Homeβ€ΊGamesβ€ΊMortal Kombat 1β€ΊTakeda Takahashi
Takeda Takahashi Mortal Kombat 1 fighter artwork
Mortal Kombat 1 Move & Ability Guide

Takeda Takahashi moves, skills and special abilities

Move & Ability Guide

Mortal Kombat 1 Kombat Pack fighter.

35 ability entries1 Basic Attack11 Special Moves8 Kombos4 Aerial Kombos1 Fatal Blow2 Fatalities7 Brutalities1 Animality
Mortal Kombat inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = Front Punch (PS Square / Xbox X / Switch Y); 2 = Back Punch (Triangle / Y / X); 3 = Front Kick (Cross / A / B); 4 = Back Kick (Circle / B / A). Kameo = R1 / RB / R; Block = R2 / RT / ZR; Throw = L1 / LB / L; Flip Stance = L2 / LT / ZL. During/Requires describes a prerequisite, not an extra direction. Finishers need the finishing prompt, distance and unlock conditions shown. Kameo copied moves depend on the opponent.

Basic Attacks

1
Slasher Action
basic_attack
Controls: Universal notation
How it is used
Down-Back or Down-Forward + Back Punch (Air)

Directional or character-specific normal attack.

Tip: Use the listed universal notation.
Current movelist reference check β€” September 2026Source β†—

Special Moves

11
(Air) Rushing Nimbus Attack
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick (Air)

An airborne Takeda special whose normal and Enhanced versions received combo-scaling and damage adjustments in an official update.

Tip: Use it for aerial routing and combo extensions. The Enhanced version has different damage behavior from the standard attack.
Verified through official WB September UpdateSource β†—
Shooting Star
special_move
Controls: Universal notation
How it is used
Down, Forward, Front Punch

Takeda's projectile attack. Official Mortal Kombat 1 updates changed it to hit Low and later increased its damage.

Tip: Use Shooting Star to pressure from range and alter the opponent's defensive timing. Its current low-hitting behavior differs from its earlier version.
Verified through official WB August Hotfix and September UpdateSource β†—
Reverse Shooting Stars
special_move
Controls: Universal notation
How it is used
Down, Back, Front Punch + Block

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Smart Shuriken
special_move
Controls: Universal notation
How it is used
Down, Back, Front Punch

Takeda's Smart Shuriken projectile can remain active as part of his setup game. Official updates increased its explosion damage and corrected persistence issues.

Tip: Use Smart Shuriken to create delayed pressure and combo setups. Watch its position carefully when combining it with Kameo attacks.
Verified through official WB September UpdateSource β†—
Double Spear Ryu
special_move
Controls: Universal notation
How it is used
Back, Forward, Back Punch

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Spear Ryu
special_move
Controls: Universal notation
How it is used
Down, Back, Back Punch (Air)

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Swift Stride
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Kick

Takeda's mobility special. The Enhanced version received additional active armor frames in an official hotfix.

Tip: Use Swift Stride to reposition and create offensive transitions. Enhanced Swift Stride can provide additional protection during its armored window.
Verified through official WB August HotfixSource β†—
Rushing Nimbus Technique
special_move
Controls: Universal notation
How it is used
Back, Forward, Front Kick (Air)

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Rushing Nimbus Attack
special_move
Controls: Universal notation
How it is used
Down, Back, Front Kick (Air)

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Tornado Kick
special_move
Controls: Universal notation
How it is used
Down, Back, Back Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—
Whip Art
special_move
Controls: Universal notation
How it is used
Down, Forward, Back Kick

Character special move.

Tip: Use the listed universal notation. Enhanced versions use the game's Enhance/Block input where supported.
Current movelist reference check β€” September 2026Source β†—

Kombos

8
Ogre Slayer
kombo_attack
Controls: Universal notation
How it is used
Front Punch, Back Punch, Back Punch + Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Forest Faller
kombo_attack
Controls: Universal notation
How it is used
Front Punch, Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Ryujin
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Back Punch, Back Punch + Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Falling Moon
kombo_attack
Controls: Universal notation
How it is used
Forward + Front Punch, Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Meteor Slam
kombo_attack
Controls: Universal notation
How it is used
Back Punch, Front Punch, Back Punch

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Twin Fangs
kombo_attack
Controls: Universal notation
How it is used
Back + Back Punch, Front Punch, Back Punch + Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Pray Maker
kombo_attack
Controls: Universal notation
How it is used
Back + Front Kick, Back Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—
Tengu Tearer
kombo_attack
Controls: Universal notation
How it is used
Back Kick, Front Kick

Ground kombo string.

Tip: Enter the listed sequence as a ground string.
Current movelist reference check β€” September 2026Source β†—

Aerial Kombos

4
Forbidden Flames
aerial_kombo
Controls: Universal notation
How it is used
Front Punch, Front Punch, Back Punch (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Dark Flash
aerial_kombo
Controls: Universal notation
How it is used
Front Punch, Front Punch, Front Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Beasts Klaws
aerial_kombo
Controls: Universal notation
How it is used
Back Punch, Front Punch (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—
Falcon Dive
aerial_kombo
Controls: Universal notation
How it is used
Back Punch, Back Kick, Front Punch + Front Kick (Air)

Aerial kombo string.

Tip: Perform the listed sequence while airborne.
Current movelist reference check β€” September 2026Source β†—

Fatal Blow

1
Satsujin
fatal_blow
Controls: Universal notation
How it is used
Flip Stance + Block

Fatal Blow.

Tip: Available when the game's Fatal Blow conditions are met.
Current movelist reference check β€” September 2026Source β†—

Fatalities

2
Millipede's Bite
fatality
Controls: Universal notation
How it is used
Down, Forward, Down, 3

Fatality. Perform at mid distance.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—
Rip-Kord
fatality
Controls: Universal notation
How it is used
Back, Forward, Back, 2

Fatality. Perform at mid distance.

Tip: Use the listed distance and command during the FINISH HIM/HER window.
Current MK1 reference check β€” September 2026Source β†—

Brutalities

7
Stumped?
brutality
Controls: Universal notation
How it is used
Grab / 1+3

Press Down, Down, Down during the hit. Final hit must come from 100 Yen Technique.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Un-Armed
brutality
Controls: Universal notation
How it is used
Back + 2, 1, 2+4

Hold Down during the hit. Final hit must come from Twin Fangs, Whip Art: Mad Dance, or Whip Art: Death.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
I'll Take Those
brutality
Controls: Universal notation
How it is used
Back, Forward, 2 + Block

Press Forward, Forward during the hit. Final hit must come from Enhanced Double Spear Ryu.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Yakuza Drop
brutality
Controls: Universal notation
How it is used
Up + 2, 4, 1+3

Hold Down during the hit. Final hit must come from Falcon Dive.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Judgment Day
brutality
Controls: Universal notation
How it is used
Down, Back, 2 + Block

Hold Up during the hit. Final hit must come from Air Enhanced Spear Ryu. Must be in the air at the peak of the jump.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Bounce Back
brutality
Controls: Universal notation
How it is used
2, 1, 2

Hold Down during the hit. Final hit must come from Meteor Slam.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—
Sneak Attack
brutality
Controls: Universal notation
How it is used
Back, Forward, 3

Hold Down during the hit. Final hit must come from Swift Stride Phase.

Tip: The listed final-hit and hold/tap conditions must be satisfied for the Brutality to trigger.
Current MK1 reference check β€” September 2026Source β†—

Animality

1
Ten-Tickles
animality
Controls: Universal notation
How it is used
Back, Forward, Back, Down

Animality. Perform at mid distance.

Tip: Use the listed distance and command during the finisher window.
Current MK1 reference check β€” September 2026Source β†—