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Azucena Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Azucena moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

149 ability entries15 Basic Attacks57 Command Moves12 Throws10 Heat1 Rage Art12 Crouching / Rising Attack26 Stance Technique16 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

15
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
High Mountain Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 15. Startup: i10, i24~25. On block: -10. On hit: +8. Counter hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Interrupt with i5 from 1st block * Move can be delayed 8f
High Roast Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 23. Startup: i10, i20~21. On block: -14. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Transition to BT with B
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i10. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 9, 11. Startup: i10, i17~18. On block: -7. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay
Andes Mountain Uppercut Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, m, h. Damage: 9, 11, 21. Startup: i10, ,i24~25. On block: -5. On hit: +20a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 10f
Left Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 13. Startup: i14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Groovy Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, m. Damage: 13, 20. Startup: i14, i23~24. On block: -12. On hit: +23g. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Cancel to LIB r37 ps35~ at frame 18 (-18/-7)
Groovy Punalada
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, h. Damage: 13, 23. Startup: i14, i24~25. On block: -1. On hit: +17cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block * Forces tech back roll on hit
Right Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i12~13. On block: -8. On hit: +3. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good left sidestep tracking
GuapuΓ±o
Basic Attack
Controls: Universal Tekken notation
How it is used
4,1
Read as: right kick β†’ left punch

Hit level: h, h. Damage: 15, 14. Startup: i12~13, i21~22. On block: -2. On hit: +4. Counter hit: +6~+7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i2 from 1st block * Unparryable by traditional punch parries (bug?)
Delfin Patadas
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, M. Damage: 15, 20. Startup: i12~13, i26~27. On block: -11. On hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 12f
Boomerang Scythe
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: h. Damage: 17. Startup: i15. On block: -8. On hit: +13g. Counter hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * High crush 8~15
Coffee Break
Basic Attack
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Hit level: h!. Damage: 0. Startup: i45. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Black Ivory Talon
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4,3+4
Read as: left punch + right punch + left kick + right kick β†’ left kick + right kick

Hit level: m!. Damage: 54. Startup: i75. On hit: -8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Base damage is 45

Command Moves

57
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 14. Startup: i17~18. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: h, m. Damage: 14, 17. Startup: i17~18, i22~23. On block: -10. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 8f
Danza Del CΓ³ndor
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,4
Read as: Forward + right punch β†’ left punch β†’ right kick

Hit level: h, m, m. Damage: 14, 17, 23. Startup: i17~18, ,i24~25. On block: -14. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i4 from 2nd block * Low crush 18~38 * Floating state 39~41
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 15. Startup: i17. On block: -4. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good right sidestep tracking
Sumatra Back Knuckle
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, h. Damage: 15, 20. Startup: i17, i22~23. On block: -4. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 8f delay * Move cannot be interrupted
Sumatra Patadas
Command Move
Controls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β†’ right kick

Hit level: m, m. Damage: 15, 21. Startup: i17, i24~25. On block: -11. On hit: +8. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Input can be delayed for 8f * Move can be delayed for 7f
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 16. Startup: i17~18. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Homing
TifΓ³n Patear
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4
Read as: Forward + right kick β†’ right kick

Hit level: m, h. Damage: 16, 21. Startup: i17~18, i24~25. On block: -7. On hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Cancel 2nd hit into BT -19 -10 r39 with B at frame 19 * Low crush 15~23 * Floating state 24~26
TifΓ³n Trueno
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4~2
Read as: Forward + right kick β†’ right kick (quick transition) right punch

Hit level: m, h. Damage: 16, 23. Startup: i17~18, i23~24. On block: +1. On hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 6 chip damage on block * Input can be delayed by 18F * Move cannot be delayed * i42~43 effective startup (Cancel takes 19f) * Interrupt with i21 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i11 from 1st hit * Whiffs vs SSR, SWR from 1st hit *
TifΓ³n CaΓ±Γ³n
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4~3
Read as: Forward + right kick β†’ right kick (quick transition) left kick

Hit level: m, m. Damage: 16, 24. Startup: i17~18, i21~22. On block: -9~-8. On hit: +15a (+6). Counter hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Interrupt with i10 from 1st hit * i40~41 effective startup (Cancel takes 19f) * Whiffs vs SSR, SW from 1st block * Whiffs vs SWL from 1st hit * Input can be delayed by 18F * Move cannot be delayed * Low crush 1~6 * Floating state 7~9
Aero Press Pegar
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 25. Startup: i16~17. On block: -9. On hit: +23a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15
Mid Check
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 11. Startup: i13~14. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+1,4
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 11, 13. Startup: i13~14, i17~18. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * Enter BT -5 +6 r23 with B
Grande Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4,1
Read as: Down-Forward + left punch β†’ right kick β†’ left punch

Hit level: m, h, h. Damage: 11, 13, 20. Startup: i13~14, ,i22~23. On block: -5. On hit: +18cg. Counter hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Interrupt with i3 from 1st block * Whiffs vs SSR from 1st block * Cancel to LIB r35 with F at frame 15 (-17/-6) * Forces tech back roll on hit
Full Body Grande Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4,1~2
Read as: Down-Forward + left punch β†’ right kick β†’ left punch (quick transition) right punch

Hit level: m, h, M. Damage: 11, 13, 23. Startup: i13~14, ,i18~19. On block: -10. On hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Interrupt with i14 from 1st block
Mount Rainier
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -13. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Launches crouching opponent
Rodilla Shot
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 17. Startup: i17~18. On block: -5. On hit: +5. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i16~17. On block: -7. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blue Mountain Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+4,1
Read as: Down-Forward + right kick β†’ left punch

Hit level: m, h. Damage: 15, 23. Startup: i16~17, i23~24. On block: -5. On hit: +20a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Interrupt with i2 from 1st block
Hand Drip Hammer
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 20. Startup: i20~21. On block: +4. On hit: +7c. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Elbow
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
La NiΓ±a Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β†’ left kick

Hit level: m, h. Damage: 15, 20. Startup: i17~18, i24~25. On block: +1. On hit: +16g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: i15. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move d+3,3
Command Move
Controls: Universal Tekken notation
How it is used
d+3,3
Read as: Down + left kick β†’ left kick

Hit level: L, m. Damage: 10, 14. Startup: i15, i23. On block: -13. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 1st block
Passionate Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
d+3,3,4
Read as: Down + left kick β†’ left kick β†’ right kick

Hit level: L, m, m. Damage: 10, 14, 21. Startup: i15, ,i25~26. On block: -14. On hit: +15a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i3 from 1st block
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 13. Startup: i15~16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Roast Knuckle Combo
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1
Read as: Down + right kick β†’ left punch

Hit level: L, h. Damage: 13, 5. Startup: i15~16, i27~28. On block: -1. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 2f delay * Move can be delayed 10f * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Cancel to LIB -20 -9 r38 with F at frame 20
Full City Roast Knuckle Combo
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1~2
Read as: Down + right kick β†’ left punch (quick transition) right punch

Hit level: L, m. Damage: 13, 20. Startup: i15~16, i17~18. On block: -8. On hit: +20a (+11). Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i7 from 1st hit
UFO Roll
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: l. Damage: [21;21]. Startup: i25~26. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to throw on front standing hit only * 18 damage to Azucena when hitting crouching opponent (block) * Damage on hit and block is recoverable health * Cannot KO Azucena when blocked * r41 FC on whiff * High crush 8~ * Floating state 25~
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can recover standing with F * High crush 4~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Move db+3
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 14. Startup: i16~17. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Borrasca Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4
Read as: Down-Back + left kick β†’ right kick

Hit level: L, h. Damage: 14, 20. Startup: i16~17, i24~25. On block: -13. On hit: +66a (+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Jails from first hit * Combo from 1st CH * Interrupt with i5 from 1st block
Bitter Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 13. Startup: i19. On block: -14. On hit: -3. Counter hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~20
Kilimanjaro Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: M. Damage: 23. Startup: i20~21. On block: -21. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Steel pedal * High crush 6~21
El CΓ³ndor Pasa
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: m. Damage: 30. Startup: i26~30. On block: -16~-12. On hit: +15a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Backswing blow * Low crush 20~35 * Floating state 36~38
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 10. Startup: i14~15. On block: -3. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1
Read as: Back + left punch β†’ left punch

Hit level: h, h. Damage: 10, 14. Startup: i14~15, i23. On block: -8. On hit: +3.

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Command details & verification
* Combo from 1st CH hit with 6f delay * Jail from 1st block with 1f delay * 4 chip damage on block
Double Blend Tempestad
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,2
Read as: Back + left punch β†’ left punch β†’ right punch

Hit level: h, h, h. Damage: 10, 14, 20. Startup: i14~15, ,i24~25. On block: -5. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Move can be delayed 7f * Interrupt with i6 from 1st block * 6 chip damage on block * Cancel to BT -21 -10 r18 with B
Mil Nudillo
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 21. Startup: i18~19. On block: +2. On hit: +22a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * 6 chip damage on block
TacΓ³n Plunger
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 21. Startup: i19. On block: +2c. On hit: +8c.

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Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee
Move b+4,3
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, m. Damage: 10, 10. Startup: i15~16, i23~24. On block: -10. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block
Move b+4,3,4
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3,4
Read as: Back + right kick β†’ left kick β†’ right kick

Hit level: m, m, m. Damage: 10, 10, 16. Startup: i15~16, ,i23~24. On block: -10. On hit: -2.

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Command details & verification
* Knee * Combo from 2nd CH with 10f delay * Interrupt with i2 from 2nd block
Seattle Skipper
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3,4,3
Read as: Back + right kick β†’ left kick β†’ right kick β†’ left kick

Hit level: m, m, m, h. Damage: 10, 10, 16, 23. Startup: i15~16, ,i27~28. On block: -7. On hit: +13cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Interrupt with i5 from 3rd block * Whiffs vs SSR, SWR from 3rd block * Forces tech back roll on hit * Move can be delayed 6f
Eye Opener
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 18. Startup: i18~19. On block: -9. On hit: +7 +15w.

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Command details & verification
* Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches * Parry state 3~10
Rhythmic Hook
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 20. Startup: i17~18. On block: -5. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Guaranteed 14f or faster follow-up mid on hit * 70% scaling on combo * Sidesteps to the right
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: h. Damage: 20. Startup: i21~22. On block: -16a. On hit: +36a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 10~30 * Floating state 31~65
Daylight Disk
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4
Read as: Up-Forward + left kick β†’ right kick

Hit level: h, m. Damage: 20, 17. Startup: i21~22, i20~21. On block: -14. On hit: +15a (+6). Counter hit: +55a.

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay * Interrupt with i5 from 1st block
Tacones Drip
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: M. Damage: 22. Startup: i24~26. On block: -8. On hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike *20 damage when u+4 or ub+4 input is used * Low crush 9~26
Ortiz Molino
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,M. Damage: 10,18. Startup: i21~22, i10~12. On block: +4~+6. On hit: +8c.

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Command details & verification
* Spike * Transition to BT r33 with B * 8 chip damage on block * Low crush 16~36 * Floating state 37~39
Volterador
Command Move
Controls: Universal Tekken notation
How it is used
UB,b
Read as: hold Up-Back β†’ Back

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to r28 LIB with F (js17~36, fs37~39, cs47~63) * Low crush 17~36 * Floating state 37~39
Luna Llena
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 20. Startup: i15~17. On block: -14~-12. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tornado * Low crush 17~37 * Floating state 38~40
Demitasse Molino
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 25. Startup: i25~27. On block: +0c~+2c. On hit: +13c~+15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * 7 chip damage on block
Move f,f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -14. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee * Low crush 9~36 * Floating state 37~39
Espresso AgresiΓ³n
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3,2
Read as: Forward β†’ Forward β†’ hold Forward + left kick β†’ right punch

Hit level: m, h. Damage: 10, 20. Startup: i15~16, i10~12. On block: +2. On hit: +25a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Transition to LIB r37 with F on frame 22 (+3/+28a (+2)) * Low crush 1~24 * Floating state 25~27
[[Wall Jump Attack]]
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 25. Startup: i27~33. On block: +1~+7. On hit: +7a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * Floating state 5~13 * is8~13 * Low crush 14~36 * Floating state 37~62

Throws

12
Close Encounter
Throw
Controls: Universal Tekken notation
How it is used
uf+1,P
Read as: Up-Forward + left punch β†’ P

Hit level: h, t. Damage: 18, 25. Startup: i18~19,. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Opponent recovers FUFA
Qhapaq Γ‘an
Throw
Controls: Universal Tekken notation
How it is used
BT.2:2
Read as: back turned.right punch (precise timing) right punch

Hit level: m, t. Damage: 15, 23. Startup: i17~18,. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
Amaru Head Squeeze
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2
El Dorado Neck Snap
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit and break
Caffeine Abduction
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +0d.

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Command details & verification
* Unbreakable * Side switch
Urubamba Neck Lock
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1
Giratorio Sleeper Throw
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2
Ultimate Punch
Throw
Controls: Universal Tekken notation
How it is used
Tackle.2,1,2,1
Read as: Tackle.right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: t. Damage: 5,5,5,15. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2
Arm Breaker
Throw
Controls: Universal Tekken notation
How it is used
Tackle.1+2
Read as: Tackle.left punch + right punch

Hit level: t. Damage: 25. On block: -9. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2
Smell the Coffee
Throw
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: t(m). Damage: 35. Startup: i12~13. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Crouch throw * Unbreakable * Can't Heat Dash cancel
Ultimate Tackle
Throw
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: t. Damage: 0. Startup: i32. On block: -5. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 in a 6f window, frames 1~6 * Reverse tackle with 1+2 in a 17f window, frames 7~23, then 1+2 in a 2f window, frames 24~25 * Works on standing and crouching opponent * Can be done from Crouch Level 1
Inti Raymi Necklace
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i11. On block: +0. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 * side switch on hit

Heat

10
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Azucena Speciality
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,t. Damage: 15,9,29. Startup: i15~16. On block: +6. On hit: +0a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff * Jab evasion (frames 7 to 10?) * Low crush 18~57 * Floating state 58~60
Coffee Break
Heat
Controls: Universal Tekken notation
How it is used
H.2+3+4
Read as: in Heat.right punch + left kick + right kick

Hit level: h!. Damage: 0. Startup: i45. On hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blend Tempestad > Nuevo Libertador
Heat
Controls: Universal Tekken notation
How it is used
H.LIB.1,2,F
Read as: in Heat.LIB.left punch β†’ right punch β†’ hold Forward

On block: +4. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Consumes 210F of remaining Heat time * 70% scaling on combo * 6 chip damage on block * Floating state 15~33
PuΓ±o de Fuego Evitacion
Heat
Controls: Universal Tekken notation
How it is used
H.LIB.P (High)
Read as: in Heat.LIB.P (High)

Hit level: m. Damage: 25. Startup: i17~18. On block: -8. On hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17
One Drip Cielo Evitacion
Heat
Controls: Universal Tekken notation
How it is used
H.LIB.P (Low)
Read as: in Heat.LIB.P (Low)

Hit level: m. Damage: 20. Startup: i16~18. On block: -9. On hit: +58a (+42).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Restores 5 recoverable health on successful parry * is1 * Floating state 2~48
One Drip Cielo
Heat
Controls: Universal Tekken notation
How it is used
H.LIB.d+3+4
Read as: in Heat.LIB.Down + left kick + right kick

Hit level: M. Damage: 27. Startup: i16~18. On block: +4~+6. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Consumes 210F of remaining Heat time * Transition to FC with D * Floating state 2~48
Double Blend Tempestad > Nuevo Libertador
Heat
Controls: Universal Tekken notation
How it is used
H.b+1,1,2,F
Read as: in Heat.Back + left punch β†’ left punch β†’ right punch β†’ hold Forward

On block: +4. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Consumes 210F of remaining Heat time * 70% scaling on combo * 6 chip damage on block * Floating state 15~33
Mil Nudillo > Nuevo Libertador
Heat
Controls: Universal Tekken notation
How it is used
H.b+2,F
Read as: in Heat.Back + right punch β†’ hold Forward

On block: +4. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * 70% scaling on combo * Consumes 210f of remaining Heat time * 7 Chip damage on block * Low crush 15~30 * Floating state 31~33
Libertador RevoluciΓ³n
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4
Read as: in Heat.Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries all high or low attacks * Consumes 120F of remaining Heat time * Cancel to r20 with DB * High crush 4~20 * Parry state 17~

Rage Art

1
AlegrΓ­a del CafΓ©
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

12
Gold Mountain Fist
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -8. On hit: +6. Counter hit: +32a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Only hits grounded up-close and off-axis
Rainbow Mountain Swing
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Viento Fuerte
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 23. Startup: i20~21. On block: +4. On hit: +16cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 6 chip damage on block * Opponent recovers crouching
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 13. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move ws4,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,1
Read as: wsright kick β†’ left punch

Hit level: m, h. Damage: 13, 10. Startup: i11~12, i21~22. On block: -2. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Enter LIB +0 +8 r21 with F
Combo de Cantuta
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,1,3
Read as: wsright kick β†’ left punch β†’ left kick

Hit level: m, h, m. Damage: 13, 10, 28. Startup: i11~12, ,i22~23. On block: -13. On hit: +10a (+1). Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Move cannot be interrupted * Cancel to BT -16 -8 r20 with B
Cosecha LΓ‘tigo
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: L. Damage: 17. Startup: i18~19. On block: -13. On hit: +3c. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Etching Blade
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 23. Startup: i17~18. On block: -15. On hit: +5. Counter hit: +24d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r33 LIB on hit only * High crush 1~
Crouch Jab
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+1
Read as: fully crouched.Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can recover standing with F * High crush 1~
Crouch Straight
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+2
Read as: fully crouched.Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Crouch Spin Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+3
Read as: fully crouched.Down + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Crouch Shin Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+4
Read as: fully crouched.Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~

Stance Technique

26
Mowing Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 18. Startup: i20. On block: -13. On hit: +0. Counter hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Sidestep adds 9f, effective startup i29 * High crush 6~
Move BT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 9. Startup: i10~11. On block: +2. On hit: +6. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mocha Attaque Matari
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2
Read as: back turned.left punch β†’ right punch

Hit level: h, h. Damage: 9, 23. Startup: i10~11, i22~23. On block: -1. On hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * 6 chip damage on block * Cancel to LIB -19 -13 r37 with F at frame 17
Mocha Attaque Sidamo
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,4
Read as: back turned.left punch β†’ right kick

Hit level: h, m. Damage: 9, 21. Startup: i10~11, i24~25. On block: -11. On hit: +8. Counter hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25
Move BT.2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
Calf Reaper
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: L. Damage: 23. Startup: i19~20. On block: -13. On hit: +4 LIB. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit
Move BT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Upbeat Patadas
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4,3
Read as: back turned.right kick β†’ left kick

Hit level: m, m. Damage: 15, 21. Startup: i15~16, i23~24. On block: -14. On hit: +16a (-1). Counter hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Move can be delayed 10f * Only hits grounded when up-close and off-axis
Golpe Affogato
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m. Damage: 17. Startup: i14~15. On block: -11. On hit: +3. Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Foo Fighter
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3+4
Read as: back turned.left kick + right kick

Hit level: M. Damage: 23. Startup: i27~29. On block: -5c~-3c. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 6 chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29
Move LIB.1
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.1
Read as: LIB.left punch

Hit level: h. Damage: 14. Startup: i13. On block: +3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 4 chip damage on block
Blend Tempestad
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.1,2
Read as: LIB.left punch β†’ right punch

Hit level: h, h. Damage: 14, 20. Startup: i13, i24~25. On block: -5. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Move can be delayed 7f * Move cannot be interrupted * 6 chip damage on block * Cancel to BT -15 -10 r40 with B at frame 20
Golpe Cappuccino
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.2
Read as: LIB.right punch

Hit level: m. Damage: 22. Startup: i14~15. On block: -8. On hit: +21~22cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break
Acerbic Low Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.3
Read as: LIB.left kick

Hit level: L. Damage: 15. Startup: i16~17. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blend Reganar
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.3,1
Read as: LIB.left kick β†’ left punch

Hit level: L, m. Damage: 15, 20. Startup: i16~17, i22~23. On block: -10. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * Interrupt with i3 from 1st block * On block only regular i10 punishers are guaranteed, even though she is backturned
Move LIB.4
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.4
Read as: LIB.right kick

Hit level: m. Damage: 14. Startup: i15~16. On block: -3. On hit: +10. Counter hit: +10a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move LIB.4,1
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.4,1
Read as: LIB.right kick β†’ left punch

Hit level: m, h. Damage: 14, 10. Startup: i15~16, i23~24. On block: -1. On hit: +5. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 9f delay * Launches from first counter hit * Interrupt with i1 from 1st block
Blend Asaltar
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.4,1,2
Read as: LIB.right kick β†’ left punch β†’ right punch

Hit level: m, h, m. Damage: 14, 10, 23. Startup: i15~16, ,i28~29. On block: -10. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block
Blend Martillo
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.4,2
Read as: LIB.right kick β†’ right punch

Hit level: m, M. Damage: 14, 21. Startup: i15~16, i25~26. On block: -13. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * Will not wall splat when the first hit is a counter hit due to float state
Rana Barista
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.1+2
Read as: LIB.left punch + right punch

Hit level: M. Damage: 23. Startup: i18~19. On block: -14. On hit: +38a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Cancel to r20 BT with B * Low crush 20~30 * Floating state 31~33
El NiΓ±o High Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.3+4
Read as: LIB.left kick + right kick

Hit level: h. Damage: 25. Startup: i16~17. On block: -2. On hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block * +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15
Crema Petalo
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.P (High)
Read as: LIB.P (High)

Damage: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Restores recoverable health * Frame advantage depends on the move that gets evaded * is1~16
Flush Valve Gracia
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.P (Low)
Read as: LIB.P (Low)

Hit level: m,m. Damage: 15,20. Startup: i7~8 i11~12. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Restores recoverable health * Will cause a juggle on lows with float properties * is1~6 * Floating state 7 * Low crush 8~19 * Floating state 20~22
Pedalada Tron
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.d+3
Read as: LIB.Down + left kick

Hit level: m. Damage: 25. Startup: i24~26. On block: +2. On hit: +13a. Counter hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Floor Break on airborne hit * High crush 6~
Move LIB.d+4
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.d+4
Read as: LIB.Down + right kick

Hit level: L. Damage: 14. Startup: i19~20. On block: -31. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blend Cortar
Stance Technique
Controls: Universal Tekken notation
How it is used
LIB.d+4,4
Read as: LIB.Down + right kick β†’ right kick

Hit level: L, h. Damage: 14, 27. Startup: i19~20, i30~31. On block: -7. On hit: +14a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit

Stance / Utility

16
Taunt
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Shuffle Recital
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4*

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Regenerates heat * Heat meter won't disappear, even if it fully depletes
Libertador
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Completely evades all high/low attacks * Stays indefinitely in stance * Cancel to r20 with DB * Parry state 18~
Shuffle Jamboree
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4*

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Restores 120F, 150F and 240F of remaining Heat time * Heat meter won't disappear, even if it fully depletes * Parry state 1~
Hopping Turn
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 6~19 * Floating state 20~22
Shuffle Carnival
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4*

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Regenerates heat
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Shuffle Walk
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.b+3
Read as: back turned.Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Runaway
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.b+1+2
Read as: back turned.Back + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Parries all mids * Parry state 2~8
Hide Turn
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.b+3+4
Read as: back turned.Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~20
Libertador (Regreso)
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.f+3+4
Read as: back turned.Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 6~21 * Floating state 22~24
Salida Castillo
Stance / Utility
Controls: Universal Tekken notation
How it is used
LIB.B
Read as: LIB.hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Completely evades high or low attacks * Parry state 1~
Azucena Admission
Stance / Utility
Controls: Universal Tekken notation
How it is used
LIB.F
Read as: LIB.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Completely evades high or low attacks * Parry state 1~
Milagros Show
Stance / Utility
Controls: Universal Tekken notation
How it is used
LIB.U
Read as: LIB.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Completely evades high or low attacks * Parry state 1~
Caer Back Funnel
Stance / Utility
Controls: Universal Tekken notation
How it is used
LIB.b,b
Read as: LIB.Back β†’ Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be canceled at r20 with b+1 or uf+1, performs the same attack as uf+1
Libertador (Varios)
Stance / Utility
Controls: Universal Tekken notation
How it is used
LIB.f,f
Read as: LIB.Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Azucena:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’