Move f+2
Command MoveControls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch
Hit level: h. Damage: 10. Startup: i12. On block: -7. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Circle Whopper
Command MoveControls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β left kick
Hit level: h, M. Damage: 10, 22. Startup: i12, i14~15. On block: -15. On hit: +12a (+3).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Jails from 1st block with 6F delay
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Recovers 3F faster on hit (t64 r32)
Move f+3
Command MoveControls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick
Hit level: m. Damage: 18. Startup: i21~24. On block: -2. On hit: +3c. Counter hit: +9c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Mergeuz Kick Combo
Command MoveControls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β right kick
Hit level: m, m. Damage: 18, 23. Startup: i21~24, i28~29. On block: +3. On hit: +10a (+1). Counter hit: +55cs.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i11 from 1st block
* Interrupt with i5 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR from 1st hit
* 4f timestop on CH
* Move cannot be delayed
* Input can be delayed by 6F
Spinning Linguine
Command MoveControls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick
Hit level: h. Damage: 20 (38). Startup: i16~17. On block: -6. On hit: +19a. Counter hit: +3d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Shift to 14dmg throw on CH from the front
Giga Jacker
Command MoveControls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch
Hit level: m. Damage: 23. Startup: i16~17. On block: -14. On hit: +12a (+3).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Body slam
* 9 chip damage and -9 on block after attack absorption
* Recovers 1F faster on hit (t49 r32)
* Power crush 7~15
Spinner Ball
Command MoveControls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick
Hit level: sp.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAL
* Transition to FC r48 with no input
* Stance moves can be delayed by 18F
* Cannot block in stance
* High crush 8~48
Move df+1
Command MoveControls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch
Hit level: m. Damage: 13. Startup: i14. On block: -2. On hit: +5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Escalope Elbow
Command MoveControls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β right punch
Hit level: m, m. Damage: 13, 15. Startup: i14, i19. On block: -10. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* Jail from 1st block with 1F delay
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 8F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
Escalope Pound
Command MoveControls: Universal Tekken notation
How it is used
df+1,d+1
Read as: Down-Forward + left punch β Down + left punch
Hit level: m, M. Damage: 13, 20. Startup: i14, i26~27. On block: -13c. On hit: +6c. Counter hit: +13c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* Spike
* Combo from 1st CH with 1F delay
* Interrupt with i6 from 1st block
* Recovers 4F faster on hit (t72 r32)
* Move can be delayed by 7F
* Input can be delayed by 8F
* Low crush 19~29
* Floating state 30~32
Slash Darne
Command MoveControls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch
Hit level: m. Damage: 14. Startup: i15~16. On block: -8. On hit: +3s. Counter hit: +33a (+23).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion (frames 8 to 10?)
Shrimp Turnover
Command MoveControls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick
Hit level: m. Damage: 19. Startup: i19~20. On block: -9. On hit: +19a (+2). Counter hit: +73a (+57).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Tornado
* Instant Tornado on CH
* Recovers 2F faster on hit (t50 r30)
Move df+4
Command MoveControls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick
Hit level: h. Damage: 12. Startup: i13~14. On block: -6. On hit: +5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Plain Ring
Command MoveControls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β left kick
Hit level: h, h. Damage: 12, 23. Startup: i13~14, i20~21. On block: -8. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3F delay
* Interrupt with i2 from 1st block
* Transition to BAL r20 with F (+12g/+0)
** FC r37 transition with no input (Cannot block i17 moves when transitioning on block)
* Move can be delayed by 2F
* Input can be delayed by 3F
Spicy Ring
Command MoveControls: Universal Tekken notation
How it is used
df+4,4
Read as: Down-Forward + right kick β right kick
Hit level: h, m. Damage: 12, 24. Startup: i13~14, i25~26. On block: -13. On hit: +11a (+2).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Knee
* Combo from 1st hit with 3F delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves)
* Move can be delayed by 2F
* Input can be delayed by 3F
* Floating state 24~34
Coupe Chop
Command MoveControls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch
Hit level: M. Damage: 18. Startup: i18~19. On block: -8. On hit: +7c. Counter hit: +12d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Recovers 4F faster on hit or block (t46 r27)
Move d+2
Command MoveControls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch
Hit level: m. Damage: 12. Startup: i15. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move d+2,1
Command MoveControls: Universal Tekken notation
How it is used
d+2,1
Read as: Down + right punch β left punch
Hit level: m, m. Damage: 12, 11. Startup: i15, i14~15. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Move can be delayed by 1F
* Input can be delayed by 2F
Move d+2,1,2
Command MoveControls: Universal Tekken notation
How it is used
d+2,1,2
Read as: Down + right punch β left punch β right punch
Hit level: m, m, m. Damage: 12, 11, 18. Startup: i15, ,i22~24. On block: -12. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i3 from 1st block
* Move can be delayed by 10F
Combination Mince
Command MoveControls: Universal Tekken notation
How it is used
d+2,1,2,2
Read as: Down + right punch β left punch β right punch β right punch
Hit level: m, m, m, m. Damage: 12, 11, 18, 21. Startup: i15, ,i29. On block: -15. On hit: +15a (+5).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 3rd hit with 4F delay
* Interrupt with i6 from 3rd block
* Whiffs vs SSL, SWL from 3rd block
* 20f timestop on hit
* Move can be delayed by 10F
Combination Ble
Command MoveControls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β left kick
Hit level: m, m. Damage: 12, 21. Startup: i15, i41. On block: -2. On hit: +9. Counter hit: +67a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Interrupt with i21 from 1st block
* Interrupt with i10 from 1st hit
* Whiffs vs SS, SW from 1st block
* 4f timestop on CH
* Crumple stun on CH
* Move can be delayed by 2F
Combination Baldo
Command MoveControls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β right kick
Hit level: m, m. Damage: 12, 21. Startup: i15, i17. On block: -13. On hit: +14a (+7).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Low crush 19~32
* Floating state 33~35
Move d+3
Command MoveControls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick
Hit level: L. Damage: 12. Startup: i19~20. On block: -18. On hit: -7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -7c on crouching hit
* High crush 6~56
Panini Sweep
Command MoveControls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β right kick
Hit level: L, h. Damage: 12, 15. Startup: i19~20, i25~26. On block: -8. On hit: +10g.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st CH with 4F delay
Move d+4
Command MoveControls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick
Hit level: l. Damage: 11. Startup: i16. On block: -12. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -1c on crouching hit
Move d+4,3
Command MoveControls: Universal Tekken notation
How it is used
d+4,3
Read as: Down + right kick β left kick
Hit level: l, h. Damage: 11, 12. Startup: i16, i23~24. On block: -7. On hit: -2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH
* Interrupt with i3 from 1st block
Tornado Mixer
Command MoveControls: Universal Tekken notation
How it is used
d+4,3,4
Read as: Down + right kick β left kick β right kick
Hit level: l, h, m. Damage: 11, 12, 15. Startup: i16, ,i25~26. On block: -15. On hit: +8a (-1).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st CH or 2nd hit
* Move cannot be interrupted
Move d+1+2
Command MoveControls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch
Hit level: h,h. Damage: 6,6. Startup: i14, i11. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move d+1+2,2
Command MoveControls: Universal Tekken notation
How it is used
d+1+2,2
Read as: Down + left punch + right punch β right punch
Hit level: h,h, m. Damage: 6,6, 6. Startup: i14, i11, i10~11. On block: -8. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block
* Combo from 1st hit
Apicius Special
Command MoveControls: Universal Tekken notation
How it is used
d+1+2,2,1
Read as: Down + left punch + right punch β right punch β left punch
Hit level: h,h, m, h. Damage: 6,6, 6, 20. Startup: i14, i11, ,i7~8. On block: -16. On hit: +12a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block
* Combo from 4th hit with 9F delay
* Transition to Ki Charge r53 with U on hit (-1d)
* Move cannot be delayed
* Input can be delayed by 9F
Duck Flip
Command MoveControls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick
Hit level: M,m. Damage: 12,14. Startup: i15~16 i5~7. On block: -12. On hit: +21a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion especially at range (frames 6 to 9?)
* +3~+5 on second hit
* Floating state 20~34
Crouch Jab
Command MoveControls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch
Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
Bite Uppercut
Command MoveControls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch
Hit level: m. Damage: 17. Startup: i14. On block: -8. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)
Liaison Spike
Command MoveControls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick
Hit level: L. Damage: 17. Startup: i20. On block: -12. On hit: +2. Counter hit: +14g.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Move db+4
Command MoveControls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick
Hit level: L. Damage: 15. Startup: i24~25. On block: -12. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -1c on crouching hit
* High crush 6~38
Move db+4,4
Command MoveControls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β right kick
Hit level: L, m. Damage: 15, 14. Startup: i24~25, i25~27. On block: -12. On hit: -2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Combo from 1st CH
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Low crush 14~28
* Floating state 29~31
Move db+4,4,3
Command MoveControls: Universal Tekken notation
How it is used
db+4,4,3
Read as: Down-Back + right kick β right kick β left kick
Hit level: L, m, h. Damage: 15, 14, 12. Startup: i24~25, ,i12. On block: -9. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 2nd block
* Combo from 2nd CH with 6F delay
* Duckable
* Move cannot be delayed
* Input can be delayed by 6F
Contorno Farce
Command MoveControls: Universal Tekken notation
How it is used
db+4,4,3,3
Read as: Down-Back + right kick β right kick β left kick β left kick
Hit level: L, m, h, M. Damage: 15, 14, 12, 18. Startup: i24~25, ,i35~38. On block: -12. On hit: +29d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Combo from 3rd CH
* Interrupt with i10 from 3rd block
Abats Snipe
Command MoveControls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch
Hit level: m. Damage: 16. Startup: i17~18. On block: -13. On hit: +33a (+23).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong jab evasion (frames 5 to 13?)
Move db+3+4
Command MoveControls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick
Hit level: L. Damage: 10. Startup: i19. On block: -31. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger low
Huile Slip
Command MoveControls: Universal Tekken notation
How it is used
db+3+4,4
Read as: Down-Back + left kick + right kick β right kick
Hit level: L, l. Damage: 10, 18. Startup: i19, i9. On block: -28. On hit: +8c / -9c. Counter hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Combo from 1st hit
* -9c if only the second hit connects
Move b+1
Command MoveControls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch
Hit level: m. Damage: 15. Startup: i18~19. On block: -8. On hit: +5c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* Spike
Ravenous
Command MoveControls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β right punch
Hit level: m, m. Damage: 15, 16. Startup: i18~19, i23~24. On block: -8. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jails attack inputs from 1st block (cannot CH)
Perfect Body
Command MoveControls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick
Hit level: sp. Damage: (10),20 (25). On hit: +5g / +26a (+0).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (Perfect)
* Parries high and mid punches
* On successful parry, shift to Steak and Fries (FC.db+1+2)
** Input 3 during frames 26 to 29 of 2nd hit to power up
* Parry state 5~12
Move b+2
Command MoveControls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch
Hit level: m. Damage: 12. Startup: i13~14. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Combination Salty
Command MoveControls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β left punch
Hit level: m, m. Damage: 12, 23. Startup: i13~14, i23. On block: -13. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* Spike
* Combo from 1st hit with 1F delay
* Transition to BAL r27 with F on hit (+12g)
** FC r50 transition with no input (Cannot block i11 moves)
* Interrupt with i5 from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
Move b+2,2
Command MoveControls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β right punch
Hit level: m, h. Damage: 12, 12. Startup: i13~14, i18. On block: -3. On hit: +8.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 3F
* Input can be delayed by 4F
Move b+2,2,4
Command MoveControls: Universal Tekken notation
How it is used
b+2,2,4
Read as: Back + right punch β right punch β right kick
Hit level: m, h, m. Damage: 12, 12, 13. Startup: i13~14, ,i22. On block: -13. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Combos from 2nd CH with 8F delay
* Interrupt with i2 from 2nd block
* Move can be delayed by 10F
Combination Bitter
Command MoveControls: Universal Tekken notation
How it is used
b+2,2,4,4
Read as: Back + right punch β right punch β right kick β right kick
Hit level: m, h, m, h. Damage: 12, 12, 13, 20. Startup: i13~14, ,i23~24. On block: -7. On hit: +18a (+9).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 2nd CH or 3rd hit with 3F delay
* Interrupt with i3 from 3rd block
Whopping Kick
Command MoveControls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick
Hit level: M. Damage: 20. Startup: i17~18. On block: -15. On hit: +12a (+3). Counter hit: +27a (+21).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 3F faster on hit (t50 r32)
Move b+4
Command MoveControls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick
Hit level: m. Damage: 13. Startup: i15. On block: -11. On hit: +4. Counter hit: +9.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Combination Zesty
Command MoveControls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β left kick
Hit level: m, m,h. Damage: 13, 16,20 (24). Startup: i15, i32~33,i15~16. On block: -9. On hit: +17a (+0).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Tornado
* Combo from 1st CH
* Interrupt with i12 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Transition to BAL r24 with F (-1/+25a (+8))
** FC r47 transition with no input (Cannot block i24 moves on block transition)
* Input 3 during frames 30~33 to power up (+4 damage)
* Low crush 27~52
* Floating state 53~55
Combination Bittersweet
Command MoveControls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β right kick
Hit level: m, h. Damage: 13, 20. Startup: i15, i23. On block: -3. On hit: +18a (+9).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st hit
* Interrupt with i3 from 1st block
* 4 chip damage on block
Move b+1+2
Command MoveControls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch
Hit level: m. Damage: 20. Startup: i17~18. On block: -9. On hit: +8c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Head
Move b+1+2,1
Command MoveControls: Universal Tekken notation
How it is used
b+1+2,1
Read as: Back + left punch + right punch β left punch
Hit level: m, m. Damage: 20, 10. Startup: i17~18, i30. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 8F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 9F
Three Star Combo
Command MoveControls: Universal Tekken notation
How it is used
b+1+2,1,2
Read as: Back + left punch + right punch β left punch β right punch
Hit level: m, m, h. Damage: 20, 10, 20. Startup: i17~18, ,i12. On block: -16. On hit: +8a (-1).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Jail from 2nd block with 9F delay
* Combo from 1st CH or 2nd hit with 20F delay
* 20F timestop on hit
* Move can be delayed by 12F
* Input can be delayed by 20F
Onigiri Bomber
Command MoveControls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick
Hit level: m. Damage: 26. Startup: i18~20. On block: -7. On hit: +18a (+8).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Hip
* 20F timestop on hit
* 5 chip damage on block
* Low crush 10~22
* Floating state 23~25
Hot Cross Bun
Command MoveControls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch
Hit level: m. Damage: 25. Startup: i26. On block: -15. On hit: +15a (+6).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Backswing blow
* Recovers 6F faster on hit (t56 r30)
Hatching Punch
Command MoveControls: Universal Tekken notation
How it is used
ub+4,1
Read as: Up-Back + right kick β left punch
Hit level: m. Damage: 25. Startup: i11~13 (i28~30). On block: -9. On hit: +11a (+2).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* i28~30 effective startup (ub+4 takes 17 frames)
* 20f timestop on hit
* Low crush 1~27
* Floating state 28~30
Move ub+3+4
Command MoveControls: Universal Tekken notation
How it is used
ub+3+4
Read as: Up-Back + left kick + right kick
Hit level: m,m. Damage: 6,6. Startup: i18, i10. On block: -9. On hit: +18a (+11).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Slight jab evasion especially from crouching (frames 3 to 12?)
Runner Flip
Command MoveControls: Universal Tekken notation
How it is used
ub+3+4,4
Read as: Up-Back + left kick + right kick β right kick
Hit level: m,m, m. Damage: 6,6, 23 (16). Startup: i18, i10, i29~31. On block: -11. On hit: +20a (+11)/+21a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Airborne combo from 1st hit (+21a (+14))
* Interrupt with i6 from 1st block
* Low crush 17~31
Pepperoni Fall
Command MoveControls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick
Hit level: M. Damage: 20. Startup: i22~23. On block: +3. On hit: +7. Counter hit: +9c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Transition to BAL r23 with F (+7/+12g/+16c)
** FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively)
* Low crush 9~20
Move u+1+2
Command MoveControls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch
Hit level: m. Damage: 15. Startup: i16~18. On block: -11. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Head
* Slight jab evasion?
* Transition to BAL r23 on hit or block with F (+0/+8)
* FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively)
* Low crush 13~24
* Floating state 25~27
Cracker Rigatoni
Command MoveControls: Universal Tekken notation
How it is used
u+1+2,4
Read as: Up + left punch + right punch β right kick
Hit level: m, h. Damage: 15, 20. Startup: i16~18, i18~19. On block: -8. On hit: -2d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Combo from 1st hit with 13F delay
* Interrupt with i7 from 1st block
* Move cannot be delayed
* Input can be delayed by 13F
* Low crush 10~27
* Floating state 28~30
Cracker Jacker
Command MoveControls: Universal Tekken notation
How it is used
u+1+2,1+2
Read as: Up + left punch + right punch β left punch + right punch
Hit level: m, m. Damage: 15, 25. Startup: i16~18, i18~22. On block: -17. On hit: +8a (-1).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Body slam
* Combo from 1st hit with 13F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 14F
* Input can be delayed by 27F
Strainer
Command MoveControls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick
Hit level: M. Damage: 20. Startup: i24~28. On block: +1. On hit: +6c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* 4 chip damage on block
* Low crush 12~29
Move uf+1
Command MoveControls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch
Hit level: m. Damage: 10. Startup: i16. On block: -9. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good right sidestep tracking
Double Pound
Command MoveControls: Universal Tekken notation
How it is used
uf+1,2
Read as: Up-Forward + left punch β right punch
Hit level: m, m. Damage: 10, 16. Startup: i16, i20~21. On block: -9. On hit: +8.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 6F
Flying Jambon
Command MoveControls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick
Hit level: m. Damage: 20. Startup: i20. On block: -13. On hit: +33a (+23).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2F faster on hit (t51 r31)
* Low crush 9~26
* Floating state 27~29
Langouste Tail
Command MoveControls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick
Hit level: m. Damage: 20. Startup: i26~28. On block: -4. On hit: +22a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Low crush 9~28
* Floating state 29~31
Move uf+3+4
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick
Hit level: L,h. Damage: 10,12. Startup: i21, i10. On block: -25,-15. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
* Low crush 24~30
* Floating state 31~33
Rolling Kebab
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4,4
Read as: Up-Forward + left kick + right kick β right kick
Hit level: L,h, h. Damage: 10,12, 20. Startup: i21, i10, i18. On block: -4. On hit: +22a (+13).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Strong Aerial Tailspin
* Combo from 2nd CH
* Jails attack inputs from 2nd block
* Move cannot be interrupted from 1st hit
* Duckable
* Low crush 1~17
* Floating state 18~20
Grater Langouste
Command MoveControls: Universal Tekken notation
How it is used
b,B+1+4
Read as: Back β hold Back + left punch + right kick
Hit level: m!. Damage: 60. Startup: i72~74. On hit: +7d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* 20f timestop on hit
* Cancel to r47 FC with DB at frame 42
* Low crush 51~69
* Floating state 70~72
Grater Langouste Feint Knuckle
Command MoveControls: Universal Tekken notation
How it is used
b,B+1+4,2
Read as: Back β hold Back + left punch + right kick β right punch
Hit level: m. Damage: 25. Startup: i15~16 (i57~58). On block: -11. On hit: +11a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Spike
* i57~58 actual startup
* Input 2 at frame 42
Quick Langouste
Command MoveControls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β hold Back + right punch + left kick
Hit level: h!. Damage: 25. Startup: i48~50. On hit: +13d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin
* Low crush 20~47
* Floating state 48~50
Zip Cutter
Command MoveControls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β hold Forward + right punch
Hit level: m. Damage: 21. Startup: i14. On block: -8. On hit: +14a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
Jumbo Pancake
Command MoveControls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β hold Forward + left kick
Hit level: h. Damage: 18. Startup: i18~19. On block: -6. On hit: +32a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Strong Aerial Tailspin
* Transition to CD r26 with DF (+2/+40a)
* Has good left sidestep tracking
* Low crush 11~27
* Floating state 28~30
Move f,F+4
Command MoveControls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β hold Forward + right kick
Hit level: m. Damage: 12. Startup: i22~23. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* +2c on crouching hit
* Low crush 14~26
* Floating state 27~29
Double Chapati
Command MoveControls: Universal Tekken notation
How it is used
f,F+4,4
Read as: Forward β hold Forward + right kick β right kick
Hit level: m, m. Damage: 12, 20. Startup: i22~23, i14~16. On block: -12. On hit: +11a (+2).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st hit
* Available on hit or block only
* Input cannot be delayed
* Low crush 1~27
* Floating state 28~30
Move f,n,d,DF+4
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β neutral β Down β hold Down-Forward + right kick
Hit level: L. Damage: 16. Startup: i18~19. On block: -28. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger low
Cutting Coppa
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,DF+4,1+2
Read as: Forward β neutral β Down β hold Down-Forward + right kick β left punch + right punch
Hit level: L, m. Damage: 16, 25 (17). Startup: i18~19, i25. On block: -17. On hit: +7a (+6) / +2d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Airborne combo from 1st hit (+7a (+6))
Langue Washer
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β neutral β Down β Down-Forward + left punch
Hit level: h. Damage: 21. Startup: i13~14 (i16+). On block: -4. On hit: +78a (+62).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Instant Tornado on hit
* Can also be performed with f,n,df#1 (i15+)
* 4 chip damage on block
* Recovers 2F faster on hit or block (t36 r22)
Spiral Rocky
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β neutral β Down β Down-Forward + right punch
Hit level: M. Damage: 24. Startup: i16~17. On block: -23. On hit: +76a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Parryable
* Recovers 5F faster on hit (t60 r43)
* Low crush 17~39
* Floating state 40~42
Move f,n,d,df+3
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+3
Read as: Forward β neutral β Down β Down-Forward + left kick
Hit level: m. Damage: 16. Startup: i16~17. On block: -10. On hit: -5s.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Low crush 14~27
* Floating state 28~30
Gambero Knee Rush
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+3,2
Read as: Forward β neutral β Down β Down-Forward + left kick β right punch
Hit level: m, h. Damage: 16, 27 (18). Startup: i16~17, i23~24. On block: +3. On hit: +19a / +24a (-11).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Spike (airborne)
* Airborne combo from 1st hit (+24d (-11))
* Jails attack inputs from 1st block (crouch assist bufferable)
* Transition to FC r30 with D (+3/+19a/+25a (-10))
* Duckable
* 5 chip damage on block
* Low crush 1~33
* Floating state 34~36
Gambero Spin Heel
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+3,4
Read as: Forward β neutral β Down β Down-Forward + left kick β right kick
Hit level: m, M. Damage: 16, 30 (21). Startup: i16~17, i26. On block: -11c. On hit: +16a (+6) / +21a (+11).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Low crush 1~25
* Floating state 26~28
Granchi Canon
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+1+2
Read as: Forward β neutral β Down β Down-Forward + left punch + right punch
Hit level: m. Damage: 20. Startup: i15. On block: -10. On hit: +24a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Can be charged to power up
* i28 latest uncharged startup with max charge delay
Granchi Canon (charged)
Command MoveControls: Universal Tekken notation
How it is used
f,n,d,df+1+2*
Hit level: m. Damage: 33. Startup: i28. On block: +4. On hit: +39a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Charge for 23-28F
* 6 chip damage on block
Delayed Rising Toe Kick
Command MoveControls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β neutral β right kick
Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22a).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
* Low crush 9~30
* Floating state 31~33
Perfect Slash
Command MoveControls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β Forward β hold Forward + left kick
Hit level: m. Damage: 30. Startup: i20~24. On block: +6. On hit: +10a (+0).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* 9 chip damage on block
* Low crush 3~25
* Floating state 26~28
Supersize Missile
Command MoveControls: Universal Tekken notation
How it is used
f,f,F+3+4
Read as: Forward β Forward β hold Forward + left kick + right kick
Hit level: M. Damage: 27. Startup: i26~33. On block: +0. On hit: +2cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Forces tech back roll on hit
* 5 chip damage on block
* Low crush 15~35
* Floating state 36~38
Wall Jump Backflip
Command MoveControls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β Back β hold Up-Back
Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
Crouch Jab
Command MoveControls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch
Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
Crouch Straight
Command MoveControls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch
Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit
* High crush 1~
Crouch Spin Kick
Command MoveControls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick
Hit level: L. Damage: 12. Startup: i16. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching hit
* High crush 1~
Crouch Shin Kick
Command MoveControls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick
Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit
* High crush 1~