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Bryan Fury Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Bryan Fury moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

169 ability entries34 Basic Attacks89 Command Moves8 Throws2 Heat1 Rage Art7 Crouching / Rising Attack24 Stance Technique4 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

34
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i12. On block: -3. On hit: +8. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Combo from 1st hit
One Two Body Blow
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 8, 18. Startup: i10, ,i19. On block: -6. On hit: +6. Counter hit: +30d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with no delay * Combo from 2nd CH with 10F delay * Move cannot be interrupted * Move can be delayed by 10F
One Two Low Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, L. Damage: 5, 8, 15. Startup: i10, ,i24. On block: -12. On hit: +2. Counter hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with no delay * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F
One Two Neck Breaker
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 8, 24. Startup: i10, ,i20. On block: -5. On hit: +20a (+11). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH or 2nd CH with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 2F * Input can be delayed by 3F
Move 1,4
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 14. Startup: i10, i15. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jail from 1st attack
Move 1,4,2
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,2
Read as: left punch β†’ right kick β†’ right punch

Hit level: h, h, h. Damage: 5, 14, 18. Startup: i10, ,i24. On block: -7. On hit: +4. Counter hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Interrupt with i8 from 3rd block * Whiffs vs SSR, SWR from 1st block * Crouch assist bufferable from 1st block or hit * Cancel into 1,4,2,1 with f+1 ** Interrupt with i21 from 1st block ** Interrupt with i10 from 1st hit ** Whiffs vs SWR from 1st block ** Whiffs vs SS, SW from 1st hit * Cancel into 1,4,2,4 with f+4 ** Interrupt with i35 from 1st block ** Interrupt with i24 from 1st hit ** Whiffs vs SSR, SW from 1st block ** Whiffs vs SS, SW from 1st hit
Move 1,4,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,2,1
Read as: left punch β†’ right kick β†’ right punch β†’ left punch

Hit level: h, h, h, h. Damage: 5, 14, 18, 16. Startup: i10, ,i19. On block: +0. On hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 3rd CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Interrupt with i1 from 3rd block * Input can be delayed 8f * Move can be delayed 6f
Lair's Dance
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,2,1,2
Read as: left punch β†’ right kick β†’ right punch β†’ left punch β†’ right punch

Hit level: h, h, h, h, h. Damage: 5, 14, 18, 16, 22. Startup: i10, ,i24. On block: -9. On hit: +15cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Jail from 4th block with ?F delay * Combo from 4th hit with ?F delay * Forces tech back roll on hit * Input can be delayed 1f
Cremation
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,2,1,4
Read as: left punch β†’ right kick β†’ right punch β†’ left punch β†’ right kick

Hit level: h, h, h, h, m. Damage: 5, 14, 18, 16, 21. Startup: i10, ,i25~26. On block: -10. On hit: +37a. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis * Airborne combo from 4th hit (+73a (+57)) * Interrupt with i2 from 4th block
Whipping Fury
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,2,4
Read as: left punch β†’ right kick β†’ right punch β†’ right kick

Hit level: h, h, h, m. Damage: 5, 14, 18, 21. Startup: i10, ,i30~31. On block: -5. On hit: +40a (+14). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Airborne combo from 3rd CH (+38a (+31)) * Whiffs vs SS, SW from 3rd block * Interrupt with i16 from 3rd block * Interrupt with i5 from 3rd hit * Low crush 16~31 * Floating state 32~34
Jab > Double Spin Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,3
Read as: left punch β†’ right kick β†’ left kick

Hit level: h, h, m. Damage: 5, 14, 15. Startup: i10, ,i21. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 5f delay * Interrupt with i1 from 1st block
Running Blind
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,3,3
Read as: left punch β†’ right kick β†’ left kick β†’ left kick

Hit level: h, h, m, h. Damage: 5, 14, 15, 18. Startup: i10, ,i23. On block: -7. On hit: +7. Counter hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 3rd CH * Interrupt with i3 from 3rd block
Taunt
Basic Attack
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Hit level: m!. Damage: 0. Startup: i28~31. On hit: +16.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
PK Combination
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 14. Startup: i10, i16. On block: -10. On hit: +6. Counter hit: +16a (+7). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break (CH) * Combo from 1st hit with 1f delay * Jail from 1st block with ?F delay * CH frames also apply to combo from 1st CH
Mid Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 14. Startup: i16. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 3,2
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, m. Damage: 14, 11. Startup: i16, i22. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i2 from 1st block
Move 3,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,1
Read as: left kick β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 14, 11, 10. Startup: i16, ,i20. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd hit * Combo from 1st CH * Move cannot be interrupted
Mid Kick > Rush
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,1,2
Read as: left kick β†’ right punch β†’ left punch β†’ right punch

Hit level: m, m, m, m. Damage: 14, 11, 10, 14. Startup: i16, ,i19. On block: -10. On hit: +19a (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 3rd CH with 2f delay * Interrupt with i1 from 3rd block
Gatling Combination
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,1,4
Read as: left kick β†’ right punch β†’ left punch β†’ right kick

Hit level: m, m, m, L. Damage: 14, 11, 10, 12. Startup: i16, ,i22. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 3rd CH with 3f delay * Interrupt with i5 from 3rd block
Move 3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, h. Damage: 14, 13. Startup: i16, i23. On block: -6. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i3 from 1st block
Anaconda Bite
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,2
Read as: left kick β†’ left kick β†’ right punch

Hit level: m, h, h. Damage: 14, 13, 20. Startup: i16, ,i22~23. On block: -7. On hit: +43a (+33). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 2nd CH * Interrupt with i3 from 2nd block
Anaconda Rage
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,4
Read as: left kick β†’ left kick β†’ right kick

Hit level: m, h, m. Damage: 14, 13, 25. Startup: i16, ,i28. On block: -12. On hit: +11cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block * Forces tech back roll on hit
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i12. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Viper Bite
Basic Attack
Controls: Universal Tekken notation
How it is used
4,1
Read as: right kick β†’ left punch

Hit level: h, h. Damage: 15, 15. Startup: i12, i23~24. On block: -1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to +8 +0 r15 SWA with B
Move 4,3
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 15, 12. Startup: i12, i24~25. On block: -10. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i4 from 1st block
Double Spin Tomahawk
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,4
Read as: right kick β†’ left kick β†’ right kick

Hit level: h, m, m. Damage: 15, 12, 16. Startup: i12, ,i24~25. On block: -12. On hit: +14a (+5). Counter hit: +33d (+25). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Hold to power up and deal more chip damage on block * Interrupt with i6 from 1st block
Double Spin Tomahawk (Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,4*

Hit level: h, m, m. Damage: 15, 12, 25. Startup: i12, ,i40~41. On block: -6. On hit: +35a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 10 chip damage on block * Whiffs vs SWR from 2nd block * Interrupt with i21 from 2nd block * Interrupt with i10 from 2nd hit
Triple Spin Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,f+4
Read as: right kick β†’ left kick β†’ Forward + right kick

Hit level: h, m, h. Damage: 15, 12, 18. Startup: i12, ,i24~25. On block: -5. On hit: +6. Counter hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH * Interrupt with i5 from 2nd block * Whiffs vs SSR from 2nd block
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -7. On hit: +6. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Homing
Snake Bite
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,1
Read as: left punch + right punch β†’ left punch

Hit level: m, h. Damage: 15, 15. Startup: i17~18, i23~24. On block: -1. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i3 from 1st block * Enter SWA +0 +7 r15 with b
Snake Pit
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,2
Read as: left punch + right punch β†’ right punch

Hit level: m, m. Damage: 15, 20. Startup: i17~18, i26~27. On block: -14. On hit: +51d (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with delay * Interrupt with i6 from 1st block
Middle Side Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 20. Startup: i18. On block: -13. On hit: +8. Counter hit: +59a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break (airborne)

Command Moves

89
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 10. Startup: i15. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 12. Startup: i15, i10. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jail from 1st attack
Right Left > Spin Kick > Snake Eyes
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,4
Read as: Forward + right punch β†’ left punch β†’ right kick

Hit level: m, m, m. Damage: 10, 12, 20. Startup: i15, ,i18~19. On block: -13. On hit: +3a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Combo from 1st or 2nd hit * Jail from 1st or 2nd block with ?F delay * Gain SNE on hit with 1+2 * SNE gain is r25
Knee Strike
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 18. Startup: i16~18. On block: +0~+2. On hit: +4~+6. Counter hit: +50a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 10. Startup: i18. On block: -9. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Boa Crusher
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1
Read as: Forward + right kick β†’ left punch

Hit level: m, m. Damage: 10, 10. Startup: i18, i25~26. On block: -13c. On hit: +40a (+32).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 4f
Sidestep Elbow
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 22. Startup: i20~21. On block: +1. On hit: +19d. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * 6 chip damage on block
Move DF+1
Command Move
Controls: Universal Tekken notation
How it is used
DF+1
Read as: hold Down-Forward + left punch

Hit level: m. Damage: 8. Startup: i15. On block: -5. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * DF must be held for the extensions
Move DF+1,1
Command Move
Controls: Universal Tekken notation
How it is used
DF+1,1
Read as: hold Down-Forward + left punch β†’ left punch

Hit level: m, m. Damage: 8, 2. Startup: i15, i10. On block: -10. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 9F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F
Move DF+1,1,1
Command Move
Controls: Universal Tekken notation
How it is used
DF+1,1,1
Read as: hold Down-Forward + left punch β†’ left punch β†’ left punch

Hit level: m, m, m. Damage: 8, 2, 2. Startup: i15, ,i10. On block: -10. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F
Vulcan Cannon
Command Move
Controls: Universal Tekken notation
How it is used
DF+1,1,1,1
Read as: hold Down-Forward + left punch β†’ left punch β†’ left punch β†’ left punch

Hit level: m, m, m, m. Damage: 8, 2, 2, 2. Startup: i15, ,i10. On block: -10. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F
Double Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
DF+1,2
Read as: hold Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 8, 20. Startup: i15, i23. On block: -15. On hit: +1. Counter hit: +14a (+5). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Combo from any hit * Interrupt with i3 from any block
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i13. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Elbow
Blackout Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 11. Startup: i13, i16. On block: -4. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Move cannot be interrupted * Enter SWA -1 +8 r15 with b
Blackout Trap
Command Move
Controls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β†’ left kick

Hit level: m, m. Damage: 12, 20. Startup: i13, i23. On block: -13. On hit: +8. Counter hit: +59a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 5F delay * Interrupt with i3 from 1st block
Snake Edge
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: L. Damage: 20. Startup: i29~30. On block: -26. On hit: +70a (+54). Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * High crush 6~
Wolf's Tail
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 23. Startup: i22~24. On block: -6~-4. On hit: +19a. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break (airborne)
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i14~15. On block: -2. On hit: +8c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Elbow * Transition to FC with D
Python Crush
Command Move
Controls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β†’ left kick

Hit level: m, m. Damage: 17, 21. Startup: i14~15, i22. On block: -10. On hit: +16a (-1). Counter hit: +32a (+18).

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Command details & verification
* Balcony Break * Knee * Combo from 1st CH with 10f delay * Jail from 1st block with ?F delay * Move can be delayed 9f
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 10. Startup: i16. On block: -11. On hit: +0.

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Quick Low Screw Punch > Snake Eyes
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β†’ right punch

Hit level: l, h. Damage: 10, 22. Startup: i16, i21. On block: -7. On hit: +35a (+9).

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Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i1 from 1st block * Gain SNE on hit with 1+2
Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 13. Startup: i15. On block: -11. On hit: +0.

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Command details & verification
+0c on crouching hit
Move d+1+2
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: m,m. Damage: 10,15. Startup: i17. On block: -10. On hit: +3.

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Command details & verification
* Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH * Can be done from Crouch Level 1
Hammer Driver Hatchet
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2,3
Read as: Down + left punch + right punch β†’ left kick

Hit level: m,m, l. Damage: 10,15, 20. Startup: i17, i27~28. On block: -13. On hit: +5. Counter hit: +25a.

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Command details & verification
Interrupt with i7 from 1st block
Snake Bomb
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2~2
Read as: Down + left punch + right punch (quick transition) right punch

Hit level: m. Damage: 24. Startup: i30. On block: +7. On hit: +53a.

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Command details & verification
* Spike * 7 chip damage on block
Move d+3+4
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l. Damage: 16. Startup: i19. On block: -12. On hit: -1. Counter hit: +4.

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Command details & verification
Can hit grounded on certain ranges
Side Low Knuckle Whip
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,2
Read as: Down + left kick + right kick β†’ right punch

Hit level: l, m. Damage: 16, 25. Startup: i19, i19. On block: -12. On hit: +14a (-3).

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Command details & verification
* Tornado * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Cancel to -23 -12 -7 FC with DB
Stomach Blow
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 13. Startup: i15~17. On block: -6. On hit: +8.

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Sweeper kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 11. Startup: i16~17. On block: -12. On hit: -1. Counter hit: +4.

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Command details & verification
* High crush 6~
Crash Impact
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m,h. Damage: 8,16. Startup: i15 i12. On block: -9. On hit: +4.

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Command details & verification
* Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break (airborne) * Jail from 1st attack
Chopping Elbow
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 21. Startup: i20~21. On block: +4. On hit: +7c. Counter hit: +78a (+58).

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Command details & verification
* Spike * Elbow
Parry > Mach Breaker > Snake Eyes
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3,P.2
Read as: Back + left punch + left kick β†’ P.right punch

Hit level: h. Damage: 30. Startup: ,i13~14. On block: -10. On hit: +6cg.

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Command details & verification
* Balcony Break * Gain SNE on hit * SNE gain is r25 * +14cg if Bryan has SNE already * Forces tech back roll on hit * Chip damage on block
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 18. Startup: i17. On block: -7. On hit: +4. Counter hit: +53a.

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Command details & verification
* Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4
Move b+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: h, h. Damage: 18, 16. Startup: i17, i19. On block: +0. On hit: +55.

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Command details & verification
* Airborne combo from 1st CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Move cannot be interrupted * Cancel to r9 SS with u_d * Input can be delayed 17f * Move can be delayed 16f
Hands of Doom
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1,2
Read as: Back + right punch β†’ left punch β†’ right punch

Hit level: h, h, h. Damage: 18, 16, 22. Startup: i17, ,i24. On block: -9. On hit: +15cg.

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Command details & verification
* Balcony Break * Combo from 1st CH or 2nd hit with ?F delay * Jail from 2nd block with ?F delay * Forces tech back roll on hit
Kickass Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1,4
Read as: Back + right punch β†’ left punch β†’ right kick

Hit level: h, h, m. Damage: 18, 16, 20. Startup: i17, ,i25-26. On block: -10. On hit: +37a.

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Command details & verification
* Tornado * Airborne combo from 2nd hit or 1st CH * Interrupt with i2 from 2nd block * Can hit grounded when off-axis
Wolf Call
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: h, m. Damage: 18, 21. Startup: i17, i30-31. On block: -5. On hit: +40a (+14).

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Airborne combo from 1st CH (+39a (+32)) * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i4 from 1st hit * Low crush 16~31 * Floating state 32~34
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 12. Startup: i19. On block: -7. On hit: +4.

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Command details & verification
* Enter SLS +1 +12g +12 r18 with f * Links to 10-hit string
Move b+3,2
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β†’ right punch

Hit level: m, h. Damage: 12, 12. Startup: i19, i16. On block: -4. On hit: +7.

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Command details & verification
* Combo from 1st CH * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block
Move b+3,2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2,1
Read as: Back + left kick β†’ right punch β†’ left punch

Hit level: m, h, m. Damage: 12, 12, 10. Startup: i19, ,i20. On block: -9. On hit: +2.

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Command details & verification
* Combo from 2nd hit * Combo from 1st CH * Move cannot be interrupted
Front Kick > Rush
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2,1,2
Read as: Back + left kick β†’ right punch β†’ left punch β†’ right punch

Hit level: m, h, m, m. Damage: 12, 12, 10, 14. Startup: i19, ,i19. On block: -10. On hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Interrupt with i1 from 3rd block
Run for Cover
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2,1,4
Read as: Back + left kick β†’ right punch β†’ left punch β†’ right kick

Hit level: m, h, m, L. Damage: 12, 12, 10, 12. Startup: i19, ,i22. On block: -11. On hit: +0.

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Command details & verification
* Combo from 2nd CH * Interrupt with i5 from 3rd block
2nd Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, m. Damage: 12, 18. Startup: i19,.

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3rd Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1
Read as: Back + left kick β†’ right kick β†’ left punch

Hit level: m, m, m. Damage: 12, 18, 5. Startup: i19,.

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4th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch

Hit level: m, m, m, m. Damage: 12, 18, 5, 7. Startup: i19,.

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5th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch

Hit level: m, m, m, m, h. Damage: 12, 18, 5, 7, 3. Startup: i19,.

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6th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: m, m, m, m, h, h. Damage: 12, 18, 5, 7, 3, 8. Startup: i19,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
7th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ right punch

Hit level: m, m, m, m, h, h, h. Damage: 12, 18, 5, 7, 3, 8, 5. Startup: i19,.

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8th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ right punch β†’ left punch

Hit level: m, m, m, m, h, h, h, h. Damage: 12, 18, 5, 7, 3, 8, 5, 5. Startup: i19,.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
9th Hit
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1,4
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ right punch β†’ left punch β†’ right kick

Hit level: m, m, m, m, h, h, h, h, m. Damage: 12, 18, 5, 7, 3, 8, 5, 5, 10. Startup: i19,.

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10 Hit Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1,4,2
Read as: Back + left kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ right kick β†’ right punch β†’ left punch β†’ right kick β†’ right punch

Hit level: m, m, m, m, h, h, h, h, m, h. Damage: 12, 18, 5, 7, 3, 8, 5, 5, 10, 20. Startup: i19,.

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Front Kick > Double Hammer
Command Move
Controls: Universal Tekken notation
How it is used
b+3,1+2
Read as: Back + left kick β†’ left punch + right punch

Hit level: m, m. Damage: 12, 25. Startup: i19, i22. On block: -6. On hit: +4c. Counter hit: +26d.

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Command details & verification
* Floor Break * Combo from 1st CH with 8f delay * Interrupt with i4 from 1st block * Transition to FC with d * Input can be delayed 12f * Move can be delayed 10f
Knee Break
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 18. Startup: i16. On block: -10. On hit: +15.

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Command details & verification
* Knee * Hit vs BT +9a
Gravity Blow
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m. Damage: 26. Startup: i28. On block: -9. On hit: +7c.

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Command details & verification
Spike
Meteor Smash
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4*

Hit level: m!. Damage: 45. Startup: i53. On hit: +7a.

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Command details & verification
Spike
Move ub+1+2
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m,m. Damage: 5,2. Startup: i15 i12. On block: -16. On hit: -6.

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Command details & verification
* Combo from 1st hit
Move ub+1+2,1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1
Read as: Up-Back + left punch + right punch β†’ left punch

Hit level: m,m, m. Damage: 5,2, 2. Startup: i15 i12, i12. On block: -13. On hit: -3.

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Command details & verification
* Combo from 1st hit 8f delay * Jail from 1st block with ?F delay * Input can be delayed 18f
Move ub+1+2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch

Hit level: m,m, m, m. Damage: 5,2, 2, 2. Startup: i15 i12, ,i11. On block: -16. On hit: -6.

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Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 11f input window-
Move ub+1+2,1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m,m, m, m, m. Damage: 5,2, 2, 2, 2. Startup: i15 i12, ,i10. On block: -13. On hit: -3.

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Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 9f input window
Move ub+1+2,1,2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: m,m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2. Startup: i15 i12, ,i9. On block: -16. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 8f input window
Move ub+1+2,1,2,1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m,m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i8. On block: -13. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 7f input window
Move ub+1+2,1,2,1,2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: m,m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i7. On block: -16. On hit: -6.

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Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 6f input window
Move ub+1+2,1,2,1,2,1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m,m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i6. On block: -13. On hit: -3.

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Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 5f input window
Move ub+1+2,1,2,1,2,1,2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: m,m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i5. On block: -16. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window
Move ub+1+2,1,2,1,2,1,2,1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: m,m, m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i5. On block: -26. On hit: -15.

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Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * 4f input window
Gatling Rush
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2,1,4
Read as: Up-Back + left punch + right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: m,m, m, m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14. Startup: i15 i12, ,i10. On block: -35. On hit: -15a (-24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Balcony Break * Combo from 1st hit * Jail from 1st block with ?F delay
Berserker Volley
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 22. Startup: i20~21. On block: -13. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 6. Startup: i13. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move uf+2,2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,2
Read as: Up-Forward + right punch β†’ right punch

Hit level: m, m. Damage: 6, 4. Startup: i13, i10. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7f delay * Jail from 1st block with ?F delay * Move can be delayed 5f
Move uf+2,2,2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,2,2
Read as: Up-Forward + right punch β†’ right punch β†’ right punch

Hit level: m, m, m. Damage: 6, 4, 4. Startup: i13, ,i10. On block: -10. On hit: +1s.

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Command details & verification
* Combo from 1st hit with 5f delay * Jail from 1st block with ?F delay
Bloody War
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,2,2,3
Read as: Up-Forward + right punch β†’ right punch β†’ right punch β†’ left kick

Hit level: m, m, m, m. Damage: 6, 4, 4, 20. Startup: i13, ,i22~23. On block: -15. On hit: +30a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 3rd hit with 5f delay * Interrupt with i2 from 1st block
Rolling Driver
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 15. Startup: i27~28. On block: -2. On hit: +15.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~28 * Floating state 29~31
Orbital Heel Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i24~26. On block: -5. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike * Low crush 9~32 * Floating state 33~35
Bullet Knee > Snake Eyes
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m. Damage: 22. Startup: i16~17. On block: -7. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29
Flying Knee Kick
Command Move
Controls: Universal Tekken notation
How it is used
b,B+4
Read as: Back β†’ hold Back + right kick

Hit level: M. Damage: 24. Startup: i21~33. On block: -19~-7. On hit: -7a~+5a.

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Command details & verification
Spike * Low crush 18~32 * Floating state 33~
Wedge Driver
Command Move
Controls: Universal Tekken notation
How it is used
b,df+4
Read as: Back β†’ Down-Forward + right kick

Hit level: l. Damage: 25. Startup: i29. On block: -13. On hit: +14g. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r26 with B
Mach Breaker
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: h. Damage: 29. Startup: i13. On block: -9. On hit: +15cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * 8 chip damage on block * Forces tech back roll on hit
Slash Kick > Snake Eyes
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 25. Startup: i24~25. On block: -13. On hit: +28a (-8). Counter hit: +39a (-8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit
Move f,F+3*
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3*

Hit level: m. Damage: 33. Startup: i34~35. On block: +8. On hit: +71a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit
Mach Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: h. Damage: 32. Startup: i16~19. On block: -9c~-6c. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break (airborne) * Chip damage on block (9) * Initial side step can evade some attacks
Jet Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,n,b+2
Read as: Forward β†’ neutral β†’ Back + right punch

Hit level: h. Damage: 20. Startup: i14~15. On block: -7. On hit: +43a (+33).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Can be buffered
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jump takes 9 frames * Low crush 9~30 * Floating state 31~33
Snake Slash
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~25. On block: +6~+9. On hit: +13a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28
Wall Jump Divekick
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 25. Startup: i29~33. On block: -1. On hit: +19cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49
Cannonball Straight
Command Move
Controls: Universal Tekken notation
How it is used
qcb+1
Read as: Down β†’ Down-Back β†’ Back + left punch

Hit level: h. Damage: 22. Startup: i13~14. On block: +1. On hit: +19cg. Counter hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * 4 chip damage on block * Forces tech back roll on hit
Smash
Command Move
Controls: Universal Tekken notation
How it is used
qcb+2
Read as: Down β†’ Down-Back β†’ Back + right punch

Hit level: m. Damage: 16. Startup: i15~16. On block: -9. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Smash and Mach Kick
Command Move
Controls: Universal Tekken notation
How it is used
qcb+2,4
Read as: Down β†’ Down-Back β†’ Back + right punch β†’ right kick

Hit level: m, h. Damage: 16, 25. Startup: i15~16, i22~25. On block: -9c. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Move is delayed 3f * Move can be delayed 7f * 7 chip damage on block
Hatchet Kick
Command Move
Controls: Universal Tekken notation
How it is used
qcb+3
Read as: Down β†’ Down-Back β†’ Back + left kick

Hit level: l. Damage: 23. Startup: i19~20. On block: -13. On hit: +5. Counter hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break (airborne)
Soccer Kick / Kickoff
Command Move
Controls: Universal Tekken notation
How it is used
qcb+4
Read as: Down β†’ Down-Back β†’ Back + right kick

Hit level: M. Damage: 23. Startup: i17~18. On block: -12. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2f faster on hit (t48 r30)

Throws

8
Fisherman's Slam
Throw
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m,t. Damage: 10,20. Startup: i19. On block: -10. On hit: +50a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage
Gravity Brain Buster
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2
Guillotine
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2 * Side switch on hit
Neck throw
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 60. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Unbreakable
Chains of Misery
Throw
Controls: Universal Tekken notation
How it is used
FC.db+1+2
Read as: fully crouched.Down-Back + left punch + right punch

Hit level: t. Damage: 45. Startup: i11. On block: -6. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2
Gravity Throw
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 1 * Side switch on hit
Knee Blast
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2
Anaconda Assassin
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 1+2

Heat

2
Heat Burst
Heat
Controls: Universal notation
How it is used
2+3
Read as: right punch + left kick

Enter Heat using the universal Heat Burst command while Heat is available.

Tip: Universal system command. Check Practice Mode for current move properties.
Current movelist reference check β€” September 2026Source β†—
Notorious Monster
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,t. Damage: 20,20,35. Startup: i16, i18~19. On block: +9. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Reversal Break * Spike * Transition to attack throw on 1st or 2nd hit (55dmg total) * 5 chip damage on block * Low crush 9~36 * Floating state 37~39

Rage Art

1
Total Vandalization
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

7
Left Upper
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -14. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
High Knee Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 17. Startup: i12. On block: -10. On hit: +4. Counter hit: +33a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Double High Knee Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,4
Read as: wsleft kick β†’ right kick

Hit level: m, m. Damage: 17, 21. Startup: i12, i28. On block: -10. On hit: +4. Counter hit: +29g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Airborne combo from 1st CH with ?F delay (+26a (+19)) * Input can be delayed 10f * Interrupt with i8 from 1st block
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move FC.df+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i13. On block: -9. On hit: +4.

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Command details & verification
Elbow
Snake Rampage
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1
Read as: fully crouched.Down-Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 25. Startup: i13, i22~23. On block: -8. On hit: +34a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f
Northern Cross
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: m. Damage: 21. Startup: i15~16. On block: -10. On hit: +13g. Counter hit: +25d.

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Command details & verification
Balcony Break * High crush 1~14

Stance Technique

24
Neo Soul Eraser
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.3+4,2
Read as: SNE.left kick + right kick β†’ right punch

Hit level: m, m. Damage: 20, 20. Startup: i18, i14~15. On block: -9. On hit: +25a (+20). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon? * Combo from 1st hit * Consumes SNE * 8 chip damage on block * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc
Neo Soul Eraser Exceed
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.3+4,2*

Hit level: m, M. Damage: 20, 30. Startup: i18, i55~56. On block: +9g~+10g. On hit: +66a (+50). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Reversal Break * Balcony Break * Consumes SNE * Interrupt with i32 from 1st block * Whiffs vs SS, SW from 1st block * Chip damage on block (12) * Wall splat on block
Move SNE.f+2,1,2
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.f+2,1,2
Read as: SNE.Forward + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 10, 12, 5. Startup: i15, ,i14~15. On block: -7. On hit: +9c. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Elbow * Combo from 1st hit * Jail from 1st block with ?F delay * Consumes SNE * Consumes 240f of Heat Time * Chip damage on block (1)
Move SNE.f+2,1,2,3
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.f+2,1,2,3
Read as: SNE.Forward + right punch β†’ left punch β†’ right punch β†’ left kick

Hit level: m, m, m, m. Damage: 10, 12, 5, 7. Startup: i15, ,i22. On block: -10. On hit: +18a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Combo from 1st hit * Move cannot be interrupted * Chip damage on block (2)
Neo Incinerator
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.f+2,1,2,3,2
Read as: SNE.Forward + right punch β†’ left punch β†’ right punch β†’ left kick β†’ right punch

Hit level: m, m, m, m, m. Damage: 10, 12, 5, 7, 20 (14). Startup: i15, ,i35~36. On block: -13. On hit: +25a (-1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Airborne combo from 1st hit (+0a (-1)) * Interrupt with i13 from 4th block * Whiffs vs SS, SW from 4th block * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc * Consumes 210f of Heat
Move SNE.uf+2,2,2,2
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.uf+2,2,2,2
Read as: SNE.Up-Forward + right punch β†’ right punch β†’ right punch β†’ right punch

Hit level: m, m, m, m. Damage: 6, 4, 4, 9. Startup: i13, ,i10. On block: -12. On hit: -1s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Consumes SNE * Chip damage on block (2)
Move SNE.uf+2,2,2,2,2
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.uf+2,2,2,2,2
Read as: SNE.Up-Forward + right punch β†’ right punch β†’ right punch β†’ right punch β†’ right punch

Hit level: m, m, m, m, m. Damage: 6, 4, 4, 9, 9. Startup: i13, ,i10. On block: -12. On hit: -2s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block
Neo Bloody War
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.uf+2,2,2,2,2,3
Read as: SNE.Up-Forward + right punch β†’ right punch β†’ right punch β†’ right punch β†’ right punch β†’ left kick

Hit level: m, m, m, m, m, m. Damage: 6, 4, 4, 9, 9, 23. Startup: i13, ,i22~23. On block: -15. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block * Interrupt with i1 from 5th block
Hellraiser
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1
Read as: SS.left punch

Hit level: h. Damage: 23. Startup: i17~18. On block: -5. On hit: +15c.

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Command details & verification
Balcony Break (airborne)
Move SS.2
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: M. Damage: 15. Startup: i17~18. On block: -9. On hit: +5.

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Snake Fang
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2,1
Read as: SS.right punch β†’ left punch

Hit level: M, h. Damage: 15, 20. Startup: i17~18, i21~22. On block: -9. On hit: +17cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Interrupt with i1 from 1st block * Input can be delayed 11f * Move can be delayed 10f * Cancel to r35 with B (-15/-1) * Forces tech back roll on hit
Move SLS.2
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.2
Read as: SLS.right punch

Hit level: h. Damage: 16. Startup: i15~16. On block: -6. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Bazooka
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.2,1
Read as: SLS.right punch β†’ left punch

Hit level: h, m. Damage: 16, 23. Startup: i15~16, i15~16. On block: -11. On hit: +33a (+18).

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Command details & verification
* Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay
Cross Grenade
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.2,2
Read as: SLS.right punch β†’ right punch

Hit level: h, m. Damage: 16, 25. Startup: i15~16, i25. On block: -7. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 4f delay * Interrupt with i7 from 1st block * +9a on BT hit
Cross Bullet > Snake Eyes
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.2,4
Read as: SLS.right punch β†’ right kick

Hit level: h, m. Damage: 16, 22. Startup: i15~16, i16~17. On block: -10. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Knee * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29
Move SLS.4
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.4
Read as: SLS.right kick

Hit level: m. Damage: 13. Startup: i18. On block: -5. On hit: +1. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move SLS.4,1
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.4,1
Read as: SLS.right kick β†’ left punch

Hit level: m, h. Damage: 13, 13. Startup: i18, i27. On block: +0. On hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i2 from 1st block * Cancel to SS -12 -5 -3 r9 with u_d
Snake Spin Mach Breaker
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.4,1,2
Read as: SLS.right kick β†’ left punch β†’ right punch

Hit level: m, h, h. Damage: 13, 13, 22. Startup: i18, ,i24. On block: -9. On hit: +15cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Jail from 2nd block with ?F delay * Forces tech back roll on hit
Snake Spin Kickass
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.4,1,4
Read as: SLS.right kick β†’ left punch β†’ right kick

Hit level: m, h, M. Damage: 13, 13, 20. Startup: i18, ,i25. On block: -10. On hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd hit * Move cannot be interrupted * Opponent recovers FUFA on hit
Requiem
Stance Technique
Controls: Universal Tekken notation
How it is used
SLS.1+2
Read as: SLS.left punch + right punch

Hit level: m. Damage: 23. Startup: i15~16. On block: -9. On hit: +23a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow
Neo Grim Reaper
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.FC.df+3
Read as: SNE.fully crouched.Down-Forward + left kick

Hit level: l. Damage: 24. Startup: i20. On block: -13. On hit: +7. Counter hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes SNE * Unparryable
Neo Murderous Strikes
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.b+1+2
Read as: SNE.Back + left punch + right punch

Hit level: m,m. Damage: 9,15. Startup: i20 i14. On block: +4. On hit: +33d (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Consumes SNE * Chip damage on block (6)
Neo Mach Breaker
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.f,F+1+2
Read as: SNE.Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 30. Startup: i13. On block: -9. On hit: +23a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes SNE * Can not be buffered * Chip damage 10 (30%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Consumes 300f of Heat * Parry state 2~10
Immortal Payback
Stance Technique
Controls: Universal Tekken notation
How it is used
SNE.f,F+1+2,P
Read as: SNE.Forward β†’ hold Forward + left punch + right punch β†’ P

Hit level: h, m. Damage: 30, 20. Startup: i13, i13~14. On block: 0. On hit: +25a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14

Stance / Utility

4
Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

On hit: +31.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high or mid punches * Parry state 5~12
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Sway
Stance / Utility
Controls: Universal Tekken notation
How it is used
d,db,b
Read as: Down β†’ Down-Back β†’ Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to SS on any frame with u * Minimum 3f needed to enter (one for each directional) * Can perform u moves * High crush 1~10
Slither Step (SLS)
Stance / Utility
Controls: Universal Tekken notation
How it is used
qcf
Read as: Down β†’ Down-Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter FC r25 with no input * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b from manual transition * Actionable on frame 1~ * Access ws2, ws4, FCdf+2, FCdf+4 with b+2_4_df+2_df+4 from manual transition * Access SNE.FC.df+3 with df+3 from stance transitions, or with b,df,df+3 from manual transition * Can perform u moves * High crush 1~25

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Bryan Fury:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’