Homeβ€ΊGamesβ€ΊTekken 8β€ΊJin Kazama
Jin Kazama Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Jin Kazama moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

128 ability entries18 Basic Attacks58 Command Moves11 Throws6 Heat1 Rage Art13 Crouching / Rising Attack14 Stance Technique7 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

18
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 12. Startup: i10, i10. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jail from 1st attack with 4f delay
Left Right > Black Wing Rondo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 12, 20. Startup: i10, ,i20~22. On block: -16. On hit: +31a (+21). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 2nd CH with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f * 6 chip damage on block * Low crush 20~49 * Floating state 50~52
Left Right > Axe Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, m. Damage: 5, 12, 20. Startup: i10, ,i24~26. On block: +0. On hit: +31d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 9f * Move can be delayed 4f
Left Right > Spinning Hook Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 12, 26. Startup: i10, ,i20~22. On block: -4. On hit: +23a (+14). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 3rd hit with 7f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Move can be delayed 4f
Left Jab > Single Low
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, L. Damage: 5, 9. Startup: i10, i16~17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent
Left Jab > Double Low
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3,4
Read as: left punch β†’ left kick β†’ right kick

Hit level: h, L, l. Damage: 5, 9, 17. Startup: i10, ,i23. On block: -13. On hit: +3. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 7f delay * Cannot low parry on 2nd hit * Interrupt with i3 from 2nd block * Input can be delayed 12f
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i10. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Double Thrust
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 9, 9. Startup: i10, i16~17. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 2f delay * Combo from 1st hit with 2f delay * Same animation as df+1
Double Thrust > Roundhouse
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4
Read as: right punch β†’ left punch β†’ right kick

Hit level: h, m, m. Damage: 9, 9, 18. Startup: i10, ,i18~20. On block: -10. On hit: +3. Counter hit: +16a (+7). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break on CH * Combo from 2nd CH with 8f delay * Move cannot be interrupted * Input can be delayed 10f * Forces tech backroll on CH
Double Thrust > Low Trick Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4~4
Read as: right punch β†’ left punch β†’ right kick (quick transition) right kick

Hit level: h, m, l. Damage: 9, 9, 20. Startup: i10, ,i20~21. On block: -12. On hit: +4c. Counter hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i16 from 2nd block * Whiffs vs
Switchblade
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4
Read as: right punch β†’ right kick

Hit level: h, h. Damage: 9, 20. Startup: i10, i24~27. On block: -13. On hit: +7. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block * Enter ZEN -6, +14g r26 with F
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i14. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: h, h. Damage: 17, 7. Startup: i14, i20. On block: -1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Move cannot be interrupted * Enter ZEN +4 +12 r15 with F
Kishin Rekko
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,4
Read as: left kick β†’ left punch β†’ right kick

Hit level: h, h, l. Damage: 17, 7, 18. Startup: i14, ,i18. On block: -13. On hit: +3. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 9f delay * Move cannot be interrupted * Input can be delayed 14f * Move can be delayed 12f
High Right Roundhouse
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i13~14. On block: -9. On hit: +10g. Counter hit: +13c. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
Spinning Flare Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3
Read as: right kick (quick transition) left kick

Hit level: M. Damage: 27. Startup: i24~34. On block: -11~-2. On hit: +2a~+12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Low crush 12~31 * Floating state 32~
Median Line Destruction
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m,m,m. Damage: 4,4,16. Startup: i13 i8 i12. On block: -14. On hit: +12a (+3). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35)

Command Moves

58
Left Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 12. Startup: i14. On block: -16. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Tanden Nidan-uchi
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1
Read as: Forward + left kick β†’ left punch

Hit level: m, m. Damage: 12, 17. Startup: i14, i22. On block: -12. On hit: +4. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit
Left Sidekick > Stinger
Command Move
Controls: Universal Tekken notation
How it is used
f+3,3
Read as: Forward + left kick β†’ left kick

Hit level: m, h. Damage: 12, 14. Startup: i14, i20. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 8F delay * Interrupt with i1 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B
Front Thrust Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 21. Startup: i16-17. On block: -8. On hit: +4. Counter hit: +42a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit
Double Chamber Punch
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h,h. Damage: 14,24. Startup: i14 i9~10. On block: -6. On hit: +21a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Jail from 1st attack * 7 chip damage on block
Mid Left Punch
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -3. On hit: +4. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Mid Left Punch > High Roundhouse Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 10, 18. Startup: i13~14, i18~21. On block: -9. On hit: +10g. Counter hit: +17a (+8). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 9f
Mid Left Punch > Mid Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4~4
Read as: Down-Forward + left punch β†’ right kick (quick transition) right kick

Hit level: m, m. Damage: 10, 24. Startup: i13~14, i20. On block: -12. On hit: +10a (+1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit
Fiendish Rend
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i16~17. On block: -9. On hit: +6. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Enter Breaking Step -2 +13g r23 with df * 3 chip damage on block
Fiendish Talon Rend
Command Move
Controls: Universal Tekken notation
How it is used
df+2,4
Read as: Down-Forward + right punch β†’ right kick

Hit level: m, m. Damage: 12, 19. Startup: i16~17, i26~27. On block: -12. On hit: +9. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42
Left Roundhouse
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 16. Startup: i12. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Brazilian Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3~3
Read as: Down-Forward + left kick (quick transition) left kick

Hit level: m. Damage: 20. Startup: i23~24 (i32~33). On block: +6c. On hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Enter Breaking Step +2c +9c r27 with df * i32~33 effective startup (cancel takes 9f)
Right Spinning Axe Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 22. Startup: i20~21. On block: +0. On hit: +8c. Properties: Heat Engager.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Heat Engager * Heat Dash +67a (+50)
Scourge
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 22. Startup: i22~23. On block: -14. On hit: +4c. Counter hit: +25d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on airborne hit * High crush 8~55
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 7. Startup: i15~16. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move d+3,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: l, h. Damage: 7, 10. Startup: i15~16, i20~21. On block: -11. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i1 from 1st block
Kazama Style Three-Quarter Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3
Read as: Down + left kick β†’ right kick β†’ left kick

Hit level: l, h, m. Damage: 7, 10, 21. Startup: i15~16, ,i24~25. On block: -12. On hit: +31d (+23). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i5 from 1st block * Input can be delayed 10f
Knee Popper > Mid Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4~4
Read as: Down + left kick β†’ right kick (quick transition) right kick

Hit level: l, m. Damage: 7, 24. Startup: i15~16, i20. On block: -12. On hit: +10a (+1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i19 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit
Right Sweep
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 11. Startup: i16~17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Flips over on grounded hit * High crush 6~31
Double Lift Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: m,m. Damage: 5,15. Startup: i15 i10~12. On block: -19. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Can be performed in reverse during backturn (Fox Step) * Low crush 16~31 * Floating state 32~34
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 12. Startup: i16. On block: -10. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move db+2,2
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2
Read as: Down-Back + right punch β†’ right punch

Hit level: m, h. Damage: 12, 11. Startup: i16, i8. On block: -12. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Combo from 1st hit * +43a from 1st CH
Savage Sword
Command Move
Controls: Universal Tekken notation
How it is used
db+2,2,3
Read as: Down-Back + right punch β†’ right punch β†’ left kick

Hit level: m, h, m. Damage: 12, 11, 21. Startup: i16, ,i35~36. On block: -9. On hit: +20a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st CH (+22a (+15)) * Balcony break on airborne hit * Interrupt with i9 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SSL, SWL from 1st block
Punch > Cascade Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3
Read as: Down-Back + right punch β†’ left kick

Hit level: m, M. Damage: 12, 23. Startup: i16, i27~29. On block: -8. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent?)
Left Spinning Back Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: h. Damage: 28. Startup: i19~21. On block: -10~-8. On hit: +17a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony break on airborne hit * High crush 4~21
Right Low Roundhouse
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 18. Startup: i20~21. On block: -13. On hit: +3. Counter hit: +13g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Power Stance
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: M. Damage: 0. Startup: i19~34. On block: -11~+4. On hit: +17g~+32g. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * +4a (-5) on BT hit * Unparryable by traditional parries, Asuka, Nina, etc * Opponent recovers crouching * Power up in Heat
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 11. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Shun Maten
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: h, h. Damage: 11, 20. Startup: i12, i22~24. On block: -10. On hit: +32a (+17). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Shun Masatsu
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 10. Startup: i15~16, i14~15. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 5F delay * Combo from 1st hit with 1F delay * Combo from 1st CH with 13f delay
Left Knee
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 17. Startup: i16 (i15~16). On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * i15~16 when performing b+3,2 or transitioning into ZEN * Enter ZEN -2 +9 r20 with F
Left Knee > Right Thrust
Command Move
Controls: Universal Tekken notation
How it is used
b+3,2
Read as: Back + left kick β†’ right punch

Hit level: m, m. Damage: 17, 20. Startup: i16 (i15~16), i19~20. On block: -9. On hit: +9g +21w. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Move cannot be interrupted * Balcony break on airborne hit
Spinning Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 21. Startup: i17~18. On block: -7. On hit: +15a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Suigetsu Strike
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i23~24. On block: -12. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Punch sabaki: balcony break and +34d (+26) on hit * Parry state 3~10
Move ub+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 15. Startup: i15~17. On block: -13. On hit: +19a (+9). Counter hit: +33a (+23a). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush 9~20 * Floating state 21~23
Avenger / Konshin Seikenzuki
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 50. Startup: i75~76. On hit: +9a (+0). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Cancel to r50 with b,b
Evading Middle Strike
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 18. Startup: i15~16. On block: -10~-9. On hit: +6~+7. Counter hit: +19a (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on CH * Evasive, can avoid some attacks due to built-in sidestep
Left Spinning Jump Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 17. Startup: i22~23. On block: -9. On hit: +6. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~23 * Floating state 24~26
Front Jump Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33a (+23a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~20 * Floating state 21~23
Move b,f+2
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2
Read as: Back β†’ Forward + right punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Has good left sidestep tracking
Move b,f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1
Read as: Back β†’ Forward + right punch β†’ left punch

Hit level: m, h. Damage: 15, 14. Startup: i15~16, i21. On block: -5. On hit: +6. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f
Evil Intent
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1,2
Read as: Back β†’ Forward + right punch β†’ left punch β†’ right punch

Hit level: m, h, m. Damage: 15, 14, 20. Startup: i15~16, ,i19~20. On block: -5. On hit: +18a (+9). Counter hit: +50a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 15f * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 10f
Geyser
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,1,df+2
Read as: Back β†’ Forward + right punch β†’ left punch β†’ Down-Forward + right punch

Hit level: m, h, M. Damage: 15, 14, 22. Startup: i15~16, ,i28~29. On block: -14. On hit: +37a (+27). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 2nd CH * Interrupt with i13 from 2nd block * Whiffs vs SSR, SWL from 2nd block * Input can be delayed 16f * Move can be delayed 10f
Keito
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2,3
Read as: Back β†’ Forward + right punch β†’ left kick

Hit level: m, m. Damage: 15, 17. Startup: i15~16, i25. On block: -9. On hit: +6. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F
Demon's Paw
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 22. Startup: i14~15. On block: -8. On hit: +15a (+6). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 6 chip damage on block
Left Axe Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -4. On hit: +24a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike
Left Axe Kick > Left Jab
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,1
Read as: Forward β†’ hold Forward + left kick β†’ left punch

Hit level: m, h. Damage: 20, 5. Startup: i23~25, i15. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st hit (+33a (+26)) * Links to 1 jab extensions (e.g. f,F+3,1,2,4) * Jails attack inputs (crouch assist bufferable) * Duckable
Battery Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 32. Startup: i17~18. On block: -7. On hit: +22a (+12). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~30 * Floating state 31~33
Leaping Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~23. On block: +6. On hit: +13a~+14a (+3~+4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28
Move f,n,d,DF+4
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick

Hit level: l. Damage: 12. Startup: i20~21. On block: -31. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Depraved Savagery
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,DF+4,2
Read as: Forward β†’ neutral β†’ Down β†’ hold Down-Forward + right kick β†’ right punch

Hit level: l, M. Damage: 12, 28. Startup: i20~21, i31~32. On block: -16. On hit: +21a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Airborne combo from 1st hit (-2d) * 8 chip damage on block * Low crush 8~28 * Floating state 29~31
Electric Thrusting Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) left punch

Hit level: M. Damage: 22. Startup: i16~17. On block: -13. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 4 chip damage on block * Jab evasion * Recovers 4F faster on hit (t44 r27)
Electric Wind Hook Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) right punch

Hit level: h. Damage: 25. Startup: i11~12. On block: +5~+6. On hit: +76a (+60). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Recovers 3f faster on hit or block (t36 r24) * 5 chip damage on block
Thrusting Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+1
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + left punch

Hit level: m. Damage: 20. Startup: i16~17. On block: -13. On hit: +32a (+22). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Turns into CD.df#1 while in heat * Jab evasion
Wind Hook Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df+2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward + right punch

Hit level: h. Damage: 20. Startup: i11~12. On block: -10. On hit: +76a (+60). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Turns into EWHF (CD.df#2) while in heat * Recovers 4F faster on hit (t36 r24)

Throws

11
Corpse Thrust > Black Wing Flash
Throw
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m,t. Damage: 21,10. Startup: i21. On block: -13. On hit: +0d. Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20
Kazama Style Leg Strike Flurry
Throw
Controls: Universal Tekken notation
How it is used
ZEN.1,3
Read as: ZEN.left punch β†’ left kick

Hit level: m, h,t. Damage: 14, 14,14. Startup: i16~17, i24~25. On block: -9. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit
Low Chop > Karmic Epicenter
Throw
Controls: Universal Tekken notation
How it is used
ZEN.1+2
Read as: ZEN.left punch + right punch

Hit level: L,t. Damage: 10,20. Startup: i21, i61. On block: -14. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall Crush +8 on hit * Transition to attack throw on standing hit from the front * Transition to +5 CD with DF after throw * High crush 8~21
Double Face Kick
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: +2d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Jin recovers BT on break
Over the Shoulder Reverse
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Side switch on hit
Pivoting Hip Throw
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable * Side switch on hit
Shoulder Flip
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 43. On block: -3. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1
Over the Limit
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Side switch on hit
Shun Ren Dan
Throw
Controls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2
Complicated Wire
Throw
Controls: Universal Tekken notation
How it is used
qcb+1+3
Read as: Down β†’ Down-Back β†’ Back + left punch + left kick

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1 * Opponent recovers FUFA
Tidal Wave
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: +0. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Throw break 1+2

Heat

6
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Hellfire Trespass Slayer
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,h,m. Damage: 57. Startup: i15~16. On block: +3. On hit: +0d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw after 1st hit * Transition to CD automatically on block * Transition to standing on block with B * 6 chip damage on block * Jail from 1st attack
Hellfire Darkside Slayer
Heat
Controls: Universal Tekken notation
How it is used
H.2+3,4
Read as: in Heat.right punch + left kick β†’ right kick

Hit level: m,h,m. Damage: 50. Startup: i15~16. On block: +9. On hit: +32a (-4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Jail from 1st attack
Awakened Power Stance
Heat
Controls: Universal Tekken notation
How it is used
H.db+1+2
Read as: in Heat.Down-Back + left punch + right punch

Hit level: M. Damage: 0. Startup: i19~34. On block: +4. On hit: +23g~+38g. Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Weapon? * Transition to DVS r34 on hit or block ** Stance moves can be delayed by 9F ** Transition to r44 FC with no input * Unparryable by traditional parries, Asuka, Nina, etc * Consumes 300F of remaining Heat time * Opponent recovers crouching * Power crush 6~18
Awakened Black Wing
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+1+2
Read as: in Heat.Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i21~23. On block: +5. On hit: +24cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * Transition to DVS r32 on hit or block ** Stance moves can be delayed by 9F ** Transition to r42 FC with no input * Consumes 240f of Heat time * Cancel transition and recover Standing with B (-1/+18cg) * 4 chip damage on block * Low crush 11~48 * Floating state 49~51
Awakened Fiendish Claw
Heat
Controls: Universal Tekken notation
How it is used
H.df+2,1+2
Read as: in Heat.Down-Forward + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 12, 25. Startup: i16~17, i24~25. On block: +2. On hit: +30a (+4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit * Jail from 1st block * Consumes 240F of remaining Heat time * 5 chip damage on block

Rage Art

1
Polar Demon Gouge
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

13
Solar Plexus Strike
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 7. Startup: i13~14. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Twin Lancer
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, m. Damage: 7, 19. Startup: i13~14, i19~20. On block: -8. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 13f * Enter ZEN -9 +2c r27 with F
Move ws1,3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3
Read as: wsleft punch β†’ left kick

Hit level: m, h. Damage: 7, 8. Startup: i13~14, i14. On block: -6. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Transition to r26 backdash with B
Move ws1,3,2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3,2
Read as: wsleft punch β†’ left kick β†’ right punch

Hit level: m, h, m. Damage: 7, 8, 4. Startup: i13~14, ,i18. On block: -11. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jail from 1st block
Move ws1,3,2,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3,2,1
Read as: wsleft punch β†’ left kick β†’ right punch β†’ left punch

Hit level: m, h, m, m. Damage: 7, 8, 4, 3. Startup: i13~14, ,i10. On block: -11. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jail from 1st block
Move ws1,3,2,1,4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3,2,1,4
Read as: wsleft punch β†’ left kick β†’ right punch β†’ left punch β†’ right kick

Hit level: m, h, m, m, l. Damage: 7, 8, 4, 3, 5. Startup: i13~14, ,i20~21. On block: -31. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i3 from 1st block
Kazama Style 6 Hit Combo Redux
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3,2,1,4,2
Read as: wsleft punch β†’ left kick β†’ right punch β†’ left punch β†’ right kick β†’ right punch

Hit level: m, h, m, m, l, M. Damage: 7, 8, 4, 3, 5, 10. Startup: i13~14, ,i31~32. On block: -16. On hit: +15a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Airborne combo from 1st hit (-8d) * 4 chip damage on block * Low crush 8~28 * Floating state 29~31
Solar Plexus Strike > Brazilian Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3~3
Read as: wsleft punch β†’ left kick (quick transition) left kick

Hit level: m, m. Damage: 7, 20. Startup: i13~14, i23~24. On block: +6. On hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SSL, SW from 1st block * Enter Breaking Step +2 +9c with DF * +16a on BT hit
Crouching Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 14. Startup: i14~15. On block: -12. On hit: +39a (+29).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Bamboo Splitter
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i16~18. On block: -9. On hit: +10g. Counter hit: +22a. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 13. Startup: i11~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Double Cross Kicks
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, h. Damage: 13, 15. Startup: i11~12, i19~20. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Move cannot be delayed
Right Sweep (2)
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 20. Startup: i21~22. On block: -26. On hit: +2c. Counter hit: +69a (+53).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to +12cg ZEN with F on hit * High crush 1~57

Stance Technique

14
Awakened Thunder God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.1
Read as: DVS.left punch

Hit level: m. Damage: 25. Startup: i20~22. On block: -9. On hit: +36d. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Jab evasion * 7 chip damage on block * Low crush 22~43 * Floating state 44~46
Awakened Wind God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.2
Read as: DVS.right punch

Hit level: sm. Damage: 23. Startup: i11~12. On block: +4. On hit: +38a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 6 chip damage on block
Awakened Demon's Hoof
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.3
Read as: DVS.left kick

Hit level: M. Damage: 25. Startup: i26~28. On block: +2c. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * 7 chip damage on block * Low crush 5~25 * Floating state 26~28
Move DVS.4
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.4
Read as: DVS.right kick

Hit level: L. Damage: 10. Startup: i16. On block: -12. On hit: -2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 3 chip damage on block
Awakened Spinning Demon
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.4,4
Read as: DVS.right kick β†’ right kick

Hit level: L, m. Damage: 10, 25. Startup: i16, i25~26. On block: -14. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Jail from 1st block * 5 chip damage on block
Awakened Demon's Tail
Stance Technique
Controls: Universal Tekken notation
How it is used
DVS.DF+3
Read as: DVS.hold Down-Forward + left kick

Hit level: L. Damage: 24. Startup: i33~34. On block: -23. On hit: -2a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 7 chip damage on block * Low crush 5~25 * Floating state 26~28
Black Out
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+1+2
Read as: OTG.Down + left punch + right punch

Hit level: L. Damage: 24. Startup: i19~20. On block: -13. On hit: -2 (-10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike
Move ZEN.1
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.1
Read as: ZEN.left punch

Hit level: m. Damage: 14. Startup: i16~17. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Brimstone Bite
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.1,2
Read as: ZEN.left punch β†’ right punch

Hit level: m, m. Damage: 14, 21. Startup: i16~17, i23~24. On block: -14. On hit: +32a (+6). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -22 -11 r40 with DF on frame 20
Fiendish Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.2
Read as: ZEN.right punch

Hit level: h. Damage: 20. Startup: i18~19. On block: -5. On hit: +17a (+8). Properties: Power Crush, Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * +0 on block and 8 chip damage after absorbing an attack * Power crush 6~20
Halberd Heel
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.3
Read as: ZEN.left kick

Hit level: m. Damage: 20. Startup: i17~18. On block: -9. On hit: +10g. Counter hit: +22a. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * +17a (+8) on BT hit
Corpse Crusher
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.4
Read as: ZEN.right kick

Hit level: M. Damage: 25. Startup: i27~33. On block: +2~+8. On hit: +17d~+23d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * 7 chip damage on block * Low crush 7~33 * Floating state 34~36
Black Wing Bolt
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.3+4
Read as: ZEN.left kick + right kick

Hit level: h. Damage: 25. Startup: i21~27. On block: +9g~+15g. On hit: +19a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 * 10 chip damage on block * Low crush 10~32 * Floating state 33~35
Black Wing Rondo
Stance Technique
Controls: Universal Tekken notation
How it is used
ZEN.u+1
Read as: ZEN.Up + left punch

Hit level: m. Damage: 20. Startup: i14~16. On block: -16. On hit: +31a (+21). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 6 chip damage on block * Low crush 8~43 * Floating state 44~46

Stance / Utility

7
State of Zanshin / Mental Alertness
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Zenshin
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Enter Breaking Step r20 with DF * Steps forward * Actionable after 10f * High crush 10~39
Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move * Parry state 3~9
Zanshin / Crouching Demon Stance (CDS) / Mental Alertness (2)
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can perform all attacks from ZEN Stance * Enter Breaking Step with DF * Cancel on any frame with f * Transition to dash with f * Steps backward * Actionable after 5f * High crush 6~39
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Crouch Dash / Breaking Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot be buffered * Stance moves can be buffered out of heat dash * Cancel to sidestep with u * Cancel to block with b
Move f,n,d,df,UF
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df,UF
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward β†’ hold Up-Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can access wr3 by inputting 3 on frames 1~2 * Can access uf1+2 by inputting 1+2 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Jin Kazama:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’