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The Judgment Dead by Daylight fighter artwork
Dead by Daylight Move & Ability Guide

The Judgment moves, skills and special abilities

Move & Ability Guide

Channels Divine Light, inflicts Heresy and sends Survivors into Exile. Official difficulty: Veryhard.

8 ability entries3 Perk1 Killer Power4 Special Ability
Killer actions: Default PC / PlayStation / Xbox: Power = right mouse / L2 / LT; Attack = left mouse / R2 / RT; Active Ability = Left Ctrl / L1 / LB; Interact = Space / R1 / RB. Secondary Power and Secondary Ability prompts can differ; use the named on-screen action and your current bindings. Automatic states and Survivor interactions are labeled separately from killer attacks.

Perk

3
Celestial Witness
Perk
How it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.

Briefly reveals the Obsession aura when they are sufficiently far away.

Hex: Under your Thumb
Perk
How it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.

The first hook state for a Survivor can ignite a Hex that limits their Haste.

Lay Waste
Perk
How it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.

Damaged generators regress faster according to how much progress they have accumulated.

Killer Power

1
Divine Light
Killer Power
Controls: PC / PlayStation / Xbox — default controls
How it is used
Hold Power (PC: right mouse; PS: L2; Xbox: LT) to summon and steer Divine Light; press Attack (PC: left mouse; PS: R2; Xbox: RT) to cast it.

Projects a pillar of Divine Light that can injure Survivors and apply Heresy.

Cooldown / cost: Release 10.1.0 baseline: 6-second cooldown; up to 3 seconds of steering before casting.

Command details & verification
Confirmed in released 10.1.0 notes, not the earlier PTB.

Special Ability

4
Exile
Special Ability
Controls: Secondary Ability action — use your displayed binding
How it is used
At a downed Heretic, press the displayed Secondary Ability button to Exile.

Downed Heretics can be banished to a sub-realm where they must avoid Seeds of Punishment.

Requirements / unlock: The Survivor is a Heretic and in the Dying State; at two hook states this kills instead.

Heresy
Special Ability
Controls: Mechanic / state
How it is used
Automatic state or effect; no standalone activation button. Afflicted Survivors face special generator Skill Checks, with progress loss when the Great zone is missed.

Afflicted Survivors face special generator Skill Checks, with progress loss when the Great zone is missed.

Command details & verification
This is an effect or state of the killer’s power, not a separate Power-button command.
Shrines of Judgment
Special Ability
Controls: Survivor interaction
How it is used
Survivor interaction: approach a Shrine and hold its Pray/Repent prompt; no killer attack command.

Survivors can use Shrines to repent or liberate teammates trapped in Exile.

Zealous
Special Ability
Controls: Mechanic / state
How it is used
Automatic state or effect; no standalone activation button. While a Heretic is in Exile, your Divine Light is empowered.

While a Heretic is in Exile, your Divine Light is empowered.

Command details & verification
This is an effect or state of the killer’s power, not a separate Power-button command.

Build around a clear job

Treat the listed powers and perks as components with conditions, rather than a guarantee that every effect is active together.

GetCheatBeacon's practical checklist for The Judgment:

  • What is the setup trying to improve: information, chase, recovery or objective pressure?
  • Can the listed activation condition occur in the situation you are planning for?
  • Which weakness remains after choosing the first effect?
  • Check current perk text before spending unlock resources; test the complete loadout rather than judging one isolated effect.

Read the related game guide →