Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.

Street Fighter 6 Year 3 fighter.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 unique attack or character-specific sequence.
Street Fighter 6 special move.
Street Fighter 6 special move.
Street Fighter 6 special move.
Street Fighter 6 special move.
Street Fighter 6 Super Art.
Street Fighter 6 Super Art.
Street Fighter 6 Super Art.
Street Fighter 6 named throw.
Street Fighter 6 named throw.
Street Fighter 6 named throw.