When there are 1/2/3/4 or more Remembrance characters in the team, while Evernight's Skill persists, additionally increases all memosprites' CRIT damage by 5%/15%/50%/65%.

Evernight moves, skills and special abilities
Evernight: 5-Star, Ice, Remembrance. Faction: Amphoreus (Location).
Skills
2Consumes HP equal to 10% of Evernight's maximum HP to summon memosprite Evey and increase CRIT damage of all ally memosprites by 12% for 2 turn(s). Duration decreases by 1 at the start of each of Evernight's turns. If Evey is already on the field, recovers 50% of its maximum HP. When used, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."If the current HP is insufficient, Evernight's current HP will be reduced to 1 when using her Skill.
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Ultimates
1Summons memosprite Evey, then memosprite Evey inflicts Ice damage equal to 100% of Evey's maximum HP to all enemies, and causes Evernight to enter the "Darkest Riddle" state. During this state, the damage received by all enemies increases by 15% , the damage dealt by Evernight and memosprite Evey increases by 30% , and both Evernight and memosprite Evey are immune to Crowd Control debuffs. Gains 2 "Darkest Riddle" Charge(s). Memosprite Evey consumes 1 Charge after using "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charges remain, exits the "Darkest Riddle" state.
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Stat Trace
10CRIT Rate increases by 4%
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maximum HP increases by 6%
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CRIT Rate increases by 2.7%
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CRIT Rate increases by 2.7%
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maximum HP increases by 4%
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CRIT damage increases by 8%
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maximum HP increases by 8%
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CRIT Rate increases by 5.3%
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CRIT damage increases by 5.3%
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CRIT Rate increases by 4%
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Bonus Trace
2At the start of combat, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."
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Increases Evernight and the memosprite Evey's CRIT Rate by 35%. When using abilities, consumes 5% of this unit's current HP to increase both their CRIT damage by 15% for 2 turn(s). After memosprite Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.
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Technique
1After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies' memosprite CRIT damage, and gains 1 point(s) of "Memoria."
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Talent
1When entering combat, summons memosprite Evey. Memosprite Evey has 160 SPD by default, and its maximum HP is 50% of Evernight's maximum HP. Each time Evernight or memosprite Evey loses HP, increases CRIT damage for both this unit and memosprite Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target per attack. When Evernight has 16 or more "Memoria," dispels and becomes immune to Crowd Control debuffs. If memosprite Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after memosprite Evey uses "Dream, Dissolving, as Dew."
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Basic Atk
1Inflicts Ice damage equal to 25% of Evernight's maximum HP to a designated enemy target.
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Memosprite Talent
1Evey is immune to Crowd Control debuffs but has increased chance of being targeted. While Evernight is on the field, increases damage dealt by Evernight and Evey by 25% . Night, Trailing, In Step When summoned, this unit immediately takes action. You, Parting, Beyond Reach Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," for each point of "Memoria" used in this attack, additionally increases Evernight's SPD by 1%. The SPD Boost effect cannot stack, and is removed at the start of Evernight's next turn.
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Memosprite Skill
1This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Inflicts Ice damage equal to 25% of Evey's maximum HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, further inflicts Ice damage equal to 5% of Evey's maximum HP. After use, Evernight gains 1 point(s) of "Memoria." Dream, Dissolving, as Dew When Evernight's "Memoria" is greater than or equal to 16 points, and Evernight is not under a Crowd Control state, this ability can be used. For each point of "Memoria" currently in possession, inflicts Ice damage equal to 6% of Evey's maximum HP to the primary target, and Ice damage equal to 3% of Evey's maximum HP to other enemy targets. After use, consumes all HP and "Memoria," and Evey disappears.
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Eidolon
6When Evernight is on the field and when there are 4 or more/3/2/1 enemy targets on the field, ally memosprites deal 120%/125%/130%/150% of their original damage respectively.
Requirements / unlock: Eidolon 1
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Increases Evernight's and memosprite Evey's CRIT damage by 40%. Each time Evernight gains "Memoria," increases the gained "Memoria" by 2 point(s). When using Ultimate, additionally gains 2 "Darkest Riddle" state Charge(s).
Requirements / unlock: Eidolon 2
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Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Requirements / unlock: Eidolon 3
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While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and memosprite Evey gains an additional 25% Weakness Break Efficiency.
Requirements / unlock: Eidolon 4
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Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Requirements / unlock: Eidolon 5
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While Evernight is on the field, all allies' All-Type RES PEN increases by 20%. After memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the consumed "Memoria" in this attack.
Requirements / unlock: Eidolon 6