Standing Light Punch
basic_attackControls: SF6 Classic controls
How it is used
5LP
Read as: neutral + Light Punch
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Standing Light Kick
basic_attackControls: SF6 Classic controls
How it is used
5LK
Read as: neutral + Light Kick
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Standing Medium Punch
basic_attackControls: SF6 Classic controls
How it is used
5MP
Read as: neutral + Medium Punch
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Standing Medium Kick
basic_attackControls: SF6 Classic controls
How it is used
5MK
Read as: neutral + Medium Kick
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Standing Heavy Punch
basic_attackControls: SF6 Classic controls
How it is used
5HP
Read as: neutral + Heavy Punch
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Standing Heavy Kick
basic_attackControls: SF6 Classic controls
How it is used
5HK
Read as: neutral + Heavy Kick
Common standing normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Standing; use neutral direction.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Light Punch
basic_attackControls: SF6 Classic controls
How it is used
2LP
Read as: Down + Light Punch
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Light Kick
basic_attackControls: SF6 Classic controls
How it is used
2LK
Read as: Down + Light Kick
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Medium Punch
basic_attackControls: SF6 Classic controls
How it is used
2MP
Read as: Down + Medium Punch
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Medium Kick
basic_attackControls: SF6 Classic controls
How it is used
2MK
Read as: Down + Medium Kick
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Heavy Punch
basic_attackControls: SF6 Classic controls
How it is used
2HP
Read as: Down + Heavy Punch
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Crouching Heavy Kick
basic_attackControls: SF6 Classic controls
How it is used
2HK
Read as: Down + Heavy Kick
Common crouching normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Crouching.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Light Punch
basic_attackControls: SF6 Classic controls
How it is used
During a jump: LP
Read as: During a jump: Light Punch
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Light Kick
basic_attackControls: SF6 Classic controls
How it is used
During a jump: LK
Read as: During a jump: Light Kick
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Medium Punch
basic_attackControls: SF6 Classic controls
How it is used
During a jump: MP
Read as: During a jump: Medium Punch
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Medium Kick
basic_attackControls: SF6 Classic controls
How it is used
During a jump: MK
Read as: During a jump: Medium Kick
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Heavy Punch
basic_attackControls: SF6 Classic controls
How it is used
During a jump: HP
Read as: During a jump: Heavy Punch
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.
Jumping Heavy Kick
basic_attackControls: SF6 Classic controls
How it is used
During a jump: HK
Read as: During a jump: Heavy Kick
Common jumping normal-attack input. This entry describes the control, not character-specific damage or frame data.
Requirements / unlock: Airborne.
Command details & verification
Classic has six attack buttons. Modern does not expose every Classic normal directly; check the character’s Modern command list rather than substituting a button.