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Alisa Bosconovitch Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Alisa Bosconovitch moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

188 ability entries16 Basic Attacks81 Command Moves8 Throws5 Heat1 Rage Art13 Crouching / Rising Attack48 Stance Technique16 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

16
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Stop Bit
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 18. Startup: i10, i21. On block: -3. On hit: +5. Counter hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Interrupt with i2 from 1st block * Input can be delayed 8f * Enter DES with 1+2
Typing Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jail from 1st attack with 4f delay
Liftoff Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 10, 20. Startup: i10, ,i20~35. On block: -9~+6. On hit: +21a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * Interrupt with i1 from 1st block * 6 chip damage on block
Coil Punch Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,d+2
Read as: left punch β†’ right punch β†’ Down + right punch

Hit level: h, h, l. Damage: 5, 10, 17. Startup: i10, ,i27~28. On block: -11. On hit: +2. Counter hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Interrupt with i8 from 1st block * Input can be delayed 8f * Move can be delayed 7f
Coil Punch Combo (Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,d+2*

Hit level: h, h, l. Damage: 5, 10, 22. Startup: i10, ,i36~37. On block: -10. On hit: +34a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Troubleshooting
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 10, 22. Startup: i12, i18~33. On block: -13~+2. On hit: +15a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jails attack inputs from 1st block with 1F delay * Combo from 1st hit with 2f delay * Duckable * 2nd hit available on hit or block only
Move 2,3
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 8. Startup: i12, i22~23. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st CH with 2f delay * Interrupt with i2 from 1st block
Down Time
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3,3
Read as: right punch β†’ left kick β†’ left kick

Hit level: h, m, m. Damage: 10, 8, 25. Startup: i12, ,i20~22. On block: -11. On hit: +16a (-7). Counter hit: +61a (+41).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Interrupt with i2 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44
Down Link
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3,4
Read as: right punch β†’ left kick β†’ right kick

Hit level: h, m, L. Damage: 10, 8, 20. Startup: i12, ,i42~45. On block: -13. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i23 from 2nd block * Whiffs vs SS, SW from 2nd block * Low crush 24~39 * Floating state 40~42
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -12~-11. On hit: -1~+0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Quick Trim
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, h. Damage: 10, 20. Startup: i13~14, i26~27. On block: -2. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i6 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat * Does not transition to DES when using Heat Dash
Quick Access
Basic Attack
Controls: Universal Tekken notation
How it is used
3,f+2
Read as: left kick β†’ Forward + right punch

Hit level: m, m. Damage: 10, 20. Startup: i13~14, i24~28 i1~4 i1~4 i1~4 i1. On block: -12. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 2 chip damage on block * 6 chip damage on block in Heat
Accelerator
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 24. Startup: i13~14. On block: -5. On hit: +14g. Counter hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Enter DES with 1+2 * Hit vs BT +21a (+12)
Uninstall
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 22. Startup: i19~20. On block: -4. On hit: +15d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block * Hit vs BT +10d

Command Moves

81
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 12. Startup: i17~18. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter DES with 1+2
Dual Session
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, m. Damage: 12, 20. Startup: i17~18, i24. On block: -12. On hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 * 6 chip damage on block * 10 chip damage on block in heat * Opponent recovers crouching on hit * Does not transition to DES when using Heat Dash
Move f+2,3
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: m, h. Damage: 12, 8. Startup: i17~18, i22. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st CH with 1f delay * Interrupt with i4 from 1st block * Move cannot be delayed * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41
Triple Session
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3,3
Read as: Forward + right punch β†’ left kick β†’ left kick

Hit level: m, h, m. Damage: 12, 8, 22. Startup: i17~18, ,i35~36. On block: -10. On hit: +12a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Interrupt with i6
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 10. Startup: i14~15. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Lost Access
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: h, h. Damage: 10, 20. Startup: i14~15, i24~26. On block: -4. On hit: +39d (+31).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat
Automatic Transmission
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1+2
Read as: Forward + left kick β†’ left punch + right punch

Hit level: h, m. Damage: 10, 25. Startup: i14~15, i24~25. On block: -13. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 7 chip damage on block * 12 chip damage on block in heat * Hit vs BT +15a (+6)
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 14. Startup: i16. On block: -9. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Enter DES with 1+2
Move f+4,1
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1
Read as: Forward + right kick β†’ left punch

Hit level: m, h. Damage: 14, 14. Startup: i16, i25~26. On block: -9. On hit: +15d (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Head * Combo from 1st hit * Interrupt with i2 from 1st block
Logic Bomb
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1,4
Read as: Forward + right kick β†’ left punch β†’ right kick

Hit level: m, h, m. Damage: 14, 14, 24 (19). Startup: i16, ,i27~65. On block: -12~+26g. On hit: +1a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Aerial combo from 2nd hit * Move cannot be interrupted * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
Overflow
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i14~15. On block: -12. On hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13. On block: -6. On hit: +5. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +5c on hit against crouching opponent
Move df+1,1
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h. Damage: 10, 20. Startup: i13, i30~31. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed
Cyclone Mixer
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1,2
Read as: Down-Forward + left punch β†’ left punch β†’ right punch

Hit level: m, h, h. Damage: 10, 20, 28. Startup: i13, ,i22~25. On block: +6. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat
Cyclone Hacker
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, m. Damage: 10, 17. Startup: i13, i26~27. On block: -11. On hit: +3c. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st CH * Interrupt with i7 from 1st block * Transition to DES with 1+2
Pickup
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 16. Startup: i16~17. On block: -9. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7 on hit against crouching opponent * Does not launch crouching opponent except on CH
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 14. Startup: i16. On block: -9. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Double Socket
Command Move
Controls: Universal Tekken notation
How it is used
df+3,3
Read as: Down-Forward + left kick β†’ left kick

Hit level: m, L. Damage: 14, 17. Startup: i16, i23~24. On block: -12. On hit: +1. Counter hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 12f
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 13. Startup: i12. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
+4c on hit against crouching opponent
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: M. Damage: 8. Startup: i24~26. On block: -14. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Floor Break
Deadlock
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β†’ right kick

Hit level: M, M. Damage: 8, 20. Startup: i24~26, i18~21. On block: -9. On hit: +28a (+13a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Enter DES with 1+2 * Low crush 21~43 * Floating state 44~46
Quick Slider
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 17. Startup: i23~32. On block: -10~-1. On hit: +8c~+17c. Counter hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
FC recovery transition is -19~-10/-1c~+8c * Low crush 9~23 * Floating state 24~26
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 12. Startup: i17~18. On block: -12. On hit: -1. Counter hit: +8g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Optimizer
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1+2
Read as: Down + right kick β†’ left punch + right punch

Hit level: L, h. Damage: 12, 20. Startup: i17~18, i20~21. On block: +0. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Head * Jail from 1st attack * Combo from 1st CH
Harpoon Sweep
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: L. Damage: 20. Startup: i27~i28. On block: -37. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Instant Tornado * Stagger on block * Enter DES with 1+2 * High crush 20~40 * Floating state 5~55
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 10. Startup: i18~19. On block: -18. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Daisy Chain
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2
Read as: Down-Back + right punch β†’ right punch

Hit level: m, m. Damage: 10, 10. Startup: i18~19, i19~20. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2
Deep Link
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 11. Startup: i16. On block: -13. On hit: -2. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Deep Web
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 17. Startup: i20~21. On block: -14. On hit: +2c. Counter hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -5. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 12~
Gadget Found
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1+2
Read as: Back + left punch β†’ left punch + right punch

Hit level: m, SL,m. Damage: 15, 1,30. Startup: i15~16, i25~40 i26~28. On block: -16. On hit: +71a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only
Move b+1+3,P
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3,P
Read as: Back + left punch + left kick β†’ P

Hit level: m!. Damage: 25. Startup: i20~21. On hit: -5a (-14). Counter hit: +27a (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i2 or i19 mid extension after parry * High crush 1~39
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i18. On block: -9. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Trance Hammer
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 17. Startup: i18, i25~26. On block: -13. On hit: +3c. Counter hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 7f delay * Move can be delayed 12f
Trance Generator
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: m, m. Damage: 12, 22. Startup: i18, i23~24. On block: -15. On hit: +9a (-8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63
Trance Accelerator Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: m, h. Damage: 12, 20. Startup: i18, i16~17. On block: -7. On hit: +12g. Counter hit: +36a.

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Command details & verification
* Balcony Break * Enter DES with 1+2 * Combo from 1st hit with 12f delay * Jails attack inputs (movement buffering prioritized) * Duckable
Spinning Top
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 22. Startup: i20~22. On block: -8. On hit: +5a (-4).

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Command details & verification
* Homing * Balcony Break
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 17. Startup: i15~16. On block: -13. On hit: -4. Counter hit: +54a.

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Command details & verification
Knee
Double Threading
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, m. Damage: 17, 20. Startup: i15~16, i29~30. On block: -11. On hit: +6c. Counter hit: +10a.

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Command details & verification
* Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27
Double Override
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, M. Damage: 17, 17. Startup: i15~16, i25~27. On block: -37. On hit: +9a (-1).

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Command details & verification
* Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65
Transmission
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i19~20. On block: -13. On hit: +8.

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Command details & verification
* Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in Heat * 10 chip damage and -9 block advantage on attack absorption ** 12 chip damage in Heat * Power crush 7~18
Move b+3+4
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 22. Startup: i18~19. On block: -17. On hit: +32a (+22).

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Command details & verification
* Tornado * Low crush 5~34 * Floating state 35~52
Dynamic Range
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4,3+4
Read as: Back + left kick + right kick β†’ left kick + right kick

Hit level: m, M. Damage: 22, 37 (25). Startup: i18~19, i56~61. On block: +5c~+10c. On hit: +59a.

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Command details & verification
* Spike * Aerial combo from 1st hit * Low crush 1~58 * Floating state 59~61
Shortcut
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m,M. Damage: 9,9. Startup: i19 i1~2. On block: -7. On hit: +8c. Counter hit: +33d.

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Command details & verification
* Floor Break * Weapon * 2 chip damage on block
Overload
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: h. Damage: 23. Startup: i16~20. On block: -9. On hit: +12c.

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Command details & verification
* Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30
1st Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 10. Startup: i18. On block: -9. On hit: +7.

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Command details & verification
* Low crush 9~31 * Floating state 32~34
2nd Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1
Read as: Up-Back + right kick β†’ left punch

Hit level: m, m. Damage: 10, 12. Startup: i18, i25~27. On block: -21. On hit: -8.

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Command details & verification
Combo from 1st CH * High crush 24~
3rd Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1
Read as: Up-Back + right kick β†’ left punch β†’ left punch

Hit level: m, m, m. Damage: 10, 12, 9. Startup: i18, ,i21. On block: -20. On hit: -9.

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Command details & verification
* Elbow * Combo from 2nd hit * Combo from 1st CH
4th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch

Hit level: m, m, m, h. Damage: 10, 12, 9, 5. Startup: i18, ,i24~25. On block: -10. On hit: +1.

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Command details & verification
* Combo from 3rd hit * Combo from 1st CH
5th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m, m, m, h, h. Damage: 10, 12, 9, 5, 5. Startup: i18, ,i35~36. On block: -9. On hit: +7.

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Command details & verification
* Balcony Break (airborne)
6th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1,1
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ left punch

Hit level: m, m, m, h, h, m,M,M. Damage: 10, 12, 9, 5, 5, 3,3,3. Startup: i18, ,i32~33 i1~2 i1~2. On block: -14. On hit: -3.

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Command details & verification
* Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat
7th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1,1,3+4
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ left punch β†’ left kick + right kick

Hit level: m, m, m, h, h, m,M,M, L. Damage: 10, 12, 9, 5, 5, 3,3,3, 7. Startup: i18, ,i27~28. On block: -29. On hit: +15a.

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Command details & verification
* * Floating state 5~50
8th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1,1,3+4,3
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ left punch β†’ left kick + right kick β†’ left kick

Hit level: m, m, m, h, h, m,M,M, L, m. Damage: 10, 12, 9, 5, 5, 3,3,3, 7, 15. Startup: i18, ,i20~21. On block: -65. On hit: -40.

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Command details & verification
* Combo from 7th hit * Low crush 9~
9th Hit
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1,1,3+4,3,2
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ left punch β†’ left kick + right kick β†’ left kick β†’ right punch

Hit level: m, m, m, h, h, m,M,M, L, m, M. Damage: 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20. Startup: i18, ,i17~22. On block: -30. On hit: -38a (-45).

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Command details & verification
* Combo from 8th hit * Available only as combo from previous hit * Low crush 1~
10 Hit Combo
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1,1,2,1,1,3+4,3,2,2
Read as: Up-Back + right kick β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ left punch β†’ left kick + right kick β†’ left kick β†’ right punch β†’ right punch

Hit level: m, m, m, h, h, m,M,M, L, m, M, M,M,h,h. Damage: 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20. Startup: i18, ,i13~16 1~5 i1~6 i1~8. On block: -23. On hit: +3a (-15).

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Command details & verification
* Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~
Move ub+3+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+3+4
Read as: Up-Back + left kick + right kick

Hit level: M. Damage: 25. Startup: i37~39. On block: +2c~+4c. On hit: +25a.

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Command details & verification
Spike * Low crush 5~39
Docking Bay
Command Move
Controls: Universal Tekken notation
How it is used
ub+3+4,1+2
Read as: Up-Back + left kick + right kick β†’ left punch + right punch

Hit level: M, m. Damage: 25, 20. Startup: i37~39, i26~27. On block: -14. On hit: +32a (+22).

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Command details & verification
Head * Low crush 48~67 * Floating state 68~70
Gigabyte Hammer
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 21. Startup: i33~34. On block: -5. On hit: +56a.

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Command details & verification
* Spike * Low crush 7~33 * Floating state 34~36
Brute Force Attack
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m,m,m. Damage: 19,19,20. Startup: i19~20 i25 i17. On block: -13. On hit: +68a (+52).

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Command details & verification
* Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43
Image Cutter
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 22. Startup: i16~17. On block: -2. On hit: +20a (+11).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 15. Startup: i17~18. On block: -52. On hit: -25.

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Command details & verification
* Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 * on * whiff: * Low crush 9~31 * Floating state 32~34 * oh * hit/block: * Low crush 9~61 * Floating state 62~64
Cradle Star
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,2
Read as: Up-Forward + left kick β†’ right punch

Hit level: m, m. Damage: 15, 30. Startup: i17~18, i17~22. On block: -14. On hit: +6c.

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Command details & verification
* Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit * Forces tech backroll on hit * Low crush 9~58 * Floating state 59~75 * High crush 76~85
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 8. Startup: i15~16. On block: -15. On hit: -4.

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Command details & verification
* Low crush 9~37 * Floating state 38~40
Inbound Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,4
Read as: Up-Forward + right kick β†’ right kick

Hit level: m, M. Damage: 8, 8. Startup: i15~16, i24~26. On block: -13. On hit: +45a (+37).

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Command details & verification
* Spike * Jail from 1st block * Move cannot be delayed * Low crush 9~41 * Floating state 42~44
Downstream
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: M. Damage: 20. Startup: i38~40. On block: +0~+3. On hit: +9.

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Command details & verification
Spike * Low crush 9~41
Double Rocket Punch
Command Move
Controls: Universal Tekken notation
How it is used
b,B+1+4
Read as: Back β†’ hold Back + left punch + right kick

Hit level: h!. Damage: 50. Startup: i63~84. On hit: +37a (-18).

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Command details & verification
* Balcony Break * Weapon * Low crush 12~79 * Floating state 80~82
Hang-Up
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 50. Startup: i75~76. On hit: +44.

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Command details & verification
* Balcony Break * Head
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 18. Startup: i16~17. On block: -18. On hit: +5a.

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Command details & verification
* Balcony Break
Jumper Switch
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,3
Read as: Forward β†’ hold Forward + right punch β†’ left kick

Hit level: m, m. Damage: 18, 25. Startup: i16~17, i22~24. On block: -13. On hit: +28a (+2).

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Command details & verification
* Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F
Move f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 12. Startup: i18~19. On block: -14. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 15~41 * Floating state 42~44
Move f,F+3,4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,4
Read as: Forward β†’ hold Forward + left kick β†’ right kick

Hit level: m, h. Damage: 12, 15. Startup: i18~19, i19~20. On block: -10. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51
Cutover
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,4,4
Read as: Forward β†’ hold Forward + left kick β†’ right kick β†’ right kick

Hit level: m, h, m. Damage: 12, 15, 25. Startup: i18~19, ,i27~29. On block: -10. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Enter DES with 1+2
Sandbox
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m,m. Damage: 14,22. Startup: i22~29 i34~39. On block: -9~-2. On hit: +9a (+0).

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Command details & verification
* Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg
Worm Virus
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m,m. Damage: 5,10. Startup: i17~18 i12~13. On block: -9. On hit: +4. Counter hit: +13.

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Command details & verification
13 extra damage on CH, 28 in total
Retro Rockets
Command Move
Controls: Universal Tekken notation
How it is used
ub,b
Read as: Up-Back β†’ Back

Hit level: sp.

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Command details & verification
* Low crush 9~40 * Floating state 41~43
Linear Punch
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: h. Damage: 30. Startup: i13~15. On block: +5~+7. On hit: +28a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30
Move f,f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 15. Startup: i18~19. On block: -4. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Low crush 3~30 * Floating state 31~33
Linear Dropkick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3,4
Read as: Forward β†’ Forward β†’ hold Forward + left kick β†’ right kick

Hit level: m, m. Damage: 15, 20. Startup: i18~19, i20~22. On block: -7. On hit: +31a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Jail from 1st block * Low crush 3~50 * Floating state 51~53
Thruster Double Punch
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: M. Damage: 24. Startup: i18~36. On block: -3. On hit: -17a (-26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Punishable with toekick on hit * Low crush 5~36 * Floating state 37~67
Move CLK(Two spins).3
Command Move
Controls: Universal Tekken notation
How it is used
CLK(Two spins).3
Read as: CLK(Two spins).left kick

Hit level: m. Damage: 22. Startup: i13~14. On block: +0. On hit: +63a (+43).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Effective startup time is i32~33? * 8 chip damage on block
Sad Hound
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: L,L. Damage: 10,16. Startup: i21~23, i6~8. On block: -11c. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter DES with n,1+2 * Can be done from Crouch Level 1 * High crush 1~55

Throws

8
Heartbeat Disabler
Throw
Controls: Universal Tekken notation
How it is used
DBT.f+1
Read as: DBT.Forward + left punch

Hit level: M,t. Damage: 49. Startup: i19~21. On block: -9. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35
Trigger Shuffle
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -7. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break
Back Door
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -5. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2
Random Typing
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 55. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch
Double Bull Shoot
Throw
Controls: Universal Tekken notation
How it is used
FC.db+1+2
Read as: fully crouched.Down-Back + left punch + right punch

Hit level: t. Damage: 45. Startup: i11. On block: -4. On hit: -4.

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Command details & verification
* Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch
Compression
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: -5d.

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Command details & verification
* Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit
Hat Trick
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

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Command details & verification
* Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa
Spam Bomb
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12~13. On block: -4. On hit: +3.

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Command details & verification
* Throw break: 1+2 * Opponent recovery on hit: FUFT

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

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Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Quick-fix Protocol
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,m,M. Damage: 50. Startup: i20~21, i1~2, i1, i33. On block: +8. On hit: -17d.

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Command details & verification
* Heat Smash * Balcony Break * Shift to attack throw on 1st hit * -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT * Transition to DES r55 with 1+2 (+8/-17d) * Transition to SBT r53 with 3_4 (+10/-15d) * Transition to DBT r53 with f+3_f+4 (+10/-15d) * 8 chip damage on block * Low crush 9~90 * Floating state 91~93
Emergency Destructive Form
Heat
Controls: Universal Tekken notation
How it is used
H.d+1+2
Read as: in Heat.Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

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Command details & verification
* Cancel to r30 with db * Consumes 60F of remaining Heat time * 75% damage reduction when absorbing attacks * Damage absorbed is recoverable * No hitstop during attack absorption * Automatic standing guard from frames 1 to 5 * Can standing or crouching guard starting at frame 31 * Power crush 6~29
Emergency Dual Boot
Heat
Controls: Universal Tekken notation
How it is used
H.f+1+4
Read as: in Heat.Forward + left punch + right kick

Utility command or stance transition; see the source for conditions.

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Command details & verification
* Consumes 150F of remaining Heat time * Low crush 26~48 * Floating state 49~51
Emergency Hello World
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+2,1+2
Read as: in Heat.Forward β†’ hold Forward + right punch β†’ left punch + right punch

Hit level: m, m,m,m,m,m. Damage: 18, 28. Startup: i16~17, i22~23. On block: +3. On hit: +25a (-1).

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Command details & verification
* Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * 7 chip damage on block * Consumes 210F of remaining Heat time * Low crush 15~58 * Floating state 59~61

Rage Art

1
Radiant Pegasus Bomb
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

13
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: M. Damage: 12. Startup: i13~14. On block: -12. On hit: -1.

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Command details & verification
* Elbow
Move ws1,2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: M, h. Damage: 12, 12. Startup: i13~14, i24~25. On block: -5. On hit: +6.

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Command details & verification
* Combo from 1st hit * Enter DES with 1+2
Spear Fishing
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2,3
Read as: wsleft punch β†’ right punch β†’ left kick

Hit level: M, h, m. Damage: 12, 12, 23. Startup: i13~14, ,i25~26. On block: -10. On hit: +33a (+23).

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Command details & verification
* Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2
Digital Lift
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 24. Startup: i17~18. On block: -13. On hit: +33a (+23).

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Command details & verification
* Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4
Clockwork (CLK)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 18. Startup: i19~20. On block: +4. On hit: +15.

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Command details & verification
* Cancel with B * Actionable after 15 frames
Key Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -5. On hit: +6.

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Cute But Deadly
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 20. Startup: i20~21. On block: -8. On hit: +21.

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Command details & verification
* Homing * Hold input to power up
Move ws1+2*
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2*

Hit level: m. Damage: 24. Startup: i28~29. On block: -4. On hit: +21.

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Command details & verification
* Homing * Hold input to power up
Cute But Deadly (Hold)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2**

Hit level: m. Damage: 28. Startup: i39~40. On block: +0. On hit: +33a.

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Command details & verification
* Homing * 11 chip damage on block
Move FC.d+1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+1
Read as: fully crouched.Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
Transition to standing with f * High crush 1~
Move FC.d+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+2
Read as: fully crouched.Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Command details & verification
* High crush 1~
Move FC.d+3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+3
Read as: fully crouched.Down + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

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Command details & verification
* High crush 1~
Move FC.d+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+4
Read as: fully crouched.Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
* High crush 1~

Stance Technique

48
Move SS.4
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 16. Startup: i24~25. On block: -12. On hit: +2.

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Command details & verification
* High crush 6~35
Happy Propeller
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4,1+2
Read as: SS.right kick β†’ left punch + right punch

Hit level: L, h,h,h,m. Damage: 16, 5,5,5,5. Startup: i24~25, i18~19 i3~5 i5~7 i4~5. On block: -10. On hit: +8.

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Command details & verification
* Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37
Recovery Hook
Stance Technique
Controls: Universal Tekken notation
How it is used
BKP.1
Read as: BKP.left punch

Hit level: h. Damage: 21. Startup: i11~13. On block: +4~+6. On hit: +27a (+1).

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4
Rapid Rocket Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
BKP.2
Read as: BKP.right punch

Hit level: h. Damage: 34. Startup: i11~33. On block: -9~+13. On hit: +21a (+6).

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Command details & verification
* Tornado * 6 chip damage on block
Meteor Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BKP.3
Read as: BKP.left kick

Hit level: m. Damage: 30. Startup: i24~27. On block: -9. On hit: +72a.

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Command details & verification
Balcony Break * Low crush 15~40 * Floating state 41~43
Uplink Knee
Stance Technique
Controls: Universal Tekken notation
How it is used
BKP.4
Read as: BKP.right kick

Hit level: m. Damage: 30. Startup: i18~23. On block: -9~-4. On hit: +31a (+21).

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Command details & verification
* Tornado * Knee * Low crush 17~52 * Floating state 53~55
Rocket Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
BKP.1+2
Read as: BKP.left punch + right punch

Hit level: h!. Damage: 20,3. Startup: i34~71. On hit: +58a.

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Command details & verification
* Weapon
Goody Two Shoes
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: m. Damage: 20. Startup: i16~17. On block: -3. On hit: +19a (+2).

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Command details & verification
* Balcony Break * High crush 5~12
Clockwork Spring Middle
Stance Technique
Controls: Universal Tekken notation
How it is used
CLK.3
Read as: CLK.left kick

Hit level: m. Damage: 20. Startup: i13~14. On block: -9. On hit: +12g.

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block
Clockwork Cancel
Stance Technique
Controls: Universal Tekken notation
How it is used
CLK.B
Read as: CLK.hold Back

Hit level: m. Damage: 18. Startup: i19~20. On block: -12. On hit: -1.

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Command details & verification
* Cancel with B
Clockwork Spring Low
Stance Technique
Controls: Universal Tekken notation
How it is used
CLK.d+3
Read as: CLK.Down + left kick

Hit level: L. Damage: 20. Startup: i30~31. On block: -12. On hit: +73a (+57).

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Command details & verification
* 8 chip damage on block * High crush 9~
Thruster Left
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.1
Read as: DBT.left punch

Hit level: h,h,h,h,h,h. Damage: 30. Startup: i24~28 i1~6 i1~6 i1~6 i1~6 i1~2. On block: +9. On hit: +11g.

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Command details & verification
* Weapon * Jail from 1st attack * 3 chip damage on block * 12 chip damage on block in heat * Low crush 17~34 * Floating state 35~37
Thruster Right
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.2
Read as: DBT.right punch

Hit level: M,M,h,h,h. Damage: 25. Startup: i16~18 i1~5 i1~5 i1~5 i1~1. On block: -14. On hit: +32a (+14).

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Command details & verification
* Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69
Thruster Right - Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.2,1
Read as: DBT.right punch β†’ left punch

Hit level: M,M,h,h,h, h. Damage: 25, 45. Startup: i16~18 i1~5 i1~5 i1~5 i1~1, i26~28. On block: -12c~-10c. On hit: +14a.

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Command details & verification
* Balcony Break * Spike * -28 on whiff * -11c on block on average * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103
Eject Slider
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.3
Read as: DBT.left kick

Hit level: L. Damage: 17. Startup: i16~20, i1~5. On block: -14. On hit: +4c~+8c. Counter hit: +28a.

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Command details & verification
* Frame advantage +8c~+12c on shallow hit, +32 on CH * fs9~20 on hit * Low crush 1~8 * High crush 9~30 * Floating state 9~40
Upstream
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.4
Read as: DBT.right kick

Hit level: M. Damage: 22,5. Startup: i17~19. On block: -27. On hit: +68a.

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Command details & verification
Steel pedal * Low crush 17~62 * Floating state 63~65
Thruster Drill
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.1+2
Read as: DBT.left punch + right punch

Hit level: m,m,M,M. Damage: 5,5,5,20. Startup: i12~15 i1~4 i1~5 i1~6. On block: +0. On hit: +21a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69
Boot Up
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.f+2
Read as: DBT.Forward + right punch

Hit level: L. Damage: 13. Startup: i19~20. On block: -12. On hit: +6c.

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Command details & verification
* Weapon * 3 chip damage on block * 5 chip damage on block in heat
Shut Down
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.f+2,2
Read as: DBT.Forward + right punch β†’ right punch

Hit level: L, m. Damage: 13, 25 (17). Startup: i19~20, i35~37. On block: -33. On hit: -6a (-13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat * Low crush 35~67 * Floating state 68~70
Hello World
Stance Technique
Controls: Universal Tekken notation
How it is used
DBT.f+1+2
Read as: DBT.Forward + left punch + right punch

Hit level: m,m,m,m,m. Damage: 28. Startup: i17-18, i8~9, i8~9, i8~9, i8~9. On block: +4. On hit: +25a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * 8 chip damage on block * Low crush 1
Shredder
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.1
Read as: DES.left punch

Hit level: m,m,h,h,h,m. Damage: 35. Startup: i13~18 i1~5 i1~7 i1~5 i1~4 i16~17. On block: -9. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit
Shredding Uppercut
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.2
Read as: DES.right punch

Hit level: M,M,m. Damage: 5,5,5. Startup: i20~21 i1~2 i1~2. On block: -8. On hit: +37a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat
Shredding Sky Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.2,1
Read as: DES.right punch β†’ left punch

Hit level: M,M,m, h!. Damage: 5,5,5, 20. Startup: i20~21 i1~2 i1~2, i28~56. On hit: +85a (+69).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Available only as a combo from 1st hit
Death Marionette
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.1+2
Read as: DES.left punch + right punch

Hit level: h,h,h. Damage: 7,7,20. Startup: i16~18 i5~7 i9~11. On block: +4. On hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails
Hertz Blade - Flare
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.BT.1
Read as: DES.back turned.left punch

Hit level: m,m,m,m,m,m. Damage: 4,4,4,4,4,4. Startup: i19~22 i1~3 i1~3 i1~3 i1~3 i1~3. On block: -9. On hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat
Move DES.b+2
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.b+2
Read as: DES.Back + right punch

Hit level: m. Damage: 17. Startup: i18~20. On block: -12. On hit: +0. Counter hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * 5 chip damage on block * 6 chip damage on block in heat
Hertz Blade - Tomahawk
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.b+2,1
Read as: DES.Back + right punch β†’ left punch

Hit level: m, m,SL,SL,SL,SL. Damage: 17, 8,5,5,5,5. Startup: i18~20, i20~21 i1~6 i1~5 i1~5 i1~3. On block: -3c. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Combo from 1st hit with 17F delay * Move can be delayed by 10F * Input can be delayed by 23F * 3 chip damage on block * 7 chip damage on block in heat
Hertz Blade - Scud
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.d+1
Read as: DES.Down + left punch

Hit level: L,L,L,L,L. Damage: 17. Startup: i20~24 i1~5 i1~5 i1~5 i1~3. On block: -13. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from any hit * Typically connects at i21? * 1 chip damage on block * 6 chip damage on block in heat * High crush 4~48
Clock Boosting
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.d+2
Read as: DES.Down + right punch

Hit level: L,L,L. Damage: 3,3,17. Startup: i22~23. On block: -14. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Weapon * Combo from any hit * Transition to DBT (-22/+4) with 3_4 * 5 chip damage on block * 7 chip damage on block in heat * High crush 22~91
Evasive Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.d+3,1
Read as: DES.Down + left kick β†’ left punch

Hit level: m. Damage: 25. Startup: ,i20~21. On block: -13~-12. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in heat
Hertz Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+1
Read as: DES.Forward + left punch

Hit level: h. Damage: 21. Startup: i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1. On block: +3. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * 1 chip damage on block * 7 chip damage on block in heat
Move DES.f+2
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+2
Read as: DES.Forward + right punch

Hit level: m,m. Damage: 9. Startup: i15 i1~1. On block: -9. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat
Move DES.f+2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+2,1
Read as: DES.Forward + right punch β†’ left punch

Hit level: m,m, m,m. Damage: 9, 9. Startup: i15 i1~1, i23 i1~1. On block: -12. On hit: -3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time
Gigahertz Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+2,1,2
Read as: DES.Forward + right punch β†’ left punch β†’ right punch

Hit level: m,m, m,m, m,m. Damage: 9, 9, 23. Startup: i15 i1~1, ,i23~24 i4~5. On block: -13. On hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH with 3?F delay * Move cannot be delayed * 6 chip damage on block * 7 chip damage on block in heat
Move DES.f+1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+1+2
Read as: DES.Forward + left punch + right punch

Hit level: m,m,m,m,m,m,m,m. Damage: 29. Startup: i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1. On block: +1. On hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat
Hertz Blade - Diablo
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.f+1+2,1+2
Read as: DES.Forward + left punch + right punch β†’ left punch + right punch

Hit level: m,m,m,m,m,m,m,m, m. Damage: 29, 20. Startup: i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26. On block: -53. On hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * 6 chip damage on block * 10 chip damage on block in heat
Hertz Blade - Aegis
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.uf+2
Read as: DES.Up-Forward + right punch

Hit level: h,h,h,h,h. Damage: 5,5,5,5,5. Startup: i10~14 i1~5 i1~5 i1~5 i1~1. On hit: +35a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Only hits airborne opponents
Spindle Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
DES.uf+1+2
Read as: DES.Up-Forward + left punch + right punch

Hit level: m,M,M. Damage: 27. Startup: i29~31 i1~3 i1~2. On block: -9c. On hit: +23a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28
Reboot Meteor Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.1+2,3
Read as: FUFT.left punch + right punch β†’ left kick

Hit level: m. Damage: 35. Startup: i22~23. On block: -10. On hit: +60a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Floating state 1~5 * Low crush 6~54 * Floating state 55~57
Ground Rocket Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.db+1+2
Read as: OTG.Down-Back + left punch + right punch

Hit level: L. Damage: 25. Startup: i25~27. On block: -14. On hit: +4a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon
Move SBT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.1
Read as: SBT.left punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -15. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 26~46 * Floating state 47~49
Move SBT.1,2
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.1,2
Read as: SBT.left punch β†’ right punch

Hit level: m, m. Damage: 12, 13. Startup: i13~14, i18~19. On block: -9. On hit: +2. Counter hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67
Move SBT.1,2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.1,2,1
Read as: SBT.left punch β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 12, 13, 7. Startup: i13~14, ,i20~21. On block: -12. On hit: -20. Counter hit: -12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105
Hard Reset
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.1,2,1,3+4
Read as: SBT.left punch β†’ right punch β†’ left punch β†’ left kick + right kick

Hit level: m, m, m, m,m. Damage: 12, 13, 7, 33. Startup: i13~14, ,i18. On block: -18. On hit: +4a (-13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153
Linear Elbow
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.2
Read as: SBT.right punch

Hit level: m. Damage: 25. Startup: i16~27. On block: -8. On hit: +6a (-4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66
Eject Slider
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.3
Read as: SBT.left kick

Hit level: L. Damage: 17. Startup: i16~20, i1~5. On block: -14. On hit: +4c~+8c. Counter hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Frame advantage +8c~+12c on shallow hit, +32 on CH * fs9~20 on hit * Low crush 1~8 * High crush 9~30 * Floating state 9~40
Upstream
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.4
Read as: SBT.right kick

Hit level: M. Damage: 22,5. Startup: i17~19. On block: -27. On hit: +68a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Steel pedal * Low crush 26~71 * Floating state 72~74
Wire Clipper
Stance Technique
Controls: Universal Tekken notation
How it is used
SBT.1+2
Read as: SBT.left punch + right punch

Hit level: h!. Damage: 20. Startup: i27~28. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Low crush 26~53

Stance / Utility

16
Taunt 1
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3
Read as: left punch + right punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can transition to DES with held input 1+2
Taunt 2
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+4
Read as: left punch + right punch + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Boot
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 26~54 * Floating state 55~57
Destructive Form
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r30 with db or d+1+2 * Transition to DBT with DES.f+3_f+4
Backup
Stance / Utility
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Backsway * Transition to r9? FC with D or after d+3 BKP transition * Can perform WS moves after 24 frames * High crush 4~15
Model Change
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries all highs * Parry state 3~15
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 * Low crush 11~49 * Floating state 50~52
[[Wall Jump Attack]]
Stance / Utility
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Side switch * is8~13 * Low crush 14~70 * Floating state 71~73
Idling
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.3
Read as: DES.left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move Back
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.b,b
Read as: DES.Back β†’ Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Retro Rockets
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.b+3
Read as: DES.Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 7~33 * Floating state 34~36
Evasive Action
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.d+3
Read as: DES.Down + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background * Transition to r20 DBT with 3_4 * Low crush 5~22 * Floating state 23~25
Move Forward
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.f,f
Read as: DES.Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Dual Boot
Stance / Utility
Controls: Universal Tekken notation
How it is used
DES.f+3
Read as: DES.Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r33? standing block with DBT.B * Transition to r50? Evasive Action with DBT.u_d * Low crush 18~40 * Floating state 41~43
Reboot
Stance / Utility
Controls: Universal Tekken notation
How it is used
FUFT.1+2
Read as: FUFT.left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 1~5 * Low crush 6~40 * Floating state 41~43
Abort
Stance / Utility
Controls: Universal Tekken notation
How it is used
SBT.D
Read as: SBT.hold Down

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r32 BKP with B (Backswing) * High crush 34~

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Alisa Bosconovitch:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’