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Leo Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Leo moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

140 ability entries16 Basic Attacks73 Command Moves6 Throws2 Heat1 Rage Art11 Crouching / Rising Attack23 Stance Technique8 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

16
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
He Zi Shou
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit * Enter KNK r28 with b (-9/+2)
Move 1,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, h. Damage: 5, 10, 16. Startup: i10, ,i20~21. On block: -5~-4. On hit: +6. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 9F delay * Interrupt with i1 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F
Liang Yi Zhou
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,1
Read as: left punch β†’ right punch β†’ left punch β†’ left punch

Hit level: h, h, h, m. Damage: 5, 10, 16, 21. Startup: i10, ,i18. On block: -13. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 2nd CH or 3rd hit * Move cannot be interrupted * Move is delayed 1F * Move cannot be delayed * Input cannot be delayed
Wai Bai Tui
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,4
Read as: left punch β†’ right punch β†’ left punch β†’ right kick

Hit level: h, h, h, h. Damage: 5, 10, 16, 30. Startup: i10, ,i21~23. On block: -6~-4. On hit: +32a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH or 3rd hit * Interrupt with i2 from 3rd block
Ye Chui
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, L. Damage: 5, 10, 15. Startup: i10, ,i24. On block: -13. On hit: +3. Counter hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 6F delay * Interrupt with i4 from 1st block * Move can be delayed by 11F
Lian Tan Jin Ji Du Li
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 17. Startup: i10, i16. On block: -2. On hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Jail from 1st block * Combo from 1st hit * Can be punished with an i14 mid or i16 high crush mid (when Heat Burst is not activated)
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i11. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Xiang Long Shi Chong Tian Zhang
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 9, 12. Startup: i11, i16~17. On block: -7~-6. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Combo from 1st hit
Xiang Long Shi Ling Zhou
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m. Damage: 9, 20. Startup: i11, i22. On block: -12. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Combo from 1st hit * Interrupt with i2 from 1st block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 15. Startup: i14. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,2
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: h, h. Damage: 15, 10. Startup: i14, i19. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Move cannot be interrupted * Enter BOK -6 +5 with d
Wu Dang Xuan Feng Jiao
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,3
Read as: left kick β†’ right punch β†’ left kick

Hit level: h, h, m. Damage: 15, 10, 23. Startup: i14, ,i23~24. On block: -7~-6. On hit: +13a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block * Cancel to -15 -4 with B
Wu Dang Jin Ji Du Li
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2,4
Read as: left kick β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 15, 10, 14. Startup: i14, ,i22~23. On block: +9~+10. On hit: +15g. Counter hit: +19.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 2nd CH * Interrupt with i4 from 2nd block
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 17. Startup: i12. On block: -7. On hit: +6. Counter hit: +31a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Dual Thunder Fists
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i22. On block: -12. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21

Command Moves

73
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 14. Startup: i14~16. On block: 0~+2. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Heng Da Er Lang Dan Shan
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2
Read as: Forward + right punch β†’ right punch

Hit level: h, m. Damage: 14, 21. Startup: i14~16, i23~24. On block: -12~-11. On hit: +8. Counter hit: +25d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F
Heng Da Bai Tui
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: h, h. Damage: 14, 16. Startup: i14~16, i22~23. On block: -1~0. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F
Bai Tui
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 23. Startup: i20~21. On block: 0~+1. On hit: +4. Counter hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter BOK +2 +6 +29a with d
Jin Ji Du Li
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: M. Damage: 14. Startup: i17~18. On block: +9~+10. On hit: +15g. Counter hit: +19.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Stance moves may be delayed by 11F * 4f timestop on CH * Enter CD r23 with df (-5/+1/+5)
Bei Zhe Kao
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 24. Startup: i17~18. On block: -14~-13. On hit: +10a (+1). Counter hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder
Xiang Chui
Command Move
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: h. Damage: 21. Startup: i20~21. On block: -9~-8. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Sidesteps to the right
Yellow Crane
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: h. Damage: 24. Startup: i17~18. On block: 0~-1. On hit: +8. Counter hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * 7 chip damage on block
Quick Upper
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i13~14. On block: -1~0. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Shuang Huan Da
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 13, 20. Startup: i13~14, i18. On block: -6. On hit: +9d. Counter hit: +34d (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i3 from 1st block * Move can be delayed 4F * Input can be delayed 8F
Sheng Pao
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -13~-12. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Chuan Pao
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 22. Startup: i17~19. On block: -9~-7. On hit: +6a (-3). Counter hit: +27a (-9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i13. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Gui Xi
Command Move
Controls: Universal Tekken notation
How it is used
df+2+3
Read as: Down-Forward + right punch + left kick

Hit level: L. Damage: 20. Startup: i21~22. On block: -12~-11. On hit: +5. Counter hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Fu Hu
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 18. Startup: i18~19. On block: -2~-1. On hit: +5c. Counter hit: +13.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Enter FC with d
Pi Zhong
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 23. Startup: i21. On block: +4c. On hit: +9c. Counter hit: +56a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 4 chip damage on block
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Sao Tang Ti
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 13. Startup: i16~17. On block: -11~-10. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Sao Tang Ti > Shang Bu Zhuang Zhang
Command Move
Controls: Universal Tekken notation
How it is used
d+4,2
Read as: Down + right kick β†’ right punch

Hit level: L, h. Damage: 13, 23. Startup: i16~17, i26~27. On block: -5~-4. On hit: -7d. Counter hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Gain LTG -11d -1d on hit with 1+2
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l. Damage: 7. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 6. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 16. Startup: i16~17. On block: -9~-8. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Bei Zhan Juan Long Jiao
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4
Read as: Down-Back + right punch β†’ right kick

Hit level: m, h. Damage: 16, 24. Startup: i16~17, i24~26. On block: -9~-7. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i1 from 1st block * Low crush 12~
Lie Huo Fan Jiao
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: h. Damage: 23. Startup: i31~32. On block: -8~-9. On hit: +38a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
No crouching state
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 11. Startup: i20~22. On block: -31~-29. On hit: +2. Counter hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input * High crush 11~
Qian Sao Lei Wang Quan
Command Move
Controls: Universal Tekken notation
How it is used
db+4,1
Read as: Down-Back + right kick β†’ left punch

Hit level: L, m. Damage: 11, 27. Startup: i20~22, i25~26. On block: -16~-15. On hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit ** +14a (+7)
Move db+1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 17. Startup: i21~23. On block: -9~-7. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter BOK -12 +4 with d
Ba Wang Zhe Jiang
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,1
Read as: Down-Back + left punch + right punch β†’ left punch

Hit level: m, m. Damage: 17, 20. Startup: i21~23, i17~18. On block: -12~-11. On hit: +22a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with delay * Interrupt with i4 from 1st block
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 17. Startup: i18~19. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Ding Zhou Jin Ji Du Li
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: m, m. Damage: 17, 14. Startup: i18~19, i23. On block: +9. On hit: +15g. Counter hit: +19.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st CH * Interrupt with i5 from 1st block * Whiffs vs SSL from 1st block
Ding Zhou Meng Po Kao
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1+2
Read as: Back + left punch β†’ left punch + right punch

Hit level: m, m. Damage: 17, 18. Startup: i18~19, i22~23. On block: -12~-11. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Shoulder * Combo from 1st hit with 2F delay * Combo from 1st CH with 10F delay * Interrupt with i3 from 1st block * Transition to BOK r28? with d (-10/+11) * Move can be delayed by 16F * Input can be delayed by 18F
Shang Bu Zhuang Quan
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3,P.2
Read as: Back + left punch + left kick β†’ P.right punch

Hit level: m. Damage: 30. Startup: i14~15. On block: -9~-8. On hit: -9a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from parry * Gain LTG on hit * +9a on hit during LTG
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 11. Startup: i14. On block: -9. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Wu Hu Chu Dong
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, h. Damage: 11, 11. Startup: i14, i22~23. On block: -4~-3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Move cannot be interrupted
Er Lang Dan Shan
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1+2
Read as: Back + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 11, 21. Startup: i14, i27~28. On block: -11c~-10c. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit * Interrupt with i5 from 1st block
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 12. Startup: i14~15. On block: -7~-6. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Ying Mian Tui
Command Move
Controls: Universal Tekken notation
How it is used
b+3,1
Read as: Back + left kick β†’ left punch

Hit level: m, m. Damage: 12, 13. Startup: i14~15, i20. On block: -10. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit * Interrupt with i1 from 1st block * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 13. Startup: i18. On block: -8. On hit: +5.

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Dragon's Impact
Command Move
Controls: Universal Tekken notation
How it is used
b+4,1
Read as: Back + right kick β†’ left punch

Hit level: m, m. Damage: 13, 20. Startup: i18, i30~31. On block: -12~-11. On hit: +15a (+6).

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Command details & verification
* Balcony Break * Shoulder * Combo from 1st hit * Interrupt with i5 from 1st block * Cancel to FC -16 -3 with D
Dragon's Impact > Jin Ji Du Li
Command Move
Controls: Universal Tekken notation
How it is used
b+4,1~4
Read as: Back + right kick β†’ left punch (quick transition) right kick

Hit level: m, m. Damage: 13, 14. Startup: i18, i17~18. On block: +9~+10. On hit: +15g. Counter hit: +19.

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Command details & verification
* Knee * Combo from 1st hit * Interrupt with i17 from 1st block * Whiffs vs SS, SW from 1st block * Enter CD -5 +1 +5 with df
Move b+1+2
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -24~-23. On hit: -11.

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Command details & verification
Elbow
Move b+1+2,1+2
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2,1+2
Read as: Back + left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 15, 13. Startup: i17~18, i21~22. On block: -14~-13. On hit: -3. Counter hit: +7.

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Command details & verification
* Shoulder * Combo from 1st hit * Jail from 1st block with ?F delay
Jin Gang Hua Shan Tuo Tian Zhang
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2,1+2,2
Read as: Back + left punch + right punch β†’ left punch + right punch β†’ right punch

Hit level: m, m, m. Damage: 15, 13, 25 (30). Startup: i17~18, ,i20~21. On block: -13~-12. On hit: +17d (+12).

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Command details & verification
* Combo from 2nd CH * Power up with motion input d,df,f+2 * Interrupt with i2 from 1st block * 12 chip damage on block with motion input * Deals 25 damage without motion input
Cuo Zhang
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: h,l. Damage: 6,12. Startup: i19, i2. On block: -12~-10. On hit: +3. Counter hit: +14.

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Ye Kua
Command Move
Controls: Universal Tekken notation
How it is used
b+2+3
Read as: Back + right punch + left kick

Hit level: m. Damage: 21. Startup: i30~31. On block: -8~-7. On hit: +23g. Counter hit: +28a.

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Command details & verification
* Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9
Bao Zhou Ji Tui
Command Move
Controls: Universal Tekken notation
How it is used
ub+1,P.4
Read as: Up-Back + left punch β†’ P.right kick

Hit level: h. Damage: 30. Startup: i17~18. On block: -16~-15. On hit: +14c.

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Command details & verification
* Combo from parry
Sky Vibration
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: M. Damage: 26. Startup: i24~27. On block: +0c~+3c. On hit: +6c. Counter hit: +53a.

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Command details & verification
* Low crush 9~
Yue Bu San Jing Ti
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -13~-12. On hit: +19a (+9). Counter hit: +33a (+23).

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Command details & verification
* Balcony Break * Same move as uf+4 * Low crush 9~
Xiao Jia Er Lu Liang Yi Zhou
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 60. Startup: i70~71. On hit: +26a (-21).

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Xiang Quan
Command Move
Controls: Universal Tekken notation
How it is used
u+1
Read as: Up + left punch

Hit level: m. Damage: 17. Startup: i19~20. On block: -6~-5. On hit: +2. Counter hit: +22a (+5).

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Command details & verification
* Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne
Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 8. Startup: i13. On block: -1. On hit: +6.

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Li Xiang Quan
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,1
Read as: Up-Forward + left punch β†’ left punch

Hit level: h, m. Damage: 8, 17. Startup: i13, i19~20. On block: -6~-5. On hit: +2. Counter hit: +22a (+5).

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Command details & verification
* Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne * Interrupt with i4 from 1st block
Chuan Chong Quan
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,2
Read as: Up-Forward + left punch β†’ right punch

Hit level: h, m. Damage: 8, 25. Startup: i13, i20~21. On block: -14~-13. On hit: +37d (-21).

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Command details & verification
Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 * Interrupt with i2 from 1st block
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 15. Startup: i18~21. On block: -14~-11. On hit: +18a (+11).

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Command details & verification
* Enter BOK -11 +21a (+14) with d * Low crush 20~
Yue Bu Si Quan
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,1
Read as: Up-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 15, 17. Startup: i18~21, i25~26. On block: -8~-7. On hit: +4. Counter hit: +32d.

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Command details & verification
* Combo from 1st hit ** +23a (+16) * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Low crush 0~12
Yi Qi Jiao
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 21. Startup: i17~21. On block: -9~-5. On hit: +13a (+4).

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Command details & verification
Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~
Yue Bu San Jing Ti
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -13~-12. On hit: +33a (+23).

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Command details & verification
* Can input with u+4 ** Less forward movement * Low crush 9~
Shang Bu Zhuang Quan
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 25. Startup: i14~15. On block: -9~-8. On hit: +8a.

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Command details & verification
* Balcony Break * Gain LTG -9a on hit with 1+2 * 5 chip damage on block
Tiao Shan Fu Ren
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 20. Startup: i26~29. On block: -7c~-4c. On hit: +3d.

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Command details & verification
* Enter BOK +0 +10d with d * Low crush 9~
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 12. Startup: i19. On block: -13. On hit: +28a (+18).

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Command details & verification
* Low crush 17
Move f,F+4,3
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,3
Read as: Forward β†’ hold Forward + right kick β†’ left kick

Hit level: m, h. Damage: 12, 23. Startup: i19, i12. On block: -14. On hit: +20 (+11).

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Command details & verification
* Balcony Break * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 0~12
Tiao Shan Pu Bu
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,3,4
Read as: Forward β†’ hold Forward + right kick β†’ left kick β†’ right kick

Hit level: m, h, L. Damage: 12, 23, 17. Startup: i19, ,i29~31. On block: -12~-10. On hit: -1. Counter hit: +30a.

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Command details & verification
* Low crush 0~7 * Floating state 8~10 * High crush 20~
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13~-11. On hit: +32a (+22).

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Command details & verification
* Low crush 9~
Tiao Shan Jiang Jiao
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~26. On block: +6g~+11g. On hit: +17a (+7).

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Command details & verification
* Balcony Break * 9 chip damage on block * Alternate input wr3 * Transition to BOK with D (+6/+17a (+7)) * Low crush 3~
Lei Zhang
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: L. Damage: 17. Startup: i18~19. On block: -13~-12. On hit: -1. Counter hit: +11.

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Command details & verification
* High crush 6~50
Move qcf+2
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: m. Damage: 14. Startup: i17. On block: -9. On hit: +9.

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Command details & verification
* Transition to KNK r28 with b (-9/+9)
Lightning Spear
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2,1
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ left punch

Hit level: m, m. Damage: 14, 17. Startup: i17, i18~19. On block: -6~-5. On hit: +10g. Counter hit: +59a.

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Command details & verification
* Wall Crush on hit +22cg~23cg; 3 chip damage * Elbow * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 4F * Input can be delayed by 8F
Lightning Skypiercer
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2,4
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ right kick

Hit level: m, h. Damage: 14, 26. Startup: i17, i25~28. On block: -4~-1. On hit: +10d (+0).

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Command details & verification
* Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i9 from 1st block * Whiffs vs SS and SW from 1st block * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~
Swallow Step
Command Move
Controls: Universal Tekken notation
How it is used
qcf+3+4
Read as: Down β†’ Down-Forward β†’ Forward + left kick + right kick

Hit level: m,m. Damage: 6,20. Startup: i18~20 i22~24. On block: -6~-4. On hit: +13g.

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Command details & verification
* Homing * Balcony Break * Low crush 17~
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: l. Damage: 10. Startup: i16. On block: -17. On hit: -6.

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Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Throws

6
Bao Hu Gui Shan
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2
Dan Yang Da
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit * Deals 4 more damage at the wall
Yang Di Tou
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. Startup: i12~14. On hit: -3d.

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Command details & verification
* Deals 10 more damage at the wall
Chou Bie Zi
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: +0d.

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Command details & verification
* Throw break 1 * Side switch on hit * Deals 4 more damage at the wall
Da Zhe Jiang
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: +1d.

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Command details & verification
* Throw break 2 * Side switch on hit
Shuang Pai Shou
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12~14. On block: -6. On hit: +8d.

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Command details & verification
* Balcony Break * Throw break 1+2 * Side switch * KNK.uf+1+2: i15~17 (t42)

Heat

2
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

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Command details & verification
* Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Ultimate Feng Huo Lun Kick
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,h. Damage: 14,13,23 (50). Startup: i16~17. On block: +8~+9. On hit: +0d.

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Command details & verification
* Heat Smash * Balcony Break * Transition to attack throw on 1st hit * +8a(-1) on hit on first whiff * Enter CD +16g with df on block * 7 chip damage on block

Rage Art

1
Transcendent Blow
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

11
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 13. Startup: i14~15. On block: -8~-7. On hit: +4.

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Move ws1,4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, L. Damage: 13, 12. Startup: i14~15, i19~20. On block: -12~-11. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i1 from 1st block
Huo Da Ding Zhou
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4,1
Read as: wsleft punch β†’ right kick β†’ left punch

Hit level: m, L, m. Damage: 13, 12, 24. Startup: i14~15, ,i22. On block: -14. On hit: +12a (+3). Counter hit: +44a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 2nd CH * Interrupt with i3 from 1st block
Shang Bu Gua Shan
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 17. Startup: i15~16. On block: -13~-12. On hit: +28a (+18).

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Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: M. Damage: 9. Startup: i13~14. On block: -6~-5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Alternate input CD.3
Move ws3,1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,1
Read as: wsleft kick β†’ left punch

Hit level: M, m. Damage: 9, 9. Startup: i13~14, i21. On block: -10. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Combo from 1st hit * Interrupt with i3 from 1st block * Enter BOK -4 +9 with d * Alternate input CD.3,1
Liang Yi Er Tui Ya Zhou
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,1,2
Read as: wsleft kick β†’ left punch β†’ right punch

Hit level: M, m, h. Damage: 9, 9, 20. Startup: i13~14, ,i24~25. On block: -9~-8. On hit: +6d. Counter hit: +31d (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Combo from 1st CH or 2nd CH * Interrupt with i4 from 2nd block * Alternate input CD.3,1,2
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 8. Startup: i11~12. On block: -9~-8. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Alternate input CD.4
Rising Bei Zhe Kao
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,1+2
Read as: wsright kick β†’ left punch + right punch

Hit level: m, m. Damage: 8, 18. Startup: i11~12, i25~27. On block: -12~-10. On hit: +4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Interrupt with i5 from 1st block * Alternate input CD.4,1+2
Le Kua Kao
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 25. Startup: i13~15. On block: -14~-12. On hit: +22g.

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Command details & verification
* Shoulder * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2
Hou Sao Xuan
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: L. Damage: 20. Startup: i21~23. On block: -26~-24. On hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Stance Technique

23
Jue Zhao Heng Da Bai Tui
Stance Technique
Controls: Universal Tekken notation
How it is used
LTG.f+2,4,3
Read as: LTG.Forward + right punch β†’ right kick β†’ left kick

Hit level: h, h, M. Damage: 14, 16, 20. Startup: i14~16, ,i32~35. On hit: +16d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to BOK with D (0c~?/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~
Jue Zhao Qian Sao Lei Wang Quan
Stance Technique
Controls: Universal Tekken notation
How it is used
LTG.db+4,1,1+2
Read as: LTG.Down-Back + right kick β†’ left punch β†’ left punch + right punch

Hit level: L, m, m. Damage: 11, 27, 20. Startup: i20~22, ,i15~16. On block: -15~-14. On hit: +6a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder * Combo from 1st hit ** +27a (+17) * Jail from 2nd block with ?F delay * 8 chip damage on block * Partially consumes remaining heat time during heat
Jue Zhao Ying Mian Tui
Stance Technique
Controls: Universal Tekken notation
How it is used
LTG.b+3,1,2
Read as: LTG.Back + left kick β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 13, 17 (25). Startup: i14~15, ,i17. On block: -12. On hit: +25a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * Interrupt with i1 from 1st block * 10 chip damage on block * Consumes 210F of heat timer during heat
Da Kai
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 25. Startup: i19. On block: -9. On hit: +14a (+5). Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Crumple stun on CH
Move BOK.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.1
Read as: BOK.left punch

Hit level: m. Damage: 14. Startup: i13. On block: -4. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
+9s on hit when performing BOK.1,2 * High crush 1~12
Ya Sui Ying Quan
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.1,2
Read as: BOK.left punch β†’ right punch

Hit level: m, m. Damage: 14, 20 (14). Startup: i13, i17~18. On block: -14~-13. On hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Jail from 1st block * Airborne combo from 1st hit (+72a (+56)) * Transition to LTG r47 on hit with 1+2 (+56a (+40)/+57a (+41))
Fan Lan Chui
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.2
Read as: BOK.right punch

Hit level: M. Damage: 23. Startup: i19~20. On block: -9~-8. On hit: +41a (+31).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~17
Startled Crane
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.3
Read as: BOK.left kick

Hit level: h. Damage: 30. Startup: i21. On block: +5. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 9 chip damage on block * Low crush 10~30 * Floating state 31~33
Jin Ji Du Li
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.4
Read as: BOK.right kick

Hit level: M. Damage: 14. Startup: i20. On block: +9. On hit: +15g. Counter hit: +19.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves may be delayed by 11F * 4f timestop on CH * Enter CD r24 with df (-5/+1/+5)
Lao Pao Ba
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.1+2
Read as: BOK.left punch + right punch

Hit level: M. Damage: 21. Startup: i20~21. On block: -12~-11. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Spike * Power crush 8~19
Shuang Sao Tui
Stance Technique
Controls: Universal Tekken notation
How it is used
BOK.3+4
Read as: BOK.left kick + right kick

Hit level: L,l. Damage: 7,13. Startup: i16~17,i12~14. On block: -13. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * High crush 1~61
Tui Bu Dan Yi
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m. Damage: 21. Startup: i11. On block: -20. On hit: +1a (-8). Counter hit: +22a (-14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow
Move KNK.1
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.1
Read as: KNK.left punch

Hit level: h. Damage: 12. Startup: i18~19. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BOK r25 with D (-7/+4)
Bai She Tui Chuang
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.1,2
Read as: KNK.left punch β†’ right punch

Hit level: h, m. Damage: 12, 17. Startup: i18~19, i18~19. On block: -10. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F
Bai She Luan Tui
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.1,4
Read as: KNK.left punch β†’ right kick

Hit level: h, h. Damage: 12, 20. Startup: i18~19, i22~24. On block: +4. On hit: +32a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Transition to BOK r32 with D (+8/+32a (+6)) * 4 chip damage on block * Move can be delayed by 10F * Input can be delayed by 11F
Heng Quan
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.2
Read as: KNK.right punch

Hit level: h. Damage: 20. Startup: i13~14. On block: -4. On hit: +22a (+13). Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Yi Qi Jiao
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.3
Read as: KNK.left kick

Hit level: m. Damage: 13. Startup: i20~21. On block: -13. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 13~31 * Floating state 32~34
Er Qi Jiao
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.3,4
Read as: KNK.left kick β†’ right kick

Hit level: m, m. Damage: 13, 18 (16). Startup: i20~21, i15~17. On block: -12. On hit: +28a (+18) / +80a (+64).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Jail from 1st block * Airborne combo from 1st hit (+80a (+64)) * Recovers 2F faster on hit (t67 r30) * Low crush 1~Low crush 16 * Floating state 17~19
Cuo Ti Fu Ren
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.4
Read as: KNK.right kick

Hit level: L. Damage: 18. Startup: i20~21. On block: -12. On hit: +4c. Counter hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to CD r28 with df (-10/+6c/+19d) ** CD SS cancel is -12
Ultimate Huo Jian Qiang Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
LTG.KNK.4,1+2
Read as: LTG.KNK.right kick β†’ left punch + right punch

Hit level: L, m,m. Damage: 18, 13,14 (20). Startup: i20~21, i20~21,i31~32. On block: -14~-13. On hit: +31a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat
Upper Rising Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.1+2
Read as: KNK.left punch + right punch

Hit level: M. Damage: 20. Startup: i22~24. On block: -6. On hit: +21cg. Counter hit: +41a (+31).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break ** On non-CH grounded connect * Opponent recovers crouching * 6 chip damage on block
Tree Feller
Stance Technique
Controls: Universal Tekken notation
How it is used
KNK.3+4
Read as: KNK.left kick + right kick

Hit level: L. Damage: 24. Startup: i24~25. On block: -26. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 8~55
Zhen Jiao
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+3+4
Read as: OTG.Down + left kick + right kick

Hit level: L. Damage: 22. Startup: i21~22. On block: -13~-12. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * -2d (-10) on grounded hit

Stance / Utility

8
Fo Bu
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves may be delayed by 8F * Transtiion to FC r34 with no input * Can buffer FC moves from frame 29 * Cannot block in stance * i35 standing block (i37 from certain stance transitions) * High crush 6~34
Shi Zi Xiao Zhang Kou
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high and mid punches and kicks * Parry state 5~12
Shi Zi Zhou
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+2+4
Read as: Back + right punch + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Parries high and mid punches and kicks * Side switch on punch parry (+5) * 25 damage on kick parry (+1d), does not Balcony Break * Parry state 5~12
Tui Bu Jin Ji Du Li
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Stance moves can be delayed by 14F
Bao Zhou
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries high and mid kicks * Parry state 5~12
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Gain LTG
Jin Bu
Stance / Utility
Controls: Universal Tekken notation
How it is used
d,df,f
Read as: Down β†’ Down-Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to SS with U * Stance moves can be delayed by 22F * Cannot be buffered * Stance moves can be buffered out of heat dash * Cannot block in stance * Transition to r6? hFC with alternate input d,DF ** cs1~20 ** Cannot access stance moves
Jin Bu
Stance / Utility
Controls: Universal Tekken notation
How it is used
KNK.DF
Read as: KNK.hold Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
i15 sidestep cancel or block

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Leo:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’