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Jack-8 Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Jack-8 moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

199 ability entries19 Basic Attacks102 Command Moves19 Throws4 Heat1 Rage Art25 Crouching / Rising Attack19 Stance Technique10 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

19
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 10. Startup: i12. On block: -2. On hit: +6. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Jab > Jackhammer
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 10, 22. Startup: i12, i15~16. On block: -14c. On hit: +4c. Counter hit: +19d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combo from 1st hit with 9F delay * Interrupt with i4 from 1st block * Transition to GMH with D * (+4 oB, +8c oH, +23d cH) * Input can be delayed by 9F * Move cannot be delayed
Jab > Stunning Hook
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 10, 24. Startup: i12, i19. On block: -2. On hit: +30a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit CH with 9F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed by 9F * Move cannot be delayed
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i11. On block: +1. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers 2f faster on hit or block (t29 r18)
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 12. Startup: i11, i16. On block: -3. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combo from 1st hit * Jail from 1st block
Jab Elbow Smash
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, m, m. Damage: 10, 12, 20. Startup: i11, ,i33-34. On block: -12. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block
Piston Gun Fusillade
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,1+2
Read as: right punch β†’ left punch β†’ left punch + right punch

Hit level: h, m, h,h,h,h,h. Damage: 10, 12, 10,6,6,6,20. Startup: i11, ,i33~36, i8~14, i3~6, i7~13, i5~6. On block: -4. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 1st block * Jails from 3rd block * Duckable * Chip damage on block (10)
Flying Fortress
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,uf
Read as: right punch β†’ left punch β†’ Up-Forward

Hit level: h, m. Damage: 10, 12. Startup: i11, ,. On block: +1. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12
Make Some Noise
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,uf+1+2
Read as: right punch β†’ left punch β†’ Up-Forward + left punch + right punch

Hit level: h, m, m. Damage: 10, 12, 20. Startup: i11, ,i21~22. On block: +5 GMH. On hit: +17c GMH.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Transition to GMH on hit or block * Interrupt with i13 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SWR from 1st block * Whiffs vs SSR from 1st hit * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 12
Mimesis Savage Knee
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 18. Startup: i11, i19. On block: -13. On hit: +5. Counter hit: +30d (+22). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Balcony Break on airborne hit or CH * Combo from 1st hit * Move cannot be interrupted
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 18. Startup: i15~16. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input f+3 or ws3
Two-Step Die
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, h. Damage: 18, 20. Startup: i15~16, i23. On block: -9. On hit: +18cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i2 from 1st block * Forces tech back roll on hit * Alternate input f+3,2 or ws3,2
Machine Press
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1+2
Read as: left kick β†’ left punch + right punch

Hit level: m, m. Damage: 18, 22. Startup: i15~16, i25~26. On block: -11c. On hit: +2d. Counter hit: +48a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Interrupt with i4 from 1st block * Alternate input f+3,1+2 or ws3,1+2
Right Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 18. Startup: i16. On block: -4. On hit: +7. Counter hit: +32a (+22). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break on CH
Tornado Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m,m. Damage: 8,14. Startup: i15~16. On block: -13. On hit: +67a (+51). Properties: Homing, Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Homing * Instant Tornado * High evasion from frames 4? to 12?
Gigaton Punch (2/3/4/5 spins)
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4*,1

Hit level: m. Damage: 35/45/55/199. Startup: i17(68/93/118~). On block: !. On hit: +70d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Unblockable
Gigaton Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,1
Read as: left punch + right kick β†’ left punch

Hit level: m. Damage: 25. Startup: i22~, i17(43~). On block: +21g. On hit: +7a (-2). Counter hit: +39d (-8). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7)
Windup Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4,df+1
Read as: left punch + right kick β†’ Down-Forward + left punch

Hit level: M. Damage: 21. Startup: i22~, i20~23. On block: -17. On hit: +52a (+42). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up
Prime Windup Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4:df+1
Read as: left punch + right kick (precise timing) Down-Forward + left punch

Hit level: M. Damage: 30. Startup: i20~23. On block: -17. On hit: +66a (+50). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up

Command Moves

102
Move f+1
Command Move
Controls: Universal Tekken notation
How it is used
f+1
Read as: Forward + left punch

Hit level: m. Damage: 13. Startup: i14~15. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Effectively homing?
Impact Driver
Command Move
Controls: Universal Tekken notation
How it is used
f+1,1
Read as: Forward + left punch β†’ left punch

Hit level: m, h. Damage: 13, 25. Startup: i14~15, i25. On block: -7. On hit: +8d (-1). Counter hit: +40d (-7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block
Move f+1,2
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2
Read as: Forward + left punch β†’ right punch

Hit level: m, h. Damage: 13, 12. Startup: i14~15, i22~23. On block: -6. On hit: +5. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i3 from 1st block
Drilling Engine
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2,1
Read as: Forward + left punch β†’ right punch β†’ left punch

Hit level: m, h, m. Damage: 13, 12, 20. Startup: i14~15, ,i26~27. On block: -12. On hit: +65a (+49). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado * Interrupt with i7 from 1st block
Piston Gun Blaster
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2,2
Read as: Forward + left punch β†’ right punch β†’ right punch

Hit level: m, h, m. Damage: 13, 12, 22. Startup: i14~15, ,i33~34. On block: +3. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can be charged to power up * Interrupt with i14 from 2nd block * Interrupt with i3 from 1st hit
Piston Gun Blaster (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2,2*

Hit level: m, h, m. Damage: 13, 12, 40. Startup: i14~15, ,i61. On block: -10. On hit: +13d (-13). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * Interrupt with i42 from 2nd block * Interrupt with i30 from 2nd hit * Whiffs vs SS, SW from 2nd block or hit * 16 chip damage on block
Pinpoint Assault
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 22. Startup: i10. On block: -12. On hit: +5. Counter hit: +32a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 20. Startup: i17. On block: -4. On hit: +7. Counter hit: +32a (+22). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break on CH
Dark Greeting
Command Move
Controls: Universal Tekken notation
How it is used
f+4~1
Read as: Forward + right kick (quick transition) left punch

Hit level: h. Damage: 80. Startup: i65. On block: !. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Unblockable
Sudden Elbow
Command Move
Controls: Universal Tekken notation
How it is used
f+4~1,2
Read as: Forward + right kick (quick transition) left punch β†’ right punch

Hit level: M. Damage: 30. Startup: i15 (66~). On block: +8. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Floor Break
Rolling Death Crusher
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m,m. Damage: 12,20. Startup: i27~28, i2~3. On block: -12. On hit: +32d (+6). Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * -6 and 12 chip damage on block after attack absorption * * Power crush 7~26
Merkabah Headbutt
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 24. Startup: i22~23. On block: -11. On hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Head * Transition to GMH with D ** (-3 oB, +15c oH)
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i14. On block: -4. On hit: +3. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Overheat
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, m. Damage: 12, 20. Startup: i14, i29. On block: -11. On hit: +21cg. Counter hit: +72a (+56). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Delayable
Move df+1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 12, 10. Startup: i14, i29. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Delayable
Move df+1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1
Read as: Down-Forward + left punch β†’ right punch β†’ left punch

Hit level: m, h, h. Damage: 12, 10, 2. Startup: i14, ,i15. On block: -10. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 2nd block with ?F delay * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH
Overdrive
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1,2
Read as: Down-Forward + left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: m, h, h, h. Damage: 12, 10, 2, 20. Startup: i14, ,i9. On block: -18. On hit: +35d (-23). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Jail from 2nd block with ?F delay * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH
Body Press
Command Move
Controls: Universal Tekken notation
How it is used
df+1+3
Read as: Down-Forward + left punch + left kick

Hit level: SM. Damage: 20. Startup: i30~49. On block: -18c~+1c. On hit: +0a~+19a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~?
Programmed Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 13. Startup: i15. On block: -14. On hit: +31a (+21).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Cosmic Sweeper
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, h. Damage: 13, 16 (24). Startup: i15, i21. On block: -32. On hit: +40a (+22).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to GMH with D ** (+45a (+27) oH) * 16 damage with scaling from 1st hit * Can be charged to power up
Cosmic Sweeper (charged)
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1*

Hit level: m, h. Damage: 13, 22 (32). Startup: i15, i35. On block: -46. On hit: +69a (+53). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Transition to GMH with D * Gain GMC on hit ** (+70a (+54) oH)) * 28 damage with scaling from 1st hit
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 16. Startup: i16. On block: -9. On hit: +2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Combine Harvester
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 16, 20. Startup: i16, i20. On block: -7. On hit: +25d. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * Move cannot be interrupted
Mimesis Wrench Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 17. Startup: i15. On block: -9. On hit: +5. Counter hit: +14c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Debugger
Command Move
Controls: Universal Tekken notation
How it is used
df+1+4
Read as: Down-Forward + left punch + right kick

Hit level: L. Damage: 23. Startup: i34. On block: -37. On hit: +18d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Alternate input b,db,d,df+1 to power up ** 28dmg ** i29~30 * Alternate input is completely bufferable * High crush 6~89
Megaton Blast
Command Move
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: m. Damage: 26. Startup: i22. On block: -9. On hit: +31d (-5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input b,db,d,df+2 to power up ** 31dmg * Alternate input is completely bufferable
Dump Truck
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m. Damage: 28. Startup: i13. On block: -23. On hit: +10a (+1). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder
Move d+1
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 4
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.2 * High crush 4
Move d+2,1
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1
Read as: Down + right punch β†’ left punch

Hit level: sl, l. Damage: 8, 6. Startup: i11, i24. On block: -14. On hit: -3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 12. Startup: i20. On block: -17. On hit: -6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.d+3 * High crush 4
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 10. Startup: i16. On block: -15. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.d+4 * High crush 4
Double Axe
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: m. Damage: 28. Startup: i27. On block: -18. On hit: +42a (+32).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 6
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: l. Damage: 13. Startup: i12. On block: -12. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move db+1,1
Command Move
Controls: Universal Tekken notation
How it is used
db+1,1
Read as: Down-Back + left punch β†’ left punch

Hit level: l, l. Damage: 13, 5. Startup: i12, i16. On block: -12. On hit: -1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Jails from 1st block with ?F delay
Move db+1,1,1
Command Move
Controls: Universal Tekken notation
How it is used
db+1,1,1
Read as: Down-Back + left punch β†’ left punch β†’ left punch

Hit level: l, l, l. Damage: 13, 5, 5. Startup: i12, ,i16. On block: -12. On hit: -1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay * Whiffs from 1st or 2nd block (-28) * May whiff from 1st hit (-31)
Machinegun Blast
Command Move
Controls: Universal Tekken notation
How it is used
db+1,1,1,2
Read as: Down-Back + left punch β†’ left punch β†’ left punch β†’ right punch

Hit level: l, l, l, m. Damage: 13, 5, 5, 21. Startup: i12, ,i19. On block: -11. On hit: +43a (-4). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i16 from 2nd block * Interrupt with i19 from 1st hit * Whiffs vs SSR, SWR from 2nd block or 1st hit
Power Shovel
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: l. Damage: 24. Startup: i22. On block: -18. On hit: +3c. Counter hit: +33d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can be charged to power up * High crush 6
Power Shovel (charged)
Command Move
Controls: Universal Tekken notation
How it is used
db+2*

Hit level: l. Damage: 30. Startup: i35~36. On block: -33. On hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Gain GMC on hit or block * 9 chip damage on block
Cossack Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 15. Startup: i21. On block: -20. On hit: -9.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Cossack Smash
Command Move
Controls: Universal Tekken notation
How it is used
db+3, ... 1+2
Read as: Down-Back + left kick β†’ ... left punch + right punch

Hit level: l, h. Damage: 15, 21. Startup: i21, i34. On block: +14g. On hit: +17cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i14 from 1st block * Interrupt with i3 from 1st hit * Forces tech backroll on hit
Cossack Compactor
Command Move
Controls: Universal Tekken notation
How it is used
db+3, ... d+1+2
Read as: Down-Back + left kick β†’ ... Down + left punch + right punch

Hit level: l, m (th). Damage: 15, 4,5,5,5,5,21. Startup: i21, i34. On hit: 0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crouch throw (Unbreakable) * Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Move db+3,4
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4
Read as: Down-Back + left kick β†’ right kick

Hit level: l, l. Damage: 15, 12. Startup: i21, i27. On block: -16. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 1st block
Move db+3,4,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4,3
Read as: Down-Back + left kick β†’ right kick β†’ left kick

Hit level: l, l, l. Damage: 15, 12, 12. Startup: i21, ,i27. On block: -19. On hit: -8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 2nd block
Move db+3,4,3,4
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4,3,4
Read as: Down-Back + left kick β†’ right kick β†’ left kick β†’ right kick

Hit level: l, l, l, l. Damage: 15, 12, 12, 12. Startup: i21, ,i27. On block: -16. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 3rd block
Move db+3,4,3,4,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4,3,4,3
Read as: Down-Back + left kick β†’ right kick β†’ left kick β†’ right kick β†’ left kick

Hit level: l, l, l, l, l. Damage: 15, 12, 12, 12, 12. Startup: i21, ,i27. On block: -19. On hit: -8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 4th block
Cossack Kicks
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4,3,4,3,4
Read as: Down-Back + left kick β†’ right kick β†’ left kick β†’ right kick β†’ left kick β†’ right kick

Hit level: l, l, l, l, l, l. Damage: 15, 12, 12, 12, 12, 12. Startup: i21, ,i27. On block: -16. On hit: -5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 5th block
Big Boot
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 14. Startup: i16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 6
Megaton Earthquake
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: l,l. Damage: 8,21. Startup: i18. On block: -70. On hit: -5d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 17. Startup: i20. On block: -11. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Double Biceps
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, m. Damage: 17, 17. Startup: i20, i26. On block: -14c. On hit: +15d. Counter hit: +47a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 7F * Input can be delayed by 11F
Piston Gun Assault
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 27. Startup: i19. On block: +2. On hit: +2a. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up
Piston Gun Assault (charged)
Command Move
Controls: Universal Tekken notation
How it is used
b+2*

Hit level: m. Damage: 40. Startup: i35. On block: -2. On hit: +17a (+9). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall Crush +5g on block and 3 chip damage * Gain GMC on hit or block * 16 chip damage on block * Gain GMC on Heat activation
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 14. Startup: i16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move b+3,2
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β†’ right punch

Hit level: m, h. Damage: 14, 13. Startup: i16, i22. On block: -4. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i3 from 1st block * Whiffs vs SSR from 1st block * Transition to GMH with D ** (+0 oB, +5 oH)
Mad Dozer
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2,2
Read as: Back + left kick β†’ right punch β†’ right punch

Hit level: m, h, h. Damage: 14, 13, 20. Startup: i16, ,i25. On block: -9. On hit: +18cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i5 from 2nd block * Whiffs vs SSR from 1st block * Can be charged to power up * Forces tech back roll on hit
Mad Dozer (charged)
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2,2*

Hit level: m, h, m. Damage: 14, 13, 40. Startup: i16, ,i67. On block: -7. On hit: +13d (+5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47 from 2nd block * Interrupt with i42 from 2nd hit * Whiffs vs SS, SW from 2nd hit or block * 16 chip damage on block
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 16. Startup: i13. On block: -13. On hit: -2. Counter hit: -2s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee
Sherman Stomp
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, M. Damage: 16, 21. Startup: i13, i30. On block: -4c. On hit: +3d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block
Tyulpan Blast
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 28. Startup: i14. On block: -19. On hit: -1d (-10). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation
Mimesis Rusty Nail
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 24. Startup: i25. On block: +4c. On hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Head
Barrel Jacket Hammer
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: h. Damage: 30. Startup: i20. On block: -9. On hit: +23d. Properties: Power Crush, Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * -2 and 12 chip damage on block after attack absorption * Power crush 7
Move u+4
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 25. Startup: i25. On block: -16. On hit: +15a (+5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input ub+4, uf+4 * Low crush
Patriot Fist
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: h. Damage: 23. Startup: i19. On block: -13. On hit: +49a (+39).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Giant Foot Stomp
Command Move
Controls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick

Hit level: m. Damage: 40. Startup: i94~100. On block: !. On hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 * Low crush
Sky Sweeper
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 10. Startup: i17. On hit: +71a (+55). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1
Sky Sweeper (charged)
Command Move
Controls: Universal Tekken notation
How it is used
uf+1*

Hit level: h. Damage: 32. Startup: i35. On hit: +69a (+53). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Gain GMC on hit * Alternate input ub+1*, u+1*
Reactor Elbow
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 25. Startup: i24~25. On block: +4c. On hit: +13c. Counter hit: +11d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Low crush 9
Terrapulser
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: L. Damage: [8]. Startup: i23. On block: -12. On hit: +8c GMH.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Only deals recoverable damage * Cannot K.O. * Only spikes when hit up close * Automatically transitions to GMH on hit * Unparryable * u+3/ub+3: less forward movement * Low crush 9
Pancake Press
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: M. Damage: 23. Startup: i34 js8. On block: +13cg. On hit: +20d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Automatically transitions to SIT on hit or block * Low crush 8
Gigaton Punch
Command Move
Controls: Universal Tekken notation
How it is used
HCF,1
Read as: HCF β†’ left punch

Hit level: m. Damage: 30. Startup: i22~, i17(43~). On block: +21g. On hit: +7a (-2). Counter hit: +39d (-8). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input 1+4,1 * Chip damage on block (9)
Windup Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
HCF,df+1
Read as: HCF β†’ Down-Forward + left punch

Hit level: M. Damage: 25. Startup: i22~, i20~23. On block: -17. On hit: +52a (+42). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Non blue spark version, for a just frame version search "EMGF" * Alternate input 1+4,df+1
Prime Windup Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
HCF:df+1
Read as: HCF (precise timing) Down-Forward + left punch

Hit level: M. Damage: 36. Startup: i20~23. On block: -17. On hit: +66a (+50). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1
Debugger
Command Move
Controls: Universal Tekken notation
How it is used
b,db,d,df+1
Read as: Back β†’ Down-Back β†’ Down β†’ Down-Forward + left punch

Hit level: l. Damage: 28. Startup: i29. On block: -37. On hit: +18d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Alternate input df+1+4
Megaton Blast
Command Move
Controls: Universal Tekken notation
How it is used
b,db,d,df+2
Read as: Back β†’ Down-Back β†’ Down β†’ Down-Forward + right punch

Hit level: m. Damage: 31. Startup: i22. On block: -9. On hit: +31d (-5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input df+2+3
Jackhammer
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1
Read as: Forward β†’ hold Forward + left punch

Hit level: m. Damage: 22. Startup: i15~16. On block: -6. On hit: +8c. Counter hit: +23d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Transition to GMH with D * (+4 oB, +8c oH, +23d cH)
Rocket Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 23. Startup: i18. On block: -16. On hit: +53a (+43).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin? * Can be charged to power up
Rocket Uppercut (charged)
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2*

Hit level: m. Damage: 35. Startup: 34. On block: -15. On hit: +61a. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Gain GMC on hit or block * 14 chip damage on block
Granite Stomping
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 22. Startup: i26. On block: +4. On hit: +9c. Counter hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC with D
Rocket Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 32. Startup: i16. On block: -10. On hit: +15d (+5). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Chip damage on block (12)
Move f,F+1+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i15. On block: -15. On hit: +22cs. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
Cross Cut Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2,2
Read as: Forward β†’ hold Forward + left punch + right punch β†’ right punch

Hit level: m, m. Damage: 20, 24. Startup: i15, i32. On block: -9. On hit: +11a (+2). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Airborne Combos from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SSR, SWR from 1st block
High and Low Cross Cut
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2,1+2
Read as: Forward β†’ hold Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, l. Damage: 20, 21. Startup: i15, i28. On block: -19. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st hit * Interrupt with i9 from 1st block * High crush
Sliding Attack
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+4
Read as: Forward β†’ hold Forward + left punch + right kick

Hit level: M (L). Damage: 25. Startup: i21~30 (i31~40). On block: -82~-73. On hit: -88~-79.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * i31~40 Low attack on landing ** (-110~-101 oB, -65~-56 oH) * Low crush
Move uf,n,2
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,2
Read as: Up-Forward β†’ neutral β†’ right punch

Hit level: m. Damage: 28. Startup: i32. On block: -1c. On hit: +10c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Low crush
Cemaho Chop
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: m. Damage: 25. Startup: i22. On block: +6. On hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Chip damage on block (7) * Guarantees i10 moves on hit * Unparryable (running attack) * Alternate input wr2
Mimesis Charging Tackle
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 34. Startup: i20~23. On block: +4. On hit: +7a (-2). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder * Chip damage on block (10) * Alternate input wr1+2
Discharger
Command Move
Controls: Universal Tekken notation
How it is used
ss1
Read as: ssleft punch

Hit level: M. Damage: 23. Startup: i32. On block: +6c. On hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Piston Gun Snipe
Command Move
Controls: Universal Tekken notation
How it is used
ss2
Read as: ssright punch

Hit level: h. Damage: 20. Startup: i17. On block: +9. On hit: +35d (+27). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6)
Move hFC.1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: L. Damage: 10. Startup: i19~21. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can be done from Crouch Level 1 * +3c on crouching hit * High crush 1~46
Double Low Hammer
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1,1
Read as: hFC.left punch β†’ left punch

Hit level: L, L. Damage: 10, 14. Startup: i19~21, i31~33. On block: -12~-10. On hit: +4~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i14 from 1st block * Interrupt with i4 from 1st hit * Move cannot be delayed * Input can be delayed by 2F * High crush 1~62
Megaton Strike
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1,2
Read as: hFC.left punch β†’ right punch

Hit level: L, m. Damage: 10, 24. Startup: i19~21, i32. On block: -11. On hit: +11a (+2). Counter hit: +43a (-4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SS, SW from 1st block
Move hFC.2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input d+2 * High crush 1
Move hFC.2,1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2,1
Read as: hFC.right punch β†’ left punch

Hit level: sl, l. Damage: 8, 6. Startup: i11, i24. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input d+2,1 * Combos from 1st hit * First two hits of 10 hit combo * Interrupt with i4 from 1st block
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: l. Damage: 12. Startup: i20. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input d+3 * High crush 1
Move hFC.4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 10. Startup: i16. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input d+4 * High crush 1
Move hFC.1+2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: l. Damage: 21. Startup: i24. On block: -15. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.db+1+2 * Can be done from Crouch Level 1 * High crush 1
Low Cross Combo
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2,1+2
Read as: hFC.left punch + right punch β†’ left punch + right punch

Hit level: l, m. Damage: 21, 23. Startup: i24, i40. On block: -18. On hit: +42a (+32).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i22 from 1st block
Move hFC.db+1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.db+1
Read as: hFC.Down-Back + left punch

Hit level: l. Damage: 14. Startup: i14. On block: -11. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can be done from Crouch Level 1 * High crush 1
Move hFC.db+1,1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.db+1,1
Read as: hFC.Down-Back + left punch β†’ left punch

Hit level: l, m. Damage: 14, 10. Startup: i14, i24. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i5 from 1st block * High crush
Pulverizer
Command Move
Controls: Universal Tekken notation
How it is used
hFC.db+1,1,1
Read as: hFC.Down-Back + left punch β†’ left punch β†’ left punch

Hit level: l, m, m. Damage: 14, 10, 20. Startup: i14, ,i20. On block: -14. On hit: +9a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i4 from 2nd block * Can be charged to power up
Pulverizer (charged)
Command Move
Controls: Universal Tekken notation
How it is used
hFC.db+1,1,1*

Hit level: l, m, m. Damage: 14, 10, 30. Startup: i14, ,i34~35. On block: -6. On hit: +15a (+7). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Gain GMC on hit or block * Interrupt with i18 from 2nd block * Interrupt with i7 from 2nd hit * Whiffs vs SS, SW from 2nd block * Whiffs vs SSR, SWR from 2nd hit * 12 chip damage on block

Throws

19
Twin Drivers
Throw
Controls: Universal Tekken notation
How it is used
(During Enemy wall stun) 1+3
Read as: (During Enemy wall stun) left punch + left kick

Hit level: t. Damage: 33. Startup: i12. On block: !. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2
Rotary Catapult
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12. On block: +0. On hit: +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw Break 1 or 2 * Swaps positions on break ** Transition to BT on break
Piston Gun Back Breaker
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12. On block: -6. On hit: -3d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw Break 1 or 2 * Swaps positions on break * Side Switch
Spinal Crush
Throw
Controls: Universal Tekken notation
How it is used
Back Throw 1+3
Read as: Back Throw left punch + left kick

Hit level: t. Damage: 70. Startup: i12. On block: !. On hit: +3d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable * Floor Break
Throw Away
Throw
Controls: Universal Tekken notation
How it is used
Back Throw 2+4
Read as: Back Throw right punch + right kick

Hit level: t. Damage: 70. Startup: i12. On block: !. On hit: +17d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Unbreakable * 80 damage on wall splat
Gun Bomb
Throw
Controls: Universal Tekken notation
How it is used
GMH.1+3
Read as: GMH.left punch + left kick

Hit level: t. Damage: 30. Startup: i15. On block: !. On hit: +0d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crouch Throw (Unbreakable) * Floor Break * Alternate input d+1+3
Iron Gunman
Throw
Controls: Universal Tekken notation
How it is used
GMH.2+4
Read as: GMH.right punch + right kick

Hit level: t. Damage: 25. Startup: i15. On block: !. On hit: +6d. Properties: Heat Engager.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Cannot Heat Dash * Crouch Throw (Unbreakable) * Alternate input d+2+4 * Gain GMC on Heat activation
Side Left Bomb
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +1d. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1 * Balcony Break
Father's Love
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2 * Side Swap
Pile Driver
Throw
Controls: Universal Tekken notation
How it is used
db,n,f+1+2
Read as: Down-Back β†’ neutral β†’ Forward + left punch + right punch

Hit level: t. Damage: 50. Startup: i11. On block: -6. On hit: -1d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1+2 * Floor Break
Body Smash
Throw
Controls: Universal Tekken notation
How it is used
db+2+3
Read as: Down-Back + right punch + left kick

Hit level: t. Damage: 25. Startup: i11. On block: -2. On hit: +14c. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2 * Floor Break
Volcano Blaster
Throw
Controls: Universal Tekken notation
How it is used
df,DF+2+4
Read as: Down-Forward β†’ hold Down-Forward + right punch + right kick

Hit level: t. Damage: 10. Startup: i14. On block: -2. On hit: +54a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2 *
Volcano
Throw
Controls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick

Hit level: t. Damage: 10. Startup: i11. On block: -2. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2 *
Gun Bomb
Throw
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: t. Damage: 30. Startup: i12. On block: !. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3
Iron Gunman
Throw
Controls: Universal Tekken notation
How it is used
d+2+4
Read as: Down + right punch + right kick

Hit level: t. Damage: 25. Startup: i12. On block: !. On hit: +6d. Properties: Heat Engager.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Cannot Heat Dash * Crouch Throw (Unbreakable) * Can be done from crouch * Alternate input GMH.2+4 * Gain GMC on Heat activation
Back Breaker
Throw
Controls: Universal Tekken notation
How it is used
qcb+2
Read as: Down β†’ Down-Back β†’ Back + right punch

Hit level: t. Damage: 45. Startup: i11. On block: -2. On hit: +5d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2
Pyramid Driver
Throw
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t. Damage: 40. Startup: i11. On block: -2. On hit: -2d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1 * Floor Break
Ground Zero
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i11. On block: -6. On hit: -10d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1+2 * Floor Break
Lift Up Megaton Hit
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2,d,df+2
Read as: Up-Forward + left punch + right punch β†’ Down β†’ Down-Forward + right punch

Hit level: t. Damage: 40. Startup: i11, i61. On block: -6. On hit: +19a (-7). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1+2 * Balcony Break * Wallsplats opponent * Opponent can block followup with B on frame 60 * If blocked, does 20 chip dmg and is -2 oB

Heat

4
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Meteor Raid
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: h,m,t. Damage: 50. Startup: i10. On block: -9. On hit: -2d (-12). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Balcony Break * 10 chip damage on block
Hyper Merkabah Headbutt
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4
Read as: in Heat.Forward + left kick + right kick

Hit level: m. Damage: 30. Startup: i22~23. On block: +0. On hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block
Hyper Terrapulser
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3
Read as: in Heat.Up-Forward + left kick

Hit level: L. Damage: [16]. Startup: i19. On block: -12. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9

Rage Art

1
Terraforming Cannon
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: M,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

25
Killing Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 14. Startup: i15. On block: -13. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 10. Startup: i14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
V-Twin
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1
Read as: wsright punch β†’ left punch

Hit level: m, m. Damage: 10, 17. Startup: i14, i15. On block: -14c. On hit: +3d. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i2 from 1st block
V-Deathblow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,4
Read as: wsright punch β†’ right kick

Hit level: m, h. Damage: 10, 26. Startup: i14, i16. On block: +4. On hit: +21a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i3 from 1st block * Chip damage on block (7)
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move ws1+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 14. Startup: i20. On block: -15. On hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move ws1+2,1+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2,1+2
Read as: wsleft punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 14, 12. Startup: i20, i17. On block: -15. On hit: +15d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Combos from 1st hit * Move cannot be interrupted
Double Hammer Thrash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2,1+2,1+2
Read as: wsleft punch + right punch β†’ left punch + right punch β†’ left punch + right punch

Hit level: m, m, l. Damage: 14, 12, 14. Startup: i20, ,i27~28. On block: -23. On hit: +6d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i9 from 2nd block
Move FC.df+1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1
Read as: fully crouched.Down-Forward + left punch

Hit level: m. Damage: 5. Startup: i23. On block: -21. On hit: -11c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move FC.df+1,2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1,2
Read as: fully crouched.Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 5, 8. Startup: i23, i16. On block: -21. On hit: -11c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Jail from 1st block with ?F delay
Move FC.df+1,2,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1,2,1
Read as: fully crouched.Down-Forward + left punch β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 5, 8, 11. Startup: i23, ,i16. On block: -11. On hit: +16cs.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Jail from 1st block with ?F delay
Windmill Punches
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1,2,1,1
Read as: fully crouched.Down-Forward + left punch β†’ right punch β†’ left punch β†’ left punch

Hit level: m, m, m, h. Damage: 5, 8, 11, 30. Startup: i23, ,i21. On block: +15. On hit: +13BT.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Guard Break * Interrupt with i9 from 1st block
Move FC.df+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i17. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush
Move FC.df+2,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1
Read as: fully crouched.Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 12, 10. Startup: i17, i26. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit with ?F delay * Interrupt with i9 from 1st block * High crush
Swing R Knuckle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1,2
Read as: fully crouched.Down-Forward + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 10, 10. Startup: i17, ,i27. On block: -12. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * High crush
Swing R Knuckle Low
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,d+1
Read as: fully crouched.Down-Forward + right punch β†’ Down + left punch

Hit level: m, l. Damage: 12, 8. Startup: i17, i22. On block: -11. On hit: +0. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i5 from 1st block * High crush
Swing R Knuckle High
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,f+1
Read as: fully crouched.Down-Forward + right punch β†’ Forward + left punch

Hit level: m, h. Damage: 12, 23. Startup: i17, i19. On block: -4. On hit: +32a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i2 from 1st block * High crush
Move FC.df+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: m. Damage: 10. Startup: i12. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee
Mimesis Spike Press
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4,2
Read as: fully crouched.Down-Forward + right kick β†’ right punch

Hit level: m, M. Damage: 10, 17. Startup: i12, i20. On block: -14. On hit: +4c. Counter hit: +19d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combo from 1st hit with ?F delay * Move cannot be interrupted
Atomic Shoulder Tackle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4
Read as: fully crouched.Down-Forward + left kick + right kick

Hit level: m. Damage: 28. Startup: i21. On block: -9. On hit: +6cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder * Can be charged to power up
Atomic Shoulder Tackle (charged)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4*

Hit level: m. Damage: 32. Startup: i30~35. On block: -4. On hit: +21d (+13d). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Reversal Break * Shoulder * Gain GMC on hit or block * 9 chip damage on block
Flying Fortress
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4*,uf

Hit level: m. Damage: 32. Startup: i30~35,. On block: +4. On hit: +29d (+21d).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15
Make Some Noise
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4*,uf+1+2

Hit level: m, m. Damage: 32, 20. Startup: i30~35, i21~22. On block: +5 GMH. On hit: +17c GMH.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to GMH on hit or block * Combo from 1st hit * Interrupt with i10 from 1st block * WHiffs vs SSR from 1st block * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15
Flying Fortress
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4,uf
Read as: fully crouched.Down-Forward + left kick + right kick β†’ Up-Forward

Hit level: m. Damage: 28. Startup: i21,. On block: -1. On hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15
Make Some Noise
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4,uf+1+2
Read as: fully crouched.Down-Forward + left kick + right kick β†’ Up-Forward + left punch + right punch

Hit level: m, m. Damage: 28, 20. Startup: i21, i21~22. On block: +5 GMH. On hit: +17c GMH.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to GMH on hit or block * Interrupt with i15 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15

Stance Technique

19
Get Up Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.d+1+2
Read as: FUFT.Down + left punch + right punch

Hit level: m. Damage: 18. Startup: i28. On block: +18g. On hit: +39d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers in SIT, then stands up
Jaguar Hook - Gamma
Stance Technique
Controls: Universal Tekken notation
How it is used
GMC.1
Read as: GMC.left punch

Hit level: m. Damage: 22. Startup: i22. On block: -6. On hit: +73a (+57). Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Homing * Partially uses remaining Heat time * Chip damage on block (4)
Exaton Blast - Gamma
Stance Technique
Controls: Universal Tekken notation
How it is used
GMC.2
Read as: GMC.right punch

Hit level: h. Damage: 42. Startup: i20 pc1. On block: +11. On hit: +31a (+5). Properties: Power Crush, Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block * Power crush 1
Particle Barrier - Gamma
Stance Technique
Controls: Universal Tekken notation
How it is used
GMC.3+4
Read as: GMC.left kick + right kick

Hit level: sm. Damage: 24. Startup: i20 pc6. On block: -9. On hit: +14c. Properties: Heat Engager, Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6
Juggernaut Hook
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.1
Read as: GMH.left punch

Hit level: m. Damage: 20. Startup: i22. On block: -9. On hit: +25d. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
Exaton Blast
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.2
Read as: GMH.right punch

Hit level: h. Damage: 40. Startup: i20. On block: +11g. On hit: +21d (+11). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Tornado
Granite Stomp
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.3
Read as: GMH.left kick

Hit level: M. Damage: 28. Startup: i24. On block: +4. On hit: +9c. Counter hit: +22a. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Transition to FC with D ** (+7 oH, +2 oB)
Full Metal Deathblow
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.4
Read as: GMH.right kick

Hit level: h. Damage: 30. Startup: i14~18. On block: +4. On hit: +21d (+11). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 9 chip damage on block * Gain GMC on Heat activation
Particle Barrier
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.3+4
Read as: GMH.left kick + right kick

Hit level: SM. Damage: 20. Startup: i20 pc6. On block: -13. On hit: +14c. Properties: Heat Engager, Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on block when absorbing an attack * Gain GMC on Heat activation * Forces tech backroll on hit * Power crush 6
Prime Windup Uppercut
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.f+1
Read as: GMH.Forward + left punch

Hit level: M. Damage: 26. Startup: i20. On block: -17. On hit: +66a (+50). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado
Megalodriller
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.f+2
Read as: GMH.Forward + right punch

Hit level: m. Damage: 34. Startup: i17. On block: -13. On hit: +30a (+4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Make Some Noise
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.uf+1+2
Read as: GMH.Up-Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i21~22. On block: +5 GMH. On hit: +17c GMH.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to GMH on hit or block * Input can be delayed by 14F * 4 chip damage on block * Low crush 15
Move SIT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1
Read as: SIT.left punch

Hit level: l. Damage: 10. Startup: i19. On block: -48. On hit: -37.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Floating state
Move SIT.1,2
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1,2
Read as: SIT.left punch β†’ right punch

Hit level: l, l. Damage: 10, 10. Startup: i19, i15. On block: -47. On hit: -36.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i1 from 1st block * Floating state
Move SIT.1,2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1,2,1
Read as: SIT.left punch β†’ right punch β†’ left punch

Hit level: l, l, l. Damage: 10, 10, 10. Startup: i19, ,i15. On block: -47. On hit: -36.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i1 from 2nd block * Floating state
Sit Punches
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1,2,1,2
Read as: SIT.left punch β†’ right punch β†’ left punch β†’ right punch

Hit level: l, l, l, l. Damage: 10, 10, 10, 10. Startup: i19, ,i15. On block: -47. On hit: -36.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Interrupt with i1 from 3rd block * Alternate input SIT.2,1,2,1 ** String moves recover 4 frames faster with alternate input * Floating state
Ground Assault
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1+2
Read as: SIT.left punch + right punch

Hit level: m. Damage: 21. Startup: i24. On block: -44. On hit: -12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Floating state
Extra Pancake Press
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.3+4
Read as: SIT.left kick + right kick

Hit level: M. Damage: 35. Startup: i54. On block: +13cg. On hit: +20d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can access other SIT moves on recovery. * Cannot access SIT3+4 on recovery. * Low crush
Mimesis Overkill
Stance Technique
Controls: Universal Tekken notation
How it is used
GMH.1+2
Read as: GMH.left punch + right punch

Hit level: th. Damage: 45 (57). Startup: i16. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break

Stance / Utility

10
Move 1+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Startup: i22~.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input hcf * Can be held for up to 5 spins
Gamma Howl (Gamma Charge)
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH * Recover recoverable health when absorbing an attack * GMC is always in effect during Heat * Alternate input: ws3+4 * Power crush 7~22
Sit Down
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transitions to SIT (Sit Down)
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move HCF
Stance / Utility
Controls: Universal Tekken notation
How it is used
HCF
Read as: HCF

Startup: i22~.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input 1+4 * Can be looped together in 360 motions for up to 5 spins
Walking Fortress
Stance / Utility
Controls: Universal Tekken notation
How it is used
GMH.f
Read as: GMH.Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Breakout Fortress
Stance / Utility
Controls: Universal Tekken notation
How it is used
GMH.ub
Read as: GMH.Up-Back

Startup: js12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *Recover in crouch * Low crush 12
Flying Fortress
Stance / Utility
Controls: Universal Tekken notation
How it is used
GMH.uf
Read as: GMH.Up-Forward

Startup: js12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12
Backward Roll
Stance / Utility
Controls: Universal Tekken notation
How it is used
SIT.b
Read as: SIT.Back

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Floating state
Forward Roll
Stance / Utility
Controls: Universal Tekken notation
How it is used
SIT.f
Read as: SIT.Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Floating state

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Jack-8:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’