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Anna Williams Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Anna Williams moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

165 ability entries21 Basic Attacks79 Command Moves10 Throws8 Heat1 Rage Art8 Crouching / Rising Attack32 Stance Technique6 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

21
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Left Right Slap
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F
Left Right Left
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, h. Damage: 5, 8, 4. Startup: i10, ,i16. On block: -4. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f
Roasted with Love
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,2
Read as: left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: h, h, h, m. Damage: 5, 8, 4, 24. Startup: i10, ,i23~72. On block: -14~+35. On hit: +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 3rd CH * Interrupt with i1 * 4 chip damage on block
Frost Combination
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,4
Read as: left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: h, h, h, h. Damage: 5, 8, 4, 18. Startup: i10, ,i20~21. On block: +4. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Chip damage on block * String jails vs hits (string duckable) * Floating state 20~39
Left Right Stinger
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, M. Damage: 5, 8, 20. Startup: i10, ,i26~27. On block: -8. On hit: +12. Counter hit: +76a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HAM on hit automatically * Interrupt with i11 * Whiffs vs SSR from 1st block
Bermuda Triangle
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 8, 22. Startup: i10, ,i22. On block: -6. On hit: +20a (+11). Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 8F delay * Interrupt with i2 * Move can be delayed by 10F
Left Right Fried Love
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,uf+1+2
Read as: left punch β†’ right punch β†’ Up-Forward + left punch + right punch

Hit level: h, h, h. Damage: 5, 8, 13. Startup: i10, ,i21~65. On block: -14~+10. On hit: +33a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block
Reverse PDK Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, L. Damage: 5, 12. Startup: i10, i22~23. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * High crush 10~
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: -3. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter HAM +1 +7 with F
Quick Stinger
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, M. Damage: 10, 20. Startup: i10, i26~27. On block: -8. On hit: +12. Counter hit: +76a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High evasion * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically
Straight Face Wash
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 14. Startup: i10, i19~20. On block: -3. On hit: +8. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f
Jab Roundhouse
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4
Read as: right punch β†’ right kick

Hit level: h, h. Damage: 10, 22. Startup: i10, i22. On block: -6. On hit: +20a (+11). Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i2 * Move can be delayed 10f
Quick Fried Love
Basic Attack
Controls: Universal Tekken notation
How it is used
2,uf+1+2
Read as: right punch β†’ Up-Forward + left punch + right punch

Hit level: h, h. Damage: 10, 13. Startup: i10, i21~65. On block: -14~+10. On hit: +33a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Input can be delayed 10f * Move can be delayed 5f * 2 chip damage on block * Recovers 7f slower on block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 17. Startup: i14~16. On block: -6. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Floating state 14~16 * Low crush 17~27 * Floating state 28~30
Serval Cleaver
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, m. Damage: 17, 20. Startup: i14~16, i20. On block: -11c. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit
Right High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i11. On block: -9. On hit: +7. Counter hit: +7s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 4,2
Basic Attack
Controls: Universal Tekken notation
How it is used
4,2
Read as: right kick β†’ right punch

Hit level: h, h. Damage: 15, 12. Startup: i11, i25~26. On block: -8. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block
Blonde Bomb Blitz
Basic Attack
Controls: Universal Tekken notation
How it is used
4,2,1+2
Read as: right kick β†’ right punch β†’ left punch + right punch

Hit level: h, h, m. Damage: 15, 12, 21. Startup: i11, ,i27. On block: -15. On hit: +8a (-1). Counter hit: +28d (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1
Open Sesame
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: [5;5]. Startup: i16~18. On block: +1. On hit: +9. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage
Aphrodite's Scorn
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 26. Startup: i14. On block: -16. On hit: +9a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Hip * CJM.3+4: i13 t49

Command Moves

79
Poison Sting
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 14. Startup: i14. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Poison Wire
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, h. Damage: 14, 20. Startup: i14, i19~20. On block: -7. On hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 3f? delay * Input can be delayed 12f * Move can be delayed 7f * Jails on block with 5f? delay * jails on hit
Blonde Bomb
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 21. Startup: i17. On block: -13. On hit: +19a (+14). Counter hit: +28d (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break
Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Uppercut Jab
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 10, 10. Startup: i13~14, i16. On block: -5. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block * Transition to HAM +0 +7 with F
Uppercut Jab > Radiant Arch
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,3
Read as: Down-Forward + left punch β†’ right punch β†’ left kick

Hit level: m, h, m. Damage: 10, 10, 20. Startup: i13~14, ,i24~25. On block: -12. On hit: +19a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29
Uppercut Jab > Cutting Crescent
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,4
Read as: Down-Forward + left punch β†’ right punch β†’ right kick

Hit level: m, h, h. Damage: 10, 10, 22. Startup: i13~14, ,i17~20. On block: -5. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Input can be delayed 10f * Move can be delayed 8f
Step-in Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: ,i15~16. On block: -12. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Launches crouching opponent
Middle Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 13. Startup: i14. On block: -11. On hit: +0. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Leg Slicer
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1
Read as: Down-Forward + left kick β†’ left punch

Hit level: m, h. Damage: 13, 10. Startup: i14, i30. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Move can be delayed by 10F * Interrupt with i11 from 1st block * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 ** r43 when blocking after SS
Twisting Fascinator
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1,1
Read as: Down-Forward + left kick β†’ left punch β†’ left punch

Hit level: m, h, M. Damage: 13, 10, 25. Startup: i14, ,i30~42. On block: -11~+1. On hit: +9a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53
Twisting Penetrator
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1,2
Read as: Down-Forward + left kick β†’ left punch β†’ right punch

Hit level: m, h, M. Damage: 13, 10, 35. Startup: i14, ,i30~42. On block: -11~+1. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block * Low crush 21~50 * Floating state 51~53
Twisting Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1,4
Read as: Down-Forward + left kick β†’ left punch β†’ right kick

Hit level: m, h, h. Damage: 13, 10, 20. Startup: i14, ,i15~16. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f * Jail from 2nd attack
Creeping Snake
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, i19. On block: -2. On hit: +4. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F
Move df+3,2,1
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1
Read as: Down-Forward + left kick β†’ right punch β†’ left punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,2,1,2,4
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -21 -10 +9a CJM with B
Move df+3,2,1,2,4,1
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4,1
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick β†’ left punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,2,1,2,4,1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4,1,2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick β†’ left punch β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,2,1,2,4,1,2,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4,1,2,2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick β†’ left punch β†’ right punch β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,2,1,2,4,1,2,2,3+4
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4,1,2,2,3+4
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick β†’ left punch β†’ right punch β†’ right punch β†’ left kick + right kick

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
10 Hit Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,4,1,2,2,3+4,2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ right kick β†’ left punch β†’ right punch β†’ right punch β†’ left kick + right kick β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, ,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Creeping Stinger
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,2
Read as: Down-Forward + left kick β†’ right punch β†’ right punch

Hit level: m, h, M. Damage: 13, 9, 20. Startup: i14, ,i26~27. On block: -8. On hit: +12. Counter hit: +76a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically
Creeping Snake > Right High Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,4
Read as: Down-Forward + left kick β†’ right punch β†’ right kick

Hit level: m, h, h. Damage: 13, 9, 22. Startup: i14, ,i22. On block: -6. On hit: +20a (+11). Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f
Creep-Fried Love
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,uf+1+2
Read as: Down-Forward + left kick β†’ right punch β†’ Up-Forward + left punch + right punch

Hit level: m, h, h. Damage: 13, 9, 13. Startup: i14, ,i21~65. On block: -14~+10. On hit: +33a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block
Furious Hail
Command Move
Controls: Universal Tekken notation
How it is used
df+3,3+4
Read as: Down-Forward + left kick β†’ left kick + right kick

Hit level: m, m,m. Damage: 13, 6,10. Startup: i14, i32~34 i11~12. On block: -4. On hit: +78a (+62).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects * Low crush 34~46
Wine Opener
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: L. Damage: 17. Startup: i16~17. On block: -15. On hit: +5c. Counter hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Pseudo homing to SSR side
Low Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can recover standing with F
Low Jab Rising Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+1,4
Read as: Down + left punch β†’ right kick

Hit level: sl, m. Damage: 5, 10. Startup: i10, i16~17. On block: -11. On hit: +0.

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Command details & verification
* Combo from 1st CH
Ice Sickle
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i16~17. On block: +1c. On hit: +7c. Counter hit: +24d.

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Command details & verification
* Spike
Left Spin Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: 16. On block: -17. On hit: -6.

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Command details & verification
* High crush 4~
Left Spin Low Kick > Right Upper
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β†’ right punch

Hit level: L, m. Damage: 10, 18. Startup: 16, i25~27. On block: -11. On hit: +14~+16.

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Command details & verification
* Combo from 1st CH
Move d+3,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 10, 14. Startup: 16, i20. On block: -8. On hit: +1.

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Command details & verification
* Combo from 1st CH
Left Spin Low Kick > B Slap Combo
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,1
Read as: Down + left kick β†’ right kick β†’ left punch

Hit level: L, h, m. Damage: 10, 14, 20. Startup: 16, ,i29~30. On block: -3. On hit: +5c. Counter hit: +21a.

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Command details & verification
* Spike * Combo from 2nd hit * Combo from 1st CH
Right Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Right Low Kick > Back Spin Chop
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1
Read as: Down + right kick β†’ left punch

Hit level: l, h. Damage: 6, 10. Startup: i12, i25. On block: +0. On hit: +6. Counter hit: +11.

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Command details & verification
* Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -13 -2 r32 with U_D on frame 23 ** Cannot block i21 moves? * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS
Sudden Severe Drop
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1~4
Read as: Down + right kick β†’ left punch (quick transition) right kick

Hit level: l, M. Damage: 6, 20. Startup: i12, i27~31. On block: -14c. On hit: +0d.

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Command details & verification
* Spike * Move cancel takes 6f * Low crush 13~28
Pooka's Misfortune
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: L. Damage: 20. Startup: i24~25. On block: -18. On hit: +6c.

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Command details & verification
* Balcony Break (airborne) * Weapon * Chip damage on block * High crush 16~53
Scarlet Rain
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 16. Startup: i16~18. On block: -12. On hit: +3.

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Command details & verification
* Spike * Transition to FC with DB_D_DF
Scarlet Ray
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2
Read as: Down-Back + left punch β†’ right punch

Hit level: m, m. Damage: 16, 20. Startup: i16~18, i25~26. On block: -13. On hit: +5.

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Command details & verification
* Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f
Scarlet Splatter
Command Move
Controls: Universal Tekken notation
How it is used
db+1,4
Read as: Down-Back + left punch β†’ right kick

Hit level: m, h. Damage: 16, 24. Startup: i16~18, i24. On block: -8. On hit: +10a (+1).

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Command details & verification
* Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f
Ocelot Claw
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 17. Startup: i15~16. On block: -9. On hit: +8g. Counter hit: +36a.

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Command details & verification
* Strong Aerial Tailspin * Transition to TOM r31 on hit automatically * +13a (+4) on BT hit
Mudslide
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 21. Startup: i30~32. On block: -26. On hit: +68a (+52).

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Command details & verification
* Stagger on block * Instant Tornado on hit * High crush 16~63
Scorned Mistress
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 14. Startup: i17~18. On block: -13. On hit: +6.

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Command details & verification
* Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +1 with B
Move db+3+4
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: L. Damage: 18. Startup: i24. On block: -26. On hit: -6.

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Command details & verification
* Clean hit -4 on hit, +3 damage * High crush 6~
Stalker Repellant Alter
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4,4
Read as: Down-Back + left kick + right kick β†’ right kick

Hit level: L, h. Damage: 18, 23. Startup: i24, i29~30. On block: -9. On hit: +14a (+5).

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Command details & verification
* Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit * Low crush 18~29 * Floating state 30~32
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 14. Startup: i16~17. On block: -2. On hit: +1.

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Move b+1,2
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, h. Damage: 14, 12. Startup: i16~17, i24. On block: -11. On hit: +5.

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Command details & verification
* Combo from 1st hit * Jails from 1st attack
Cross Cut Saw
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2,2
Read as: Back + left punch β†’ right punch β†’ right punch

Hit level: m, h, m. Damage: 14, 12, 24. Startup: i16~17, ,i26~27. On block: -12. On hit: +20a (+15). Counter hit: +29d (+21).

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Command details & verification
* Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f
Attack Reversal
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Damage: 25. On hit: +3d.

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Command details & verification
* Parries high or mid punches or kicks * Can side switch depending on the parried attack * Parry state 5~12
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 10. Startup: i13~14. On block: -5. On hit: +1.

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Command details & verification
* Homing
Double Slap
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: h, h. Damage: 10, 20. Startup: i13~14, i18~19. On block: -9. On hit: +5.

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Command details & verification
* Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack
Leopard Swipe
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 17. Startup: i19~21. On block: -9. On hit: +11g. Counter hit: +17g.

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Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically
Weeping Slap
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 21. Startup: i20~21. On block: -13. On hit: +20a (+15).

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Command details & verification
* Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19
Bloody Scissors
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 50. Startup: i60. On hit: +46a (+15).

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Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 6. Startup: i13. On block: -4. On hit: +7.

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Fatal Attack Combo
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,3
Read as: Up-Forward + left punch β†’ left kick

Hit level: h, m. Damage: 6, 17. Startup: i13, i15. On block: -16. On hit: +7. Counter hit: +51a.

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Command details & verification
* Jail from 1st block with 4F delay * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f
Hail Storm
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,3,3+4
Read as: Up-Forward + left punch β†’ left kick β†’ left kick + right kick

Hit level: h, m, m,m. Damage: 6, 17, 6,10. Startup: i13, ,i32~34 i11~12. On block: -4. On hit: +78a (+62).

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Command details & verification
* Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR from 1st block * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46
Bane Stinger
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: M. Damage: 18. Startup: i20~21. On block: -8. On hit: +12s. Counter hit: +72a (+56).

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Command details & verification
* Transition to r27 HAM on hit automatically * Instant Tornado on CH
Sudden Storm
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 22. Startup: i23~24. On block: +0. On hit: +27d.

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Command details & verification
* Balcony Break * Low crush 9~30 * Floating state 31~33
Quick Somersault Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 24. Startup: i18~20. On block: -18. On hit: +27a (+17).

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Command details & verification
* Tornado * 18 damage when using ub+4 * Low crush 13~31 * Floating state 32~34
Dominatrix Heel
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: M,M. Damage: 4,18. Startup: i25~28. On block: -3c. On hit: +5c.

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Command details & verification
* Spike * Low crush 9~26
Headless Horseman
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: h. Damage: 21. Startup: i17~18. On block: +4. On hit: +2a.

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Command details & verification
* Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block
Move f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 14. Startup: i15. On block: -11. On hit: +5.

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Command details & verification
*
Gancanagh's Pipe
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,2
Read as: Forward β†’ hold Forward + left kick β†’ right punch

Hit level: m, M. Damage: 14, 20. Startup: i15, i28~29. On block: -7. On hit: +20d.

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Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block * 6 chip damage on block
Mouse Trouble
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,3
Read as: Forward β†’ hold Forward + left kick β†’ left kick

Hit level: m, L. Damage: 14, 14. Startup: i15, i25. On block: -14. On hit: +4c. Counter hit: +14.

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Command details & verification
* Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * High crush 25~58
Falling Heel
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 20. Startup: i31~34. On block: +5. On hit: +19a.

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Command details & verification
* Spike * Enter CJM +6 +20a r28 with B * 4 chip damage on block * Low crush 16~31
Sosho Zanha
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i18~20. On block: -9. On hit: +19a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 5 chip damage on block
Sosho Zanha
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2*

Hit level: m. Damage: 30. Startup: i27~29. On block: +5~+7. On hit: +33a (+12).

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Command details & verification
* Balcony Break * 12 chip damage on block
Treading Water
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: m,m,m. Damage: 8,8,10. Startup: i15~16 i8~11 i7~8. On block: +0. On hit: +9. Counter hit: +30a (+23).

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Command details & verification
* CH advantage is for the first hit * Low crush 13~
Assassin's Dagger
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: h. Damage: 20. Startup: i13~17. On block: +1~+5. On hit: +3~+7. Counter hit: +47a (+37).

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Command details & verification
* Elbow * Bufferable * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
Crimson Arrow
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: m. Damage: 10. Startup: i16. On block: -12. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Can be buffered
Artemis Arrow
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2,1
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 16. Startup: i16, i22~24. On block: -16. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Elbow * Combo from 1st hit with 8f delay * Move cannot be interrupted * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14
Back Handspring
Command Move
Controls: Universal Tekken notation
How it is used
ub,b
Read as: Up-Back β†’ Back

Hit level: sp.

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Command details & verification
* Low crush 9~40 * Floating state 41~43
Move f,f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: m. Damage: 10. Startup: i15~16. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Double Meteor Alter
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2,4
Read as: Forward β†’ Forward β†’ hold Forward + right punch β†’ right kick

Hit level: m, m. Damage: 10, 28. Startup: i15~16, i28~30. On block: -13. On hit: +9a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Knee * Combo from 1st hit * Trade with i1? * Low crush 27~45 * Floating state 46~48
Move f,f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: L. Damage: 12. Startup: i16~20. On block: -20. On hit: -2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* * High crush 9~
Grilled with Love
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3,2
Read as: Forward β†’ Forward β†’ hold Forward + left kick β†’ right punch

Hit level: L, SL. Damage: 12, 24. Startup: i16~20, i28~77. On block: -16~+33g. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat
Imploding Star
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+4
Read as: Forward β†’ Forward β†’ hold Forward + right kick

Hit level: m. Damage: 28. Startup: i19~20. On block: +3. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 8 chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32

Throws

10
Cruel Punishment
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2
Losing Face
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 21. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit
Overhead Triangle Lock
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * Side switch on hit
Backhand Slap
Throw
Controls: Universal Tekken notation
How it is used
HAM.1+3
Read as: HAM.left punch + left kick

Hit level: t. Damage: 15. Startup: i11. On block: -2. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2
Arm Break > Double Arm Lock Toss
Throw
Controls: Universal Tekken notation
How it is used
HAM.1+3,1
Read as: HAM.left punch + left kick β†’ left punch

Hit level: t, t. Damage: 15, 35. Startup: i11,. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * 15 damage to Anna on break
Arm Snap
Throw
Controls: Universal Tekken notation
How it is used
HAM.1+3,2
Read as: HAM.left punch + left kick β†’ right punch

Hit level: t, t. Damage: 15, 30. Startup: i11,. On block: -3. On hit: +3d.

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Command details & verification
* Throw break 2 * 15 damage to Anna on break
Torso Splitter
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

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Command details & verification
* Throw break 1 * Can side switch on hit
Serpentine Arm Break
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 38. On block: -3. On hit: +0d.

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Command details & verification
* Throw break 2 * Side switch on hit
Queen's Reward
Throw
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: +0d.

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Command details & verification
* Throw break 1+2
Overhead Toss / Jumping Flip
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 30,10. Startup: i12. On block: +0. On hit: +29d (-32).

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Command details & verification
* Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned

Heat

8
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

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Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
From Γ‰ire with Love
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m. Damage: 23, 10 (50). Startup: i13~14, i22~23. On block: -5. On hit: +0d.

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Command details & verification
* Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit (50 damage) * Fragile debuff on hit, opponent receives chip damage from any attack, removed when land a hit on you * Jails * +17a (+0) on 2nd hit * 6 chip damage on block * High crush 6~27
Roasted with Eternal Love
Heat
Controls: Universal Tekken notation
How it is used
H.1,2,1,2
Read as: in Heat.left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: h, h, h, m,m,m. Damage: 5, 8, 4, 5,5,24. Startup: i10, ,i23~72 i36~85 i54~103. On block: -2~+47g. On hit: +9a (+4).

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Command details & verification
* Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average?
Sudden Fascinator
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3,1
Read as: in Heat.Up-Forward + left kick β†’ left punch

Hit level: m, h. Damage: 22, 20. Startup: i23~24, i40~89. On block: +4g~+53g. On hit: +20a (-6).

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 6 chip damage on block * Consumes 300F of remaining Heat time * Jails from 1st attack
Sudden Penetrator
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3,2
Read as: in Heat.Up-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 22, 30. Startup: i23~24, i40~139. On block: -1~+98g. On hit: +20a (-6).

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Consumes 300F of remaining Heat time * Jails from 1st attack
Grilled with Eternal Love
Heat
Controls: Universal Tekken notation
How it is used
H.f,f,F+3,2
Read as: in Heat.Forward β†’ Forward β†’ hold Forward + left kick β†’ right punch

Hit level: L, SL,SL,SL. Damage: 12, 5,5,24. Startup: i16~20, i28~77 i41~90 i60~109. On block: -5~+44g. On hit: +21a (-5).

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Command details & verification
* Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time
LeanΓ‘n Sith's Grail
Heat
Controls: Universal Tekken notation
How it is used
H.FC.df+2,1
Read as: in Heat.fully crouched.Down-Forward + right punch β†’ left punch

Hit level: L, L. Damage: 12, 18. Startup: i20, i27~28. On block: -21. On hit: +64a (+48).

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Command details & verification
* Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * 24 damage total from 1st hit * Chip damage on block * Consumes 210F of remaining Heat time
Baked with Eternal Love
Heat
Controls: Universal Tekken notation
How it is used
H.CJM.3,2
Read as: in Heat.CJM.left kick β†’ right punch

Hit level: m, m,m,m. Damage: 12, 5,5,24. Startup: i12~14, i28~77 i41~90 i59~108. On block: -2~+47g. On hit: +26a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time

Rage Art

1
Some Like It Rough!
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

8
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -8. On hit: +5.

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Ocelot Frenzy
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, M. Damage: 10, 17. Startup: i13~14, i18~19. On block: -13. On hit: +9g.

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Command details & verification
* Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F
Rising Palm
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 16. Startup: i16~17. On block: -13. On hit: +27a (+17).

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Command details & verification
* Tornado
Face Wash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i11~12. On block: -3. On hit: +8. Counter hit: +12.

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Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

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Right Hand Stab
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 25. Startup: i20~21. On block: -14. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19
Cat Sith's Paw
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1
Read as: fully crouched.Down-Forward + left punch

Hit level: m. Damage: 22. Startup: i20. On block: -12. On hit: +21d (+11).

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Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block
Right Handed Sweep
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: L. Damage: 12. Startup: i20. On block: -21. On hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat * High crush 1~52

Stance Technique

32
Chaos Tail
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: L. Damage: 12. Startup: i20~21. On block: -12. On hit: +0. Counter hit: +14g.

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Command details & verification
* Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~
Heel Mash
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3
Read as: SS.left kick

Hit level: M. Damage: 23. Startup: i21~23. On block: +4c. On hit: +8c. Counter hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Sidestep adds minimum 9f, effective startup i30~32
Bloody Chaos
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m,m. Damage: 5,7. Startup: i19~20 i5~9. On block: -11. On hit: +32a (+22).

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Command details & verification
* Sidestep adds minimum 9f, effective startup i28~29
Twist Jab
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 15. Startup: i8. On block: -8. On hit: +3.

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Command details & verification
* Links to 1 jab extensions * Combo into extensions on CH
Infernal Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.1
Read as: CJM.left punch

Hit level: h. Damage: 17. Startup: i11~12. On block: +0. On hit: +7. Counter hit: +14.

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Move CJM.2
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.2
Read as: CJM.right punch

Hit level: h. Damage: 10. Startup: i10. On block: -11. On hit: +0.

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Carmine Hands
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.2,1
Read as: CJM.right punch β†’ left punch

Hit level: h, m. Damage: 10, 16. Startup: i10, i20~21. On block: -11. On hit: +24a (+19).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay
Picking Heel
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.3
Read as: CJM.left kick

Hit level: m. Damage: 12. Startup: i12~14. On block: -12. On hit: +3.

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Baked with Love
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.3,2
Read as: CJM.left kick β†’ right punch

Hit level: m, m. Damage: 12, 24. Startup: i12~14, i28~77. On block: -14~+35. On hit: +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Chip damage on block
Queen Heel
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.4
Read as: CJM.right kick

Hit level: M. Damage: 23. Startup: i20~21. On block: -13. On hit: +10a.

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Command details & verification
* Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19
Caracal
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.1+2
Read as: CJM.left punch + right punch

Hit level: M. Damage: 23. Startup: i17~18. On block: +2c. On hit: +8c. Counter hit: +23d.

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Command details & verification
* Spike * 4 chip damage on block
Stryx
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.P
Read as: CJM.P

Hit level: m. Damage: 20. Startup: i15~16. On block: -14. On hit: +29a (+19).

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Command details & verification
* Tornado * Tornado launch on hit * is1~
Move CJM.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.d+3
Read as: CJM.Down + left kick

Hit level: L. Damage: 8. Startup: i15. On block: -11. On hit: +0.

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Command details & verification
*
Dendrobates Azureus
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.d+3,3
Read as: CJM.Down + left kick β†’ left kick

Hit level: L, h. Damage: 8, 20. Startup: i15, i21. On block: -7. On hit: +7.

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Command details & verification
* Combo from 1st hit * -31 from 1st block
Flying Fascinator
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.uf+1
Read as: CJM.Up-Forward + left punch

Hit level: M. Damage: 25. Startup: i19~31. On block: -11~+1. On hit: +9a (-1).

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Command details & verification
* Balcony Break * 5 chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40
Flying Penetrator
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.uf+2
Read as: CJM.Up-Forward + right punch

Hit level: M. Damage: 35. Startup: i19~31. On block: -11~+1. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 7 chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40
Sudden Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.uf+3
Read as: CJM.Up-Forward + left kick

Hit level: m. Damage: 22. Startup: i23~24. On block: +0. On hit: +27d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Low crush 9~30 * Floating state 31~33
Stryx
Stance Technique
Controls: Universal Tekken notation
How it is used
CJM.uf+4
Read as: CJM.Up-Forward + right kick

Hit level: m. Damage: 22. Startup: i15~16. On block: -13. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Low crush 8~29 * Floating state 30~32
Cupid's Arrow
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.1
Read as: HAM.left punch

Hit level: h. Damage: 20. Startup: i13~14. On block: +6. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block * Recovers 5f faster on hit or block
Move HAM.2
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.2
Read as: HAM.right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * 2 chip damage on block
Move HAM.2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.2,1
Read as: HAM.right punch β†’ left punch

Hit level: m, h. Damage: 12, 23. Startup: i15~16, i25~26. On block: -3. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block
Banshee Scream
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.2,1,2
Read as: HAM.right punch β†’ left punch β†’ right punch

Hit level: m, h, M. Damage: 12, 23, 32. Startup: i15~16, ,i33~34. On block: +2c. On hit: +17a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 6 chip damage on block * 9 chip damage on block in heat (30%)
Banshee's Comb
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.2,2
Read as: HAM.right punch β†’ right punch

Hit level: m, M. Damage: 12, 23. Startup: i15~16, i22~23. On block: -14. On hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Jails attack inputs from 1st block * Steel Pedal * 6 chip damage on block
Rat Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.3
Read as: HAM.left kick

Hit level: L. Damage: 17. Startup: i20~21. On block: -14. On hit: -3. Counter hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transition to CJM r25 with B (-7/+4/+13c) * High crush 8~
Piston Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.4
Read as: HAM.right kick

Hit level: m,m. Damage: 12,12. Startup: i18~19 i4~6. On block: -12. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * High crush 5~
Dullahan Smash
Stance Technique
Controls: Universal Tekken notation
How it is used
HAM.1+2
Read as: HAM.left punch + right punch

Hit level: M. Damage: 30. Startup: i24~25. On block: +2c. On hit: +17a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Weapon * 6 chip damage on block * 9 chip damage on block in heat (30%)
Heel Grind
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+3+4
Read as: OTG.Down + left kick + right kick

Hit level: L. Damage: 30. Startup: i17~18. On block: -17. On hit: -7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Rolling Stone
Stance Technique
Controls: Universal Tekken notation
How it is used
ROLL.3
Read as: ROLL.left kick

Hit level: m. Damage: 27. Startup: i10~11 (i30~31). On block: -9. On hit: +32d (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Roll adds minimum 20f, effective startup i30~31 * High crush 1~43
Falling Frost
Stance Technique
Controls: Universal Tekken notation
How it is used
ROLL.4
Read as: ROLL.right kick

Hit level: h. Damage: 21. Startup: i20 (i40). On block: +7. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * 6 chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38
Machree Fascinator
Stance Technique
Controls: Universal Tekken notation
How it is used
TOM.1
Read as: TOM.left punch

Hit level: m. Damage: 20. Startup: i8~57. On block: +4~+53. On hit: +20a (-6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged * 4 chip damage on block * 6 chip damage on block in Heat * Power up in Heat: 30dmg * Consumes 90F of remaining Heat time
Machree Penetrator
Stance Technique
Controls: Universal Tekken notation
How it is used
TOM.2
Read as: TOM.right punch

Hit level: m. Damage: 30. Startup: i8~107. On block: -1~+98. On hit: +20a (-6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat (40%) * Power up in Heat: 40dmg * Consumes 90F of remaining Heat time
Banquet Crasher
Stance Technique
Controls: Universal Tekken notation
How it is used
TOM.4
Read as: TOM.right kick

Hit level: L. Damage: 21. Startup: i15. On block: -13. On hit: +28g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Stance / Utility

6
Hammer Chance
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r10 FC with db * Transition to r16 CJM with b+3
Chaos Judgement
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47
Forward Roll (ROLL)
Stance / Utility
Controls: Universal Tekken notation
How it is used
CJM.df
Read as: CJM.Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
{{Plainlist * Transition to r40 FC with no input }} * High crush 5~ * Floating state 8~35
Hammer Chance
Stance / Utility
Controls: Universal Tekken notation
How it is used
CJM.f+3
Read as: CJM.Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r10 FC with db * Transition to r16 CJM with b+3
Move HAM.b+3
Stance / Utility
Controls: Universal Tekken notation
How it is used
HAM.b+3
Read as: HAM.Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Chaos Judgement
Stance / Utility
Controls: Universal Tekken notation
How it is used
TOM.3
Read as: TOM.left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Anna Williams:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’