Palm Strike Uppercut > Suplex
ThrowControls: Universal Tekken notation
How it is used
1,2,1,2+4
Read as: left punch β right punch β left punch β right punch + right kick
Hit level: h, h, m, t. Damage: 5, 15, 10, 40. Startup: i10, ,i26~28. On block: -3. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2
* Can side switch on hit
Palm Strike Uppercut > V Driver
ThrowControls: Universal Tekken notation
How it is used
1,2,1,d+2+4
Read as: left punch β right punch β left punch β Down + right punch + right kick
Hit level: h, h, m, t. Damage: 5, 15, 10, 35. Startup: i10, ,i28~30. On hit: +1d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
* Crouch throw, unbreakable
* Opponent recovers in FDFA
Palm Strike > Head Jammer
ThrowControls: Universal Tekken notation
How it is used
1,2,2+4
Read as: left punch β right punch β right punch + right kick
Hit level: h, h, t. Damage: 5, 15, 30. Startup: i10, ,i30. On block: -6. On hit: +1d. Properties: Tornado.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado
* Throw break 2
* Interrupt with i12 from 1st block
* Can side switch on hit
Palm Strike > V Driver
ThrowControls: Universal Tekken notation
How it is used
1,2,d+2+4
Read as: left punch β right punch β Down + right punch + right kick
Hit level: h, h, t. Damage: 5, 15, 35. Startup: i10, ,i27. On hit: +1d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
* Crouch throw, unbreakable
* Interrupt with i8 from 1st block
* Opponent recovers in FDFA
Front Kick > DDT
ThrowControls: Universal Tekken notation
How it is used
f+3,1+2
Read as: Forward + left kick β left punch + right punch
Hit level: m, t. Damage: 18, 20. Startup: i15~16,. On hit: -5d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Input 1+2 during frames 2~20 of f+3
* Shifts to throw on front grounded hit
* Can side switch on hit
Frankensteiner
ThrowControls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick
Hit level: SM,t. Damage: 30,15. Startup: i28~35. On block: -12d~-18d. On hit: +18d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
* Transition to attack throw on up-close front standing hit
* Recovers in BT on throw success
* -7c~+0c on far/BT/Side hit
* Can perform a special downed animation when hitting the ground with D
* Low crush 13~37
* Floating state 38~40
Chupacabra > Olympia Slam
ThrowControls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β right kick
Hit level: h, m,t. Damage: 16, 18,20. Startup: i14, i21. On block: -8. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Shifts to throw on front grounded hit
* Move can be delayed by 10f
* Input can be delayed by 15f
* Hit vs Side/BT +10s
Guillotine Drop
ThrowControls: Universal Tekken notation
How it is used
b+3:1+2
Read as: Back + left kick (precise timing) left punch + right punch
Hit level: h, t. Damage: 23, 15. Startup: i16~18,. On hit: -7d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Shifts to throw on front grounded hit
* Input 1+2 during frames 2~17 of b+3
* Side switch on hit
Diving Body Press
ThrowControls: Universal Tekken notation
How it is used
f,F+2+3
Read as: Forward β hold Forward + right punch + left kick
Hit level: M,t. Damage: 20,15. Startup: i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Forces crouching on block and hit.
* Throw when hit standing in front close range.
* Low crush 12~
Blind Kick > Neck Breaker
ThrowControls: Universal Tekken notation
How it is used
BT.3:1+2
Read as: back turned.left kick (precise timing) left punch + right punch
Hit level: M, t. Damage: 18, 20. Startup: i13~14,. On hit: +0d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
* Throw when hit standing in front close range.
* Just frame input.
Diving Body Press
ThrowControls: Universal Tekken notation
How it is used
JGR.1+2
Read as: JGR.left punch + right punch
Hit level: M,t. Damage: 20,15. Startup: i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw when hit standing in front close range.
* King recovers off axis
* Power up into JGR.1+2* after 30F? or during Heat
** 24,15dmg and i51~73? effective startup (without Heat)
** Partially uses remaining Heat time during Heat
Jaguar Step > Sobat & Press
ThrowControls: Universal Tekken notation
How it is used
JGS.3,2+3
Read as: JGS.left kick β right punch + left kick
Hit level: m, M,t. Damage: 23/27/34, 20,15. Startup: i22~23, i21~43. On block: -16c~+2c. On hit: -19c~+3c/-5d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw when hit standing in front close range.
* Doesn't combo from JGS.3, but trades with 10 frame jab.
* Properties not changed with extra spins.
Half Boston Crab
ThrowControls: Universal Tekken notation
How it is used
(Behind 1 throw)
Read as: (Behind left punch throw)
Hit level: t. Damage: 60. Startup: (depends). On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
Cobra Twist
ThrowControls: Universal Tekken notation
How it is used
(Behind 2 throw)
Read as: (Behind right punch throw)
Hit level: t. Damage: 60. Startup: (depends). On hit: -1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
Argentina Backbreaker
ThrowControls: Universal Tekken notation
How it is used
(Left side throw)
Read as: (Left side throw)
Hit level: t. Damage: 40. Startup: (depends). On block: -3. On hit: +36d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
Knee Crusher
ThrowControls: Universal Tekken notation
How it is used
(Right side throw)
Read as: (Right side throw)
Hit level: t. Damage: 42. Startup: (depends). On block: -3. On hit: +21d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
[[Wall jump attack]]
ThrowControls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β Back β hold Up-Back
Hit level: t / m. Damage: 45 / 21. Startup: i43~48 / i44~63. On block: -8. On hit: +2 / +15.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA.
* Floating state 5~62
* is8~13
Winding Nut
ThrowControls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick
Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 1 or 2 throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* f+1+3: i15~17, t50 r33
* Opponent recovers in FUFA.
* Side switch on successful throw break
Suplex
ThrowControls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick
Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 1 or 2 throw break.
* Input f+2+4 to increase throw range, but its startup is 3 frames slower.
* f+2+4: i15~17, t50 r33
* Side switch. Opponent recovers in FUFA.
Triple Arm Breaker (AB2a)
ThrowControls: Universal Tekken notation
How it is used
AB1.1,1+2
Read as: ABleft punch.left punch β left punch + right punch
Hit level: t. Damage: 12,18. On block: -3. On hit: +2d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break.
* Opponent recovers in FUFT. Max damage 50.
Chicken Wing Face Lock (AB2c)
ThrowControls: Universal Tekken notation
How it is used
AB1.2,1,1+3
Read as: ABleft punch.right punch β left punch β left punch + left kick
Hit level: t. Damage: 20. On block: -3. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Opponent recovers in FDFT.
Head Jammer (AB2b)
ThrowControls: Universal Tekken notation
How it is used
AB1.2,4,2+4
Read as: ABleft punch.right punch β right kick β right punch + right kick
Hit level: t. Damage: 20. On block: -3. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Opponent recovers in FUFL.
Struggle Combination (AB2b1)
ThrowControls: Universal Tekken notation
How it is used
AB2b.3,4,3+4,1+2
Read as: ABright punchb.left kick β right kick β left kick + right kick β left punch + right punch
Hit level: t. Damage: 20. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Opponent recovers in FUFR. Max Damage 60.
Rolling Death Cradle (AB3cb)
ThrowControls: Universal Tekken notation
How it is used
AB2c.1,3,4,2,1+2
Read as: ABright punchc.left punch β left kick β right kick β right punch β left punch + right punch
Hit level: t. Damage: 60. On block: -3. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Opponent recovers in FUFL. Max damage 100.
Dragon Sleeper Finish (AB3ca)
ThrowControls: Universal Tekken notation
How it is used
AB2c.2,1,3,1+2
Read as: ABright punchc.right punch β left punch β left kick β left punch + right punch
Hit level: t. Damage: 25. On block: -3. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break.
* Opponent recovers in FUFA. Max damage 65.
Stretch Buster
ThrowControls: Universal Tekken notation
How it is used
Behind.b,f+1+2
Read as: Behind.Back β Forward + left punch + right punch
Hit level: t. Damage: 75. Startup: i10. On hit: +1d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
Arm Breaker (AB1)
ThrowControls: Universal Tekken notation
How it is used
CD.1+3
Read as: CD.left punch + left kick
Hit level: t. Damage: 20. Startup: i12 (i28~). On block: -2. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 Throw break.
* i28 effective startup (i25 actual startup)
* Opponent recovers in FUFT.
Standing Heel Hold (SHH1)
ThrowControls: Universal Tekken notation
How it is used
CD.2+4
Read as: CD.right punch + right kick
Hit level: t. Damage: 25. Startup: i12 (i28~). On block: -2. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* i28 effective startup (i25 actual startup)
* Opponent recovers in FDFR.
Giant Swing (From DHH)
ThrowControls: Universal Tekken notation
How it is used
DHH.2,1,3,4
Read as: DHH.right punch β left punch β left kick β right kick
Hit level: t. Damage: 12,13 / 32. On block: -6. On hit: -7d(-40).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
Flapjack (From DHH)
ThrowControls: Universal Tekken notation
How it is used
DHH.1+2,1+2
Read as: DHH.left punch + right punch β left punch + right punch
Hit level: t. Damage: 15. On block: -6. On hit: -3d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break.
* Opponent recovers in FDFT.
Clothesline Press (Rock Bottom)
ThrowControls: Universal Tekken notation
How it is used
FC.db,d,db+1+2
Read as: fully crouched.Down-Back β Down β Down-Back + left punch + right punch
Hit level: t. Damage: 45. Startup: i12. On block: -6. On hit: +0d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break
* 1+2 throw break.
* Opponent recovers in FUFR.
Rapid King Onslaught
ThrowControls: Universal Tekken notation
How it is used
JGR.1+3
Read as: JGR.left punch + left kick
Hit level: t. Damage: 45. Startup: i23. On hit: +1d. Properties: Heat Engager, Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager
* Homing
* Cannot throw break. Cannot heat dash.
* Opponent recovers in FUFA.
* Power up into JGR.1+3* after 30F? or during Heat
** 49dmg and i53? effective startup (without Heat)
** Partially uses remaining Heat time during Heat.
Cobra Clutch (MMD1)
ThrowControls: Universal Tekken notation
How it is used
JGS.1+3
Read as: JGS.left punch + left kick
Hit level: t. Damage: 20. Startup: i12. On block: -3. On hit: +0d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFT.
* Becomes f,hcf+1 / 2+4 on air grab / wall splat.
Cobra Twist (MMD2)
ThrowControls: Universal Tekken notation
How it is used
MMD1.1,4,2,3
Read as: MMDleft punch.left punch β right kick β right punch β left kick
Hit level: t. Damage: 12. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Opponent recovers in FUFL.
Reverse DDT (MMD3)
ThrowControls: Universal Tekken notation
How it is used
MMD2.1,1+3/ MMD2.2,2+4
Read as: MMDright punch.left punch β left punch + left kick/ MMDright punch.right punch β right punch + right kick
Hit level: t. Damage: 13. On block: -6. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFA.
Samurai Rock (MMD4a)
ThrowControls: Universal Tekken notation
How it is used
MMD3.2,3,1,1+2
Read as: MMDleft kick.right punch β left kick β left punch β left punch + right punch
Hit level: t. Damage: 24. On block: -6. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 Throw break.
* Opponent recovers in FDFR. Max Damage 69.
Reverse Special Stretch Bomb (MMD4)
ThrowControls: Universal Tekken notation
How it is used
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4
Read as: MMDleft kick.left punch + right punch β left punch β left punch + left kick/ MMDleft kick.left punch + right punch β right punch β right punch + right kick
Hit level: t. Damage: 12. On block: -6. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA.
Backdrop (MMD5)
ThrowControls: Universal Tekken notation
How it is used
MMD4.3+4,1+2
Read as: MMDright kick.left kick + right kick β left punch + right punch
Hit level: t. Damage: 10. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Opponent recovers in FDFA.
Burning Hammer (MMD6)
ThrowControls: Universal Tekken notation
How it is used
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4
Read as: MMD5.left punch + right punch β left kick β left punch + left kick/ MMD5.left punch + right punch β right kick β right punch + right kick
Hit level: t. Damage: 18. On block: -3. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFA.
Sol Naciente (MMD6a)
ThrowControls: Universal Tekken notation
How it is used
MMD5.1+2,4,2,1+2
Read as: MMD5.left punch + right punch β right kick β right punch β left punch + right punch
Hit level: t. Damage: 11,15. On block: -3. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Opponent recovers in FDFL. Max Damage 93.
Screwdriver (MMD7)
ThrowControls: Universal Tekken notation
How it is used
MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4
Read as: MMD6.right punch β right kick β left kick β left punch β left punch + left kick/ MMD6.right punch β right kick β left kick β left punch β right punch + right kick
Hit level: t. Damage: 31. On block: -6. On hit: -10d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA. Max Damage 116.
Boston Crab (from PD)
ThrowControls: Universal Tekken notation
How it is used
PD.1+2,3,4,1+2
Read as: PD.left punch + right punch β left kick β right kick β left punch + right punch
Hit level: t. Damage: 45. Startup: i11. On block: -7. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
Double Arm Face Buster (from PD)
ThrowControls: Universal Tekken notation
How it is used
PD.1+2,1+2
Read as: PD.left punch + right punch β left punch + right punch
Hit level: t. Damage: 35. Startup: i11. On block: -7. On hit: -14d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
Backdrop (RAS2)
ThrowControls: Universal Tekken notation
How it is used
RAS1.1
Read as: RASleft punch.left punch
Hit level: t. Damage: 7/15. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Input with 2,1,1+2 for more damage.
* Opponent recovers in FUFR.
German Suplex (RAS3)
ThrowControls: Universal Tekken notation
How it is used
RAS2.1
Read as: RASright punch.left punch
Hit level: t. Damage: 7/15. On block: -9. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
Power Bomb (RAS4)
ThrowControls: Universal Tekken notation
How it is used
RAS3.1
Read as: RASleft kick.left punch
Hit level: t. Damage: 12/17. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Input with 1,2,3+4 for more damage.
* Opponent recovers in FUFT.
Giant Swing (RAS5a)
ThrowControls: Universal Tekken notation
How it is used
RAS4.1
Read as: RASright kick.left punch
Hit level: t. Damage: 15/20/31. On block: -3. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch.
* Input with 2,1,3,4 for more damage.
* On wall splat damage is 31.
* Opponent recovers in FUFT. Max damage 97.
Muscle Buster (RAS5b)
ThrowControls: Universal Tekken notation
How it is used
RAS4.2
Read as: RASright kick.right punch
Hit level: t. Damage: 20/25. On block: -6. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break. Side Switch.
* Input with 3,1,2,3+4,1+2 for more damage.
* King recovers in backturn stance.
* Opponent recovers in FUFA. Max damage 91.
Cannonball Buster (RSSB2)
ThrowControls: Universal Tekken notation
How it is used
RSSB1.1
Read as: RSSBleft punch.left punch
Hit level: t. Damage: 7/15. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
Manhattan Drop (RSSB3)
ThrowControls: Universal Tekken notation
How it is used
RSSB2.1
Read as: RSSBright punch.left punch
Hit level: t. Damage: 7/15. On block: -3. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FDFA.
Victory Bomb (RSSB4)
ThrowControls: Universal Tekken notation
How it is used
RSSB3.1
Read as: RSSBleft kick.left punch
Hit level: t. Damage: 9/13. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Input with 1,2,3+4,1+2 for more damage.
* Opponent recovers in FUFT.
Giant Swing (RSSB5a)
ThrowControls: Universal Tekken notation
How it is used
RSSB4.1
Read as: RSSBright kick.left punch
Hit level: t. Damage: 15/20/31. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch.
* Input with 2,1,3,4 for more damage.
* Opponent recovers in FUFT. Max damage 94.
Muscle Buster (RSSB5b)
ThrowControls: Universal Tekken notation
How it is used
RSSB4.2
Read as: RSSBright kick.right punch
Hit level: t. Damage: 20/25. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Input with 3,1,2,3+4,1+2 for more damage.
* King recovers in backturn stance.
* Opponent recovers in FUFA. Max damage 88.
S.T.F. (SHH2a)
ThrowControls: Universal Tekken notation
How it is used
SHH1.1,2,1+2
Read as: SHHleft punch.left punch β right punch β left punch + right punch
Hit level: t. Damage: 25. On block: -10. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break. Side Switch.
* Opponent recovers in FDFR. Max damage 50.
Scorpion Death Lock (SHH2b)
ThrowControls: Universal Tekken notation
How it is used
SHH1.2,1,1+3
Read as: SHHleft punch.right punch β left punch β left punch + left kick
Hit level: t. Damage: 30. On block: -10. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Opponent recovers in FDFR. Max damage 55.
Indian Death Lock (SHH2c)
ThrowControls: Universal Tekken notation
How it is used
SHH1.1+2,1,3
Read as: SHHleft punch.left punch + right punch β left punch β left kick
Hit level: t. Damage: 20. On block: -10. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Opponent recovers in FDFL.
King's Bridge (SHH3ca)
ThrowControls: Universal Tekken notation
How it is used
SHH2c.3,4,1+2,3+4
Read as: SHHright punchc.left kick β right kick β left punch + right punch β left kick + right kick
Hit level: t. Damage: 40. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Opponent recovers in FDFT. Max Damage 85.
Ultimate Punch
ThrowControls: Universal Tekken notation
How it is used
UT,2,1,2,1
Read as: UT β right punch β left punch β right punch β left punch
Hit level: t. Damage: 5,5,5,15. Startup: i46/i47, i19/i18, i16, i20/i19. On block: +0. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* 2 Combinations are 1F faster
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
* 23F throw break window (1st)
Armbar
ThrowControls: Universal Tekken notation
How it is used
UT,1+2
Read as: UT β left punch + right punch
Hit level: t. Damage: 25. On block: -9. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break (Hold 1+2 up to frame 18).
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
Arm Twist
ThrowControls: Universal Tekken notation
How it is used
UT,1+2,1+2
Read as: UT β left punch + right punch β left punch + right punch
Hit level: t, t. Damage: 25, 10. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot throw break.
* Opponent recovers in FUFA.
Leg Cross Hold
ThrowControls: Universal Tekken notation
How it is used
UT,3+4
Read as: UT β left kick + right kick
Hit level: t. Damage: 20. On block: +0. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 3+4 throw break.
* Throw break window: input or hold 3+4 during frames 20-60
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
Stretch Combo
ThrowControls: Universal Tekken notation
How it is used
UT,3+4:1+2
Read as: UT β left kick + right kick (precise timing) left punch + right punch
Hit level: t, t. Damage: 20, 30. On hit: +1d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Input 1+2 during frames 68-70 of Leg Cross Hold
* Cannot throw break.
* Opponent recovers in FDFL.
Throw Away
ThrowControls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch
Hit level: t. Damage: 0. Startup: i12~17. On block: -3. On hit: +14g. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 1+2 throw break. Side switch.
* Damage becomes 15 on wall splat.
* Transition to JGR
** Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall
* Cancel to standing with f,F or b,B (-2)
** Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall
Throw Away > Back Swing
ThrowControls: Universal Tekken notation
How it is used
b+1+2,1+2
Read as: Back + left punch + right punch β left punch + right punch
Hit level: t. Damage: 0. Startup: i12~17. On hit: +11g.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Damage becomes 15 on wall splat.
* Transition to JGR
** Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall
* Cancel to standing with f,F or b,B (-6)
** Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall
Tombstone Pile Driver
ThrowControls: Universal Tekken notation
How it is used
db,n,f+2+4
Read as: Down-Back β neutral β Forward + right punch + right kick
Hit level: t. Damage: 53. Startup: i11. On block: -2. On hit: -1d. Properties: Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Floor Break
* 2 throw break
* Input n,f+2+4 in 30 frames
* Cannot be buffered from crouch
* Cannot be executed during while standing
* Opponent recovers in FUFA
Muscle Armor > Emerald Elbow
ThrowControls: Universal Tekken notation
How it is used
db+1+2,2
Read as: Down-Back + left punch + right punch β right punch
Hit level: t. Damage: 15. Startup: ,i15~16. On block: -9. On hit: +35g. Properties: Heat Engager.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager
* Heat Dash +5, +43d (+35)
* Reversal Break after absorbing attack with muscle armor
* Elbow
* Effective startup i32~33
* Transition to attack throw on front standing hit
* +8g on Side/BT hit
* -5 on block after absorbing an attack with muscle armor.
* 6 chip damage on block after absorbing an attack with muscle armor
* Transition into +12? JGR with input 3+4 on throw hit
Figure Four Leg Lock
ThrowControls: Universal Tekken notation
How it is used
db+2+3
Read as: Down-Back + right punch + left kick
Hit level: t. Damage: 40 (8+20+12). Startup: i12. On block: -6. On hit: +1d / +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Opponent recovers in FUFT / FDFT.
Reverse Arm Slam (RAS1)
ThrowControls: Universal Tekken notation
How it is used
df+1+3
Read as: Down-Forward + left punch + left kick
Hit level: t. Damage: 19. Startup: i32 (i35). On block: -2. On hit: +1d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 1 throw break. Side Switch.
* i35 actual startup
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
* High crush 1~23
Reverse Special Stretch Bomb (RSSB1)
ThrowControls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick
Hit level: t. Damage: 20. Startup: i32 (i35). On block: -2. On hit: +1d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 2 throw break. Side Switch.
* i35 actual startup
* Very slow crouch dash then grab.
* Opponent recovers in FUFT.
* High crush 1~23
Knee Bash
ThrowControls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick
Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: +0d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 2 throw break.
* Opponent recovers in FUFT.
Tomahawk
ThrowControls: Universal Tekken notation
How it is used
f,f,F+2+4
Read as: Forward β Forward β hold Forward + right punch + right kick
Hit level: t. Damage: 40(45). Startup: i10. On block: -5. On hit: +1d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat
* 1+2 throw break
* Input f,F+2+4 in 6 frames after f,f for bluespark.
* i13 startup for Bluespark throw with buffered input
* 45 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Opponent recovers in FUFL.
Giant Swing
ThrowControls: Universal Tekken notation
How it is used
f,hcf+1
Read as: Forward β Back β Down-Back β Down β Down-Forward β Forward + left punch
Hit level: t. Damage: 45(50)/70,5. Startup: i10. On block: -13. On hit: -22d(-50). Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
Tijuana Twister
ThrowControls: Universal Tekken notation
How it is used
f,hcf+2
Read as: Forward β Back β Down-Back β Down β Down-Forward β Forward + right punch
Hit level: t. Damage: 50(55). Startup: i12~14. On block: -6. On hit: +1d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing during heat
* 2 throw break
* Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.
* i13 startup for Bluespark throw with buffered input
* 55 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFL.
Elevating Spine Cracker
ThrowControls: Universal Tekken notation
How it is used
qcb+1+3
Read as: Down β Down-Back β Back + left punch + left kick
Hit level: t. Damage: 8. Startup: i14. On block: -2. On hit: +51a. Properties: Tornado.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado
* Tornado on hit
* 1 throw break
Muscle Buster
ThrowControls: Universal Tekken notation
How it is used
qcb+1+2
Read as: Down β Down-Back β Back + left punch + right punch
Hit level: t. Damage: 50. Startup: i11. On block: -6. On hit: -6d. Properties: Homing, Floor Break.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break
* Homing during heat
* 1+2 throw break
* Side switch
* King recovers in BT
* Opponent recovers in FUFA.
Pile Driver (PD)
ThrowControls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β Down-Forward β Forward + left punch
Hit level: t. Damage: 30. Startup: i11. On block: -2/-7. On hit: +8d.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 throw break.
* Opponent recovers in FUFT.
Side Step to RSSB2 / RSSB1
ThrowControls: Universal Tekken notation
How it is used
ss2+4
Read as: ssright punch + right kick
Hit level: t. Damage: 15 / 20. Startup: i13 (i38). On block: -3. On hit: +0d / +1d. Properties: Homing.
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing
* 2 throw break (except from behind).
* i38 effective startup animation
* RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
* Opponent recovers in FUFT.
* Cancel to r35 FC with b (cs1~35).
* High crush 1~25
Executioner Drop
ThrowControls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch
Hit level: t. Damage: 30. Startup: i12. On block: -6. On hit: +19d(-7) / +17d(-13).
Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1+2 throw break.
* Hold b to throw backwards.
* Damage becomes 15 on wall splat.
* Opponent recovers in FUFT.