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Hwoarang Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Hwoarang moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

209 ability entries23 Basic Attacks50 Command Moves11 Throws6 Heat1 Rage Art9 Crouching / Rising Attack98 Stance Technique11 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

23
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit
Move 1,1,3
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,3
Read as: left punch β†’ left punch β†’ left kick

Hit level: h, h, L. Damage: 5, 8, 10. Startup: i10, ,i21. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH
Home Surgery
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,3,3
Read as: left punch β†’ left punch β†’ left kick β†’ left kick

Hit level: h, h, L, h. Damage: 5, 8, 10, 14. Startup: i10, ,i20. On block: -14. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 3rd hit with 1F delay * Move can be delayed by 10F
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i10. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Transition to LFS with 3 (+3/+12g?/+12) * Transition to RFS with 4 (+3/+12g?/+12)
Rejector
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,f+3
Read as: left punch β†’ right punch β†’ Forward + left kick

Hit level: h, h, m. Damage: 5, 10, 14. Startup: i10, ,i21. On block: -8. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +21g on hit * Combo from 2nd CH with 4F delay
Rejection
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,f+4
Read as: left punch β†’ right punch β†’ Forward + right kick

Hit level: h, h, h. Damage: 5, 10, 20. Startup: i10, ,i24~25. On block: -2. On hit: +35d (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 4F * Low crush 14~
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i10. On block: +0. On hit: +8. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit
Right Jab Side Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,f+3
Read as: right punch β†’ Forward + left kick

Hit level: h, m. Damage: 9, 14. Startup: i10, i21. On block: -8. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay
Right Jab > Spinning Back Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,f+4
Read as: right punch β†’ Forward + right kick

Hit level: h, h. Damage: 9, 20. Startup: i10, i24~25. On block: -2. On hit: +35d (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 3F delay * Low crush 14~
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 15. Startup: i14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: h, m. Damage: 15, 12. Startup: i14, i18. On block: -13. On hit: -7. Counter hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st CH * -7c on crouching hit * Transition to r17 LFS with F (+2/+8/+13)
Siege Mortar Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,2
Read as: left kick β†’ left kick β†’ right punch

Hit level: h, m, M. Damage: 15, 12, 20. Startup: i14, ,i21~22. On block: -11. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 8F delay * Move can be delayed by 10F
Left Kicks
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,3
Read as: left kick β†’ left kick β†’ left kick

Hit level: h, m, m. Damage: 15, 12, 15. Startup: i14, ,i21. On block: -14. On hit: +32d (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F
Left Kicks > Right Hook Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,4
Read as: left kick β†’ left kick β†’ right kick

Hit level: h, m, h. Damage: 15, 12, 15. Startup: i14, ,i21~23. On block: +8. On hit: +19g. Counter hit: +19.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFS * Combo from 2nd CH with 8F delay * Move can be delayed by 10F
Left Kicks > Backlash
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,f+4
Read as: left kick β†’ left kick β†’ Forward + right kick

Hit level: h, m, h. Damage: 15, 12, 20. Startup: i14, ,i21~27. On block: -1. On hit: +40a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -1 on block on average. Frame advantage may range from -4~+2 on block * Combo from 2nd CH with 5F delay * Move can be delayed by 10F
Flying Eagle
Basic Attack
Controls: Universal Tekken notation
How it is used
3~4
Read as: left kick (quick transition) right kick

Hit level: m,m. Damage: 11,21. Startup: i22,i7. On block: -3. On hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Input 4 on frames 1 to 5 * Input 4 on frame 1 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 14. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Right Left Kick Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 14, 16. Startup: i11~12, i22. On block: -6. On hit: +5. Counter hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5)
Move 4,4
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, h. Damage: 14, 13. Startup: i11~12, i16. On block: -1. On hit: +10g. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * Transition to RFS
Right Kicks > Chainsaw Heel
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4,3
Read as: right kick β†’ right kick β†’ left kick

Hit level: h, h, M. Damage: 14, 13, 20. Startup: i11~12, ,i25~31. On block: -14c. On hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * Combo from 2nd CH
Move 4,4,4
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4,4
Read as: right kick β†’ right kick β†’ right kick

Hit level: h, h, h. Damage: 14, 13, 17. Startup: i11~12, ,i25~26. On block: -2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~
Right Kicks > Raptor Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4,4,4
Read as: right kick β†’ right kick β†’ right kick β†’ right kick

Hit level: h, h, h, h. Damage: 14, 13, 17, 20. Startup: i11~12, ,i31~32. On block: +0. On hit: +10cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~

Command Moves

50
Rusty Knife
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 15. Startup: i16. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF
Cheap Shot Snap Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+3~3
Read as: Forward + left kick (quick transition) left kick

Hit level: m. Damage: 25. Startup: i20. On block: -16. On hit: +7a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Sidesteps to the right
Right Hook Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 21. Startup: i17~23. On block: +7~+13. On hit: +18g~+24g. Counter hit: +18~+24.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +11~+17 guaranteed on CH depending on frame advantage * Transition to RFS
Push Hands
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 17. Startup: i15. On block: -9. On hit: +2. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -1. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF
Left Uppercut & Middle Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, m. Damage: 10, 15. Startup: i13~14, i22~23. On block: -2. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to LFS
Right Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 13. Startup: i15~16. On block: -7. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +4s on crouching normal hit * Also possible during RFF
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 12. Startup: i22~23. On block: -14~-13. On hit: -4~-3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21
Double Claymore
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4
Read as: Down-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i22~23, i24~25. On block: -14. On hit: +4a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block
Middle Claymore
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 20. Startup: i16~17. On block: -8~-7. On hit: +8~+9. Counter hit: +18a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break on CH * Transition to RFF * Wall splats
Ignition Barrage
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m,h,m. Damage: 7,4,17. Startup: i13,i14,i24~25. On block: -14. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f * +6c on crouching hit * High crush 4~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 4~
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 7. Startup: i17. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching hit
Smash Low Right
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: l, h. Damage: 7, 13. Startup: i17, i21~23. On block: +8g~+10g. On hit: +14g~+16g. Counter hit: +19~+21.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFS * Combo from 1st hit
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 7. Startup: i19. On block: -17. On hit: -6. Counter hit: +4s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * High crush 6~55
Firecracker
Command Move
Controls: Universal Tekken notation
How it is used
d+4,4
Read as: Down + right kick β†’ right kick

Hit level: l, h. Damage: 7, 22. Startup: i19, i20. On block: -13. On hit: +69a (+53).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Jail from 1st normal hit * Combo from 1st CH * Also possible during RFF
Dark Halberd
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: L. Damage: 18. Startup: i21~22. On block: -14. On hit: +6 LFS.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transition to LFS on hit * High crush 6~54
Sweep Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 12. Startup: i19. On block: -13. On hit: -1. Counter hit: +17g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * High crush 6~51
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 14. Startup: i16. On block: -12. On hit: -8. Counter hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r20 RFS with F (-1/+3/+10) * Also possible during RFF
Ankle Biter > Crescent Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β†’ right kick

Hit level: L, h. Damage: 14, 21. Startup: i16, i17~19. On block: -1~+1. On hit: +24a~+26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH
Stealth Needle
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 15. Startup: i15. On block: -15. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Sidesteps to the right
Shotgun Shuffle
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3,P.4
Read as: Back + left punch + left kick β†’ P.right kick

Hit level: m,h,h. Damage: 10,8,10. Startup: i15,i8,i9. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Pressing 4 after successful parry
Right Back Elbow
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 18. Startup: i14. On block: -4. On hit: +6. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Good right sidestep tracking
Left Plasma Blade
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: M. Damage: 17. Startup: i16~17. On block: -19. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Nose Bleeder
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 17. Startup: i13~14. On block: -10. On hit: +1. Counter hit: +50a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF
Fade-Away Kick
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 18. Startup: i17~20. On block: -8. On hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17
Knife Hand Strike
Command Move
Controls: Universal Tekken notation
How it is used
u+2
Read as: Up + right punch

Hit level: h. Damage: 18. Startup: i13~15. On block: -9. On hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats
Jump Kick
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: h. Damage: 25. Startup: i20. On block: +5. On hit: +44a (+38).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Transition to LFS * Low crush 9~
Scorpion Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 18. Startup: i16~18. On block: +3. On hit: +11g. Counter hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Transition to RFS * Low crush 9~
Bloody Guillotine
Command Move
Controls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick

Hit level: m. Damage: 20. Startup: i25~26. On block: -7. On hit: +24a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Low crush 8~
Bone Stinger
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 22. Startup: i26. On block: +5c. On hit: +6c. Counter hit: +28d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Low crush 13~
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 11. Startup: i28~29. On block: -6. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Low crush 9~
Move uf+3,4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4
Read as: Up-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 11, 12. Startup: i28~29, i20~21. On block: +2. On hit: +13.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~
Hunting Hawk
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4,3
Read as: Up-Forward + left kick β†’ right kick β†’ left kick

Hit level: m, m, m. Damage: 11, 12, 20. Startup: i28~29, ,i27~28. On block: -14. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Also possible during RFF * Floating state 1~
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: h. Damage: 12. Startup: i22~23. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Transition to RFS * Low crush 10~
Move uf+4,4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,4
Read as: Up-Forward + right kick β†’ right kick

Hit level: h, m. Damage: 12, 12. Startup: i22~23, i11~12. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Also possible during RFF * Transition to RFS * Low crush 2?~
Air Raid
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,4,4
Read as: Up-Forward + right kick β†’ right kick β†’ right kick

Hit level: h, m, L. Damage: 12, 12, 12. Startup: i22~23, ,i9~10. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Also possible during RFF * Transition to RFS * Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,h. Damage: 10,8. Startup: i14,i9. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~
Flashing Trident
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,4
Read as: Up-Forward + left kick + right kick β†’ right kick

Hit level: m,h, m. Damage: 10,8, 13. Startup: i14,i9, i14~15. On block: -10. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Also possible during RFF * Transition to RFF * Low crush 1~
Dynamite Heel
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 40. Startup: i61~62. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b
Spinning Axe Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 24. Startup: i20~24. On block: +6. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF
Peacekeeper
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 22. Startup: i17~18. On block: -7. On hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Also possible during RFF * Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Lethal Sky Rocket
Command Move
Controls: Universal Tekken notation
How it is used
f,n,df:4
Read as: Forward β†’ neutral β†’ Down-Forward (precise timing) right kick

Hit level: m. Damage: 18. Startup: i16. On block: -8. On hit: +59a (+49).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * 3 chip damage on block * Also possible during RFF. * The 4 input can be delayed up to 10 frames after df input during RFF.
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Also possible during RFF * Low crush
Flying Nerichagi
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~24. On block: +6. On hit: +23a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~
Torpedo Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+4
Read as: Forward β†’ Forward β†’ hold Forward + right kick

Hit level: h. Damage: 28. Startup: i18~19. On block: +5. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~
[[Wall Jump Attack]]
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i36~38. On block: +0c. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 14?~32?
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 1~

Throws

11
Pickpocket
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -3. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break
Falcon Dice Kick
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 25. Startup: i12~14. On block: -6. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap
Roll and Choke
Throw
Controls: Universal Tekken notation
How it is used
2+4,B
Read as: right punch + right kick β†’ hold Back

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -2. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Transition to BT on hit
Overhead Kick
Throw
Controls: Universal Tekken notation
How it is used
AIR.ub+3+4
Read as: AIR.Up-Back + left kick + right kick

Hit level: th(m). Damage: 26. Startup: i15~16. On hit: +10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during RFF
Slaughterhouse
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: th(h). Damage: 60. Startup: i12~14. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: none * Opponent recovery on hit: FUFA * Also possible during RFF
Bring It On
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: th(h). Damage: 45. Startup: i12~14. On block: -3. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during RFF
Jackknife
Throw
Controls: Universal Tekken notation
How it is used
RFF.1+3
Read as: RFF.left punch + left kick

Hit level: th(h). Damage: 45. Startup: i12. On block: -6. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: 1+2 * Opponent recovery on hit: FUFA, sideswap
Dead-End
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: th(h). Damage: 44. Startup: i12~14. On block: -3. On hit: +8d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during RFF
Human Cannonball
Throw
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: th(h). Damage: 35. Startup: i12. On block: +0. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS
Door Mat
Throw
Controls: Universal Tekken notation
How it is used
qcb+3
Read as: Down β†’ Down-Back β†’ Back + left kick

Hit level: th(h). Damage: 45. Startup: i11. On block: -2. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Break: 1 * Opponent recovery on hit: FUFA, sideswap
Leg Hook Throw
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i12. On block: -6. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during RFF

Heat

6
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Trinity Claymore
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,(t),m,h. Damage: 13,(14,24), 12,25. Startup: i17~18, i18~19, i29. On block: +11. On hit: +13d / +35d (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55
Move H.RFS.f+4
Heat
Controls: Universal Tekken notation
How it is used
H.RFS.f+4
Read as: in Heat.RFS.Forward + right kick

Hit level: h,h. Damage: 8,10. Startup: i8, i10. On block: +0. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Remains in RFS * 2 chip damage on block
Right Viper Combo > Right Sword
Heat
Controls: Universal Tekken notation
How it is used
H.RFS.f+4,4
Read as: in Heat.RFS.Forward + right kick β†’ right kick

Hit level: h,h, h. Damage: 8,10, 9. Startup: i8, i10, i23. On block: -6. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st or 2nd hit * Transition to RFF * Consumes 300F of remaining Heat time * Interrupt with i3 from 1st block * 2 chip damage on block
Move H.RFS.d+4,3
Heat
Controls: Universal Tekken notation
How it is used
H.RFS.d+4,3
Read as: in Heat.RFS.Down + right kick β†’ left kick

Hit level: L, h. Damage: 15, 12 (8). Startup: i20~21, i25. On block: -9. On hit: -1 / +20a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes 600F of remaining Heat time * Airborne combo from 1st hit in heat (+20a (+13)) * 3 chip damage on block in heat
Predator Bardiche
Heat
Controls: Universal Tekken notation
How it is used
H.RFS.d+4,3,4
Read as: in Heat.RFS.Down + right kick β†’ left kick β†’ right kick

Hit level: L, h, h. Damage: 15, 12 (8), 25 (12). Startup: i20~21, ,i27~28. On block: -9. On hit: +28a (+2) / +10a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit (+10a (+9)) * 9 chip damage on block in heat * Low crush 22~34 * Floating state 35~37

Rage Art

1
Sky Burial
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~

Crouching / Rising Attack

9
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i12~13. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Twin Mustang
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 12, 18. Startup: i12~13, i22~23. On block: +0. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to RFS
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -7. On hit: +4s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Chonsan Spin
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,3
Read as: wsright punch β†’ left kick

Hit level: m, h. Damage: 12, 10 (15). Startup: i15~16, i23~25. On block: +3. On hit: +72a (+56) / +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit ** +72a (+56) from 1st hit ** Balcony Break from 1st hit * Transition to LFS * Low crush 17~
Iron Heel
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 22. Startup: i14~16. On block: -12. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 12. Startup: i11~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tsunami Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, M. Damage: 12, 13. Startup: i11~12, i15~19. On block: -9. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * Recovers 3 frames faster on hit (r21 t52) * Transition to RFF
Move ws3+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: m. Damage: 16. Startup: i20~21. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: f,n,d,df+3+4 (CD.3+4) * Transition to BT
Spinning Scythe > Axe Heel
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4,3
Read as: wsleft kick + right kick β†’ left kick

Hit level: m, M. Damage: 16, 20. Startup: i20~21, i21~26. On block: -6. On hit: +5c~+10c. Counter hit: +29d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Input can be delayed by 7F * Move cannot be delayed

Stance Technique

98
Move SS.3
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3
Read as: SS.left kick

Hit level: m. Damage: 13. Startup: i18~19. On block: -12. On hit: -1. Counter hit: +5s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Eruption
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3,3
Read as: SS.left kick β†’ left kick

Hit level: m, h. Damage: 13, 16. Startup: i18~19, i9~10. On block: +3. On hit: +14g. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS
Spinning Trip Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: l. Damage: 18. Startup: i19~20. On block: -13. On hit: +5c. Counter hit: +31a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF
Left Plasma Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: M. Damage: 20. Startup: i14~16. On block: -13. On hit: +38a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Plasma Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: M. Damage: 20. Startup: i14~16. On block: -13. On hit: +40a (+30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF
Spinning Low Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: L. Damage: 20. Startup: i18~19. On block: -13. On hit: -2. Counter hit: +31a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~50
Phalanx
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.3
Read as: CD.left kick

Hit level: m. Damage: 27. Startup: i18~19. On block: +4. On hit: +25a (+16). Counter hit: +57a (+10).

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Command details & verification
* Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS
Sky Rocket
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.4
Read as: CD.right kick

Hit level: m. Damage: 18. Startup: i16. On block: -18. On hit: +53a (+43).

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Command details & verification
* Tornado * Also possible during RFF
Left Flamingo > Back Hand
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.1
Read as: LFS.left punch

Hit level: h. Damage: 6. Startup: i13. On block: +5. On hit: +7.

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Right Backhand
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2
Read as: LFS.right punch

Hit level: m. Damage: 15. Startup: i16. On block: -2. On hit: +9.

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Command details & verification
* Transition to RFF * Links to 10-hit string
2nd Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2
Read as: LFS.right punch β†’ right punch

Hit level: m, h. Damage: 15, 7. Startup: i16, i20. On block: +0. On hit: +4. Counter hit: +9.

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Command details & verification
Combo from 1st hit
3rd Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3
Read as: LFS.right punch β†’ right punch β†’ left kick

Hit level: m, h, h. Damage: 15, 7, 10. Startup: i16, ,i14~17. On block: -6~-3. On hit: -3~+0.

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Command details & verification
* Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3
4th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick

Hit level: m, h, h, L. Damage: 15, 7, 10, 7. Startup: i16, ,i22. On block: -14. On hit: -3.

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5th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick

Hit level: m, h, h, L, m. Damage: 15, 7, 10, 7, 7. Startup: i16, ,i31. On block: -9. On hit: -9.

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Command details & verification
* Interrupt from 4th block with i13
6th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3,4
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick β†’ right kick

Hit level: m, h, h, L, m, m. Damage: 15, 7, 10, 7, 7, 8. Startup: i16, ,i22~24. On block: -21. On hit: -10.

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Command details & verification
* Combo from 5th hit
7th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3,4,4
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick β†’ right kick β†’ right kick

Hit level: m, h, h, L, m, m, l. Damage: 15, 7, 10, 7, 7, 8, 7. Startup: i16, ,i19. On block: -27. On hit: -16.

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Command details & verification
* Interrupt from 6th block with i18 * Can be sidestepped
8th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3,4,4,4
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick β†’ right kick β†’ right kick β†’ right kick

Hit level: m, h, h, L, m, m, l, h. Damage: 15, 7, 10, 7, 7, 8, 7, 10. Startup: i16, ,i23. On block: -28. On hit: +23a (+13).

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Command details & verification
* Interrupt from 7th block with i3
9th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3,4,4,4,4
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick β†’ right kick β†’ right kick β†’ right kick β†’ right kick

Hit level: m, h, h, L, m, m, l, h, m. Damage: 15, 7, 10, 7, 7, 8, 7, 10, 21 (14). Startup: i16, ,i22. On block: -18. On hit: -16.

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Command details & verification
* Airborne combo from 8th hit * Interrupt from 8th block with i33 * Can be sidestepped
10th Hit
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.2,2,3,4,3,4,4,4,4,3
Read as: LFS.right punch β†’ right punch β†’ left kick β†’ right kick β†’ left kick β†’ right kick β†’ right kick β†’ right kick β†’ right kick β†’ left kick

Hit level: m, h, h, L, m, m, l, h, m, h. Damage: 15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21). Startup: i16, ,i16~19. On block: +3. On hit: +4a (-6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Airborne combo from 8th hit * Combo from 9th hit * Jail from 9th block * Low crush 5~
Move LFS.3
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.3
Read as: LFS.left kick

Hit level: m. Damage: 10. Startup: i14. On block: -13. On hit: -7. Counter hit: -2.

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Command details & verification
* Transition to r17 LFS with F (+2/+8/+13) * -7c on crouching hit
Flamingo Siege Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.3,2
Read as: LFS.left kick β†’ right punch

Hit level: m, M. Damage: 10, 20. Startup: i14, i21~22. On block: -11. On hit: +1c.

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Command details & verification
* Combo from 1st CH with 9?F delay * Move can be delayed by 10F
Flamingo Kick Combo Middle
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.3,3
Read as: LFS.left kick β†’ left kick

Hit level: m, m. Damage: 10, 15. Startup: i14, i21. On block: -14. On hit: +32d (+24).

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Command details & verification
* Balcony Break * Combo from 1st CH with 9?F delay * Move can be delayed by 10F
Flamingo Side Kick > Right Hook Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.3,4
Read as: LFS.left kick β†’ right kick

Hit level: m, h. Damage: 10, 15. Startup: i14, i21~23. On block: +8. On hit: +19g. Counter hit: +19.

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Command details & verification
* Transition to RFS * Combo from 1st CH with 9?F delay * Move can be delayed by 10F
Flamingo Side Kick > Backlash
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.3,f+4
Read as: LFS.left kick β†’ Forward + right kick

Hit level: m, h. Damage: 10, 20. Startup: i14, i21~27. On block: -1. On hit: +40a (+14).

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Command details & verification
* Balcony Break * Combo from 1st CH with 6?F delay * -1 on block on average. Frame advantage may range from -4~+2 on block
Right Step Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.4
Read as: LFS.right kick

Hit level: h. Damage: 24. Startup: i14~16. On block: +4. On hit: +27a (+18).

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Command details & verification
* Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30
Lightning Halberd
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.4~3
Read as: LFS.right kick (quick transition) left kick

Hit level: h,h. Damage: 17,26. Startup: i15~16 (i20~21), i8~9. On block: +6. On hit: +24a (+14).

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Command details & verification
* Balcony Break * 7 chip damage on block * Jail from 1st block * i20 actual startup: cancel takes 5f * Input 4 on frame 1 to power up ** 45dmg on hit, 8 chip damage on block * Low crush 12~
Move LFS.1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.1+2
Read as: LFS.left punch + right punch

Hit level: m. Damage: 13. Startup: i15~16. On block: -10. On hit: +4c.

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Command details & verification
*
Spinning Axe Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.1+2,4
Read as: LFS.left punch + right punch β†’ right kick

Hit level: m, m. Damage: 13, 16. Startup: i15~16, i23~27. On block: -13. On hit: +5c. Counter hit: +28d.

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Command details & verification
* Spike * Combos from 1st hit
Power Blast
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.1+4
Read as: LFS.left punch + right kick

Hit level: m!. Damage: 80. Startup: i66~69. On hit: -2a~+1a.

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Command details & verification
* Cancel with b,b * Low crush 55~
Stealth Needle
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.b+1
Read as: LFS.Back + left punch

Hit level: m. Damage: 15. Startup: i15. On block: -15. On hit: -1.

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Command details & verification
* Sidesteps to the right
Left Thunderbolt
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.b+3
Read as: LFS.Back + left kick

Hit level: m. Damage: 23. Startup: i20~22. On block: -12. On hit: +14.

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Command details & verification
* Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19
Combat Middle
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.b+4
Read as: LFS.Back + right kick

Hit level: m. Damage: 15. Startup: i16~17. On block: -8. On hit: +0.

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Command details & verification
* Transition to RFF
Flamingo Screw Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.b+4,3
Read as: LFS.Back + right kick β†’ left kick

Hit level: m, h. Damage: 15, 20. Startup: i16~17, i16~19. On block: +0. On hit: +20a (+11).

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Command details & verification
* Balcony Break * Combo from 1st CH * Jail from 1st block * 6 chip damage on block * Transition to RFF * Low crush 5~
Move LFS.df+3
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.df+3
Read as: LFS.Down-Forward + left kick

Hit level: m. Damage: 12. Startup: i22~23. On block: -14. On hit: -4.

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Command details & verification
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21
Flamingo Double Claymore
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.df+3,4
Read as: LFS.Down-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i22~23, i24~25. On block: -14. On hit: +7.

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Command details & verification
* Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block
Move LFS.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.d+3
Read as: LFS.Down + left kick

Hit level: L. Damage: 7. Startup: i16. On block: -17. On hit: -6.

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Command details & verification
* -6c on crouching hit
Flamingo Low Right
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.d+3,4
Read as: LFS.Down + left kick β†’ right kick

Hit level: L, h. Damage: 7, 13. Startup: i16, i21~23. On block: +8g~+10g. On hit: +14g~+16g. Counter hit: +19~+21.

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Command details & verification
* Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Transition to RFS
Combat Low
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.d+4
Read as: LFS.Down + right kick

Hit level: L. Damage: 17. Startup: i20~21. On block: -12. On hit: +4. Counter hit: +14d.

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Command details & verification
* Transition to RFF
Flamingo Rocket
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.f+3
Read as: LFS.Forward + left kick

Hit level: m. Damage: 23. Startup: i19~20. On block: +4. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Spinning Hook Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.f+4
Read as: LFS.Forward + right kick

Hit level: m. Damage: 18. Startup: i17~18. On block: -10. On hit: +6. Counter hit: +16a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break on CH
Move LFS.uf+3
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+3
Read as: LFS.Up-Forward + left kick

Hit level: m. Damage: 11. Startup: i28~29. On block: -6. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~
Move LFS.uf+3,4
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+3,4
Read as: LFS.Up-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 11, 12. Startup: i28~29, i20~21. On block: +2. On hit: +13.

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Command details & verification
* Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~
Flamingo Hunting Hawk
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+3,4,3
Read as: LFS.Up-Forward + left kick β†’ right kick β†’ left kick

Hit level: m, m, m. Damage: 11, 12, 20. Startup: i28~29, ,i27~28. On block: -14. On hit: +0c.

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Command details & verification
Combo from 1st hit * Floating state 1~
Switch Plasma Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+4
Read as: LFS.Up-Forward + right kick

Hit level: M. Damage: 20. Startup: i19~20. On block: -14. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Low crush 6~18
Move LFS.uf+3+4
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+3+4
Read as: LFS.Up-Forward + left kick + right kick

Hit level: m,h. Damage: 10,8. Startup: i14, i9. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~
Flamingo Flashing Trident
Stance Technique
Controls: Universal Tekken notation
How it is used
LFS.uf+3+4,4
Read as: LFS.Up-Forward + left kick + right kick β†’ right kick

Hit level: m,h, m. Damage: 10,8, 13. Startup: i14, i9, i14~15. On block: -10. On hit: +7.

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Command details & verification
* Combo from 1st hit * Transition to RFF * Low crush 1~
Move RFF.1
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.1
Read as: RFF.left punch

Hit level: h. Damage: 10. Startup: i10. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Remains in RFF
Migraine
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.1,1
Read as: RFF.left punch β†’ left punch

Hit level: h, m. Damage: 10, 12. Startup: i10, i19. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F
Move RFF.2
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2
Read as: RFF.right punch

Hit level: h. Damage: 6. Startup: i10. On block: +2. On hit: +8.

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Command details & verification
* Remains in RFF
Move RFF.2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,1
Read as: RFF.right punch β†’ left punch

Hit level: h, h. Damage: 6, 10. Startup: i10, i10. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF
Big Fists
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,1,1
Read as: RFF.right punch β†’ left punch β†’ left punch

Hit level: h, h, m. Damage: 6, 10, 12. Startup: i10, ,i19. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F
Hawk Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,3
Read as: RFF.right punch β†’ left kick

Hit level: h, h. Damage: 6, 24. Startup: i10, i19~20. On block: -9. On hit: +20g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~
Move RFF.2,4
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,4
Read as: RFF.right punch β†’ right kick

Hit level: h, h. Damage: 6, 9. Startup: i10, i12. On block: -8. On hit: +3g. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH
Chainsaw Kick Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,4,3
Read as: RFF.right punch β†’ right kick β†’ left kick

Hit level: h, h, M. Damage: 6, 9, 20. Startup: i10, ,i25~31. On block: -14c. On hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 2F delay * Move can be delayed by 10F * Remains in RFF
Right Reverse Kick Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.2,4,4
Read as: RFF.right punch β†’ right kick β†’ right kick

Hit level: h, h, h. Damage: 6, 9, 23. Startup: i10, ,i18~19. On block: -5. On hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 2nd block with no delay ** Does not jail from 2nd hit * Combo from 2nd CH with 9F delay * Move can be delayed by 10F
Move RFF.3
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.3
Read as: RFF.left kick

Hit level: m. Damage: 13. Startup: i16. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Volcannon
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.3,4
Read as: RFF.left kick β†’ right kick

Hit level: m, h. Damage: 13, 16. Startup: i16, i27~28. On block: +10g~+11g. On hit: +21g~+22g. Counter hit: +11~+12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to RFS * Cancel and transition to r8? RFS with F (-12/-1)
Backlash
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.3~4
Read as: RFF.left kick (quick transition) right kick

Hit level: h. Damage: 27. Startup: i27~30. On block: +4~+7. On hit: +46a~+49.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * Clean hit, 35dmg * Input 4 on frames 1~4 * 10 chip damage on block * Power crush 8~26
Move RFF.4
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.4
Read as: RFF.right kick

Hit level: h. Damage: 9. Startup: i12. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH?
Chainsaw Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.4,3
Read as: RFF.right kick β†’ left kick

Hit level: h, M. Damage: 9, 20. Startup: i12, i25~31. On block: -14c. On hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Remains in RFF * Combo from 1st CH with 2F delay * Move can be delayed by 10F
Right Reverse Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.4,4
Read as: RFF.right kick β†’ right kick

Hit level: h, h. Damage: 9, 23. Startup: i12, i18~19. On block: -5. On hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block with no delay * Combo from 1st CH with 9F delay * Move can be delayed by 10F
Left Back Elbow
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.b+1
Read as: RFF.Back + left punch

Hit level: h. Damage: 18. Startup: i14. On block: -4. On hit: +6. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Has good left sidestep tracking
Blast Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.b+2
Read as: RFF.Back + right punch

Hit level: m. Damage: 17. Startup: i16~17. On block: +4~+5. On hit: +6c~+7c. Counter hit: +25d~+26d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 5 chip damage on block * Remains in RFF
Nose Bleeder
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.b+3
Read as: RFF.Back + left kick

Hit level: h. Damage: 17. Startup: i13~14. On block: -10. On hit: +1. Counter hit: +50a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Sidesteps to the right
Spin Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.b+4
Read as: RFF.Back + right kick

Hit level: h. Damage: 21. Startup: i18~19. On block: -9. On hit: +12g. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * High crush 6~17
Black Kite
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.df+3
Read as: RFF.Down-Forward + left kick

Hit level: m. Damage: 21. Startup: i22~24. On block: +1. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~
Right Sidekick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.df+4
Read as: RFF.Down-Forward + right kick

Hit level: m. Damage: 12. Startup: i13. On block: -7. On hit: +1g. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13)
Move RFF.df+2+3
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.df+2+3
Read as: RFF.Down-Forward + right punch + left kick

Hit level: m. Damage: 12. Startup: i22~23. On block: -14. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~
Double Claymore
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.df+2+3,4
Read as: RFF.Down-Forward + right punch + left kick β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i22~23, i24~25. On block: -14. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F
Move RFF.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.d+3
Read as: RFF.Down + left kick

Hit level: L. Damage: 10. Startup: i18. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT * +0c on crouching hit
Triumph Low Right
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.d+3,4
Read as: RFF.Down + left kick β†’ right kick

Hit level: L, h. Damage: 10, 13. Startup: i18, i21~23. On block: +8g~+10g. On hit: +14g~+16g. Counter hit: +19~+21.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to RFS
Heel Screw
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.d+3+4
Read as: RFF.Down + left kick + right kick

Hit level: L. Damage: 19. Startup: i19. On block: -11. On hit: +5. Counter hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Remains in RFF
Hunting Heel
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.f,F+3
Read as: RFF.Forward β†’ hold Forward + left kick

Hit level: M. Damage: 22. Startup: i22~25. On block: -7. On hit: +19d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 3~
Move RFF.f+1
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.f+1
Read as: RFF.Forward + left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Left Right Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.f+1,2
Read as: RFF.Forward + left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i10. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay
Cheap Shot
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.f+3
Read as: RFF.Forward + left kick

Hit level: h. Damage: 21. Startup: i14~17. On block: +12~+15. On hit: +23~+26.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3)
Plasma Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
RFF.f+4~4
Read as: RFF.Forward + right kick (quick transition) right kick

Hit level: M. Damage: 20. Startup: i18~20. On block: -13. On hit: +41a (+31).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Remains in RFF
Left Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.1
Read as: RFS.left punch

Hit level: m. Damage: 15. Startup: i16. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Links to 10-hit string
Right Flamingo > Back Hand
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.2
Read as: RFS.right punch

Hit level: h. Damage: 6. Startup: i13. On block: +5. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * Links to RFF.2 extensions
Left Step Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.3
Read as: RFS.left kick

Hit level: h. Damage: 24. Startup: i14~16. On block: +4. On hit: +27a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transition to LFS * Sidesteps to the left * 7 chip damage on block in heat * Low crush 8~26 * Floating state 27~29
Flying Eagle
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.3~4
Read as: RFS.left kick (quick transition) right kick

Hit level: m,m. Damage: 11,21. Startup: i16,i7. On block: -3. On hit: +42a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block * 9 chip damage on block in heat * Input 4 on frames 1 to 7 * Input 4 on frame 1 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * +26a (+16) on 2nd hit * Low crush 10~26 * Floating state 27~29
Right Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.4
Read as: RFS.right kick

Hit level: m. Damage: 17. Startup: i14. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * 5 chip damage on block in heat
Double Phalanx
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.4,3
Read as: RFS.right kick β†’ left kick

Hit level: m, m. Damage: 17, 21. Startup: i14, i23~24. On block: +4. On hit: +25a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Transition to LFS * Combo from 1st CH with 1F delay * Combo from 1st hit during heat ** Does not combo when 3 is input on frame 14 or 15 (bug) * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F * 4 chip damage on block in heat * Consumes 180F of remaining Heat time
Left Heel Lance
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.b+3
Read as: RFS.Back + left kick

Hit level: m. Damage: 21. Startup: i16~17. On block: -9. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +42a (+27) * 6 chip damage on block in heat * Recovers 6F faster on hit (t42 r25)
Right Thunderbolt
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.b+4
Read as: RFS.Back + right kick

Hit level: m. Damage: 23. Startup: i20~22. On block: -12. On hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -8 block advantage and 9 chip damage on block after attack absorption * 6 chip damage on block in heat * Recovers 5F slower on block (t54 r32) * Power crush 8~19
Snap Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.df+4
Read as: RFS.Down-Forward + right kick

Hit level: m. Damage: 17. Startup: i17~19. On block: +1. On hit: +8c. Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 4 chip damage on block in heat
Move RFS.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.d+3
Read as: RFS.Down + left kick

Hit level: L. Damage: 13. Startup: i15. On block: -13. On hit: -5. Counter hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * 3 chip damage on block in heat * cs10~19 crush state when canceled into followup * High crush 10~25
Teaser
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.d+3,3
Read as: RFS.Down + left kick β†’ left kick

Hit level: L, h. Damage: 13, 28. Startup: i15, i25~27. On block: -2. On hit: +34a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 4F delay * Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs) * Interrupt with i9 from 1st block * Whiffs vs SSR from 1st block * Move cannot be delayed * Input can be delayed by 4F * 11 chip damage on block * 14 chip damage on block in heat
Move RFS.d+4
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.d+4
Read as: RFS.Down + right kick

Hit level: L. Damage: 15. Startup: i20~21. On block: -23. On hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * Stagger low * 4 chip damage on block during Heat
Move RFS.d+4,3
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.d+4,3
Read as: RFS.Down + right kick β†’ left kick

Hit level: L, h. Damage: 15, 12 (8). Startup: i20~21, i25. On block: -9. On hit: -1 / +20a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13)) * 3 chip damage on block during Heat
Predator Bardiche
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.d+4,3,4
Read as: RFS.Down + right kick β†’ left kick β†’ right kick

Hit level: L, h, h. Damage: 15, 12 (8), 20 (10). Startup: i20~21, ,i27~28. On block: -9. On hit: +28a (+2) / +10a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Airborne combo from 1st CH (+10a (+9)) * Interrupt with i4 from 2nd block * Power up in Heat: 25dmg and 7 chip damage on block * Low crush 22~34 * Floating state 35~37
Screw Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.f+3
Read as: RFS.Forward + left kick

Hit level: m. Damage: 18. Startup: i20~21. On block: -10. On hit: +5. Counter hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * 5 chip damage on block in heat
Move RFS.f+4
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.f+4
Read as: RFS.Forward + right kick

Hit level: h,h. Damage: 8,8. Startup: i8, i10. On block: +0. On hit: +2. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat (Loses CH launch property) * t40 r22 when canceling to movement in RFS
Right Viper Combo > Right Sword
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.f+4,4
Read as: RFS.Forward + right kick β†’ right kick

Hit level: h,h, h. Damage: 8,8, 9. Startup: i8, i10, i23. On block: -6. On hit: +75a (+59).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st or 2nd CH * +39a on hit during heat * Interrupt with i3 from 1st block * Transition to RFF * 2 chip damage on block during Heat
Flamingo Hunting Heel
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.uf+3
Read as: RFS.Up-Forward + left kick

Hit level: M. Damage: 22. Startup: i24~27. On block: -7. On hit: +19d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 6 chip damage on block in heat * Low crush 9~25
Air Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.uf+4
Read as: RFS.Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i17~18. On block: -13. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to RFF * 6 chip damage on block in heat * Low crush 11~33 * Floating state 34~36
Raptor Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.u+4
Read as: RFS.Up + right kick

Hit level: h. Damage: 17. Startup: i25~26. On block: -2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension * 5 chip damage on block in heat * Low crush 19~23 * Floating state 24~26
Right Kicks > Raptor Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
RFS.u+4,4
Read as: RFS.Up + right kick β†’ right kick

Hit level: h, h. Damage: 17, 20. Startup: i25~26, i31~32. On block: +0. On hit: +10cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~

Stance / Utility

11
Disrespect
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT
Motion Switch
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFF * Transition to r13? standing block with B
Left Flamingo Feint
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to LFS * Sidesteps to the right * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance
Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12?
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Right Flamingo Feint
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,4
Read as: Forward β†’ neutral β†’ right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFS * Sidesteps to the left * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance
Shark Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b
Flamingo Switch > Right Flamingo
Stance / Utility
Controls: Universal Tekken notation
How it is used
LFS.3+4
Read as: LFS.left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFS
Motion Switch > Left Foot Forward
Stance / Utility
Controls: Universal Tekken notation
How it is used
RFF.3+4
Read as: RFF.left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to LFF
Right Flamingo Feint
Stance / Utility
Controls: Universal Tekken notation
How it is used
RFF.f+4
Read as: RFF.Forward + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to RFS
Flamingo Switch > Left Flamingo
Stance / Utility
Controls: Universal Tekken notation
How it is used
RFS.3+4
Read as: RFS.left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to LFS * r24 LFS when canceling to movement in LFS

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Hwoarang:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’