Move f+2
Command MoveControls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch
Hit level: m. Damage: 10. Startup: i15. On block: -10. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f+2,1
Command MoveControls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β left punch
Hit level: m, m. Damage: 10, 12. Startup: i15, i10. On block: -10. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jail from 1st attack
Right Left > Spin Kick > Snake Eyes
Command MoveControls: Universal Tekken notation
How it is used
f+2,1,4
Read as: Forward + right punch β left punch β right kick
Hit level: m, m, m. Damage: 10, 12, 20. Startup: i15, ,i18~19. On block: -13. On hit: +3a. Properties: Balcony Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne)
* Combo from 1st or 2nd hit
* Jail from 1st or 2nd block with ?F delay
* Gain SNE on hit with 1+2
* SNE gain is r25
Knee Strike
Command MoveControls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick
Hit level: m. Damage: 18. Startup: i16~18. On block: +0~+2. On hit: +4~+6. Counter hit: +50a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Move f+4
Command MoveControls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick
Hit level: m. Damage: 10. Startup: i18. On block: -9. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Boa Crusher
Command MoveControls: Universal Tekken notation
How it is used
f+4,1
Read as: Forward + right kick β left punch
Hit level: m, m. Damage: 10, 10. Startup: i18, i25~26. On block: -13c. On hit: +40a (+32).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 4f
Sidestep Elbow
Command MoveControls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch
Hit level: h. Damage: 22. Startup: i20~21. On block: +1. On hit: +19d. Properties: Balcony Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
* Elbow
* 6 chip damage on block
Move DF+1
Command MoveControls: Universal Tekken notation
How it is used
DF+1
Read as: hold Down-Forward + left punch
Hit level: m. Damage: 8. Startup: i15. On block: -5. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * DF must be held for the extensions
Move DF+1,1
Command MoveControls: Universal Tekken notation
How it is used
DF+1,1
Read as: hold Down-Forward + left punch β left punch
Hit level: m, m. Damage: 8, 2. Startup: i15, i10. On block: -10. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 9F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
Move DF+1,1,1
Command MoveControls: Universal Tekken notation
How it is used
DF+1,1,1
Read as: hold Down-Forward + left punch β left punch β left punch
Hit level: m, m, m. Damage: 8, 2, 2. Startup: i15, ,i10. On block: -10. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
Vulcan Cannon
Command MoveControls: Universal Tekken notation
How it is used
DF+1,1,1,1
Read as: hold Down-Forward + left punch β left punch β left punch β left punch
Hit level: m, m, m, m. Damage: 8, 2, 2, 2. Startup: i15, ,i10. On block: -10. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
Double Body Blow
Command MoveControls: Universal Tekken notation
How it is used
DF+1,2
Read as: hold Down-Forward + left punch β right punch
Hit level: m, m. Damage: 8, 20. Startup: i15, i23. On block: -15. On hit: +1. Counter hit: +14a (+5). Properties: Balcony Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne)
* Combo from any hit
* Interrupt with i3 from any block
Move df+2
Command MoveControls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch
Hit level: m. Damage: 12. Startup: i13. On block: -6. On hit: +5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Elbow
Blackout Combo
Command MoveControls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β left punch
Hit level: m, h. Damage: 12, 11. Startup: i13, i16. On block: -4. On hit: +5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit
* Move cannot be interrupted
* Enter SWA -1 +8 r15 with b
Blackout Trap
Command MoveControls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β left kick
Hit level: m, m. Damage: 12, 20. Startup: i13, i23. On block: -13. On hit: +8. Counter hit: +59a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 5F delay
* Interrupt with i3 from 1st block
Snake Edge
Command MoveControls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick
Hit level: L. Damage: 20. Startup: i29~30. On block: -26. On hit: +70a (+54). Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* High crush 6~
Wolf's Tail
Command MoveControls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick
Hit level: m. Damage: 23. Startup: i22~24. On block: -6~-4. On hit: +19a. Properties: Homing, Balcony Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* Balcony Break (airborne)
Move d+2
Command MoveControls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch
Hit level: m. Damage: 17. Startup: i14~15. On block: -2. On hit: +8c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike
* Elbow
* Transition to FC with D
Python Crush
Command MoveControls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β left kick
Hit level: m, m. Damage: 17, 21. Startup: i14~15, i22. On block: -10. On hit: +16a (-1). Counter hit: +32a (+18).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Jail from 1st block with ?F delay
* Move can be delayed 9f
Move d+3
Command MoveControls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick
Hit level: l. Damage: 10. Startup: i16. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Quick Low Screw Punch > Snake Eyes
Command MoveControls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β right punch
Hit level: l, h. Damage: 10, 22. Startup: i16, i21. On block: -7. On hit: +35a (+9).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st CH
* Interrupt with i1 from 1st block
* Gain SNE on hit with 1+2
Low Kick
Command MoveControls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick
Hit level: L. Damage: 13. Startup: i15. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
+0c on crouching hit
Move d+1+2
Command MoveControls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch
Hit level: m,m. Damage: 10,15. Startup: i17. On block: -10. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
* Can be done from Crouch Level 1
Hammer Driver Hatchet
Command MoveControls: Universal Tekken notation
How it is used
d+1+2,3
Read as: Down + left punch + right punch β left kick
Hit level: m,m, l. Damage: 10,15, 20. Startup: i17, i27~28. On block: -13. On hit: +5. Counter hit: +25a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Interrupt with i7 from 1st block
Snake Bomb
Command MoveControls: Universal Tekken notation
How it is used
d+1+2~2
Read as: Down + left punch + right punch (quick transition) right punch
Hit level: m. Damage: 24. Startup: i30. On block: +7. On hit: +53a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* 7 chip damage on block
Move d+3+4
Command MoveControls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick
Hit level: l. Damage: 16. Startup: i19. On block: -12. On hit: -1. Counter hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can hit grounded on certain ranges
Side Low Knuckle Whip
Command MoveControls: Universal Tekken notation
How it is used
d+3+4,2
Read as: Down + left kick + right kick β right punch
Hit level: l, m. Damage: 16, 25. Startup: i19, i19. On block: -12. On hit: +14a (-3).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Cancel to -23 -12 -7 FC with DB
Stomach Blow
Command MoveControls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch
Hit level: m. Damage: 13. Startup: i15~17. On block: -6. On hit: +8.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Sweeper kick
Command MoveControls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick
Hit level: L. Damage: 11. Startup: i16~17. On block: -12. On hit: -1. Counter hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Crash Impact
Command MoveControls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch
Hit level: m,h. Damage: 8,16. Startup: i15 i12. On block: -9. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break (airborne)
* Jail from 1st attack
Chopping Elbow
Command MoveControls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch
Hit level: m. Damage: 21. Startup: i20~21. On block: +4. On hit: +7c. Counter hit: +78a (+58).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Elbow
Parry > Mach Breaker > Snake Eyes
Command MoveControls: Universal Tekken notation
How it is used
b+1+3,P.2
Read as: Back + left punch + left kick β P.right punch
Hit level: h. Damage: 30. Startup: ,i13~14. On block: -10. On hit: +6cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +14cg if Bryan has SNE already
* Forces tech back roll on hit
* Chip damage on block
Move b+2
Command MoveControls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch
Hit level: h. Damage: 18. Startup: i17. On block: -7. On hit: +4. Counter hit: +53a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
Move b+2,1
Command MoveControls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β left punch
Hit level: h, h. Damage: 18, 16. Startup: i17, i19. On block: +0. On hit: +55.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Move cannot be interrupted
* Cancel to r9 SS with u_d
* Input can be delayed 17f
* Move can be delayed 16f
Hands of Doom
Command MoveControls: Universal Tekken notation
How it is used
b+2,1,2
Read as: Back + right punch β left punch β right punch
Hit level: h, h, h. Damage: 18, 16, 22. Startup: i17, ,i24. On block: -9. On hit: +15cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st CH or 2nd hit with ?F delay
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
Kickass Combo
Command MoveControls: Universal Tekken notation
How it is used
b+2,1,4
Read as: Back + right punch β left punch β right kick
Hit level: h, h, m. Damage: 18, 16, 20. Startup: i17, ,i25-26. On block: -10. On hit: +37a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Airborne combo from 2nd hit or 1st CH
* Interrupt with i2 from 2nd block
* Can hit grounded when off-axis
Wolf Call
Command MoveControls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β right kick
Hit level: h, m. Damage: 18, 21. Startup: i17, i30-31. On block: -5. On hit: +40a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin
* Balcony Break
* Airborne combo from 1st CH (+39a (+32))
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW from 1st block
* Interrupt with i4 from 1st hit
* Low crush 16~31
* Floating state 32~34
Move b+3
Command MoveControls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick
Hit level: m. Damage: 12. Startup: i19. On block: -7. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter SLS +1 +12g +12 r18 with f
* Links to 10-hit string
Move b+3,2
Command MoveControls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β right punch
Hit level: m, h. Damage: 12, 12. Startup: i19, i16. On block: -4. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH
* Interrupt with i5 from 1st block
* Whiffs vs SSR from 1st block
Move b+3,2,1
Command MoveControls: Universal Tekken notation
How it is used
b+3,2,1
Read as: Back + left kick β right punch β left punch
Hit level: m, h, m. Damage: 12, 12, 10. Startup: i19, ,i20. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit
* Combo from 1st CH
* Move cannot be interrupted
Front Kick > Rush
Command MoveControls: Universal Tekken notation
How it is used
b+3,2,1,2
Read as: Back + left kick β right punch β left punch β right punch
Hit level: m, h, m, m. Damage: 12, 12, 10, 14. Startup: i19, ,i19. On block: -10. On hit: +19a (+10).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 2nd CH
* Interrupt with i1 from 3rd block
Run for Cover
Command MoveControls: Universal Tekken notation
How it is used
b+3,2,1,4
Read as: Back + left kick β right punch β left punch β right kick
Hit level: m, h, m, L. Damage: 12, 12, 10, 12. Startup: i19, ,i22. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH
* Interrupt with i5 from 3rd block
2nd Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β right kick
Hit level: m, m. Damage: 12, 18. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
3rd Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1
Read as: Back + left kick β right kick β left punch
Hit level: m, m, m. Damage: 12, 18, 5. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
4th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2
Read as: Back + left kick β right kick β left punch β right punch
Hit level: m, m, m, m. Damage: 12, 18, 5, 7. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
5th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1
Read as: Back + left kick β right kick β left punch β right punch β left punch
Hit level: m, m, m, m, h. Damage: 12, 18, 5, 7, 3. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
6th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4
Read as: Back + left kick β right kick β left punch β right punch β left punch β right kick
Hit level: m, m, m, m, h, h. Damage: 12, 18, 5, 7, 3, 8. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
7th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2
Read as: Back + left kick β right kick β left punch β right punch β left punch β right kick β right punch
Hit level: m, m, m, m, h, h, h. Damage: 12, 18, 5, 7, 3, 8, 5. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
8th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1
Read as: Back + left kick β right kick β left punch β right punch β left punch β right kick β right punch β left punch
Hit level: m, m, m, m, h, h, h, h. Damage: 12, 18, 5, 7, 3, 8, 5, 5. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
9th Hit
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1,4
Read as: Back + left kick β right kick β left punch β right punch β left punch β right kick β right punch β left punch β right kick
Hit level: m, m, m, m, h, h, h, h, m. Damage: 12, 18, 5, 7, 3, 8, 5, 5, 10. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
10 Hit Combo
Command MoveControls: Universal Tekken notation
How it is used
b+3,4,1,2,1,4,2,1,4,2
Read as: Back + left kick β right kick β left punch β right punch β left punch β right kick β right punch β left punch β right kick β right punch
Hit level: m, m, m, m, h, h, h, h, m, h. Damage: 12, 18, 5, 7, 3, 8, 5, 5, 10, 20. Startup: i19,.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Front Kick > Double Hammer
Command MoveControls: Universal Tekken notation
How it is used
b+3,1+2
Read as: Back + left kick β left punch + right punch
Hit level: m, m. Damage: 12, 25. Startup: i19, i22. On block: -6. On hit: +4c. Counter hit: +26d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
* Combo from 1st CH with 8f delay
* Interrupt with i4 from 1st block
* Transition to FC with d
* Input can be delayed 12f
* Move can be delayed 10f
Knee Break
Command MoveControls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick
Hit level: m. Damage: 18. Startup: i16. On block: -10. On hit: +15.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Hit vs BT +9a
Gravity Blow
Command MoveControls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick
Hit level: m. Damage: 26. Startup: i28. On block: -9. On hit: +7c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Meteor Smash
Command MoveControls: Universal Tekken notation
How it is used
b+1+4*
Hit level: m!. Damage: 45. Startup: i53. On hit: +7a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Move ub+1+2
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch
Hit level: m,m. Damage: 5,2. Startup: i15 i12. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
Move ub+1+2,1
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1
Read as: Up-Back + left punch + right punch β left punch
Hit level: m,m, m. Damage: 5,2, 2. Startup: i15 i12, i12. On block: -13. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit 8f delay
* Jail from 1st block with ?F delay
* Input can be delayed 18f
Move ub+1+2,1,2
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2
Read as: Up-Back + left punch + right punch β left punch β right punch
Hit level: m,m, m, m. Damage: 5,2, 2, 2. Startup: i15 i12, ,i11. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 11f input window-
Move ub+1+2,1,2,1
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch
Hit level: m,m, m, m, m. Damage: 5,2, 2, 2, 2. Startup: i15 i12, ,i10. On block: -13. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 9f input window
Move ub+1+2,1,2,1,2
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch
Hit level: m,m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2. Startup: i15 i12, ,i9. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 8f input window
Move ub+1+2,1,2,1,2,1
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch
Hit level: m,m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i8. On block: -13. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 7f input window
Move ub+1+2,1,2,1,2,1,2
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch β right punch
Hit level: m,m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i7. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 6f input window
Move ub+1+2,1,2,1,2,1,2,1
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch
Hit level: m,m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i6. On block: -13. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 5f input window
Move ub+1+2,1,2,1,2,1,2,1,2
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch β right punch
Hit level: m,m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i5. On block: -16. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 4f input window
Move ub+1+2,1,2,1,2,1,2,1,2,1
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2,1
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch
Hit level: m,m, m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2. Startup: i15 i12, ,i5. On block: -26. On hit: -15.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
* Jail from 1st block with ?F delay
* 4f input window
Gatling Rush
Command MoveControls: Universal Tekken notation
How it is used
ub+1+2,1,2,1,2,1,2,1,2,1,4
Read as: Up-Back + left punch + right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch β right punch β left punch β right kick
Hit level: m,m, m, m, m, m, m, m, m, m, m, m. Damage: 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14. Startup: i15 i12, ,i10. On block: -35. On hit: -15a (-24).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Balcony Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
Berserker Volley
Command MoveControls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch
Hit level: m. Damage: 22. Startup: i20~21. On block: -13. On hit: +15a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
Move uf+2
Command MoveControls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch
Hit level: m. Damage: 6. Startup: i13. On block: -10. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move uf+2,2
Command MoveControls: Universal Tekken notation
How it is used
uf+2,2
Read as: Up-Forward + right punch β right punch
Hit level: m, m. Damage: 6, 4. Startup: i13, i10. On block: -10. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7f delay
* Jail from 1st block with ?F delay
* Move can be delayed 5f
Move uf+2,2,2
Command MoveControls: Universal Tekken notation
How it is used
uf+2,2,2
Read as: Up-Forward + right punch β right punch β right punch
Hit level: m, m, m. Damage: 6, 4, 4. Startup: i13, ,i10. On block: -10. On hit: +1s.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 5f delay
* Jail from 1st block with ?F delay
Bloody War
Command MoveControls: Universal Tekken notation
How it is used
uf+2,2,2,3
Read as: Up-Forward + right punch β right punch β right punch β left kick
Hit level: m, m, m, m. Damage: 6, 4, 4, 20. Startup: i13, ,i22~23. On block: -15. On hit: +30a (+12).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Combo from 3rd hit with 5f delay
* Interrupt with i2 from 1st block
Rolling Driver
Command MoveControls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick
Hit level: m. Damage: 15. Startup: i27~28. On block: -2. On hit: +15.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~28
* Floating state 29~31
Orbital Heel Kick
Command MoveControls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick
Hit level: m. Damage: 20. Startup: i24~26. On block: -5. On hit: +26a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
* Low crush 9~32
* Floating state 33~35
Bullet Knee > Snake Eyes
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick
Hit level: m. Damage: 22. Startup: i16~17. On block: -7. On hit: +8a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
Flying Knee Kick
Command MoveControls: Universal Tekken notation
How it is used
b,B+4
Read as: Back β hold Back + right kick
Hit level: M. Damage: 24. Startup: i21~33. On block: -19~-7. On hit: -7a~+5a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
* Low crush 18~32
* Floating state 33~
Wedge Driver
Command MoveControls: Universal Tekken notation
How it is used
b,df+4
Read as: Back β Down-Forward + right kick
Hit level: l. Damage: 25. Startup: i29. On block: -13. On hit: +14g. Counter hit: +29a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r26 with B
Mach Breaker
Command MoveControls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β hold Forward + right punch
Hit level: h. Damage: 29. Startup: i13. On block: -9. On hit: +15cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 8 chip damage on block
* Forces tech back roll on hit
Slash Kick > Snake Eyes
Command MoveControls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β hold Forward + left kick
Hit level: m. Damage: 25. Startup: i24~25. On block: -13. On hit: +28a (-8). Counter hit: +39a (-8).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
Move f,F+3*
Command MoveControls: Universal Tekken notation
How it is used
f,F+3*
Hit level: m. Damage: 33. Startup: i34~35. On block: +8. On hit: +71a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
Mach Kick
Command MoveControls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β hold Forward + right kick
Hit level: h. Damage: 32. Startup: i16~19. On block: -9c~-6c. On hit: +15a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break (airborne)
* Chip damage on block (9)
* Initial side step can evade some attacks
Jet Uppercut
Command MoveControls: Universal Tekken notation
How it is used
f,n,b+2
Read as: Forward β neutral β Back + right punch
Hit level: h. Damage: 20. Startup: i14~15. On block: -7. On hit: +43a (+33).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Can be buffered
Delayed Rising Toe Kick
Command MoveControls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β neutral β right kick
Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jump takes 9 frames
* Low crush 9~30
* Floating state 31~33
Snake Slash
Command MoveControls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β Forward β hold Forward + left kick
Hit level: m. Damage: 30. Startup: i22~25. On block: +6~+9. On hit: +13a (+3).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Chip damage on block (9)
* Low crush 3~25
* Floating state 26~28
Wall Jump Divekick
Command MoveControls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β Back β hold Up-Back
Hit level: m. Damage: 25. Startup: i29~33. On block: -1. On hit: +19cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Bryan
* Fahkumram
* Heihachi
* Kazuya
* Lars
* Law
* Forces tech back roll on hit
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
Cannonball Straight
Command MoveControls: Universal Tekken notation
How it is used
qcb+1
Read as: Down β Down-Back β Back + left punch
Hit level: h. Damage: 22. Startup: i13~14. On block: +1. On hit: +19cg. Counter hit: +72a (+56).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* 4 chip damage on block
* Forces tech back roll on hit
Smash
Command MoveControls: Universal Tekken notation
How it is used
qcb+2
Read as: Down β Down-Back β Back + right punch
Hit level: m. Damage: 16. Startup: i15~16. On block: -9. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Smash and Mach Kick
Command MoveControls: Universal Tekken notation
How it is used
qcb+2,4
Read as: Down β Down-Back β Back + right punch β right kick
Hit level: m, h. Damage: 16, 25. Startup: i15~16, i22~25. On block: -9c. On hit: +15a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Move is delayed 3f
* Move can be delayed 7f
* 7 chip damage on block
Hatchet Kick
Command MoveControls: Universal Tekken notation
How it is used
qcb+3
Read as: Down β Down-Back β Back + left kick
Hit level: l. Damage: 23. Startup: i19~20. On block: -13. On hit: +5. Counter hit: +25a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break (airborne)
Soccer Kick / Kickoff
Command MoveControls: Universal Tekken notation
How it is used
qcb+4
Read as: Down β Down-Back β Back + right kick
Hit level: M. Damage: 23. Startup: i17~18. On block: -12. On hit: +31a (+21).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2f faster on hit (t48 r30)