Move f+2
Command MoveControls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch
Hit level: h. Damage: 9. Startup: i12. On block: +0. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing to sidestep left and sidewalk left?
Move f+2,1
Command MoveControls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β left punch
Hit level: h, m. Damage: 9, 12. Startup: i12, i15~16. On block: -10. On hit: +6c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
Trinity of Pain
Command MoveControls: Universal Tekken notation
How it is used
f+2,1,1+2
Read as: Forward + right punch β left punch β left punch + right punch
Hit level: h, m, m. Damage: 9, 12, 25. Startup: i12, ,i21~22. On block: -18. On hit: +7a (-2).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Move cannot be interrupted
* Input can be delayed 16F
* Move can be delayed 12F
Deadly Sin
Command MoveControls: Universal Tekken notation
How it is used
f+2,2
Read as: Forward + right punch β right punch
Hit level: h, m. Damage: 9, 20. Startup: i12, i14. On block: -26. On hit: +18a (-13).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
Sacred Edge
Command MoveControls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick
Hit level: h. Damage: 18. Startup: i18. On block: +1. On hit: +15g. Counter hit: +14.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
* +22a (+13) on BT hit
* Low crush 9~24
Into the Abyss
Command MoveControls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick
Hit level: m. Damage: 23. Startup: i22~23. On block: +4c. On hit: +4c. Counter hit: +28d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Arm Strike
Command MoveControls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch
Hit level: m. Damage: 8. Startup: i16. On block: -18. On hit: -7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Arm Impact
Command MoveControls: Universal Tekken notation
How it is used
f+1+2,1+2
Read as: Forward + left punch + right punch β left punch + right punch
Hit level: m, m. Damage: 8, 16. Startup: i16, i18. On block: -14. On hit: +4a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 11f delay
* Jail from 1st block with no delay
* Input can be delayed 11f
* Move can be delayed 10f
Above the Storm
Command MoveControls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick
Hit level: h. Damage: 18. Startup: i17~18. On block: -4. On hit: +19a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne)
* 3 chip damage on block
* Has good right sidestep tracking
Quick Upper
Command MoveControls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch
Hit level: m. Damage: 10. Startup: i15~16. On block: -4. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be sidestepped or sidewalked right?
Sky's Arc
Command MoveControls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β right punch
Hit level: m, m. Damage: 10, 15. Startup: i15~16, i23~24. On block: -15. On hit: +31a (+21).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay
* Interrupt with i4 from 1st block
Chaos Fist
Command MoveControls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch
Hit level: m. Damage: 19. Startup: i14. On block: -13. On hit: +5. Counter hit: +57a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Gain STB on counterhit
* Completely homing to SSL/SWL?
Move df+3
Command MoveControls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick
Hit level: m. Damage: 12. Startup: i14. On block: -7. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Completely homing to SSR/SWR?
Dispel Magic
Command MoveControls: Universal Tekken notation
How it is used
df+3,1
Read as: Down-Forward + left kick β left punch
Hit level: m, m. Damage: 12, 18. Startup: i14, i17~19. On block: -14. On hit: +29a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Combo from 1st hit with 14f delay
* Interrupt with i3 from 1st block
* Input can be delayed 14f
* Move can be delayed 8f
Dispel Force
Command MoveControls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β right punch
Hit level: m, h. Damage: 12, 10. Startup: i14, i15. On block: -1. On hit: +5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 14f delay
* Move cannot be interrupted
* Input can be delayed 14f
* Move can be delayed 9f
Front Kick
Command MoveControls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick
Hit level: m. Damage: 14. Startup: i13. On block: -8. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Axion
Command MoveControls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch
Hit level: m. Damage: 14. Startup: i17~18. On block: -8. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mystic Ray
Command MoveControls: Universal Tekken notation
How it is used
d+1,2
Read as: Down + left punch β right punch
Hit level: m, m. Damage: 14, 15. Startup: i17~18, i28~29. On block: -9. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Combo from 1st CH
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
Move d+2
Command MoveControls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch
Hit level: L. Damage: 6. Startup: i20. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Gravity Hole
Command MoveControls: Universal Tekken notation
How it is used
d+2,2
Read as: Down + right punch β right punch
Hit level: L, L. Damage: 6, 8. Startup: i20, i16~17. On block: -13. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block
* Combo from 1st hit
* High crush 1~
Crouch Spin Kick
Command MoveControls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick
Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit
* High crush 4~
Crouch Shin Kick
Command MoveControls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick
Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit
* High crush 4~
Superbia
Command MoveControls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch
Hit level: m. Damage: 28. Startup: i13~14. On block: -18. On hit: +7a (-2).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Shoulder
Crouch Jab
Command MoveControls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch
Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
Crouch Straight
Command MoveControls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch
Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit
* High crush 4~
Twin Claws
Command MoveControls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β left punch
Hit level: sl, m. Damage: 8, 12. Startup: i11, i18. On block: -9. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH
* Move cannot be interrupted
* High crush 1~
Acedia
Command MoveControls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick
Hit level: L. Damage: 17. Startup: i21~22. On block: -15~-14. On hit: +3c. Counter hit: +13c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move db+4
Command MoveControls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick
Hit level: L. Damage: 7. Startup: i15. On block: -13. On hit: -2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Pseudo homing to SSL/SWL side?
Lagrange Needle
Command MoveControls: Universal Tekken notation
How it is used
db+4,3
Read as: Down-Back + right kick β left kick
Hit level: L, h. Damage: 7, 10. Startup: i15, i18. On block: -11. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay
* -30 from 1st block
Blue Moon
Command MoveControls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch
Hit level: M. Damage: 20. Startup: i17~18. On block: -12. On hit: +8a (-9). Counter hit: +62a (+46).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
Vanishing Storm
Command MoveControls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch
Hit level: m. Damage: 17. Startup: i18~19. On block: -8. On hit: +9a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
Spinning Skies
Command MoveControls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch
Hit level: h. Damage: 25. Startup: i14~15. On block: -9. On hit: +9a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Pseudo homing?
Burning Core
Command MoveControls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick
Hit level: m. Damage: 14. Startup: i13. On block: -4. On hit: +7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Completely homing to SSL/SSR/SWR?
Crescent Heel
Command MoveControls: Universal Tekken notation
How it is used
b+3,n,3
Read as: Back + left kick β neutral β left kick
Hit level: m, m. Damage: 14, 21. Startup: i13, i24~25. On block: -12. On hit: +9c. Counter hit: +14.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Combo from 1st CH with 6f delay
* Interrupt with i5 from 1st block
* Input can be delayed 9f
* Move can be delayed 8f
Move b+4
Command MoveControls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick
Hit level: m. Damage: 10. Startup: i17. On block: -14. On hit: -3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Increased tracking when b4,2 is input with delayed buffer?
Shining Wind
Command MoveControls: Universal Tekken notation
How it is used
b+4,1
Read as: Back + right kick β left punch
Hit level: m, h. Damage: 10, 18. Startup: i17, i20~21. On block: +1. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Move cannot be interrupted
* Input can be delayed 12F
* 5 chip damage on block
Shining Ray
Command MoveControls: Universal Tekken notation
How it is used
b+4,2
Read as: Back + right kick β right punch
Hit level: m, m. Damage: 10, 20. Startup: i17, i20. On block: -11. On hit: +29a (+3).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Trade with i1 from 1st block?
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
Axial Ray
Command MoveControls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β left kick
Hit level: m, h. Damage: 10, 14. Startup: i17, i22~23. On block: -12. On hit: -4. Counter hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12F
Avaritia
Command MoveControls: Universal Tekken notation
How it is used
b+4,3,2
Read as: Back + right kick β left kick β right punch
Hit level: m, h, M. Damage: 10, 14, 20. Startup: i17, ,i31~32. On block: -13. On hit: +16a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Low crush 1~31
Lunar Ray
Command MoveControls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β right kick
Hit level: m, m. Damage: 10, 16. Startup: i17, i28~29. On block: -13. On hit: +30a (+20).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Low crush 22~37
* Floating state 38~40
Judgment Claw
Command MoveControls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch
Hit level: m. Damage: 25. Startup: i22. On block: -13. On hit: +15a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
Eternal Moon
Command MoveControls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick
Hit level: m. Damage: 24. Startup: i29~30. On block: -15. On hit: +9a (+0).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
Orbit Slice
Command MoveControls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch
Hit level: m. Damage: 20. Startup: i17~18. On block: -7. On hit: +20d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Gain STB on hit (+4d r49)
* 20f timestop on hit
Meteor Storm
Command MoveControls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch
Hit level: m. Damage: 21. Startup: i21. On block: +4c. On hit: +20a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Transition to r49 STB on hit without STB and Heat
* Transition to FC r30 with D
* 4 chip damage on block
* Low crush 9~22
Ground Slash Nova
Command MoveControls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick
Hit level: m. Damage: 22. Startup: i23~25. On block: -6. On hit: +23d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
* 20 damage with input ub+3
* 21 damage with input u+3
* Linear move?
* No tracking to SSL/SWL side?
* Low crush 9~26
* Floating state 27~29
Sky Slash Nova
Command MoveControls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick
Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33a (+23).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30
* Floating state 31~33
Pollux
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick
Hit level: m,m. Damage: 10,12. Startup: i17,i10~11. On block: -11. On hit: +9.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* First hit can be parried
* Low crush 18~35
Orion's Belt
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4,2
Read as: Up-Forward + left kick + right kick β right punch
Hit level: m,m, m. Damage: 10,12, 14. Startup: i17,i10~11, i20. On block: -12. On hit: +30a (+4).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Gain STB on hit (+21a (-5) r50)
* Combo from 1st hit
* 20f timestop on hit
* Interrupt with i1 from 1st block
Big Bang
Command MoveControls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β hold Back + right punch + left kick
Hit level: m!. Damage: 60. Startup: i72. On hit: +15a (-11).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Move f,F+2
Command MoveControls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β hold Forward + right punch
Hit level: m. Damage: 14. Startup: i14~16. On block: -18. On hit: -7.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
Dual Guns
Command MoveControls: Universal Tekken notation
How it is used
f,F+2,2
Read as: Forward β hold Forward + right punch β right punch
Hit level: m, h. Damage: 14, 20. Startup: i14~16, i14~15. On block: -2c. On hit: +6c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
* Combo from 1st hit with 13f delay
* Interrupt with i2 from 1st block
* Input can be delayed 13f
* Move can be delayed 6f
Bringer of Justice
Command MoveControls: Universal Tekken notation
How it is used
f,F+2,1+2
Read as: Forward β hold Forward + right punch β left punch + right punch
Hit level: m, m. Damage: 14, 14,20. Startup: i14~16, i14~16. On block: -13. On hit: +10a (+1).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
* Frame advantage -14a (-23) on STB gain
Move f,F+3
Command MoveControls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β hold Forward + left kick
Hit level: m. Damage: 8. Startup: i15~16. On block: -8. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Purgatorio
Command MoveControls: Universal Tekken notation
How it is used
f,F+3,2
Read as: Forward β hold Forward + left kick β right punch
Hit level: m, m. Damage: 8, 4,13. Startup: i15~16, i20~21,i16~17. On block: -13. On hit: +22a (+17).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* 2 chip damage on block
* Can be charged
* Has roughly 5 levels of charge
* Combos from 1st hit if uncharged
* Jail from 1st block with ?F of charge
Purgatorio (full charge)
Command MoveControls: Universal Tekken notation
How it is used
f,F+3,2*
Hit level: m, m. Damage: 8, 4,20. Startup: i15~16, i20~21,i39~40. On block: +0. On hit: +14cg.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* 6 chip damage on block
* Gain STB on hit or block
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW (SSR preferred with shorter charge inputs)
* Forces tech back roll on hit
Invidia
Command MoveControls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β hold Forward + right kick
Hit level: m. Damage: 20. Startup: i15~17. On block: -1~+1. On hit: +6~+8. Counter hit: +13~+15.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* i16 startup when buffering f,n. i18 fastest startup when unbuffered
* Low crush 11~28
* Floating state 29~31
Delayed Rising Toe Kick
Command MoveControls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β neutral β right kick
Hit level: m. Damage: 20. Startup: i23~i25. On block: -13. On hit: +32a (+22a).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30
* Floating state 31~33
Ira
Command MoveControls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β Forward β hold Forward + right punch
Hit level: h. Damage: 40. Startup: i13~16. On block: +6. On hit: +24a (+19).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* Cannot be buffered
* Low crush 3~26
* Floating state 27~29
[[Wall Jump Attack]]
Command MoveControls: Universal Tekken notation
How it is used
(back to wall).b,b,ub
Read as: (back to wall).Back β Back β Up-Back
Hit level: m. Damage: 21. Startup: i36~38. On block: +0c. On hit: +8a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35