Performs four claymore strikes and a spinning charged attack.
Cooldown / cost: Charged Attack Stamina Cost: 40.0/s

Rolls as an Anemo windwheel, absorbing one compatible element; finishes with a Whirlwind Kick. Deals Anemo damage and heals the party, then summons a Daruma that heals allies or attacks enemies.
Performs four claymore strikes and a spinning charged attack.
Cooldown / cost: Charged Attack Stamina Cost: 40.0/s
Rolls as an Anemo windwheel, absorbing one compatible element; finishes with a Whirlwind Kick.
Cooldown / cost: CD: 6.0 to 11.0s
Deals Anemo damage and heals the party, then summons a Daruma that heals allies or attacks enemies.
Cooldown / cost: CD: 20.0s; Energy Cost: 80
Swirl reactions heal nearby party members, scaling with Sayu's Elemental Mastery.
Expands Daruma's attack area and spreads a portion of its healing to other nearby allies.
Approaching certain animals does not startle them while Sayu is in the party.
Daruma can simultaneously attack and heal regardless of HP limits.
Requirements / unlock: Constellation 1
Increases the damage of the Whirlwind Kick, further scaling with time spent rolling.
Requirements / unlock: Constellation 2
Increases Yoohoo Art: Mujina Flurry's talent level by three.
Requirements / unlock: Constellation 3
Sayu restores energy when she triggers Swirl, once every two seconds.
Requirements / unlock: Constellation 4
Increases Yoohoo Art: Fuuin Dash's talent level by three.
Requirements / unlock: Constellation 5
Daruma's healing and attack damage gain additional Elemental Mastery scaling.
Requirements / unlock: Constellation 6
Read the Elemental Skill and Burst separately from passive talents and Constellations. A listed Constellation effect should only be included in your plan when unlocked.
GetCheatBeacon's practical checklist for Sayu: