Homeβ€ΊGamesβ€ΊTekken 8β€ΊLidia Sobieska
Lidia Sobieska Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Lidia Sobieska moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

167 ability entries26 Basic Attacks69 Command Moves9 Throws12 Heat1 Rage Art9 Crouching / Rising Attack26 Stance Technique15 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

26
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

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Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Flurry
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i10. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 4f delay * Combo from 1st hit with 4f delay
Flurry > Mid Chaser
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 5, 8, 10. Startup: i10, ,i22. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Transition to CAT on hit or block only * CAT transition is -16
Flurry > Gale Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, h. Damage: 5, 8, 27. Startup: i10, ,i26~27. On block: -6. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i7 from 1st block * Whiffs vs SSL, SWL from 1st block * Input can be delayed 3f * Low crush 16~31
Flurry > Low Right Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, l. Damage: 5, 8, 15. Startup: i10, ,i26. On block: -13. On hit: +3. Counter hit: +26a.

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Command details & verification
* Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis
High Jab > High Right Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 17. Startup: i10, i19. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Move cannot be interrupted * Balcony break on airborne hit
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i11. On block: +0. On hit: +8.

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Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 8, 10. Startup: i11, i20~21. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1,4
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4
Read as: right punch β†’ left punch β†’ right kick

Hit level: h, h, h. Damage: 8, 10, 15. Startup: i11, ,i22. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1,4,4
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4
Read as: right punch β†’ left punch β†’ right kick β†’ right kick

Hit level: h, h, h, l. Damage: 8, 10, 15, 5. Startup: i11, ,i24~25.

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Command details & verification
* High crush
Move 2,1,4,4,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch

Hit level: h, h, h, l, m. Damage: 8, 10, 15, 5, 5. Startup: i11, ,i23~24.

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Move 2,1,4,4,1,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1,2
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch β†’ right punch

Hit level: h, h, h, l, m, h. Damage: 8, 10, 15, 5, 5, 8. Startup: i11, ,i22.

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Move 2,1,4,4,1,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1,2,1
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch

Hit level: h, h, h, l, m, h, h. Damage: 8, 10, 15, 5, 5, 8, 8. Startup: i11, ,i18~19.

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Move 2,1,4,4,1,2,1,3
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1,2,1,3
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ left kick

Hit level: h, h, h, l, m, h, h, m. Damage: 8, 10, 15, 5, 5, 8, 8, 5. Startup: i11, ,i22.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1,4,4,1,2,1,3,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1,2,1,3,2
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ left kick β†’ right punch

Hit level: h, h, h, l, m, h, h, m, m. Damage: 8, 10, 15, 5, 5, 8, 8, 5, 4. Startup: i11, ,i14.

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10 Hit Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4,4,1,2,1,3,2,1
Read as: right punch β†’ left punch β†’ right kick β†’ right kick β†’ left punch β†’ right punch β†’ left punch β†’ left kick β†’ right punch β†’ left punch

Hit level: h, h, h, l, m, h, h, m, m, m. Damage: 8, 10, 15, 5, 5, 8, 8, 5, 4, 27. Startup: i11, ,22. On hit: +11a (+6).

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Double Twisting Chop
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 8, 20. Startup: i11, i20. On block: -4. On hit: +11g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Transition to CAT on hit or block only * CAT transition is -12
High Right Reverse Jab > Mid Right Front Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4
Read as: right punch β†’ right kick

Hit level: h, m. Damage: 8, 13. Startup: i11, i21. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 9. Startup: i15. On block: -9. On hit: +7.

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Gankaku
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: h, h. Damage: 9, 10. Startup: i15, i22. On block: -4. On hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 3f delay * Just frame input within a 3f window (14~16) adds 2 damage * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block * Balcony break on airborne hit * Hitstop 20f on hit
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 14. Startup: i13. On block: -8. On hit: +1.

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High Right Roundhouse Kick > Jumping Back Spin Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 14, 20. Startup: i13, i29~30. On block: -14. On hit: +27a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45
Heian Shodan Seikenzuki
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 20. Startup: i31. On block: -9. On hit: +17g.

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Command details & verification
* Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold)
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2*

Hit level: m. Damage: 25. Startup: i42~64. On block: -5. On hit: +32a (+24).

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Command details & verification
* Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block
Heian Shodan Seikenzuki: Digress
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2**

Hit level: m. Damage: 30. Startup: i65. On block: +7. On hit: +55a.

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Command details & verification
* 9 chip damage on block * Hold for 55 frames
Floret Maelstrom
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m,m. Damage: 6,20. Startup: i20~21, i18. On block: +0. On hit: +23g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40

Command Moves

69
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i12. On block: -7. On hit: +4.

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Command details & verification
Elbow
Horned Lark
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: h, h. Damage: 10, 23. Startup: i12, i18. On block: -13. On hit: +16a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st attack
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 12. Startup: i17~18. On block: -11. On hit: -4. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 6~15
Viola Mandshurica
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, m. Damage: 12, 20. Startup: i17~18, i24~25. On block: -4. On hit: +24g. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to WLF r30 on hit or block * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Whiffs vs SSR from 1st block * WLF transition is -12 * Crumple stun on CH * 4F timestop on CH * Move can be delayed by 10F * Input can be delayed by 13F
Jumping Front Kick > Helm Splitter
Command Move
Controls: Universal Tekken notation
How it is used
f+3,4
Read as: Forward + left kick β†’ right kick

Hit level: m, h. Damage: 12, 21. Startup: i17~18, i21~23. On block: +5. On hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block * Low crush 15~27 * Floating state 28~30
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 8. Startup: i17. On block: -4. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+4,3
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3
Read as: Forward + right kick β†’ left kick

Hit level: m, m. Damage: 8, 10. Startup: i17, i13~14. On block: -10. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20
Kusanku Double Kick > Uraken-uchi
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3,1
Read as: Forward + right kick β†’ left kick β†’ left punch

Hit level: m, m, m. Damage: 8, 10, 24. Startup: i17, ,i21~22. On block: -12. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 2nd CH
Kusanku Triple Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3,4
Read as: Forward + right kick β†’ left kick β†’ right kick

Hit level: m, m, m. Damage: 8, 10, 23. Startup: i17, ,i27~28. On block: -10. On hit: +19a (+12). Counter hit: +28a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH
Move f+1+2
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h,m. Damage: 5,4. Startup: i14, i9~10. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jail from 1st attack
Move f+1+2,3
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,3
Read as: Forward + left punch + right punch β†’ left kick

Hit level: h,m, m. Damage: 5,4, 5. Startup: i14, i9~10, i16. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Jail from 1st attack
Political Storm
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,3,1+2
Read as: Forward + left punch + right punch β†’ left kick β†’ left punch + right punch

Hit level: h,m, m, m,m. Damage: 5,4, 5, 4,20. Startup: i14, i9~10, ,i14,i22. On block: -15. On hit: +20d (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i13. On block: -5. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mid Left Hook Thrust > Reverse Chop
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 13, 10. Startup: i13, i16~17. On block: -4. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, m. Damage: 13, 17. Startup: i13, i23. On block: -13. On hit: +10a (+1). Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f
Coiled Elbow Slam
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 17. Startup: i15. On block: +0. On hit: +11. Counter hit: +14 (+24g).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 15. Startup: i14~15. On block: -8. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee
Mid Left Knee > Mid Right Sidekick
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4
Read as: Down-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 15, 20. Startup: i14~15, i22. On block: -12. On hit: +31a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 2f delay
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 12. Startup: i15. On block: -4. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crescent Kick > High Elbow Strike
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, h. Damage: 12, 20. Startup: i15, i26. On block: -8. On hit: +11d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit
Rapture
Command Move
Controls: Universal Tekken notation
How it is used
df+4~3
Read as: Down-Forward + right kick (quick transition) left kick

Hit level: h. Damage: 24. Startup: i20~21. On block: +8. On hit: +57a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * 7 chip damage on block
Triangle Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4~4
Read as: Down-Forward + right kick (quick transition) right kick

Hit level: h. Damage: 27. Startup: i12~13. On block: +6c~+7c. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Tourbillion
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m. Damage: 25. Startup: i22~23. On block: -9. On hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break
Chop
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 20. Startup: i19~20. On block: -7c. On hit: +6c. Counter hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Lame Duck
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 12. Startup: i18. On block: -14. On hit: -4. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 9. Startup: i15. On block: -16. On hit: -5. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can hit grounded off-axis
Kansetsu-geri
Command Move
Controls: Universal Tekken notation
How it is used
d+3,1
Read as: Down + left kick β†’ left punch

Hit level: l, h. Damage: 9, 8. Startup: i15, i18. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 1f delay * Jail from 1st hit
Majority Rules
Command Move
Controls: Universal Tekken notation
How it is used
d+3,1,2
Read as: Down + left kick β†’ left punch β†’ right punch

Hit level: l, h, h. Damage: 9, 8, 20. Startup: i15, ,i17. On block: -6. On hit: +17cg.

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Command details & verification
* Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Forces tech backroll on hit
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
* High crush 4~
Down Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
Transition to standing r24 with f
Valley Breeze
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 14. Startup: i16~17. On block: -7. On hit: +7.

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Adjourning Sweep
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i16~17. On block: -11. On hit: +7.

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Command details & verification
* Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19
Shin Splinter
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 15. Startup: i22. On block: -13. On hit: +0.

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Command details & verification
Can hit grounded off-axis
For the People
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: m. Damage: 21. Startup: i22. On block: -3. On hit: +5.

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Command details & verification
* Has low parry effect * Does not parry weapon lows * Parry state 5~13
For the Nation
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4,P.1
Read as: Down-Back + left kick + right kick β†’ P.left punch

Hit level: m, h. Damage: 21, 21. Startup: i22, i16. On hit: +33a (+25).

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Command details & verification
* Balcony Break * Combo from 1st hit * Just frame input within a 2f window (21~22) adds 2 damage
Stalwart Governance
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 24. Startup: i18. On block: +2. On hit: +22cg.

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Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit
Ruling Party
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 14. Startup: i13. On block: -9. On hit: +1.

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Crushing Left Knee
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: h, m. Damage: 14, 14. Startup: i13, i22. On block: -10. On hit: +6. Counter hit: +63a.

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Command details & verification
* Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 16. Startup: i17~18. On block: -7. On hit: +4.

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Birds of Prey
Command Move
Controls: Universal Tekken notation
How it is used
b+3,1
Read as: Back + left kick β†’ left punch

Hit level: m, m. Damage: 16, 10. Startup: i17~18, i23~24. On block: -11~-10. On hit: +5. Counter hit: +14.

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Command details & verification
Combo from 1st hit
Move b+3,4
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, h. Damage: 16, 16. Startup: i17~18, i20. On block: -11. On hit: +0s.

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Command details & verification
Combo from 1st hit
Birds and Beasts
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,1+2
Read as: Back + left kick β†’ right kick β†’ left punch + right punch

Hit level: m, h, m. Damage: 16, 16, 19. Startup: i17~18, ,i20. On block: -15. On hit: +21a (+11).

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Command details & verification
* Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage
Back Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 21. Startup: i16. On block: -3. On hit: +6. Counter hit: +31a.

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Command details & verification
* Homing * Balcony break on airborne or CH
Iron Lady
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i20. On block: -13. On hit: +11a (+2).

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Command details & verification
* Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19
Gekisai Ura-uchi
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m!. Damage: 35. Startup: i60~61. On hit: +9a.

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Command details & verification
Balcony Break
Gyre
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 18. Startup: i23. On block: -6. On hit: +3.

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Command details & verification
* Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry * Parry state 5~17
Vortex
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,P
Read as: Up-Forward + left punch β†’ P

Hit level: m, h. Damage: 18, 20. Startup: i23, i16. On hit: +11g.

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Command details & verification
* Balcony Break * Input P:2 to deal 23 damage
Willow Branch
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: M. Damage: 28. Startup: i25~27. On block: -9. On hit: +15cg.

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Command details & verification
* Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27
Cleaving Spirit
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m,h. Damage: 10,23 (16). Startup: i15~16,i13. On block: -5. On hit: +69a (+53).

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Command details & verification
* Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as airborne combo from 1st hit * CAT transition is -13 * Low crush 9~30 * Floating state 31~33
Lightning Seikenzuki
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 20. Startup: i13. On block: +5. On hit: +15g. Counter hit: +17.

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Command details & verification
* Transition to HRS on hit or block only * Input f,f,F+2 to power up
Flying Forward Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 21. Startup: i19~20. On block: -14. On hit: +30a (+20).

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Command details & verification
Tornado * Low crush 11~19
Move f,F+4
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 12. Startup: i18. On block: -13. On hit: -2.

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Hazy Moon Double Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4,3
Read as: Forward β†’ hold Forward + right kick β†’ left kick

Hit level: m, m. Damage: 12, 16. Startup: i18, i24~25. On block: -27. On hit: +17a (+2).

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Command details & verification
* Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * HAE lvl.3: *** Removes Recoverable Health *** Decreases HAE lvl by 1 on hit * Low crush 27~46 * Floating state 47~49
White Whale
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 26. Startup: i15~16. On block: -13. On hit: +13a (+4).

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Command details & verification
* Balcony Break * Clean hit adds 7 damage
Move qcf+2
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: m. Damage: 12. Startup: i16. On block: -8. On hit: +0.

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Command details & verification
Input qcf,qcf+2 to power up, adds 3 damage
Move qcf+2,2
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2,2
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ right punch

Hit level: m, m. Damage: 12, 17. Startup: i16, i20. On block: -14. On hit: -1.

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Command details & verification
Combo from 1st CH
Blossom Fury
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2,2,1+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ right punch β†’ left punch + right punch

Hit level: m, m, m. Damage: 12, 17, 25. Startup: i16, ,i20~21. On block: -17. On hit: +18a (+13).

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Command details & verification
* Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without
Helm Splitter
Command Move
Controls: Universal Tekken notation
How it is used
qcf+4
Read as: Down β†’ Down-Forward β†’ Forward + right kick

Hit level: h. Damage: 21. Startup: i17~19. On block: +5. On hit: +17.

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Command details & verification
* Homing * Transitions to HRS * 8 Chip damage on block * Low crush 10~22 * Floating state 23~25
Move qcf+1+2
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1+2
Read as: Down β†’ Down-Forward β†’ Forward + left punch + right punch

Hit level: m. Damage: 18. Startup: i16~17. On block: -12. On hit: +2.

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Command details & verification
Alternate input: db+1+2 but does 3 less damage
Red Poppy
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1+2,2
Read as: Down β†’ Down-Forward β†’ Forward + left punch + right punch β†’ right punch

Hit level: m, m. Damage: 18, 20. Startup: i16~17, i24~25. On block: -4. On hit: +24g. Counter hit: +58a.

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Command details & verification
* Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance * WLF transition is -12
Red Poppy (charged)
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1+2,2*

Hit level: m, m. Damage: 18, 26. Startup: i16~17, i35~36. On block: +8. On hit: +34d (+26). Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~30 * Floating state 31~33
Swift High Seikenzuki
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1
Read as: Forward β†’ Forward β†’ hold Forward + left punch

Hit level: h. Damage: 24. Startup: i13~15. On block: +6. On hit: +24a (+19).

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Command details & verification
* Tornado * Balcony Break * 7 Chip damage on block
Flying Blade
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~25. On block: +6. On hit: +11cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36
Law of the Land
Command Move
Controls: Universal Tekken notation
How it is used
P.b+1+3
Read as: P.Back + left punch + left kick

Hit level: h,h,h. Damage: 5,5,20. Startup: i16, i16, i16. On hit: +23a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage * 15 * 16
Move hFC.1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r25? with f * Transition input can be delayed 16f * High crush 1~
Move hFC.2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Move hFC.4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~

Throws

9
Celestial Comet Punch
Throw
Controls: Universal Tekken notation
How it is used
(airborne).f,F+4,3
Read as: (airborne).Forward β†’ hold Forward + right kick β†’ left kick

Hit level: m,m,th. Damage: 8,8,8. Startup: i18,i24~25. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health
Unanimous Consent
Throw
Controls: Universal Tekken notation
How it is used
HRS.2
Read as: HRS.right punch

Hit level: m,t. Damage: 18,10. Startup: i16. On block: -10. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted
Moonlit Frost
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent on break: standing
Parched Valley
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Floor Break * Throw break: 1 or 2 * Opponent on hit: FUFA * Side switch on hit
Smear Campaign
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +0d.

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Command details & verification
* Homing * Throw break: none * Opponent on hit: FDFT
Red Tape
Throw
Controls: Universal Tekken notation
How it is used
CH.db+3
Read as: CH.Down-Back + left kick

Hit level: t. Damage: 20/24,17/19/21/27. Startup: i16~17. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage * Restores recoverable health
Moonlit Frost
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Opponent on break: standing
Parched Valley
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit
Trifecta
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Opponent on hit: FUFA * Regain recoverable health * Only when Heaven and Earth lvl is 3: * 50 damage

Heat

12
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Efflorescent Blizzard
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,m,h. Damage: 5,5,30 (55). Startup: i18. On block: +10g. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Shift to attack throw on hit * Transition to r31 HAE on block ** Cancel HAE transition with B on block * Increases HAE level by 1 on hit * +10a (+1) from 2nd hit * 8 chip damage on block * Low crush 77~102 * Floating state 103~105
Heian Shodan Seikenzuki > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.1+2
Read as: in Heat.left punch + right punch

Hit level: m. Damage: 25. Startup: i31. On block: +1. On hit: +37a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * Cancel to r35 backdash with b,b at frame 10 * Cancel to r18 forward dash with f,f at frame 3 * Transition to HAE on hit or block only * Cancel HAE transition with B * Consumes 90F of remaining Heat time * Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.1+2*

Hit level: m. Damage: 35. Startup: i42~64. On block: +6g. On hit: +37a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames
Heian Shodan Seikenzuki: Digress > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.1+2**

Hit level: m. Damage: 55. Startup: i65. On block: +10g. On hit: +63a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames
Cat Stance > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.CAT.U
Read as: in Heat.CAT.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves can be delayed by 14F * Parries all highs or mids * Transition to +12g? HAE on successful parry * Entering HAE increases Heaven and Earth level (carries over into next round) * Partially uses remaining Heat time * Heat consumption is reduced the higher the level ** Level 1: Consumes 900F of remaining Heat time ** Level 2: Consumes 300F of remaining Heat time ** Level 3: Consumes 210?F of remaining Heat time * Parry state 5~39
Horse Stance > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.HRS.U
Read as: in Heat.HRS.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves can be delayed by 14F * Parries all highs or mids * Transition to +12g? HAE on successful parry * Entering HAE increases Heaven and Earth level (carries over into next round) * Partially uses remaining Heat time * Heat consumption is reduced the higher the level ** Level 1: Consumes 900F of remaining Heat time ** Level 2: Consumes 300F of remaining Heat time ** Level 3: Consumes 210?F of remaining Heat time * Parry state 5~39
Bassai-zuki > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.WLF.1
Read as: in Heat.WLF.left punch

Hit level: m. Damage: 24. Startup: i22. On block: +6g. On hit: +38a (+30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B
Bassai-zuki (Hold) > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.WLF.1*

Hit level: m. Damage: 34. Startup: i36. On block: +10g. On hit: +66.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit
Stalking Wolf Stance > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.WLF.U
Read as: in Heat.WLF.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stance moves can be delayed by 14F * Parries all highs or mids * Transition to +12g? HAE on successful parry * Entering HAE increases Heaven and Earth level (carries over into next round) * Partially uses remaining Heat time * Heat consumption is reduced the higher the level ** Level 1: Consumes 900F of remaining Heat time ** Level 2: Consumes 300F of remaining Heat time ** Level 3: Consumes 210?F of remaining Heat time * Parry state 5~39
Lightning Seikenzuki
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+2
Read as: in Heat.Forward β†’ hold Forward + right punch

Hit level: m. Damage: 22. Startup: i13. On block: +5. On hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth
Heat
Controls: Universal Tekken notation
How it is used
H.f,f,F+1
Read as: in Heat.Forward β†’ Forward β†’ hold Forward + left punch

Hit level: h. Damage: 37. Startup: i13~15. On block: +5. On hit: +31a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time

Rage Art

1
Scarlet Valor: Martial Devotion
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

9
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
White-tailed Eagle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, h. Damage: 12, 18. Startup: i13~14, i21~22. On block: +0. On hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Transition to CAT on hit or block only
Wild Eagle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i13~14, i21~22. On block: -13. On hit: +21a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Knee * Combo from 1st hit with 1f delay
Upward Thrust
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -12. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tornado
Bridging the Gap
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i14~15. On block: -12. On hit: +32a (+24). Counter hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 13. Startup: i11~12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Caustic Retort
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,2
Read as: wsright kick β†’ right punch

Hit level: m, h. Damage: 13, 12. Startup: i11~12, i18. On block: +0. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2f delay * Transition to CAT on hit or block only
Flash Elbow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 22. Startup: i12. On block: -14. On hit: +9a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow
Odd-tooth Snake
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: L. Damage: 16. Startup: i20. On block: -26. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +12a on clean hit, 4 extra damage * High crush 1~

Stance Technique

26
Elbow Slam
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 18. Startup: i18. On block: -1c. On hit: +10c. Counter hit: +17c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Elbow * Transition to HRS
Evasive High Right Back Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: h. Damage: 21. Startup: i16~17. On block: -6. On hit: +16g. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Mid Left Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.1
Read as: CAT.left punch

Hit level: m. Damage: 26. Startup: i17. On block: -4. On hit: +18a (+9). Counter hit: +38a (+30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Move CAT.2
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.2
Read as: CAT.right punch

Hit level: h. Damage: 12. Startup: i14~15. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rising Carp
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.2,2
Read as: CAT.right punch β†’ right punch

Hit level: h, m. Damage: 12, 18. Startup: i14~15, i26~27. On block: -10. On hit: +19a (+12). Counter hit: +73a (+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage
Move CAT.2,3
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.2,3
Read as: CAT.right punch β†’ left kick

Hit level: h, m. Damage: 12, 13. Startup: i14~15, i18~19. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st CH
Enlightenment
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.2,3,1
Read as: CAT.right punch β†’ left kick β†’ left punch

Hit level: h, m, m. Damage: 12, 13, 22. Startup: i14~15, ,i18. On block: -10. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f
High Left Reverse Hook Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.3
Read as: CAT.left kick

Hit level: h. Damage: 20. Startup: i13~14. On block: -4. On hit: +11g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break
Move CAT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.4
Read as: CAT.right kick

Hit level: L. Damage: 14. Startup: i19~20. On block: -6. On hit: +8c. Counter hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 * Powered up based on Heaven and Earth Level * HAE lvl.1 16 damage * HAE lvl.2 18 damage * HAE lvl.3 20 damage * High crush 11~31
Crouching Tiger, Rising Dragon
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.4,3+4
Read as: CAT.right kick β†’ left kick + right kick

Hit level: L, M. Damage: 14, 25. Startup: i19~20, i38~39. On block: -18. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39
Gojushiho
Stance Technique
Controls: Universal Tekken notation
How it is used
CAT.1+2
Read as: CAT.left punch + right punch

Hit level: m. Damage: 25. Startup: i16. On block: -1. On hit: +27g. Counter hit: +37 (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to WLF on hit or block only
Heaven's Gavel: Injustice Banish
Stance Technique
Controls: Universal Tekken notation
How it is used
HAE.1
Read as: HAE.left punch

Hit level: m. Damage: 21/23. Startup: i18~19. On block: -11. On hit: +80a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Power up based on Heaven and Earth level * 7/6/4 chip damage on block * -7 frame advantage after absorbing an attack in power crush state * Guarantees grounded hit vs airborne opponent * +51a on BT hit * Power crush 7~17
Heaven's Sword: Wreath Puncture
Stance Technique
Controls: Universal Tekken notation
How it is used
HAE.2
Read as: HAE.right punch

Hit level: m,m. Damage: 10,20/24/28. Startup: i13, i20~21. On block: +2. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 7/11/12 chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only
Heaven's Cannon: Crushing Defamation
Stance Technique
Controls: Universal Tekken notation
How it is used
HAE.1+2
Read as: HAE.left punch + right punch

Hit level: h!. Damage: 35/38/41. Startup: i16. On hit: +0a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Power up based on Heaven and Earth level
Hachi-wari
Stance Technique
Controls: Universal Tekken notation
How it is used
HRS.1
Read as: HRS.left punch

Hit level: h. Damage: 22. Startup: i17~18. On block: +1. On hit: +16g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * Transition to WLF on hit or block * +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~16
Kumo-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
HRS.3
Read as: HRS.left kick

Hit level: m. Damage: 21. Startup: i22~24. On block: -4. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Homing * 4 chip damage on block * Low crush 9~27 * Floating state 28~30
Muramasa
Stance Technique
Controls: Universal Tekken notation
How it is used
HRS.4
Read as: HRS.right kick

Hit level: m. Damage: 20. Startup: i28. On block: +8. On hit: +22d. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 6 chip damage on block * Transition to WLF on hit or block only
Low Chop
Stance Technique
Controls: Universal Tekken notation
How it is used
HRS.1+2
Read as: HRS.left punch + right punch

Hit level: L. Damage: 17. Startup: i20~21. On block: -18. On hit: -1c. Counter hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Powered up based on Heaven and Earth Level ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 * High crush 8~
Higekiri
Stance Technique
Controls: Universal Tekken notation
How it is used
HRS.3+4
Read as: HRS.left kick + right kick

Hit level: h. Damage: 28. Startup: i20~21. On block: +6. On hit: +32d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transitions to WLF
Veto
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+1+2
Read as: OTG.Down + left punch + right punch

Hit level: L. Damage: 24. Startup: i18~19. On block: -13. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Power up based on Heaven and Earth level * Regain recoverable health
Bassai-zuki
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.1
Read as: WLF.left punch

Hit level: m. Damage: 24. Startup: i22~36. On block: +2. On hit: +30a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 7 Chip damage on block * Jab evasion
Move WLF.1*
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.1*

Hit level: m. Damage: 34. Startup: i36. On block: +7. On hit: +57a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * 13 chip damage on block
Jion Upward Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.2
Read as: WLF.right punch

Hit level: M. Damage: 21. Startup: i15~16. On block: -7. On hit: +22a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Steel pedal
Move WLF.3
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.3
Read as: WLF.left kick

Hit level: m. Damage: 10. Startup: i17. On block: -6. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mid Left Kick > Nimble Thrust
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.3,1
Read as: WLF.left kick β†’ left punch

Hit level: m, m. Damage: 10, 21. Startup: i17, i26. On block: -6. On hit: +37a (+29).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Move cannot be interrupted
Serpent Incision
Stance Technique
Controls: Universal Tekken notation
How it is used
WLF.4
Read as: WLF.right kick

Hit level: L,M. Damage: 10,20. Startup: i20,i23~25. On block: -14c. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Second hit available on hit or block only * Power up based on Heaven and Earth level **HAE lvl.0 30 damage **HAE lvl.1 32 damage **HAE lvl.2 34 damage **HAE lvl.3 38 damage *** lvl.3 +2d on hit

Stance / Utility

15
Bow
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Horse Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 20f * Stance moves can be delayed by 12F?
Move b+1+3
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Parries high or mid punches * Parry state 5~12
Cat Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Actionable after 20f
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state for 5 seconds
Cat Stance > Stalking Wolf Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
CAT.F
Read as: CAT.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 20f * Stance moves can be delayed by 16F
Cat Stance > Cancel
Stance / Utility
Controls: Universal Tekken notation
How it is used
CAT.b
Read as: CAT.Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
After recovery, limited to blocking for 7 frames
Cat Stance > Vacuity
Stance / Utility
Controls: Universal Tekken notation
How it is used
CAT.b,B
Read as: CAT.Back β†’ hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 11~25 * Floating state 26~28
Heaven and Earth > Cancel
Stance / Utility
Controls: Universal Tekken notation
How it is used
HAE.b
Read as: HAE.Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
After recovery, limited to blocking for 7 frames
Stalking Wolf Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
HRS.F
Read as: HRS.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 20f * Stance moves can be delayed by 16F
Horse Stance > Cancel
Stance / Utility
Controls: Universal Tekken notation
How it is used
HRS.b
Read as: HRS.Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* After recovery, limited to blocking for 13 frames * Takes 8f to cancel into block
Horse Stance > Vacuity
Stance / Utility
Controls: Universal Tekken notation
How it is used
HRS.b,B
Read as: HRS.Back β†’ hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 11~25 * Floating state 26~28
Heaven and Earth
Stance / Utility
Controls: Universal Tekken notation
How it is used
P.HAE
Read as: P.HAE

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HAE * Strong parry effect
Stalking Wolf Stance > Cancel
Stance / Utility
Controls: Universal Tekken notation
How it is used
WLF.b
Read as: WLF.Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
After recovery, limited to blocking for 7 frames
Stalking Wolf Stance > Vacuity
Stance / Utility
Controls: Universal Tekken notation
How it is used
WLF.b,B
Read as: WLF.Back β†’ hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 11~25 * Floating state 26~28

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Lidia Sobieska:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’