Homeβ€ΊGamesβ€ΊTekken 8β€ΊDevil Jin
Devil Jin Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Devil Jin moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

141 ability entries20 Basic Attacks63 Command Moves13 Throws8 Heat1 Rage Art8 Crouching / Rising Attack22 Stance Technique6 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

20
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Double Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 6. Startup: i10, i15. On block: -1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay
Flash Claw Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, m. Damage: 5, 6, 14. Startup: i10, ,i13~14. On block: -17. On hit: +18a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on airborne hit * Jail from 1st block with 5F delay * Combo from 1st hit with 11F delay * +41? (+3?) on wall hit * +7a (-2) on BT hit
One Two Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay
Back Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 8, 12. Startup: i10, ,i17. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F * Input can be delayed 11F
Move 1,2,3
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, m. Damage: 5, 8, 25. Startup: i10, ,i29~31. On block: +4. On hit: +24a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block
Shoot the Works
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3,4
Read as: left punch β†’ right punch β†’ left kick β†’ right kick

Hit level: h, h, m, m. Damage: 5, 8, 25, 30. Startup: i10, ,i36~38. On block: +0~+2. On hit: +11c~+13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Interrupt with i7 from 3rd block * Whiffs vs SSL, SWL from 3rd block
One Two Knee
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 5, 8, 10. Startup: i10, ,i11. On block: -10. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Jail from 1st block * Combo from 1st hit * Move is delayed 6F * Input cannot be delayed
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i10. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Demon Backhand Spin
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 9, 20. Startup: i10, i17. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 2f delay * Move cannot be delayed
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 16. Startup: i17~19. On block: -12. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, h. Damage: 16, 11. Startup: i17~19, i29~30. On block: +2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i3 from 1st block * Move cancels 2nd and 3rd active frames of 3
Hell Cyclone
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,2
Read as: left kick β†’ left punch β†’ right punch

Hit level: m, h, M. Damage: 16, 11, 20. Startup: i17~19, ,i25~28. On block: -11. On hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Interrupt with i9 from 2nd block * Whiffs vs SSR from 2nd block * Move can be delayed 4F * Input can be delayed 12F
Hell Spiral
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,4
Read as: left kick β†’ left punch β†’ right kick

Hit level: m, h, m. Damage: 16, 11, 20. Startup: i17~19, ,i23~24. On block: -9. On hit: +15a (+6). Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on normal hit * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Move can be delayed 4F * Input can be delayed 12F
Demon March
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,f,F
Read as: left kick β†’ left punch β†’ Forward β†’ hold Forward

Hit level: m, h. Damage: 16, 11. Startup: i17~19, ,. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Last Rites
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 24. Startup: i17~18. On block: -5. On hit: +10g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 7 chip damage on block * +17a (+8) on BT hit
Wheel of Pain
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3
Read as: right kick (quick transition) left kick

Hit level: M. Damage: 21. Startup: i29-32. On block: -7c. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26
Tsujikaze
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m,m. Damage: 12,25. Startup: i17 i25~26. On block: -12. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * +14a (+5) on BT hit
Move 1+4
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Hit level: SL,h. Damage: 5,5. Startup: i16~17,i14. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -17 from 1st block * Can be performed in reverse during backturn (Fox Step)
Three Ring Alaya
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,2
Read as: left punch + right kick β†’ right punch

Hit level: SL,h, m. Damage: 5,5, 20. Startup: i16~17,i14, i24~25. On block: -12. On hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH * Interrupt with i4 from 2nd block * 6 chip damage on block

Command Moves

63
893P
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 14. Startup: i17~18. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Floor Break
893P > Knee Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: m, m. Damage: 14, 17. Startup: i17~18, i15. On block: -11. On hit: +0. Counter hit: +29a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Jail from 1st block with 3F delay * Combo from 1st hit with 14F delay * Move can be delayed 13F * Input can be delayed by 14F
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Twisted Samsara
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3
Read as: Forward + right kick β†’ left kick

Hit level: m, m. Damage: 10, 15. Startup: i15~16, i26~27. On block: -22. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo on 1st CH with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 15F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 11. Startup: i13. On block: -6. On hit: +5. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Dark Twin Lancer
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 11, 20. Startup: i13, i17. On block: -9. On hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo on 1st hit with 6F delay * Combo on 1st CH with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 4F * Input can be delayed by 10F
Dark Twin Apparition
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, m. Damage: 11, 23. Startup: i13, i20~21. On block: -13. On hit: +16cg. Counter hit: +31d (+23d).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo on 1st CH with 10F delay * Interrupt with i5 from 1st block * Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) ** -9 on an empty MCR transition on hit * +11d on BT hit * Move can be delayed by 5F * Input can be delayed by 10F
Bloody Glaive
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 17. Startup: i15. On block: -9. On hit: +6. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Has good right sidestep tracking
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 12. Startup: i16~17. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
+2c on hit against crouching opponents
Move df+3,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, m. Damage: 12, 10. Startup: i16~17, i19. On block: -13. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Move cannot be interrupted
Rengoku
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,4
Read as: Down-Forward + left kick β†’ right punch β†’ right kick

Hit level: m, m, m. Damage: 12, 10, 20. Startup: i16~17, ,i26-27. On block: -22. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH with 4f delay * Interrupt with i1 from 1st block * Jail from 2nd hit with 4F delay * Enter FLY +36a (+26) with ub_u_uf on hit * Move can be delayed 16f * Low crush 27~50 * Floating state 51~53
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tsunami Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4,4
Read as: Down-Forward + right kick β†’ right kick

Hit level: m, m. Damage: 10, 16. Startup: i13~14, i13~14. On block: -15. On hit: -4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Jail from 1st block with 3F delay * Combo from 1st hit with 10F delay * Move can be delayed 10F
Corpse Thrust
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -14. On hit: +20a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Damage taken during power crush state is recoverable. * Reversal Break and -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~17
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 4~
Broken Plate
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i18~19. On block: -12. On hit: -1. Counter hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Pseudo homing
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~
Double Lift Kicks
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: m,m. Damage: 5,20. Startup: i15-16 i15-16. On block: -15. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 16~30
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Malicious Mace
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: L. Damage: 15. Startup: i21~22. On block: -13. On hit: +3c. Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 4 chip damage on block * High crush 6~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 4~
Demon's Spear
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 15. Startup: i23~38. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r27 MCR with F (js27~) at frame 5 onwards * Balcony Break on air hit
Demon's Spear (Slight Hold)
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2*

Hit level: m. Damage: 25. Startup: i39~60. On block: +5g. On hit: +7. Counter hit: +37d (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block
Demon's Lance (Max Hold)
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2**

Hit level: m. Damage: 42. Startup: i61~63. On block: +10. On hit: +37d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 chip damage on block * +11d on BT hit
Hellfire Blast
Command Move
Controls: Universal Tekken notation
How it is used
db+1+4
Read as: Down-Back + left punch + right kick

Hit level: h!. Damage: 40. Startup: i32~63. On hit: -30cg~+1cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -22cg~-19cg on average * Forces tech back roll on hit * -25d~-22d on average on BT hit (-33d~-2d)
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 10. Startup: i12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tracks SSR/SWR completely
Brimstone Strike
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: h, m. Damage: 10, 20. Startup: i12, i23. On block: -14. On hit: +23a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SSR, SWL, SWR after 1st block * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r32 with B on frame 17 (-18/-7)
Imperial Wrath
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: m. Damage: 30. Startup: i15. On block: -8. On hit: +16a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 50% damage reduction when absorbing attacks * Devil Jin automatically retaliates on successful power crush * Reversal Break, -8 on block and 12 chip damage on block after attack absorption * r34 on hit * Power crush 4~14
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 11. Startup: i14~16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rakshasa's Rampage
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: h, m. Damage: 11, 21. Startup: i14~16, i30-31. On block: -16. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Interrupt with i13 from 1st block * Can evade some jab interrupts * Move cannot be delayed * Input can be delayed by 1F * Low crush 30~51 * Floating state 52~54
Rakshasa's Fury
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: h, m. Damage: 11, 23. Startup: i14~16, i25~27. On block: -14. On hit: +8a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block * Move cannot be delayed * +8d on side or BT hit * Low crush 25~47 * Floating state 48~50
Wicked Jambu Spear
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: M. Damage: 24. Startup: i29~32. On block: -18~-15. On hit: +10a~+13a.

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backswing blow * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * +5d~8d on BT hit * Low crush 8~33 * Floating state 34~36
Demon Steel Pedal
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: M. Damage: 20. Startup: i17~18. On block: -8. On hit: +6. Counter hit: +30a (+24).

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Command details & verification
Opponent recovers FDFA on grounded hit
Aratama Strike
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 21. Startup: i20~21. On block: +3c. On hit: +7c. Counter hit: +24d.

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Command details & verification
* Spike * Opponent recovers FDFA on CH * 4 chip damage on block
Lightning Screw Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m!. Damage: 60. Startup: i63~64. On hit: +20a (+10).

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Command details & verification
* Floating state 64~85
Samsara
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 22. Startup: i20~21. On block: -25. On hit: +15a (+5).

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Command details & verification
* Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47
Hellfire Cannon
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: h. Damage: 27. Startup: i18-35.

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Command details & verification
Hits airborne opponents only
Infernal Shackle
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 10. Startup: i21~23. On block: +11~+13 MCR. On hit: +16~+18 MCR.

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Command details & verification
* Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to MCR r29 on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * 2 chip damage on block
Decapitating Sword
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 25. Startup: i20~23. On block: -4. On hit: +25a.

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Command details & verification
* Homing * Balcony break on airborne hit
Reaper's Scythe
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 21. Startup: i28~29. On block: +3c. On hit: +13.

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Command details & verification
* Floor Break * +24d on BT hit * Low crush 9~25 * Floating state 26~28
Wraith Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 21. Startup: i18. On block: -8. On hit: +11.

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Command details & verification
* Heat Engager * Heat Dash +62a (+42) * Balcony Break * +18a (+9) on BT hit * Low crush 8~18
Hisou
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,m. Damage: 8,20. Startup: i16~17 i13~14. On block: -16. On hit: +7cg.

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Command details & verification
* Balcony Break * Forces tech back roll on hit * Pseudo homing to SSL/SWL side * +4d on BT hit * Low crush 10~47 * Floating state 48~50
Move b,f+2
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2
Read as: Back β†’ Forward + right punch

Hit level: m. Damage: 12. Startup: i15~17. On block: -9. On hit: -1.

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Command details & verification
* Input bufferable * -1c on hit against crouching opponents
Move b,f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1
Read as: Back β†’ Forward + right punch β†’ left punch

Hit level: m, m. Damage: 12, 12. Startup: i15~17, i14~15. On block: -10. On hit: +1.

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Command details & verification
* Elbow * Jail from 1st block with 6f delay * Combo from 1st hit with 13f delay * Move can be delayed by 7f * Input can be delayed by 13f
Laser Cannon
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1,2
Read as: Back β†’ Forward + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 12, 24. Startup: i15~17, ,i22~23. On block: -8. On hit: +15a (+6). Counter hit: +45a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo on 2nd CH with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block
Laser Crush
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1,4
Read as: Back β†’ Forward + right punch β†’ left punch β†’ right kick

Hit level: m, m, M. Damage: 12, 12, 21. Startup: i15~17, ,i26~29. On block: -8c. On hit: +14a.

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Command details & verification
* Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23
Laser Scraper
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1,df+2
Read as: Back β†’ Forward + right punch β†’ left punch β†’ Down-Forward + right punch

Hit level: m, m, m. Damage: 12, 12, 20. Startup: i15~17, ,i18~19. On block: -13. On hit: +25a (+8).

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Command details & verification
* Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 20f * Move can be delayed 14f * Opponent recovers FDFA on hit
Laser Slice
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,3
Read as: Back β†’ Forward + right punch β†’ left kick

Hit level: m, h. Damage: 12, 21. Startup: i15~17, i19~20. On block: -5. On hit: +16cg.

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Command details & verification
* Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR r35 with F on hit (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 6F * +11d (+9d MCR) on BT hit
Move b,f+1+2
Command Move
Controls: Universal Tekken notation
How it is used
b,f+1+2
Read as: Back β†’ Forward + left punch + right punch

Hit level: m. Damage: 6,6,6,6,6,6. Startup: i25 i6 i6 i6 i6 i6. On block: -17. On hit: +31a (-2).

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Command details & verification
* Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83
Gates of Hades
Command Move
Controls: Universal Tekken notation
How it is used
b,f+1+2,2
Read as: Back β†’ Forward + left punch + right punch β†’ right punch

Hit level: m, M. Damage: 6,6,6,6,6,6, 30 (9). Startup: i25 i6 i6 i6 i6 i6, i28~31. On block: -31. On hit: -14a (-23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on standing hit only * Combo from 1st hit with 7F delay * 9 damage with scaling from 1st * Move cannot be delayed * Input can be delayed by 7F * Low crush 28~69 * Floating state 70~72
Demon's Paw
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 24. Startup: i15~16. On block: -8. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73
Demon's Shaft
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 22. Startup: i20~21. On block: -6. On hit: +16cg. Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on normal hit * Active frame 1 range: 3.70 * +11a (+2) on BT hit * Low crush 10~30 * Floating state 31~33
Demon's Tail
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+3
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + left kick

Hit level: L. Damage: 24. Startup: i33~34. On block: -23. On hit: -2a.

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Command details & verification
* Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Hold df for at least 13F after inputting f,n,d,df+3 * Low crush 5~28
Move f,n,d,DF+4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: L. Damage: 7. Startup: i16. On block: -23c. On hit: -5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spinning Demon Scythe
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick

Hit level: L, m. Damage: 7, 28. Startup: i16, i25~26. On block: -16. On hit: +7c. Counter hit: +14a.

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Command details & verification
* Spike * Combo from 1st hit
Spinning Demon Hellfire Beam
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,1+2
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ left punch + right punch

Hit level: L, SM. Damage: 7, 14 (9). Startup: i16, i29~40. On hit: +58a (+42).

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Command details & verification
* Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit
Electric Wind God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) right punch

Hit level: h. Damage: 23. Startup: i11~12 (i14+). On block: +5. On hit: +39a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 4 chip damage on block * Can also be performed with f,n,df#2 (i13+)
Thunder God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch

Hit level: m. Damage: 30. Startup: i22~24. On block: -16~-14. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46
Wind God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + right punch

Hit level: h. Damage: 20. Startup: i11~12 (i15+). On block: -10. On hit: +39a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat
Demon's Hoof
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+3
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left kick

Hit level: M. Damage: 25. Startup: i26~28. On block: -8c. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * 7 chip damage on block * Active frame 1 range: 3.62 * Active frame 2 range: 3.63? * Low crush 5~28
Spiral of Madness
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i26~27. On block: -5. On hit: +32d (+24d).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH * +12d on BT hit
Leaping Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~25. On block: +6~+9. On hit: +13a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28
Wall Jump Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i36~38. On block: +0c. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48

Throws

13
Heaven's Door
Throw
Controls: Universal Tekken notation
How it is used
f,n,d,df+1,UF
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch β†’ hold Up-Forward

Hit level: m, t. Damage: 30, 10. Startup: i22~24,. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit
Infernal Annihilation
Throw
Controls: Universal Tekken notation
How it is used
FLY.2
Read as: FLY.right punch

Hit level: h!,t. Damage: 20,20. Startup: i36. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit * Low crush 1~60 * Floating state 61~63
Cursed Starstorm
Throw
Controls: Universal Tekken notation
How it is used
FLY.4,2,1,UF
Read as: FLY.right kick β†’ right punch β†’ left punch β†’ hold Up-Forward

Hit level: M, m, m, t. Damage: 10, 20 (14), 20 (14/10), 14 (10/7/6). Startup: i20~21, ,. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~
Cursed Starstorm
Throw
Controls: Universal Tekken notation
How it is used
MCR.4,2,1,UF
Read as: MCR.right kick β†’ right punch β†’ left punch β†’ hold Up-Forward

Hit level: M, m, m, t. Damage: 10, 20 (14), 20 (14/10), 14 (10/7/6). Startup: i20~21, ,. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~
Double High Sweep
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: +2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Can be done from FC * Transition to BT on break
Judgment
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC
Pivoting Hip Throw
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * Side switch on hit
Shoulder Flip
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 43. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Opponent recovers FUFA on hit
Over the Limit
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit
White Mountain
Throw
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 2 * Can be done from FC
Obliteration
Throw
Controls: Universal Tekken notation
How it is used
f,hcf+1+2
Read as: Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch + right punch

Hit level: t. Damage: 45. Startup: i12. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC
Complicated Wire
Throw
Controls: Universal Tekken notation
How it is used
qcb+1+3
Read as: Down β†’ Down-Back β†’ Back + left punch + left kick

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC
Stonehead
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12. On block: +0. On hit: +25d (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC

Heat

8
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Vindictive Helix
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,h,t. Damage: 20,22,10. Startup: i18~28. On block: +11 MCR. On hit: +5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR r29 on block only ** -14 on an empty MCR transition * Cancel to r37 on block with B (+2~+12) * 5 chip damage on block * +48? (+8?) on wall hit * Low crush 15~52 * Floating state 53~55
Inner Purgatory
Heat
Controls: Universal Tekken notation
How it is used
H.MCR.1+2
Read as: in Heat.MCR.left punch + right punch

Hit level: h!,t. Damage: 12,27. Startup: i20. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to attack throw on standing or airborne hit * Consumes 600F of the heat timer * Low crush 1~12
Wheel of Pain > Annihilation Beam
Heat
Controls: Universal Tekken notation
How it is used
H.4~3,1+2
Read as: in Heat.right kick (quick transition) left kick β†’ left punch + right punch

Hit level: M, SM. Damage: 21, 15. Startup: i29-32, i24~35. On block: +2~+13. On hit: +4cg~+15cg.

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Command details & verification
* Tornado * Weapon * Balcony Break * Projectile (unparryable) * Forces tech back roll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit
Hisou > Annihilation Beam
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3+4,1+2
Read as: in Heat.Up-Forward + left kick + right kick β†’ left punch + right punch

Hit level: m,m, t. Damage: 8,20, 20. Startup: i16~17 i13~14, i25~50. On block: -15. On hit: +0d.

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Command details & verification
* Weapon * Projectile (unparryable) * 4 chip damage on block * Available only on hit or block * Unavailable on whiff * Jail from 1st block * Shift to r96 attack throw on front-facing hit * Combo from 1st hit with 13F delay * Move cannot be delayed * Input can be delayed by 13F * Consumes 240F of remaining heat time * -21a (-31) on BT hit * Low crush 0~67 * Floating state 68~70
Laser Crush > Annihilation Beam
Heat
Controls: Universal Tekken notation
How it is used
H.b,f+2,1,4,1+2
Read as: in Heat.Back β†’ Forward + right punch β†’ left punch β†’ right kick β†’ left punch + right punch

Hit level: m, m, M, SM. Damage: 12, 12, 21, 15. Startup: i15~17, ,i24~35. On block: +2~+13. On hit: +4cg~+15cg.

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Command details & verification
* Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces tech back roll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit
Spinning Demon Leviathan
Heat
Controls: Universal Tekken notation
How it is used
H.f,n,d,DF+4,3
Read as: in Heat.Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ left kick

Hit level: L, SM. Damage: 7, 26 (18). Startup: i16, i31. On hit: +72a (+56a).

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Command details & verification
* Tornado * Available only on hit * 18 damage with combo scaling from 1st * Consumes 600F of remaining Heat timer on hit or block or whiff * +70a (+54) FUFA on BT hit * Low crush 15~27 * Floating state 28~30
Spiral of Madness > Annihilation Beam
Heat
Controls: Universal Tekken notation
How it is used
H.f,n,d,df+1+2,1+2
Read as: in Heat.Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, SM. Damage: 25, 20. Startup: i26~27, i25~36. On block: +2~+13. On hit: +4cg~+15cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Projectile (unparryable) * +60a(+44) from previous hit * Jail from 1st block * 4 chip damage on block * Consumes 600F of remaining heat time * No pushback on 1st CH * Forces tech back roll on hit * +1d on BT hit

Rage Art

1
Devil Dimension: Tainted Chains
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 10-15,3-5,42-60. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17

Crouching / Rising Attack

8
Solo Piston
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -6. On hit: +5. Counter hit: +9.

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Solo Piston > Infernal Shackle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,1
Read as: wsleft punch β†’ left punch

Hit level: m, h. Damage: 12, 10. Startup: i13~14, i30~32. On block: +11 MCR. On hit: +16 MCR.

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Command details & verification
* Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 1F delay * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to MCR r29 on block or hit only ** -14/-9 on an empty MCR transition * 2 chip damage on block * Move cannot be delayed * Input can be delayed by 1F
Solo Piston > Bloody Glaive
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, m. Damage: 12, 15. Startup: i13~14, i22. On block: -11. On hit: +6. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Combo from 1st CH with 10F delay * Interrupt with i4 from 1st block * Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Move can be delayed 9F * Input can be delayed 10F
Twin Revival
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, h. Damage: 12, 21. Startup: i13~14, i24~25. On block: -5. On hit: +17a (+8).

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Command details & verification
* Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 4f * Move can be delayed 3f
Alaya
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i14~15. On block: -12~-11. On hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * First active frame range: 2.50 * 6 chip damage on block * Slight jab evasion properties
Organ Wrecker
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 16. Startup: i14. On block: -11. On hit: +9. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Transition to MCR r25 with F on hit or CH (+14/+23) ** -12/-3 on an empty MCR transition * Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4 * Jab evasion from frame 1? to 9?
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 10. Startup: i11~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Wretched Heel
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, M. Damage: 10, 20. Startup: i11~12, i27~28. On block: -16. On hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Input can be delayed by 1F * Move cannot be delayed

Stance Technique

22
Devil Twister
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 25. Startup: i17~18. On block: -22. On hit: +72a.

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Command details & verification
* Transition to Hell's Gate on hit with U * Sidestep adds 9f, effective move startup: i26
Hell's Gate
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2,U
Read as: SS.right punch β†’ hold Up

Hit level: m, m!,M!. Damage: 25, 35 (24), 40 (20). Startup: i17~18, i37~38 i22~60. On hit: -5a.

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Command details & verification
* Only available as combo from 1st hit * 44 damage with scaling
Near Death
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.1
Read as: FLY.left punch

Hit level: h. Damage: 20. Startup: i18~19. On block: -3. On hit: +67a (+47).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * +22a (+13) on BT hit * Low crush 1~12 * Floating state 13~15
Amara
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.3
Read as: FLY.left kick

Hit level: M. Damage: 30. Startup: i15~22. On block: -15~-8. On hit: +8cg~+15cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Forces tech back roll on hit ** Opponent recovers in FC? * +5d on BT hit
Move FLY.4
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.4
Read as: FLY.right kick

Hit level: M. Damage: 10. Startup: i20~21. On block: -29. On hit: -20s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~50 * Floating state 51~53
Forsaken Soul
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.4,1
Read as: FLY.right kick β†’ left punch

Hit level: M, h. Damage: 10, 20. Startup: i20~21, i40~41. On block: +1. On hit: +71a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~
Move FLY.4,2
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.4,2
Read as: FLY.right kick β†’ right punch

Hit level: M, m. Damage: 10, 20 (14). Startup: i20~21, i22~23. On block: -27. On hit: +14a (+4)/ +52a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block
Move FLY.4,2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.4,2,1
Read as: FLY.right kick β†’ right punch β†’ left punch

Hit level: M, m, m. Damage: 10, 20 (14), 20 (14/10). Startup: i20~21, ,i22~24. On block: -16. On hit: +29a (+19a) / +17a (+10) / +16a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46
Devil Starstorm
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.4,2,1+2
Read as: FLY.right kick β†’ right punch β†’ left punch + right punch

Hit level: M, m, m!,M!. Damage: 10, 20 (14), 14 (10/7), 20 (10/8). Startup: i20~21, ,i27~28 i22~60. On hit: -6a.

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Command details & verification
* Available only as airborne combo from 2nd hit * Low crush 1~
Infernal Destruction
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.1+2
Read as: FLY.left punch + right punch

Hit level: M!. Damage: 30. Startup: i50~100. On hit: -72cg~-22cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -72c~-56c on average * Forces tech back roll on hit * -75d~-25d on BT hit * Low crush 1~111 * Floating state 112~114
Cross Infernal Destruction
Stance Technique
Controls: Universal Tekken notation
How it is used
FLY.f+1+2
Read as: FLY.Forward + left punch + right punch

Hit level: M!. Damage: 30. Startup: i32~75. On hit: -65cg~-22cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -52c~-50c on average? * Forces tech back roll on hit * Recovers front-facing when done from BT FLY * -68d~-25d on BT hit * Low crush 1~
Tiger Thrush
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.1
Read as: MCR.left punch

Hit level: m. Damage: 20. Startup: i22. On block: +8. On hit: +20d.

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Command details & verification
* Spike * Opponent recovers FDFA on hit * 6 chip damage on block * Low crush 1~38 * Floating state 39~41
Move MCR.2
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.2
Read as: MCR.right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -9. On hit: -1.

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Command details & verification
Homing * Low crush 1~37 * Floating state 38~40
Dark Arachnid Twister
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.2,2
Read as: MCR.right punch β†’ right punch

Hit level: m, M. Damage: 12, 20. Startup: i15~16, i24-26. On block: -14c. On hit: +2a.

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Floor Break * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Interrupt with i3 * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20
Venomous Torment
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.3
Read as: MCR.left kick

Hit level: SM. Damage: 26. Startup: i23. On block: -7. On hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * 7 chip damage on block * Projectile (unparryable) * Low crush 1~19 * Floating state 20~22
Move MCR.4
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.4
Read as: MCR.right kick

Hit level: M. Damage: 10. Startup: i20~21. On block: -29. On hit: -20s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~50 * Floating state 51~53
Forsaken Soul
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.4,1
Read as: MCR.right kick β†’ left punch

Hit level: M, h. Damage: 10, 20. Startup: i20~21, i40~41. On block: +1. On hit: +71a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~
Move MCR.4,2
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.4,2
Read as: MCR.right kick β†’ right punch

Hit level: M, m. Damage: 10, 20 (14). Startup: i20~21, i22~23. On block: -27. On hit: +14a (+4)/ +52a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block
Move MCR.4,2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.4,2,1
Read as: MCR.right kick β†’ right punch β†’ left punch

Hit level: M, m, m. Damage: 10, 20 (14), 20 (14/10). Startup: i20~21, ,i22~24. On block: -16. On hit: +29a (+19a) / +17a (+10) / +16a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) * Interrupt with i24 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46
Devil Starstorm
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.4,2,1+2
Read as: MCR.right kick β†’ right punch β†’ left punch + right punch

Hit level: M, m, m!,M!. Damage: 10, 20 (14), 14 (10/7), 20 (10/8). Startup: i20~21, ,i27~28 i22~60. On hit: -6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Available only as airborne combo from 2nd hit * Low crush 1~
Inner Turmoil
Stance Technique
Controls: Universal Tekken notation
How it is used
MCR.1+2
Read as: MCR.left punch + right punch

Hit level: h!. Damage: 12. Startup: i20. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Low crush 1~12 * Floating state 13~15
Hellfire Incinerator
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+1+2
Read as: OTG.Down + left punch + right punch

Hit level: L. Damage: 25. Startup: i23~31. On block: -16~-8. On hit: +5a~+13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Projectile (unparryable) * Balcony break on CH * Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) * Can be done from Crouch Level 1

Stance / Utility

6
Fly (FLY)
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 20~58 * Floating state 59~61
Mourning Crow (MCR)
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves can be delayed by 10f * Low crush 18~32 * Floating state 33~35
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 6~47 * Floating state 48~50
Wind God Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be buffered * Stance moves can be buffered out of heat engager or heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b from frames 1 to 6 * Cancel to t1~t3 hFC with b from frames 7 to 9
Demon Hop
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df,UF
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward β†’ hold Up-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23
Yomigaeri
Stance / Utility
Controls: Universal Tekken notation
How it is used
FUFT.u+3+4
Read as: FUFT.Up + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
FUFA shift to Fly leaves attacker in backturn (Fox Step)

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Devil Jin:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’