Homeβ€ΊGamesβ€ΊMortal Kombat 1β€ΊReiko
Reiko Mortal Kombat 1 fighter artwork
Mortal Kombat 1 Move & Ability Guide

Reiko moves, skills and special abilities

Move & Ability Guide

Playable Mortal Kombat 1 fighter.

31 ability entries3 Basic Attacks8 Special Moves1 Equippable Move6 Kombos2 Aerial Kombos1 Fatal Blow2 Fatalities7 Brutalities1 Animality
Mortal Kombat inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = Front Punch (PS Square / Xbox X / Switch Y); 2 = Back Punch (Triangle / Y / X); 3 = Front Kick (Cross / A / B); 4 = Back Kick (Circle / B / A). Kameo = R1 / RB / R; Block = R2 / RT / ZR; Throw = L1 / LB / L; Flip Stance = L2 / LT / ZL. During/Requires describes a prerequisite, not an extra direction. Finishers need the finishing prompt, distance and unlock conditions shown. Kameo copied moves depend on the opponent.

Basic Attacks

3
Brutal Backhand
basic_attack
Controls: Universal notation
How it is used
Back + Back Punch

Directional or character-specific normal attack.

Tip: Use the listed universal notation.
Current movelist reference check β€” September 2026Source β†—
Bloody Pitcher
basic_attack
Controls: Universal notation
How it is used
Forward + Back Punch

Directional or character-specific normal attack.

Tip: Use the listed universal notation.
Current movelist reference check β€” September 2026Source β†—
Thrust Kick
basic_attack
Controls: Universal notation
How it is used
Forward + Back Kick

Directional or character-specific normal attack.

Tip: Use the listed universal notation.
Current movelist reference check β€” September 2026Source β†—

Special Moves

8
(Air) Reap The Whirlwind
special_move
Controls: Universal notation
How it is used
Down, Forward, Front Punch (Air)

An airborne Reiko move added in an official Mortal Kombat 1 update.

Tip: Use it as an aerial pressure or combo tool. Its hit advantage and hitbox have been adjusted in later updates.
Added in official WB January UpdateSource β†—
Tactical Takedown
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick

Reiko's takedown special, referenced in official interaction and recovery updates.

Tip: Use it as part of Reiko's close-range pressure and command-style offense. Check current recovery in Practice Mode.
Verified through official WB February and April updatesSource β†—
Retaliation
special_move
Controls: Universal notation
How it is used
Down, Back, Front Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Pale Rider
special_move
Controls: Universal notation
How it is used
Back, Down, Forward, Front Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Assassin Throwing Stars
special_move
Controls: Universal notation
How it is used
Back, Forward, Back Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—
Charging Pain
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Kick

Reiko's advancing special attack, repeatedly adjusted in official Mortal Kombat 1 balance updates.

Tip: Use it as part of Reiko's advancing pressure and combo routes. Its recovery and follow-up behavior have changed through patches.
Verified through official WB March UpdateSource β†—
Pain Knee
special_move
Controls: Universal notation
How it is used
Hold Up or Back during Charging Pain

A follow-up associated with Enhanced Charging Pain. Official updates changed its hit reaction.

Tip: Use it as part of Reiko's Charging Pain routes and verify current scaling in Practice Mode.
Verified through official WB January UpdateSource β†—
Taktical Takedown
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block command where supported.
Current movelist reference check β€” September 2026Source β†—

Equippable Moves

1
Spinning Spear
equippable_move
Controls: Universal notation
How it is used
Back, Forward, Front Punch

Equippable move.

Tip: This move must be available in the current character configuration before use.
Current movelist reference check β€” September 2026Source β†—

Kombos

6
Krude Kompany
kombo_attack
Controls: Universal notation
How it is used
Front Punch, Back Punch, Front Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Lethal Tactics
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Back Punch, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Raid
kombo_attack
Controls: Universal notation
How it is used
Back Punch, Front Punch, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Kollateral Damage
kombo_attack
Controls: Universal notation
How it is used
Front Kick, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Fatal Infiltration
kombo_attack
Controls: Universal notation
How it is used
Back + Front Kick, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—
Mass Casualties
kombo_attack
Controls: Universal notation
How it is used
Back Kick, Front Kick, Back Kick

Ground kombo string.

Tip: Enter the listed inputs as a ground string.
Current movelist reference check β€” September 2026Source β†—

Aerial Kombos

2
Deadly Infantry
aerial_kombo
Controls: Universal notation
How it is used
Front Punch, Back Punch, Front Punch (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Push On
aerial_kombo
Controls: Universal notation
How it is used
Back Punch, Front Punch, Back Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—

Fatal Blow

1
The Soldier's Spearit
fatal_blow
Controls: Universal notation
How it is used
Flip Stance + Block

Fatal Blow.

Tip: Available when the game's Fatal Blow conditions are met.
Current movelist reference check β€” September 2026Source β†—

Fatalities

2
The Impaler
fatality
Controls: Universal notation
How it is used
Down, Down, Back, 2

Fatality. Perform at mid distance.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—
Pinned Down
fatality
Controls: Universal notation
How it is used
Back, Down, Down, 4

Fatality. Perform at close range.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—

Brutalities

7
No Turning Back
brutality
Controls: Universal notation
How it is used
Grab / 1+3

Press Back Kick four times during the throw. Final hit must come from the throw.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
You Had Enough?
brutality
Controls: Universal notation
How it is used
Down, Back, Front Kick

Press Down, Down, Down during the hit. Final hit must come from Taktical Takedown.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Does It Sting
brutality
Controls: Universal notation
How it is used
Down, Back, Front Punch

Hold Front Punch during the hit. Final hit must come from Retaliation.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Not Even Close
brutality
Controls: Universal notation
How it is used
Back, Down, Forward, Front Punch

Hold Down during the hit. Final hit must come from Pale Rider.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
There And Back Again
brutality
Controls: Universal notation
How it is used
Front Punch, Back Punch, Front Kick

Hold Forward during the hit. Final hit must come from Krude Kompany.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Long Walk
brutality
Controls: Universal notation
How it is used
Back, Forward, 3

Hold Down during the hit. Final hit must come from Charging Pain.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Spear Head
brutality
Controls: Universal notation
How it is used
3, 4

Hold Down during the hit. Final hit must come from Kollateral Damage.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—

Animality

1
Ram-Page
animality
Controls: Universal notation
How it is used
Forward, Down, Down, 1

Animality. Perform at mid distance.

Tip: Use the listed distance and command during the finisher window.
Current MK1 reference check β€” September 2026Source β†—