Move f+2
Command MoveControls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch
Hit level: m. Damage: 14. Startup: i15~16. On block: -9. On hit: +0.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Blitz
Command MoveControls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β left punch
Hit level: m, M. Damage: 14, 22. Startup: i15~16, i20~21. On block: -14. On hit: +33a (+18).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Recovers 3F faster on hit (t69 r31)
Move f+3
Command MoveControls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick
Hit level: m. Damage: 16. Startup: i17~18. On block: -8. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Move f+3,2
Command MoveControls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β right punch
Hit level: m, m. Damage: 16, 13. Startup: i17~18, i20. On block: -12. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Berserker Combination: Hook
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,1
Read as: Forward + left kick β right punch β left punch
Hit level: m, m, h. Damage: 16, 13, 20. Startup: i17~18, ,i19~20. On block: -5. On hit: +24a (+15).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combos from 2nd hit
* Delayable
Berserker Combination: Knee
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,4
Read as: Forward + left kick β right punch β right kick
Hit level: m, m, m. Damage: 16, 13, 20. Startup: i17~18, ,i20~21. On block: -12. On hit: +6. Counter hit: +36d (+28).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Combos from 2nd hit
* Delayable
Berserker Combination > Tornado Kick Convergence
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,4~3
Read as: Forward + left kick β right punch β right kick (quick transition) left kick
Hit level: m, m, m. Damage: 16, 13, 20. Startup: i17~18, ,i18. On block: -7. On hit: +9. Counter hit: +37d (+29).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Wallbreak on CH
* Can be charged
Berserker Combination >Tornado Kick Convergence (charged)
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,4~3*
Hit level: m, m, m. Damage: 16, 13, 23. Startup: i17~18, ,i36. On block: +9. On hit: +70a (+54).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
Tornado Maw
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,4~3*~B
Hit level: m, m, m. Damage: 16, 13, 25. Startup: i17~18, ,i22~23. On block: -7. On hit: +9.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
Berserker Night Thunder
Command MoveControls: Universal Tekken notation
How it is used
f+3,2,4~4
Read as: Forward + left kick β right punch β right kick (quick transition) right kick
Hit level: m, m, h. Damage: 16, 13, 20. Startup: i17~18, ,i16~17. On block: +3. On hit: +13g. Counter hit: +30a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 2nd hit
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
Heel Strike
Command MoveControls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick
Hit level: m. Damage: 26. Startup: i25. On block: +3c. On hit: +8c. Counter hit: +14c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
Horizon Dash
Command MoveControls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch
Hit level: m. Damage: 25. Startup: i21~22. On block: -4. On hit: +24a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
Deadly Knee
Command MoveControls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick
Hit level: m. Damage: 22. Startup: i22. On block: -14. On hit: +19a (+14).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
Move df+1
Command MoveControls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch
Hit level: m. Damage: 12. Startup: i15~16. On block: -3. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Aiyara Combination: Mid
Command MoveControls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β right punch
Hit level: m, M. Damage: 12, 20. Startup: i15~16, i27~28. On block: -13. On hit: +12d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
* Elbow
* Combo from 1st hit with 3F delay
* Grants GRF on hit
* Interrupt with i7 from 1st block
* Move can be delayed by 2F
* Input can be delayed by 4F
* Low crush 12~27
Aiyara Combination: High
Command MoveControls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β right kick
Hit level: m, h. Damage: 12, 23. Startup: i15~16, i25~26. On block: -5. On hit: +20a (+11).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with 4F delay
* Interrupt with i3 from 1st block
* 4 chip damage on block
Aiyara Combination > Tornado Kick Convergence
Command MoveControls: Universal Tekken notation
How it is used
df+1,4~3
Read as: Down-Forward + left punch β right kick (quick transition) left kick
Hit level: m, m. Damage: 12, 20. Startup: i15~16, i18. On block: -7. On hit: +9. Counter hit: +37a (+29).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break on CH
* Can be charged with up to 24F (up to i29) without performing charged version
* Can input 3 on frame 22 of df1,4
* i40 actual startup (cancel takes 22f)
* Interrupt with i18 from 1st block
* Interrupt with i9 from 1st hit
Aiyara Combination > Tornado Kick Convergence (charged)
Command MoveControls: Universal Tekken notation
How it is used
df+1,4~3*
Hit level: m, m. Damage: 12, 23. Startup: i15~16, i36. On block: +9. On hit: +70a (+54).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
** Interrupt with i41? from 1st block or i32? from 1st hit
* Interrupt with i36 from 1st block
* Interrupt with i27 from 1st hit
Tornado Maw
Command MoveControls: Universal Tekken notation
How it is used
df+1,4~3*~B
Hit level: m, m. Damage: 12, 25. Startup: i15~16, i22. On block: -7. On hit: +9.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Homing
* Balcony Break
* Interrupt with i38 from 1st block
* Interrupt with i29 from 1st hit
Aiyara Night Thunder
Command MoveControls: Universal Tekken notation
How it is used
df+1,4~4
Read as: Down-Forward + left punch β right kick (quick transition) right kick
Hit level: m, h. Damage: 12, 20. Startup: i15~16, i16. On block: +3. On hit: +13g. Counter hit: +30a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
** 24 damage, 7 chip damage, slightly different juggle properties
** Interrupt with i16 from 1st block or i7 from 1st hit
* Interrupt with i13 from 1st block
* Interrupt with i4 from 1st hit
Move df+2
Command MoveControls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch
Hit level: m. Damage: 10. Startup: i15. On block: -7. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Searing Elbow
Command MoveControls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β left punch
Hit level: m, m. Damage: 10, 22. Startup: i15, i24. On block: -13. On hit: +13d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Floor Break
* Elbow
* Combos from 1st hit
Searing High Switch
Command MoveControls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β left kick
Hit level: m, h. Damage: 10, 11. Startup: i15, i21. On block: -13. On hit: +52cs.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combos from 1st hit
Sweeping Thunder
Command MoveControls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick
Hit level: l. Damage: 15. Startup: i20. On block: -13. On hit: -1c. Counter hit: +28g.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Thunderbolt
Command MoveControls: Universal Tekken notation
How it is used
df+3~3
Read as: Down-Forward + left kick (quick transition) left kick
Hit level: m. Damage: 20. Startup: i17. On block: +2. On hit: +12d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 6 chip damage on block
Lightning Streamer
Command MoveControls: Universal Tekken notation
How it is used
df+3~4
Read as: Down-Forward + left kick (quick transition) right kick
Hit level: M. Damage: 20. Startup: i25. On block: -10. On hit: +21a (+4).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Knee
* Just frame input 4 on frames 1-2 for 6 more damage
Move df+4
Command MoveControls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick
Hit level: m. Damage: 15. Startup: i16. On block: -6. On hit: +3.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Chao Suea Rush
Command MoveControls: Universal Tekken notation
How it is used
df+4,1
Read as: Down-Forward + right kick β left punch
Hit level: m, h. Damage: 15, 25. Startup: i16, i22. On block: -6. On hit: +14a (+5).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combos from 1st hit
Chao Suea Raid
Command MoveControls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β left kick
Hit level: m, m. Damage: 15, 23. Startup: i16, i25. On block: -12. On hit: +9d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Knee
* Combos from 1st hit
* Low crush
Stomach Rupture
Command MoveControls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick
Hit level: m,m. Damage: 8,16. Startup: i13. On block: -10. On hit: +8.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Good right sidestep tracking
Lightning Elbow
Command MoveControls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch
Hit level: M. Damage: 20. Startup: i18. On block: -5. On hit: +8c. Counter hit: +13c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Quick Low Elbow
Command MoveControls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch
Hit level: sl. Damage: 13. Startup: i12. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* High crush
Move d+3
Command MoveControls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick
Hit level: L. Damage: 11. Startup: i16. On block: -16. On hit: -5.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move d+3,4
Command MoveControls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β right kick
Hit level: L, h. Damage: 11, 10. Startup: i16, i20. On block: -9. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit CH
Left Low Kick > Thunderstorm
Command MoveControls: Universal Tekken notation
How it is used
d+3,4,3
Read as: Down + left kick β right kick β left kick
Hit level: L, h, h. Damage: 11, 10, 14. Startup: i16, ,i19. On block: -7. On hit: +6. Counter hit: +29a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit CH
Left Low Kick > Erupting Knee Convergence
Command MoveControls: Universal Tekken notation
How it is used
d+3,4,3~4
Read as: Down + left kick β right kick β left kick (quick transition) right kick
Hit level: L, h, m. Damage: 11, 10, 20. Startup: i16, ,i21. On block: -5. On hit: +9. Counter hit: +44a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Can be charged
Left Low Kick > Erupting Knee Convergence (charged)
Command MoveControls: Universal Tekken notation
How it is used
d+3,4,3~4*
Hit level: L, h, m. Damage: 11, 10, 25. Startup: i16, ,i36. On block: +9. On hit: +73a (+57).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
Eruption Maw
Command MoveControls: Universal Tekken notation
How it is used
d+3,4,3~4*~B
Hit level: L, h, m. Damage: 11, 10, 25. Startup: i16, ,i22. On block: -7. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*
Homing
* Balcony Break
Left Low Kick > Twin Bolts
Command MoveControls: Universal Tekken notation
How it is used
d+3,4,4
Read as: Down + left kick β right kick β right kick
Hit level: L, h, L. Damage: 11, 10, 15. Startup: i16, ,i25. On block: -15. On hit: -4. Counter hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
Rumbling Thunder
Command MoveControls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick
Hit level: L. Damage: 18. Startup: i14. On block: -15. On hit: -4. Counter hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Shift to attack throw Murderous Sweep and gain GRF on CH
Crouch Jab
Command MoveControls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch
Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
Move db+2
Command MoveControls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch
Hit level: m. Damage: 16. Startup: i16~17. On block: -10. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High evasion (frames 9 to 13?)
* +1c on crouching hit
Lightning Rod
Command MoveControls: Universal Tekken notation
How it is used
db+2,2
Read as: Down-Back + right punch β right punch
Hit level: m, m. Damage: 16, 16. Startup: i16~17, i25. On block: -13. On hit: +1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* Combos from 1st hit
Haang Jora Khee
Command MoveControls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick
Hit level: h. Damage: 23. Startup: i20~21. On block: -6. On hit: +35d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
Encroaching Storm
Command MoveControls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick
Hit level: m. Damage: 25. Startup: i30. On block: -9. On hit: +15a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Surging Elbow
Command MoveControls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch
Hit level: m. Damage: 20. Startup: i14~15. On block: -13~-12. On hit: +34a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jab evasion (frames 8 to 11?)
Triple Vengeance
Command MoveControls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick
Hit level: m,m,h. Damage: 40. Startup: i19. On hit: +19a (+10).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Kick parry; parries high, mid and low kicks
* Parry state 5~12
Backhand Blow
Command MoveControls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch
Hit level: h. Damage: 17. Startup: i14~15. On block: -15. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Backhand Blow > Piercing Bolt
Command MoveControls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β left punch
Hit level: h, h. Damage: 17, 25. Startup: i14~15, i21~22. On block: -9. On hit: +15a (+6).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
Thundershock Kick
Command MoveControls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick
Hit level: h. Damage: 27. Startup: i16~17. On block: -7. On hit: +15a (+6).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +43d (+35)
* Homing
* Balcony Break
* 5 chip damage on block
Move b+4
Command MoveControls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick
Hit level: m. Damage: 14. Startup: i14. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Move b+4,3
Command MoveControls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β left kick
Hit level: m, m. Damage: 14, 14. Startup: i14, i24. On block: -10. On hit: -1.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Combo from 1st hit with 1F delay
* Interrupt with i5 from 1st block
* -1c on crouching hit
* Move cannot be delayed
* Input can be delayed by 1F
Triple Crush
Command MoveControls: Universal Tekken notation
How it is used
b+4,3,2
Read as: Back + right kick β left kick β right punch
Hit level: m, m, m. Damage: 14, 14, 21. Startup: i14, ,i31~32. On block: -12. On hit: +16a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
* Elbow
* Interrupt with i13 from 1st block
* Grants GRF on hit
* 20f timestop on hit
* Move cannot be delayed
* Input can be delayed by 4F
Maximum Voltage
Command MoveControls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick
Hit level: m!. Damage: 50. Startup: i60. On block: !. On hit: +9a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unblockable
Heavy Teep
Command MoveControls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick
Hit level: m. Damage: 22. Startup: i17~18. On block: -13. On hit: +3. Counter hit: +33d (+25).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on counterhit
Thundercloud
Command MoveControls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch
Hit level: m. Damage: 20. Startup: i28. On block: +6. On hit: +24d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
* Elbow
* ub+1,u+1: no forward momentum
* 4 chip damage on block
* Low crush 9~28
Beast Elbow
Command MoveControls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch
Hit level: h. Damage: 20. Startup: i18~19. On block: -7. On hit: +22a (+13).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Elbow
* +0 and 8 chip damage on block after attack absorption
* Power crush 7~17
Erawan Tusk
Command MoveControls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick
Hit level: m. Damage: 23. Startup: i14~15. On block: -14. On hit: +9a (+0).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager
* Heat Dash +43d (+35)
* Knee
* Balcony Break
* Recovers 3F faster on hit (t50 r35)
* Low crush 9~26
* Floating state 27~29
Tyrant Teep
Command MoveControls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick
Hit level: m. Damage: 22. Startup: i20~21. On block: -16. On hit: +66a (+55).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* Instant tornado
* Low crush 9~19
Twin Knee Barrage
Command MoveControls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick
Hit level: m,h. Damage: 10,20. Startup: i18~19 i7~8. On block: -11. On hit: +16a (-1).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Balcony Break
* Knee
* Low crush 18~42
Lashing Squall
Command MoveControls: Universal Tekken notation
How it is used
b,f+4
Read as: Back β Forward + right kick
Hit level: h. Damage: 25. Startup: i18~19. On block: +6. On hit: +47a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break
* Has good left sidestep tracking
* Crumple stun
* 20f timestop on hit
* Recovers 3f faster on hit (t57 r38)
* 10 chip damage on block
Flash Channel
Command MoveControls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β hold Forward + left kick
Hit level: L. Damage: 20. Startup: i21. On block: -14. On hit: +4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Stormbreaker
Command MoveControls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β hold Forward + right kick
Hit level: m. Damage: 25. Startup: i22~23. On block: -13. On hit: +33a.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
* Balcony Break
Barbaric Elbow
Command MoveControls: Universal Tekken notation
How it is used
f,F+4~1
Read as: Forward β hold Forward + right kick (quick transition) left punch
Hit level: m. Damage: 20. Startup: i21. On block: -3c. On hit: +8c. Counter hit: +32d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of f,F+4
* Effective startup i39, cancel adds 18f
* 6 chip damage on block
Move f,F+4~3
Command MoveControls: Universal Tekken notation
How it is used
f,F+4~3
Read as: Forward β hold Forward + right kick (quick transition) left kick
Hit level: L. Damage: 15. Startup: i19~20. On block: -23. On hit: +1c.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger on block
* Input 3 at frame 18 of f,F+4
* Effective startup i37~38, cancel adds 18f
Ramasura
Command MoveControls: Universal Tekken notation
How it is used
f,F+4~3,2
Read as: Forward β hold Forward + right kick (quick transition) left kick β right punch
Hit level: L, m. Damage: 15, 20. Startup: i19~20, i25~26. On block: +0~+1. On hit: +13d (-4).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Elbow
* Powered up in GRF
* Combo from 1st CH
* Move is delayed 2F
* Move cannot be interrupted from 1st hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
Vicious Uppercut
Command MoveControls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β hold Forward + left punch + right punch
Hit level: m. Damage: 22. Startup: i18~19. On block: -14. On hit: +43a (+33).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Grants GRF on hit
* Jab evasion (frames 7 to 9?)
* Recovers 4F faster on hit (t49 r30)
Delayed Rising Toe Kick
Command MoveControls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β neutral β right kick
Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22a).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30
* Floating state 31~33
Gale Force
Command MoveControls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β Forward β hold Forward + left kick
Hit level: m. Damage: 30. Startup: i19~22. On block: +6. On hit: +15a (+5).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Knee
* 9 chip damage on block
* Low crush 3~29
* Floating state 30~32
Fatal Tornado Kick
Command MoveControls: Universal Tekken notation
How it is used
...GRF.3*
Hit level: m. Damage: 25. Startup: i36. On block: +13 RAM. On hit: +58cs.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
Surenradjit
Command MoveControls: Universal Tekken notation
How it is used
...GRF.3*~d
Hit level: L,h. Damage: 15,17. Startup: i27,i23. On block: -12. On hit: +11a (+10).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
Fatal Erupting Knee
Command MoveControls: Universal Tekken notation
How it is used
...GRF.4*
Hit level: m. Damage: 25. Startup: i36. On block: +13 RAM. On hit: +42a (+32).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
Crouch Jab
Command MoveControls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch
Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 1~
Quick Low Elbow
Command MoveControls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch
Hit level: sl. Damage: 13. Startup: i12. On block: -9. On hit: +2.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
* High crush 1~40
Crouch Spin Kick
Command MoveControls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick
Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit
* High crush 1~
Crouch Shin Kick
Command MoveControls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick
Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit
* High crush 1~