Creates Hex totems that expose Survivors when one is cleansed or blessed.

Dead by Daylight Move & Ability Guide
The Spirit moves, skills and special abilities
Move & Ability Guide
Uses Phase Walk to move invisibly and track Survivors through environmental clues. Official difficulty: Hard.
5 ability entries3 Perk1 Killer Power1 Special Ability
Killer actions: Default PC / PlayStation / Xbox: Power = right mouse / L2 / LT; Attack = left mouse / R2 / RT; Active Ability = Left Ctrl / L1 / LB; Interact = Space / R1 / RB. Secondary Power and Secondary Ability prompts can differ; use the named on-screen action and your current bindings. Automatic states and Survivor interactions are labeled separately from killer attacks.
Perk
3Hex: Haunted Ground
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
Rancor
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
Provides Obsession-related information and a late-Trial opportunity to eliminate the Obsession.
Spirit Fury
PerkHow it is used
Activation follows this perk’s conditions; see the description and in-game action prompt.
After breaking enough pallets, the next pallet stun causes the Entity to destroy the pallet.
Killer Power
1Yamaoka's Haunting
Killer PowerControls: PC / PlayStation / Xbox — default killer bindings
How it is used
Hold Power (PC: right mouse; PS: L2; Xbox: LT) to charge Phase Walk; release to end phasing.
Enables Phase Walk for faster invisible movement, using scratch marks and sounds to track Survivors.
Command details & verification
Control actions checked against killer power references. Binding reference: https://eip.gg/dbd/guides/killer-weapons-powers/ . Current secondary-action prompts take precedence after remapping; no outdated cooldown or add-on values imported.
Special Ability
1Phase Walk
Special AbilityControls: PC / PlayStation / Xbox — default killer bindings
How it is used
Hold Power (PC: right mouse; PS: L2; Xbox: LT) to charge Phase Walk; release to end phasing.
Move through the spirit world, relying on Survivor sounds and environmental clues before reappearing.
Command details & verification
Control actions checked against killer power references. Binding reference: https://eip.gg/dbd/guides/killer-weapons-powers/ . Current secondary-action prompts take precedence after remapping; no outdated cooldown or add-on values imported.
Build around a clear job
Treat the listed powers and perks as components with conditions, rather than a guarantee that every effect is active together.
GetCheatBeacon's practical checklist for The Spirit:
- What is the setup trying to improve: information, chase, recovery or objective pressure?
- Can the listed activation condition occur in the situation you are planning for?
- Which weakness remains after choosing the first effect?
- Check current perk text before spending unlock resources; test the complete loadout rather than judging one isolated effect.