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Tekken 8 Move & Ability Guide

King moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

215 ability entries13 Basic Attacks69 Command Moves78 Throws2 Heat1 Rage Art8 Crouching / Rising Attack35 Stance Technique9 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

13
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Palm Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 15. Startup: i10, i10~12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st attack with 6f delay * Move can be delayed 6f
Palm Strike Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 15, 10. Startup: i10, ,i24~25. On block: -4. On hit: +5. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 2nd hit with 4f delay * Move can be delayed 9f * Interrupt with i5 from 1st block * Starter of 10 Strings, 3rd~5th hits are combo
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Right Jab > Uppercut
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 15. Startup: i10, i23~24. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit
Left Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 3,2
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: h, m. Damage: 17, 18. Startup: i15~16, i20~21. On block: -9. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Move can be delayed 10f * Interrupt with i1 from 1st block
Stampede Crush
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,2
Read as: left kick β†’ right punch β†’ right punch

Hit level: h, m, m. Damage: 17, 18, 24. Startup: i15~16, ,i23~24. On block: -13. On hit: +17g. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Elbow * Transition to JGR +17g r30 automatically on hit * Cancel JGR transition +12g with B * Combo from 2nd CH with 10f delay * Move can be delayed 11f * Forces tech backroll on hit * Opponent recovers crouching * Interrupt with i3 from 2nd block
Stampede Crush (Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,2*

Hit level: h, m, m. Damage: 17, 18, 30. Startup: i15~16, ,i34~35. On block: +9c. On hit: +25a (+15). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Elbow * Transition to JGR +9 +25a (+15) r30 automatically on hit or block * Cancel JGR transition +4c +20a (+10) r35 with B * Move can be delayed 11f * 12 chip damage on block * Interrupt with i14 from 2nd block
Right Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 20. Startup: i13. On block: -5. On hit: +6. Counter hit: +31d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break (CH)
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 17. Startup: i18. On block: -11. On hit: -2. Counter hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
Head Spinner
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,1
Read as: left punch + right punch β†’ left punch

Hit level: m, m. Damage: 17, 21. Startup: i18, i22. On block: -13. On hit: +12a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i5 from 1st block * Cancel to -18 -9 -7 r35 with B on frame 19
Brutal Sting
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,3
Read as: left punch + right punch β†’ left kick

Hit level: m, h. Damage: 17, 25. Startup: i18, i24~25. On block: -3. On hit: +12a (+3). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Move can be delayed 3f * Interrupt with i5 from 1st block

Command Moves

69
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -11. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
Elbow Impact
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 25. Startup: i15~16, i15~16. On block: -9. On hit: +16a. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i1? (or i0?) * Move can be delayed 10f * Input can be delayed 11f * Hit vs BT +11d
Move f+2,d+1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,d+1
Read as: Forward + right punch β†’ Down + left punch

Hit level: m, m. Damage: 12, 15. Startup: i15~16, i22. On block: -13c. On hit: +2c. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Interrupt with i4 * Move can be delayed 10f * Input can be delayed 11f
Jaguar Smash Combo
Command Move
Controls: Universal Tekken notation
How it is used
f+2,d+1,2
Read as: Forward + right punch β†’ Down + left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 15, 16. Startup: i15~16, ,i22~23. On block: -15. On hit: +27a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd hit with 13f delay * Move can be delayed 10f * Input can be delayed 13f * Jail from 2nd attack with 3f delay
Front Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 18. Startup: i15~16. On block: -8. On hit: +1. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Hit vs BT +4
Rolling Sobat
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 25. Startup: i18~20. On block: -9. On hit: +12a (+3). Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * Low crush 9~25 * Floating state 26~28
Shadow Lariat
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 23. Startup: i16~17. On block: +0~+1. On hit: +10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Body Check
Command Move
Controls: Universal Tekken notation
How it is used
f+1+4
Read as: Forward + left punch + right kick

Hit level: m. Damage: 21. Startup: i17~19. On block: +3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Chest attack, unparryable by Asuka, Nina, etc
Shoulder Tackle
Command Move
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: m. Damage: 27. Startup: i20~24. On block: -5. On hit: +8a (-1). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Shoulder
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 15. Startup: i14~15. On block: -1. On hit: +3. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Elbow
Elbow Sting
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 15, 15. Startup: i14~15, i20~21. On block: -10. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 4f delay * Combo from 1st CH with 9f delay * Move can be delayed 11f * Input can be delayed 12f
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i13. On block: -6. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Double Hook Disaster
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 15. Startup: i13, i20~21. On block: -4. On hit: +24a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Combo from 1st CH with 13f delay * Move can be delayed 13f
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 17. Startup: i14. On block: -9. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Good SSR tracking
Lasso Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4
Read as: Down-Forward + left kick β†’ right kick

Hit level: m, h. Damage: 17, 23. Startup: i14, i30. On block: +0. On hit: +28d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: l. Damage: 10. Startup: i14~15. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move df+4,3
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: l, h. Damage: 10, 11. Startup: i14~15, i22. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH
Mincer
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3,4
Read as: Down-Forward + right kick β†’ left kick β†’ right kick

Hit level: l, h, m. Damage: 10, 11, 27. Startup: i14~15, ,i28~29. On block: -15. On hit: +6a (-3). Counter hit: +47a (+16). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH. * Transition to BT -8 +13a (+4) +54a (+23) r31 with B * BT transition is -14 * Low crush 18~36 * Floating state 37~39
Mincer Low
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3,d+4
Read as: Down-Forward + right kick β†’ left kick β†’ Down + right kick

Hit level: l, h, L. Damage: 10, 11, 20. Startup: i14~15, ,i33~35. On block: -10d. On hit: -8a. Counter hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers in FC on hit * Low crush 25~36 * Floating state 37~62
Move d+1
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing r24 with f * High crush 4~
Jab > Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
d+1,2
Read as: Down + left punch β†’ right punch

Hit level: sl, m. Damage: 5, 13. Startup: i10, i15~17. On block: -11. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Combo from 1st CH
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Stomp
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i17. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i14. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Atlas Hammer
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: m. Damage: 21. Startup: i23. On block: -24. On hit: +45a (+35). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * High crush 6~22
Corporate Elbow
Command Move
Controls: Universal Tekken notation
How it is used
d+2+3
Read as: Down + right punch + left kick

Hit level: M. Damage: 25. Startup: i30~35. On block: -8~-3. On hit: +0c~+5c. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Elbow * Opponent cannot tech roll on FUFT hit * Low crush 21~32 * Floating state 33~35 * Floating state 37~54
Move d+3+4
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: L. Damage: 14. Startup: i16. On block: -25. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) * Can be done from Crouch Level 1 * High crush 6~
Move d+3+4,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,4
Read as: Down + left kick + right kick β†’ right kick

Hit level: L, L. Damage: 14, 7. Startup: i16, i29. On block: -25. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * High crush 1~
Stagger Kicks
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,4,4
Read as: Down + left kick + right kick β†’ right kick β†’ right kick

Hit level: L, L, L. Damage: 14, 7, 7. Startup: i16, ,i29. On block: -25. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH * High crush 1~
Stagger Kick Spinning Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,4,4,2
Read as: Down + left kick + right kick β†’ right kick β†’ right kick β†’ right punch

Hit level: L, L, L, m. Damage: 14, 7, 7, 10. Startup: i16, ,i28. On block: -15. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos if the low before the punch counterhits
Stagger Kick Flurry
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,4,4,4
Read as: Down + left kick + right kick β†’ right kick β†’ right kick β†’ right kick

Hit level: L, L, L, L,L. Damage: 14, 7, 7, 4,3. Startup: i16, ,i29 i29. On block: -26. On hit: +15.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Only available if 1st hit counterhits * Combo from 3rd hit * High crush 1~
Brain Chop
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 21. Startup: i25~26. On block: -5c. On hit: +19a. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
Crouching Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i23. On block: -14. On hit: +4c. Counter hit: +25a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tracks left side * High crush 6~
Low Drop Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 20. Startup: i29~31. On block: -17a. On hit: -3d. Counter hit: +27d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * r41 FC on hit * High crush 6~14 * Low crush 16~29 * Floating state 30~65
Quick Hook
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 13. Startup: i12. On block: -8. On hit: +3. Counter hit: +3s.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Quick Hook > Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: h, h. Damage: 13, 20. Startup: i12, i19~20. On block: -13. On hit: +5. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit with 8f delay * Combo from 1st CH with 10f delay * Launches opponent if b+1 counterhits, +70a (+54) * Move can be delayed by 6f * Input can be delayed by 10f
Quick Hook > Heel Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: h, m. Damage: 13, 23. Startup: i12, i26~28. On block: -10d. On hit: +1d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st CH with 4f delay * Move can be delayed by 6f * Input can be delayed by 10f * Low crush 16~35 * Floating state 36~38
Arm Whip
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: r(m). Damage: 25. Startup: i10. On hit: +2d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15?
Chupacabra
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 16. Startup: i14. On block: -5. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Chupacabra > Spinning Back Elbow
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: h, h. Damage: 16, 21. Startup: i14, i20~21. On block: -9. On hit: +19a (+10). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * Combo from 1st hit with 5f delay * Move can be delayed by 10f * Input can be delayed by 15f * Recovers 2f faster on hit
Chupacabra > Head Butt
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1+2
Read as: Back + right punch β†’ left punch + right punch

Hit level: h, h. Damage: 16, 22. Startup: i14, i24~25. On block: +2c. On hit: +22a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Head * Move can be delayed by 10f * Input can be delayed by 15f
Spinning Heel Hold
Command Move
Controls: Universal Tekken notation
How it is used
b+2+4
Read as: Back + right punch + right kick

Hit level: r(m). Damage: 25. Startup: i10. On hit: +24d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12
Leg Screw > Figure Four Leg Lock
Command Move
Controls: Universal Tekken notation
How it is used
b+2+4:3+4
Read as: Back + right punch + right kick (precise timing) left kick + right kick

Hit level: r(m). Damage: 25(,28). Startup: i10. On hit: +27d(+1d).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12
Toll Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 23. Startup: i16~18. On block: -10. On hit: +13d. Properties: Power Crush, Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Forces tech backroll on hit * Power crush 7~15
Disgraceful Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 25. Startup: i17~21. On block: +2. On hit: +14gc. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Move ub+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -13. On hit: +19a (+9). Counter hit: +33a (+23). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Knee * Jump in-place knee, stubby range * Low crush 9~28 * Floating state 29~31
Capital Punishment
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 25. Startup: i35~36. On block: +2c. On hit: +22a. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Parryable by traditional punch parries * Low crush 9~33
Burning Knuckle
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2*

Hit level: m!. Damage: 40. Startup: i67. On hit: +11d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Auto switch side if fly over opponent * Low crush 9~60
Water Parting Chop
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 21. Startup: i20~23. On block: -3. On hit: +36a (+27). Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
High Elbow Drop
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: M. Damage: 40. Startup: i47~53. On block: -17d (-17). On hit: -7d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Elbow * u+2 to jump vertical (js9~), ub+2 to jump back (js9~) * Auto switch side if fly over opponent * Opponent forced crouching on block * Low crush 10~53 * Floating state 55~80
Falling Heel Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: M. Damage: 23. Startup: i22~29. On block: -10d. On hit: -1d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * King lands off-axis on block * Low crush 13~32 * 33~35
Jumping Knee Lift
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~16. On block: -13. On hit: +33a (+23).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Recovers 2f faster on hit * Low crush 9~23 * Floating state 24~26
Sole Crusher
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m. Damage: 23. Startup: i22~23. On block: -12. On hit: +25g. Properties: Power Crush, Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break (airborne) * -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Shifts to r29 JGR on hit * Cancel shift into JGR on hit at +22g with B * Power crush 7~21
Jaguar Hook
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1
Read as: Forward β†’ hold Forward + left punch

Hit level: m. Damage: 21. Startup: i20~21. On block: -5. On hit: +14g. Counter hit: +38d. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break
Beast Elbow
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 21. Startup: i31~32. On block: +7. On hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat.
Konvict Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m,(t). Damage: 25,(14). Startup: i15. On block: -15. On hit: +14a(+4). Counter hit: +1d. Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Shifts to 14dmg throw on front grounded CH.
Exploder
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: h. Damage: 25. Startup: i28~30. On block: 0. On hit: +24d(-34). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~
Stomach Smash / Jaguar Hammer
Command Move
Controls: Universal Tekken notation
How it is used
f,f,n,2
Read as: Forward β†’ Forward β†’ neutral β†’ right punch

Hit level: L,(t). Damage: 17,(30). Startup: i18. On block: -13. On hit: +5s/(0d).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * i19 startup with buffered input * Shifts to throw on front grounded CH. * Unexecutable at long range from opponent * High crush 6~29
Lay Off
Command Move
Controls: Universal Tekken notation
How it is used
f,f,n,1+2
Read as: Forward β†’ Forward β†’ neutral β†’ left punch + right punch

Hit level: m. Damage: 0. Startup: i9. On block: +0. On hit: +7s. Counter hit: +18s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * i10 startup with buffered input * Forces Standing on hit. * Allows follow up on CH.
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~30 * Floating state 31~33
Strong Knee
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 25. Startup: i20~25. On block: +3. On hit: +30(+22). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Knee * 7 chip damage on block. * 10 chip damage on block in heat.
Running Exploder
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3+4
Read as: Forward β†’ Forward β†’ hold Forward + left kick + right kick

Hit level: m. Damage: 40. Startup: i28~34. On block: +17. On hit: +32d(-26). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush 9~
Victory Palm
Command Move
Controls: Universal Tekken notation
How it is used
ss2
Read as: ssright punch

Hit level: h. Damage: 25. Startup: i19~20. On block: -5. On hit: +35a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Deadly Boomerang
Command Move
Controls: Universal Tekken notation
How it is used
ss3+4
Read as: ssleft kick + right kick

Hit level: h. Damage: 50. Startup: i27~31. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i18. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Get extra range by FC.df+3/CD.DF+3.
Iron Lariat
Command Move
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: t(c). Damage: 35. Startup: i12~13. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * Crouch throw, cannot throw break. * Can also be done by db+1+3 and in FC too. * Opponent recovers in FDFA.
V Driver
Command Move
Controls: Universal Tekken notation
How it is used
d+2+4
Read as: Down + right punch + right kick

Hit level: t(c). Damage: 35. Startup: i12~13. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * Crouch throw, cannot throw break. * Can also be done by db+2+4 and in FC too. * Opponent recovers in FUFA.
Freedom Face Buster
Command Move
Controls: Universal Tekken notation
How it is used
d+1+4
Read as: Down + left punch + right kick

Hit level: t(c). Damage: 35. Startup: i12~13. On hit: +0d. Properties: Heat Engager.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Crouch throw, cannot throw break. * Cannot heat dash * Opponent recovers in FDFA.
Ultimate Tackle (UT)
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: t(m). Damage: 0. Startup: i32. On block: -5. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break (except from behind). * Throw break 1+2 in a 6f window, frames 1~6 * Reverse tackle with 1+2 in a 17f window, frames 7~23, then 1+2 in a 2f window, frames 24~25 * Transition to UT r30 on hit * Catches standing and crouching opponent from all directions. * Can be done from Crouch Level 1

Throws

78
Palm Strike Uppercut > Suplex
Throw
Controls: Universal Tekken notation
How it is used
1,2,1,2+4
Read as: left punch β†’ right punch β†’ left punch β†’ right punch + right kick

Hit level: h, h, m, t. Damage: 5, 15, 10, 40. Startup: i10, ,i26~28. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Can side switch on hit
Palm Strike Uppercut > V Driver
Throw
Controls: Universal Tekken notation
How it is used
1,2,1,d+2+4
Read as: left punch β†’ right punch β†’ left punch β†’ Down + right punch + right kick

Hit level: h, h, m, t. Damage: 5, 15, 10, 35. Startup: i10, ,i28~30. On hit: +1d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Crouch throw, unbreakable * Opponent recovers in FDFA
Palm Strike > Head Jammer
Throw
Controls: Universal Tekken notation
How it is used
1,2,2+4
Read as: left punch β†’ right punch β†’ right punch + right kick

Hit level: h, h, t. Damage: 5, 15, 30. Startup: i10, ,i30. On block: -6. On hit: +1d. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Throw break 2 * Interrupt with i12 from 1st block * Can side switch on hit
Palm Strike > V Driver
Throw
Controls: Universal Tekken notation
How it is used
1,2,d+2+4
Read as: left punch β†’ right punch β†’ Down + right punch + right kick

Hit level: h, h, t. Damage: 5, 15, 35. Startup: i10, ,i27. On hit: +1d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Crouch throw, unbreakable * Interrupt with i8 from 1st block * Opponent recovers in FDFA
Front Kick > DDT
Throw
Controls: Universal Tekken notation
How it is used
f+3,1+2
Read as: Forward + left kick β†’ left punch + right punch

Hit level: m, t. Damage: 18, 20. Startup: i15~16,. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Input 1+2 during frames 2~20 of f+3 * Shifts to throw on front grounded hit * Can side switch on hit
Frankensteiner
Throw
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: SM,t. Damage: 30,15. Startup: i28~35. On block: -12d~-18d. On hit: +18d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Transition to attack throw on up-close front standing hit * Recovers in BT on throw success * -7c~+0c on far/BT/Side hit * Can perform a special downed animation when hitting the ground with D * Low crush 13~37 * Floating state 38~40
Chupacabra > Olympia Slam
Throw
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: h, m,t. Damage: 16, 18,20. Startup: i14, i21. On block: -8. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Shifts to throw on front grounded hit * Move can be delayed by 10f * Input can be delayed by 15f * Hit vs Side/BT +10s
Guillotine Drop
Throw
Controls: Universal Tekken notation
How it is used
b+3:1+2
Read as: Back + left kick (precise timing) left punch + right punch

Hit level: h, t. Damage: 23, 15. Startup: i16~18,. On hit: -7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Shifts to throw on front grounded hit * Input 1+2 during frames 2~17 of b+3 * Side switch on hit
Diving Body Press
Throw
Controls: Universal Tekken notation
How it is used
f,F+2+3
Read as: Forward β†’ hold Forward + right punch + left kick

Hit level: M,t. Damage: 20,15. Startup: i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Forces crouching on block and hit. * Throw when hit standing in front close range. * Low crush 12~
Blind Kick > Neck Breaker
Throw
Controls: Universal Tekken notation
How it is used
BT.3:1+2
Read as: back turned.left kick (precise timing) left punch + right punch

Hit level: M, t. Damage: 18, 20. Startup: i13~14,. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Throw when hit standing in front close range. * Just frame input.
Diving Body Press
Throw
Controls: Universal Tekken notation
How it is used
JGR.1+2
Read as: JGR.left punch + right punch

Hit level: M,t. Damage: 20,15. Startup: i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw when hit standing in front close range. * King recovers off axis * Power up into JGR.1+2* after 30F? or during Heat ** 24,15dmg and i51~73? effective startup (without Heat) ** Partially uses remaining Heat time during Heat
Jaguar Step > Sobat & Press
Throw
Controls: Universal Tekken notation
How it is used
JGS.3,2+3
Read as: JGS.left kick β†’ right punch + left kick

Hit level: m, M,t. Damage: 23/27/34, 20,15. Startup: i22~23, i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins.
Half Boston Crab
Throw
Controls: Universal Tekken notation
How it is used
(Behind 1 throw)
Read as: (Behind left punch throw)

Hit level: t. Damage: 60. Startup: (depends). On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. * Side switch. Opponent recovers in FDFL.
Cobra Twist
Throw
Controls: Universal Tekken notation
How it is used
(Behind 2 throw)
Read as: (Behind right punch throw)

Hit level: t. Damage: 60. Startup: (depends). On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL.
Argentina Backbreaker
Throw
Controls: Universal Tekken notation
How it is used
(Left side throw)
Read as: (Left side throw)

Hit level: t. Damage: 40. Startup: (depends). On block: -3. On hit: +36d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. * Any throw on standing opponent's left side. * Side switch. Opponent recovers in FUFR.
Knee Crusher
Throw
Controls: Universal Tekken notation
How it is used
(Right side throw)
Read as: (Right side throw)

Hit level: t. Damage: 42. Startup: (depends). On block: -3. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT.
[[Wall jump attack]]
Throw
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: t / m. Damage: 45 / 21. Startup: i43~48 / i44~63. On block: -8. On hit: +2 / +15.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA. * Floating state 5~62 * is8~13
Winding Nut
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 1 or 2 throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * f+1+3: i15~17, t50 r33 * Opponent recovers in FUFA. * Side switch on successful throw break
Suplex
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 1 or 2 throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * f+2+4: i15~17, t50 r33 * Side switch. Opponent recovers in FUFA.
Triple Arm Breaker (AB2a)
Throw
Controls: Universal Tekken notation
How it is used
AB1.1,1+2
Read as: ABleft punch.left punch β†’ left punch + right punch

Hit level: t. Damage: 12,18. On block: -3. On hit: +2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. * Opponent recovers in FUFT. Max damage 50.
Chicken Wing Face Lock (AB2c)
Throw
Controls: Universal Tekken notation
How it is used
AB1.2,1,1+3
Read as: ABleft punch.right punch β†’ left punch β†’ left punch + left kick

Hit level: t. Damage: 20. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Opponent recovers in FDFT.
Head Jammer (AB2b)
Throw
Controls: Universal Tekken notation
How it is used
AB1.2,4,2+4
Read as: ABleft punch.right punch β†’ right kick β†’ right punch + right kick

Hit level: t. Damage: 20. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Opponent recovers in FUFL.
Struggle Combination (AB2b1)
Throw
Controls: Universal Tekken notation
How it is used
AB2b.3,4,3+4,1+2
Read as: ABright punchb.left kick β†’ right kick β†’ left kick + right kick β†’ left punch + right punch

Hit level: t. Damage: 20. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FUFR. Max Damage 60.
Rolling Death Cradle (AB3cb)
Throw
Controls: Universal Tekken notation
How it is used
AB2c.1,3,4,2,1+2
Read as: ABright punchc.left punch β†’ left kick β†’ right kick β†’ right punch β†’ left punch + right punch

Hit level: t. Damage: 60. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Opponent recovers in FUFL. Max damage 100.
Dragon Sleeper Finish (AB3ca)
Throw
Controls: Universal Tekken notation
How it is used
AB2c.2,1,3,1+2
Read as: ABright punchc.right punch β†’ left punch β†’ left kick β†’ left punch + right punch

Hit level: t. Damage: 25. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. * Opponent recovers in FUFA. Max damage 65.
Stretch Buster
Throw
Controls: Universal Tekken notation
How it is used
Behind.b,f+1+2
Read as: Behind.Back β†’ Forward + left punch + right punch

Hit level: t. Damage: 75. Startup: i10. On hit: +1d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * Cannot throw break. * Opponent recovers FUFR.
Arm Breaker (AB1)
Throw
Controls: Universal Tekken notation
How it is used
CD.1+3
Read as: CD.left punch + left kick

Hit level: t. Damage: 20. Startup: i12 (i28~). On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 Throw break. * i28 effective startup (i25 actual startup) * Opponent recovers in FUFT.
Standing Heel Hold (SHH1)
Throw
Controls: Universal Tekken notation
How it is used
CD.2+4
Read as: CD.right punch + right kick

Hit level: t. Damage: 25. Startup: i12 (i28~). On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * i28 effective startup (i25 actual startup) * Opponent recovers in FDFR.
Giant Swing (From DHH)
Throw
Controls: Universal Tekken notation
How it is used
DHH.2,1,3,4
Read as: DHH.right punch β†’ left punch β†’ left kick β†’ right kick

Hit level: t. Damage: 12,13 / 32. On block: -6. On hit: -7d(-40).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll.
Flapjack (From DHH)
Throw
Controls: Universal Tekken notation
How it is used
DHH.1+2,1+2
Read as: DHH.left punch + right punch β†’ left punch + right punch

Hit level: t. Damage: 15. On block: -6. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. * Opponent recovers in FDFT.
Clothesline Press (Rock Bottom)
Throw
Controls: Universal Tekken notation
How it is used
FC.db,d,db+1+2
Read as: fully crouched.Down-Back β†’ Down β†’ Down-Back + left punch + right punch

Hit level: t. Damage: 45. Startup: i12. On block: -6. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * 1+2 throw break. * Opponent recovers in FUFR.
Rapid King Onslaught
Throw
Controls: Universal Tekken notation
How it is used
JGR.1+3
Read as: JGR.left punch + left kick

Hit level: t. Damage: 45. Startup: i23. On hit: +1d. Properties: Heat Engager, Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Homing * Cannot throw break. Cannot heat dash. * Opponent recovers in FUFA. * Power up into JGR.1+3* after 30F? or during Heat ** 49dmg and i53? effective startup (without Heat) ** Partially uses remaining Heat time during Heat.
Cobra Clutch (MMD1)
Throw
Controls: Universal Tekken notation
How it is used
JGS.1+3
Read as: JGS.left punch + left kick

Hit level: t. Damage: 20. Startup: i12. On block: -3. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFT. * Becomes f,hcf+1 / 2+4 on air grab / wall splat.
Cobra Twist (MMD2)
Throw
Controls: Universal Tekken notation
How it is used
MMD1.1,4,2,3
Read as: MMDleft punch.left punch β†’ right kick β†’ right punch β†’ left kick

Hit level: t. Damage: 12. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FUFL.
Reverse DDT (MMD3)
Throw
Controls: Universal Tekken notation
How it is used
MMD2.1,1+3/ MMD2.2,2+4
Read as: MMDright punch.left punch β†’ left punch + left kick/ MMDright punch.right punch β†’ right punch + right kick

Hit level: t. Damage: 13. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
Samurai Rock (MMD4a)
Throw
Controls: Universal Tekken notation
How it is used
MMD3.2,3,1,1+2
Read as: MMDleft kick.right punch β†’ left kick β†’ left punch β†’ left punch + right punch

Hit level: t. Damage: 24. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 Throw break. * Opponent recovers in FDFR. Max Damage 69.
Reverse Special Stretch Bomb (MMD4)
Throw
Controls: Universal Tekken notation
How it is used
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4
Read as: MMDleft kick.left punch + right punch β†’ left punch β†’ left punch + left kick/ MMDleft kick.left punch + right punch β†’ right punch β†’ right punch + right kick

Hit level: t. Damage: 12. On block: -6. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA.
Backdrop (MMD5)
Throw
Controls: Universal Tekken notation
How it is used
MMD4.3+4,1+2
Read as: MMDright kick.left kick + right kick β†’ left punch + right punch

Hit level: t. Damage: 10. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FDFA.
Burning Hammer (MMD6)
Throw
Controls: Universal Tekken notation
How it is used
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4
Read as: MMD5.left punch + right punch β†’ left kick β†’ left punch + left kick/ MMD5.left punch + right punch β†’ right kick β†’ right punch + right kick

Hit level: t. Damage: 18. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
Sol Naciente (MMD6a)
Throw
Controls: Universal Tekken notation
How it is used
MMD5.1+2,4,2,1+2
Read as: MMD5.left punch + right punch β†’ right kick β†’ right punch β†’ left punch + right punch

Hit level: t. Damage: 11,15. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Opponent recovers in FDFL. Max Damage 93.
Screwdriver (MMD7)
Throw
Controls: Universal Tekken notation
How it is used
MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4
Read as: MMD6.right punch β†’ right kick β†’ left kick β†’ left punch β†’ left punch + left kick/ MMD6.right punch β†’ right kick β†’ left kick β†’ left punch β†’ right punch + right kick

Hit level: t. Damage: 31. On block: -6. On hit: -10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116.
Boston Crab (from PD)
Throw
Controls: Universal Tekken notation
How it is used
PD.1+2,3,4,1+2
Read as: PD.left punch + right punch β†’ left kick β†’ right kick β†’ left punch + right punch

Hit level: t. Damage: 45. Startup: i11. On block: -7. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL.
Double Arm Face Buster (from PD)
Throw
Controls: Universal Tekken notation
How it is used
PD.1+2,1+2
Read as: PD.left punch + right punch β†’ left punch + right punch

Hit level: t. Damage: 35. Startup: i11. On block: -7. On hit: -14d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA.
Backdrop (RAS2)
Throw
Controls: Universal Tekken notation
How it is used
RAS1.1
Read as: RASleft punch.left punch

Hit level: t. Damage: 7/15. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR.
German Suplex (RAS3)
Throw
Controls: Universal Tekken notation
How it is used
RAS2.1
Read as: RASright punch.left punch

Hit level: t. Damage: 7/15. On block: -9. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR.
Power Bomb (RAS4)
Throw
Controls: Universal Tekken notation
How it is used
RAS3.1
Read as: RASleft kick.left punch

Hit level: t. Damage: 12/17. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT.
Giant Swing (RAS5a)
Throw
Controls: Universal Tekken notation
How it is used
RAS4.1
Read as: RASright kick.left punch

Hit level: t. Damage: 15/20/31. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * On wall splat damage is 31. * Opponent recovers in FUFT. Max damage 97.
Muscle Buster (RAS5b)
Throw
Controls: Universal Tekken notation
How it is used
RAS4.2
Read as: RASright kick.right punch

Hit level: t. Damage: 20/25. On block: -6. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. Side Switch. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 91.
Cannonball Buster (RSSB2)
Throw
Controls: Universal Tekken notation
How it is used
RSSB1.1
Read as: RSSBleft punch.left punch

Hit level: t. Damage: 7/15. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT.
Manhattan Drop (RSSB3)
Throw
Controls: Universal Tekken notation
How it is used
RSSB2.1
Read as: RSSBright punch.left punch

Hit level: t. Damage: 7/15. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA.
Victory Bomb (RSSB4)
Throw
Controls: Universal Tekken notation
How it is used
RSSB3.1
Read as: RSSBleft kick.left punch

Hit level: t. Damage: 9/13. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT.
Giant Swing (RSSB5a)
Throw
Controls: Universal Tekken notation
How it is used
RSSB4.1
Read as: RSSBright kick.left punch

Hit level: t. Damage: 15/20/31. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * Opponent recovers in FUFT. Max damage 94.
Muscle Buster (RSSB5b)
Throw
Controls: Universal Tekken notation
How it is used
RSSB4.2
Read as: RSSBright kick.right punch

Hit level: t. Damage: 20/25. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 88.
S.T.F. (SHH2a)
Throw
Controls: Universal Tekken notation
How it is used
SHH1.1,2,1+2
Read as: SHHleft punch.left punch β†’ right punch β†’ left punch + right punch

Hit level: t. Damage: 25. On block: -10. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch. * Opponent recovers in FDFR. Max damage 50.
Scorpion Death Lock (SHH2b)
Throw
Controls: Universal Tekken notation
How it is used
SHH1.2,1,1+3
Read as: SHHleft punch.right punch β†’ left punch β†’ left punch + left kick

Hit level: t. Damage: 30. On block: -10. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Opponent recovers in FDFR. Max damage 55.
Indian Death Lock (SHH2c)
Throw
Controls: Universal Tekken notation
How it is used
SHH1.1+2,1,3
Read as: SHHleft punch.left punch + right punch β†’ left punch β†’ left kick

Hit level: t. Damage: 20. On block: -10. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Opponent recovers in FDFL.
King's Bridge (SHH3ca)
Throw
Controls: Universal Tekken notation
How it is used
SHH2c.3,4,1+2,3+4
Read as: SHHright punchc.left kick β†’ right kick β†’ left punch + right punch β†’ left kick + right kick

Hit level: t. Damage: 40. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FDFT. Max Damage 85.
Ultimate Punch
Throw
Controls: Universal Tekken notation
How it is used
UT,2,1,2,1
Read as: UT β†’ right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: t. Damage: 5,5,5,15. Startup: i46/i47, i19/i18, i16, i20/i19. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * 2 Combinations are 1F faster * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * 23F throw break window (1st)
Armbar
Throw
Controls: Universal Tekken notation
How it is used
UT,1+2
Read as: UT β†’ left punch + right punch

Hit level: t. Damage: 25. On block: -9. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break (Hold 1+2 up to frame 18). * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR.
Arm Twist
Throw
Controls: Universal Tekken notation
How it is used
UT,1+2,1+2
Read as: UT β†’ left punch + right punch β†’ left punch + right punch

Hit level: t, t. Damage: 25, 10. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FUFA.
Leg Cross Hold
Throw
Controls: Universal Tekken notation
How it is used
UT,3+4
Read as: UT β†’ left kick + right kick

Hit level: t. Damage: 20. On block: +0. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 3+4 throw break. * Throw break window: input or hold 3+4 during frames 20-60 * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR.
Stretch Combo
Throw
Controls: Universal Tekken notation
How it is used
UT,3+4:1+2
Read as: UT β†’ left kick + right kick (precise timing) left punch + right punch

Hit level: t, t. Damage: 20, 30. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Input 1+2 during frames 68-70 of Leg Cross Hold * Cannot throw break. * Opponent recovers in FDFL.
Throw Away
Throw
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: t. Damage: 0. Startup: i12~17. On block: -3. On hit: +14g. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Transition to JGR ** Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall * Cancel to standing with f,F or b,B (-2) ** Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall
Throw Away > Back Swing
Throw
Controls: Universal Tekken notation
How it is used
b+1+2,1+2
Read as: Back + left punch + right punch β†’ left punch + right punch

Hit level: t. Damage: 0. Startup: i12~17. On hit: +11g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Damage becomes 15 on wall splat. * Transition to JGR ** Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall * Cancel to standing with f,F or b,B (-6) ** Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall
Tombstone Pile Driver
Throw
Controls: Universal Tekken notation
How it is used
db,n,f+2+4
Read as: Down-Back β†’ neutral β†’ Forward + right punch + right kick

Hit level: t. Damage: 53. Startup: i11. On block: -2. On hit: -1d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * 2 throw break * Input n,f+2+4 in 30 frames * Cannot be buffered from crouch * Cannot be executed during while standing * Opponent recovers in FUFA
Muscle Armor > Emerald Elbow
Throw
Controls: Universal Tekken notation
How it is used
db+1+2,2
Read as: Down-Back + left punch + right punch β†’ right punch

Hit level: t. Damage: 15. Startup: ,i15~16. On block: -9. On hit: +35g. Properties: Heat Engager.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Reversal Break after absorbing attack with muscle armor * Elbow * Effective startup i32~33 * Transition to attack throw on front standing hit * +8g on Side/BT hit * -5 on block after absorbing an attack with muscle armor. * 6 chip damage on block after absorbing an attack with muscle armor * Transition into +12? JGR with input 3+4 on throw hit
Figure Four Leg Lock
Throw
Controls: Universal Tekken notation
How it is used
db+2+3
Read as: Down-Back + right punch + left kick

Hit level: t. Damage: 40 (8+20+12). Startup: i12. On block: -6. On hit: +1d / +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Opponent recovers in FUFT / FDFT.
Reverse Arm Slam (RAS1)
Throw
Controls: Universal Tekken notation
How it is used
df+1+3
Read as: Down-Forward + left punch + left kick

Hit level: t. Damage: 19. Startup: i32 (i35). On block: -2. On hit: +1d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 1 throw break. Side Switch. * i35 actual startup * Very slow crouch dash then grab. * Opponent recovers in FUFA. * High crush 1~23
Reverse Special Stretch Bomb (RSSB1)
Throw
Controls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick

Hit level: t. Damage: 20. Startup: i32 (i35). On block: -2. On hit: +1d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 2 throw break. Side Switch. * i35 actual startup * Very slow crouch dash then grab. * Opponent recovers in FUFT. * High crush 1~23
Knee Bash
Throw
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. * Opponent recovers in FUFT.
Tomahawk
Throw
Controls: Universal Tekken notation
How it is used
f,f,F+2+4
Read as: Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: t. Damage: 40(45). Startup: i10. On block: -5. On hit: +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat * 1+2 throw break * Input f,F+2+4 in 6 frames after f,f for bluespark. * i13 startup for Bluespark throw with buffered input * 45 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Opponent recovers in FUFL.
Giant Swing
Throw
Controls: Universal Tekken notation
How it is used
f,hcf+1
Read as: Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t. Damage: 45(50)/70,5. Startup: i10. On block: -13. On hit: -22d(-50). Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat * 1 throw break * Side switch * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * i11 startup for Bluespark throw with buffered input * 50 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat regardless of input. * f,b,d,f are required inputs for normal throw * Opponent recovers in FUFT.
Tijuana Twister
Throw
Controls: Universal Tekken notation
How it is used
f,hcf+2
Read as: Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + right punch

Hit level: t. Damage: 50(55). Startup: i12~14. On block: -6. On hit: +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat * 2 throw break * Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. * i13 startup for Bluespark throw with buffered input * 55 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * f,b,d,f are required inputs for normal throw * Opponent recovers in FUFL.
Elevating Spine Cracker
Throw
Controls: Universal Tekken notation
How it is used
qcb+1+3
Read as: Down β†’ Down-Back β†’ Back + left punch + left kick

Hit level: t. Damage: 8. Startup: i14. On block: -2. On hit: +51a. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Tornado on hit * 1 throw break
Muscle Buster
Throw
Controls: Universal Tekken notation
How it is used
qcb+1+2
Read as: Down β†’ Down-Back β†’ Back + left punch + right punch

Hit level: t. Damage: 50. Startup: i11. On block: -6. On hit: -6d. Properties: Homing, Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Homing during heat * 1+2 throw break * Side switch * King recovers in BT * Opponent recovers in FUFA.
Pile Driver (PD)
Throw
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t. Damage: 30. Startup: i11. On block: -2/-7. On hit: +8d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. * Opponent recovers in FUFT.
Side Step to RSSB2 / RSSB1
Throw
Controls: Universal Tekken notation
How it is used
ss2+4
Read as: ssright punch + right kick

Hit level: t. Damage: 15 / 20. Startup: i13 (i38). On block: -3. On hit: +0d / +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * 2 throw break (except from behind). * i38 effective startup animation * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Cancel to r35 FC with b (cs1~35). * High crush 1~25
Executioner Drop
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 30. Startup: i12. On block: -6. On hit: +19d(-7) / +17d(-13).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. * Hold b to throw backwards. * Damage becomes 15 on wall splat. * Opponent recovers in FUFT.

Heat

2
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Ultimo Jaguar
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: M,t. Damage: 20,40. Startup: i17~18 i21~22. On block: +12 JGR. On hit: +0d. Properties: Tornado, Balcony Break, Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Floor Break * Transition to attack throw on standing hit * Transition to JGR on block * Cancel transition to JGR on block with B (+7) * Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff ** Tornado ** Balcony Break ** Hard balcony break ** i21~22 23dmg ** Jail from 1st block ** Forces crouch on 2nd hit ** +24 JGR on hit ** Cancel transition to JGR on hit with B (+19) * Hits OTG * 5 chip damage on block

Rage Art

1
Anger Of The Beast
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

8
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i10~11. On block: -3. On hit: +4s.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Acts like 11 frame attack. * Forces Standing on hit.
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 11. Startup: i14. On block: -9. On hit: +1s. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Forces Standing on hit.
Round Trip Chop
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,2
Read as: wsright punch β†’ right punch

Hit level: m, m. Damage: 11, 25. Startup: i14, i15~16. On block: -12. On hit: +12g. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: h. Damage: 20. Startup: i16. On block: 0. On hit: +22a(+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Snap Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 20. Startup: i18~19. On block: -10. On hit: +35a(+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
Leg Breaker
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1
Read as: fully crouched.Down-Forward + left punch

Hit level: L. Damage: 20. Startup: i32~34. On block: -12. On hit: +73a(+57). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. * High crush 1~
Body Blow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 21. Startup: i15. On block: -14. On hit: +56a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crumple on hit.

Stance Technique

35
Blind Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: M. Damage: 18. Startup: i13~14. On block: -13. On hit: +9s. Counter hit: +50d. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo.
Atomic Blaster
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: h!. Damage: 45. Startup: i26~30. On hit: +2d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unblockable high attack.
Moonsault Body Press
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+4
Read as: back turned.left punch + right kick

Hit level: M!. Damage: 30. Startup: i41~47. On hit: +6d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unblockable mid attack. * Low crush 8~
Low Drop Kick (BT)
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+4
Read as: back turned.Down + right kick

Hit level: l. Damage: 20. Startup: i22~24. On block: -14. On hit: -2d. Counter hit: +28d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transitions to FC r40 on hit * Also can be done in backturn crouching. * Low crush 11~25 * Floating state 26~55
Black Bomb
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.1+2
Read as: CD.left punch + right punch

Hit level: M. Damage: 24. Startup: i20~23. On block: -5c. On hit: +16d. Counter hit: +52a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Bounce off ground on CH for full combo.
Knee Lift
Stance Technique
Controls: Universal Tekken notation
How it is used
CD.DF+4
Read as: CD.hold Down-Forward + right kick

Hit level: m. Damage: 21. Startup: i15~16. On block: -9. On hit: +49a(+18). Counter hit: +53a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo.
Whirling Spring Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.b+3+4
Read as: FUFT.Back + left kick + right kick

Hit level: m. Damage: 25. Startup: i16~28. On block: -25. On hit: +4a(-6). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Faster than normal spring kick and knocks down.
Running Elbow Smash
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.1
Read as: JGR.left punch

Hit level: m. Damage: 21. Startup: i16~17. On block: -8. On hit: +26c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat.
Running Elbow Smash (charged)
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.1*

Hit level: m. Damage: 25. Startup: i16~17. On block: -4. On hit: +75a (+59). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Elbow * Effective startup i46~47? * Partially uses remaining Heat time during Heat.
Jaguar Axe
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.2
Read as: JGR.right punch

Hit level: h. Damage: 24. Startup: i18~19. On block: +3. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * 4 chip damage on block. * Power up into JGR.2* after 30F? or during Heat ** Partially uses remaining Heat time during Heat.
Jaguar Axe (charged)
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.2*

Hit level: h. Damage: 28. Startup: i18~19. On block: +8. On hit: +32a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Effective startup i48~49? * 8 chip damage on block * Partially uses remaining Heat time during Heat
Sprint K.
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.3
Read as: JGR.left kick

Hit level: m. Damage: 30. Startup: i22~23. On block: -9. On hit: +12d (+2). Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Power up into JGR.3* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 11~30 * Floating state 31~33
Sprint K. (charged)
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.3*

Hit level: m. Damage: 34. Startup: i22~23. On block: +2. On hit: +21a (-5). Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Effective startup i52~53? * 10 chip damage on block * Partially uses remaining Heat time during Heat * Low crush 11~30 * Floating state 31~33
Dashing Low Drop Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.4
Read as: JGR.right kick

Hit level: L. Damage: 20. Startup: i20~24. On block: -21. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Power up into JGR.4* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 7~23 * Floating state 24~
Dashing Low Drop Kick (charged)
Stance Technique
Controls: Universal Tekken notation
How it is used
JGR.4*

Hit level: L. Damage: 24. Startup: i20~24. On block: -21. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Effective startup i50~54? * Partially uses remaining Heat time during Heat. * Low crush 7~23 * Floating state 24~
Jaguar Step > Hook
Stance Technique
Controls: Universal Tekken notation
How it is used
JGS.1
Read as: JGS.left punch

Hit level: h. Damage: 21/25/31. Startup: i17~18/i19~20. On block: -7/-1. On hit: +47d/+53d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin.
Jaguar Step > Hammer
Stance Technique
Controls: Universal Tekken notation
How it is used
JGS.2
Read as: JGS.right punch

Hit level: m. Damage: 15/18/22. Startup: i11~12. On block: -9/-2/0c. On hit: +12c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin.
Jaguar Step > Sobat
Stance Technique
Controls: Universal Tekken notation
How it is used
JGS.3
Read as: JGS.left kick

Hit level: m. Damage: 23/27/34. Startup: i22~23. On block: -5/-1. On hit: +21a(+12)/+25a(+16). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Strong Aerial Tailspin * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin.
Jaguar Step > High Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
JGS.4
Read as: JGS.right kick

Hit level: h. Damage: 40/42/52. Startup: i17~18. On block: +8/+15. On hit: +5a(-4)/+10a(+1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Guard Break * Chip damage on block. * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin.
Jaguar Step > Mid Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
JGS.df+4
Read as: JGS.Down-Forward + right kick

Hit level: m. Damage: 30/36/45. Startup: i17~19. On block: -16/+8. On hit: +5a(-4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * On block increases up to 2nd spin. * Damage increase up to 3rd spin.
Mid-Air Leg Cross Hold
Stance Technique
Controls: Universal Tekken notation
How it is used
AIR.1+3 / AIR.f+1+3
Read as: AIR.left punch + left kick / AIR.Forward + left punch + left kick

Hit level: t(a). Damage: 30. Startup: i12~14 / i15~17. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT.
Spine Cracker
Stance Technique
Controls: Universal Tekken notation
How it is used
AIR.2+4 / AIR.f+2+4
Read as: AIR.right punch + right kick / AIR.Forward + right punch + right kick

Hit level: t(a). Damage: 20. Startup: i12~14 / i15~17. On hit: +40d(+35). Properties: Homing, Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Homing * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT.
Double Heel Hold (DHH)
Stance Technique
Controls: Universal Tekken notation
How it is used
AIR.d+1+3
Read as: AIR.Down + left punch + left kick

Hit level: t(a). Damage: 15. Startup: i12~13. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. * Opponent recovers in FDFL.
Running Jaguar Bomb
Stance Technique
Controls: Universal Tekken notation
How it is used
AIR.f,f,F+2+4
Read as: AIR.Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: t(a). Damage: 65(70). Startup: i10. On hit: +4d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT.
Aerial Jaguar Bomb
Stance Technique
Controls: Universal Tekken notation
How it is used
AIR.f,hcf+1
Read as: AIR.Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t(a). Damage: 55(60). Startup: i10 / i12~14. On hit: +3d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Opponent recovers in FUFT.
Wing Tearer
Stance Technique
Controls: Universal Tekken notation
How it is used
FDFA.db+1+3
Read as: FDFA.Down-Back + left punch + left kick

Hit level: t(g). Damage: 32. Startup: i18~20. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
Bow & Arrow Stretch Hold
Stance Technique
Controls: Universal Tekken notation
How it is used
FDFL.db+1+3
Read as: FDFL.Down-Back + left punch + left kick

Hit level: t(g). Damage: 37. Startup: i18~20. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL.
Camel Clutch
Stance Technique
Controls: Universal Tekken notation
How it is used
FDFR.db+1+3
Read as: FDFR.Down-Back + left punch + left kick

Hit level: t(g). Damage: 35. Startup: i18~20. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL.
Half Boston Crab (OTG)
Stance Technique
Controls: Universal Tekken notation
How it is used
FDFT.db+1+3
Read as: FDFT.Down-Back + left punch + left kick

Hit level: t(g). Damage: 30. Startup: i18~20. On block: +0. On hit: +22d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input * Side Switch * Opponent recovers in FDFL
Shoulder Cracker
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFA.db+1+3
Read as: FUFA.Down-Back + left punch + left kick

Hit level: t(g). Damage: 28. Startup: i18~20. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR.
Turn Over
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFL.db+1+3b+1+3
Read as: FUFL.Down-Back + left punch + left kickb + left punch + left kick

Hit level: t(g). Damage: 0. Startup: i18~20. On block: +0. On hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR.
Head Bomber
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.DB+1+3
Read as: FUFT.hold Down-Back + left punch + left kick

Hit level: t(g). Damage: 25. Startup: i18~20. On block: +0. On hit: +0d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break * 1 throw break * 7?F throw break window on NH or CH (press 1 after 5F of grab; throw escape cannot be buffered or held) * Opponent recovers in FUFT
Figure Four Leg Lock (OTG)
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.DB+2+4
Read as: FUFT.hold Down-Back + right punch + right kick

Hit level: t(g). Damage: 28. Startup: i18~20. On block: +0. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break * 7?F throw break window on NH or CH (press 1 after 15F of grab; throw escape cannot be buffered or held) * Opponent recovers in FUFT
Swing Away
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.db+1+3
Read as: FUFT.Down-Back + left punch + left kick

Hit level: t(g). Damage: 20,10 / 35. Startup: i18~20. On block: +0. On hit: +1d(-40).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35 * Opponent recovers in FUFT if fails to roll
Shining Torpedo
Stance Technique
Controls: Universal Tekken notation
How it is used
WALL.f,hcf+1
Read as: WALL.Forward β†’ Back β†’ Down-Back β†’ Down β†’ Down-Forward β†’ Forward + left punch

Hit level: t(w). Damage: 65(70). Startup: i10. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break. Also converts from RKO. * (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFR.

Stance / Utility

9
Jaguar Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Hold to continue spinning and power up strikes, but King doesn't change direction. * King gets dizzy and falls after 6th spin: r102 FUFT fs?. * 2nd spin onward: r32 JGS * Low crush 6~21 * Floating state 22~24
Jaguar Sprint
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cancel to r25 standing block with b on frame 35~ at the earliest * Access powered-up JGR moves starting at frame 60? * Immediately access powered-up JGR moves during Heat * Becomes pc7~89 during Heat. * Partially uses remaining Heat time
Muscle Armor
Stance / Utility
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Damage taken during power crush state is recoverable * Cancel into d+b1+2,2 (Emerald Elbow) on frames 17~60 with input 2 * Cancel to r30 JGR with 3+4 on frame 35 * Cancel into movement or crouch or any attack on frame 40 * Power crush 6~59
Muscle Armor > Jaguar Sprint
Stance / Utility
Controls: Universal Tekken notation
How it is used
db+1+2,3+4
Read as: Down-Back + left punch + right punch β†’ left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Effective startup for stance moves is increased by 65 frames starting from db+1+2 startup * pc7~ in Heat
Reverse Jaguar Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot be held to continue spinning. * Low crush 6~21 * Floating state 22~24
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Takes some time to charge and can cancel into anything. * After charged next hit by either side becomes counter hit.
Beast Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n,d,df
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Duck high while moving forward. * Input f,n,d,df,f+(button) for instant ws moves. * 1st f cannot be held more than 10 frames.
Reverse Special Stretch Bomb (Cancel)
Stance / Utility
Controls: Universal Tekken notation
How it is used
ss2+4,b/db
Read as: ssright punch + right kick β†’ Back/Down-Back

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Side Step that ducks high and covers long distance quickly, recovers in crouch. * Input by u/d,n,n+2+4,b/db.
Jaguar Step (BT)
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.3+4
Read as: back turned.left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jaguar Step away from the oppponent while keeping backturn stance on recovery. * Can cancel into BT.1+2 / BT.1+4 unblockable. * Can hold 3+4 to keep spinning. * Cannot Reverse Jaguar Step in BT stance. * Low crush 6~

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for King:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’