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Lars Alexandersson Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Lars Alexandersson moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

121 ability entries12 Basic Attacks63 Command Moves10 Throws6 Heat1 Rage Art7 Crouching / Rising Attack20 Stance Technique2 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

12
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 8. Startup: i10, i18~19. On block: -8. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 3f delay * Jail from 1st block
Delta Slicer
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1
Read as: left punch β†’ left punch β†’ left punch

Hit level: h, m, m. Damage: 5, 8, 20. Startup: i10, ,i25~26. On block: -12. On hit: +17a. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Combo from 1st CH or 2nd hit with 4f delay * Interrupt with i2 from 1st block * Move can be delayed 4f
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 9. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st attack with 4f delay * Move can be delayed 4f
Legionnaire's Spin
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, L. Damage: 5, 10. Startup: i10, i22. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 2f * Transition to LEN -12 +3 r32 with D
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +0. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Ring Current
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 12. Startup: i10, i20~21. On block: -6. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Input can be delayed 3f * Move cannot be delayed
Kick Start
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 16. Startup: i15. On block: -17. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to LEN -11 +6 r34 with D * cs31~ on LEN transition
Spinning Cutter
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 27. Startup: i17~18. On block: -7. On hit: +18a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
X-Ray
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i25. On block: -12. On hit: +7d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * -7 on block and chip damage on successful attack absorption * Power crush 7~24
Electric Jolt
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 22. Startup: i17~18. On block: -8. On hit: +17d. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Forces tech backroll on hit * Hit vs BT +14d
Ki Charge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Command Moves

63
Move f+1
Command Move
Controls: Universal Tekken notation
How it is used
f+1
Read as: Forward + left punch

Hit level: h. Damage: 10. Startup: i13. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Flash Claw
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2
Read as: Forward + left punch β†’ right punch

Hit level: h, m. Damage: 10, 11. Startup: i13, i12. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3)
Flash Bang
Command Move
Controls: Universal Tekken notation
How it is used
f+1,2,3
Read as: Forward + left punch β†’ right punch β†’ left kick

Hit level: h, m, m. Damage: 10, 11, 20. Startup: i13, ,i24. On block: -5. On hit: +22c. Counter hit: +49a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd hit CH * Interrupt with i4 from 1st block * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i12. On block: -6. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Charge Factor
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: h, h. Damage: 10, 15. Startup: i12, i13. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jails * Transition to SEN * Cancel SEN and transition to standing with input B (-6/+5)
Death Mask
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: h, h. Damage: 10, 22. Startup: i12, i18~19. On block: -12. On hit: +15 (+6). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Dynamic Entry
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN * Stance moves can be delayed by 19F
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 12. Startup: i17. On block: -9. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee
Move f+4,1
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1
Read as: Forward + right kick β†’ left punch

Hit level: m, m. Damage: 12, 8. Startup: i17, i21~22. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with ?F delay * Combo from 1st CH
Move f+4,1,2
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1,2
Read as: Forward + right kick β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 8, 8. Startup: i17, ,i12. On block: -10. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with ?F delay * Combo from 2nd hit
Volcanic Lightning
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1,2,1
Read as: Forward + right kick β†’ left punch β†’ right punch β†’ left punch

Hit level: m, m, m, m. Damage: 12, 8, 8, 20. Startup: i17, ,i24~25. On block: -14. On hit: +19 (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 3rd CH * Interrupt with i5 from 1st block
Ark Blast
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -13. On hit: +28.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Power Slug
Command Move
Controls: Universal Tekken notation
How it is used
f+1+4
Read as: Forward + left punch + right kick

Hit level: m. Damage: 28. Startup: i13~14. On block: -18. On hit: +18a (+8). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder
Alert L
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i13. On block: -3. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2F faster on hit (t33 r20)
Move df+1,1
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h. Damage: 12, 12. Startup: i13, i21. On block: -6. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 1F delay * Interrupt with i2 from 1st block * Transition to DEN r25 with D (-2/+10) * Move cannot be delayed * Input can be delayed by 1F
Lightning Barrage
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1,3
Read as: Down-Forward + left punch β†’ left punch β†’ left kick

Hit level: m, h, m. Damage: 12, 12, 25. Startup: i13, ,i25~26. On block: -12. On hit: +15cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech back roll on hit
Lightning Spark
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, m. Damage: 12, 20. Startup: i13, i24. On block: -12. On hit: +13a (+4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F
Flash Bullet
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 15. Startup: i14. On block: -3. On hit: +9. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Transition to SEN * Transition to standing r34 with B (-11/+1/+5c)
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 15. Startup: i16. On block: -11. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN with D (-4/+15) ** Only +11 guaranteed on hit
Outpost Blitz
Command Move
Controls: Universal Tekken notation
How it is used
df+3,3
Read as: Down-Forward + left kick β†’ left kick

Hit level: m, m. Damage: 15, 24 (16). Startup: i16, i25~26. On block: -15. On hit: +29a (+14a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 16. Startup: i15~16. On block: -8. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Tactical Sword
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i18~19. On block: +0c. On hit: +8c. Counter hit: +30d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Elbow * Transition to FC with input D
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 8. Startup: i15. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Tesla Gravity
Command Move
Controls: Universal Tekken notation
How it is used
d+3,1
Read as: Down + left kick β†’ left punch

Hit level: l, h,h. Damage: 8, 4,10. Startup: i15, i19,i18. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit CH
Tesla Gravity Thrust
Command Move
Controls: Universal Tekken notation
How it is used
d+3,1(wall stun)
Read as: Down + left kick β†’ left punch(wall stun)

Hit level: l, h,h, m. Damage: 8, 4,10, 27. Startup: i15, ,i35~36. On hit: -3a (-15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike?
Earth Battery
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: l. Damage: 25. Startup: i24~25. On block: -20. On hit: +9d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 20~
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: l. Damage: 9. Startup: i17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~
Arc Combination
Command Move
Controls: Universal Tekken notation
How it is used
db+1,3
Read as: Down-Back + left punch β†’ left kick

Hit level: l, h. Damage: 9, 10. Startup: i17, i19. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3)
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN with input F (-5/+6)
Double Tap
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 8. Startup: i15, i15~16. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with ?F delay
HE Combination
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3
Read as: Down-Back + right punch β†’ left kick

Hit level: m, m. Damage: 12, 15. Startup: i15, i19. On block: -13. On hit: +8. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Wall Crush +20g on hit * Input can be held to power up and deal more chip damage on block * Input can be delayed by 5F? from 1st? * Interrupt with i4 from 1st block
HE Combination (Hold)
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3*

Hit level: m, m. Damage: 12, 25. Startup: i15, i51. On block: +13. On hit: +24d (+14). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Input can be partially held from i? to i? * Interrupt with i36 from 1st block * Interrupt with i25 from 1st hit * Whiffs vs SSL, SW from 1st block * Whiffs vs SS, SW from 1st hit * 10 chip damage on block
Shadow Cutter
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 19. Startup: i20~21. On block: -26. On hit: +5c. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~
Inductance
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 12. Startup: i26. On block: -13. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN with input D (-6/+11) * Backsway
Chevron Slash
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 17. Startup: i15~17. On block: -9. On hit: +4. Counter hit: +14a (+5). Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break on CH
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Has good left sidestep tracking
Gilbert Smash
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 17. Startup: i15, i15. On block: -10. On hit: +4. Counter hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 15F delay * Jail from 1st block with ?F delay * Move can be delayed by 10F * Input can be delayed by 15F
Gilbert Cannon
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: m, h. Damage: 12, 21. Startup: i15, i18. On block: -8. On hit: +38d (-20). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 5F
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 14. Startup: i17. On block: -12. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN with input F (-5/+11)
Impulse Plus
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, h. Damage: 14, 20. Startup: i17, i23~24. On block: -8. On hit: +19 (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with ?F delay * Interrupt with i3 from 1st block
Magnetic Knee
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 23. Startup: i15. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Magnetic Knee Blast
Command Move
Controls: Universal Tekken notation
How it is used
b+4,1+2
Read as: Back + right kick β†’ left punch + right punch

Hit level: m, th. Damage: 23, 15. Startup: i15,. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Available on b+4 frontal standing hit
Wind Liger
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m,m. Damage: 4,20. Startup: i21~22,i8~9. On block: -9. On hit: +9. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Can evade jabs from range
Zeus
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 45. Startup: i84~85. On hit: +61a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Alternating Current
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m,m. Damage: 10,20. Startup: i15,i25. On block: -12. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Cancel 2nd hit to r35? with B (-12/-5) at frame 16 * Transition to LEN r29 on hit with D (+3) * Interrupt with i2 from 1st block * Has good right sidestep tracking
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 17. Startup: i15-i16. On block: -12. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Lightning Screw
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m,m. Damage: 12,14 (20). Startup: i16~17,i15~18. On block: -26. On hit: +33a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Second hit available on 1st hit (t75 r38, js12~61, fs62~64) * Transition to FC on hit * Low crush 12~44 * Floating state 45~47
Storm Axle
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i25~27. On block: -8. On hit: +42a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Has high and mid evasive frames from frames 4? to 10? * Increased evasion when performed from crouching state or LEN * Low crush 9~29 * Floating state 30~32
Avalanche Flip
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 11~38 * Floating state 39~41
Avalanche Drop
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,1+2
Read as: Up-Forward + left kick + right kick β†’ left punch + right punch

Hit level: sp, t(h). Damage: 40. Startup: i9~11. On block: -7. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 1+2 * i29~31 effective startup (uf+3+4 takes i20) * Side switch on break * Low crush 1~23 * Floating state 24~26
Surge Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: M. Damage: 20. Startup: i21~22. On block: -13. On hit: +35a. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Transition to SEN on hit with input F (+37a) ** Switches sides
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: l. Damage: 12. Startup: i21. On block: -31. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Cross Transistor
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,2
Read as: Forward β†’ hold Forward + right kick β†’ right punch

Hit level: l, h. Damage: 12, 15. Startup: i21, i24. On block: -7. On hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cannot cancel DEN transition (cannot block i36 moves?) * Combo from 1st hit
Double Pulse
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,3
Read as: Forward β†’ hold Forward + right kick β†’ left kick

Hit level: l, m. Damage: 12, 20. Startup: i21, i28. On block: -16. On hit: -3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Elbow Corona
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i16~17. On block: -9. On hit: +14 (+5). Counter hit: +59a (+39). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Balcony Break * 4 chip damage on block
Double Action
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: l,l. Damage: 26. Startup: i19~20. On block: -16. On hit: +0c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 21~
Move f,n,b+2
Command Move
Controls: Universal Tekken notation
How it is used
f,n,b+2
Read as: Forward β†’ neutral β†’ Back + right punch

Hit level: m. Damage: 10. Startup: i14. On block: -12. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Blue Bolt
Command Move
Controls: Universal Tekken notation
How it is used
f,n,b+2,1
Read as: Forward β†’ neutral β†’ Back + right punch β†’ left punch

Hit level: m, m. Damage: 10, 10. Startup: i14, i16. On block: -18. On hit: +47a (+39).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with ?F delay * Combo from 1st hit with ?F delay
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~30 * Floating state 31~33
Flash Blade
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1
Read as: Forward β†’ Forward β†’ hold Forward + left punch

Hit level: h. Damage: 23. Startup: i18~20. On block: +4. On hit: +36a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 9 chip damage on block * Transition to t51? r33? standing with B (+2/+34a) * Effectively homing? * Unparryable (bug?)
Red Sprite
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i20~26. On block: +6. On hit: +15a (+5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 9 chip damage on block * Low crush 3~
Wall Jump Divekick
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 25. Startup: i29~33. On block: -1. On hit: +19cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49
Double Smack
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: l,l. Damage: 9,15. Startup: i18,i14~i15. On block: -12. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to LEN on hit with input n,D (+3c) * Can be done from Crouch Level 1 * High crush 1~

Throws

10
Blue Jet
Throw
Controls: Universal Tekken notation
How it is used
H.LEN.1
Read as: in Heat.LEN.left punch

Hit level: L,t. Damage: 20,10. Startup: i16~17. On block: -12c. On hit: +5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Consumes 600F of remaining Heat time * Side switch and recover standing on hit throw * Opponent is left FUFA * High crush 1~50
Avalanche Flip Break Down
Throw
Controls: Universal Tekken notation
How it is used
uf+3+4,4
Read as: Up-Forward + left kick + right kick β†’ right kick

Hit level: sp, m,t. Damage: 20,20. Startup: i17~18. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Shift to attack throw on front hit * +8c on BT hit * i37~38 effective startup (uf+3+4 takes i20) * Low crush 1~21 * Floating state 22~24
Rejection
Throw
Controls: Universal Tekken notation
How it is used
(airborne).f,f,F+2+4
Read as: (airborne).Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: t. Damage: 31 (21). Startup: i11. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: none * Opponent status on hit: FUFT
Hostile Takedown
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +1. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFA
Raging Thunder
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: 0. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit
Swift Silence
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. Startup: i12~14. On hit: 0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: none * Opponent status on hit: FDFT
Tactical Knee
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: 0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 1 * Opponent status on hit: FUFT
Lethal Force
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 2 * Opponent status on hit: FUFA
SHB
Throw
Controls: Universal Tekken notation
How it is used
f,f,F+2+4
Read as: Forward β†’ Forward β†’ hold Forward + right punch + right kick

Hit level: t. Damage: 40. Startup: i11. On block: -3. On hit: 0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 1+2 * Opponent status on hit: FDFA
Apocalypse
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: 0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 1+2 * Opponent status on hit: FUFT

Heat

6
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Thunderbird Descent
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,M. Damage: 55. Startup: i18~19, i38~41. On block: +12c. On hit: +0d / +81a. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Floor Break * Transition to 30dmg attack throw on 1st hit * 2nd hit +81a 25dmg on 1st block or whiff * Transition to r35 DEN (+12c/+81a) * Transition to r37 standing with B (+10c/+79a) * 7 chip damage on block * Opponent recovers FDFA * Low crush 18~60 * Floating state 61~63
Stack Up Insurgence
Heat
Controls: Universal Tekken notation
How it is used
H.DEN.3+4
Read as: in Heat.DEN.left kick + right kick

Hit level: L,SM. Damage: 11,5. Startup: i22~23, i9. On hit: +21d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Available only on 1st hit * Transition to r19 SEN with input F (-7/+34d) * Consumes 600F of remaining heat time
Rising Force (Heat)
Heat
Controls: Universal Tekken notation
How it is used
H.LEN.2
Read as: in Heat.LEN.right punch

Hit level: m. Damage: 25. Startup: i16~17. On block: -9. On hit: +29d. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Elbow * Consumes 240F of remaining Heat time * 10 chip damage on block * High crush 1~15 * Low crush 16~34
Shockwave Insurgence
Heat
Controls: Universal Tekken notation
How it is used
H.SS.2
Read as: in Heat.SS.right punch

Hit level: m,SM. Damage: 20,10. Startup: i16~17, i8. On block: +6c. On hit: +27d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 6 chip damage on block * Consumes 270F of remaining heat time
Rebellion
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4
Read as: in Heat.Forward + left kick + right kick

Hit level: sm. Damage: 5. Startup: i18~24. On block: +5. On hit: +10.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN * Consumes 300F of remaining heat time * Only deals recoverable damage * High crush 33~43

Rage Art

1
Zeus Unlimited
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

7
Streamer
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 16. Startup: i15~16. On block: -12. On hit: +38a. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Transition to SEN r32 with F on hit (+36a) ** Switches sides
Move ws2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 13. Startup: i13~14. On block: -8. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN r30 with D (-12/-1) ** Retreats during stance transition * Transition to SEN r23 with F (-5/+6) * Jab evasion (from frames 1 to 11?)
Multiplied Force
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,1
Read as: wsright punch β†’ left punch

Hit level: m, m. Damage: 13, 17. Startup: i13~14, i23~24. On block: -12c. On hit: +2c. Counter hit: +4d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i4
Glass Breaker
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2,3
Read as: wsright punch β†’ left kick

Hit level: m, h. Damage: 13, 20. Startup: i13~14, i20. On block: -15. On hit: -3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 6F delay * Interrupt with i7 * Move cannot be delayed * Transition to LEN r34 with D (-11/+6)
Tower Cannon
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: h. Damage: 30. Startup: i20. On block: +0. On hit: +21a (+15).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to LEN r34 with input D (+4/+26a (+20))
Shell Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Power Spike
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 19. Startup: i15~16. On block: -8. On hit: +5. Counter hit: +63a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Stance Technique

20
Shockwave
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 20. Startup: i16~17. On block: -7. On hit: +22d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 4 chip damage on block
Move DEN.1
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.1
Read as: DEN.left punch

Hit level: h. Damage: 14. Startup: i11~12. On block: +1. On hit: +8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Transition to SEN with input F (-3/+4)
Double Barrel
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.1,2
Read as: DEN.left punch β†’ right punch

Hit level: h, h. Damage: 14, 20. Startup: i11~12, i14~15. On block: -6. On hit: +21c. Properties: Heat Engager, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st block * Combo from 1st hit with 6F delay? * Move cannot be delayed * Input can be delayed by 6F * Forces tech backroll on hit
Rimfire
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.2
Read as: DEN.right punch

Hit level: M. Damage: 17. Startup: i17~19. On block: -7. On hit: +7. Counter hit: +62a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion
Bow Shock
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.3
Read as: DEN.left kick

Hit level: m. Damage: 23. Startup: i22~23. On block: +5. On hit: +5. Properties: Heat Engager, Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block * Low crush 8~
Legionnaire's Shot
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.4
Read as: DEN.right kick

Hit level: l. Damage: 14. Startup: i23~25. On block: -12. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to LEN with input D (-12/+3)
Into the Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.1+2
Read as: DEN.left punch + right punch

Hit level: h. Damage: 24. Startup: i12~13. On block: -1. On hit: +29a. Properties: Tornado, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * 4 chip damage on block
Stack Up
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.3+4
Read as: DEN.left kick + right kick

Hit level: L. Damage: 21. Startup: i22~23. On block: -14. On hit: -3. Counter hit: +5c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN with input F (-7/+4/+12c)
Dynamic Entry
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.B
Read as: DEN.hold Back

Hit level: sp.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN * Can only performed on first DEN transition starting with frame 17 * Stance moves can be delayed by 19F
Silent Entry
Stance Technique
Controls: Universal Tekken notation
How it is used
DEN.n,F
Read as: DEN.neutral β†’ hold Forward

Hit level: sp.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to SEN * Stance moves can be delayed by 20F * High crush 12~39
Blasting Smack
Stance Technique
Controls: Universal Tekken notation
How it is used
LEN.1
Read as: LEN.left punch

Hit level: L. Damage: 20. Startup: i16~17. On block: -12. On hit: +4c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~
Rising Force
Stance Technique
Controls: Universal Tekken notation
How it is used
LEN.2
Read as: LEN.right punch

Hit level: m. Damage: 25. Startup: i16~17. On block: -9. On hit: +25 (+15). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~
Lightning Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.1
Read as: SEN.left punch

Hit level: m. Damage: 26. Startup: i12~13. On block: -9. On hit: +23a (+13). Properties: Heat Engager, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break
Turbine Hook
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.2
Read as: SEN.right punch

Hit level: L. Damage: 23. Startup: i17~19. On block: -12. On hit: +6c. Counter hit: +27d. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * High crush 1~48
Rising Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.3
Read as: SEN.left kick

Hit level: M. Damage: 20. Startup: i14~16. On block: -13. On hit: +29a (+19).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Recovers 3F faster on hit (t45 r29) * Low crush 14~39 * Floating state 40~42
Electric Volley
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.4
Read as: SEN.right kick

Hit level: h. Damage: 19. Startup: i17~18. On block: +4. On hit: +31a. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block
Entangling Ejector
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.1+2
Read as: SEN.left punch + right punch

Hit level: m. Damage: 21. Startup: i14~16. On block: -14. On hit: +20a (+13). Properties: Power Crush, Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Recovers 7F? faster on hit (t44 r28?) * -7 and 8 chip damage on block after attack absorption * Power crush 6~13
Lightning Axle
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.3+4
Read as: SEN.left kick + right kick

Hit level: m,m. Damage: 6,16 (23). Startup: i13~14,i18~19. On block: +0c. On hit: +22d (-13). Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Jail from 1st block * 6 chip damage on block * +17d and balcony break on 2nd hit * Low crush 7~35 * Floating state 36~38
Dynamic Entry
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.B
Read as: SEN.hold Back

Hit level: sp.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DEN (backwards movement)
Limited Entry
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.D
Read as: SEN.hold Down

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to LEN * Perform WS moves immediately with f_b+1_2_3_4 * Transition to r1 FC with no input * High crush 24~27?

Stance / Utility

2
Move (airborne).DEN.2+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
(airborne).DEN.2+4
Read as: (airborne).DEN.right punch + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move DEN.2+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
DEN.2+4
Read as: DEN.right punch + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Lars Alexandersson:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’