Homeβ€ΊGamesβ€ΊTekken 8β€ΊLeroy Smith
Leroy Smith Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Leroy Smith moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

130 ability entries24 Basic Attacks67 Command Moves6 Throws3 Heat1 Rage Art6 Crouching / Rising Attack23 Stance Technique
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

24
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 7. Startup: i10, i18~19. On block: -9~-8. On hit: +2~+3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with no delay * Combo from 1st CH with 3F delay
Move 1,1,1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1+2
Read as: left punch β†’ left punch β†’ left punch + right punch

Hit level: h, m, h. Damage: 5, 7, 12. Startup: i10, ,i19~20. On block: -9~-8. On hit: -2~-1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit
Chain Punch: Sheath
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1+2,1
Read as: left punch β†’ left punch β†’ left punch + right punch β†’ left punch

Hit level: h, m, h, m. Damage: 5, 7, 12, 15. Startup: i10, ,i23~24. On block: -16~-15. On hit: +20a(+15)~+21a(+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combo from 3rd hit
Front Palm
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 9. Startup: i10, i12. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jails
Front Palm Pulsing Fist
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, h. Damage: 5, 9, 17. Startup: i10, ,i27~28. On block: -6~-5. On hit: +8~+9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Attack Reversal * Follow-up after successful parry with input 1 or 2 * Delayable * Combo from 2nd hit CH * Parry state 10~24
Front Palm Xuan Feng Jiao
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, h. Damage: 5, 9, 21. Startup: i10, ,i23~24. On block: -6~-5. On hit: +20a(+11)~+21a(+13). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd hit CH * Low crush
Front Palm Snap Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 5, 9, 11. Startup: i10, ,i16. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combo from 1st hit * Jail from 1st block
Taunt
Basic Attack
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~100
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i12. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 12. Startup: i12, i12~13. On block: -7~-6. On hit: +4~+5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Jail from 1st block
Move 2,1,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, m, h. Damage: 10, 12, 17. Startup: i12, ,i20~21. On block: -7~-6. On hit: +4~+5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Elbow * Strong Attack Reversal * Follow-up after successful parry with input 1 or 2 * Delayable * Combo from 2nd hit CH * Parry state 2~16
Claws of Fury
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2,1
Read as: right punch β†’ left punch β†’ right punch β†’ left punch

Hit level: h, m, h, m. Damage: 10, 12, 17, 21. Startup: i12, ,i21~23. On block: -13~-11. On hit: +16a(-1)~+18a(+3). Counter hit: +30a(+20). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Tornado * Elbow * Combo from 3rd hit * Delayable
Needle Elbow
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 10, 20. Startup: i12, i25~26. On block: -7~-6. On hit: +7~+8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * chip damage on block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 14. Startup: i15. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Hissing Snake
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, L. Damage: 14, 13. Startup: i15, i18. On block: -14. On hit: +2. Counter hit: +15d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Delayable * Combo from 1st hit
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i12. On block: -11. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Falling Bamboo
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, m. Damage: 15, 13. Startup: i12, i15~16. On block: -13~-12. On hit: +3~+4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combo from 1st hit
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: h,h,h. Damage: 9. Startup: i14. On block: -2. On hit: 4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Power up during Heat (partially uses remaining Heat time)
Move 1+2,1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,1+2
Read as: left punch + right punch β†’ left punch + right punch

Hit level: h,h,h, h,h,h. Damage: 9, 9. Startup: i14, i9. On block: -2. On hit: 7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails
Chain Punch: Stem
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,1+2,1
Read as: left punch + right punch β†’ left punch + right punch β†’ left punch

Hit level: h,h,h, h,h,h, m. Damage: 9, 9, 20. Startup: i14, ,i17~18. On block: -17~-16. On hit: +7a(-2)~+8a(-1). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails
Go Sugar
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Hit level: L. Damage: 16. Startup: i100~279. On block: -26~+153. On hit: +24~+203.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 1 chip damage on block * Power up during Heat (Consumes 150F? of remaining Heat time) ** +70a~249a on hit
Hermit
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Auto Strong low parry * Stays indefinitely in stance * Transition to r16 standing with HRM.3+4 ** Recovers in standing guard after 6F? * Parry state 3~
Ki Charge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Command Moves

67
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 15. Startup: i14~16. On block: -9~-7. On hit: +2~+4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Has good left sidestep tracking
Move f+2,3
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, m. Damage: 15, 15. Startup: i14~16, i18. On block: -10. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 11F
Lone Dragon Storm
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3,4
Read as: Forward + right punch β†’ left kick β†’ right kick

Hit level: h, m, m. Damage: 15, 15, 20. Startup: i14~16, ,i21~22. On block: -9. On hit: +8. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Transition to HRM * Combo from 2nd CH with 11F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 15F
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 14. Startup: i14~15. On block: -7~-6. On hit: +7~+8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Alternative input: ws3
Move f+3,1+2
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1+2
Read as: Forward + left kick β†’ left punch + right punch

Hit level: m, h,h,h. Damage: 14, 5,5,5. Startup: i14~15, i13,i9,i7. On block: -8. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block with 1F delay * Combo from 1st CH with 1F delay * Power up during Heat (18dmg, 12 chip damage) * Consumes 120F of remaining Heat Time * Move cannot be delayed * Input can be delayed by 1F
Strike of the Five Precepts
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1+2,4
Read as: Forward + left kick β†’ left punch + right punch β†’ right kick

Hit level: m, h,h,h, m. Damage: 14, 5,5,5, 20. Startup: i14~15, ,i20~21. On block: -16~-15. On hit: +13a (+6). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Jail from 1st block with 1F delay * Combo from 1st CH or 2nd hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 14. Startup: i16~17. On block: -9~-8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Lao Weng Xuan Feng Jiao
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4
Read as: Forward + right kick β†’ right kick

Hit level: m, h. Damage: 14, 24. Startup: i16~17, i28~30. On block: -6. On hit: +20a (+11). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Low crush 17~29 * Floating state 30~32
Dragon Elbow Crash
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i17~18. On block: -13. On hit: +20a (+15). Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow * -9 and 8 chip damage on block after absorption * Power crush 7~16
Master's Lesson
Command Move
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: m,m,m. Damage: 10,10,15. Startup: i16~17 i24 i26~27. On block: -7. On hit: +73a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Only once per match * chip damage on block
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Chopping Snap Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, m. Damage: 10, 16. Startup: i13~14, i18. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combo from 1st hit with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F
Move df+1,1+2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1+2
Read as: Down-Forward + left punch β†’ left punch + right punch

Hit level: m, h,h,h. Damage: 10, 3,3,3. Startup: i13~14, i14,i6 (i7),i6 (i7). On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Power up during Heat (Consumes 150F of remaining Heat time) ** 12 damage on hit, and 6 chip damage on block
Admonishment Whirl
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1+2,2
Read as: Down-Forward + left punch β†’ left punch + right punch β†’ right punch

Hit level: m, h,h,h, m. Damage: 10, 3,3,3, 17. Startup: i13~14, ,i24. On block: -10. On hit: +3. Counter hit: +33a (+25).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st or 4th CH with 1F delay * Move cannot be delayed * Input can be delayed with 1F * Parry state 4~12
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 7. Startup: i15~16. On block: -6. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Rising Dragons
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1+2
Read as: Down-Forward + right punch β†’ left punch + right punch

Hit level: m, h,m. Damage: 7, 5,10. Startup: i15~16, i19~20, i11~12. On block: -18. On hit: +33a (+23).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Combo from 1st hit
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 14. Startup: i16. On block: -11. On hit: +0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move df+3,1
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1
Read as: Down-Forward + left kick β†’ left punch

Hit level: m, h. Damage: 14, 12. Startup: i16, i16~17. On block: +0. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Leads to 10-hit string
Poison Strike
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1,1+2
Read as: Down-Forward + left kick β†’ left punch β†’ left punch + right punch

Hit level: m, h, m. Damage: 14, 12, 25. Startup: i16, ,i20~21. On block: -13. On hit: +34d (+13). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit CH * Combo from 2nd hit CH with 5F delay * Move can be delayed by 12F * Input can be delayed by 14F
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i13. On block: -6. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to HRM
Snap Kick Knee
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: m, m. Damage: 14, 14. Startup: i13, i20~21. On block: -9. On hit: +7. Counter hit: +37d (+29).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Combo from 1st hit CH with 7F delay * Move can be delayed by 3F * Input can be delayed by 7F * Interrupt with i3 from 1st block
Jawbreaker Bow Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: h. Damage: 23. Startup: i18~19. On block: -2. On hit: +70a(+54)~+71a(+55). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 9 chip damage on block * Has jab evasion properties * Recovers 3F faster on hit (t52 r33) * Low crush 18~31 * Floating state 32~34
Move d+1
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush
Move d+1,2
Command Move
Controls: Universal Tekken notation
How it is used
d+1,2
Read as: Down + left punch β†’ right punch

Hit level: sl, m. Damage: 5, 8. Startup: i10, i15~16. On block: -10~-9. On hit: -1~0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combos from 1st hit CH
Ru Huan Snap Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+1,2,4
Read as: Down + left punch β†’ right punch β†’ right kick

Hit level: sl, m, m. Damage: 5, 8, 11. Startup: i10, ,i15. On block: -9. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combos from 2nd hit
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 11. Startup: i15~16. On block: -13~-12. On hit: -2~-1. Counter hit: +3~+4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush
Falling Fist Sweep
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β†’ right kick

Hit level: L, L. Damage: 11, 11. Startup: i15~16, i24~25. On block: -13~-12. On hit: -2c. Counter hit: +38d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 8. Startup: i16. On block: -13. On hit: -2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Twin Snake Strike
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β†’ right punch

Hit level: L, h. Damage: 8, 11. Startup: i16, i24~25. On block: -3~-2. On hit: +8~+9.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combos from 1st hit
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 9. Startup: i14~15. On block: -12~-11. On hit: -1~0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Razor Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4,4
Read as: Down + right kick β†’ right kick

Hit level: L, m. Damage: 9, 16. Startup: i14~15, i18~19. On block: -11~-10. On hit: +1~+2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combos from 1st hit CH
Chanhui Zhang
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: m. Damage: 21. Startup: i17~18. On block: -4~-3. On hit: +6c. Properties: Heat Engager.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +67a (+50)
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 12. Startup: i16~17. On block: -9~-8. On hit: +1~+2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Shadow Ram Punch
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2
Read as: Down-Back + left punch β†’ right punch

Hit level: m, M. Damage: 12, 20. Startup: i16~17, i21~22. On block: -12~-11. On hit: +17a(+0). Properties: Tornado, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st hit
Shadow Raccoon Swing
Command Move
Controls: Universal Tekken notation
How it is used
db+1,3
Read as: Down-Back + left punch β†’ left kick

Hit level: m, h. Damage: 12, 17. Startup: i16~17, i18~19. On block: +0~+1. On hit: +8~+9. Counter hit: +31a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * delayable * Combo from 1st hit
Shadow Double Fist Punch
Command Move
Controls: Universal Tekken notation
How it is used
db+1,1+2
Read as: Down-Back + left punch β†’ left punch + right punch

Hit level: m, m. Damage: 12, 25. Startup: i16~17, i21~22. On block: -10~-9. On hit: +23a (+18). Counter hit: +41a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit CH
Amputation Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 12. Startup: i20~21. On block: -8~-7. On hit: +5~+6. Counter hit: +14c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to HRM * High crush 6~39
Fan Sweep
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 13. Startup: i17. On block: -15. On hit: -4c. Counter hit: +36d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~51
Tan Sau Shui Yue Tu
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i32~33. On block: -11~-10. On hit: +36d (+15). Properties: Heat Engager, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Punch and kick Sabaki * 7 chip damage on block * Parry state 4~20
Master's Sermon
Command Move
Controls: Universal Tekken notation
How it is used
db+2+3
Read as: Down-Back + right punch + left kick

Hit level: L,M. Damage: 10,14 (9). Startup: i20~21 i15~16. On block: -14. On hit: +67a (+51). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Tornado * Only once per match * chip damage on block * Tracks to both sides effectively homing
Hermit's Fist
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 17. Startup: i13. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Shifts to throw "Knee Snap" on front grounded CH
Twin Dragon Gate
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: sp.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Parry * Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) * Is ps3~15 from HRM.b+2 * Shift to r7 t34 on successful parry ** Can perform Twin Dragon Thunderclap and Chain Punch: Branch ** Recover to r16 standing with any input ** Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit ** Successive hits recover 15F of remaining Heat time * Parry state 5~15
Beheading Back Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 27. Startup: i22~23. On block: +9~+10. On hit: +16~+17c. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Strong Aerial Tailspin * Transition to HRM * Cancel to HRM with 3+4 * chip damage on block
Zhuan Shen Jiao
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 16. Startup: i17~18. On block: -9. On hit: +4. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Homing
Outcast Arrow
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 17. Startup: i12. On block: -10. On hit: +2. Counter hit: +60a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Crumple stun +14F after CH
Earth Sunder Chain
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: M,th. Damage: 21,25. Startup: i18~19. On block: -8. On hit: +7. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shifts to throw on airborne hit (+0d)
Enter the Dragon
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: m. Damage: 17. Startup: i20. On block: -10. On hit: +3. Counter hit: +33d (+25).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12
Pulsing Fist
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 17. Startup: i16~17. On block: -9. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13
Zhuan Shen Long Fang Quan
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 25. Startup: i24~25. On block: +1. On hit: +10a (+1). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush
Floating Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 25. Startup: i20~24. On block: -8. On hit: +14a (+5). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Alternate input: ub+3 or u+3 * Low crush
Floating Axe Drop
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 22. Startup: i23~25. On block: -8~-6. On hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input: ub+4 or u+4 * Low crush 9
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,m. Damage: 8,10. Startup: i14~15,i10~11. On block: -14. On hit: +16a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush
Biting Dragons
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,1+2
Read as: Up-Forward + left kick + right kick β†’ left punch + right punch

Hit level: m,m, m. Damage: 8,10, 17 (11). Startup: i14~15,i10~11, i30~31. On block: -13. On hit: +23a (+13). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit
Knee Snap
Command Move
Controls: Universal Tekken notation
How it is used
CH b+1
Read as: CH Back + left punch

Hit level: h,th. Damage: 20,25. Startup: i13. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Superior Twin Dragon Gate
Command Move
Controls: Universal Tekken notation
How it is used
P:b+2
Read as: P (precise timing) Back + right punch

Hit level: sp.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input: P:HRM.b+2 * Parry * Performed when opponent attack connects on ps5~6 (ps3~4 from HRM) * Shift to r7 t34 on successful parry ** Can perform Twin Dragon Thunderclap and Superior Chain Punch: Branch ** Recover to r16 standing with any input ** Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit ** Successive hits recover 15F of remaining Heat time
Superior Chain Punch: Branch
Command Move
Controls: Universal Tekken notation
How it is used
P:b+2,1
Read as: P (precise timing) Back + right punch β†’ left punch

Hit level: m. Damage: 40. Startup: i13,i. On block: -10. On hit: +29a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow (last two hits) * Alternate input: P:b+2,2 * Power up during Heat (recovers heat)
Piercing Charge
Command Move
Controls: Universal Tekken notation
How it is used
d,df,f+3+4,F
Read as: Down β†’ Down-Forward β†’ Forward + left kick + right kick β†’ hold Forward

Hit level: m!. Damage: 80. Startup: i56~57. On hit: -1~0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 8. Startup: i14~15. On block: -11~-10. On hit: 0~+1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Cleansing Arrow
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,2
Read as: Forward β†’ hold Forward + right punch β†’ right punch

Hit level: m, m. Damage: 8, 13. Startup: i14~15, i17~18. On block: -15~-14. On hit: +55~+56.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combos from 1st hit
Viper Bow Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: h. Damage: 20. Startup: i18~23. On block: -2~+3. On hit: +33d. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * 6 chip damage on block * Low crush
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 16. Startup: i16~17. On block: -4~-3. On hit: +9~+10g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to HRM
Sacrum Severance
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,2
Read as: Forward β†’ hold Forward + right kick β†’ right punch

Hit level: m, m. Damage: 16, 21. Startup: i16~17, i27~28. On block: -14~-13. On hit: +34a (+19). Counter hit: +43a (-33). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combos from 1st hit * Has evasive properties
Chakra Elbow
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: h. Damage: 20. Startup: i16~17. On block: -6~-5. On hit: +29a (+22).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * 4 chip damage on block
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush
Dragon's Heel
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i24~27. On block: +6~+9. On hit: +15c. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40
Chain Punch: Branch
Command Move
Controls: Universal Tekken notation
How it is used
P.b+2,1
Read as: P.Back + right punch β†’ left punch

Hit level: m. Damage: 35. Startup: i13. On block: -10. On hit: +21g. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Elbow (last hit) * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time)

Throws

6
Devastating Chain Punch
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. Properties: Homing, Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit
Lone Dragon's Rage
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. Startup: i12~14.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Throw break: none * Opponent status on hit: FDFA
Devastating Chain Punch
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Throw break: 1 * Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 2 * Opponent status on hit: FUFA * Side switch on hit
Lian Jin Xuan Feng Jiao
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12~14. On block: -2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break: 1+2 * Opponent status on hit: FUFA off-axis to the left

Heat

3
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Twin Dragon Thunderclap
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m. Damage: 50 (25). Startup: i15, i25, i4, i4, i4, i3, i5, i10~11. On block: +6. On hit: +0 / +5. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Balcony Break * Alternate input: H.HRM.2+3 * Also possible after Twin Dragon Gate is successful * Transition to HRM on block * Transition to attack throw on 1st hit * 12 chip damage
Outcast Dark Deluge
Heat
Controls: Universal Tekken notation
How it is used
H.b+1+2
Read as: in Heat.Back + left punch + right punch

Damage: 20. On block: -9. On hit: +35a (+27). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Consumes 210F of remaining Heat time * Crumple stun +14F after CH

Rage Art

1
Dark Dragon Commandment
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 14. Startup: i13~14. On block: -7. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Elbow
Elbow Slash Snap Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 14, 16. Startup: i13~14, i21. On block: -9. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HRM * Combos from 1st hit
Arrow Shower
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 21. Startup: i15~16. On block: -14. On hit: +51a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move FC.df+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 14. Startup: i15~16. On block: -13~-12. On hit: -2~-1. Counter hit: +3~+4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush
Reverse Cross Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4,1
Read as: fully crouched.Down-Forward + right kick β†’ left punch

Hit level: L, m. Damage: 14, 15. Startup: i15~16, i20~21. On block: -13~-12. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combos from 1st hit CH

Stance Technique

23
Lone Dragon Slice
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 17. Startup: i18~19. On block: -12. On hit: +4. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can be delayed
Chain Punch: Seed
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: h,h,h. Damage: 3, 3, 20. Startup: i14, i6, i6. On block: +7. On hit: +25g. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time)
Lone Dragon Tempest
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.3+4
Read as: SS.left kick + right kick

Hit level: m,m. Damage: 20,6. Startup: i20~21, i9~10. On block: +3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transitions to HRM * Low crush 23~36
Tan Zhang
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.1
Read as: HRM.left punch

Hit level: m. Damage: 17. Startup: i24~25. On block: -10~-9. On hit: +0~+1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Sabaki: parries high or mid punches or kicks ** Shift to HRM.1,2 on successful parry * Parry state 3~12
Tan Zhang Lian Zhao
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.1,2
Read as: HRM.left punch β†’ right punch

Hit level: m, h. Damage: 17, 17. Startup: i24~25, i20~21. On block: -3. On hit: +28g. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Jail from 1st block with no delay * Duckable * Combo from 1st hit with 11F delay * Combo from 1st hit on successful parry * Move can be delayed by 10F * Input can be delayed by 11F
Move HRM.2
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.2
Read as: HRM.right punch

Hit level: h. Damage: 14. Startup: i12~13. On block: -2. On hit: +5~+6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Double Jawbreaker
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.2,3
Read as: HRM.right punch β†’ left kick

Hit level: h, h. Damage: 14, 23. Startup: i12~13, i24~25. On block: -9~-8. On hit: +16a (-1). Counter hit: +34a. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * 9 chip damage on block * Combo from 1st hit with 5F delay * Move can be delayed by 10F * Low crush 22~35 * Floating state 36~38
Move HRM.3
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.3
Read as: HRM.left kick

Hit level: L. Damage: 8. Startup: i16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: -2c on crouching opponents
Stampeding Dragon
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.3,4
Read as: HRM.left kick β†’ right kick

Hit level: L, m. Damage: 8, 16. Startup: i16, i22~23. On block: -15~-14. On hit: +1~+2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i2 from 1st block
Move HRM.4
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.4
Read as: HRM.right kick

Hit level: M. Damage: 13. Startup: i11~12. On block: -7~-6. On hit: +7~+8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to HRM
Cautious Dragon
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.4,1+2
Read as: HRM.right kick β†’ left punch + right punch

Hit level: M, M,m. Damage: 13, 5,20. Startup: i11~12, i24~25 i8~9. On block: -14~-13. On hit: +27a (+12). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F
Move HRM.1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.1+2
Read as: HRM.left punch + right punch

Hit level: m,h,h,h. Damage: 3,3,3,3. Startup: i14, i5, i5, i5. On block: -2. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 12 damage total * Power up during Heat (Consumes 150F of remaining Heat time) * 16 damage on hit, and 8 chip damage on block
Chain Punch: Root
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.1+2,1
Read as: HRM.left punch + right punch β†’ left punch

Hit level: m,h,h,h, m. Damage: 3,3,3,3, 20. Startup: i14, i5, i5, i5, i17~18. On block: -17. On hit: +7a(-2). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Jail from 1st block with 11F delay * Combo from 1st hit with 11F delay * Move can be delayed by 10F * Input can be delayed by 11F
Move HRM.P
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.P
Read as: HRM.P

Hit level: sp. Damage: 15. On hit: +16.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Low parry
Nimble Shift
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.SS
Read as: HRM.SS

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Can access sidestep moves
Prayer Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.b+1
Read as: HRM.Back + left punch

Hit level: M. Damage: 21. Startup: i20~22. On block: +4. On hit: +7c. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: 6 chip damage on block
Move HRM.b+3
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.b+3
Read as: HRM.Back + left kick

Hit level: L. Damage: 12. Startup: i20~21. On block: -26. On hit: -9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: -9c on crouching hit
Twin Dragon Acceptance
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.b+3,2
Read as: HRM.Back + left kick β†’ right punch

Hit level: L, m. Damage: 12, 27 (18). Startup: i20~21, i31~32. On block: -16. On hit: +4a (-5) / +0a (-1). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Airborne combo from 1st hit (+0a (-1)) ** Combo deals [30; 12] damage
Razor Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.b+4
Read as: HRM.Back + right kick

Hit level: L. Damage: 17. Startup: i20~21. On block: -13. On hit: +4c. Counter hit: +28a. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Homing * High crush 8~37
Villain Slayer
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.f+1
Read as: HRM.Forward + left punch

Hit level: h. Damage: 17. Startup: i14~15. On block: +0. On hit: +15g. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Duan Tou Xuan Feng Jiao
Stance Technique
Controls: Universal Tekken notation
How it is used
HRM.f+4
Read as: HRM.Forward + right kick

Hit level: M. Damage: 21. Startup: i26~29. On block: +0. On hit: +40a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: 8 chip damage on block * Low crush 13~30
Move OTG.db+2
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.db+2
Read as: OTG.Down-Back + right punch

Hit level: l. Startup: i17~18. On block: -16. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Power up during Heat (partially uses remaining Heat time)
Tremor Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.db+2,1+2
Read as: OTG.Down-Back + right punch β†’ left punch + right punch

Hit level: l, l. Startup: i17~18,. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Leroy Smith:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’