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Bob Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Bob moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

162 ability entries24 Basic Attacks96 Command Moves8 Throws7 Heat1 Rage Art14 Crouching / Rising Attack8 Stance Technique4 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

24
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 7. Startup: i10, i17. On block: -3. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st block with 1F delay * Combo from 1st hit with 3F delay
Straight Rondel
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, h. Damage: 5, 7, 12. Startup: i10, ,i19. On block: -12. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st block * Combo from 1st hit
One Two Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i13. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 3F delay * Combo from 1st hit with 3F delay
Appetizer Break
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 5, 10, 20. Startup: i10, ,i20~21. On block: -14. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i1 from 1st block * Move can be delayed by 2F * Input can be delayed by 3F
Course Sarat
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 15. Startup: i10, i16. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st block with 2F delay * Combo from 1st hit with 3F delay
Course Achuto
Basic Attack
Controls: Universal Tekken notation
How it is used
1,d+4
Read as: left punch β†’ Down + right kick

Hit level: h, l. Damage: 5, 13. Startup: i10, i22. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * -1c on crouching hit
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i10. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 8, 10. Startup: i10, i23~25. On block: -7. On hit: +0. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F
Barista Swirl
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4
Read as: right punch β†’ left punch β†’ right kick

Hit level: h, m, m. Damage: 8, 10, 20. Startup: i10, ,i27~28. On block: -10. On hit: +11d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Floating state 17~37
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 14. Startup: i15~16. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, h. Damage: 14, 11. Startup: i15~16, i19. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Move cannot be interrupted
Gaufrettes Cutter
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,1
Read as: left kick β†’ left punch β†’ left punch

Hit level: m, h, m. Damage: 14, 11, 20. Startup: i15~16, ,i19. On block: -13. On hit: +6. Counter hit: +23a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F
Gaufrettes Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, h. Damage: 14, 20. Startup: i15~16, i22~23. On block: +1. On hit: +19cg. Counter hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 1st hit with no delay * Combo from 1st CH with 7F delay * Interrupt with i3 from 1st block * Instant Tornado on CH * Move can be delayed by 9F
Croque-Madame
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, m. Damage: 14, 18. Startup: i15~16, i25~26. On block: -13. On hit: +4a (-5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i13. On block: -9. On hit: +4. Counter hit: +9s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move 4,3
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 15, 15. Startup: i13, i19~20. On block: -9. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * Airborne combo from 1st CH with 2F delay (+21a (+14)) * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 2F
Hopping Monsieur
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,4
Read as: right kick β†’ left kick β†’ right kick

Hit level: h, h, M. Damage: 15, 15, 20. Startup: i13, ,i28~33. On block: -10. On hit: +4c. Counter hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 2nd CH with 6F delay * Airborne combo from 1st CH (-7d) * Interrupt with i6 from 1st block * Low crush 18~35
Hopping Macaron
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, M. Damage: 15, 22. Startup: i13, i32~37. On block: +2c. On hit: +5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Airborne combo from 1st CH with 2F delay (-7d) * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 19~37
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 18. Startup: i19~20. On block: -13. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to BAL r23 with F on hit or block (+1/+14c) ** FC r46 transition with no input (cannot block i22 moves after transition on block)
Black Poele
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,1+2
Read as: left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 18, 20. Startup: i19~20, i18~19. On block: -15. On hit: +11a (-6). Counter hit: +26a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 5F delay * Move cannot be interrupted * Move can be delayed by 16F * Input can be delayed by 20F
Move 3+4
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: M,M. Damage: 14, 14. Startup: i25, i8. On block: -9. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* * Floating state 15~29
Move 3+4,4
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,4
Read as: left kick + right kick β†’ right kick

Hit level: M,M, m. Damage: 14, 14, 14. Startup: i25, i8, i28~29. On block: -14. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Move cannot be delayed * Input can be delayed by 1F * Low crush 9~30 * Floating state 31~33
Supermax Parade
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,4,2
Read as: left kick + right kick β†’ right kick β†’ right punch

Hit level: M,M, m, m. Damage: 14, 14, 14, 25. Startup: i25, i8, ,i19~20. On block: -14. On hit: +1a (-16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike combo from 2nd hit (-4a (-16)) * Move cannot be interrupted * 20f timestop on hit

Command Moves

96
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i12. On block: -7. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Circle Whopper
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, M. Damage: 10, 22. Startup: i12, i14~15. On block: -15. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jails from 1st block with 6F delay * Combo from 1st hit with 10F delay * Move can be delayed by 5F * Input can be delayed by 10F * Recovers 3F faster on hit (t64 r32)
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 18. Startup: i21~24. On block: -2. On hit: +3c. Counter hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Mergeuz Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β†’ right kick

Hit level: m, m. Damage: 18, 23. Startup: i21~24, i28~29. On block: +3. On hit: +10a (+1). Counter hit: +55cs.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 6F delay * Interrupt with i11 from 1st block * Interrupt with i5 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR from 1st hit * 4f timestop on CH * Move cannot be delayed * Input can be delayed by 6F
Spinning Linguine
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 20 (38). Startup: i16~17. On block: -6. On hit: +19a. Counter hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Shift to 14dmg throw on CH from the front
Giga Jacker
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 23. Startup: i16~17. On block: -14. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Body slam * 9 chip damage and -9 on block after attack absorption * Recovers 1F faster on hit (t49 r32) * Power crush 7~15
Spinner Ball
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAL * Transition to FC r48 with no input * Stance moves can be delayed by 18F * Cannot block in stance * High crush 8~48
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i14. On block: -2. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Escalope Elbow
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 13, 15. Startup: i14, i19. On block: -10. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Jail from 1st block with 1F delay * Combo from 1st hit with 3F delay * Combo from 1st CH with 8F delay * Move can be delayed by 10F * Input can be delayed by 11F
Escalope Pound
Command Move
Controls: Universal Tekken notation
How it is used
df+1,d+1
Read as: Down-Forward + left punch β†’ Down + left punch

Hit level: m, M. Damage: 13, 20. Startup: i14, i26~27. On block: -13c. On hit: +6c. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Spike * Combo from 1st CH with 1F delay * Interrupt with i6 from 1st block * Recovers 4F faster on hit (t72 r32) * Move can be delayed by 7F * Input can be delayed by 8F * Low crush 19~29 * Floating state 30~32
Slash Darne
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -8. On hit: +3s. Counter hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion (frames 8 to 10?)
Shrimp Turnover
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 19. Startup: i19~20. On block: -9. On hit: +19a (+2). Counter hit: +73a (+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Instant Tornado on CH * Recovers 2F faster on hit (t50 r30)
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: h. Damage: 12. Startup: i13~14. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Plain Ring
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: h, h. Damage: 12, 23. Startup: i13~14, i20~21. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3F delay * Interrupt with i2 from 1st block * Transition to BAL r20 with F (+12g/+0) ** FC r37 transition with no input (Cannot block i17 moves when transitioning on block) * Move can be delayed by 2F * Input can be delayed by 3F
Spicy Ring
Command Move
Controls: Universal Tekken notation
How it is used
df+4,4
Read as: Down-Forward + right kick β†’ right kick

Hit level: h, m. Damage: 12, 24. Startup: i13~14, i25~26. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Knee * Combo from 1st hit with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) * Move can be delayed by 2F * Input can be delayed by 3F * Floating state 24~34
Coupe Chop
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: M. Damage: 18. Startup: i18~19. On block: -8. On hit: +7c. Counter hit: +12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Recovers 4F faster on hit or block (t46 r27)
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move d+2,1
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1
Read as: Down + right punch β†’ left punch

Hit level: m, m. Damage: 12, 11. Startup: i15, i14~15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Move can be delayed by 1F * Input can be delayed by 2F
Move d+2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1,2
Read as: Down + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 11, 18. Startup: i15, ,i22~24. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i3 from 1st block * Move can be delayed by 10F
Combination Mince
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1,2,2
Read as: Down + right punch β†’ left punch β†’ right punch β†’ right punch

Hit level: m, m, m, m. Damage: 12, 11, 18, 21. Startup: i15, ,i29. On block: -15. On hit: +15a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 3rd hit with 4F delay * Interrupt with i6 from 3rd block * Whiffs vs SSL, SWL from 3rd block * 20f timestop on hit * Move can be delayed by 10F
Combination Ble
Command Move
Controls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β†’ left kick

Hit level: m, m. Damage: 12, 21. Startup: i15, i41. On block: -2. On hit: +9. Counter hit: +67a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Interrupt with i21 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SS, SW from 1st block * 4f timestop on CH * Crumple stun on CH * Move can be delayed by 2F
Combination Baldo
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β†’ right kick

Hit level: m, m. Damage: 12, 21. Startup: i15, i17. On block: -13. On hit: +14a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Low crush 19~32 * Floating state 33~35
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i19~20. On block: -18. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -7c on crouching hit * High crush 6~56
Panini Sweep
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 12, 15. Startup: i19~20, i25~26. On block: -8. On hit: +10g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 4F delay
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 11. Startup: i16. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -1c on crouching hit
Move d+4,3
Command Move
Controls: Universal Tekken notation
How it is used
d+4,3
Read as: Down + right kick β†’ left kick

Hit level: l, h. Damage: 11, 12. Startup: i16, i23~24. On block: -7. On hit: -2.

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Command details & verification
* Combo from 1st CH * Interrupt with i3 from 1st block
Tornado Mixer
Command Move
Controls: Universal Tekken notation
How it is used
d+4,3,4
Read as: Down + right kick β†’ left kick β†’ right kick

Hit level: l, h, m. Damage: 11, 12, 15. Startup: i16, ,i25~26. On block: -15. On hit: +8a (-1).

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Command details & verification
* Balcony Break * Combo from 1st CH or 2nd hit * Move cannot be interrupted
Move d+1+2
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: h,h. Damage: 6,6. Startup: i14, i11. On block: -9. On hit: +2.

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Command details & verification
*
Move d+1+2,2
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2,2
Read as: Down + left punch + right punch β†’ right punch

Hit level: h,h, m. Damage: 6,6, 6. Startup: i14, i11, i10~11. On block: -8. On hit: +3.

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Command details & verification
* Jail from 1st block * Combo from 1st hit
Apicius Special
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2,2,1
Read as: Down + left punch + right punch β†’ right punch β†’ left punch

Hit level: h,h, m, h. Damage: 6,6, 6, 20. Startup: i14, i11, ,i7~8. On block: -16. On hit: +12a.

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Command details & verification
* Jail from 1st block * Combo from 4th hit with 9F delay * Transition to Ki Charge r53 with U on hit (-1d) * Move cannot be delayed * Input can be delayed by 9F
Duck Flip
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: M,m. Damage: 12,14. Startup: i15~16 i5~7. On block: -12. On hit: +21a (+14).

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Command details & verification
* Slight jab evasion especially at range (frames 6 to 9?) * +3~+5 on second hit * Floating state 20~34
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Bite Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 17. Startup: i14. On block: -8. On hit: +6.

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Command details & verification
* Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)
Liaison Spike
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i20. On block: -12. On hit: +2. Counter hit: +14g.

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Command details & verification
*
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 15. Startup: i24~25. On block: -12. On hit: -1.

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Command details & verification
* -1c on crouching hit * High crush 6~38
Move db+4,4
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β†’ right kick

Hit level: L, m. Damage: 15, 14. Startup: i24~25, i25~27. On block: -12. On hit: -2.

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Command details & verification
* Spike * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 14~28 * Floating state 29~31
Move db+4,4,3
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4,3
Read as: Down-Back + right kick β†’ right kick β†’ left kick

Hit level: L, m, h. Damage: 15, 14, 12. Startup: i24~25, ,i12. On block: -9. On hit: +3.

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Command details & verification
* Jails from 2nd block * Combo from 2nd CH with 6F delay * Duckable * Move cannot be delayed * Input can be delayed by 6F
Contorno Farce
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4,3,3
Read as: Down-Back + right kick β†’ right kick β†’ left kick β†’ left kick

Hit level: L, m, h, M. Damage: 15, 14, 12, 18. Startup: i24~25, ,i35~38. On block: -12. On hit: +29d.

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Command details & verification
* Spike * Combo from 3rd CH * Interrupt with i10 from 3rd block
Abats Snipe
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 16. Startup: i17~18. On block: -13. On hit: +33a (+23).

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Command details & verification
* Strong jab evasion (frames 5 to 13?)
Move db+3+4
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: L. Damage: 10. Startup: i19. On block: -31. On hit: +6.

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Command details & verification
* Stagger low
Huile Slip
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4,4
Read as: Down-Back + left kick + right kick β†’ right kick

Hit level: L, l. Damage: 10, 18. Startup: i19, i9. On block: -28. On hit: +8c / -9c. Counter hit: +1d.

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Command details & verification
* Spike * Combo from 1st hit * -9c if only the second hit connects
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 15. Startup: i18~19. On block: -8. On hit: +5c.

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Command details & verification
* Elbow * Spike
Ravenous
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, m. Damage: 15, 16. Startup: i18~19, i23~24. On block: -8. On hit: +7.

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Command details & verification
* Combo from 1st hit * Jails attack inputs from 1st block (cannot CH)
Perfect Body
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: sp. Damage: (10),20 (25). On hit: +5g / +26a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (Perfect) * Parries high and mid punches * On successful parry, shift to Steak and Fries (FC.db+1+2) ** Input 3 during frames 26 to 29 of 2nd hit to power up * Parry state 5~12
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -5. On hit: +6.

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Command details & verification
*
Combination Salty
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 23. Startup: i13~14, i23. On block: -13. On hit: +7.

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Command details & verification
* Elbow * Spike * Combo from 1st hit with 1F delay * Transition to BAL r27 with F on hit (+12g) ** FC r50 transition with no input (Cannot block i11 moves) * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F
Move b+2,2
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: m, h. Damage: 12, 12. Startup: i13~14, i18. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 3F * Input can be delayed by 4F
Move b+2,2,4
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,4
Read as: Back + right punch β†’ right punch β†’ right kick

Hit level: m, h, m. Damage: 12, 12, 13. Startup: i13~14, ,i22. On block: -13. On hit: +3.

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Command details & verification
* Knee * Combos from 2nd CH with 8F delay * Interrupt with i2 from 2nd block * Move can be delayed by 10F
Combination Bitter
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,4,4
Read as: Back + right punch β†’ right punch β†’ right kick β†’ right kick

Hit level: m, h, m, h. Damage: 12, 12, 13, 20. Startup: i13~14, ,i23~24. On block: -7. On hit: +18a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH or 3rd hit with 3F delay * Interrupt with i3 from 3rd block
Whopping Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: M. Damage: 20. Startup: i17~18. On block: -15. On hit: +12a (+3). Counter hit: +27a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 3F faster on hit (t50 r32)
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 13. Startup: i15. On block: -11. On hit: +4. Counter hit: +9.

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Command details & verification
* Knee
Combination Zesty
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, m,h. Damage: 13, 16,20 (24). Startup: i15, i32~33,i15~16. On block: -9. On hit: +17a (+0).

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Command details & verification
* Balcony Break * Tornado * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to BAL r24 with F (-1/+25a (+8)) ** FC r47 transition with no input (Cannot block i24 moves on block transition) * Input 3 during frames 30~33 to power up (+4 damage) * Low crush 27~52 * Floating state 53~55
Combination Bittersweet
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, h. Damage: 13, 20. Startup: i15, i23. On block: -3. On hit: +18a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * 4 chip damage on block
Move b+1+2
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i17~18. On block: -9. On hit: +8c.

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Command details & verification
* Spike * Head
Move b+1+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2,1
Read as: Back + left punch + right punch β†’ left punch

Hit level: m, m. Damage: 20, 10. Startup: i17~18, i30. On block: -11. On hit: +0.

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Command details & verification
* Combo from 1st CH with 8F delay * Interrupt with i5 from 1st block * Move can be delayed by 9F
Three Star Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2,1,2
Read as: Back + left punch + right punch β†’ left punch β†’ right punch

Hit level: m, m, h. Damage: 20, 10, 20. Startup: i17~18, ,i12. On block: -16. On hit: +8a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 2nd block with 9F delay * Combo from 1st CH or 2nd hit with 20F delay * 20F timestop on hit * Move can be delayed by 12F * Input can be delayed by 20F
Onigiri Bomber
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 26. Startup: i18~20. On block: -7. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Hip * 20F timestop on hit * 5 chip damage on block * Low crush 10~22 * Floating state 23~25
Hot Cross Bun
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m. Damage: 25. Startup: i26. On block: -15. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Backswing blow * Recovers 6F faster on hit (t56 r30)
Hatching Punch
Command Move
Controls: Universal Tekken notation
How it is used
ub+4,1
Read as: Up-Back + right kick β†’ left punch

Hit level: m. Damage: 25. Startup: i11~13 (i28~30). On block: -9. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * i28~30 effective startup (ub+4 takes 17 frames) * 20f timestop on hit * Low crush 1~27 * Floating state 28~30
Move ub+3+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+3+4
Read as: Up-Back + left kick + right kick

Hit level: m,m. Damage: 6,6. Startup: i18, i10. On block: -9. On hit: +18a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion especially from crouching (frames 3 to 12?)
Runner Flip
Command Move
Controls: Universal Tekken notation
How it is used
ub+3+4,4
Read as: Up-Back + left kick + right kick β†’ right kick

Hit level: m,m, m. Damage: 6,6, 23 (16). Startup: i18, i10, i29~31. On block: -11. On hit: +20a (+11)/+21a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Airborne combo from 1st hit (+21a (+14)) * Interrupt with i6 from 1st block * Low crush 17~31
Pepperoni Fall
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: M. Damage: 20. Startup: i22~23. On block: +3. On hit: +7. Counter hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to BAL r23 with F (+7/+12g/+16c) ** FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively) * Low crush 9~20
Move u+1+2
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 15. Startup: i16~18. On block: -11. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27
Cracker Rigatoni
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2,4
Read as: Up + left punch + right punch β†’ right kick

Hit level: m, h. Damage: 15, 20. Startup: i16~18, i18~19. On block: -8. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 13F * Low crush 10~27 * Floating state 28~30
Cracker Jacker
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2,1+2
Read as: Up + left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 15, 25. Startup: i16~18, i18~22. On block: -17. On hit: +8a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Body slam * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move can be delayed by 14F * Input can be delayed by 27F
Strainer
Command Move
Controls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick

Hit level: M. Damage: 20. Startup: i24~28. On block: +1. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 4 chip damage on block * Low crush 12~29
Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 10. Startup: i16. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good right sidestep tracking
Double Pound
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,2
Read as: Up-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 10, 16. Startup: i16, i20~21. On block: -9. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6F delay * Interrupt with i1 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F
Flying Jambon
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 20. Startup: i20. On block: -13. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2F faster on hit (t51 r31) * Low crush 9~26 * Floating state 27~29
Langouste Tail
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i26~28. On block: -4. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Low crush 9~28 * Floating state 29~31
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: L,h. Damage: 10,12. Startup: i21, i10. On block: -25,-15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* * Low crush 24~30 * Floating state 31~33
Rolling Kebab
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,4
Read as: Up-Forward + left kick + right kick β†’ right kick

Hit level: L,h, h. Damage: 10,12, 20. Startup: i21, i10, i18. On block: -4. On hit: +22a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Strong Aerial Tailspin * Combo from 2nd CH * Jails attack inputs from 2nd block * Move cannot be interrupted from 1st hit * Duckable * Low crush 1~17 * Floating state 18~20
Grater Langouste
Command Move
Controls: Universal Tekken notation
How it is used
b,B+1+4
Read as: Back β†’ hold Back + left punch + right kick

Hit level: m!. Damage: 60. Startup: i72~74. On hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 20f timestop on hit * Cancel to r47 FC with DB at frame 42 * Low crush 51~69 * Floating state 70~72
Grater Langouste Feint Knuckle
Command Move
Controls: Universal Tekken notation
How it is used
b,B+1+4,2
Read as: Back β†’ hold Back + left punch + right kick β†’ right punch

Hit level: m. Damage: 25. Startup: i15~16 (i57~58). On block: -11. On hit: +11a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * i57~58 actual startup * Input 2 at frame 42
Quick Langouste
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: h!. Damage: 25. Startup: i48~50. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Low crush 20~47 * Floating state 48~50
Zip Cutter
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 21. Startup: i14. On block: -8. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break
Jumbo Pancake
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: h. Damage: 18. Startup: i18~19. On block: -6. On hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Strong Aerial Tailspin * Transition to CD r26 with DF (+2/+40a) * Has good left sidestep tracking * Low crush 11~27 * Floating state 28~30
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 12. Startup: i22~23. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * +2c on crouching hit * Low crush 14~26 * Floating state 27~29
Double Chapati
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,4
Read as: Forward β†’ hold Forward + right kick β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i22~23, i14~16. On block: -12. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Available on hit or block only * Input cannot be delayed * Low crush 1~27 * Floating state 28~30
Move f,n,d,DF+4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: L. Damage: 16. Startup: i18~19. On block: -28. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger low
Cutting Coppa
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,1+2
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ left punch + right punch

Hit level: L, m. Damage: 16, 25 (17). Startup: i18~19, i25. On block: -17. On hit: +7a (+6) / +2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Airborne combo from 1st hit (+7a (+6))
Langue Washer
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch

Hit level: h. Damage: 21. Startup: i13~14 (i16+). On block: -4. On hit: +78a (+62).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Instant Tornado on hit * Can also be performed with f,n,df#1 (i15+) * 4 chip damage on block * Recovers 2F faster on hit or block (t36 r22)
Spiral Rocky
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + right punch

Hit level: M. Damage: 24. Startup: i16~17. On block: -23. On hit: +76a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Parryable * Recovers 5F faster on hit (t60 r43) * Low crush 17~39 * Floating state 40~42
Move f,n,d,df+3
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+3
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left kick

Hit level: m. Damage: 16. Startup: i16~17. On block: -10. On hit: -5s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Low crush 14~27 * Floating state 28~30
Gambero Knee Rush
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+3,2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 16, 27 (18). Startup: i16~17, i23~24. On block: +3. On hit: +19a / +24a (-11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike (airborne) * Airborne combo from 1st hit (+24d (-11)) * Jails attack inputs from 1st block (crouch assist bufferable) * Transition to FC r30 with D (+3/+19a/+25a (-10)) * Duckable * 5 chip damage on block * Low crush 1~33 * Floating state 34~36
Gambero Spin Heel
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+3,4
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left kick β†’ right kick

Hit level: m, M. Damage: 16, 30 (21). Startup: i16~17, i26. On block: -11c. On hit: +16a (+6) / +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i1 from 1st block * 20f timestop on hit * Low crush 1~25 * Floating state 26~28
Granchi Canon
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i15. On block: -10. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Can be charged to power up * i28 latest uncharged startup with max charge delay
Granchi Canon (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1+2*

Hit level: m. Damage: 33. Startup: i28. On block: +4. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Charge for 23-28F * 6 chip damage on block
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* * Low crush 9~30 * Floating state 31~33
Perfect Slash
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i20~24. On block: +6. On hit: +10a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Low crush 3~25 * Floating state 26~28
Supersize Missile
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3+4
Read as: Forward β†’ Forward β†’ hold Forward + left kick + right kick

Hit level: M. Damage: 27. Startup: i26~33. On block: +0. On hit: +2cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Forces tech back roll on hit * 5 chip damage on block * Low crush 15~35 * Floating state 36~38
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 1~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 12. Startup: i16. On block: -16. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching hit * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 1~

Throws

8
Quarter Deck
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Opponent recovers FDFT
Cooler Shaker
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 1 or 2 * Swaps sides on successful throw
Deglacer Throw
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50 (60). On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * Can fully wall splat (60 damage) * Opponent recovers FDFA
Steak and Fries
Throw
Controls: Universal Tekken notation
How it is used
FC.db+1+2
Read as: fully crouched.Down-Back + left punch + right punch

Hit level: t. Damage: 35. Startup: i12,i30. On block: -3. On hit: +5g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2
Steak and Fries (Perfect)
Throw
Controls: Universal Tekken notation
How it is used
FC.db+1+2:3
Read as: fully crouched.Down-Back + left punch + right punch (precise timing) left kick

Hit level: t. Damage: 45. Startup: i12,i30. On block: -3. On hit: +26a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break: 1+2 * Input 3 during frames 26 to 29 of 2nd hit
Corkscrew
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40 (45). On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Can fully wall splat (45 damage) * Opponent recovers FDFA
Eye Opener
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Opponent recovers FUFT
Shatter the Cask
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40 (45). Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Opponent recovers FDFA * 45 damage on wall splat * Swaps sides on throw break

Heat

7
Heat Burst
Heat
Controls: Universal notation
How it is used
2+3
Read as: right punch + left kick

Enter Heat using the universal Heat Burst command while Heat is available.

Tip: Universal system command. Check Practice Mode for current move properties.
Tekken 8 roster pass β€” September 2026Source β†—
Prix Fixe Justice Beat
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 14,20 (50). Startup: i16~17, i29. On block: +6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit (50dmg) * +10a (-7) on 2nd hit * Just frame input (H.2+3:3:4) for 5-10 total damage ** Input 3 during frames 53~55, input 4 during frames 94~96
Breaking Villain Γ  la Carte
Heat
Controls: Universal Tekken notation
How it is used
H.df+3+4
Read as: in Heat.Down-Forward + left kick + right kick

Hit level: L. Damage: 20. Startup: i21. On block: -13. On hit: +7. Counter hit: +75a (+59).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAL r29 on hit ** FC r52 transition with no input (Cannot block i16 moves) * Consumes 300F of remaining Heat Time
Move H.f+2,1+2
Heat
Controls: Universal Tekken notation
How it is used
H.f+2,1+2
Read as: in Heat.Forward + right punch β†’ left punch + right punch

Hit level: h, m,m. Damage: 10, 10,10. Startup: i12, i19, i17. On block: -9. On hit: +13a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 5F delay * Jail from 1st block with 1F delay * Consumes 270F of remaining Heat Time * Move can be delayed by 4F * Input can be delayed by 5F * Low crush 40~51 * Floating state 52~54
Federal Whopper Γ  la Carte
Heat
Controls: Universal Tekken notation
How it is used
H.f+2,1+2,1
Read as: in Heat.Forward + right punch β†’ left punch + right punch β†’ left punch

Hit level: h, m,m, M. Damage: 10, 10,10, 20 (14). Startup: i12, ,i25~30. On block: -12. On hit: +15d (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit * Jail from 3rd block * 14dmg with scaling from prev hit * 20F timestop on hit * +13d from 4th hit (impossible?) * Low crush 2~29 * Floating state 30~32
Verdict Pound Γ  la Carte
Heat
Controls: Universal Tekken notation
How it is used
H.uf+1,2,2
Read as: in Heat.Up-Forward + left punch β†’ right punch β†’ right punch

Hit level: m, m, m. Damage: 10, 16, 24. Startup: i16, ,i31. On block: +5. On hit: +23a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block * Consumes 300F of remaining Heat Time * 20F timestop on hit * Input cannot be delayed
Lyonnaise Lockdown Γ  la Carte
Heat
Controls: Universal Tekken notation
How it is used
H.BAL.1,4
Read as: in Heat.BAL.left punch β†’ right kick

Hit level: m, m,m (t). Damage: 16, 11,20 (14). Startup: i15~17, i24~25. On block: +4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Balcony Break +17a from 3rd hit * Shift to attack throw r86 on front hit * Combo from 1st hit with 8F delay * 25dmg with scaling from 2nd hit * Move cannot be interrupted * +22a (-13) on back hit * Consumes 240F of remaining Heat Time * Low crush 23~58 * Floating state 59~73

Rage Art

1
Ultimate Full-Course
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

14
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 11. Startup: i13~15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Slash Butcher
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, h. Damage: 11, 23. Startup: i13~15, i24~25. On block: -5. On hit: +8a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * 20f timestop on hit * 4 chip damage on block * Low crush 23~37 * Floating state 38~40
Hot Guimauve
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3
Read as: wsleft punch β†’ left kick

Hit level: m, M. Damage: 11, 25. Startup: i13~15, i25~26. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Hip * Combo from 1st hit * Interrupt with i5 from 1st block
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 10. Startup: i14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Spinach Upper
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1
Read as: wsright punch β†’ left punch

Hit level: m, m. Damage: 10, 10. Startup: i14, i28~31. On block: -20. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 2F delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block
Spinach Hammer
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,2
Read as: wsright punch β†’ right punch

Hit level: m, m. Damage: 10, 20. Startup: i14, i23. On block: -13c. On hit: +5c. Counter hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Interrupt with i7 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: h. Damage: 17. Startup: i17~18. On block: -8~-7. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing
Brioche Star
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,3+4
Read as: wsleft kick β†’ left kick + right kick

Hit level: h, M. Damage: 17, 28 (19). Startup: i17~18, i33~41. On block: -4c. On hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Airborne combo from 1st hit (-8d) * Interrupt with i8 from 1st block * Low crush 15~37 * Floating state 38~40
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Rising Matzo
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 20. Startup: i15~17. On block: -8. On hit: +17a (+10). Counter hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move FC.df+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 14. Startup: i14. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +3c on crouching hit
Move FC.df+2,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1
Read as: fully crouched.Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 14, 12. Startup: i14, i21. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i1 from 1st block * +4c on crouching hit
Polpo Swing
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1,1+2
Read as: fully crouched.Down-Forward + right punch β†’ left punch β†’ left punch + right punch

Hit level: m, m, m. Damage: 14, 12, 25. Startup: i14, ,i26. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 4F delay * Interrupt with i6 from 1st block * Move can be delayed by 9F
Gourmand Swing
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 14. Startup: i19. On block: -12. On hit: +3. Counter hit: +29d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* * High crush 1~26

Stance Technique

8
Banh mi Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 24. Startup: i15~16. On block: -5c. On hit: +13cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * i24~25 effective startup (sidestep takes 9f) * Forces tech back roll on hit
Move BAL.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.1
Read as: BAL.left punch

Hit level: m. Damage: 16. Startup: i15~17. On block: -5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Lyonnaise Pressure
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.1,2
Read as: BAL.left punch β†’ right punch

Hit level: m, h. Damage: 16, 21. Startup: i15~17, i24~25. On block: +1. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable)
Galette Slicer
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.2
Read as: BAL.right punch

Hit level: m. Damage: 21. Startup: i23~24. On block: -8. On hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * Strong Aerial Tailspin
Roulette Cutter
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.3
Read as: BAL.left kick

Hit level: m. Damage: 25. Startup: i24~25. On block: +4. On hit: +17a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Low crush 21~25 * Floating state 26~43
Stealing Home
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.4
Read as: BAL.right kick

Hit level: L. Damage: 14. Startup: i23~26. On block: -24. On hit: +27d. Counter hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC r32 on CH * Side switch on CH * 4f timestop on CH * High crush 1~55
Perfect Press
Stance Technique
Controls: Universal Tekken notation
How it is used
BAL.3+4
Read as: BAL.left kick + right kick

Hit level: M. Damage: 28. Startup: i29~33. On block: -13c. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Hip * Floating state 1~16 * Low crush 17~29 * Floating state 30~32
Plague Pick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+2
Read as: back turned.Down + right punch

Hit level: m. Damage: 17. Startup: i15~16. On block: -9. On hit: +14a (+5). Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 4f timestop on CH * Crumple stun +13F on CH

Stance / Utility

4
Move ub+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAL r51 with F at frame 38 * Low crush 9~33 * Floating state 34~36
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Ki Charge (hold)
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4*

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 55~82 * Floating state 83~85
United Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to SS with u * Cancel to standing block with b from frames 1 to 9

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Bob:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’