Opening a locker reveals Survivors near lockers.

Dead by Daylight Move & Ability Guide
The Dredge moves, skills and special abilities
Move & Ability Guide
Teleports between lockers and creates Nightfall to reduce Survivor visibility. Official difficulty: Hard.
6 ability entries3 Perk1 Killer Power2 Special Ability
Killer actions: Default PC / PlayStation / Xbox: Power = right mouse / L2 / LT; Attack = left mouse / R2 / RT; Active Ability = Left Ctrl / L1 / LB; Interact = Space / R1 / RB. Secondary Power and Secondary Ability prompts can differ; use the named on-screen action and your current bindings. Automatic states and Survivor interactions are labeled separately from killer attacks.
Perk
3Darkness Revealed
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
Dissolution
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
After a basic attack injures a Survivor, their next qualifying rushed pallet vault destroys the pallet.
Septic Touch
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
Survivors healing within your Terror Radius suffer Blindness and Exhaustion.
Killer Power
1Reign of Darkness
Killer PowerControls: PC / PlayStation / Xbox — default killer bindings
How it is used
Hold Power (PC: right mouse; PS: L2; Xbox: LT) to charge The Gloaming. Aim at a locker and use Active Ability (PC: Left Ctrl; PS: L1; Xbox: LB) to teleport, or press Attack (PC: left mouse; PS: R2; Xbox: RT) to return to the Remnant.
Teleports between lockers, creates a Remnant and triggers Nightfall as its meter fills.
Command details & verification
Control actions checked against killer power references. Binding reference: https://eip.gg/dbd/guides/killer-weapons-powers/ . Current secondary-action prompts take precedence after remapping; no outdated cooldown or add-on values imported. Remnant return uses Attack; releasing Power cancels without returning. Cross-checked against the power description and current Dredge control references.
Special Ability
2The Gloaming
Special AbilityControls: PC / PlayStation / Xbox — default killer bindings
How it is used
Hold Power (PC: right mouse; PS: L2; Xbox: LT); aim at a locker and use Active Ability (PC: Left Ctrl; PS: L1; Xbox: LB) to teleport, or press Attack (PC: left mouse; PS: R2; Xbox: RT) to return to the Remnant.
Leave a Remnant and teleport through lockers, or return to the Remnant.
Command details & verification
Control actions checked against killer power references. Binding reference: https://eip.gg/dbd/guides/killer-weapons-powers/ . Current secondary-action prompts take precedence after remapping; no outdated cooldown or add-on values imported. Remnant return uses Attack; releasing Power cancels without returning. Cross-checked against the power description and current Dredge control references.
Nightfall
Special AbilityControls: Mechanic / state
How it is used
Automatic state or effect; no standalone activation button. Build the meter through pressure and power use; when full, darkness conceals your approach and improves teleporting.
Build the meter through pressure and power use; when full, darkness conceals your approach and improves teleporting.
Command details & verification
This is an effect or state of the killer’s power, not a separate Power-button command.
Build around a clear job
Treat the listed powers and perks as components with conditions, rather than a guarantee that every effect is active together.
GetCheatBeacon's practical checklist for The Dredge:
- What is the setup trying to improve: information, chase, recovery or objective pressure?
- Can the listed activation condition occur in the situation you are planning for?
- Which weakness remains after choosing the first effect?
- Check current perk text before spending unlock resources; test the complete loadout rather than judging one isolated effect.