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Tekken 8 Move & Ability Guide

Armor King moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

173 ability entries17 Basic Attacks76 Command Moves46 Throws7 Heat1 Rage Art6 Crouching / Rising Attack19 Stance Technique1 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

17
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
One Two Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i10. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay
Left Right Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 10, 14. Startup: i10, ,i24~25. On block: -5. On hit: +1. Counter hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Cancel to r38 BAD with F (-19/-11) at frame 13
Move 1+3+4
Basic Attack
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Hit level: h!. Damage: 25. Startup: i37~44.

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Command details & verification
* Extremely high hitbox
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Right Jab > Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 15. Startup: i10, i23~24. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i3 from 1st block * t53 r19 on hit
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i15~16. On block: -4. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good right sidestep tracking
Move 3,4
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: h, m. Damage: 17, 15. Startup: i15~16, i27~29. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Move cannot be interrupted * Move can be delayed by 7F * Input can be delayed by 8F
Dark Stampede
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4,1
Read as: left kick β†’ right kick β†’ left punch

Hit level: h, m, m. Damage: 17, 15, 28. Startup: i15~16, ,i21~22. On block: -13. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * Trade with i1? * i17 r17 cancel with B (-14/-2)
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 17. Startup: i13. On block: -5. On hit: +6. Counter hit: +6s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
High Kick Tornado
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 17, 18. Startup: i13, i25~26. On block: +0. On hit: +9. Counter hit: +27d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 10. Startup: i17~19. On block: -10. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Transition to r15 BT with B (-10/+0)
Dark Cyclone
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,2
Read as: left punch + right punch β†’ right punch

Hit level: m, h. Damage: 10, 20. Startup: i17~19, i18. On block: -3. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 11F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 11F
Dark Buzzsaw
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,4
Read as: left punch + right punch β†’ right kick

Hit level: m, m. Damage: 10, 17. Startup: i17~19, i19~20. On block: -13. On hit: +8. Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 11F delay * Interrupt with i3 from 1st block * Move cannot be delayed * Input can be delayed by 11F
Round Out Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: M. Damage: 14. Startup: i25~32. On block: -7. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 * Floating state 37~39
Dark Blast
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,1
Read as: left kick + right kick β†’ left punch

Hit level: M, h. Damage: 14, 16. Startup: i25~32, i14~15. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i6 from 1st block * Transition to BAD r28 with F (-8/+8)
Round Out Elbow
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,2
Read as: left kick + right kick β†’ right punch

Hit level: M, M. Damage: 14, 25. Startup: i25~32, i17~i34. On block: -18d. On hit: -16a (-52).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 1st hit * Opponent recovers FDFA; opponent cannot tech roll * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * AK recovers standing on hit (t136 r62) * Low crush 9~37 * Floating state 38~40

Command Moves

76
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -11. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Elbow
Dark Elbow Hook
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 25. Startup: i15~16, i18~19. On block: -9. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Trade with i1? * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers in FDFA
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 9. Startup: i15~16. On block: -9. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+3,2
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, m. Damage: 9, 12. Startup: i15~16, i20~21. On block: -11. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Move cannot be interrupted * Transition to CD r19 with DF (-1/+15)
Dark Tide
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,1
Read as: Forward + left kick β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 9, 12, 19. Startup: i15~16, ,i24~26. On block: -13. On hit: +16cg. Counter hit: +34a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd CH with 4F delay * Opponent recovers crouching on hit * Recovers 1F faster on hit (t98 r32) * Interrupt with i8 from 2nd block * Whiffs vs SSL from 2nd block * Move can be delayed by 8F * Input can be delayed by 11F
Wind-Up Stomp
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: M. Damage: 21. Startup: i23~25. On block: +3c. On hit: +7c. Counter hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Wrecking Cyclone
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 22. Startup: i22~23. On block: -12. On hit: +22g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Transition to BAD r28 on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21
Shoulder Impact
Command Move
Controls: Universal Tekken notation
How it is used
f+1+4
Read as: Forward + left punch + right kick

Hit level: m. Damage: 28. Startup: i13~15. On block: -19. On hit: +17a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder
Bad Jaguar
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAD * Parries mid and high punches * Cannot block in stance * Stance moves can be delayed by 25f * Parry state 5-12?
Unforgiven
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,P
Read as: Forward + left kick + right kick β†’ P

Hit level: h!. Damage: [5]. Startup: i25~34. On hit: +23g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* On successful parry, gives a special stun that makes throws unbreakable for the stun duration * Cannot K.O
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 1F faster on hit (t33 r19) * Jab evasion?
Bastard Rush
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 12, 19. Startup: i13~14, i18~19. On block: -6. On hit: +8. Counter hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F
Concussion Hook
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 21. Startup: i15~16. On block: -12. On hit: +4. Counter hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jab evasion?
Double Concussion
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, h. Damage: 21, 8. Startup: i15~16, i15~16. On block: +0. On hit: +8. Counter hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings
Dark Knee Lift
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 17. Startup: i17~18. On block: -5. On hit: +5. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * 4f timestop on CH
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f * +6c on crouching hit * High crush 4~34
Knee Lift Combination
Command Move
Controls: Universal Tekken notation
How it is used
d+1,4
Read as: Down + left punch β†’ right kick

Hit level: sl, m. Damage: 5, 13. Startup: i10, i15. On block: -10. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Jail from 1st block * Combo from 1st CH
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i17~18. On block: -5. On hit: +5c. Counter hit: +13.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move d+2,4
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β†’ right kick

Hit level: m, M. Damage: 17, 13. Startup: i17~18, i22~23. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i1 from 1st block * Move is delayed 2F * Input cannot be delayed
Blackjack Combination
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4,3
Read as: Down + right punch β†’ right kick β†’ left kick

Hit level: m, M, M. Damage: 17, 13, 20. Startup: i17~18, ,i35~40. On block: -11c. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit * Interrupt with i10 from 2nd block * Jab evasion * Low crush 26~37 * Floating state 38~40
Stomp
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 14. Startup: i17. On block: -12. On hit: +2. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i14. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~48
Corporate Elbow
Command Move
Controls: Universal Tekken notation
How it is used
d+2+3
Read as: Down + right punch + left kick

Hit level: M. Damage: 25. Startup: i30~35. On block: -8. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Spike * Floating state 21~59
Move d+3+4
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: L. Damage: 15. Startup: i17. On block: -16. On hit: -2. Counter hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be done from Crouch Level 1 * Recovers 3F faster on hit (r32 t49) * High crush 6~52
Taurus Cutter Edge
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,1
Read as: Down + left kick + right kick β†’ left punch

Hit level: L, h. Damage: 15, 13. Startup: i17, i20~21. On block: -9. On hit: +15g. Counter hit: +27d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (inconsistent) * Move cannot be delayed * Input can be delayed by 8F
Taurus Cutter Trap
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,3
Read as: Down + left kick + right kick β†’ left kick

Hit level: L, m. Damage: 15, 16. Startup: i17, i23~24. On block: -15. On hit: +15a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 1st CH with 8F delay * Interrupt with i11 from 1st block * Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) * Move cannot be delayed * Input can be delayed by 8F * Opponent recovers FDFA
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 12. Startup: i14. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Increased opponent blockstun (r19 -> r21) when performing db+2,H.1
Killer PK Combo
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3
Read as: Down-Back + right punch β†’ left kick

Hit level: m, m. Damage: 12, 22. Startup: i14, i26~27. On block: -12. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)
Move db+2,4
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4
Read as: Down-Back + right punch β†’ right kick

Hit level: m, h. Damage: 12, 20. Startup: i14, i20~21. On block: -5. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on airborne hit * Combo from 1st hit * Move cannot be interrupted (can be parried by Raven b+1+3)
Dark Flood
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4,2
Read as: Down-Back + right punch β†’ right kick β†’ right punch

Hit level: m, h, m. Damage: 12, 20, 24. Startup: i14, ,i30~31. On block: -12. On hit: +32a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 4F * Input can be delayed by 5F
Foot Sweep
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 26. Startup: i22~24. On block: -26. On hit: +6. Counter hit: +74a (+58).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * High crush 6~51
Low Drop Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 20. Startup: i29~31. On block: -17 FDFT. On hit: -3d. Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Opponent recovers FDFA * Transitions to FDFT * Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71) * High crush 6~14 * Low crush 16~29 * Floating state 30~65
Shadow Force
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: h. Damage: 20. Startup: i20~21. On block: -7. On hit: +18cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * 4 chip damage on block * Opponent recovers crouching * Hit vs BT +13a (+4) * High crush 6~19
Dark Jab
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 12. Startup: i12~13. On block: -7. On hit: +5.

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Dark Jab > Hell Stab
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: h, m. Damage: 12, 20. Startup: i12~13, i20~21. On block: -12. On hit: +8. Counter hit: +11.

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Command details & verification
* Combo from 1st hit with 11F delay * Jail from 1st block with 2F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 11F
Catch
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Damage: 25. On hit: +0d.

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Command details & verification
* Reverses High or Mid punches only * Opponent recovers FUFA when parrying a left punch * Opponent recovers FDFL when parrying a right punch * Has a followup on whiff only * Parry state 5~12
Jugular Thrust Trap
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3,2
Read as: Back + left punch + left kick β†’ right punch

Hit level: m. Damage: 17. Startup: i17 (i38). On block: -9. On hit: +3. Counter hit: +27a.

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Command details & verification
* i38 effective startup (b+1+3 takes 21 frames) * On CH transition to True Dark Smash
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 10. Startup: i13. On block: -11. On hit: +0c.

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Move b+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 10, 8. Startup: i13, i18. On block: -12. On hit: -1.

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Command details & verification
* Combo from 1st hit * Move cannot be interrupted * Move is delayed 2f * Move cannot be delayed * Input cannot be delayed
Knife Edge Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1,2
Read as: Back + right punch β†’ left punch β†’ right punch

Hit level: m, m, h. Damage: 10, 8, 20. Startup: i13, ,i25~26. On block: -7. On hit: +19a (+10).

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Command details & verification
* Balcony Break * Combo from 1st or 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 20F
Dark Toll Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 17. Startup: i16~18. On block: -12. On hit: +66a (+50).

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Command details & verification
* Balcony Break * Tornado
Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -9. On hit: +2.

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Blindside
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 0. Startup: i16~17. On block: +0. On hit: +4. Counter hit: +15.

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Pendulum Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 22. Startup: i20~21. On block: -9. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Neck Hunter
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: h. Damage: 21. Startup: i24~25. On block: +5. On hit: +39d (+31).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * 6 chip damage on block * Powered up during Heat * +19d on BT hit
Move ub+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Damage: 15. On hit: +19a (+9). Counter hit: +33a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * No forward momentum * Recovers 2f faster on hit (t46 r29)
Straight Arrow
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i30~31. On block: -14. On hit: +33d (+25).

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Command details & verification
* Balcony Break * Sidesteps to the right * +13d on BT hit
Mexican Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2*

Hit level: m. Damage: 24. Startup: i50~52. On block: +0. On hit: +29a.

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Command details & verification
* Tornado * 7 chip damage on block * Sidesteps to the right * Opponent recovers FUFA * Powered up during Heat
Capital Punishment
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 25. Startup: i35~36. On block: +2c. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 8~29 * Floating state 30~32
Burning Knuckle
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2*

Hit level: m!. Damage: 45. Startup: i67. On hit: +11a.

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Command details & verification
* Low crush 15~63 * Floating state 64~66
Spinning Lariat
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 20. Startup: i23~24. On block: +4. On hit: +11g. Counter hit: +58a.

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Command details & verification
* Balcony Break * 6 chip damage on block * +18a (+9) on BT hit
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 7. Startup: i15~16. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Death Sandwich
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,1
Read as: Up-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 7, 10. Startup: i15~16, i25~26. On block: -13. On hit: +45a (+37).

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Command details & verification
* Floor Break * Elbow * Combo from 1st hit with 1F delay * Interrupt with i7 * May whiff vs SSR from 1st block (inconsistent) * Move cannot be delayed * Input can be delayed by 1F * +50a (+38) on BT hit
Switch Jumping Knee
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 17. Startup: i19~21. On block: -8. On hit: +5. Counter hit: +35a (+25).

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Command details & verification
Knee * Low crush 17~24 * Floating state 25~27
Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30 * Floating state 31~33
Scissors Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m. Damage: 23. Startup: i32~38. On block: -7. On hit: +22a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can tech roll * -17 on tech roll * Ukemi input timing 6F * Low crush 8~38 * Floating state 39~65
Dashing Low Drop Kick
Command Move
Controls: Universal Tekken notation
How it is used
(2 steps or more) wr4
Read as: (right punch steps or more) wrright kick

Hit level: L. Damage: 20. Startup: i20~24. On block: -21. On hit: +0d. Counter hit: +30a.

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Command details & verification
* Low crush 7~23 * Floating state 24~70
Dark Destroyer
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 50. Startup: i63~66. On hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r45 FC with D at frame 36 * Low crush 62~78 * Floating state 79~81
Hell-Shaker Punch
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 20. Startup: i16~17. On block: -6. On hit: +6. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Comeback Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: h. Damage: 23. Startup: i17~19. On block: +2. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * 6 chip damage on block
Brawler Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 25. Startup: i14. On block: -8. On hit: +13cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +36a (+26) * Balcony Break * Forces tech back roll on hit
Drop Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: h. Damage: 35. Startup: i23~24. On block: -10. On hit: +10cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Forces tech back roll on hit * 10 chip damage on block * Low crush 14~39 * Floating state 40~60
Underhanded
Command Move
Controls: Universal Tekken notation
How it is used
f,f,n,2
Read as: Forward β†’ Forward β†’ neutral β†’ right punch

Hit level: L. Damage: 20. Startup: i19. On block: -13. On hit: +5. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAD r29 on hit with F (+8/+13) * High crush 8~37
Dark Inferno
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+3
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + left kick

Hit level: h!. Damage: 30. Startup: i35~37. On hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Cancel to r41 standing with B at frame 19 * 20f timestop on hit
Knee Vault
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: m. Damage: 22. Startup: i16~18. On block: -9. On hit: +28a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Knee * Low crush 11~27 * Floating state 28~30
Shadow Lariat
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch

Hit level: h. Damage: 20. Startup: i15~16. On block: +5. On hit: +16a.

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Command details & verification
* 6 chip damage on block * 20f timestop on hit * Recovers 8F faster on hit (t38 r22) * Opponent left FDFA on hit
Dark Smash
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + right punch

Hit level: h. Damage: 20. Startup: i11~12 (i14+). On block: -10. On hit: +36a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can also be performed with f,n,df#2 (i13+) * Recovers 1F faster on hit(t39 r27)
Poison Mist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + right punch

Hit level: h!. Damage: [5]. Startup: i35~38. On hit: +23g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*On hit, gives a special stun that makes throws unbreakable for the stun duration *Comes out faster in heat *Cannot K.O
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~21 * Floating state 22~24
Flying Brawler Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~25. On block: +6. On hit: +22cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Recovers 1F faster on hit (t49 r24) * Low crush 3~23 * Floating state 24~26
Running Exploder
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3+4
Read as: Forward β†’ Forward β†’ hold Forward + left kick + right kick

Hit level: m. Damage: 40. Startup: i28~34. On block: +17g. On hit: +6cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Forces tech backroll on hit * Low crush 9~40 * Floating state 41~70
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f * +6c on crouching hit * High crush 1~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 1~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 12. Startup: i18. On block: -16. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching hit * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i14. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 1~

Throws

46
Phenomenon Shadow DDT
Throw
Controls: Universal Tekken notation
How it is used
3+4(hold)

Hit level: M, t (h). Damage: 14, 40. Startup: i25~32, i35. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Shift to attack throw on front grounded hit * Interrupt with i24 from 1st block * Interrupt with i14 from 1st hit * Whiffs vs SS, SW from 1st block or hit * Cannot throw break * Opponent is left FUFL * Low crush 14~38 * Floating state 39~41
Round Out Body Press
Throw
Controls: Universal Tekken notation
How it is used
3+4,1+2
Read as: left kick + right kick β†’ left punch + right punch

Hit level: M, M,t. Damage: 14, 25,5. Startup: i25~32, i24~34. On block: +0c. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37
Frankensteiner
Throw
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: SM,t. Damage: 15,30. Startup: i28~35. On hit: +17d/-7c~0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw only when opponent standing close. * Cannot throw break. * Transition to BT r129? after attack throw * Low crush 13~37 * Floating state 38~40
Toe Kick > Stunner
Throw
Controls: Universal Tekken notation
How it is used
b+4,1+2
Read as: Back + right kick β†’ left punch + right punch

Hit level: m, t. Damage: 15, 20. Startup: i15~16,. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw only comes out on front hit * Input 1+2 during frames 1-17 of b+4
[[Wall Jump Attack]]
Throw
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: h!,t. Damage: 40. Startup: i40~45. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Shift to attack throw on hit * Opponent recovers FUFR? * is8~24 * Floating state 24~33 * Low crush 34~39 * Floating state 40~47
S.C.S
Throw
Controls: Universal Tekken notation
How it is used
BAD.2,4
Read as: BAD.right punch β†’ right kick

Hit level: m, m,t. Damage: 12, 15,20. Startup: i15~16, i18~19. On block: -12. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT
Shadow Press
Throw
Controls: Universal Tekken notation
How it is used
BAD.db+1+2
Read as: BAD.Down-Back + left punch + right punch

Hit level: m,t. Damage: 18,15. Startup: i14~17. On block: -18c. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Shift to attack throw on grounded, airborne, and backturn hit * Recovers standing r66 on hit * Opponent is left FUFT on hit * Low crush 14~34 * Floating state 35~60
Quick Reverse DDT
Throw
Controls: Universal Tekken notation
How it is used
(Back Throw)
Read as: (Back Throw)

Hit level: th(h). Damage: 60. Startup: i12~14. On block: !. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable throw * Opponent left FUFA
Reverse Valley Death Bomb
Throw
Controls: Universal Tekken notation
How it is used
(Left Side Throw)
Read as: (Left Side Throw)

Hit level: th(h). Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1 * Opponent left FDFA
Reverse DDT
Throw
Controls: Universal Tekken notation
How it is used
(Right Side Throw)
Read as: (Right Side Throw)

Hit level: th(h). Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Opponent left FDFA
Knee Bash
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -6. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * f+1+3: Extended range, i15~17, t50 r33 * Opponent left FUFA
Suplex
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * f+2+4: Extended range, i15~17, t50 r33 * Opponent left FUFA
Jaguar Screwdriver
Throw
Controls: Universal Tekken notation
How it is used
2+4,d+1+2
Read as: right punch + right kick β†’ Down + left punch + right punch

Hit level: th(h). Damage: 35, 38. Startup: i12~14,. On hit: -10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Unbreakable throw extension * Input d+1+2 by frame 101 * Opponent left FUFA
D Trigger
Throw
Controls: Universal Tekken notation
How it is used
AIR.BAD.2+4
Read as: AIR.BAD.right punch + right kick

Hit level: t(a). Damage: 45. Startup: i14. On hit: +0d.

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Command details & verification
* Cannot throw break * Opponent recovers in FDFA.
Running Cross Driver
Throw
Controls: Universal Tekken notation
How it is used
AIR.f,f,F+2+4
Read as: AIR.Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: t(a). Damage: 50(55). Startup: i10. On hit: +0d.

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Command details & verification
* Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT.
Muscle Driver
Throw
Controls: Universal Tekken notation
How it is used
AIR.f,hcf+1
Read as: AIR.Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t(a). Damage: 40(45). Startup: i10. On hit: +0d.

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Command details & verification
* Floor Break * Cannot throw break. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * AIR.BAD1+3: i14 startup. Cannot execute blue spark variant * Opponent recovers in FDFA. * Side switch
Gloriously Disgraceful Kick
Throw
Controls: Universal Tekken notation
How it is used
BAD.2+4
Read as: BAD.right punch + right kick

Hit level: th(h). Damage: 45. Startup: i14~15. On block: +0. On hit: +0d.

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Command details & verification
* Homing during Heat * Throw break 2 * Opponent recovers in FDFT.
Back Mount > Ultimate Punch
Throw
Controls: Universal Tekken notation
How it is used
BM.2,1,2,1
Read as: BM.right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: t. Damage: 5,5,5,15. On block: +0. On hit: -6d.

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Command details & verification
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT * AK recovers FUFA on throw break
Flinging Half Nelson
Throw
Controls: Universal Tekken notation
How it is used
DMD.1
Read as: DMD.left punch

Hit level: t. Damage: 20 (25). On block: -3. On hit: +0d.

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Command details & verification
* 1 break * Power up with input 2+4,1+2 * 40/45 total damage * Opponent recovers FDFA * Side switch on hit or break
Sleeper
Throw
Controls: Universal Tekken notation
How it is used
DMD.2
Read as: DMD.right punch

Hit level: t. Damage: 10 (15). On block: -3. On hit: -3d.

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Command details & verification
* 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break
Triple Trouble
Throw
Controls: Universal Tekken notation
How it is used
DMD.2,1
Read as: DMD.right punch β†’ left punch

Hit level: t, t. Damage: 10 (15), 15 (20). On block: +4. On hit: -3d.

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Command details & verification
* 1 break * Power up with input 1,1,1+2 * 45/55 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break
Human Necktie
Throw
Controls: Universal Tekken notation
How it is used
DMD.2,2
Read as: DMD.right punch β†’ right punch

Hit level: t, t. Damage: 10 (15), 20 (25). On block: +4. On hit: -3d.

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Command details & verification
* 2 break * Power up with input 3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break
Neck Drop
Throw
Controls: Universal Tekken notation
How it is used
DMD.1+2
Read as: DMD.left punch + right punch

Hit level: t. Damage: 10 (15). On block: +0. On hit: -3d.

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Command details & verification
* 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break
Choke Sleeper
Throw
Controls: Universal Tekken notation
How it is used
DMD.1+2,1
Read as: DMD.left punch + right punch β†’ left punch

Hit level: t, t. Damage: 10 (15), 20 (25). On block: +4. On hit: -3d.

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Command details & verification
* 1 break * Power up with input 4,3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break
3-Count Pound
Throw
Controls: Universal Tekken notation
How it is used
DMD.1+2,2
Read as: DMD.left punch + right punch β†’ right punch

Hit level: t, t. Damage: 10 (15), 25 (30). On block: +4. On hit: -3d.

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Command details & verification
* 2 break * Power up with input 2,1,1,1+2 * 55/65 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break
Wake-Up Lariat
Throw
Controls: Universal Tekken notation
How it is used
FDFA.db+1+3
Read as: FDFA.Down-Back + left punch + left kick

Hit level: th(g). Damage: 40. Startup: i18~20. On block: +0. On hit: +8d.

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Command details & verification
* Throw break 1 * Opponent recovers FUFT
Back Mount
Throw
Controls: Universal Tekken notation
How it is used
FDFL.db+1+3
Read as: FDFL.Down-Back + left punch + left kick

Hit level: th(g). Damage: 0. Startup: i18~20. On block: +8. On hit: -10d.

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Command details & verification
* 1 or 2 throw break, depending on Armor King's input. * Transitions to Back Mount (BM), which has the Ultimate Punch followup * Opponent recovers in FDFT.
Standing Ankle Hold
Throw
Controls: Universal Tekken notation
How it is used
FDFT.db+1+3
Read as: FDFT.Down-Back + left punch + left kick

Hit level: th(g). Damage: 35. Startup: i18~20. On block: +0. On hit: +0d.

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Command details & verification
* Throw break 1 * Opponent recovers FUFT
Enzui Knee
Throw
Controls: Universal Tekken notation
How it is used
FUFA.db+1+3
Read as: FUFA.Down-Back + left punch + left kick

Hit level: th(g). Damage: 35. Startup: i18~20. On block: +0. On hit: -19d.

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Command details & verification
* Balcony Break * Can wall splat * Throw break 1 * Opponent recovers FDFT
Turn Over
Throw
Controls: Universal Tekken notation
How it is used
FUFL.db+1+3
Read as: FUFL.Down-Back + left punch + left kick

Hit level: th(g). Damage: 0. Startup: i18~20. On block: +0. On hit: +25d.

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Command details & verification
* 1 or 2 throw break, depending on Armor King's input. * Opponent recovers in FDFL/FDFR.
Seesaw Whip
Throw
Controls: Universal Tekken notation
How it is used
FUFT.db+1+3
Read as: FUFT.Down-Back + left punch + left kick

Hit level: th(g). Damage: 30. Startup: i18~20. On block: +0. On hit: +20d.

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Command details & verification
* Balcony Break * Throw break 1 * 7F throw break window on NH or CH (throw escape cannot be buffered or held) * Side swap * Can wall splat * Opponent recovers FDFT
Stand Up
Throw
Controls: Universal Tekken notation
How it is used
OTG.db+2+4
Read as: OTG.Down-Back + right punch + right kick

Hit level: th(g). Damage: 0. Startup: i18~20. On block: +0. On hit: +12 / +9.

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Command details & verification
* Throw break 2 * 7F throw break window on NH or CH (throw escape cannot be buffered or held) * Opponent recovers standing (+12) * Opponent can be FUFT,FUFA,FDFT,FDFA * If opponent was FUFA or FDFA, opponent recovers BT (+9)
Ultimate Punch
Throw
Controls: Universal Tekken notation
How it is used
UT.2,1,2,1
Read as: UT.right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: t. Damage: 5,5,5,15. On block: +0. On hit: +0d.

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Command details & verification
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
Armbar
Throw
Controls: Universal Tekken notation
How it is used
UT.1+2
Read as: UT.left punch + right punch

Hit level: t. Damage: 25. On block: -9. On hit: +1d.

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Command details & verification
* 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR.
Black Rain of Hell
Throw
Controls: Universal Tekken notation
How it is used
WALL.1+3
Read as: WALL.left punch + left kick

Hit level: t(w). Startup: i10. On hit: +0d.

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Command details & verification
* Homing * Cannot throw break. * Opponent recovers in FUFT.
Tombstone Piledriver
Throw
Controls: Universal Tekken notation
How it is used
db,n,f+2+4
Read as: Down-Back β†’ neutral β†’ Forward + right punch + right kick

Hit level: th(h). Damage: 53. Startup: i11. On block: -2. On hit: -3d.

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Command details & verification
* Floor Break * Throw break 2 * Opponent left FUFA
DDT
Throw
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i11. On block: -6. On hit: +2d.

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Command details & verification
* Throw break 1+2 * Side switch on hit * Opponent left FUFA * Armor King recovers FUFA on hit
Driving Headbutt
Throw
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: th(h). Damage: 40. Startup: i12. On block: -3. On hit: +0d.

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Command details & verification
* Floor Break * Throw break 2 * Opponent left FUFT
Demon Bomb
Throw
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: th(m). Damage: 35. Startup: i12~13. On hit: +0d.

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Command details & verification
* Floor Break * Unbreakable * Opponent recovers FUFA
Storm Maker
Throw
Controls: Universal Tekken notation
How it is used
d+2+4
Read as: Down + right punch + right kick

Hit level: th(m). Damage: 35. Startup: i12~13. On hit: +0d.

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Command details & verification
* Heat Engager * Unable to Heat Dash * Unbreakable * Opponent recovers FUFA
Brilliant Brawler Kick
Throw
Controls: Universal Tekken notation
How it is used
f,f,F+2+4
Read as: Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: th(h). Damage: 40 (45). Startup: i10. On block: -5. On hit: +10d.

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Command details & verification
* Balcony Break * Homing during heat * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT on hit
Double Arm Swing
Throw
Controls: Universal Tekken notation
How it is used
f,hcf+1
Read as: Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch

Hit level: th(h). Damage: 40(45)/70,5. Startup: i10. On block: -7. On hit: -20d (-50).

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Command details & verification
* Homing during Heat * Throw break 1 * Perform tech ukemi to reduce 5 damage. * Side switch * 70 damage on wall splat regardless of input. * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * f,b,d,f are required inputs for normal throw * i11 startup for Bluespark throw with buffered input * BAD.1+3: i14 startup (t43). Cannot execute blue spark variant * Opponent recovers in FDFT.
Cobra Clutch (DMD)
Throw
Controls: Universal Tekken notation
How it is used
f,n,d,df+1+3
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + left kick

Hit level: t. Damage: 20. Startup: i12 (i17). On block: -3. On hit: +0.

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Command details & verification
* 1 or 2 break depending on Armor King's input ** 1 for CD1+3/1+4, 2 for CD2+4/2+3 * Transition to DMD * i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) ** df and 1+3_2+4 cannot be input on the same frame * Opponent recovers FDFT * Side switch on hit or break
Ultimate Tackle (UT)
Throw
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: t(s). Damage: 0. Startup: i26. On block: -5. On hit: +3d.

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Command details & verification
* 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions. * Can be done from Crouch Level 1
Hades Drop
Throw
Controls: Universal Tekken notation
How it is used
qcb+1+2
Read as: Down β†’ Down-Back β†’ Back + left punch + right punch

Hit level: th(h). Damage: 40(45). Startup: i11. On block: -3. On hit: +0d.

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Command details & verification
* Balcony Break * Homing during heat * Opponent takes 5 additional damage when they hit the ground * Opponent takes 4 additional damage when they hit a wall * Throw break 1+2 * Opponent left FUFA
Armor King Driver
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i12. On block: -6. On hit: +0d.

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Command details & verification
* Floor Break * Throw break 1+2 * Opponent left FUFA

Heat

7
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

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Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Infierno Jaguar
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 54. Startup: i17, i42~43. On block: +9. On hit: +1d.

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Command details & verification
* Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block
Malice Mist: Villain
Heat
Controls: Universal Tekken notation
How it is used
H.f,n,d,df+1+2
Read as: in Heat.Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + right punch

Hit level: h!. Damage: [10]. Startup: i25~28. On hit: +23g.

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Command details & verification
* On hit, gives a special stun that makes throws unbreakable for the stun duration * Consumes 600F of remaining Heat time * Only deals recoverable damage * Cannot K.O
Neck Hunter: Villain
Heat
Controls: Universal Tekken notation
How it is used
H.ub+1
Read as: in Heat.Up-Back + left punch

Hit level: h. Damage: 25. Startup: i24~25. On block: +5. On hit: +74a (+58).

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Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * Instant Tornado * Transition to r26 BAD with F (+5/+75a(+59)) ** Cancel 2nd active frame * Consumes 150F of remaining Heat time * 7 chip damage on block
Mexican Uppercut: Villain
Heat
Controls: Universal Tekken notation
How it is used
H.ub+1+2*

Hit level: M. Damage: 28. Startup: i50~52. On block: +8. On hit: +65a (+49).

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Command details & verification
* Tornado * Can also be done during BAD * Consumes 240F of remaining Heat time * 8 chip damage on block
Outbreak: Villain
Heat
Controls: Universal Tekken notation
How it is used
H.db+2,1
Read as: in Heat.Down-Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 25. Startup: i14, i26~27. On block: +3. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Consumes 240F of remaining Heat time
Blackguard Rush: Villain
Heat
Controls: Universal Tekken notation
How it is used
H.BAD.3,2
Read as: in Heat.BAD.left kick β†’ right punch

Hit level: m,M. Damage: 15,25. Startup: i34~36. On block: -9. On hit: +1a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block * Opponent left FDFA * Consumes 240F of remaining Heat time * 11 chip damage on block after absorbing an attack in power crush state

Rage Art

1
Dark Supernova
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Snap Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 16. Startup: i15~16. On block: -12. On hit: +31a (+21).

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Command details & verification
* Elbow * Recovers 2F faster on hit (t44 r29)
Jugular Thrust
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 17. Startup: i12. On block: -9. On hit: +3. Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* On CH can shift to True Dark Smash with 2 or f,d,df+2 * 4f timestop on CH
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 12. Startup: i13~14. On block: -6. On hit: +6.

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Command details & verification
Knee
Prison Crusher
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,1
Read as: wsleft kick β†’ left punch

Hit level: m, m. Damage: 12, 24. Startup: i13~14, i24~25. On block: -13. On hit: +28a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block (Not possible with big bodies) * Move can be delayed by 5F * Input can be delayed by 6F
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Backhand Chop
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 23. Startup: i24~25. On block: +1. On hit: +52a.

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Command details & verification
* 6 chip damage on block * 20f timestop on hit

Stance Technique

19
Shadow Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: L. Damage: 17. Startup: i19~20. On block: -12. On hit: +3. Counter hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* BT.d+2: cs4~50 * High crush 6~50
Buzz Saw Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: m. Damage: 22. Startup: i19~20. On block: -8. On hit: +13a. Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * +13a (+4) on side or backturned hit * 5f timestop on CH
Move BAD.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.1
Read as: BAD.left punch

Hit level: h. Damage: 13. Startup: i11. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Ruffian Double Smash
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.1,2
Read as: BAD.left punch β†’ right punch

Hit level: h, m. Damage: 13, 24. Startup: i11, i24~25. On block: -12. On hit: +18a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i5 from 1st block * 20f timestop on hit * Input can be delayed by 6F * Move can be delayed by 1F
Ruffian Raid
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.1,4
Read as: BAD.left punch β†’ right kick

Hit level: h, h. Damage: 13, 22. Startup: i11, i22~23. On block: +4~+5. On hit: +11g~+12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT * Combo from 1st hit with 6F delay * Interrupt with i3 from 1st block * Input can be delayed by 6F * Move can be delayed by 1F
Move BAD.2
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.2
Read as: BAD.right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Thug Force
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.2,3
Read as: BAD.right punch β†’ left kick

Hit level: m, h. Damage: 12, 24. Startup: i15~16, i22~23. On block: -7. On hit: +18cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Forces crouching on hit
Blackguard Gut Rench
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.3
Read as: BAD.left kick

Hit level: m. Damage: 20. Startup: i20~21. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19
Bandido Snatch
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.4
Read as: BAD.right kick

Hit level: L. Damage: 23. Startup: i17~18. On block: -13. On hit: +3c. Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Brigand Stomping Headbutt
Stance Technique
Controls: Universal Tekken notation
How it is used
BAD.1+2
Read as: BAD.left punch + right punch

Hit level: m. Damage: 22. Startup: i26~27. On block: +5. On hit: +12c. Counter hit: +40a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Head * 4f timestop on CH * 6 chip damage on block
Blind Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: M. Damage: 20. Startup: i13~14. On block: -14. On hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Unparryable by traditional kick parries (bug?)
Turn Sobat
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: m. Damage: 20. Startup: i18. On block: -10. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Moonsault Drop
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+4
Read as: back turned.left punch + right kick

Hit level: M!. Damage: 20. Startup: i41~47. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff * Low crush 12~42 * Floating state 43~47
True Dark Smash
Stance Technique
Controls: Universal Tekken notation
How it is used
CH.ws2,2
Read as: CH.wsright punch β†’ right punch

Hit level: m,m. Damage: 20,22 (15) / 25 (17). Startup: i12, i11~12. On block: +1. On hit: +35a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Power up with input f,d,df+2 in a 20f sequence * Can input during frames 25-74
Whirling Spring Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.b+3+4
Read as: FUFT.Back + left kick + right kick

Hit level: m. Damage: 25. Startup: i16~28. On block: -25. On hit: +4a (-6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Faster than normal spring kick and knocks down. * Floating state 1~11 * Low crush 12~34 * Floating state 35~45
Move OTG.d+4
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4
Read as: OTG.Down + right kick

Hit level: L. Damage: 18. Startup: i19~21. On block: -16c. On hit: -5d (-13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -5 on hit when opponent is standing * -5c on crouching hit
Move OTG.d+4,4
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4,4
Read as: OTG.Down + right kick β†’ right kick

Hit level: L, L. Damage: 18, 8 (5). Startup: i19~21, i18~21. On block: -16c. On hit: -8d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Scaled combo from 1st hit on grounded opponent * -5 on hit when opponent is standing * -5c on crouching hit
Crazy Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4,4,4
Read as: OTG.Down + right kick β†’ right kick β†’ right kick

Hit level: L, L, L. Damage: 18, 8 (5), 6 (3). Startup: i19~21, ,i18~21. On block: -16c. On hit: -8d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break (Airborne) * Scaled combo from 1st hit on grounded opponent * -5 on hit when opponent is standing
Crazy Torment
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4,4,3+4
Read as: OTG.Down + right kick β†’ right kick β†’ left kick + right kick

Hit level: L, L, SM. Damage: 18, 8 (5), 20. Startup: i19~21, ,i30~32. On block: -17c. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit on grounded opponent * +5 on hit when opponent is standing * Low crush 13~32

Stance / Utility

1
Beast Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to SS with u * Cancel to standing block with b from frames 1 to 9

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Armor King:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’