After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT damage by 120% for 1 turn(s).

Archer moves, skills and special abilities
Archer: 5-Star, Quantum, The Hunt. Faction: Another World.
Skills
3Enters the "Circuit Connection" state. Inflicts Quantum damage equal to 180% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the damage dealt by Archer's Skill increases by 60% . This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
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When Archer is on the field, increases the maximum Skill Point limit by 2.
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Ultimates
1Inflicts Quantum damage equal to 600% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
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Talent
1After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum damage equal to 100% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.
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Stat Trace
10CRIT Rate increases by 4%
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Quantum damage increases by 6.4%
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ATK increases by 8%
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Quantum damage increases by 4.8%
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Quantum damage increases by 3.2%
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Quantum damage increases by 4.8%
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ATK increases by 6%
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ATK increases by 4%
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Quantum damage increases by 3.2%
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CRIT Rate increases by 2.7%
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Technique
1Immediately attacks enemies. After entering combat, inflicts Quantum damage equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
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Bonus Trace
2When Archer enters combat, gains 1 point(s) of Charge.
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Inflicts Quantum damage equal to 50% of Archer's ATK to one designated enemy.
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Eidolon
6After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
Requirements / unlock: Eidolon 1
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When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s)
Requirements / unlock: Eidolon 2
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Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Requirements / unlock: Eidolon 3
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Increases the Ultimate damage dealt by 150%.
Requirements / unlock: Eidolon 4
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Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Requirements / unlock: Eidolon 5
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When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the damage boost effect provided by this unit's Skill increases by 1. The Skill damage dealt ignores 20% of DEF.
Requirements / unlock: Eidolon 6