Homeβ€ΊGamesβ€ΊTekken 8β€ΊAsuka Kazama
Asuka Kazama Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Asuka Kazama moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

146 ability entries23 Basic Attacks76 Command Moves13 Throws2 Heat1 Rage Art21 Crouching / Rising Attack7 Stance Technique3 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

23
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Whiplash
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 15. Startup: i10, i24. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block
Move 1,1,3
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,3
Read as: left punch β†’ left punch β†’ left kick

Hit level: h, m, m. Damage: 5, 15, 17. Startup: i10, ,i21~22. On block: -5. On hit: +6. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 9f delay * Interrupt with i1 from 2nd block * Input can be delayed 10f
Jab Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, m. Damage: 5, 8. Startup: i10, i22~23. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Combo from 1st CH with 3f delay * Interrupt with i2 from 1st block
Jab Uppercut > Spinning Heel Drop
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, m, m. Damage: 5, 8, 24. Startup: i10, ,i31~33. On block: -2. On hit: +29a (+20). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * 4 chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Interrupt with i1 from 2nd hit * Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3*

Hit level: h, m, m. Damage: 5, 8, 26. Startup: i10, ,i52~53. On block: +6. On hit: +28a (+19). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * 10 chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block * Interrupt with i22 from 2nd hit * Whiffs vs delayed SS, SW from 2nd block or hit
Jab Uppercut > Front Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, m, m. Damage: 5, 8, 18. Startup: i10, ,i18~19. On block: -12. On hit: +18a (-1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH or 2nd CH with 1f delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F
Jab Low Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, l. Damage: 5, 10. Startup: i10, i21. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Interrupt with i1 from 1st block
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i12. On block: -7. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 9, 10. Startup: i12, i18~19. On block: -6. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Jail from 1st attack with 1f delay
Basho Cutter
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, h, m. Damage: 9, 10, 16. Startup: i12, ,i26~27. On block: -10. On hit: +16a (-1). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block * Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
Basho Oroshi
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,d+1+2
Read as: right punch β†’ left punch β†’ Down + left punch + right punch

Hit level: h, h, m. Damage: 9, 10, 23. Startup: i12, ,i28~30. On block: -9. On hit: +3c. Counter hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Whiffs vs SSL, SWL from 1st block * Interrupt with i10 from 2nd block
Mizu Basho
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 9, 20. Startup: i12, i22~23. On block: -17. On hit: +11a (-6). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Low crush 18~41 * Floating state 42~44
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 17. Startup: i14. On block: -7. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Hyakujitsuko
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, m. Damage: 17, 17. Startup: i14, i18~19. On block: -11. On hit: +8. Counter hit: +35a (+27). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (CH) * Combo from 1st hit with 14f delay * Interrupt with i2 from 1st block * Input can be delayed 14f * Move can be delayed 10f
High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 18. Startup: i11. On block: -9. On hit: +7. Counter hit: +32a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break (CH)
Inner Strength
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 21. Startup: i16. On block: -9. On hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 1+4
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Hit level: sl,h. Damage: 5,8. Startup: i14 i17. On block: -3. On hit: -3. Counter hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st attack
Move 1+4,2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,2
Read as: left punch + right kick β†’ right punch

Hit level: sl,h, h. Damage: 5,8, 10. Startup: i14 i17, i19. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH * Move cannot be interrupted
White Heron Dance
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,2,4
Read as: left punch + right kick β†’ right punch β†’ right kick

Hit level: sl,h, h, m. Damage: 5,8, 10, 26. Startup: i14 i17, ,i24. On block: -9. On hit: +4. Counter hit: +17a (+8). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (CH) * Combo from 3rd CH * Interrupt with i4 from 3rd block
White Heron Lower Dance
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,2,d+4
Read as: left punch + right kick β†’ right punch β†’ Down + right kick

Hit level: sl,h, h, L. Damage: 5,8, 10, 15. Startup: i14 i17, ,i24~25. On block: -23. On hit: +27d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 3rd CH * Interrupt with i4 from 3rd block * Cancel to FC -7 -18 r37 with DB * High crush 10~38
White Heron Spinning Heel Drop
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,3
Read as: left punch + right kick β†’ left kick

Hit level: sl,h, m. Damage: 5,8, 25. Startup: i14 i17, i31~33. On block: -2. On hit: +29a (+20). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * 4 chip on block * Cancel to r18 with B * Interrupt with i18 from 2nd block * Interrupt with i17 from 2nd hit * Whiffs vs SS, SW from 2nd block or hit * Last input can be held to power up ** Interrupt with i39 from 2nd block ** Interrupt with i38 from 2nd hit ** Whiffs vs delayed SS, SW from 2nd block or hit * Link to attack from Spinning Heel Drop (f+3)
Ryuuntsui
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m,M. Damage: 10,21. Startup: i23~24 i6~8. On block: -6. On hit: +25a. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36

Command Moves

76
Whiplash (WHP)
Command Move
Controls: Universal Tekken notation
How it is used
f+1
Read as: Forward + left punch

Hit level: m. Damage: 17. Startup: i20. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Whiplash > Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+1,3
Read as: Forward + left punch β†’ left kick

Hit level: m, m. Damage: 17, 17. Startup: i20, i21~22. On block: -5. On hit: +6. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 10f
Whiplash Sacred Blade
Command Move
Controls: Universal Tekken notation
How it is used
f+1,4
Read as: Forward + left punch β†’ right kick

Hit level: m, L. Damage: 17, 26. Startup: i20, i25~27. On block: -26. On hit: +24a. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i10 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~
Demon Slayer
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: M. Damage: 20. Startup: i17~18. On block: -18. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cancel to r26 FC with D * Gain NWG on hit with 1 * Hit advantage becomes +26a (+16) on NWG gain
Demon Slayer Vigil
Command Move
Controls: Universal Tekken notation
How it is used
f+2,NWG.1+2
Read as: Forward + right punch β†’ NWG.left punch + right punch

Hit level: M, m. Damage: 20, 15. Startup: i17~18, i31~32. On block: -8. On hit: +67a (+51a). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Jail from 1st attack * 4 chip damage on block * Consumes NWG * Consumes 600F of remaining Heat time * Available only on hit or block
Spinning Heel Drop (One Spin)
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 24. Startup: i31~i33. On block: -2~+0. On hit: +29a (+20). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Chip damage on block * Cancel to r33 with B
Spinning Heel Drop (Two Spins)
Command Move
Controls: Universal Tekken notation
How it is used
f+3*

Hit level: m. Damage: 26. Startup: i52~i53. On block: +6~+7. On hit: +28a (+19). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Chip damage on block * Cancel to r55? with B
Spinning Heel Drop (Three Spins)
Command Move
Controls: Universal Tekken notation
How it is used
f+3**

Hit level: m!. Damage: 28. Startup: i70~71. On hit: +28a (+19). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Cancel to r58? with B
Back Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 21. Startup: i19~21. On block: +3. On hit: +28a. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break (CH)
Exorcisor
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 26. Startup: i15~16. On block: -9. On hit: +19a (+9). Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~14
Wheel Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: h. Damage: 21. Startup: i23~24. On block: +0. On hit: +25a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15
Spinning Heel Chop > Naniwa Gusto
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: M. Damage: 27. Startup: i29~30. On block: -1. On hit: +18a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 8 chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Kyara Boku
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, m. Damage: 10, 22. Startup: i13~14, i23~24. On block: -12. On hit: +22a (+17). Counter hit: +59a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH with 1f delay * Interrupt with i3 from 1st block * Input can be delayed 7f
Rising Palm
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -6. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: +5s on crouch hit
Kagamino
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: M. Damage: 23. Startup: i20~21. On block: -8. On hit: +12a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Front Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 16. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Sacred Blade
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: L. Damage: 22. Startup: i28~30. On block: -26. On hit: +70a (+54). Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB * High crush 6~
Heaven's Hammer
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 20. Startup: i18. On block: -4c. On hit: +19a. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Balcony Break * Gain NWG on Heat activation
Sashiro
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: L. Damage: 17. Startup: i20. On block: -18. On hit: +3a. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Can be done from Crouch Level 1 * High crush 10~39
Double Lift Kicks
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l,h. Damage: 5,15. Startup: i14 i9~12. On block: -8. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * -25 if 1st hit is blocked * Low crush 5~42 * Floating state 43~45
Swallow Slice
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 13. Startup: i14. On block: -10. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~13
Swallow Vortex
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2
Read as: Down-Back + left punch β†’ right punch

Hit level: m, h. Damage: 13, 20. Startup: i14, i26~27. On block: -9. On hit: +22a (+13). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i6 from 1st block * Gain NWG on Heat activation
Swallow Torrent
Command Move
Controls: Universal Tekken notation
How it is used
db+1,4
Read as: Down-Back + left punch β†’ right kick

Hit level: m, m. Damage: 13, 25. Startup: i14, i28~29. On block: -15. On hit: +16a (+9). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit * Interrupt with i8 from 1st block * Low crush 29~46 * Floating state 47~49
Funeral Palm
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 22. Startup: i20~21. On block: -11. On hit: +32a (+22). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Tornado * High crush 3~17
Enchanted Circle
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i20. On block: -12. On hit: +4c. Counter hit: +14g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 14. Startup: i22~24. On block: -11. On hit: +0. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to r22 FC with D * High crush 6~41
Kariashi Shiranui
Command Move
Controls: Universal Tekken notation
How it is used
db+4,3
Read as: Down-Back + right kick β†’ left kick

Hit level: L, h. Damage: 14, 21. Startup: i22~24, i17. On block: -3. On hit: +39a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 1f delay * Crouch assist bufferable on hit (Perform moves with df_d_db inputs) * -30 from any block
Move db+4,4
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β†’ right kick

Hit level: L, L. Damage: 14, 15. Startup: i22~24, i31~33. On block: -7. On hit: +4. Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to r22 FC with D * Interrupt with i12 from 1st block * Slight mid evasion * Can be low parried from block or normal hit only * High crush 1~49
Leg Cutter
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4,4
Read as: Down-Back + right kick β†’ right kick β†’ right kick

Hit level: L, L, L. Damage: 14, 15, 16. Startup: i22~24, ,i31~33. On block: -7. On hit: +4. Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to r22 FC with D * Interrupt with i12 from 2nd block * Can be low parried from block or normal hit only * High crush 1~49
Kariashi Hakuro
Command Move
Controls: Universal Tekken notation
How it is used
db+4,1+4
Read as: Down-Back + right kick β†’ left punch + right kick

Hit level: L, sl,h. Damage: 14, 5,8. Startup: i22~24, i22 i17. On block: --3. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 2nd attack * Links to 1+4 string extensions * Interrupt with i12 from any block * Can be low parried from block or normal hit only * -19 if entire string is ducked
Raging Storm
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m,m. Damage: 10,20. Startup: i42 i3. On block: +10g. On hit: +18a (+9). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Sabaki, parries lows except weapons ** +62a on successful parry * Gain NWG on hit with 1 * Parry state 5~17
Violet
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: L. Damage: 17. Startup: i29~30. On block: -10. On hit: +6. Counter hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to attack throw on CH, +22 damage * Cancel to r39 FC with D at frame 25 * High crush 6~58
Attack Reversal
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Damage: 25.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~12
Attack Reversal (Hold)
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3*

Damage: 25.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~54
Swallow Mallet
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -4c. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Swallow Mallet Lunging Mist Thrust
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 14. Startup: i15, i28. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i2 WS from 1st block * Links to f+1 extensions
Swallow Mallet Leg Cutter
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: m, L. Damage: 12, 14. Startup: i15, i33~35. On block: -11. On hit: +0. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Links to db+4 extensions * Interrupt with i7 from 1st block * Can be low parried from block or hit * Transition to r22 FC with D * High crush 15~
Move b+2,1+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1+2
Read as: Back + right punch β†’ left punch + right punch

Hit level: m, h. Damage: 12, 7. Startup: i15, i21. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D
Swallow Mallet Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1+2,4
Read as: Back + right punch β†’ left punch + right punch β†’ right kick

Hit level: m, h, m. Damage: 12, 7, 20. Startup: i15, ,i23~24. On block: -13. On hit: +18a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH * Combo from 2nd CH * Interrupt with i4 from 1st block
Dragon Wheel Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 15. Startup: i16~17. On block: -19. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 10~37 * Floating state 38~40
Dragon Wheel Kick Demon Slayer
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β†’ right punch

Hit level: m, M. Damage: 15, 20 (14). Startup: i16~17, i17~18. On block: -20. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st hit (+19a (+1)) * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block * Whiffs vs SSL, SWL from 1st block
Dragon Wheel Leg Cutter
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, L. Damage: 15, 14. Startup: i16~17, i20~22. On block: -11. On hit: +0. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st hit (+20a (+13)) * Links to db+4 extensions * Transition to r22 FC with D * Interrupt with i26 from 1st block * Whiffs vs SWR from 1st block * High crush 1~
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 17. Startup: i15~16. On block: -7. On hit: +8. Counter hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Move b+4,2
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2
Read as: Back + right kick β†’ right punch

Hit level: m, m. Damage: 17, 12. Startup: i15~16, i18~19. On block: -12. On hit: +4c. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Knee * Jail from 1st block with ?F delay * Input can be delayed 14f
Tsuyababuki
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2,3
Read as: Back + right kick β†’ right punch β†’ left kick

Hit level: m, m, M. Damage: 17, 12, 21. Startup: i15~16, ,i20~23. On block: -16. On hit: +15a (-2). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd hit with 6f delay * Interrupt with i4 from 1st block * Move can be delayed 3f * Gain NWG on hit with 1
Move b+1+4
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: h,L. Damage: 15,8. Startup: i12 i17~18. On block: -8. On hit: +5. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i1 from 1st block
Reverse Narcissus
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4,3
Read as: Back + left punch + right kick β†’ left kick

Hit level: h,L, L. Damage: 15,8, 18. Startup: i12 i17~18, i32~33. On block: -13. On hit: -2. Counter hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH * Interrupt with i13 from 2nd block
Narcissus
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4,4
Read as: Back + left punch + right kick β†’ right kick

Hit level: h,L, m. Damage: 15,8, 23. Startup: i12 i17~18, i25~26. On block: -14. On hit: +5b. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Combo from 2nd CH * Interrupt with i6 from 2nd block
Azalea
Command Move
Controls: Universal Tekken notation
How it is used
b+2+3
Read as: Back + right punch + left kick

Hit level: m. Damage: 23. Startup: i24~25. On block: -9. On hit: +6. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Kick Sabaki, +59a on successful parry * Parry state 4~15
Momiji Oroshi
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m. Damage: 23. Startup: i25. On block: -3. On hit: +9d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Spike * Cancel to r35 with B * Transition to FC -3 +6d with D
Sumiyoshi Plunge
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 20. Startup: i31~32. On block: -13c~-12c. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * 6 chip damage on block * Power up when using NWG or in Heat * Low crush 9~31
Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 12. Startup: i13. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Has good left sidestep tracking
Ikutama Bash
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,2
Read as: Up-Forward + left punch β†’ right punch

Hit level: h, m. Damage: 12, 19. Startup: i13, i26~27. On block: -11. On hit: +13g. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Interrupt with i6 from 1st block * Cancel to FC r34 with D at frame 20 (-3/-15)
Move uf+1,NWG.2
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,NWG.2
Read as: Up-Forward + left punch β†’ NWG.right punch

Hit level: m. Damage: 24. Startup: ,i26~27. On block: +0. On hit: +19a (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Unparryable by traditional punch parries (bug?) * Cancel to FC r34 with D at frame 20 (-3/-15) * Consumes NWG * Consumes 150F of remaining Heat time * 4 chip damage on block
Iwato
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 17. Startup: i20~21. On block: -3. On hit: +8. Counter hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 11~27 * Floating state 28~30
Night Sky
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 25. Startup: i20~21. On block: -13. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers 4F faster on hit (t49 r28) * Low crush 9~30 * Floating state 31~33
Burning Lantern
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1
Read as: Forward β†’ hold Forward + left punch

Hit level: m. Damage: 30. Startup: i23. On block: +5. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Recovers in r55 on hit or on block * 8 chip damage on block
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 16. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Transition to -9 +2 FC r30 with D at frame 18 * Has good right sidestep tracking
Hiboko no Kagami
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1
Read as: Forward β†’ hold Forward + right punch β†’ left punch

Hit level: m, h. Damage: 16, 21. Startup: i15~16, i21~22. On block: -5. On hit: +19cg. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 12f delay * Interrupt with i1 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation * Forces tech backroll on hit
Yata Kagami
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,3
Read as: Forward β†’ hold Forward + right punch β†’ left kick

Hit level: m, M. Damage: 16, 22. Startup: i15~16, i27~28. On block: -7. On hit: +15a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH with 5f delay * Interrupt with i7 from 1st block * Input can be delayed 12f * Move can be delayed 10f
Yata Kagami (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,3*

Hit level: m, m. Damage: 16, 26. Startup: i15~16, i38~39. On block: +7. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i18 from 1st block * Interrupt with i7 from 1st hit * Whiffs vs SSL, SW from 1st block * 10 chip damage on block
Higata no Kagami
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1+2
Read as: Forward β†’ hold Forward + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 16, 25. Startup: i15~16, i25~26. On block: -13. On hit: +23a (+13). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 2F delay * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragi
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 23. Startup: i20~21. On block: -9. On hit: +11g. Counter hit: +35a. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
Leaping Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: h. Damage: 23. Startup: i20~21. On block: -3. On hit: +66a (+46). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24
Tenjin Upward Strike
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: M. Damage: 20. Startup: i19~20. On block: -6. On hit: +29a (+14). Counter hit: +68a (+52). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 4 chip damage on block * Grounded hit can be inconsistent sometimes
Back Handspring
Command Move
Controls: Universal Tekken notation
How it is used
ub,b
Read as: Up-Back β†’ Back

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup * Low crush 9~40 * Floating state 41~43
Ame-no-Uzume
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 32. Startup: i24~28. On block: +3~+7. On hit: +16a (+7). Counter hit: +48a (+1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * ub,b+3:i68~72 effective startup * 9 chip damage on block * Low crush 3~30 * Floating state 31~33
Aizen Swing
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 24. Startup: i17~18. On block: +4. On hit: +32a (+6). Counter hit: +67a (+51). Properties: Homing, Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Homing * Balcony Break * 4 chip damage on block * Instant Tornado on CH * Unparryable by traditional punch parries (running attack)
[[Wall Jump Attack]]
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i39~41. On block: +4c~+6c. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floating state 5~13 * Low crush 14~33 * Floating state 34~36
Eternal Punishment
Command Move
Controls: Universal Tekken notation
How it is used
Tackle.2,1,2,1
Read as: Tackle.right punch β†’ left punch β†’ right punch β†’ left punch

Damage: 5,5,5,10. On block: +3c. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~
Move hFC.3+4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3+4
Read as: hFC.left kick + right kick

Hit level: m,m. Damage: 10,10. Startup: i21~22 i9~10. On block: -6. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to r22 FC with D * Can be done from Crouch Level 1 * Low crush 5~19 * Floating state 20~22

Throws

13
Falling Tower
Throw
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h,t. Damage: 10, 13,25. Startup: i13~14, i22. On block: -3. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Interrupt with i2 from 1st block * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Rangetsu
Throw
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h,t. Damage: 20,25. Startup: i14. On block: -1. On hit: +0d. Properties: Balcony Break, Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Floor Break * +12a on off-axis hit, +10a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Naniwa Ultimate Tackle (Tackle)
Throw
Controls: Universal Tekken notation
How it is used
1+2+3+4,1+2
Read as: left punch + right punch + left kick + right kick β†’ left punch + right punch

Hit level: m,t. Damage: 0,0. Startup: i16. On block: -6. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit
Kohaku
Throw
Controls: Universal Tekken notation
How it is used
ws2,1+2
Read as: wsright punch β†’ left punch + right punch

Hit level: m, t. Damage: 18, 12. Startup: i13~14, i24~25. On block: -5. On hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 3f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit
Aiki Nage
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -2. On hit: +0d. Properties: Homing, Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Floor Break * Throw break 1 or 2
Katanuki
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -2. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit
Twisted Limbs
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit
Falling Rain
Throw
Controls: Universal Tekken notation
How it is used
FC.db+1+2
Read as: fully crouched.Down-Back + left punch + right punch

Hit level: t. Damage: 15,15,15. Startup: i14. On block: -6. On hit: +56a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll
Cloud Taste
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1 * Opponent recovers FDFT on hit
Wind Wheel
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit
White Mountain
Throw
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: -6d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit
Destabilizer (DST)
Throw
Controls: Universal Tekken notation
How it is used
f+1+3
Read as: Forward + left punch + left kick

Hit level: t. Damage: 0. Startup: i19~20. On hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * -3 when exiting stance with no input
Cherry Blossom
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1+2 * Opponent recovers FUFA on hit

Heat

2
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Triple Ascension Kicks
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 12,11,27. Startup: i16. On block: +10g. On hit: -6. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~

Rage Art

1
Naniwa Peacemaker Knuckle
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

21
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i14~15. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Shikeitai
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, h. Damage: 12, 20. Startup: i14~15, i20. On block: -4. On hit: +37a (+29). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Move can be delayed 6f
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 18. Startup: i13~14. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Elbow
Move ws2,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1
Read as: wsright punch β†’ left punch

Hit level: m, h. Damage: 18, 10. Startup: i13~14, i22. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 3f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Continues into 10 strings
3rd Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1
Read as: wsright punch β†’ left punch β†’ left punch

Hit level: m, h, m. Damage: 18, 10, 8. Startup: i13~14, ,. On block: -23. On hit: -12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
4th Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch

Hit level: m, h, m, h. Damage: 18, 10, 8, 8. Startup: i13~14, ,. On block: -25. On hit: -14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
5th Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch

Hit level: m, h, m, h, m. Damage: 18, 10, 8, 8, 6. Startup: i13~14, ,. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
6th Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m, h, m, h, m, sm. Damage: 18, 10, 8, 8, 6, 5. Startup: i13~14, ,. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
7th Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1,4
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: m, h, m, h, m, sm, m. Damage: 18, 10, 8, 8, 6, 5, 7. Startup: i13~14, ,. On block: -16. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
8th Hit
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1,4,3
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ left kick

Hit level: m, h, m, h, m, sm, m, l. Damage: 18, 10, 8, 8, 6, 5, 7, 7. Startup: i13~14, ,. On block: -25. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
10 Hit Combo 1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1,4,3,3+4
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ left kick β†’ left kick + right kick

Hit level: m, h, m, h, m, sm, m, l, m,m. Damage: 18, 10, 8, 8, 6, 5, 7, 7, 25,25. Startup: i13~14, ,. On block: -11. On hit: KND.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
6th & 7th Hit (2)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1+4
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch + right kick

Hit level: m, h, m, h, m, sll,h. Damage: 18, 10, 8, 8, 6, 7,5. Startup: i13~14, ,. On block: -33. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
8th Hit (2)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1+4,1
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch + right kick β†’ left punch

Hit level: m, h, m, h, m, sll,h, h. Damage: 18, 10, 8, 8, 6, 7,5, 6. Startup: i13~14, ,. On block: -10. On hit: -43.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
10 Hit Combo 2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,1,2,1+4,1,3+4
Read as: wsright punch β†’ left punch β†’ left punch β†’ left punch β†’ right punch β†’ left punch + right kick β†’ left punch β†’ left kick + right kick

Hit level: m, h, m, h, m, sll,h, h, l,m. Damage: 18, 10, 8, 8, 6, 7,5, 6, 5,24. Startup: i13~14, ,. On block: -43. On hit: LNC.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
10 Hit Combo 3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1,1,3
Read as: wsright punch β†’ left punch β†’ left punch β†’ left kick

Hit level: m, h, m, m. Damage: 18, 10, 8, 10. Startup: i13~14, ,i21. On hit: +11a (+1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Moon Scent
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i18~19. On block: -16. On hit: +35a (+25). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Tornado * Floating state 18~40
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Can hit grounded while up-close and off-axis
Sudare Nagashi
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 20. Startup: i21. On block: -2. On hit: +13g +25w. Counter hit: +14 +63a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D
Grace
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: L. Damage: 10. Startup: i16~17. On block: -11. On hit: +0. Counter hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~
Minazuki
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: m. Damage: 20. Startup: i17. On block: -9. On hit: +34a (+26). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Minazuki (Charged)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3*

Hit level: m. Damage: 30. Startup: i29. On block: +8. On hit: +37a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * 6 chip damage on block

Stance Technique

7
Mist Palm Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 23. Startup: i13~14. On block: -13. On hit: +13a (+4). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break (airborne) * Gain NWG on Heat activation
Camellia
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: h. Damage: 18. Startup: i17~21. On block: -6~-2. On hit: +7~+11. Counter hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Compulsory Reform
Stance Technique
Controls: Universal Tekken notation
How it is used
DST.2
Read as: DST.right punch

Hit level: m. Damage: 20. Startup: i19. On block: -3. On hit: +8a. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block
Inescapable Tirade
Stance Technique
Controls: Universal Tekken notation
How it is used
DST.4
Read as: DST.right kick

Hit level: l. Damage: 19. Startup: i19. On block: -14. On hit: +11a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Tenjin Festival Upward Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
NWG.f,F+1+2
Read as: NWG.Forward β†’ hold Forward + left punch + right punch

Hit level: M. Damage: 24. Startup: i19~20. On block: +2. On hit: +32a. Counter hit: +68a (+52). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 7 chip damage on block * Consumes NWG * Consumes 300F of remaining Heat time * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?)
Aizen Festival Swing
Stance Technique
Controls: Universal Tekken notation
How it is used
NWG.f,f,F+1+2
Read as: NWG.Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 26. Startup: i17~18. On block: +7. On hit: +33a. Counter hit: +67a (+51). Properties: Homing, Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * 7 chip damage on block * Increased attack range * Consumes NWG * Consumes 300F of remaining Heat time * Unparryable by traditional punch parries (running attack)
Sumiyoshi Festival Plunge
Stance Technique
Controls: Universal Tekken notation
How it is used
NWG.u+1+2
Read as: NWG.Up + left punch + right punch

Hit level: M. Damage: 33. Startup: i31~32. On block: +8~+9. On hit: +44a. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * 13 chip damage on block * Consumes NWG * Consumes 180F of remaining Heat time * Low crush 9~31

Stance / Utility

3
Move ub+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

On block: -15. On hit: +27a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Backwards momentum
Move u+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers 4F faster on hit (t49 r28) * No forward momentum
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to Ultimate Tackle throw with 1+2 * Cannot block for 5 seconds * CH state for 5 seconds

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Asuka Kazama:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’