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Claudio Serafino Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Claudio Serafino moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

99 ability entries12 Basic Attacks59 Command Moves8 Throws2 Heat1 Rage Art6 Crouching / Rising Attack10 Stance Technique1 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

12
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 12. Startup: i10, i13~14. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f
Absolve
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, l. Damage: 5, 11. Startup: i10, i22. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i12. On block: -3. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 13. Startup: i12, i20. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block
Circle of Judgment
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, m, m. Damage: 10, 13, 25. Startup: i12, ,i16~18. On block: -13. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Interrupt with i1 from 1st block * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 14. Startup: i14~15. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tracks sidestep right and sidewalk right completely?
Requiescat
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, h. Damage: 14, 22. Startup: i14~15, i22~23. On block: -6. On hit: +25a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit * Interrupt with i5 from 1st block
High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 13. Startup: i12. On block: -11. On hit: +5. Counter hit: +9s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Pseudo homing to sidestep left and sidewalk left?
Battle Scars
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 13, 14. Startup: i12, i25~26. On block: +1. On hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30
Crimson Delta Edge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 20. Startup: i17. On block: -14. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Floor Break
Rolling Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: M. Damage: 28. Startup: i24~26. On block: -11c. On hit: +4a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Low crush 13~22 * Floating state 23~25

Command Moves

59
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 9. Startup: i12. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing to sidestep left and sidewalk left?
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: h, m. Damage: 9, 12. Startup: i12, i15~16. On block: -10. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit * Jail from 1st block with ?F delay
Trinity of Pain
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,1+2
Read as: Forward + right punch β†’ left punch β†’ left punch + right punch

Hit level: h, m, m. Damage: 9, 12, 25. Startup: i12, ,i21~22. On block: -18. On hit: +7a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder * Combo from 1st CH with 16F delay * Move cannot be interrupted * Input can be delayed 16F * Move can be delayed 12F
Deadly Sin
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2
Read as: Forward + right punch β†’ right punch

Hit level: h, m. Damage: 9, 20. Startup: i12, i14. On block: -26. On hit: +18a (-13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to r67 STB on hit without STB * Tremendous backstep on block
Sacred Edge
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 18. Startup: i18. On block: +1. On hit: +15g. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24
Into the Abyss
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 23. Startup: i22~23. On block: +4c. On hit: +4c. Counter hit: +28d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Arm Strike
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 8. Startup: i16. On block: -18. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Arm Impact
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,1+2
Read as: Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 8, 16. Startup: i16, i18. On block: -14. On hit: +4a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f
Above the Storm
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: h. Damage: 18. Startup: i17~18. On block: -4. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * 3 chip damage on block * Has good right sidestep tracking
Quick Upper
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i15~16. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be sidestepped or sidewalked right?
Sky's Arc
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 10, 15. Startup: i15~16, i23~24. On block: -15. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block
Chaos Fist
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 19. Startup: i14. On block: -13. On hit: +5. Counter hit: +57a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Gain STB on counterhit * Completely homing to SSL/SWL?
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 12. Startup: i14. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Completely homing to SSR/SWR?
Dispel Magic
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1
Read as: Down-Forward + left kick β†’ left punch

Hit level: m, m. Damage: 12, 18. Startup: i14, i17~19. On block: -14. On hit: +29a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 14f delay * Interrupt with i3 from 1st block * Input can be delayed 14f * Move can be delayed 8f
Dispel Force
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 12, 10. Startup: i14, i15. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 14f delay * Move cannot be interrupted * Input can be delayed 14f * Move can be delayed 9f
Front Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i13. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Axion
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 14. Startup: i17~18. On block: -8. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mystic Ray
Command Move
Controls: Universal Tekken notation
How it is used
d+1,2
Read as: Down + left punch β†’ right punch

Hit level: m, m. Damage: 14, 15. Startup: i17~18, i28~29. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 6. Startup: i20. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Gravity Hole
Command Move
Controls: Universal Tekken notation
How it is used
d+2,2
Read as: Down + right punch β†’ right punch

Hit level: L, L. Damage: 6, 8. Startup: i20, i16~17. On block: -13. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * High crush 1~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 4~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~
Superbia
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: m. Damage: 28. Startup: i13~14. On block: -18. On hit: +7a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 4~
Twin Claws
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: sl, m. Damage: 8, 12. Startup: i11, i18. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Move cannot be interrupted * High crush 1~
Acedia
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i21~22. On block: -15~-14. On hit: +3c. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 7. Startup: i15. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Pseudo homing to SSL/SWL side?
Lagrange Needle
Command Move
Controls: Universal Tekken notation
How it is used
db+4,3
Read as: Down-Back + right kick β†’ left kick

Hit level: L, h. Damage: 7, 10. Startup: i15, i18. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * -30 from 1st block
Blue Moon
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: M. Damage: 20. Startup: i17~18. On block: -12. On hit: +8a (-9). Counter hit: +62a (+46).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35
Vanishing Storm
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 17. Startup: i18~19. On block: -8. On hit: +9a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Spinning Skies
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 25. Startup: i14~15. On block: -9. On hit: +9a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Pseudo homing?
Burning Core
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 14. Startup: i13. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Completely homing to SSL/SSR/SWR?
Crescent Heel
Command Move
Controls: Universal Tekken notation
How it is used
b+3,n,3
Read as: Back + left kick β†’ neutral β†’ left kick

Hit level: m, m. Damage: 14, 21. Startup: i13, i24~25. On block: -12. On hit: +9c. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st CH with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 9f * Move can be delayed 8f
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 10. Startup: i17. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Increased tracking when b4,2 is input with delayed buffer?
Shining Wind
Command Move
Controls: Universal Tekken notation
How it is used
b+4,1
Read as: Back + right kick β†’ left punch

Hit level: m, h. Damage: 10, 18. Startup: i17, i20~21. On block: +1. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 12F * 5 chip damage on block
Shining Ray
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2
Read as: Back + right kick β†’ right punch

Hit level: m, m. Damage: 10, 20. Startup: i17, i20. On block: -11. On hit: +29a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Trade with i1 from 1st block? * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat
Axial Ray
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, h. Damage: 10, 14. Startup: i17, i22~23. On block: -12. On hit: -4. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12F
Avaritia
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3,2
Read as: Back + right kick β†’ left kick β†’ right punch

Hit level: m, h, M. Damage: 10, 14, 20. Startup: i17, ,i31~32. On block: -13. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31
Lunar Ray
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, m. Damage: 10, 16. Startup: i17, i28~29. On block: -13. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 22~37 * Floating state 38~40
Judgment Claw
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i22. On block: -13. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21
Eternal Moon
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 24. Startup: i29~30. On block: -15. On hit: +9a (+0).

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Command details & verification
* Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
Orbit Slice
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: m. Damage: 20. Startup: i17~18. On block: -7. On hit: +20d.

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Command details & verification
* Balcony Break * Gain STB on hit (+4d r49) * 20f timestop on hit
Meteor Storm
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 21. Startup: i21. On block: +4c. On hit: +20a.

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Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to FC r30 with D * 4 chip damage on block * Low crush 9~22
Ground Slash Nova
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 22. Startup: i23~25. On block: -6. On hit: +23d.

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Command details & verification
* Floor Break * 20 damage with input ub+3 * 21 damage with input u+3 * Linear move? * No tracking to SSL/SWL side? * Low crush 9~26 * Floating state 27~29
Sky Slash Nova
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33a (+23).

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Command details & verification
* Low crush 9~30 * Floating state 31~33
Pollux
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,m. Damage: 10,12. Startup: i17,i10~11. On block: -11. On hit: +9.

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Command details & verification
* First hit can be parried * Low crush 18~35
Orion's Belt
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,2
Read as: Up-Forward + left kick + right kick β†’ right punch

Hit level: m,m, m. Damage: 10,12, 14. Startup: i17,i10~11, i20. On block: -12. On hit: +30a (+4).

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Command details & verification
* Balcony Break * Gain STB on hit (+21a (-5) r50) * Combo from 1st hit * 20f timestop on hit * Interrupt with i1 from 1st block
Big Bang
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 60. Startup: i72. On hit: +15a (-11).

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Command details & verification
Balcony Break
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 14. Startup: i14~16. On block: -18. On hit: -7.

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Command details & verification
* Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
Dual Guns
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,2
Read as: Forward β†’ hold Forward + right punch β†’ right punch

Hit level: m, h. Damage: 14, 20. Startup: i14~16, i14~15. On block: -2c. On hit: +6c.

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Command details & verification
* Spike * Combo from 1st hit with 13f delay * Interrupt with i2 from 1st block * Input can be delayed 13f * Move can be delayed 6f
Bringer of Justice
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1+2
Read as: Forward β†’ hold Forward + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 14, 14,20. Startup: i14~16, i14~16. On block: -13. On hit: +10a (+1).

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Command details & verification
* Balcony Break * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain
Move f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 8. Startup: i15~16. On block: -8. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Purgatorio
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,2
Read as: Forward β†’ hold Forward + left kick β†’ right punch

Hit level: m, m. Damage: 8, 4,13. Startup: i15~16, i20~21,i16~17. On block: -13. On hit: +22a (+17).

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Command details & verification
* Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged * Jail from 1st block with ?F of charge
Purgatorio (full charge)
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,2*

Hit level: m, m. Damage: 8, 4,20. Startup: i15~16, i20~21,i39~40. On block: +0. On hit: +14cg.

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Command details & verification
* Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block * Interrupt with i16 from 1st block * Whiffs vs SS, SW (SSR preferred with shorter charge inputs) * Forces tech back roll on hit
Invidia
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 20. Startup: i15~17. On block: -1~+1. On hit: +6~+8. Counter hit: +13~+15.

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Command details & verification
* Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~i25. On block: -13. On hit: +32a (+22a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30 * Floating state 31~33
Ira
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: h. Damage: 40. Startup: i13~16. On block: +6. On hit: +24a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * Cannot be buffered * Low crush 3~26 * Floating state 27~29
[[Wall Jump Attack]]
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,ub
Read as: (back to wall).Back β†’ Back β†’ Up-Back

Hit level: m. Damage: 21. Startup: i36~38. On block: +0c. On hit: +8a.

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Command details & verification
* Floating state 5~13 * Low crush 14~32 * Floating state 33~35

Throws

8
Move 1+2,1+2
Throw
Controls: Universal Tekken notation
How it is used
1+2,1+2
Read as: left punch + right punch β†’ left punch + right punch

Hit level: m, t. Damage: 20, 10. Startup: i17, i17. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input
Crimson Delta Edge to Starburst
Throw
Controls: Universal Tekken notation
How it is used
1+2,1+2,2
Read as: left punch + right punch β†’ left punch + right punch β†’ right punch

Hit level: m, t, t. Damage: 20, 10, 18. Startup: i17, ,i17. On hit: -5d or +0d.

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Command details & verification
* Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input * Transition to r101 STB on hit without STB
Punishment
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +1d.

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Command details & verification
* Homing * Throw Break 1 or 2
Roche Limit
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit * Both players transition to FUFA on hit
Sudden Shadow
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +0d.

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Command details & verification
* Unbreakable * Can side switch on hit * Opponent recovers in FDFT
Avalaunche Throw
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

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Command details & verification
* Break: 1 * Opponent recovers in off-axis FUFT
Prayer into the Void
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

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Command details & verification
* Throw break 2 * Can side switch on hit * Opponent recovers in FUFT
Gula
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA

Heat

2
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Stella Cadente
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: L,M. Damage: 12,10 (40/45). Startup: i18~19, i32~33. On block: -14. On hit: +11d.

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Command details & verification
* Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on 1st or 2nd hit (40dmg or 36dmg) * 5 damage on wall splat (45dmg total) * 8 chip damage on block * Pseudo homing low?

Rage Art

1
La Luce Di Sirio
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i12~13. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Noble Step
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,1
Read as: wsleft punch β†’ left punch

Hit level: m, h. Damage: 12, 15. Startup: i12~13, i20. On block: -7. On hit: +19g c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transition to STB on hit without STB ** Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block
Malefic Draw
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, M. Damage: 12, 12. Startup: i12~13, i28~29. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block
Sylvia
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -14. On hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain
Piercing Wind
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i16. On block: -12. On hit: +11a (+2).

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Command details & verification
Balcony Break
Holy Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 18. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Stance Technique

10
Aurora Pactum
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.4,2
Read as: STB.right kick β†’ right punch

Hit level: h, sm. Damage: 13, 32. Startup: i12, i28-36. On block: -19~-11. On hit: +27a (+1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time
Cross Arm Impact Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.f+1+2,1+2
Read as: STB.Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 8, 16. Startup: i16, i18. On block: -9. On hit: +64a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * Consumes STB * Consumes 600F of remaining Heat time
Mystic Ray Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.d+1,2
Read as: STB.Down + left punch β†’ right punch

Hit level: m, M. Damage: 14, 23. Startup: i17~18, i28. On block: +6. On hit: +28a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time
Avaritia Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.b+4,3,2
Read as: STB.Back + right kick β†’ left kick β†’ right punch

Hit level: m, h, M. Damage: 10, 14, 38. Startup: i17, ,i31~32. On block: -1c. On hit: 43a (+33).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Low crush 1~31
Malefic Draw Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.ws1,2
Read as: STB.wsleft punch β†’ right punch

Hit level: m, M. Damage: 12, 23. Startup: i12~13, i28~29. On block: +6. On hit: +28a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time
Luxuria
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 20. Startup: i20~21. On block: -12. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low?
Blue Moon Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.db+1+2
Read as: STB.Down-Back + left punch + right punch

Hit level: M. Damage: 25. Startup: i17~18. On block: -9. On hit: +62a (+46).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * 5 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * High crush 6~16 * Low crush 20~32 * Floating state 33~35
Anima
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.f,f,F+1+2
Read as: STB.Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 45. Startup: i13~16. On block: +8g~+11g. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 22 chip damage on block * Consumes STB * Consumes 300F of remaining Heat time * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29
Purgatorio Burst
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.f,F+3,2
Read as: STB.Forward β†’ hold Forward + left kick β†’ right punch

Hit level: m, m,m. Damage: 8, 4,20. Startup: i15~16, i20,i16. On block: -9. On hit: +22a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break on airborne hit only * Can be charged * Roughly 5 levels of charge * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Combo from 1st if uncharged * Jail from 1st block with ?F of charge time
Purgatorio Burst (full charge)
Stance Technique
Controls: Universal Tekken notation
How it is used
STB.f,F+3,2*

Hit level: m, m,m. Damage: 8, 4,25. Startup: i15~16, i20,i39~40. On block: +12. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations)

Stance / Utility

1
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Claudio Serafino:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’