Provides all allies with a Fortified Wager shield that can block damage equal to 16% of Aventurine's DEF plus 80 , lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.

Aventurine moves, skills and special abilities
Aventurine: 5-Star, Imaginary, The Preservation. Faction: Interastral Peace Corporation — Preservation.
Skills
1Ultimates
1Randomly gains 1 to 7 points of Blind Bet. Then inflicts Unnerved on a single target enemy, lasting for 3 turn(s). And inflicts Imaginary damage equal to 162% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT damage dealt increases by 9% .
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Talent
1The Effect RES increases by 25% for a single ally with Fortified Wager. And when this allied character gets attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary damage equal to 12.5% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.
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Bonus Trace
3After an ally with Fortified Wager launches a follow-up attack, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). And its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's follow-up attack, provides all allies with a Fortified Wager that can block damage equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a Fortified Wager that can block damage equal to 7.2% of Aventurine's DEF plus 96 to the ally with the lowest Shield effect, lasting for 3 turns.
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When battle starts, grants all allies a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
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For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
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Stat Trace
10Effect RES increases by 6%
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DEF increases by 10%
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Imaginary damage increases by 6.4%
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DEF increases by 7.5%
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DEF increases by 5%
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DEF increases by 7.5%
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Imaginary damage increases by 4.8%
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Imaginary damage increases by 3.2%
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DEF increases by 5%
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Effect RES increases by 4%
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Technique
1After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
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Basic Atk
1Inflicts Imaginary damage equal to 50% of Aventurine's DEF to a single target enemy.
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Eidolon
6Increases CRIT damage by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Requirements / unlock: Eidolon 1
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When using Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Requirements / unlock: Eidolon 2
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Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Requirements / unlock: Eidolon 3
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When triggering his Talent's follow-up attack, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's follow-up attack by 3.
Requirements / unlock: Eidolon 4
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Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Requirements / unlock: Eidolon 5
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For every ally with a Shield, the damage dealt by Aventurine increases by 50%, up to a maximum of 150%.
Requirements / unlock: Eidolon 6