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Tekken 8 Move & Ability Guide

Feng Wei moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

149 ability entries18 Basic Attacks70 Command Moves7 Throws6 Heat1 Rage Art12 Crouching / Rising Attack27 Stance Technique8 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

18
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Jab Spear Fist
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 21. Startup: i10, i25~26. On block: -11. On hit: +2. Counter hit: +61a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Links to 10-hit string * Interrupt with i7 from 1st block * Whiffs vs SWR from 1st block * Move can be delayed by 3F * Input can be delayed by 4F
Shun Lian Quan
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 9. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay
Firestorm
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 9, 12. Startup: i10, ,i17. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3F delay * Jails attack inputs with 2F delay (crouch assist bufferable) * Duckable * Transition to BT with B (-11/+5)
Jab Roundhouse Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, h. Damage: 5, 19. Startup: i10, i16~17. On block: -5. On hit: +8~+9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 1F * Input can be delayed by 4F
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i10. On block: -3. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,4
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4
Read as: right punch β†’ right kick

Hit level: h, m. Damage: 8, 15. Startup: i10, i17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay
San Lian Heng
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4,1
Read as: right punch β†’ right kick β†’ left punch

Hit level: h, m, m. Damage: 8, 15, 25. Startup: i10, ,i24. On block: -12. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 15. Startup: i16. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, h. Damage: 15, 10. Startup: i16, i17. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay
Peacock Sweep
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,4
Read as: left kick β†’ left kick β†’ right kick

Hit level: m, h, l. Damage: 15, 10, 23. Startup: i16, ,i25~26. On block: -12. On hit: +7c. Counter hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 5F delay * Interrupt with i6 from 1st block * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F
Peacock Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1+2
Read as: left kick β†’ left punch + right punch

Hit level: m, m. Damage: 15, 30. Startup: i16, i28~29. On block: -12. On hit: +22a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) * Move can be delayed by 10F
Peacock Strike (Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1+2*

Hit level: m, m. Damage: 15, 35. Startup: i16, i44~45. On block: +7. On hit: +23a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i24 from 1st block * Whiffs vs SS, SW from 1st block * Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?) * 14 chip damage on block
Move 3~4
Basic Attack
Controls: Universal Tekken notation
How it is used
3~4
Read as: left kick (quick transition) right kick

Hit level: m. Damage: 27. Startup: i34~36. On block: -7c. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT with B (-2c/+24a) * Low crush 20~34 * Floating state 35~37
Leaping Whirlwind Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
3~4,3
Read as: left kick (quick transition) right kick β†’ left kick

Hit level: m, l. Damage: 27, 16 (11). Startup: i34~36, i18~20. On block: -26. On hit: +24a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Aerial combo from 1st hit (+19d (+12)) with 7F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 7F * High crush 6~52
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 17. Startup: i11. On block: -9. On hit: +2. Counter hit: +27g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Headspring
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3
Read as: right kick (quick transition) left kick

Hit level: M. Damage: 25. Startup: i28~i34. On block: -3. On hit: +1c. Counter hit: +16a~+22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
7 chip damage on block * Low crush 15~32 * Floating state 33~35
Iron Shield
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 20. Startup: i21~22. On block: -13. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +20g on hit * Elbow * Punch sabaki * +14 on successful parry * Parry state 5~9

Command Moves

70
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 10. Startup: i15. On block: -8. On hit: +3. Counter hit: +10g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 10. Startup: i15, i19. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 1F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F
Boar's Tusk
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,2
Read as: Forward + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 10, 10, 28. Startup: i15, ,i13~14. On block: -19. On hit: +19a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder * Combo from 2nd hit with 12F delay * Jail from 2nd block with 6F delay * Move can be delayed by 10F * Input can be delayed by 16F
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 10. Startup: i21. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Piercing Dragon
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, h. Damage: 10, 17. Startup: i21, i21~22. On block: -3. On hit: +8. Counter hit: +43a (+35).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Move cannot be interrupted
Climbing Dragon
Command Move
Controls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β†’ right kick

Hit level: m, m. Damage: 10, 15. Startup: i21, i23~24. On block: -16. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * Interrupt with i2 from 1st block * Low crush 21~43 * Floating state 44~46
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 19. Startup: i18~19. On block: -9. On hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Good left sidestep tracking * Transition to r22 BT with B (-5/+56a)
Tornado Open Palm
Command Move
Controls: Universal Tekken notation
How it is used
f+4,2
Read as: Forward + right kick β†’ right punch

Hit level: h, m. Damage: 19, 24 (16). Startup: i18~19, i24~25. On block: -14. On hit: +31a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Move cannot be delayed * Input can be delayed by 5F
Tornado Stomp
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3
Read as: Forward + right kick β†’ left kick

Hit level: h, M. Damage: 19, 30 (21). Startup: i18~19, i22~24. On block: -10. On hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 5F
Tornado Sweep
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4
Read as: Forward + right kick β†’ right kick

Hit level: h, l. Damage: 19, 16 (11). Startup: i18~19, i33~33. On block: -31. On hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Aerial combo from 1st hit (+19a (+12)) with 5F delay * Interrupt with i17 from 1st block * Move cannot be delayed * Input can be delayed by 5F * High crush 10~42
Tiger's Claw
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 25. Startup: i19~20. On block: -9. On hit: +13a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Has good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18
Stunning Palm
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 11. Startup: i14. On block: +0. On hit: +6. Counter hit: +36g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 15. Startup: i20~21. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
God Palm
Command Move
Controls: Universal Tekken notation
How it is used
df+2,2
Read as: Down-Forward + right punch β†’ right punch

Hit level: m, m. Damage: 15, 21. Startup: i20~21, i13~14. On block: -6. On hit: +14a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 1F
Lift Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: M. Damage: 17. Startup: i18~19. On block: -9. On hit: +76a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Can be accessed from a manual CD input with input qcf,df+3
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 13. Startup: i15. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+4,2
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, m. Damage: 13, 13. Startup: i15, i20~21. On block: -11. On hit: +1. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 8F delay * Move cannot be interrupted
Pau Lau Stinger
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2,1+2
Read as: Down-Forward + right kick β†’ right punch β†’ left punch + right punch

Hit level: m, m, M. Damage: 13, 13, 21. Startup: i15, ,i34~35. On block: -19. On hit: +31a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Shoulder * Combo from 2nd CH with 4F delay * Interrupt with i14 from 2nd block * Interrupt with i2 from 2nd hit * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 9F * Input can be delayed by 10F
Twin Dragon
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: m, h. Damage: 13, 23. Startup: i15, i23~24. On block: -4. On hit: +15g. Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i3 from 1st block
Ruinous Halberd
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m. Damage: 23. Startup: i23~27. On block: -7. On hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~34
Heavy Hammer
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 16. Startup: i20~21. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-1c on crouching hit * High crush 6~51
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 4~52
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 7. Startup: i14~15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
+0c on crouching hit
Parting Heavens
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1+2
Read as: Down + right kick β†’ left punch + right punch

Hit level: L, m. Damage: 7, 22. Startup: i14~15, i26. On block: -10. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 4F delay * Interrupt with i7 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F
Move d+1+2
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: M. Damage: 15. Startup: i20~21. On block: -9. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mad Windmill
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2,1
Read as: Down + left punch + right punch β†’ left punch

Hit level: M, m. Damage: 15, 20. Startup: i20~21, i22~23. On block: -12. On hit: +18a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 12F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~46
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 15. Startup: i16. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0)
Spear of Lu Bu
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2
Read as: Down-Back + left punch β†’ right punch

Hit level: m, m. Damage: 15, 18. Startup: i16, i23~24. On block: -11. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F
Move db+1,2,4
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2,4
Read as: Down-Back + left punch β†’ right punch β†’ right kick

Hit level: m, m, M. Damage: 15, 18, 30. Startup: i16, ,i31. On block: -7. On hit: -3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 2nd CH with 2F delay * Interrupt with i11 from 2nd block * Whiffs vs SS, SW from 2nd block * Move cannot be delayed * Input can be delayed by 2F * Low crush 15~31 * Floating state 32~34
Rampaging Lion
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2,4,3+4
Read as: Down-Back + left punch β†’ right punch β†’ right kick β†’ left kick + right kick

Hit level: m, m, M, m. Damage: 15, 18, 30, 20. Startup: i16, ,i39~42. On block: -3~0. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48
Spinning Neck Strike
Command Move
Controls: Universal Tekken notation
How it is used
db+1,4
Read as: Down-Back + left punch β†’ right kick

Hit level: m, h. Damage: 15, 23. Startup: i16, i24~25. On block: -2. On hit: +24a (+15).

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Command details & verification
* Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: l. Damage: 10. Startup: i20~21. On block: -15. On hit: -4.

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Command details & verification
-4c on crouching hit * High crush 6~30
Move db+2,2
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2
Read as: Down-Back + right punch β†’ right punch

Hit level: l, l. Damage: 10, 10. Startup: i20~21, i28~30. On block: -17. On hit: +25a.

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Command details & verification
* Combo from 1st CH * Interrupt with i9 from 1st block * Can be backdashed after blocking 1st hit * Cancel to r13 standing with B (-15/-4) * High crush 1~30
Hellwinds
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2,2
Read as: Down-Back + right punch β†’ right punch β†’ right punch

Hit level: l, l, M. Damage: 10, 10, 25. Startup: i20~21, ,i28~29. On block: -14. On hit: +7a.

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Command details & verification
* Spike * Aerial combo from 2nd hit (+22a (-13))
Piercing Arrow
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 14. Startup: i17. On block: -15. On hit: +4c. Counter hit: +0d.

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Command details & verification
* Transition to attack throw when CH from front * Transition to BT on CH * Can be accessed from a manual CD input with input qcf,db+3 * High crush 6~51
Mighty Sweep Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 23. Startup: i31 (30~32). On block: -26. On hit: +76a (+60).

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Command details & verification
* Tornado on normal hit only * Homing * Transition to FC on hit * Instant tornado launcher * High crush 6~58
Move db+1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 13. Startup: i21~22. On block: -4. On hit: +4.

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Command details & verification
Floor Break
Dragon Slayer
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,2
Read as: Down-Back + left punch + right punch β†’ right punch

Hit level: m, l. Damage: 13, 10. Startup: i21~22, i29~30. On block: -12. On hit: +14g.

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Command details & verification
* Combo from 1st CH with 4F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60
Iron Palm
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 17. Startup: i10~11. On block: -12. On hit: +1. Counter hit: +36a (+28).

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Command details & verification
* Balcony Break on CH
Attack Reversal
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Damage: 25. On hit: -3d.

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Command details & verification
* Timed with opponent punch * Sideswitch on parry * Parry state 5~12
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 13. Startup: i17. On block: -11. On hit: +0c.

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Command details & verification
Floor Break
Move b+2,3
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: m, l. Damage: 13, 6. Startup: i17, i22~24. On block: -11. On hit: +0. Counter hit: +8c.

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Command details & verification
* Combo from 1st hit with 3F delay * Interrupt with i5 from 1st block * Move can be delayed by 15F * Input can be delayed by 18F * +0c on crouching hit
Move b+2,3,4
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,4
Read as: Back + right punch β†’ left kick β†’ right kick

Hit level: m, l, m. Damage: 13, 6, 13. Startup: i17, ,i24~25. On block: -12. On hit: +19a (+12).

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Command details & verification
* Combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block
Hungry Tiger
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,4,2
Read as: Back + right punch β†’ left kick β†’ right kick β†’ right punch

Hit level: m, l, m, M. Damage: 13, 6, 13, 22. Startup: i17, ,i24~25. On block: -6c. On hit: +4c.

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Command details & verification
* Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Interrupt with i7 from 3rd block * Move can be delayed by 10F * Input can be delayed by 13F
Chin Breaker
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 21. Startup: i22~23. On block: +4. On hit: +6. Counter hit: +10a.

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Command details & verification
* Knee * 4 chip damage on block * Transition to r25 CD on hit or block with df (+6/+8/+12d) ** Transition to r1 FC with DF~db (+5/+7/+11d)
Fish Hook
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 10. Startup: i12~13. On block: -10. On hit: +2.

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Lapping Waves
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2
Read as: Back + right kick β†’ right punch

Hit level: m, h. Damage: 10, 19. Startup: i12~13, i22. On block: -6. On hit: +3. Counter hit: +20cg.

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Command details & verification
* Balcony Break on CH * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Transition to CD with df on hit or block (-1/+8/+25cg) ** Transition to r1 FC with DF~db (-2/+7/+24cg)
Iron Fortress
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 31. Startup: i13~14. On block: -19. On hit: +18a (+13).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder
Falcon's Beak
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m. Damage: 20. Startup: i25~26. On block: -15. On hit: +10a (+1). Counter hit: +30a (+22).

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Command details & verification
* Balcony Break * ~i5~8? backsway
Throat Gouge
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: m,h. Damage: 8,20. Startup: i16,15. On block: -10. On hit: +10.

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Command details & verification
Does not jail
Move ub+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Damage: 15. On hit: +19a (+9). Counter hit: +33a (+23).

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Command details & verification
* Balcony Break * No forward momentum
Death Palm
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 70. Startup: i79~82. On hit: +50a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Leaping Hammer Fist
Command Move
Controls: Universal Tekken notation
How it is used
u+2
Read as: Up + right punch

Hit level: M. Damage: 25. Startup: i38~40. On block: +2c. On hit: +10.

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Command details & verification
7 chip damage on block * Low crush 9~35 * Floating state 36~38
Eagle Claw
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 12. Startup: i18~19. On block: -5. On hit: +4.

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Command details & verification
* +12c on crouching opponent * No forward momentum with input u+1 * Low crush 6~31 * Floating state 32~34
Evading Palm Strike
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 18. Startup: i18. On block: -10. On hit: +3. Counter hit: +52a (+21).

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Side Swipe
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 16. Startup: i22~23. On block: -7. On hit: +22a.

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Command details & verification
* Strong Aerial Tailspin * No forward momentum with input u+3 * Low crush 9~32 * Floating state 33~35
Soaring Eagle
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33a (+23).

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Command details & verification
* Recovers 2F faster on hit (t46 r29) * Low crush 9~28 * Floating state 29~31
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: M,h,h. Damage: 10,10,7 (10). Startup: i24,i4~6,i3~4. On block: -14. On hit: +25a (+18).

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Command details & verification
* High crush 6~23 * Floating state 33~34 * Low crush 35~37 * Floating state 38~39 * Low crush 40~49 * Floating state 50~52
Assassin's Bow
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,3
Read as: Up-Forward + left kick + right kick β†’ left kick

Hit level: M,h,h, h. Damage: 10,10,7 (10), 23 (11). Startup: i24,i4~6,i3~4, i17~18. On block: -6. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Aerial combo from 1st hit * Jails from 3rd block (3rd hit only blockable by big characters) * Interrupt with i3 from 2nd block * Previous hit crouching state is canceled when 3 is input ** Previous hit is cs6~23 when extension is delayed by at least 21F * Input can be delayed by 37F * Move cannot be delayed * Duckable from 2nd block (by normal bodies) * Forces tech backroll on normal hit * Floating state 1~2 * Low crush 3~16 * Floating state 17~19
Exploding Dagger
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -9. On hit: +16a (+7).

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Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break
Tremor Stomp
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 33. Startup: i32~33. On block: +8c. On hit: +8c.

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Command details & verification
* 9 chip damage on block * Transition to r28 STC with f (+8c/+8c)
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 15. Startup: i19~20. On block: -15. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spreading Wings
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,3
Read as: Forward β†’ hold Forward + right kick β†’ left kick

Hit level: m, m. Damage: 15, 21. Startup: i19~20, i20~21. On block: -14. On hit: +32a (+22).

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Command details & verification
* Combo from 1st hit with 11F delay * Interrupt with i1 from 1st block * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20
Nian Zhang Mie Ba
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i23~24. On block: -9. On hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Hold 1+2 to power up and deal chip damage on block
Nian Zhang Mie Ba (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2*

Hit level: m. Damage: 30. Startup: i39~40. On block: +6. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 12 chip damage on block * Becomes Essence of Nian Zhang Mie Ba in Heat
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9
Severing Sword
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i20~25. On block: +6~+11g. On hit: +13d (+3).

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Command details & verification
* Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36
Wall Jump Punch
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i39~41. On block: +4c~+6c. On hit: +22a.

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Command details & verification
* Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49

Throws

7
Neck Twister
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: -4d.

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Command details & verification
* Homing * Throw break 1 or 2
Serpent Slayer
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2
Pao Lau Impaler
Throw
Controls: Universal Tekken notation
How it is used
BT.1+4
Read as: back turned.left punch + right kick

Hit level: t. Damage: 45. Startup: i12~14. On block: -6. On hit: -5d.

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Command details & verification
* Throw break 1+2
Violent Storm
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. On hit: -4d.

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Command details & verification
* Cannot break throw
Jaws of Death
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. On block: -3. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1
Wandering Soul
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. On block: -3. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2
Kunlun Avalanche
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 1+2

Heat

6
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Yinglong Mountain Crusher
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 20,35. Startup: i20~21, i24~25. On block: +12. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7)
Jiaolong Sea Splitter
Heat
Controls: Universal Tekken notation
How it is used
H.3+4
Read as: in Heat.left kick + right kick

Hit level: M. Damage: 23. Startup: i30~31. On block: +7c. On hit: +22d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT)
Essence of Iron Palm
Heat
Controls: Universal Tekken notation
How it is used
H.b+1
Read as: in Heat.Back + left punch

Hit level: h. Damage: 20. Startup: i10~11. On block: -8. On hit: +36a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes 210F of remaining Heat time
Essence of Nian Zhang Mie Ba
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+1+2*

Hit level: m. Damage: 30. Startup: i39~40. On block: +11. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Guard Break * Consumes 270F of remaining Heat time * 12 chip damage on block
Gulfing Sea Splitter
Heat
Controls: Universal Tekken notation
How it is used
H.b+4,3+4
Read as: in Heat.Back + right kick β†’ left kick + right kick

Hit level: m, M. Damage: 10, 20. Startup: i12~13, i31~32. On block: +7cg. On hit: +12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 7F delay * 4 chip damage on block * Consumes 300F of remaining Heat time * +38d on aerial hit * Interrupt with i11 from 1st block * Whiffs vs SSL from 1st block (Inconsistent; depends on character/body type) * Move can be delayed by 6F * Input can be delayed by 7F

Rage Art

1
Enlighted Yellow Dragon Palm
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

12
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 13. Startup: i13. On block: -3. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move ws1,2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, m. Damage: 13, 16. Startup: i13, i9. On block: -12. On hit: -1.

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Command details & verification
* Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F
Dancing Dragon
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2,1
Read as: wsleft punch β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 13, 16, 20. Startup: i13, ,i17~18. On block: -14. On hit: +12a (+3). Counter hit: +32a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block with 2F delay * Combo from 2nd CH with 12F delay * Move can be delayed by 15F * Input can be delayed by 16F
Dancing Scorpion Sting
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3
Read as: wsleft punch β†’ left kick

Hit level: m, h. Damage: 13, 20. Startup: i13, i22~23. On block: -6. On hit: +4c.

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Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 3F delay * Move can be delayed by 10F * Input can be delayed by 12F * Unparryable by traditional kick parries (bug?)
Adamantine Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 17. Startup: i15~16. On block: -7. On hit: +29g. Counter hit: +78a (+62).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado (CH Only)
Bow Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -12. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rising Heel Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 18. Startup: i11~12. On block: -7. On hit: +7. Counter hit: +29g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Push Hands
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 20. Startup: i23~24. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Punch parry * +14 on successful parry * Parry state 5~8
Silent Arrow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1
Read as: fully crouched.Down-Forward + left punch

Hit level: l. Damage: 19. Startup: i21~22. On block: -13c. On hit: -2. Counter hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching opponent * High crush 1~53
Monkey Strike
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 21. Startup: i18. On block: -14. On hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 18~40
Move FC.df+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: l. Damage: 13. Startup: i19~20. On block: -8c. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be input with D,df+4 (i27? effective startup) * Transition to BT * +3c on crouching opponent
Xuan Jiao Xiao Yan Shou
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4,1
Read as: fully crouched.Down-Forward + right kick β†’ left punch

Hit level: l, h. Damage: 13, 10. Startup: i19~20, i20~21. On block: -2. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * -20 from 1st block

Stance Technique

27
Hidden Intentions
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: h. Damage: 18. Startup: i15. On block: +3. On hit: +9. Counter hit: +31g.

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Command details & verification
* Homing * Transition to BT
Swift Sweep Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: l. Damage: 19. Startup: i20~22. On block: -31c. On hit: -3~-1. Counter hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31
Enlightened Circle
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 24. Startup: i22~23. On block: +1~+2. On hit: +21a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 7 chip damage on block
Backfist
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 12. Startup: i12. On block: -3. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Slashing Tiger
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: m. Damage: 20. Startup: i19~21. On block: -9. On hit: +13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break *
Tremor Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: M. Damage: 33. Startup: i32~33. On block: +8c. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 9 chip damage on block * Transition to STC with f (+8c/+8c)
Hustle Elbow
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m. Damage: 20. Startup: i16~17. On block: -3. On hit: +8. Counter hit: +41a (+33).

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Command details & verification
* Balcony Break (CH only) * Elbow
Reverse Fractured Diamond
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+1
Read as: back turned.Down + left punch

Hit level: l. Damage: 20. Startup: i20~21. On block: -13c. On hit: +4. Counter hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 15~52
Reverse Mighty Sweep Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: L. Damage: 20. Startup: i18~20. On block: -26c. On hit: -4~-2. Counter hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52
Landslide
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.1
Read as: CD.left punch

Hit level: L. Damage: 18. Startup: i18~19. On block: -14. On hit: +0. Counter hit: +12g.

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Command details & verification
* Head * Transition to FC with D * High crush 6~19
Mountain Crusher
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.2
Read as: CD.right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -14. On hit: +67a (+51).

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Command details & verification
* Tornado
Yan Wang's Wrath
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.1+2
Read as: CD.left punch + right punch

Hit level: m. Damage: 25. Startup: i16~17. On block: +0c. On hit: +7c. Counter hit: +13.

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Command details & verification
Head
Spring Up
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.b+3+4
Read as: FUFT.Back + left kick + right kick

Hit level: m. Damage: 20. Startup: i30~33. On block: -3~0. On hit: +28d (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Floating state 1~27 * Low crush 28~
Fractured Diamond
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.1
Read as: KNP.left punch

Hit level: l. Damage: 20. Startup: i20~21. On block: -13c. On hit: +4. Counter hit: +16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 15~52
Fei He Zhang
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.2
Read as: KNP.right punch

Hit level: h. Damage: 20. Startup: i14. On block: -9. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break
Rising Swallow Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.3
Read as: KNP.left kick

Hit level: m. Damage: 20. Startup: i22~23. On block: -14. On hit: +77a (+55).

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Command details & verification
* Tornado * Low crush 15~30 * Floating state 31~33
Move KNP.4
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.4
Read as: KNP.right kick

Hit level: l. Damage: 10. Startup: i18. On block: -31c. On hit: -4.

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Command details & verification
Stagger low
Xuan Tui Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.4,1+2
Read as: KNP.right kick β†’ left punch + right punch

Hit level: l, h. Damage: 10, 35 (24). Startup: i18, i28. On block: -6. On hit: +15a (+6).

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Command details & verification
* Balcony Break * Shoulder * Aerial combo from 1st hit (+30a (+20))
Move KNP.3+4
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.3+4
Read as: KNP.left kick + right kick

Hit level: M. Damage: 30. Startup: i31~34. On block: -7. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 15
Leaping Lion
Stance Technique
Controls: Universal Tekken notation
How it is used
KNP.3+4,3+4
Read as: KNP.left kick + right kick β†’ left kick + right kick

Hit level: M, m. Damage: 30, 20. Startup: i31~34, i39~42. On block: -3~0. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38
Thunder Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+3+4
Read as: OTG.Down + left kick + right kick

Hit level: L. Damage: 24 (19). Startup: i24~25. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2d (-10) on grounded hit
Bao Dan Po
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.1
Read as: STC.left punch

Hit level: m. Damage: 20. Startup: i20~21. On block: -15. On hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19
Driller Hook Backhand
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.2
Read as: STC.right punch

Hit level: h. Damage: 18. Startup: i14~15. On block: +0. On hit: +25g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT with B (+3/+28g) * Transition to CD on hit or block with DF (+4/+29g) ** Transition to r1 FC with DF~db (+0/+28g)
Spiraling Tiger Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.3
Read as: STC.left kick

Hit level: h. Damage: 25. Startup: i22~23. On block: +6. On hit: +23d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 7 chip damage on block
Jin Bu Zhen
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.4
Read as: STC.right kick

Hit level: l. Damage: 20. Startup: i20. On block: -13. On hit: +3. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Pummeling Fists
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.1+2
Read as: STC.left punch + right punch

Hit level: m. Damage: 20. Startup: i18. On block: -9c. On hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Falcon Beak's Snare
Stance Technique
Controls: Universal Tekken notation
How it is used
STC.P
Read as: STC.P

Hit level: m. Damage: 21. Startup: i18~19. On block: -17. On hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Only occurs during STC after absorbing 2 hits without performing any stance action

Stance / Utility

8
Taunt
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Shifting Clouds
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high and mid fist and feet moves (not elbows/knees/heads etc) * Transition to STC absorbing one hit * Transitions to STC.P after absorbing two hits * Transition to r20 KNP with B (r25 autoblock) * Parry state 3~18
Zhuan Shen Huan Wu
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3~4
Read as: Back + left kick (quick transition) right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT * Transition to STC r20 with 3+4
Deceptive Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* i20 high/mid block * Transition to r39 STC with f (ps25~39)
Move ub+3
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

On block: -11~-10. On hit: +15a~+16a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Backwards momentum
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Ki Charge (hold)
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4*

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Lingering Shadow
Stance / Utility
Controls: Universal Tekken notation
How it is used
qcf
Read as: Down β†’ Down-Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Minimum 3f needed to enter (one for each directional) * Transition to r6? hFC with alternate input d,DF ** Cannot access stance moves ** Can access FC.df+4 with input d,DF+4 (i27? effective startup) * Cancel to sidestep with U * Can access df+3 and db+3 from a manual qcf input

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Feng Wei:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’