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Kunimitsu Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Kunimitsu moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

167 ability entries18 Basic Attacks67 Command Moves19 Throws5 Heat1 Rage Art6 Crouching / Rising Attack38 Stance Technique13 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

18
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Memai Tsuki
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 12. Startup: i10, i21. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block * Move can be delayed 2f * Enter KAT -7 +4 r26 with 1+2
Memai Tsuki > Ryu Enko
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1
Read as: left punch β†’ left punch β†’ left punch

Hit level: h, m, M. Damage: 5, 12, 18. Startup: i10, ,i21~22. On block: -11. On hit: +15a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Low crush 5~15 * Floating state 16~18
Memai Tsuki > Dark Clutch
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, m, m. Damage: 5, 12, 24. Startup: i10, ,i19~20. On block: -9. On hit: +14a (+5). Counter hit: +46a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Available on hit or block only * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Input can be delayed 9f * Move cannot be delayed
Memai Tsuki > Pouncing Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,4
Read as: left punch β†’ left punch β†’ right kick

Hit level: h, m, m. Damage: 5, 12, 23. Startup: i10, ,i26~27. On block: +3. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * 4 chip damage on block * Low crush 5~29 * Floating state 30~32
Multi-palm Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i12. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 2f delay * Move can be delayed 2f
Spinning Slash
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 8, 10. Startup: i10, ,i20~21. On block: -12. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Combo from 1st hit * Move cannot be interrupted * Transition to BT with B
Flash Kick Combination
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 5, 8, 20. Startup: i10, ,i23~24. On block: -14. On hit: +12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 3F delay * Interrupt with i3 from 1st block * Hit vs BT +9d * Low crush 12~32 * Floating state 33~35
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 12. Startup: i12. On block: -5. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Lotus Blade
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m. Damage: 12, 14. Startup: i12, i12~13. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Jail from 1st block with 5f delay * Combo from 1st hit with 5f delay * Transition to KAT -6 +5 r26 with 1+2 * Input can be delayed 5f * Move cannot be delayed
Shrouded Lotus Blade
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2
Read as: right punch β†’ right punch β†’ right punch

Hit level: h, m, h. Damage: 12, 14, 16. Startup: i12, ,i18~19. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd CH with 4f delay * Interrupt with i4 from 2nd block * Enter SET -4 +7 r27 with F * Input can be delayed 4f * Move is delayed 7f * Move cannot be delayed
Move 2,2,2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2,2
Read as: right punch β†’ right punch β†’ right punch β†’ right punch

Hit level: h, m, h, h. Damage: 12, 14, 16, 16. Startup: i12, ,i15~16. On block: -6. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Jail from 3rd block with 5F delay * Combo from 2nd CH or 3rd hit with 5f delay * Input can be delayed 5f * Move cannot be delayed
Shadow Lotus Blade
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2,2,2
Read as: right punch β†’ right punch β†’ right punch β†’ right punch β†’ right punch

Hit level: h, m, h, h, M. Damage: 12, 14, 16, 16, 18. Startup: i12, ,i19~20. On block: -12. On hit: +19a (+2). Counter hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Move cannot be interrupted * Move cannot be delayed * Input can be delayed 7f * Low crush 21~35 * Floating state 36~38
Crescent Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i16~17. On block: -7. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break (airborne)
Getsurin Renkyaku
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: h, h. Damage: 17, 21. Startup: i16~17, i25~27. On block: -5. On hit: +20a. Counter hit: +46a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 10f * Move cannot be delayed
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i12~13. On block: -9. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Kagenade Slash
Basic Attack
Controls: Universal Tekken notation
How it is used
4,2
Read as: right kick β†’ right punch

Hit level: h, h. Damage: 15, 13. Startup: i12~13, i19~20. On block: -3. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Transition to BT * Jail from 1st attack with 1F delay * Combo from 1st hit with 1F delay * Input can be delayed 1f * Move cannot be delayed * Low crush 15~25 * Floating state 26~28
Growling Jewel
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: h. Damage: 18. Startup: i21~22. On block: -1. On hit: +21a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Low crush 11~30 * Floating state 31~33

Command Moves

67
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 12. Startup: i13. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Phoenix Tail
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, h. Damage: 12, 20. Startup: i13, i16~18. On block: -6. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 3f
Kusabiyuki
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 12. Startup: i15. On block: -5. On hit: -1. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Enter SET +3 +7 +15 r19 with F
Gozuryu
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 23. Startup: i17~18. On block: -6. On hit: +9a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon * 4 chip damage on block
Whirling Snapdragon
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m,h. Damage: 10,13. Startup: i15 i13. On block: -5. On hit: +23a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * BT transition is -11 * Low crush 19~24 * Floating state 25~27
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -2. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 10, 12. Startup: i13~14, i18~19. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st CH with 7f delay * Input can be delayed 9f * Move can be delayed 8f * Move cannot be interrupted
Unmuzan > Oboro Engetsu
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,2
Read as: Down-Forward + left punch β†’ right punch β†’ right punch

Hit level: m, m, M. Damage: 10, 12, 20. Startup: i13~14, ,i22~23. On block: -14c. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i2 from 2nd block * Combo from 1st CH * Chip damage on block
Muten Cannon
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, h. Damage: 10, 20. Startup: i13~14, i21. On block: -9. On hit: +5. Counter hit: +44a (+34).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st Ch with 4f delay * Input can be delayed 9f * Move can be delayed 8f * Interrupt with i3 from 1st block
Rising Moon Slash
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: M. Damage: 13. Startup: i15~16. On block: -14. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Can launch crouching opponent * Recovers 5f faster on hit
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 14. Startup: i17~18. On block: -6. On hit: +2. Counter hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Ice Cleaver
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, L. Damage: 14, 20. Startup: i17~18, i28~29. On block: -15. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Combo from 1st CH * Cancel to FC -13 -5 -3 r34 with D * Interrupt with i6 from 1st block * High crush 22~35
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 13. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Falling Hail
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m,m. Damage: 8,12. Startup: i17~18 i7~9. On block: -2. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transition to BT * Can hit grounded when off-axis * High evasion at frame 5? * Floating state 10~24
Sakumaishi
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 23. Startup: i19. On block: +3c. On hit: +6c. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 11. Startup: i16. On block: -9. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Weapon * Does not floor break if string is continued
Move d+2,1
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1
Read as: Down + right punch β†’ left punch

Hit level: m, m. Damage: 11, 7. Startup: i16, i16~17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st CH * Input cannot be delayed
Move d+2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1,2
Read as: Down + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 11, 7, 7. Startup: i16, ,i11~12. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Jail from 1st block with 1f delay * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed
Amamikanameishi
Command Move
Controls: Universal Tekken notation
How it is used
d+2,1,2,1+2
Read as: Down + right punch β†’ left punch β†’ right punch β†’ left punch + right punch

Hit level: m, m, m, m. Damage: 11, 7, 7, 20. Startup: i16, ,i23~24. On block: -13. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block * Combo from 3rd CH * Hitstop 20f on hit
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 11. Startup: i16~17. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-3c on crouching hit
Move d+3,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 11, 12. Startup: i16~17, i21~22. On block: -9. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 7f * Move can be delayed 6f
Seneizan
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: L. Damage: 17. Startup: i20. On block: -14. On hit: +0. Counter hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Recovers 3f faster on hit (t50 r30) * High crush 6~50
Blazing Fire Lilies
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: M. Damage: 22. Startup: i20~23. On block: -13. On hit: +12a (-5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * On successful attack absorption shift to Wrathful Bloom: ** Reversal Break ** -9 on block ** 8 chip damage on block ** Two additional mid hits (i9~12 i7~10) ** 28 damage in total * Power crush 7~19
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: M. Damage: 10. Startup: i16~17. On block: -6. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Move db+2,4
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4
Read as: Down-Back + right punch β†’ right kick

Hit level: M, m. Damage: 10, 15. Startup: i16~17, i24~25. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st hit with 7f delay * Input can be delayed 7f * Move can be delayed 6f * Interrupt with i3 from 1st block
Kousa Renbu
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4,2
Read as: Down-Back + right punch β†’ right kick β†’ right punch

Hit level: M, m, M. Damage: 10, 15, 23. Startup: i16~17, ,i35. On block: -8c. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Input can be delayed 1f * Move cannot be delayed * Interrupt with i17 from 2nd block
Move db+3
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 8. Startup: i18. On block: -15. On hit: -14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move db+3,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3
Read as: Down-Back + left kick β†’ left kick

Hit level: l, l. Damage: 8, 7. Startup: i18, i15~17. On block: -19. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack * High crush 1~
Move db+3,3,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3,3
Read as: Down-Back + left kick β†’ left kick β†’ left kick

Hit level: l, l, l. Damage: 8, 7, 7. Startup: i18, ,i15~17. On block: -19. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 2nd CH * Interrupt with i13 from 2nd block * High crush 1~
Move db+3,3,3,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3,3,3
Read as: Down-Back + left kick β†’ left kick β†’ left kick β†’ left kick

Hit level: l, l, l, l. Damage: 8, 7, 7, 5. Startup: i18, ,i15~17. On block: -19. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 3rd CH * High crush 1~
Move db+3,3,3,3,3
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3,3,3,3
Read as: Down-Back + left kick β†’ left kick β†’ left kick β†’ left kick β†’ left kick

Hit level: l, l, l, l, l. Damage: 8, 7, 7, 5, 5. Startup: i18, ,i15~17. On block: -19. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 4th CH * High crush 1~
Manji Spin Low Kicks
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3,3,3,3,3
Read as: Down-Back + left kick β†’ left kick β†’ left kick β†’ left kick β†’ left kick β†’ left kick

Hit level: l, l, l, l, l, l. Damage: 8, 7, 7, 5, 5, 5. Startup: i18, ,i15~17. On block: -47. On hit: -35.

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Command details & verification
* Jail from 1st block * Combo from 5th CH * High crush 1~
Manji Spin Low Kicks Front Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3,3,3,3,3,4
Read as: Down-Back + left kick β†’ left kick β†’ left kick β†’ left kick β†’ left kick β†’ right kick

Hit level: l, l, l, l, l, m. Damage: 8, 7, 7, 5, 5, 15. Startup: i18, ,i12~13. On block: -8. On hit: +23a (+13).

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Command details & verification
* Balcony Break * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last
Yamashiro Kuzushi
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 13. Startup: i17. On block: -12. On hit: +0. Counter hit: +8.

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Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 8. Startup: i17. On block: +1. On hit: +7. Counter hit: +12.

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Command details & verification
Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits.
Move b+1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1
Read as: Back + left punch β†’ left punch

Hit level: h, h. Damage: 8, 9. Startup: i17, i12. On block: +5. On hit: +6. Counter hit: +11.

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Command details & verification
* Combo from 1st hit
Move b+1,1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,1
Read as: Back + left punch β†’ left punch β†’ left punch

Hit level: h, h, h. Damage: 8, 9, 10. Startup: i17, ,i12. On block: +5. On hit: +6. Counter hit: +11.

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Command details & verification
* Combo from 1st hit * Combo from 2nd hit
Move b+1,1,1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,1,1
Read as: Back + left punch β†’ left punch β†’ left punch β†’ left punch

Hit level: h, h, h, h. Damage: 8, 9, 10, 12. Startup: i17, ,i12. On block: +5. On hit: +6. Counter hit: +11.

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Command details & verification
* Combo from 3rd CH
Move b+1,1,1,1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,1,1,1
Read as: Back + left punch β†’ left punch β†’ left punch β†’ left punch β†’ left punch

Hit level: h, h, h, h, h. Damage: 8, 9, 10, 12, 14. Startup: i17, ,i12. On block: +5. On hit: +6. Counter hit: +11.

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Command details & verification
* Combo from 4th hit * Combo from 3rd CH
Slap U Silly
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,1,1,1,1
Read as: Back + left punch β†’ left punch β†’ left punch β†’ left punch β†’ left punch β†’ left punch

Hit level: h, h, h, h, h, h. Damage: 8, 9, 10, 12, 14, 16. Startup: i17, ,i12. On block: -72. On hit: -71. Counter hit: -66.

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Command details & verification
* Combo from 4th hit * Combo from 3rd CH
Secret Flower
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: m!. Damage: 25. Startup: i19~20. On hit: +3a.

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Command details & verification
* Spike * Parry mid and high punches and kicks * Parry state 5~12
Hakkouen
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 17. Startup: i17~18. On block: -9. On hit: +5. Counter hit: +57.

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Command details & verification
* Balcony Break (airborne) * Weapon
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: M. Damage: 10. Startup: i21~24. On block: -10~-7. On hit: +1c~+4c.

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Command details & verification
Floor Break * Floating state 10~26
Kodama Flip
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: M, M. Damage: 10, 23. Startup: i21~24, i17~18. On block: -20. On hit: +9a (+2).

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Command details & verification
* Combo from 1st hit * Move is delayed 1f * Steel pedal * Floating state 15~45
Tenrou
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: M. Damage: 15. Startup: i18~19. On block: -8. On hit: +6.

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Command details & verification
* Low crush 17~30 * Floating state 31~33
Uratenrou
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: M, M. Damage: 15, 20. Startup: i18~19, i17~18. On block: -16. On hit: +25a (+10). Counter hit: +34a (+24).

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Command details & verification
* Tornado * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move cannot be delayed * Steel pedal * Floating state 20~34
Tenton
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: m!. Damage: 21. Startup: i51. On hit: +10a.

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Command details & verification
* Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50
Kurama Itto
Command Move
Controls: Universal Tekken notation
How it is used
u+2
Read as: Up + right punch

Hit level: L. Damage: 25. Startup: i35~36. On block: -16. On hit: +6. Counter hit: +25a.

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Command details & verification
* Weapon * Cancel to r47 FC with D * Low crush 10~27 * Floating state 28~30
Guillotine Crow Kick
Command Move
Controls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick

Hit level: M,M. Damage: 10,12. Startup: i39~42 i4~6. On block: +1c. On hit: +24a.

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Command details & verification
* Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45
Ashura Blade
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: M,M. Damage: 9,20. Startup: i17~18 i22~24. On block: -14~-12. On hit: +11a.

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Command details & verification
* Floor Break * Weapon * Low crush 23~34 * Floating state 35~37
Double Rising Knee
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m,m. Damage: 13,20. Startup: i15~16 i13~14. On block: -13~-12. On hit: +25a (+18).

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Command details & verification
* Knee * 2nd hit available on hit or block only * 27 total scaled damage * Low crush 9~32 * Floating state 33~35
Crescent Moon Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 22. Startup: i24~25. On block: -8. On hit: +20a.

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Command details & verification
Balcony Break (airborne) * Low crush 9~26
Climbing Shadow
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: M. Damage: 18. Startup: i19~20. On block: -12. On hit: +19a (+2). Counter hit: +33a (+22).

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Command details & verification
* Tornado * Balcony Break * Weapon * Low crush 21~35 * Floating state 36~38
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 11. Startup: i9~11. On block: -17~-15. On hit: -1~+1.

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Command details & verification
Knee * Low crush 9~25 * Floating state 26~28
Raging Blizzard
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,2
Read as: Forward β†’ hold Forward + right kick β†’ right punch

Hit level: m, h. Damage: 11, 23. Startup: i9~11, i13~14. On block: -17~-16. On hit: +10c.

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Command details & verification
* Balcony Break * Spike * Weapon * Jail from 1st attack with 1f delay * Forces tech backroll on hit * Low crush 1~15 * Floating state 16~18
Tensho Kaisen
Command Move
Controls: Universal Tekken notation
How it is used
f,d,df+2
Read as: Forward β†’ Down β†’ Down-Forward + right punch

Hit level: M,h. Damage: 15,21. Startup: i14~15 i25~26. On block: -17~-16. On hit: +73a (+57).

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Command details & verification
* Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * 3 chip damage on block * Low crush 16~36 * Floating state 37~39
Oboro Engetsu
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: M. Damage: 24. Startup: i13~14. On block: -12c. On hit: +8a.

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Command details & verification
* Balcony Break * Spike * Weapon * Bufferable * 2 chip damage on block * Hit vs BT +3d
Ensa Sogetsu
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1+2
Read as: Down β†’ Down-Forward β†’ Forward + left punch + right punch

Hit level: m. Damage: 25. Startup: i20~21. On block: -9. On hit: +6a.

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Command details & verification
* Tornado * Balcony Break * Weapon * Bufferable * 5 chip damage on block * Low crush 21~38 * Floating state 39~41
Move uf,n,3
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,3
Read as: Up-Forward β†’ neutral β†’ left kick

Hit level: m. Damage: 25. Startup: i31. On block: -29. On hit: +2a (-8).

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Command details & verification
* Balcony Break * Low crush
Move uf,n,4
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 15. Startup: i24. On block: -14. On hit: +17a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Low crush
Kuga
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~27. On block: +3~+7. On hit: +18c.

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Command details & verification
* Balcony Break * Hit vs BT +15d * Forces tech backroll on hit * Low crush 3~29
[[Wall Jump Attack]]
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: M. Damage: 21. Startup: i37~38. On block: -3c. On hit: +15a.

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Command details & verification
* Floor Break * Weapon * Floating state 5~13 * is8~13 * Low crush 14~31 * Floating state 32~34
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Move hFC.2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Command details & verification
* High crush 1~
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

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Command details & verification
* High crush 1~
Move hFC.4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Yakouga
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: l,sm. Damage: 8,15. Startup: i18 i15. On block: -12. On hit: +5 BT.

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Command details & verification
* Weapon * Can hit grounded when off-axis * Transition to BT on hit * High crush 1~24

Throws

19
Rinbu Kick > Savage Kunai Throw
Throw
Controls: Universal Tekken notation
How it is used
d+3,4,1
Read as: Down + left kick β†’ right kick β†’ left punch

Hit level: L, h, sm,t. Damage: 11, 12, 10,28. Startup: i16~17, ,i26~37. On block: -13. On hit: -4d.

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Command details & verification
* Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Interrupt with i6 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Recovers 11f faster on block (t115 r38) * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw * Shift to Piercing Kunai Throw with F (Side switch on hit)
Burning Petals
Throw
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m,t. Damage: 13,25. Startup: i15~16. On block: -7. On hit: -3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9
Hiryu Scorching Blossoms
Throw
Controls: Universal Tekken notation
How it is used
ub+3+4
Read as: Up-Back + left kick + right kick

Hit level: m,t. Damage: 15,7,13. Startup: i19. On block: -17. On hit: +31a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43
Cloud Scorching Blossoms
Throw
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h,t. Damage: 22,20. Startup: i16~27. On hit: +31a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Only hits airborne opponents * Transitions to attack throw on airborne hit * Does not transition on BT hit or after Tornado * Hit vs BT or after Tornado +15a (+8) * 25 total scaled damage
Savage Kunai Throw
Throw
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: sm,t. Damage: 10,28. Startup: i15~26. On block: -13. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage
Piercing Kunai Throw
Throw
Controls: Universal Tekken notation
How it is used
qcf+1,F
Read as: Down β†’ Down-Forward β†’ Forward + left punch β†’ hold Forward

Hit level: sm,t. Damage: 10,28. Startup: i15~26. On block: -13. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage * Available on hit only * Side switch on hit
Sword Smash
Throw
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: h,t. Damage: 20,20. Startup: i15~17. On block: +6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * 4 chip damage on block * Side switch on hit * Hit vs Side +15a * Hit vs BT +15a (+6)
Hiryu Falling Sakura
Throw
Controls: Universal Tekken notation
How it is used
(Airborne).ub+3+4
Read as: (Airborne).Up-Back + left kick + right kick

Hit level: m,t. Damage: 15,15. Startup: i19. On block: -17. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transitions to attack throw on front airborne hit * Does not transition on BT hit * Hit vs BT +36a (+26) * 17 total scaled damage * Low crush 9~40 * Floating state 41~43
Cross Strike
Throw
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: h,t. Damage: 10,20. Startup: i19~20. On block: -7. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18
Souenzan
Throw
Controls: Universal Tekken notation
How it is used
CH.SET.2
Read as: CH.SET.right punch

Hit level: m,t. Damage: 20,10. Startup: i12. Counter hit: +55a (+48).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Attack Throw * Instant tornado
Chakra Drop
Throw
Controls: Universal Tekken notation
How it is used
SET.uf+4
Read as: SET.Up-Forward + right kick

Hit level: m,t. Damage: 8,16. Startup: i13~14. On block: -14. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Shift to Attack Throw when hit from the front * Hit vs BT/Side +8a (+1) * Low crush 11~32 * Floating state 33~35
Tamaki
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent recovers in FUFL.
Mizore
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA.
Skybound Falling Sakura
Throw
Controls: Universal Tekken notation
How it is used
BT.1+4
Read as: back turned.left punch + right kick

Hit level: t. Damage: 45. Startup: i12~14. On block: +0. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Opponent recovers in FDFA
Yamikazan
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * Opponent recovers FDFT
Avalanche
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. On block: -3. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Opponent recovers FUFA
Tornado
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 2 * Randomly side switches * Opponent recovers FDFT or FDFR on side switch
Manji Rana
Throw
Controls: Universal Tekken notation
How it is used
f+1+4
Read as: Forward + left punch + right kick

Hit level: t. Damage: 38. Startup: i11. On block: -3 BT. On hit: +0d.

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Command details & verification
* Throw break: 1 * Side switch * Kunimitsu and the opponent recover in BT on break * Opponent recovers in FUFA * SET.1+4: i15 (t43 r28)
Manji Cartwheel
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: +0. On hit: +0d.

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Command details & verification
* Throw break: 1+2 * Side switch * Opponent recovers in FDFT * SET.uf+1+2: i16 (t44 r28)

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

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Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Flame Riot: Lunar Mirror
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 50. Startup: i14~15. On block: +3. On hit: -5d.

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Command details & verification
* Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * 10 chip damage on block * High evasion at frame 6? * Low crush 20~44 * Floating state 45~47
Flame Dance: Waning Moon
Heat
Controls: Universal Tekken notation
How it is used
H.KAT.d+1+2
Read as: in Heat.KAT.Down + left punch + right punch

Hit level: L,m,m. Damage: 8,8,14. Startup: i20~21 i19~20 i7~8. On block: -14. On hit: +23a (+5).

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Command details & verification
* Weapon * Consumes 600F of remaining Heat Time * 6 chip damage on block * is1~4 * High crush 5~22
Flame Dance: Waxing Moon
Heat
Controls: Universal Tekken notation
How it is used
H.db+1+2
Read as: in Heat.Down-Back + left punch + right punch

Hit level: M,M. Damage: 10,15. Startup: i18~19,i18. On block: -9. On hit: +59a (+43).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Instant Tornado on normal hit * Consumes 600F of remaining Heat Time * 5 chip damage on block * Steel pedal * Low crush 41~65 * Floating state 66~68
Flame Dance: Izayoi Moon
Heat
Controls: Universal Tekken notation
How it is used
H.u+1+2
Read as: in Heat.Up + left punch + right punch

Hit level: m,m,m. Damage: 8,10,20. Startup: i16 i9 i20. On block: +5. On hit: +25a (+1).

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Command details & verification
* Balcony Break * Weapon * Consumes 240F of remaining Heat Time * 7 chip damage on block * Low crush 21~30 * Floating state 31~33

Rage Art

1
Nine-Tailed Razing Lily
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 11. Startup: i12. On block: -7. On hit: +4.

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Shigure
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,1
Read as: wsleft punch β†’ left punch

Hit level: m, m. Damage: 11, 15. Startup: i12, i15. On block: -12. On hit: +8c. Counter hit: +13d.

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Command details & verification
* Floor Break * Combo from 1st hit with 10f delay * Combo from 1st CH with 15f delay * Interrupt with i2 from 1st block * Input can be delayed 15f * Move can be delayed 8f
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 14. Startup: i13~14. On block: -9. On hit: +1.

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Command details & verification
* Weapon
Kaisen Ryujin
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1
Read as: wsright punch β†’ left punch

Hit level: m, m. Damage: 14, 20. Startup: i13~14, i20. On block: -13. On hit: +18a (+9).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 9f * Move can be delayed 6f
Kaede
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 16. Startup: i15~16. On block: -13. On hit: +32a (+22).

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Command details & verification
* Low crush 9~25 * Floating state 26~28
Fox Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -6. On hit: +5.

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Stance Technique

38
Move SS.2
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 13. Startup: i17~18. On block: -5. On hit: +6. Counter hit: +11.

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Command details & verification
* Floor Break * Weapon * Sidestep adds 9f, effective startup i26~27
Spiral Sunder
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2,1+2
Read as: SS.right punch β†’ left punch + right punch

Hit level: m, M,M. Damage: 13, 10,20. Startup: i17~18, i22~23 i9~10. On block: -12. On hit: +5c.

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Command details & verification
* Floor Break * Weapon * Combo from 1st hit CH * Interrupt with i4 from 1st block * Sidestep adds 9f, effective startup i31~32 * Move is delayed 1f
Will-O-the-Wisp
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: l. Damage: 16. Startup: i20~22. On block: -37. On hit: +4c.

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Command details & verification
* Clean Hit +13d * Clean Hit damage 20 * Sidestep adds 9f, effective startup i29~31 * Stagger on block * High crush 6~
Move BT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 10. Startup: i11. On block: -8. On hit: +8.

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Command details & verification
* Elbow
Aratama Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2
Read as: back turned.left punch β†’ right punch

Hit level: h, m. Damage: 10, 14. Startup: i11, i21~22. On block: -8. On hit: +3.

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Command details & verification
* Weapon * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Interrupt with i5 from 1st block * Transition to KAT -8 +3 r28 with 1+2
Aratama Slash > Ryu Enko
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2,1
Read as: back turned.left punch β†’ right punch β†’ left punch

Hit level: h, m, M. Damage: 10, 14, 18. Startup: i11, ,i21~22. On block: -11. On hit: +15a (-2).

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Command details & verification
* Tornado * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i10 from 2nd block * Whiffs vs SSR from 2nd block (Inconsistent w/ all body types) * Input can be delayed 10f * Move cannot be delayed * Low crush 5~15 * Floating state 16~18
Aratama Slash > Dark Clutch
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2,2
Read as: back turned.left punch β†’ right punch β†’ right punch

Hit level: h, m, m. Damage: 10, 14, 24. Startup: i11, ,i19~20. On block: -9. On hit: +14a (+5). Counter hit: +46a (-1).

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Command details & verification
* Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i8 from 2nd block * Input can be delayed 10f * Move cannot be delayed
Aratama Slash > Pouncing Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2,4
Read as: back turned.left punch β†’ right punch β†’ right kick

Hit level: h, m, m. Damage: 10, 14, 23. Startup: i11, ,i26~27. On block: +3. On hit: +5d.

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Command details & verification
* Spike * Available on hit or block only * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 10f * Move cannot be delayed * 4 chip damage on block * Low crush 5~29 * Floating state 30~32
Aratama Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,3
Read as: back turned.left punch β†’ left kick

Hit level: h, m. Damage: 10, 12. Startup: i11, i22~23. On block: -5. On hit: +2. Counter hit: +11.

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Command details & verification
* Knee * Combo from 1st hit with 8f delay * Interrupt with i6 from 1st block * Input can be delayed 8f * Move can be delayed 4f * Transition to SET -1 +6 +15 r19 with F
Aratama Crusher
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,4
Read as: back turned.left punch β†’ right kick

Hit level: h, h. Damage: 10, 20. Startup: i11, i21. On block: +3. On hit: +15c.

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i5 from 2nd block * Input can be delayed 8f * Move can be delayed 4f * Forces tech backroll on hit * 4 chip damage on block
Tobitengu
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: m. Damage: 20. Startup: i24~26. On block: -3. On hit: +11d.

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Command details & verification
* Floor Break * Low crush 6~29 * Floating state 30~32
Graceful Tail Whip
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: h. Damage: 20. Startup: i16~17. On block: +6. On hit: +35d.

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Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * Transition to SET +6 +35d r31 with F * 6 chip damage on block * Low crush 6~16 * Floating state 17~19
Lycoris Radiata
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m,m. Damage: 10,15. Startup: i14 i10~11. On block: -2. On hit: +7.

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Command details & verification
* Balcony Break (airborne) * Weapon
Secret Flower Ura
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3+4
Read as: back turned.left kick + right kick

Hit level: m!. Damage: 25. Startup: i19~20. On hit: +3a.

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Command details & verification
* Spike * Parry mid and high punches and kicks * Parry state 5~18
Sinking Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+2
Read as: back turned.Down + right punch

Hit level: L. Damage: 20. Startup: i17~18. On block: -13. On hit: +4. Counter hit: +8d.

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Command details & verification
* Floor Break * Weapon * Transition to FC with D * High crush 6~18
Araremaki
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+4
Read as: back turned.Down + right kick

Hit level: L,L. Damage: 10,18. Startup: i20~21 i26~27. On block: -14. On hit: +5c.

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Command details & verification
* Jail from 1st attack * High crush 4~
Shadow Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+1+2
Read as: back turned.Forward + left punch + right punch

Hit level: m. Damage: 21. Startup: i16~17. On block: -13. On hit: +54a.

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Command details & verification
* Tornado * Balcony Break (airborne) * Weapon * Hit vs BT +9a (+0)
Move KAT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.1
Read as: KAT.left punch

Hit level: h. Damage: 12. Startup: i11. On block: -7. On hit: +4.

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Command details & verification
* Has good left sidestep tracking
Severing Snow
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.1,2
Read as: KAT.left punch β†’ right punch

Hit level: h, m. Damage: 12, 20. Startup: i11, i21. On block: -9. On hit: +9g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 11f delay * Interrupt with i3 from 1st block * Input can be delayed 11f * Move can be delayed 7f * Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
Veil of Night
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.2
Read as: KAT.right punch

Hit level: m. Damage: 21. Startup: i23~24. On block: +5. On hit: +20d. Counter hit: +80a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Transition to FC with D * is1~6 * Low crush 7~24 * Floating state 25~27
Move KAT.3
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.3
Read as: KAT.left kick

Hit level: M. Damage: 8. Startup: i18~25. On block: -12~-5. On hit: +2c~+9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Evasive, can go over mids and some highs * is1~4 * Floating state 1~4 * Low crush 5~26
Leaping Moon Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.3,2
Read as: KAT.left kick β†’ right punch

Hit level: M, M. Damage: 8, 8. Startup: i18~25, i20~22. On block: -16. On hit: +34a (+24).

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Command details & verification
* Weapon * Combo from 1st hit with 3f delay * Interrupt with i9 from 1st block * Whiffs vs SSR or SWR from 1st block (inconsistent) * Input can be delayed 3f * Move cannot be delayed * Steel pedal * Low crush 21~38 * Floating state 39~41
Move KAT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.4
Read as: KAT.right kick

Hit level: L. Damage: 16. Startup: i22~28. On block: -16~-10. On hit: -2~+4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* is1~4 * Floating state 1~4 * Low crush 5~18 * Floating state 19~21
Moonlight Assassin
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.4,2
Read as: KAT.right kick β†’ right punch

Hit level: L, h. Damage: 16, 23. Startup: i22~28, i23~24. On block: -9. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st CH with 2f delay * Interrupt with i11 from 1st block * Whiffs vs SSL from 1st block * Input can be delayed 2f * Move cannot be delayed
Fire Blossom Breath
Stance Technique
Controls: Universal Tekken notation
How it is used
KAT.1+2
Read as: KAT.left punch + right punch

Hit level: h!. Damage: 20. Startup: i24~36. On hit: +0d~+12d.

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Sasabi Barai
Stance Technique
Controls: Universal Tekken notation
How it is used
MUS.2
Read as: MUS.right punch

Hit level: L. Damage: 25. Startup: i25. On block: -18. On hit: +21d. Counter hit: +39a.

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Command details & verification
Weapon * High crush 11~43
Sasabi Kujiki
Stance Technique
Controls: Universal Tekken notation
How it is used
MUS.4
Read as: MUS.right kick

Hit level: m. Damage: 30. Startup: i13~15. On block: -14. On hit: -8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Massive pushback, difficult to punish without walls * Low crush 1~28 * Floating state 29~31
Move SET.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1
Read as: SET.left punch

Hit level: h. Damage: 8. Startup: i10~11. On block: -1. On hit: +8.

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Command details & verification
* Elbow
Gekka Renzan
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1,2
Read as: SET.left punch β†’ right punch

Hit level: h, h. Damage: 8, 13. Startup: i10~11, i17~18. On block: -6. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 12f delay * Jail from 1st attack with 3f delay * Input can be delayed 12f * Move can be delayed 10f * Transition to BT with B
Gekka Renzan > Ryu Enko
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1,2,1
Read as: SET.left punch β†’ right punch β†’ left punch

Hit level: h, h, M. Damage: 8, 13, 18. Startup: i10~11, ,i21~22. On block: -11. On hit: +15a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i10 from 1st block * Low crush 5~15 * Floating state 16~18
Gekka Renzan > Dark Clutch
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1,2,2
Read as: SET.left punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 8, 13, 24. Startup: i10~11, ,i19~20. On block: -9. On hit: +14a (+5). Counter hit: +46a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block
Gekka Renzan > Moon Light Dance
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1,2,3
Read as: SET.left punch β†’ right punch β†’ left kick

Hit level: h, h, M. Damage: 8, 13, 23. Startup: i10~11, ,i33~34. On block: -4. On hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 2nd CH * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block * Available on hit or block only * Low crush 14~33 * Floating state 34~36
Gekka Renzan > Pouncing Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1,2,4
Read as: SET.left punch β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 8, 13, 23. Startup: i10~11, ,i26~27. On block: +3. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i15 from 1st block * Whiffs vs SS, SW from 1st block * 4 chip damage on block * Low crush 5~29 * Floating state 30~32
Kasumi Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.2
Read as: SET.right punch

Hit level: m. Damage: 17. Startup: i12. On block: -9. On hit: +8. Counter hit: +55a (+48).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent * Instant Tornado on CH
Frost Slide
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.3
Read as: SET.left kick

Hit level: L. Damage: 17. Startup: i18~23. On block: -16~-11. On hit: +0c~+5c. Counter hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move SET.4
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.4
Read as: SET.right kick

Hit level: M. Damage: 13. Startup: i18~19. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Hits grounded but can miss when too close vs small bodies
Into the Dark
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.4,3
Read as: SET.right kick β†’ left kick

Hit level: M, m. Damage: 13, 21. Startup: i18~19, i22. On block: -13. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 9f delay * Input can be delayed 9f * Move can be delayed 5f * Interrupt with i5 from 1st block * Low crush 5~17 * Floating state 18~20
Twin Crescent Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
SET.1+2
Read as: SET.left punch + right punch

Hit level: m,m. Damage: 8,18. Startup: i15 i18. On block: -5. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon

Stance / Utility

13
Taunt 1
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Katon
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 17f * Stance moves can be delayed by 18F * Transition to r22 BT with B * Transition to r14 SET with F
Taunt 2
Stance / Utility
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Setsunagake
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r16 FC with D * Cancel to r25 with B (can block mids or highs on frame 12~)
Disengage
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Actionable after 20f
Nigemizu
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Evasive * Low crush 6~17 * Floating state 18~20
Musasabi (MUS)
Stance / Utility
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 18f * Transition to FC on frame 40~ * Low crush 8~30 * Floating state 31~33
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Cumulonimbi
Stance / Utility
Controls: Universal Tekken notation
How it is used
KAT.U
Read as: KAT.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Kunimitsu teleports upwards and lands in place * Floating state 1~4 * Low crush 5~19
Sasabi Tobikage
Stance / Utility
Controls: Universal Tekken notation
How it is used
MUS.3+4
Read as: MUS.left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Initial uf+3+4 jump takes 35f * Evasive jump, can side switch * Low crush 10~42 * Floating state 43~45
Move SET.1+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
SET.1+4
Read as: SET.left punch + right kick

Startup: i15.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Sliding Sweep
Stance / Utility
Controls: Universal Tekken notation
How it is used
SET.B
Read as: SET.hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancels to standing block (blocks at frame 12)
Move SET.uf+1+2
Stance / Utility
Controls: Universal Tekken notation
How it is used
SET.uf+1+2
Read as: SET.Up-Forward + left punch + right punch

Startup: i16.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Kunimitsu:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’