Arjun Street Fighter 6 fighter artwork
Street Fighter 6 Move & Ability Guide

Arjun moves, skills and special abilities

Move & Ability Guide

Street Fighter 6 Year 4 fighter. Released October 13, 2026. Uses Bare-knuckle Yoga and breathing techniques. Available through the Year 4 Character Pass, Year 4 Ultimate Pass, or individually with Fighter Coins.

13 ability entries3 Super Arts1 Throw4 Special4 Follow Up1 Stance
Street Fighter inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or → separates steps; + means press together. Use your assigned buttons if controls were remapped. Keypad directions: 1 Down-Back, 2 Down, 3 Down-Forward, 4 Back, 5 neutral, 6 Forward, 7 Up-Back, 8 Up, 9 Up-Forward. P/K = Punch/Kick; L/M/H = Light/Medium/Heavy; PP/KK = two punch/kick buttons together. [direction] means hold to charge. 236 = quarter-circle forward; 214 = quarter-circle back; 623 = Forward, Down, Down-Forward. Classic uses six attack buttons. Modern uses Light (PS Square / Xbox X), Medium (Cross / A), Heavy (Circle / B), Special (Triangle / Y), and Assist (R2 / RT). Modern shortcuts and available normals vary by fighter; Classic commands are labeled and must not be assumed to be Modern shortcuts.

Super Arts

3
Howling Destruction
Super Art 1
How it is used
Input verification pending — no confirmed command is available for this entry.

Invincible startup and airborne-target coverage.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Instant Oblivion
Super Art 2
How it is used
Input verification pending — no confirmed command is available for this entry.

Launches the opponent away, creating space to establish a spire.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Yaksha’s Order
Super Art 3
How it is used
Input verification pending — no confirmed command is available for this entry.

Cinematic attack built around disrupting the opponent’s senses.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.

Throws

1
Ghastly Interrogation
Command throw
How it is used
Input verification pending — no confirmed command is available for this entry.

Inflicts recoverable damage, or normal damage against existing gray life.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.

Special

4
Arm of Justice
Special
How it is used
Input verification pending — no confirmed command is available for this entry.

Winding punch with a follow-up; heavy and OD versions support pressure.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Cruel Shoulder
Special
How it is used
Input verification pending — no confirmed command is available for this entry.

Forward tackle; heavy and OD versions favor pressure.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Breathing Ring
Special
How it is used
Input verification pending — no confirmed command is available for this entry.

Creates an air ring; OD improves duration, speed and hits.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Divine Pillar
Special
How it is used
Input verification pending — no confirmed command is available for this entry.

Raises a spire; button strength changes distance. Holding delays activation.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.

Follow Up

4
Arm of Justice Follow-up
Follow-up
How it is used
Input verification pending — no confirmed command is available for this entry.

Continues Arm of Justice to maintain pressure.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Breathing Shockwave
Follow-up
How it is used
Input verification pending — no confirmed command is available for this entry.

Launches the ring; the selected button changes its angle.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Justice Beyond
Follow-up
How it is used
Input verification pending — no confirmed command is available for this entry.

Cruel Shoulder uses an active spire to swing toward the opponent.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.
Moral Breakdown
Follow-up
How it is used
Input verification pending — no confirmed command is available for this entry.

Stance follow-up punches; inflicts recoverable damage on block.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.

Stance

1
Indomitable Defense
Stance
How it is used
Input verification pending — no confirmed command is available for this entry.

Counters strikes while allowing movement; handles projectiles without the counterattack.

Source details & verification
Capcom move overview reviewed October 29, 2026. Behavior is source-documented; exact controller commands and frame values are not supplied by this announcement.