Homeβ€ΊGamesβ€ΊTekken 8β€ΊHeihachi Mishima
Heihachi Mishima Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Heihachi Mishima moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

145 ability entries21 Basic Attacks65 Command Moves9 Throws10 Heat1 Rage Art8 Crouching / Rising Attack24 Stance Technique7 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

21
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 6. Startup: i10, i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 3f delay * Combo from 1st hit with 3F delay
Flash Punch Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, m. Damage: 5, 6, 16. Startup: i10, ,i18. On block: -17. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block with 1F delay * Combo from 1st hit with 12f delay * Clean wall splat when near the wall * Applies 70% combo scaling on wall splat
One Two Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Move can be delayed 3f * Input can be delayed by 4F
Back Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 8, 12. Startup: i10, ,i17. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Enter FUJ -9 +4 r30 with D on frame 22 * Move cannot be delayed * Input can be delayed by 2F
Move 1,2,2~1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2~1
Read as: left punch β†’ right punch β†’ right punch (quick transition) left punch

Hit level: h, h, m. Damage: 5, 8, 20. Startup: i10, ,i13. On block: -11. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Input 1 at frame 13 (effective startup i26) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Cancel to SS -5 -16 with D_U
Demon Executioner Volley
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2~1,1+2
Read as: left punch β†’ right punch β†’ right punch (quick transition) left punch β†’ left punch + right punch

Hit level: h, h, m, m. Damage: 5, 8, 20, 24. Startup: i10, ,i26. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH or 3rd hit with 10F delay * Interrupt with i8 from 3rd block * Move can be delayed by 12F * Input can be delayed by 14F
Wailing Demon Otoko Geri
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 8, 21. Startup: i10, ,i22~23. On block: -9. On hit: +16cg. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 2nd CH with 2f delay or 8F charge delay (i30~31) * Interrupt with i2 from 2nd block * Can be charged with up to 27F (i31~32) * Move can be delayed by 1F * Input can be delayed by 2F
Wailing Demon Otoko Geri (charged)
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4*

Hit level: h, h, h. Damage: 5, 8, 27. Startup: i10, ,i31~32. On block: +6. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Instant Tornado * 28F minimum charge * Interrupt with i11 from 1st block * Move cannot be interrupted from 1st hit (crouch assist bufferable) * Realign properties from 1st block or hit * 8 chip damage on block
Move 1,b+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1,b+2
Read as: left punch β†’ Back + right punch

Hit level: h, m. Damage: 5, 17. Startup: i10, i22. On block: -2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 3f delay * Interrupt with i6 from 1st block * Can be powercrushed by i22 or faster power crushes * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D at frame 25
Demon Massacre
Basic Attack
Controls: Universal Tekken notation
How it is used
1,b+2,1
Read as: left punch β†’ Back + right punch β†’ left punch

Hit level: h, m, m. Damage: 5, 17, 20. Startup: i10, ,i35~39. On block: -15. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Interrupt with i6 from 2nd block * Low crush 38~61
Demon Basara
Basic Attack
Controls: Universal Tekken notation
How it is used
1,b+2,2
Read as: left punch β†’ Back + right punch β†’ right punch

Hit level: h, m, m. Damage: 5, 17, 17. Startup: i10, ,i25~26. On block: -13c. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Head * Jail from 2nd block * Combo from 1st CH or 2nd hit
Demon Lair
Basic Attack
Controls: Universal Tekken notation
How it is used
1,b+2,4
Read as: left punch β†’ Back + right punch β†’ right kick

Hit level: h, m, m. Damage: 5, 17, 30. Startup: i10, ,i39. On block: +5. On hit: +30a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i10 from 2nd block * May whiff vs delayed SWL (SSL -> late SWL, inconsistent) * 12 chip damage on block * Low crush 17~39
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i11. On block: +0. On hit: +9.

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Dogenkotsu
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m. Damage: 10, 13. Startup: i11, i22. On block: -8. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 10. Startup: i15. On block: -4. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Byakko Gekishin
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, m. Damage: 10, 10. Startup: i15, i22~23. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * Enter FUJ -2 +9 r25 with D
Otoko Geri
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 21. Startup: i15~16. On block: -9. On hit: +16cg. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Can be charged with up to 20F (i24~25)
Demon Scissors
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3
Read as: right kick (quick transition) left kick

Hit level: M. Damage: 25. Startup: i35~37. On block: -11a. On hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Low crush 10~37 * Floating state 38~
Demon Breath
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i12. On block: -10. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Mishima-Style Ultimate Technique: Warrior Instinct
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Hit level: SL. Damage: [10;10]. Startup: i17. On block: +2. On hit: +21g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O

Command Moves

65
Otoko Geri (charged)
Command Move
Controls: Universal Tekken notation
How it is used
4*

Hit level: h. Damage: 27. Startup: i24~25. On block: +6. On hit: +67a (+51).

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Command details & verification
* Tornado * Balcony Break * 21F minimum charge * Tornado on standing hit * 8 chip damage on block
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 13. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tensu Gekishin
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2
Read as: Forward + right punch β†’ right punch

Hit level: h, m. Damage: 13, 10. Startup: i15~16, i22~23. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D
Move f+2~1
Command Move
Controls: Universal Tekken notation
How it is used
f+2~1
Read as: Forward + right punch (quick transition) left punch

Hit level: m. Damage: 20. Startup: i13. On block: -11. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to SS with D_U
Demon Shout Volley
Command Move
Controls: Universal Tekken notation
How it is used
f+2~1,1+2
Read as: Forward + right punch (quick transition) left punch β†’ left punch + right punch

Hit level: m, m. Damage: 20, 24. Startup: i13, i26. On block: -13. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit
Lightning Crush
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 10. Startup: i18~20. On block: -5. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR
Right Splits Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 20. Startup: i19~20. On block: +4. On hit: +7c. Counter hit: +26d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Enter FUJ r27 with D * +15c against a crouching opponent
Chrome Dome
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 15. Startup: i12. On block: -14. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Head
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -5. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Decreased opponent blockstun when performing df+1,1 (r18 -> r14)
Muso Palm Strike
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h. Damage: 10, 8. Startup: i13~14, i15. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i1 from 1st block
Muso Tekken
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 10, 20. Startup: i13~14, i21. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
True Muso Tekken
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2*

Hit level: m, m. Damage: 10, 28. Startup: i13~14, i38~39. On block: +1. On hit: +32a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * 11 chip damage on block * Interrupt with i21 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SS and SW from 1st block * Whiffs vs SSR and SWR from 1st hit * Recover an additional 3 health on hit or block
Zenith Muso Tekken
Command Move
Controls: Universal Tekken notation
How it is used
df+1:2*

Hit level: m, m. Damage: 10, 23. Startup: i13~14, i28~29. On block: -9. On hit: +19a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 11 chip damage on block with perfect frame input * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark)
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 8. Startup: i13~14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Reverse Muso Renken
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 8, 20. Startup: i13~14, i20~21. On block: -17. On hit: +12a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Move df+3,1+2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1+2
Read as: Down-Forward + left kick β†’ left punch + right punch

Hit level: m, h,m,m. Damage: 10, 3,3,3. Startup: i15~16, i14 i9 i8. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack
Gokotai Rampage
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1+2,1
Read as: Down-Forward + left kick β†’ left punch + right punch β†’ left punch

Hit level: m, h,m,m, m. Damage: 10, 3,3,3, 25. Startup: i15~16, ,i22~23. On block: -15. On hit: +20a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Jail from 1st attack * Powered up input df+3,1+2,qcf+1 (5 additional damage) ** Last button should be input as late as possible?
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rapid Crush Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, m. Damage: 10, 23. Startup: i13~14, i20. On block: -12. On hit: +9a (+0). Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 9f delay
Hammer Punch
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 12. Startup: i16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Enter FC r28 with D
Hammer Beating
Command Move
Controls: Universal Tekken notation
How it is used
d+1,2
Read as: Down + left punch β†’ right punch

Hit level: m, m. Damage: 12, 14. Startup: i16, i27~28. On block: -9. On hit: +9. Counter hit: +35a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F
Jichinsai
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: M. Damage: 25. Startup: i22~23. On block: -7. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Chip damage on block
Lightning Hammer
Command Move
Controls: Universal Tekken notation
How it is used
d+1+4
Read as: Down + left punch + right kick

Hit level: m!. Damage: 50. Startup: i60. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Eishomon
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: L. Damage: 25. Startup: i23~25. On block: -18. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * High crush 8~
Sacred Tree Fell
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 12. Startup: i14~15. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Oni Yarai
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: m, m. Damage: 12, 24. Startup: i14~15, i22~23. On block: -13. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~
Rashomon
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 20. Startup: i22~23. On block: +2. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Chip damage on block
True Rashomon
Command Move
Controls: Universal Tekken notation
How it is used
b+2*

Hit level: m. Damage: 30. Startup: i39~40. On block: +5. On hit: +29a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 14. Startup: i14~15. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
Hooking Crescent Thrust
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β†’ right punch

Hit level: h, h. Damage: 14, 20. Startup: i14~15, i20. On block: -1. On hit: +15g.

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Command details & verification
* Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block
Hooking Crescent Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3,3
Read as: Back + left kick β†’ left kick

Hit level: h, M. Damage: 14, 25. Startup: i14~15, i22~26. On block: -12c. On hit: +3a.

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Command details & verification
* Spike * Combo from 1st hit with 4f delay * Interrupt with i3 from 1st block
Indra's Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 23. Startup: i18~19. On block: -8. On hit: +30a (+4). Counter hit: +53a.

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Command details & verification
* Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35)
Heaven's Merciless Wrath
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i42. On block: -11. On hit: +23a (+13).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25
Skull Rupture
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: h. Damage: 25. Startup: i18~19. On block: -6. On hit: +14c.

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Command details & verification
* Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12
Genkotsu Crusher
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m. Damage: 17. Startup: i15. On block: -8. On hit: +7c. Counter hit: +28d.

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Command details & verification
* Spike * Can be charged to power up
Genkotsu Crusher (charged)
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2*

Hit level: m. Damage: 27. Startup: i29. On block: +4. On hit: +28d.

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Command details & verification
* Floor Break
Demon's Wings
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 25. Startup: i24~25. On block: -13. On hit: +14a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -8 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~23
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 16. Startup: i19. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Kidney Crush Combo
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,1
Read as: Up-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 16, 20. Startup: i19, i27~28. On block: -11. On hit: +21a (+11).

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Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Combo from 1st hit with 10f delay * Gain 1 Ultimate Count on Heat activation
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 17. Startup: i28~29. On block: -10. On hit: -10a (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 2nd hit available only on hit or block * Low crush 9~
Hell Axle
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4
Read as: Up-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 17, 20. Startup: i28~29, i20~21. On block: +4. On hit: +30a (+23).

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Command details & verification
* Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff * Low crush 1~
Wind Slicer
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 17. Startup: i24~26. On block: -9. On hit: +43a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Low crush 9~29 * Floating state 31~32
Zenith Rashomon
Command Move
Controls: Universal Tekken notation
How it is used
b:2*

Hit level: m. Damage: 23. Startup: i29~30. On block: +6. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17
Demon God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: M. Damage: 22. Startup: i19~21. On block: -16. On hit: +37a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Left Splits Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 21. Startup: i20~22. On block: -3c. On hit: +56a.

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Command details & verification
* Spike
Raoh Thrust
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 22. Startup: i13. On block: -8. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 4 chip damage on block * Gain 1 Ultimate Count on Heat activation
Earth Scraper Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+3
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + left kick

Hit level: L. Damage: 24. Startup: i33~34. On block: -23. On hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 5~28
Move f,n,d,DF+4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: L. Damage: 15. Startup: i16~17. On block: -23. On hit: +8c. Counter hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f,n,d,DF+4,4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick

Hit level: L, L. Damage: 15, 10. Startup: i16~17, i24. On block: -10. On hit: +3c. Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +26a if previous hit connects
Spinning Demon
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4,4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick β†’ right kick

Hit level: L, L, L. Damage: 15, 10, 8. Startup: i16~17, ,i24. On block: -10. On hit: +3c. Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +26a if previous hit connects
Spinning Demon Thunder God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4,4,1
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick β†’ right kick β†’ left punch

Hit level: L, L, L, m. Damage: 15, 10, 8, 20. Startup: i16~17, ,i23~24. On block: -15. On hit: +25a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be performed after any number of f,n,d,DF+4 lows * Low crush ?~
Spinning Demon Bell-Ringer
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4,4,3
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick β†’ right kick β†’ left kick

Hit level: L, L, L, h. Damage: 15, 10, 8, 30. Startup: i16~17, ,i25~28. On block: +9. On hit: +45a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 10 chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ** Not duckable from the 2nd and 3rd lows * Low crush 17~
Move f,n,d,DF+4,4,4,n+4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4,4,n+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick β†’ right kick β†’ neutral + right kick

Hit level: L, L, L, m. Damage: 15, 10, 8, 10. Startup: i16~17, ,i24~25. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Tsunami Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,4,4,n+4,4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right kick β†’ right kick β†’ neutral + right kick β†’ right kick

Hit level: L, L, L, m, m. Damage: 15, 10, 8, 10, 20. Startup: i16~17, ,i15. On block: -15. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 4th hit with 11?F delay * Enter FUJ -9 +6c r31 with D * Can be performed after any number of f,n,d,DF+4 lows
Electric Thunder God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) left punch

Hit level: M. Damage: 33. Startup: i19~21. On block: -11. On hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 9 chip damage on block * Low crush 19~40 * Floating state 41~43
Electric Wind God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) right punch

Hit level: h. Damage: 23. Startup: i11~12. On block: +5. On hit: +39a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Chip damage on block * Can be performed without the d input: f,n,df#2
Thunder God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch

Hit level: m. Damage: 30. Startup: i19~21. On block: -15. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time * Low crush 19~40 * Floating state 41~43
Wind God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + right punch

Hit level: h. Damage: 20. Startup: i11~12. On block: -10. On hit: +39a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Bone Splinter Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+3
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left kick

Hit level: m. Damage: 30. Startup: i27~28. On block: +11g. On hit: +31a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Chip damage on block * Low crush 5~28
Omen Thunder God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,df:1
Read as: Forward β†’ neutral β†’ Down-Forward (precise timing) left punch

Hit level: M. Damage: 38. Startup: i19~21. On block: -11. On hit: +25a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 11 chip damage on block * Low crush 19~40 * Floating state 41~43
Iron Hand
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: m. Damage: 30. Startup: i14~15. On block: -17. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Can be buffered
Leaping Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~25. On block: +6. On hit: +13a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28
Roaring Stonehead
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 20. Startup: i15. On block: +3. On hit: +6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to r32 +6 +9d RAI with F * 4 Chip damage on block * Low crush 3~23

Throws

9
Neck Breaker
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2
Jumping Powerbomb
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2 * Side switch on break * Heihachi recovers BT on break
Atomic Drop
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 60. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable
Fire Starter
Throw
Controls: Universal Tekken notation
How it is used
FUJ.1+3
Read as: FUJ.left punch + left kick

Hit level: t. Damage: 15. Startup: i18. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Unbreakable
Guillotine Chop
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1
Thunder Broken Toy
Throw
Controls: Universal Tekken notation
How it is used
RAI.1+3
Read as: RAI.left punch + left kick

Hit level: t. Damage: 30. Startup: i15~16. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * 42 damage on a wall splat
Freefall
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 45. On block: -3. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 2
Stonehead
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12. On block: +0. On hit: +26a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1+2 * Side switch on break
Headbutt Clash
Throw
Controls: Universal Tekken notation
How it is used
uf+1+4
Read as: Up-Forward + left punch + right kick

Hit level: t. Damage: 30. Startup: i12 i48. On block: -6. On hit: +28d (-30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina

Heat

10
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Enraged Tettsui Otoshi
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m. Damage: 50. Startup: i15. On block: +10. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Reversal Break * Floor Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead
Eight Thunder Kami Slayer
Heat
Controls: Universal Tekken notation
How it is used
H.2+3,F
Read as: in Heat.right punch + left kick β†’ hold Forward

Hit level: m. Damage: 50. Startup: i15. On block: +10. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Reversal Break * Balcony Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead
Shadow Step
Heat
Controls: Universal Tekken notation
How it is used
H.b,b,n,3+4
Read as: in Heat.Back β†’ Back β†’ neutral β†’ left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes all of the remaining Heat time * Tremendous backwards travel
Thunderous Battering Ram
Heat
Controls: Universal Tekken notation
How it is used
H.db+1+2
Read as: in Heat.Down-Back + left punch + right punch

Hit level: SM. Damage: 25. Startup: i30. On block: +0. On hit: +0a (-17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29
Rending Battering Ram
Heat
Controls: Universal Tekken notation
How it is used
H.d+3,2
Read as: in Heat.Down + left kick β†’ right punch

Hit level: M, SM. Damage: 25, 25. Startup: i22~23, i30. On block: +0. On hit: -10a (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Reversal Break * Combo from 1st hit * 12 Chip damage on block * Consumes 300f of remaining Heat time
Hooking Battering Ram
Heat
Controls: Universal Tekken notation
How it is used
H.b+3,3,2
Read as: in Heat.Back + left kick β†’ left kick β†’ right punch

Hit level: h, M, SM. Damage: 14, 25, 25. Startup: i14~15, ,i30. On block: +0. On hit: +0a (-17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 11 Chip damage on block * Consumes 300f of remaining heat tiem
Soaring Anvil Smasher
Heat
Controls: Universal Tekken notation
How it is used
H.uf+4,1
Read as: in Heat.Up-Forward + right kick β†’ left punch

Hit level: m, M. Damage: 17, 20. Startup: i24~26, i25~30. On block: -3. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Chip damage on block * Consumes 300F of remaining Heat time * Combo from 1st hit * Jail from 1st block
Firestarter
Heat
Controls: Universal Tekken notation
How it is used
H.FUJ.1+3
Read as: in Heat.FUJ.left punch + left kick

Hit level: t. Damage: 15. Startup: i18. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Cancel RAI transition with B (+7) * Consumes 300f of remaining Heat time * Throw is unbreakable
Charging Hard
Heat
Controls: Universal Tekken notation
How it is used
H.d+1+2,P
Read as: in Heat.Down + left punch + right punch β†’ P

Hit level: t. Damage: 35. Startup: i11.

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Command details & verification
* Parries high or mid punches or kicks * Regain health on a successful parry * Consumes 240F? of remaining heat time * Throws received are unbreakable * Parry state 19~40

Rage Art

1
Mishima Style Ultimate Technique - Tempest Dragon God Fist
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

8
Quick Iron Fist
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -14. On hit: +35d (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Dark Thrust
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i18. On block: -8. On hit: +8. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * 8F evasion? * High crush 1~8
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 10. Startup: i18~19. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Holy Demon Cross
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,1+2
Read as: wsleft kick β†’ left punch + right punch

Hit level: m, m. Damage: 10, 20. Startup: i18~19, i22. On block: -9. On hit: +13a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 13. Startup: i11~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tsunami Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, m. Damage: 13, 16. Startup: i11~12, i15. On block: -15. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 9F delay * Jail from 1st block with 4F delay * Transition to FUJ r31 with D (-9/+6c) * Move can be delayed by 8F * Input can be delayed by 9F
Ascension Upper
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 17. Startup: i15. On block: -14. On hit: +37a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Crouching Dragon Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 16. Startup: i19~21. On block: -23. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Clean hit +17a and 20 damage * High crush 1~

Stance Technique

24
Ultimate Flash Punch Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.1,1,2
Read as: WAR.left punch β†’ left punch β†’ right punch

Hit level: h, h, m. Damage: 5, 6, 20. Startup: i10, ,i18. On block: -17. On hit: +28a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 12f delay * 6 chip damage on block
Ultimate Demon Basara
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.1,b+2,2
Read as: WAR.left punch β†’ Back + right punch β†’ right punch

Hit level: h, m, m. Damage: 5, 17, 22. Startup: i10, ,i25~26. On block: -13c. On hit: +23a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * Head * Combo from 2nd hit * 6 chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after
Ultimate Muso Renken
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.df+2,1
Read as: WAR.Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 8, 20. Startup: i13~14, i20~21. On block: -17. On hit: +66a (+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * 6 chip damage on block
Nail Beating
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 20. Startup: i23~24. On block: -9. On hit: +9. Counter hit: +36a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter RAI -5 +13 r24 with F
Move FUJ.1
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.1
Read as: FUJ.left punch

Hit level: h. Damage: 13. Startup: i12~13. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Wind God Hasai Rengeki
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.1,1
Read as: FUJ.left punch β†’ left punch

Hit level: h, h. Damage: 13, 20. Startup: i12~13, i17~18. On block: -2. On hit: +34a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 7f * Gain 1 Ultimate Count on Heat activation
Wind God Tettsui
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.1,2
Read as: FUJ.left punch β†’ right punch

Hit level: h, m. Damage: 13, 24. Startup: i12~13, i21~22. On block: -13. On hit: +13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 8f delay * Interrupt with i4 * Input can be delayed 9f * Move can be delayed 7f
Hidden Wind God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.2
Read as: FUJ.right punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -10. On hit: +75a (+59).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Chip damage on block * High crush 6~14
Move FUJ.3
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.3
Read as: FUJ.left kick

Hit level: m. Damage: 17. Startup: i28~29. On block: -10. On hit: -10a (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 2nd hit available only on hit or block * Low crush 8~
Wind God Hell Axle
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.3,4
Read as: FUJ.left kick β†’ right kick

Hit level: m, m. Damage: 17, 20. Startup: i28~29, i20~21. On block: +4. On hit: +30a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Jail from 1st block * 8 chip damage on block * Unavailable on whiff * Low crush 1~
Wind God Geta Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.4
Read as: FUJ.right kick

Hit level: L. Damage: 20. Startup: i18~19. On block: -14. On hit: -4. Counter hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Tengu's Wings
Stance Technique
Controls: Universal Tekken notation
How it is used
FUJ.1+2
Read as: FUJ.left punch + right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -13. On hit: +6a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * -7 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~17
Geta Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4
Read as: OTG.Down + right kick

Hit level: L. Damage: 30. Startup: i19~20. On block: -14. On hit: -3a (-11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Hidden Thunder God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
RAI.1
Read as: RAI.left punch

Hit level: M. Damage: 38. Startup: i17~18. On block: -11. On hit: +12a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Gains Reversal Break during Warrior Instinct * High crush 6~14 * Low crush 17~43 * Floating state 44~46
Thunder Cutter
Stance Technique
Controls: Universal Tekken notation
How it is used
RAI.2
Read as: RAI.right punch

Hit level: h. Damage: 25. Startup: i17~18. On block: +10. On hit: +51a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block
Jichinsai
Stance Technique
Controls: Universal Tekken notation
How it is used
RAI.3
Read as: RAI.left kick

Hit level: M. Damage: 30. Startup: i22~23. On block: -7. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Chip damage on block
Raijin Spinning Demon
Stance Technique
Controls: Universal Tekken notation
How it is used
RAI.4
Read as: RAI.right kick

Hit level: L. Damage: 15. Startup: i19~20. On block: -23. On hit: +8c. Counter hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Links to f,n,d,DF+4 extensions
Ultimate Demon Breath
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.1+2
Read as: WAR.left punch + right punch

Hit level: m. Damage: 31. Startup: i12. On block: -10. On hit: +32a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block
Ultimate Hidden Wind God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.FUJ.2
Read as: WAR.FUJ.right punch

Hit level: m. Damage: 24. Startup: i15~16. On block: -3. On hit: +75a (+59).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Reversal Break * 10 chip damage on block * High crush 6~14
Ultimate Hidden Thunder God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.RAI.1
Read as: WAR.RAI.left punch

Hit level: M. Damage: 38. Startup: i17~19. On block: -8~-6. On hit: +12a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * 11 chip damage on block * High crush 6~14 * Low crush 17~39 * Floating state 40~42
Ultimate Demon God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.f,F+2
Read as: WAR.Forward β†’ hold Forward + right punch

Hit level: M. Damage: 22. Startup: i19~21. On block: -16. On hit: +37a (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Extended range and hitbox * 8 chip damage on block
Ultimate Splits Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.f,F+3
Read as: WAR.Forward β†’ hold Forward + left kick

Hit level: m. Damage: 25. Startup: i20~22. On block: +1c. On hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 7 chip damage on block
Ultimate Roaring Stonehead
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.f,f,F+1+2
Read as: WAR.Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 20. Startup: i15~16. On block: +6. On hit: +6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Removes Recoverable Health * Spike * Transition to +9 +9d RAI with F * 8 chip damage on block * Low crush 3~23 * Floating state 24~26
Ultimate Spinning Demon
Stance Technique
Controls: Universal Tekken notation
How it is used
WAR.f,n,d,DF+4
Read as: WAR.Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: L. Damage: 15. Startup: i16~17. On block: -14. On hit: +8c. Counter hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* No stagger on block * Links to f,n,d,DF+4 extensions * 4 chip damage on block

Stance / Utility

7
Auger
Stance / Utility
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Thunder God's Kamae
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r20 with b or db * Heihachi remains in stance indefinitely unless a move is used * Actionable after 40f
Fujin / Wind God's Kamae
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 30f
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Wind God Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be buffered * Stance moves can be buffered out of heat dash * Cancel to SS with u * Cancel to block with b
Move f,n,d,df,UF
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df,UF
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward β†’ hold Up-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unable to act from frames 3~27 * Low crush 1~21 * Floating state 22~24
Fujin > Wind God Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
FUJ.DF
Read as: FUJ.hold Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r4 CD after 4 frames in FUJ (r8?) * Low parry on frames 1?~14? * Doesn't require a just frame input for Electric or Omen Thunder God Fist * Parry state 1?~14?

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Heihachi Mishima:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’