Homeβ€ΊGamesβ€ΊTekken 8β€ΊEddy Gordo
Eddy Gordo Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Eddy Gordo moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

152 ability entries16 Basic Attacks68 Command Moves10 Throws4 Heat1 Rage Art13 Crouching / Rising Attack31 Stance Technique9 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

16
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

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Command details & verification
Recovers 2f faster on hit or block (t27 r17)
One Two Galopantes
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 12. Startup: i10, i10. On block: -3. On hit: +8.

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Command details & verification
* Jail from 1st block with 4f delay * Combo from 1st hit with 4f delay * Enter HSP -5 +6 r24 with F
One Two Lunging Brush Fire
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, h. Damage: 5, 12, 21. Startup: i10, ,i24~25. On block: -9. On hit: +21a (+11).

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Command details & verification
* Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5
Move 1,2,4
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h. Damage: 5, 12. Startup: i10, ,. On block: +6. On hit: +17.

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Command details & verification
* Low crush 7~37 * Floating state 38~40
One Two Galopantes > Chute Baixo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4~3
Read as: left punch β†’ right punch β†’ right kick (quick transition) left kick

Hit level: h, h, L. Damage: 5, 12, 20. Startup: i10, ,i32~33. On block: -14c. On hit: +18a.

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Command details & verification
* Interrupt with i25 * Whiffs vs SWL and SWR from 1st block * High crush 32~
One Two Galopantes > Chute Alto
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4~4
Read as: left punch β†’ right punch β†’ right kick (quick transition) right kick

Hit level: h, h, h. Damage: 5, 12, 27. Startup: i10, ,i18~20. On block: +8~+10. On hit: +42d (-16).

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Command details & verification
* Balcony Break * Interrupt with i11 * Whiffs vs SSL, SSR, SWR from 1st block * Tech roll to r45 FC on frames 30~31 * Low crush 7~32
CΓ©u Gafanhoto
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, m. Damage: 5, 16. Startup: i10, i23~24. On block: -14. On hit: +7c.

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Command details & verification
* Floor Break * Combo from 1st hit with 2f delay
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i12. On block: -9. On hit: +2.

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Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 10, 13. Startup: i12, i17~18. On block: -9. On hit: +2.

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Command details & verification
Jail from 1st attack
Combo FuracΓ£o
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4
Read as: right punch β†’ left punch β†’ right kick

Hit level: h, h, m. Damage: 10, 13, 21. Startup: i12, ,i20~22. On block: -12~-10. On hit: +17a (+8). Counter hit: +56a.

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Command details & verification
* Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f
Batida de Compasso
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 20. Startup: i12, i20~21. On block: -8. On hit: +8s.

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Command details & verification
Combo from 1st hit
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 12. Startup: i14~15. On block: -9. On hit: +2.

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Sincelo
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, m. Damage: 12, 22. Startup: i14~15, i23~25. On block: -3. On hit: +8s.

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Command details & verification
* Combo from 1st CH * Transition to HSP
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -9. On hit: +7.

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Lufada
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: m, m. Damage: 10, 20. Startup: i13~14, i30~31. On block: -7. On hit: +12g.

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36
FaisΓ£o
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 17. Startup: i20. On block: +3c. On hit: +5c. Counter hit: +14c.

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Command details & verification
* Spike * Elbow

Command Moves

68
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 15. Startup: i18. On block: -9. On hit: +6.

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Ventania
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: m, l. Damage: 15, 17. Startup: i18, i23~24. On block: -14c. On hit: +2. Counter hit: +71a(+55).

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Command details & verification
* Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 16. Startup: i16~18. On block: -5. On hit: +7.

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Command details & verification
Homing
Combo do FunΓ’mbolo
Command Move
Controls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β†’ right kick

Hit level: h, m. Damage: 16, 25. Startup: i16~18, i29~31. On block: -11~-9. On hit: +15a (+6). Counter hit: +32a.

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Command details & verification
* Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 13. Startup: i23~25. On block: -8. On hit: +8c.

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Command details & verification
Floor Break * Floating state 16~
Move f+4,3
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3
Read as: Forward + right kick β†’ left kick

Hit level: m, m. Damage: 13, 8. Startup: i23~25, i23~24. On block: -13. On hit: -2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit with 10f delay * Move can be delayed 7f
AΓΊ do Sol
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3,3+4
Read as: Forward + right kick β†’ left kick β†’ left kick + right kick

Hit level: m, m, M,M. Damage: 13, 8, 7,20. Startup: i23~25, ,i24~26. On block: -12. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 2nd CH * Floating state 21~39
AΓΊ da Lua
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3+4
Read as: Forward + right kick β†’ left kick + right kick

Hit level: m, L,L. Damage: 13, 7,7. Startup: i23~25, i22~24 i5~6. On block: -24c. On hit: +12a.

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Command details & verification
* Transition to RLX on hit or whiff * Combo from 1st CH * Floating state 1~70 * High crush 10~86
XangΓ΄
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 25. Startup: i19~21. On block: -9. On hit: +18a (+8).

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Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 5 chip damage on block * Floating state 9~18 * Low crush 19~32 * Floating state 33~35
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13. On block: -3. On hit: +6.

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GΓͺiser
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, h. Damage: 10, 21. Startup: i13, i26~27. On block: -7. On hit: +22a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46
Elbow Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 19. Startup: i14~15. On block: -5. On hit: +6. Counter hit: +21a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break ** on CH * Elbow
Mirage
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 17. Startup: i15~18. On block: -18~-16. On hit: +31a (+21).

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Command details & verification
Tornado * Floating state 19~33
Kneecap Crusher
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: L. Damage: 14. Startup: i18. On block: -12. On hit: +0. Counter hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
AΓΊ ReversΓ£o
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m,M. Damage: 10,16. Startup: i18~19 i8~11. On block: -3~+0. On hit: +1a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * +23a if only the 2nd hit connects * Floating state 9~26
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 10. Startup: i17~18. On block: -9. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Palmares Giro
Command Move
Controls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β†’ left kick

Hit level: m, M. Damage: 10, 20. Startup: i17~18, i24~25. On block: -4c. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st CH * Transition to RLX
Sismo
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 17. Startup: i21~22. On block: -14c. On hit: +4c. Counter hit: +27g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~54
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 10. Startup: i15~16. On block: -16c. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC * High crush 6~50
AΓΊ de Bico
Command Move
Controls: Universal Tekken notation
How it is used
d+4,3
Read as: Down + right kick β†’ left kick

Hit level: L, m. Damage: 10, 20. Startup: i15~16, i21~22. On block: -13c. On hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: L. Damage: 10. Startup: i18~19. On block: -18c. On hit: -7. Counter hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~55
Twister Mirage
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3
Read as: Down-Back + right punch β†’ left kick

Hit level: L, m. Damage: 10, 23. Startup: i18~19, i27~28. On block: -18. On hit: +65a (+49).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH with 7F delay * Interrupt with i8 * Floating state 30~49
Rasteira Forte
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 21. Startup: i28. On block: -14c. On hit: +5c. Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has good right sidestep tracking
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: m. Damage: 14. Startup: i17~18. On block: -8. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rabo de Arraia
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β†’ right kick

Hit level: m, h. Damage: 14, 27. Startup: i17~18, i33~34. On block: +1. On hit: +35a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i8 * Mandinga level increases by 1 on hit * Becomes +19a(-7) on hit when gaining Mandinga * 8 chip damage on block * Low crush 22~30 * Floating state 31~33
Double Arm Stinger
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i30. On block: -8. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Floor Break
Move db+3+4
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: m,M. Damage: 12,12. Startup: i20~22. On block: -6. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC * Floating state 18~30
Move db+3+4,4
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4,4
Read as: Down-Back + left kick + right kick β†’ right kick

Hit level: m,M, m. Damage: 12,12, 10. Startup: i20~22, i21~22. On block: -8. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 7F delay * Interrupt with i3 * Move can be delayed by 10F * Input can be delayed by 14F
Meia-Lua de Compasso
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4,4,3
Read as: Down-Back + left kick + right kick β†’ right kick β†’ left kick

Hit level: m,M, m, m. Damage: 12,12, 10, 26. Startup: i20~22, ,i22~23. On block: -14. On hit: +15a(+6). Counter hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 3rd CH with 12F delay * Move can be delayed by 13F
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 15. Startup: i14~15. On block: -7. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC
Move b+1,4
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: m, m. Damage: 15, 10. Startup: i14~15, i25~27. On block: -8. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HSP * Combo from 1st CH with 8F delay * Interrupt with i10 from 1st block * Floating state 19~57
Move b+1,4,3
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4,3
Read as: Back + left punch β†’ right kick β†’ left kick

Hit level: m, m, m. Damage: 15, 10, 8. Startup: i14~15, ,i23~24. On block: -13. On hit: -1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH or 2nd hit with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 10F * Floating state 1~23
Gato > AΓΊ do Sol
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4,3,3+4
Read as: Back + left punch β†’ right kick β†’ left kick β†’ left kick + right kick

Hit level: m, m, m, M,M. Damage: 15, 10, 8, 7,20. Startup: i14~15, ,i24~26. On block: -12. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 3rd CH with 5F delay * Interrupt with i8 from 3rd block * Move can be delayed by 8F * Input can be delayed by 11F * Floating state 21~39
Gato > AΓΊ da Lua
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4,3+4
Read as: Back + left punch β†’ right kick β†’ left kick + right kick

Hit level: m, m, L. Damage: 15, 10, 7,7. Startup: i14~15, ,i22~24. On block: -24c. On hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH or 2nd hit with 3F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 3F * Floating state 1~46 * High crush 10~54
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Move b+2,3
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: m, m. Damage: 12, 13. Startup: i15~16, i22~23. On block: -11. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F
Godeme > Combo Martelo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,3
Read as: Back + right punch β†’ left kick β†’ left kick

Hit level: m, m, M. Damage: 12, 13, 25. Startup: i15~16, ,i33~35. On block: -14. On hit: +13a(-4).

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Command details & verification
* Balcony Break * Combo from 2nd CH with 1F delay * Interrupt with i12 from 2nd block * Move cannot be delayed * Input can be delayed by 1F
Godeme > Calcanheira
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: m, h. Damage: 12, 23. Startup: i15~16, i25~26. On block: -7. On hit: +14a(+5).

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Command details & verification
* Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush 19~23 * Floating state 24~26
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -9. On hit: +8.

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Command details & verification
* Knee
Knee Thruster > RelΓ’mpago
Command Move
Controls: Universal Tekken notation
How it is used
b+3,3
Read as: Back + left kick β†’ left kick

Hit level: m, M. Damage: 10, 21. Startup: i13~14, i26~28. On block: -15. On hit: +33a(+23).

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Command details & verification
* Transition to RLX * Combo from 1st CH with 7F delay * Interrupt with i6 from 1st block
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 14. Startup: i21~22. On block: +0. On hit: +8.

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Move b+4,4
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: h, M,M. Damage: 14, 6,6. Startup: i21~22, i29~31. On block: -9. On hit: +8c.

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Command details & verification
* Balcony Break * Combo from 1st CH with 3F delay * Cancel to HSP with F (-26/-18) * Move cannot be delayed * Input can be delayed by 3F * Floating state 15~40
Leg Whip Mars Attack Flip
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4,3
Read as: Back + right kick β†’ right kick β†’ left kick

Hit level: h, M,M, M. Damage: 14, 6,6, 10. Startup: i21~22, ,i28~30. On block: +4c. On hit: +14a.

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Command details & verification
* Combo from 1st CH or 3rd hit with * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30
Lunging Brush Fire
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: h. Damage: 28. Startup: i20~21. On block: -9. On hit: +21a(+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * +0 and 10 chip damage on block after attack absorption * Power crush 7~19
Perna da Lua
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: M. Damage: 25. Startup: i31~33. On block: +4c. On hit: +13a.

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Command details & verification
7 Chip damage on block
Satellite Moon
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 12. Startup: i19~21. On block: -17. On hit: -6.

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Command details & verification
* Floating state 20~?
Acrobacia
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: M. Damage: 30. Startup: i38~42. On block: +0. On hit: +5a(-5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Low crush 10~42?
Back Summy
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: sp.

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Command details & verification
* Transition to FC * Low crush 7~
Back Summy > Chute Baixo
Command Move
Controls: Universal Tekken notation
How it is used
u+4~3
Read as: Up + right kick (quick transition) left kick

Hit level: L. Damage: 20. Startup: i32~33. On block: -14c. On hit: +18.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transition to RLX * Low crush 7?~
Back Summy > Chute Alto
Command Move
Controls: Universal Tekken notation
How it is used
u+4~4
Read as: Up + right kick (quick transition) right kick

Hit level: h. Damage: 27. Startup: i18~20. On block: +8. On hit: +42d(-16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * Low crush 7?~
Vassoura
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: h. Damage: 20. Startup: i16~17. On block: +0. On hit: +18d.

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Command details & verification
* Low crush 9~
Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 12. Startup: i14~15. On block: -5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
OxΓ³ssi
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,3
Read as: Up-Forward + left punch β†’ left kick

Hit level: m, m. Damage: 12, 23. Startup: i14~15, i29~30. On block: -13. On hit: +10a (+1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F
Oxum
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,4
Read as: Up-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 12, 25. Startup: i14~15, i29~30. On block: -8. On hit: +11g.

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Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~?
Asfixiante
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 21. Startup: i22~23. On block: -13. On hit: +32a(+24).

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Command details & verification
Balcony Break
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 15. Startup: i26~28. On block: -10c. On hit: -8c. Counter hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HSP with input F (-14/-12/+8a) * Low crush 13~
Jumping Jacks Mirage
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,3
Read as: Up-Forward + left kick β†’ left kick

Hit level: m, m. Damage: 15, 20. Startup: i26~28, i21~24. On block: -18. On hit: +31a(+21).

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Command details & verification
Tornado
Armada Pulada > Baixo
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4
Read as: Up-Forward + left kick β†’ right kick

Hit level: m, L. Damage: 15, 10. Startup: i26~28, i24~25. On block: -14c. On hit: +7. Counter hit: +73a(+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Chapa GiratΓ³ria
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i22~24. On block: -9. On hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * Transition to RLX on hit * Low crush 9~
Meia-Lua Pulando
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,h. Damage: 10,14. Startup: i17~18. On block: -13. On hit: +32a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Strong Aerial Tailspin * +20a if only the 2nd hit connects * Low crush 15~
Fruit Picker
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: h!, h!. Damage: 25,30. Startup: i77~79, i8~9. On hit: -37a(-46).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Cancel to r78 standing with input b,B+2+3,b,b at frame 48 * 20f timestop on hit * Low crush 76~78 * Floating state 79 * Low crush 82~94 * Floating state 95~97
Terremoto
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: L. Damage: 20. Startup: i21~22. On block: -14c. On hit: +6c. Counter hit: +15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX r33 on hit * High crush 15~33
Folha Ataque
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 25. Startup: i19~20. On block: -12. On hit: +37a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to HSP * Low crush 12~26 * Floating state 27~
Roda Gigante
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: m,M. Damage: 10,20. Startup: i23~24, i5~7. On block: +5. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Cancel to r35 HSP with n,f at frame 17 * 6 chip damage on block * Floating state 8~31
Voragem
Command Move
Controls: Universal Tekken notation
How it is used
qcb+4
Read as: Down β†’ Down-Back β†’ Back + right kick

Hit level: h. Damage: 25. Startup: i21~22. On block: +3. On hit: +34a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) r45 on hit when Mandinga level increases * 10f timestop on hit * 7 chip damage on block * Low crush 10~21
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a(+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~
TrovΓ£o
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i25~27. On block: +8. On hit: +14a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transition to HSP r38 on block * ub,b+3: i69~71 effective startup * 9 chip damage on block * Low crush 9~35 * Floating state 36~38
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40

Throws

10
Rio Deal
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -5. On hit: -7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break: 1 or 2 * Opponent recovers in FUFA
Rio Special
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -6. On hit: -9d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break: 1 or 2 * Sideswitch on break * Opponent recovers in FDFA
Back Rodeo Spin
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: th(h). Damage: 50. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: none * Opponent recovers in FUFA
Batucada
Throw
Controls: Universal Tekken notation
How it is used
HSP.1+3
Read as: HSP.left punch + left kick

Hit level: th(h). Damage: 26. Startup: i23~24. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break: none * Transition to RLX on hit ** higher frame advantage when wall splatted from a further distance * Floating state 1~47
Missile Launcher
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: th(h). Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Opponent recovers FUFR
Rodeo Spin
Throw
Controls: Universal Tekken notation
How it is used
RLX.uf+1+2
Read as: RLX.Up-Forward + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i17~18. On block: -6. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Sideswitch on break
Shadow Dancer
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: th(h). Damage: 40. On block: -3. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 2 * Opponent recovers in FDFL
Vingativa Zanga
Throw
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: th(m). Damage: 30. Startup: i12~13. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Throw break: none
Vingativa Funeral
Throw
Controls: Universal Tekken notation
How it is used
d+2+4
Read as: Down + right punch + right kick

Hit level: th(m). Damage: 35. Startup: i12~13. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Throw break: none
Cabra Macaco Throw
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -6. On hit: -4a (-34).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Opponent recovers in FUFA * 45dmg on wall splat (Opponent recovers in FDFT) ** -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)

Heat

4
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Caveirinha Zangada
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m. Damage: 55. Startup: i18~19. On block: +6. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Transition to RLX on block * Low crush 34~
Guerreiro Explosivo
Heat
Controls: Universal Tekken notation
How it is used
H.3+4
Read as: in Heat.left kick + right kick

Hit level: m. Damage: 20. Startup: i20~22. On block: +5. On hit: +66a(+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to HSP * 4 chip damage on block * High crush 6~11? * Floating state 11?~? * Low crush 20~?
Rabo de Arraia Liberado
Heat
Controls: Universal Tekken notation
How it is used
H.qcf+4
Read as: in Heat.Down β†’ Down-Forward β†’ Forward + right kick

Hit level: h. Damage: 35. Startup: i22~23. On block: +7. On hit: +34a(+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 7 chip damage on block * Transition to RLX * Low crush 14~?

Rage Art

1
Enchente de AxΓ©
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

13
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: h. Damage: 6. Startup: i13~14. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
FuzilaΓ§Γ£o
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3
Read as: wsleft punch β†’ left kick

Hit level: h, M. Damage: 6, 14. Startup: i13~14, i19~21. On block: -15. On hit: +38a(+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * Combo from 1st hit
Chapeu de Couro
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: h, h. Damage: 6, 23. Startup: i13~14, i23~25. On block: -7. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Strong Aerial Tailspin * Combos from 1st hit
Machado
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -18. On hit: +51.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Martelo
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: M. Damage: 20. Startup: i19~21. On block: -13. On hit: +72a(+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tornado
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 13. Startup: i11~13. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move ws4,4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, h. Damage: 13, 10. Startup: i11~13, i26~27. On block: -4. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combos from 1st hit
Move ws4,4,4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4,4
Read as: wsright kick β†’ right kick β†’ right kick

Hit level: m, h, M,M. Damage: 13, 10, 6,6. Startup: i11~13, ,i29~31. On block: -9. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to HSP with F (-28/-16)
Tempestade
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4,4,3
Read as: wsright kick β†’ right kick β†’ right kick β†’ left kick

Hit level: m, h, M,M, M. Damage: 13, 10, 6,6, 10. Startup: i11~13, ,i28~30. On block: +4c. On hit: +14a.

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Command details & verification
* Combos from 3rd hit * 3 Chip damage on block
Front Stinger
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: M. Damage: 20. Startup: i25~27. On block: +5c. On hit: +14d.

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Command details & verification
* Floor Break * Transition to RLX * 6 chip damage on block * Floating state 12~30
Move FC.4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.4
Read as: fully crouched.right kick

Hit level: l. Damage: 6. Startup: i13. On block: -15. On hit: -4.

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Command details & verification
* Hits grounded up-close
Gafanhoto
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: m. Damage: 20. Startup: i22~23. On block: +6. On hit: +9c. Counter hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * 6 Chip damage on block
Tornada
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 25. Startup: i24~25. On block: -21c. On hit: +9. Counter hit: +30a.

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Command details & verification
* Transition to HSP * Floating state 26~

Stance Technique

31
Hot Plate Special
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3
Read as: SS.left kick

Hit level: m. Damage: 17. Startup: i25~26. On block: +0. On hit: +8. Counter hit: +15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * Cancel to RLX with D * High crush 6~54
Troca Baixa
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L,L. Damage: 7,10. Startup: i21~22. On block: -13c. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~31
FaΓ­sca
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3+4
Read as: SS.left kick + right kick

Hit level: h,h. Damage: 6,10. Startup: i14~15. On block: -7. On hit: +31a(+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~?
Whirling Spring Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.b+3+4
Read as: FUFT.Back + left kick + right kick

Hit level: m. Damage: 25. Startup: i16-28. On block: -15~-27. On hit: +2a(-10~)+18a(+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 1~11 * Low crush 12~
Godeme Trovoada
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.1
Read as: HSP.left punch

Hit level: M. Damage: 21. Startup: i23~25. On block: +6. On hit: +8c. Counter hit: +19d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Transition to RLX * 6 Chip damage on block * Floating state 1~12
Move HSP.2
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.2
Read as: HSP.right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 1~9
Combo EscorΓ£o
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.2,3
Read as: HSP.right punch β†’ left kick

Hit level: m, m. Damage: 15, 23. Startup: i17~18, i26~27. On block: -13. On hit: +10a (+1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F
Move HSP.3
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.3
Read as: HSP.left kick

Hit level: m. Damage: 10. Startup: i17~18. On block: -8. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 1~5 * High crush 6~18
Move HSP.3,3
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.3,3
Read as: HSP.left kick β†’ left kick

Hit level: m, h. Damage: 10, 10. Startup: i17~18, i27~28. On block: -3. On hit: +8.

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Command details & verification
Combos from 1st hit
Enxurrada
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.3,3,3
Read as: HSP.left kick β†’ left kick β†’ left kick

Hit level: m, h, h. Damage: 10, 10, 23. Startup: i17~18, ,i30~31. On block: -5. On hit: +13cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Transition to RLX * Combo from 1st CH with 4F delay * Move can be delayed by 7F
Move HSP.4
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.4
Read as: HSP.right kick

Hit level: m. Damage: 10. Startup: i12~13. On block: -1. On hit: +10. Counter hit: +31a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HSP * Floating state 1~36?
LanΓ§a de BraΓ§o
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.4,2
Read as: HSP.right kick β†’ right punch

Hit level: m, m. Damage: 10, 21. Startup: i12~13, i23~24. On block: -13. On hit: +12a(+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit * Floating state 1~9?
Salto Yotori
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.4,2~3
Read as: HSP.right kick β†’ right punch (quick transition) left kick

Hit level: m, M. Damage: 10, 20. Startup: i12~13, i28~30. On block: +4c. On hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * 6 chip damage on block * Low crush * Floating state
CabeΓ§ada Direta
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.1+2
Read as: HSP.left punch + right punch

Hit level: m. Damage: 20. Startup: i22~23. On block: -12. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Head * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Floating state 1~? * Power crush 7~21
Chapa Esquivando
Stance Technique
Controls: Universal Tekken notation
How it is used
HSP.b+3
Read as: HSP.Back + left kick

Hit level: m. Damage: 20. Startup: i36~37. On block: -12. On hit: +13a. Counter hit: +58a.

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Command details & verification
Balcony Break * Floating state 36?
Yansan Mandinga
Stance Technique
Controls: Universal Tekken notation
How it is used
MD1.HSP.3+4
Read as: MDleft punch.HSP.left kick + right kick

Hit level: L,m,m. Damage: 6,6,16. Startup: i21~22, i19~20, i9~10. On block: -14. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 28~45 * Floating state 46~48
Ogum Mandinga
Stance Technique
Controls: Universal Tekken notation
How it is used
MD1.HSP.b+4
Read as: MDleft punch.HSP.Back + right kick

Hit level: M. Damage: 23. Startup: i23~25. On block: +5. On hit: +15d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49
Yansan Mandinga
Stance Technique
Controls: Universal Tekken notation
How it is used
MD2.HSP.3+4
Read as: MDright punch.HSP.left kick + right kick

Hit level: L,m,m. Damage: 16,6 (4),24 (12). Startup: i21~22, i19~20, i9~10. On block: -14. On hit: +18a(-17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * +17d on 2nd/3rd hit * 32dmg (10) from 1st hit * Low crush 28~45 * Floating state 46~48
Ogum Mandinga
Stance Technique
Controls: Universal Tekken notation
How it is used
MD2.HSP.b+4
Read as: MDright punch.HSP.Back + right kick

Hit level: M. Damage: 23. Startup: i23~25. On block: +5. On hit: +36a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49
Move RLX.1
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.1
Read as: RLX.left punch

Hit level: L. Damage: 11. Startup: i14. On block: -11c. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC with D * High crush 1~16
Terra Gafanhoto
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.1,3
Read as: RLX.left punch β†’ left kick

Hit level: L, m. Damage: 11, 17. Startup: i14, i25~26. On block: -14. On hit: +5c. Counter hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * Combo from 1st CH with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F * High crush 54~58
Move RLX.2
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.2
Read as: RLX.right punch

Hit level: m. Damage: 16. Startup: i18~19. On block: -2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move RLX.2,4
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.2,4
Read as: RLX.right punch β†’ right kick

Hit level: m, h. Damage: 16, 17. Startup: i18~19, i29~30. On block: -5. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SWR from 1st block * Transition to RLX r24 with D (+3/+10) * Floating state 21~30
MarΓ© Cheia
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.2,4,4
Read as: RLX.right punch β†’ right kick β†’ right kick

Hit level: m, h, m. Damage: 16, 17, 25. Startup: i18~19, ,i32~33. On block: -14. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Interrupt with i4 from 2nd block * Floating state 27~33
Move RLX.3
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.3
Read as: RLX.left kick

Hit level: L. Damage: 12. Startup: i16~17. On block: -26c. On hit: -4. Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC * Stagger low * High crush 1~50
IemanjΓ‘
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.3,3
Read as: RLX.left kick β†’ left kick

Hit level: L, h. Damage: 12, 30. Startup: i16~17, i25~26. On block: -13. On hit: +12a (+3) / +7a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga * Clean hit less consistent vs SSR?
Move RLX.4
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.4
Read as: RLX.right kick

Hit level: m. Damage: 14. Startup: i15~16. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FC
Chibata Ardente
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.4,3
Read as: RLX.right kick β†’ left kick

Hit level: m, m. Damage: 14, 25. Startup: i15~16, i28~30. On block: -13. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~34 * Floating state 35~37
Chibata Avalanche
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.4,3+4
Read as: RLX.right kick β†’ left kick + right kick

Hit level: m, m. Damage: 14, 27. Startup: i15~16, i34~36. On block: -13. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 5f delay * Move can be delayed by 8f * Cancel to HSP -21 -5 r23 with F * Floating state 1~20 * Low crush 21~40 * Floating state 41~43
CabeΓ§ada Fixa
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.1+2
Read as: RLX.left punch + right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -8. On hit: +25a(+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Head * 7 chip damage on block * High crush 1~17
Troca e Ataque
Stance Technique
Controls: Universal Tekken notation
How it is used
RLX.3+4
Read as: RLX.left kick + right kick

Hit level: M. Damage: 24. Startup: i17~18. On block: -18. On hit: +29a(+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tornado * Floating state 1~56

Stance / Utility

9
Bananeira
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Auto low parry ps20~79? at Mandinga Level 1 ** Transition to Ogum Mandinga on successful parry * Transition to HSP * Cannot block in stance ** Must transition to r25 RLX with HSP.d_u to block in 25 frames * Floating state 14~53 * Parry state 20~79 * (MD1/2)
Negativa
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can block at frame 20? with B or DB * Stance moves can be delayed by 19F * Transition to FC r55 with no input * High crush 6~55
Back Bananeira
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Auto low parry ps8?~ at Mandinga Level 1 ** Transition to Ogum Mandinga on successful parry * Transition to HSP * Floating state 14~61
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Flic Flac
Stance / Utility
Controls: Universal Tekken notation
How it is used
b,ub
Read as: Back β†’ Up-Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r66 RLX * Can perform Trovo with 3 (i69~71 effective startup) * Low crush 9~40 * Floating state 41~42 * High crush 52~
Bananeira > Negativa
Stance / Utility
Controls: Universal Tekken notation
How it is used
HSP.n,d
Read as: HSP.neutral β†’ Down

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * Floating state 1~10? * High crush 6?~
Bananeira > Move Forward
Stance / Utility
Controls: Universal Tekken notation
How it is used
HSP.n,f
Read as: HSP.neutral β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HSP * Floating state 1~
Negativa > Bananeira
Stance / Utility
Controls: Universal Tekken notation
How it is used
RLX.n,d
Read as: RLX.neutral β†’ Down

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HSP
Negativa > Move Forward
Stance / Utility
Controls: Universal Tekken notation
How it is used
RLX.n,f
Read as: RLX.neutral β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RLX * Recover in FC after 48F?

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Eddy Gordo:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’