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Fahkumram Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Fahkumram moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

143 ability entries32 Basic Attacks76 Command Moves9 Throws2 Heat1 Rage Art10 Crouching / Rising Attack10 Stance Technique3 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

32
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

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Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Jab > Elbow Scythe
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 20. Startup: i10, i20~21. On block: -9. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit * Interrupt with i3 from 1st block
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i10. On block: -3. On hit: +5.

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Command details & verification
* Jail from 1st block with 2f delay * Combo from 1st hit with 2F delay
Move 1,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 8, 15. Startup: i10, ,i17~18. On block: -10. On hit: +3.

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Command details & verification
* Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F
Ban Chiang Combination
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,4
Read as: left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: h, h, m, m. Damage: 5, 8, 15, 23. Startup: i10, ,i21~22. On block: -14. On hit: +13a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Knee * Combo from 3rd hit with 10f delay * Interrupt with i4 from 1st block * Input can be delayed 12f * Move can be delayed 10f
Move 1,2,4
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 8, 10. Startup: i10, ,i17. On block: -9. On hit: +6.

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Command details & verification
* Move cannot be interrupted * Input can be delayed 2f * Move cannot be delayed
Left Right Combo > Thunderstorm
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4,3
Read as: left punch β†’ right punch β†’ right kick β†’ left kick

Hit level: h, h, h, h. Damage: 5, 8, 10, 14. Startup: i10, ,i19~20. On block: -7. On hit: +6. Counter hit: +29a.

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Command details & verification
* Balcony Break (airborne) * Combo from 3rd hit * Move cannot be interrupted
Left Right Combo > Erupting Knee Convergence
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4,3~4
Read as: left punch β†’ right punch β†’ right kick β†’ left kick (quick transition) right kick

Hit level: h, h, h, m. Damage: 5, 8, 10, 20. Startup: i10, ,i21~22. On block: -5. On hit: +9. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block
Left Right Combo > Charged Erupting Knee
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4,3~4*

Hit level: h, h, h, m. Damage: 5, 8, 10, 25. Startup: i10, ,i36~37. On block: +9. On hit: +73a (+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Whiffs vs SS, SW from 3rd block * Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent) * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF
Eruption Maw
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4,3~4*~B

Hit level: h, h, h, m. Damage: 5, 8, 10, 25. Startup: i10, ,i22. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged)
Left Right Combo > Twin Bolts
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4,4
Read as: left punch β†’ right punch β†’ right kick β†’ right kick

Hit level: h, h, h, L. Damage: 5, 8, 10, 15. Startup: i10, ,i25. On block: -15. On hit: -4. Counter hit: +0d.

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Command details & verification
* Combo from 3rd hit * Interrupt with i6 from 3rd block * Shift to attack throw Murderous Sweep and gain GRF on CH
Jab > High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 17. Startup: i10, i17~18. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 13. Startup: i12~13. On block: -8. On hit: +3.

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Command details & verification
* Elbow
Double Elbow Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 13, 20. Startup: i12~13, i20~21. On block: -12. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 1st hit with 5F delay * Interrupt with i1 * r29 on hit
Double Blast
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 13, 22. Startup: i12~13, i31~32. On block: -4. On hit: +27a (+17).

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Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i12 * Move can be delayed by 5F
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 11. Startup: i13. On block: -9. On hit: +2. Counter hit: +9.

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Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, h. Damage: 11, 12. Startup: i13, i18. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F
Ayutthaya Piercing Thunder
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,2
Read as: left kick β†’ left punch β†’ right punch

Hit level: m, h, h. Damage: 11, 12, 20. Startup: i13, ,i21~22. On block: +0. On hit: +38d (+30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F
Ayutthaya Roaring Thunder
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,4
Read as: left kick β†’ left punch β†’ right kick

Hit level: m, h, m. Damage: 11, 12, 23. Startup: i13, ,i21. On block: -14. On hit: +8d (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F
Ayutthaya Rumbling Thunder
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,d+4
Read as: left kick β†’ left punch β†’ Down + right kick

Hit level: m, h, L. Damage: 11, 12, 15. Startup: i13, ,i20. On block: -15. On hit: -4. Counter hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 6F delay * Shift to attack throw Murderous Sweep and gain GRF on CH * Interrupt with i2
Ayutthaya Rush
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: m, m. Damage: 11, 18. Startup: i13, i19. On block: -12. On hit: +24g. Counter hit: +34d (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Wallbreak on CH * Combo from 1st hit CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F
Tornado Kick Convergence
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4~3
Read as: left kick β†’ right kick (quick transition) left kick

Hit level: m, m. Damage: 11, 20. Startup: i13, i18. On block: -7. On hit: +9. Counter hit: +37d (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st CH with no delay * Move cannot be delayed * Input can be delayed by 15F * Can be charged
Tornado Kick Convergence (charged)
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4~3*

Hit level: m, m. Damage: 11, 23. Startup: i13, i36. On block: +9. On hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF
Tornado Maw
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4~3*~B

Hit level: m, m. Damage: 11, 25. Startup: i13, i22. On block: -7. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged)
Ayutthaya Night Thunder
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4~4
Read as: left kick β†’ right kick (quick transition) right kick

Hit level: m, h. Damage: 11, 20. Startup: i13, i16. On block: +3. On hit: +13g. Counter hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Interrupt with i11 from 1st block * Just frame input 3,4:4; effective startup i32 ** 24 damage, 7 chip damage, slightly different juggle properties ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block or i3? from 1st hit
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 10. Startup: i12. On block: -12. On hit: +3.

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Command details & verification
* r27 on hit
Thunderstorm
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 10, 14. Startup: i12, i19. On block: -7. On hit: +6. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit
Thunderstorm > Erupting Knee Convergence
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3~4
Read as: right kick β†’ left kick (quick transition) right kick

Hit level: h, m. Damage: 10, 20. Startup: i12, i21. On block: -5. On hit: +9. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Can be charged * r25 on block
Thunderstorm > Erupting Knee Convergence (charged)
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3~4*

Hit level: h, m. Damage: 10, 25. Startup: i12, i36. On block: +9. On hit: +73a (+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Knee * Powered up with GRF * Cancel to FC with F
Eruption Maw
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3~4*~B

Hit level: h, m. Damage: 10, 25. Startup: i12, i22. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Twin Bolts
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, L. Damage: 10, 15. Startup: i12, i25. On block: -15. On hit: -4. Counter hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH
Heavy Middle Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 20. Startup: i18. On block: -9. On hit: +18a (+9). Counter hit: +58cs.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Good right sidestep tracking

Command Moves

76
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -9. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cross Blitz
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, M. Damage: 14, 22. Startup: i15~16, i20~21. On block: -14. On hit: +33a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Recovers 3F faster on hit (t69 r31)
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 16. Startup: i17~18. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Move f+3,2
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, m. Damage: 16, 13. Startup: i17~18, i20. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Berserker Combination: Hook
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,1
Read as: Forward + left kick β†’ right punch β†’ left punch

Hit level: m, m, h. Damage: 16, 13, 20. Startup: i17~18, ,i19~20. On block: -5. On hit: +24a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combos from 2nd hit * Delayable
Berserker Combination: Knee
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,4
Read as: Forward + left kick β†’ right punch β†’ right kick

Hit level: m, m, m. Damage: 16, 13, 20. Startup: i17~18, ,i20~21. On block: -12. On hit: +6. Counter hit: +36d (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combos from 2nd hit * Delayable
Berserker Combination > Tornado Kick Convergence
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,4~3
Read as: Forward + left kick β†’ right punch β†’ right kick (quick transition) left kick

Hit level: m, m, m. Damage: 16, 13, 20. Startup: i17~18, ,i18. On block: -7. On hit: +9. Counter hit: +37d (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Wallbreak on CH * Can be charged
Berserker Combination >Tornado Kick Convergence (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,4~3*

Hit level: m, m, m. Damage: 16, 13, 23. Startup: i17~18, ,i36. On block: +9. On hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F
Tornado Maw
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,4~3*~B

Hit level: m, m, m. Damage: 16, 13, 25. Startup: i17~18, ,i22~23. On block: -7. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Berserker Night Thunder
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2,4~4
Read as: Forward + left kick β†’ right punch β†’ right kick (quick transition) right kick

Hit level: m, m, h. Damage: 16, 13, 20. Startup: i17~18, ,i16~17. On block: +3. On hit: +13g. Counter hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 2nd hit * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties
Heel Strike
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 26. Startup: i25. On block: +3c. On hit: +8c. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
Horizon Dash
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i21~22. On block: -4. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block
Deadly Knee
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 22. Startup: i22. On block: -14. On hit: +19a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Grants GRF on hit * Power crush 7~21
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Aiyara Combination: Mid
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, M. Damage: 12, 20. Startup: i15~16, i27~28. On block: -13. On hit: +12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Elbow * Combo from 1st hit with 3F delay * Grants GRF on hit * Interrupt with i7 from 1st block * Move can be delayed by 2F * Input can be delayed by 4F * Low crush 12~27
Aiyara Combination: High
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 12, 23. Startup: i15~16, i25~26. On block: -5. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +62a (+42) * Knee * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * 4 chip damage on block
Aiyara Combination > Tornado Kick Convergence
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4~3
Read as: Down-Forward + left punch β†’ right kick (quick transition) left kick

Hit level: m, m. Damage: 12, 20. Startup: i15~16, i18. On block: -7. On hit: +9. Counter hit: +37a (+29).

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Command details & verification
* Tornado * Balcony Break on CH * Can be charged with up to 24F (up to i29) without performing charged version * Can input 3 on frame 22 of df1,4 * i40 actual startup (cancel takes 22f) * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit
Aiyara Combination > Tornado Kick Convergence (charged)
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4~3*

Hit level: m, m. Damage: 12, 23. Startup: i15~16, i36. On block: +9. On hit: +70a (+54).

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Command details & verification
* Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F ** Interrupt with i41? from 1st block or i32? from 1st hit * Interrupt with i36 from 1st block * Interrupt with i27 from 1st hit
Tornado Maw
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4~3*~B

Hit level: m, m. Damage: 12, 25. Startup: i15~16, i22. On block: -7. On hit: +9.

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Command details & verification
* Homing * Balcony Break * Interrupt with i38 from 1st block * Interrupt with i29 from 1st hit
Aiyara Night Thunder
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4~4
Read as: Down-Forward + left punch β†’ right kick (quick transition) right kick

Hit level: m, h. Damage: 12, 20. Startup: i15~16, i16. On block: +3. On hit: +13g. Counter hit: +30a.

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Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 ** 24 damage, 7 chip damage, slightly different juggle properties ** Interrupt with i16 from 1st block or i7 from 1st hit * Interrupt with i13 from 1st block * Interrupt with i4 from 1st hit
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 10. Startup: i15. On block: -7. On hit: +4.

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Searing Elbow
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 22. Startup: i15, i24. On block: -13. On hit: +13d.

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Command details & verification
* Balcony Break * Floor Break * Elbow * Combos from 1st hit
Searing High Switch
Command Move
Controls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β†’ left kick

Hit level: m, h. Damage: 10, 11. Startup: i15, i21. On block: -13. On hit: +52cs.

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Command details & verification
* Balcony Break * Combos from 1st hit
Sweeping Thunder
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: l. Damage: 15. Startup: i20. On block: -13. On hit: -1c. Counter hit: +28g.

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Thunderbolt
Command Move
Controls: Universal Tekken notation
How it is used
df+3~3
Read as: Down-Forward + left kick (quick transition) left kick

Hit level: m. Damage: 20. Startup: i17. On block: +2. On hit: +12d.

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Command details & verification
* 6 chip damage on block
Lightning Streamer
Command Move
Controls: Universal Tekken notation
How it is used
df+3~4
Read as: Down-Forward + left kick (quick transition) right kick

Hit level: M. Damage: 20. Startup: i25. On block: -10. On hit: +21a (+4).

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Command details & verification
* Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i16. On block: -6. On hit: +3.

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Chao Suea Rush
Command Move
Controls: Universal Tekken notation
How it is used
df+4,1
Read as: Down-Forward + right kick β†’ left punch

Hit level: m, h. Damage: 15, 25. Startup: i16, i22. On block: -6. On hit: +14a (+5).

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Command details & verification
* Balcony Break * Combos from 1st hit
Chao Suea Raid
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: m, m. Damage: 15, 23. Startup: i16, i25. On block: -12. On hit: +9d.

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Command details & verification
* Tornado * Knee * Combos from 1st hit * Low crush
Stomach Rupture
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m,m. Damage: 8,16. Startup: i13. On block: -10. On hit: +8.

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Command details & verification
* Good right sidestep tracking
Lightning Elbow
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: M. Damage: 20. Startup: i18. On block: -5. On hit: +8c. Counter hit: +13c.

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Command details & verification
* Elbow
Quick Low Elbow
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 13. Startup: i12. On block: -9. On hit: +2.

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Command details & verification
* Elbow * High crush
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 11. Startup: i16. On block: -16. On hit: -5.

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Move d+3,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 11, 10. Startup: i16, i20. On block: -9. On hit: +6.

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Command details & verification
* Combos from 1st hit CH
Left Low Kick > Thunderstorm
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3
Read as: Down + left kick β†’ right kick β†’ left kick

Hit level: L, h, h. Damage: 11, 10, 14. Startup: i16, ,i19. On block: -7. On hit: +6. Counter hit: +29a.

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Command details & verification
* Combos from 1st hit CH
Left Low Kick > Erupting Knee Convergence
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3~4
Read as: Down + left kick β†’ right kick β†’ left kick (quick transition) right kick

Hit level: L, h, m. Damage: 11, 10, 20. Startup: i16, ,i21. On block: -5. On hit: +9. Counter hit: +44a.

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Command details & verification
* Knee * Can be charged
Left Low Kick > Erupting Knee Convergence (charged)
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3~4*

Hit level: L, h, m. Damage: 11, 10, 25. Startup: i16, ,i36. On block: +9. On hit: +73a (+57).

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Command details & verification
* Tornado * Knee * Powered up with GRF * Cancel to FC with F
Eruption Maw
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3~4*~B

Hit level: L, h, m. Damage: 11, 10, 25. Startup: i16, ,i22. On block: -7. On hit: +6.

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Command details & verification
* Homing * Balcony Break
Left Low Kick > Twin Bolts
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,4
Read as: Down + left kick β†’ right kick β†’ right kick

Hit level: L, h, L. Damage: 11, 10, 15. Startup: i16, ,i25. On block: -15. On hit: -4. Counter hit: +0d.

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Command details & verification
* Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH
Rumbling Thunder
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 18. Startup: i14. On block: -15. On hit: -4. Counter hit: +0d.

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Command details & verification
* Shift to attack throw Murderous Sweep and gain GRF on CH
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 16. Startup: i16~17. On block: -10. On hit: +1.

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Command details & verification
* High evasion (frames 9 to 13?) * +1c on crouching hit
Lightning Rod
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2
Read as: Down-Back + right punch β†’ right punch

Hit level: m, m. Damage: 16, 16. Startup: i16~17, i25. On block: -13. On hit: +1.

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Command details & verification
* Elbow * Combos from 1st hit
Haang Jora Khee
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: h. Damage: 23. Startup: i20~21. On block: -6. On hit: +35d.

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Recovers 1f slower on block * High crush 6~19
Encroaching Storm
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: m. Damage: 25. Startup: i30. On block: -9. On hit: +15a.

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Command details & verification
* Balcony Break
Surging Elbow
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 20. Startup: i14~15. On block: -13~-12. On hit: +34a.

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Command details & verification
* Jab evasion (frames 8 to 11?)
Triple Vengeance
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: m,m,h. Damage: 40. Startup: i19. On hit: +19a (+10).

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Command details & verification
* Balcony Break * Kick parry; parries high, mid and low kicks * Parry state 5~12
Backhand Blow
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 17. Startup: i14~15. On block: -15. On hit: -6.

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Backhand Blow > Piercing Bolt
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: h, h. Damage: 17, 25. Startup: i14~15, i21~22. On block: -9. On hit: +15a (+6).

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Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block
Thundershock Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 27. Startup: i16~17. On block: -7. On hit: +15a (+6).

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Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Homing * Balcony Break * 5 chip damage on block
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 14. Startup: i14. On block: -5. On hit: +6.

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Command details & verification
* Knee
Move b+4,3
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, m. Damage: 14, 14. Startup: i14, i24. On block: -10. On hit: -1.

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Command details & verification
* Knee * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * -1c on crouching hit * Move cannot be delayed * Input can be delayed by 1F
Triple Crush
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3,2
Read as: Back + right kick β†’ left kick β†’ right punch

Hit level: m, m, m. Damage: 14, 14, 21. Startup: i14, ,i31~32. On block: -12. On hit: +16a.

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Command details & verification
* Knee * Elbow * Interrupt with i13 from 1st block * Grants GRF on hit * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 4F
Maximum Voltage
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m!. Damage: 50. Startup: i60. On block: !. On hit: +9a.

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Command details & verification
* Unblockable
Heavy Teep
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 22. Startup: i17~18. On block: -13. On hit: +3. Counter hit: +33d (+25).

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Command details & verification
* Balcony Break on counterhit
Thundercloud
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 20. Startup: i28. On block: +6. On hit: +24d.

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Command details & verification
* Floor Break * Elbow * ub+1,u+1: no forward momentum * 4 chip damage on block * Low crush 9~28
Beast Elbow
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 20. Startup: i18~19. On block: -7. On hit: +22a (+13).

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Command details & verification
* Balcony Break * Elbow * +0 and 8 chip damage on block after attack absorption * Power crush 7~17
Erawan Tusk
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 23. Startup: i14~15. On block: -14. On hit: +9a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Knee * Balcony Break * Recovers 3F faster on hit (t50 r35) * Low crush 9~26 * Floating state 27~29
Tyrant Teep
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 22. Startup: i20~21. On block: -16. On hit: +66a (+55).

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Command details & verification
* Tornado * Balcony Break * Instant tornado * Low crush 9~19
Twin Knee Barrage
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,h. Damage: 10,20. Startup: i18~19 i7~8. On block: -11. On hit: +16a (-1).

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Command details & verification
* Tornado * Balcony Break * Knee * Low crush 18~42
Lashing Squall
Command Move
Controls: Universal Tekken notation
How it is used
b,f+4
Read as: Back β†’ Forward + right kick

Hit level: h. Damage: 25. Startup: i18~19. On block: +6. On hit: +47a.

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Command details & verification
* Reversal Break * Has good left sidestep tracking * Crumple stun * 20f timestop on hit * Recovers 3f faster on hit (t57 r38) * 10 chip damage on block
Flash Channel
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: L. Damage: 20. Startup: i21. On block: -14. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Stormbreaker
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 25. Startup: i22~23. On block: -13. On hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Barbaric Elbow
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4~1
Read as: Forward β†’ hold Forward + right kick (quick transition) left punch

Hit level: m. Damage: 20. Startup: i21. On block: -3c. On hit: +8c. Counter hit: +32d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike (CH) * Floor Break * Input 1 at frame 18 of f,F+4 * Effective startup i39, cancel adds 18f * 6 chip damage on block
Move f,F+4~3
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4~3
Read as: Forward β†’ hold Forward + right kick (quick transition) left kick

Hit level: L. Damage: 15. Startup: i19~20. On block: -23. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger on block * Input 3 at frame 18 of f,F+4 * Effective startup i37~38, cancel adds 18f
Ramasura
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4~3,2
Read as: Forward β†’ hold Forward + right kick (quick transition) left kick β†’ right punch

Hit level: L, m. Damage: 15, 20. Startup: i19~20, i25~26. On block: +0~+1. On hit: +13d (-4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Powered up in GRF * Combo from 1st CH * Move is delayed 2F * Move cannot be interrupted from 1st hit (Cannot be counterhit) * Input cannot be delayed * 6 chip damage on block * Inconsistent grounded hit
Vicious Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 22. Startup: i18~19. On block: -14. On hit: +43a (+33).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Grants GRF on hit * Jab evasion (frames 7 to 9?) * Recovers 4F faster on hit (t49 r30)
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30 * Floating state 31~33
Gale Force
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i19~22. On block: +6. On hit: +15a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Knee * 9 chip damage on block * Low crush 3~29 * Floating state 30~32
Fatal Tornado Kick
Command Move
Controls: Universal Tekken notation
How it is used
...GRF.3*

Hit level: m. Damage: 25. Startup: i36. On block: +13 RAM. On hit: +58cs.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Guard Break * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block
Surenradjit
Command Move
Controls: Universal Tekken notation
How it is used
...GRF.3*~d

Hit level: L,h. Damage: 15,17. Startup: i27,i23. On block: -12. On hit: +11a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits
Fatal Erupting Knee
Command Move
Controls: Universal Tekken notation
How it is used
...GRF.4*

Hit level: m. Damage: 25. Startup: i36. On block: +13 RAM. On hit: +42a (+32).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Guard Break * Reversal Break * Consumes GRF * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel to FC with F * Cancel to Surendrajit with D at frames 16-24? of Tornado Kick * 10 chip damage on block
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Quick Low Elbow
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 13. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * High crush 1~40
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 1~

Throws

9
Murderous Sweep
Throw
Controls: Universal Tekken notation
How it is used
d+4 (counterhit)
Read as: Down + right kick (counterhit)

Hit level: l (t). Damage: 41. Startup: i14. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Shifts to throw on front grounded CH * Grants GRF on hit
Fatal Ramasura
Throw
Controls: Universal Tekken notation
How it is used
GRF.f,F+4~3,2
Read as: GRF.Forward β†’ hold Forward + right kick (quick transition) left kick β†’ right punch

Hit level: L, m (t). Damage: 15, 30. Startup: i19~20, i25. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes GRF * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block
Killer Sweep
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2
Raging Knee
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Sideswaps on hit
Checkmate
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. Startup: i12. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable throw
Killer Sweep
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1
Sudarshana Chakra
Throw
Controls: Universal Tekken notation
How it is used
RAM.1+3
Read as: RAM.left punch + left kick

Hit level: t!. Damage: 40. Startup: i23. On block: !. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Floor Break * Unbreakable throw * Grants GRF on hit
Raging Knee
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 2 * Sideswaps on hit
Genocidal Rush
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1+2

Heat

2
Heat Burst
Heat
Controls: Universal notation
How it is used
2+3
Read as: right punch + left kick

Enter Heat using the universal Heat Burst command while Heat is available.

Tip: Universal system command. Check Practice Mode for current move properties.
Tekken 8 roster pass β€” September 2026Source β†—
Hanuman Impact
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m (t). Damage: 50. Startup: i16~17. On block: +7. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Transition to Attack Throw on hit * 55dmg on wall hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush 15~43

Rage Art

1
Avatar of Garuda
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

10
Quick Elbow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -4. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Khorat Combination
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, h. Damage: 12, 25. Startup: i13~14, i18~19. On block: -9. On hit: +20a (11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Elbow * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 10F * Input can be delayed by 12F
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 13. Startup: i14~15. On block: -9. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Demonbreaker
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,4
Read as: wsright punch β†’ right kick

Hit level: m, m. Damage: 13, 20. Startup: i14~15, i22~23. On block: -13. On hit: +34a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * Combo from 1st hit with 5F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 5F * Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
Barbaric Elbow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,4~1
Read as: wsright punch β†’ right kick (quick transition) left punch

Hit level: m, m. Damage: 13, 20. Startup: i14~15, i21. On block: -3c. On hit: +8c. Counter hit: +32d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike (CH) * Floor Break * Input 1 at frame 18 of ws2,4 * Effective startup i39, cancel adds 18f * Interrupt with i23 from 1st block (i7 from 1st hit) * Whiffs vs SS, SW from 1st block * 6 chip damage on block
Move ws2,4~3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,4~3
Read as: wsright punch β†’ right kick (quick transition) left kick

Hit level: m, L. Damage: 13, 15. Startup: i14~15, i19~20. On block: -23. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Input 3 at frame 18 of ws2,4 * Interrupt with i21 from 1st block (i5 from 1st hit) * Effective startup i37~38, cancel adds 18f * Whiffs vs SS, SW from 1st block
Ramasura
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,4~3,2
Read as: wsright punch β†’ right kick (quick transition) left kick β†’ right punch

Hit level: m, L, m. Damage: 13, 15, 20. Startup: i14~15, ,i25~26. On block: +0~+1. On hit: +13d (-4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 1st CH * Powered up in GRF * Move is delayed 2F * Move cannot be interrupted from 2nd hit (Cannot be counterhit) * Input cannot be delayed * 6 chip damage on block * Inconsistent grounded hit
Sumeru Knee
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i15~16. On block: -14. On hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Crumple stun
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Slant Elbow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: L. Damage: 22. Startup: i19~20. On block: -14. On hit: +4. Counter hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Opponent recovers in FDFT on CH * High crush 1~20

Stance Technique

10
Naga Slaughter
Stance Technique
Controls: Universal Tekken notation
How it is used
GRF.f+2,1,2
Read as: GRF.Forward + right punch β†’ left punch β†’ right punch

Hit level: m, M, m. Damage: 14, 22, 20. Startup: i15~16, ,i29. On block: +2. On hit: +15d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush
Naga Devourer
Stance Technique
Controls: Universal Tekken notation
How it is used
GRF.df+3+4,3
Read as: GRF.Down-Forward + left kick + right kick β†’ left kick

Hit level: m,m, m. Damage: 8,16, 23. Startup: i13, i26. On block: -9. On hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block
Sky Needle
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: m. Damage: 23. Startup: i15~16. On block: -11. On hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Knee * Sidestep adds 9f, effective move startup: i24 * Low crush 9~15
Garuda Pressure
Stance Technique
Controls: Universal Tekken notation
How it is used
GRF.1+2
Read as: GRF.left punch + right punch

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes GRF * Partially consumes remaining Heat time * Power crush 5~19
Garuda Pressure (counterattack)
Stance Technique
Controls: Universal Tekken notation
How it is used
GRF.1+2,P
Read as: GRF.left punch + right punch β†’ P

Hit level: sp, m. Damage: 20. Startup: i21. On block: -9. On hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transitions to +13g RAM * Only occurs when GRF.1+2 absorbs an attack * r21? freeze for the opponent after absorbing an attack * i36? effective startup * 8 chip damage on block
Nandaka
Stance Technique
Controls: Universal Tekken notation
How it is used
RAM.1
Read as: RAM.left punch

Hit level: m. Damage: 20. Startup: i19. On block: +1. On hit: +20a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * 6 chip damage on block
Sharnga
Stance Technique
Controls: Universal Tekken notation
How it is used
RAM.2
Read as: RAM.right punch

Hit level: m!. Damage: 43. Startup: i40. On block: !. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Unblockable
Move RAM.3
Stance Technique
Controls: Universal Tekken notation
How it is used
RAM.3
Read as: RAM.left kick

Hit level: m. Damage: 20. Startup: i21. On block: -11. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Brahmastra
Stance Technique
Controls: Universal Tekken notation
How it is used
RAM.3,4
Read as: RAM.left kick β†’ right kick

Hit level: m, h. Damage: 20, 25. Startup: i21, i24. On block: -9. On hit: +13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combos from 1st hit * 10 chip damage on block * Jail from 1st attack
Varunapasha
Stance Technique
Controls: Universal Tekken notation
How it is used
RAM.4
Read as: RAM.right kick

Hit level: l. Damage: 31. Startup: i21. On block: -13. On hit: +11a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break

Stance / Utility

3
Force Interrupt
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+2+4
Read as: Back + right punch + right kick

On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high and mid punches * Grants GRF on successful parry * Regain 10 recoverable health on successful parry * Parry state 5~12
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move RAM.db
Stance / Utility
Controls: Universal Tekken notation
How it is used
RAM.db
Read as: RAM.Down-Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancels RAM

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Fahkumram:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’