Homeβ€ΊGamesβ€ΊMortal Kombat 1β€ΊT-1000 Terminator
T-1000 Terminator Mortal Kombat 1 fighter artwork
Mortal Kombat 1 Move & Ability Guide

T-1000 Terminator moves, skills and special abilities

Move & Ability Guide

Mortal Kombat 1 Kombat Pack 2 guest fighter.

28 ability entries7 Special Moves8 Kombos2 Aerial Kombos1 Fatal Blow2 Fatalities7 Brutalities1 Animality
Mortal Kombat inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = Front Punch (PS Square / Xbox X / Switch Y); 2 = Back Punch (Triangle / Y / X); 3 = Front Kick (Cross / A / B); 4 = Back Kick (Circle / B / A). Kameo = R1 / RB / R; Block = R2 / RT / ZR; Throw = L1 / LB / L; Flip Stance = L2 / LT / ZL. During/Requires describes a prerequisite, not an extra direction. Finishers need the finishing prompt, distance and unlock conditions shown. Kameo copied moves depend on the opponent.

Special Moves

7
Liquiform Suplex
special_move
Controls: Universal notation
How it is used
Back, Forward, Back Kick; then Front Punch or Front Kick

A T-1000 liquid-metal throw. Official updates increased combo scaling and adjusted its startup when used during Amorphous Step.

Tip: Use it as part of T-1000's liquid-metal mix-ups while accounting for its current scaling and slower startup from Amorphous Step.
Command details & verification
Liquiform Suplex is a follow-up from Amorphous Step.
Verified through official WB April, May and August updatesSource β†—
Acute Angle Hooks
special_move
Controls: Universal notation
How it is used
Down, Forward, Back Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Wrath Hammer Emulation
special_move
Controls: Universal notation
How it is used
Down, Back, Forward, Back Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Superfluid Matter
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Kick

A T-1000 liquid-metal special. The Enhanced version was changed from Low to Mid and had its cancel timing adjusted in an official update.

Tip: Use it as part of T-1000's stance and pressure toolkit, but note that Enhanced Superfluid Matter no longer functions as the same low threat it once did.
Verified through official WB April UpdateSource β†—
Sacral Spike
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick

A T-1000 spike attack. Official updates reduced its damage, block behavior and hitbox outside combos.

Tip: Use it as a combo and pressure tool, but account for its reduced range and increased block recovery in current versions.
Verified through official WB April and May updatesSource β†—
Massive Droplet
special_move
Controls: Universal notation
How it is used
Down, Forward, Front Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Amorphous Step
special_move
Controls: Universal notation
How it is used
Back, Forward, Back Kick

T-1000's liquid-metal movement state, referenced in official balance notes because it changes the behavior of Liquiform Suplex.

Tip: Use Amorphous Step to alter movement and access stance-dependent options. Confirm current cancel and follow-up timing in Practice Mode.
Verified through official WB May HotfixSource β†—

Kombos

8
Clavicle Awl
kombo_attack
Controls: Universal notation
How it is used
Front Punch, Back Punch, Front Punch

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Ethmoid Lance
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Front Kick, Front Punch + Front Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Diaphragm Rupture
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Manifold Perforation
kombo_attack
Controls: Universal notation
How it is used
Back Punch, Back Kick, Front Punch + Front Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Abductive Splitter
kombo_attack
Controls: Universal notation
How it is used
Forward + Back Punch, Back Punch

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Lateral Blunt Force
kombo_attack
Controls: Universal notation
How it is used
Front Kick, Back Punch, Front Punch, Back Punch

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Nasal Pierce
kombo_attack
Controls: Universal notation
How it is used
Back + Front Kick, Back Punch, Front Punch + Front Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Multiplanar Laceration
kombo_attack
Controls: Universal notation
How it is used
Back Kick, Front Kick, Back Kick, Front Kick, Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—

Aerial Kombos

2
Dorsal Hook
aerial_kombo
Controls: Universal notation
How it is used
Front Punch, Back Punch, Back Punch (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Liquid Spear
aerial_kombo
Controls: Universal notation
How it is used
Back Punch, Front Punch + Front Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—

Fatal Blow

1
Fluid Kombatant
fatal_blow
Controls: Universal notation
How it is used
Flip Stance + Block

Fatal Blow.

Tip: Available when the game's Fatal Blow conditions are met.
Current movelist reference check β€” September 2026Source β†—

Fatalities

2
Judgment Day
fatality
Controls: Universal notation
How it is used
Down, Forward, Down, 3

Fatality. Perform at close range.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—
To Oppose And Harm
fatality
Controls: Universal notation
How it is used
Back, Forward, Back, 2

Fatality. Perform at close range.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—

Brutalities

7
Metal Man
brutality
Controls: Universal notation
How it is used
Grab / 1+3

Hold Down during the hit. Final hit must come from Transpositional Cuffs.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Dead Man Switch
brutality
Controls: Universal notation
How it is used
2, 4, 1+3 or 2+4

Hold Back during the hit. Final hit must come from Manifold Perforation.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Closed Loop
brutality
Controls: Universal notation
How it is used
4, 3, 4, 3, 4

Hold Up during the hit. Final hit must come from Multiplanar Laceration.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Polyalloy Puddle
brutality
Controls: Universal notation
How it is used
Forward + 1, 3, 1+3

Hold Back during the hit. Final hit must come from Ethmoid Lance.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Mimetic Mortality
brutality
Controls: Universal notation
How it is used
Back, Forward, 4, 1 or 3

Hold 1 during the hit. Final hit must come from Liquiform Suplex.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Headshot
brutality
Controls: Universal notation
How it is used
Down, Forward + Hold 1

Hold 1 during the hit. Final hit must come from Extended Ballistic Approach. It can also be performed from Enhanced Ballistic Suppression.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Next Time
brutality
Controls: Universal notation
How it is used
Forward + 2, 2

Hold Forward during the hit. Final hit must come from Abductive Splitter.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—

Animality

1
Wolfie's Just Fine
animality
Controls: Universal notation
How it is used
Down, Forward, Back, 3

Animality. Perform at mid distance.

Tip: Use the listed distance and command during the finisher window.
Current MK1 reference check β€” September 2026Source β†—