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Geras Mortal Kombat 1 fighter artwork
Mortal Kombat 1 Move & Ability Guide

Geras moves, skills and special abilities

Move & Ability Guide

Playable Mortal Kombat 1 fighter.

33 ability entries1 Basic Attack11 Special Moves1 Equippable Move7 Kombos2 Aerial Kombos1 Fatal Blow2 Fatalities7 Brutalities1 Animality
Mortal Kombat inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = Front Punch (PS Square / Xbox X / Switch Y); 2 = Back Punch (Triangle / Y / X); 3 = Front Kick (Cross / A / B); 4 = Back Kick (Circle / B / A). Kameo = R1 / RB / R; Block = R2 / RT / ZR; Throw = L1 / LB / L; Flip Stance = L2 / LT / ZL. During/Requires describes a prerequisite, not an extra direction. Finishers need the finishing prompt, distance and unlock conditions shown. Kameo copied moves depend on the opponent.

Basic Attacks

1
Fractual Force
basic_attack
Controls: Universal notation
How it is used
Forward + Front Kick

Directional or character-specific normal attack.

Tip: Use the listed universal notation.
Current movelist reference check β€” September 2026Source β†—

Special Moves

11
Inevitable / Fixed Point
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick at 3 Countdown charges / Down, Back, Front Kick + Block for Fixed Point

Geras time-control mechanics that use Hourglass levels, with the UI for those levels added in an official update.

Tip: Use the Hourglass display to track when these options are available. Exact resource behavior should be checked in the current game version.
Command details & verification
Inevitable requires 3 Countdown charges. Fixed Point is the enhanced version and spends meter.
Verified through official WB April UpdateSource β†—
Time Stop
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Time Drop
special_move
Controls: Universal notation
How it is used
Hold Back during Time Stop

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
History Lesson
special_move
Controls: Universal notation
How it is used
Down, Forward, Back Punch

A Geras time-based attack referenced in official Mortal Kombat 1 combo-scaling and camera notes.

Tip: Use it as part of Geras' time-control routes. Exact scaling and interaction behavior have changed through patches.
Verified through official WB October and April updatesSource β†—
Follow-Up Exam
special_move
Controls: Universal notation
How it is used
Down, Back, Back Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Redo
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Kick

Geras' rewind-style special move, referenced in official Mortal Kombat 1 bug and recovery notes.

Tip: Use Redo as a position-management tool. Because rewind behavior has been corrected in patches, confirm current timing in Practice Mode.
Verified through official WB October UpdateSource β†—
Countdown
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Inevitable
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick when fully charged

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Behold The End
special_move
Controls: Universal notation
How it is used
Hold Back during Inevitable

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Denial
special_move
Controls: Universal notation
How it is used
Down, Back, Back Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Sandstorm
special_move
Controls: Universal notation
How it is used
Down, Forward, Back Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—

Equippable Moves

1
Big Fist
equippable_move
Controls: Universal notation
How it is used
Down, Back, Front Punch

Equippable move.

Tip: This move must be available in the current character configuration before use.
Current movelist reference check β€” September 2026Source β†—

Kombos

7
Slow Down
kombo_attack
Controls: Universal notation
How it is used
Towards + Front Punch, Back Punch

A Geras kombo attack whose recovery and hit advantage were improved in an official update.

Tip: Use it as part of Geras' grounded pressure and time-control routes.
Verified through official WB July UpdateSource β†—
Shattered Sands
kombo_attack
Controls: Universal notation
How it is used
Front Punch, Back Punch, Back Punch, Front Punch + Front Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Speed Up
kombo_attack
Controls: Universal notation
How it is used
Back + Front Punch, Back Punch

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Slab Returnal
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Back Punch, Front Punch + Front Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Bulldozer
kombo_attack
Controls: Universal notation
How it is used
Back Punch, Front Punch, Back Punch

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Stopping Time
kombo_attack
Controls: Universal notation
How it is used
Forward + Back Punch, Back Kick, Back Punch

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
For The Fire God
kombo_attack
Controls: Universal notation
How it is used
Forward + Back Kick, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—

Aerial Kombos

2
Stay Put
aerial_kombo
Controls: Universal notation
How it is used
Front Punch, Back Punch, Front Punch + Front Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Atomic Driver
aerial_kombo
Controls: Universal notation
How it is used
Back Punch, Front Punch, Front Punch + Front Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—

Fatal Blow

1
Colliding Worlds
fatal_blow
Controls: Universal notation
How it is used
Flip Stance + Block

Fatal Blow.

Tip: Available when the game's Fatal Blow conditions are met.
Current movelist reference check β€” September 2026Source β†—

Fatalities

2
Sand Storm
fatality
Controls: Universal notation
How it is used
Forward, Down, Down, 4

Fatality. Perform at mid distance.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—
Temporal Execution
fatality
Controls: Universal notation
How it is used
Down, Forward, Back, 1

Fatality. Perform at close range.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—

Brutalities

7
From Another Time
brutality
Controls: Universal notation
How it is used
Grab / 1+3

Press Down, Down, Down during the hit. Final hit must come from Outside Help.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Time Will Tell
brutality
Controls: Universal notation
How it is used
Down, Back, 2 OR Down, Forward, 2

Hold 4 during the hit. Final hit must come from History Lesson or Follow-Up Exam. Must be performed in the corner.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Sand Of Time
brutality
Controls: Universal notation
How it is used
1, 2, 2, 1+3

Press Forward, Forward, Forward during the hit. Final hit must come from Shattered Sands.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Just Rip It Off
brutality
Controls: Universal notation
How it is used
Down, Forward, 4

Hold Down during the hit. Final hit must come from Sandstorm.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Unstoppable Force
brutality
Controls: Universal notation
How it is used
Forward + 1, 2, 1+3

Hold Forward during the hit. Final hit must come from Slab Returnal.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Right On Through
brutality
Controls: Universal notation
How it is used
Down, Forward, 2

Hold 1 during the hit. Final hit must come from Follow-Up Exam or History Lesson. Cannot be performed while Geras is cornered.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Time Warp
brutality
Controls: Universal notation
How it is used
Back, Forward, 1

Hold Forward during the hit. Final hit must come from Time Stop.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—

Animality

1
Hippo-Kritical
animality
Controls: Universal notation
How it is used
Back, Forward, Down, Forward

Animality. Perform at mid distance.

Tip: Use the listed distance and command during the finisher window.
Current MK1 reference check β€” September 2026Source β†—