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Ling Xiaoyu Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Ling Xiaoyu moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

175 ability entries11 Basic Attacks69 Command Moves12 Throws5 Heat1 Rage Art12 Crouching / Rising Attack48 Stance Technique17 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

11
Move 1
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Bayonet
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i11. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay
Bayonet Thruster
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 8, 20. Startup: i10, ,i16~17. On block: -9. On hit: +14a (+5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay
Fan Dance
Basic Attack
Controls: Universal Tekken notation
How it is used
1,d+2
Read as: left punch β†’ Down + right punch

Hit level: h, m. Damage: 5, 10. Startup: i10, i20~23. On block: -3. On hit: +8. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9) * Transition to HYP with 1,d+2~B (-2, +9, +11)
Fan Dance > Birds Flock
Basic Attack
Controls: Universal Tekken notation
How it is used
1,d+2,1+2
Read as: left punch β†’ Down + right punch β†’ left punch + right punch

Hit level: h, m, m. Damage: 5, 10, 24. Startup: i10, ,i29~31. On block: -12. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd hit CH * Interrupt with i11 from 2nd block * Whiffs vs SSL, SWL from 2nd block
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i10. On block: -2. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
April Showers
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 8, 10. Startup: i10, i19. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Jail from 1st block * Transition to standing by holding any direction (-4, +7)
Cloud Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i14~15. On block: -11. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i11. On block: -9. On hit: +8. Counter hit: +33a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break on CH
Birds Flock
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 24. Startup: i20~21. On block: -7. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Crescent Moon Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: M. Damage: 23. Startup: i23~25. On block: -1c. On hit: +3c. Counter hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to AOP r30 with D (+0/+4c/+20a) ** AOP transition is r32 on whiff * Low crush 10~22 * Floating state 23~25

Command Moves

69
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 12. Startup: i16~17. On block: -5. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 14. Startup: i16~17, i20. On block: -6. On hit: +5. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jails from 1st block with ?F delay * Transition to HYP with B (+0, +11)
Bai Yang Zhuan Wu
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,4
Read as: Forward + right punch β†’ left punch β†’ right kick

Hit level: m, h, m. Damage: 12, 14, 20. Startup: i16~17, ,i26~27. On block: -13. On hit: +17a (+8). Counter hit: +62a (+42). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SWL from 1st block * Move can be delayed by 10F
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: M. Damage: 14. Startup: i16~18. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Doesn't hit grounded if opponent is on-axis in FUFT
Move f+3,1
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1
Read as: Forward + left kick β†’ left punch

Hit level: M, m. Damage: 14, 8. Startup: i16~18, i22~23. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i3 from 1st block
Talons of Fury
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1,4
Read as: Forward + left kick β†’ left punch β†’ right kick

Hit level: M, m, M. Damage: 14, 8, 20. Startup: i16~18, ,i26~28. On block: -22. On hit: +62a (+46). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado * Combo from 2nd hit CH * Interrupt with i8 from 2nd block
Wings of Fury
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1,1+2
Read as: Forward + left kick β†’ left punch β†’ left punch + right punch

Hit level: M, m, m,M. Damage: 14, 8, 6,20. Startup: i16~18, ,i16~18 i5~6. On block: -12. On hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay
Swivel Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 23. Startup: i19~21. On block: +1. On hit: +13. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Chip on block [4]
Clouded Peak
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 30. Startup: i12~13. On block: -16. On hit: +15d (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder
Forward Roll > Phoenix Talon
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,3+4
Read as: Forward + left kick + right kick β†’ left kick + right kick

Hit level: m,m,m. Damage: 8,8,14. Startup: i20~21 i4~5 i5~8. On block: +8. On hit: +2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Low crush 23~
Belly Chop
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i14. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing by holding any direction (-4, +7) * High crush 6~14
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 15. Startup: i14. On block: -6. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Moon Swallow
Command Move
Controls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β†’ left kick

Hit level: m, h. Damage: 15, 23. Startup: i14, i23~24. On block: -1. On hit: +35a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F
Moon Scorched Feather Tackle
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1+2
Read as: Down-Forward + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 15, 25. Startup: i14, i24~25. On block: -14. On hit: +21a (+16). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Interrupt with i7 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F
Phoenix Tail
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: L. Damage: 23. Startup: i29~30. On block: -23. On hit: +71a (+55). Properties: Homing, Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant Tornado * Homing * Cancel to BT with B (r31) * On hit of whiff, transition to AOP with D * Snake Edge * High crush 6~29
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 12. Startup: i12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Sunset Fan
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m,m,M. Damage: 7,7,7. Startup: i17~19 i4~6 i3~9. On block: -5. On hit: +8c. Counter hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c)
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.2 * High crush 4~
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i14. On block: -12. On hit: -3. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 6~
Giant Slayer
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 12, 21. Startup: i14, i25~26. On block: +0. On hit: +26a (+17). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input FC.4
Spinner
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: special.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input u+3+4
Storming Flower
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 22. Startup: i18. On block: -9. On hit: +14a (+5). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30
Feathered Fan
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: L. Damage: 13. Startup: i18~19. On block: -8. On hit: +5c. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 6~
Knee Cracker
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 0. Startup: i15. On block: +2c. On hit: +2c. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Nutcracker
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 14. Startup: i18. On block: -12. On hit: +4c. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * This move is +20 on a traded hit
Great Wall Left
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 10. Startup: i8~13. On block: -12. On hit: +1~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4)
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 13. Startup: i15~16. On block: -6. On hit: +5. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Transition to BT
Seven Star Fist
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: m, L. Damage: 13, 15. Startup: i15~16, i21~23. On block: -7. On hit: +4. Counter hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT * Combo from 1st hit with 9F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 11F
Peacock Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 22. Startup: i18~19. On block: +3. On hit: +8c. Counter hit: +32d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unparryable by standard kick parries (backturned heel?) * 6 chip damage on block * Transition to BT
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 10. Startup: i13~14. On block: -9. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Moonhare Palm
Command Move
Controls: Universal Tekken notation
How it is used
b+4,1
Read as: Back + right kick β†’ left punch

Hit level: m, m. Damage: 10, 20. Startup: i13~14, i27~28. On block: -14. On hit: +14cg. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Forces tech back roll on hit * Move can be delayed by 5F * Input can be delayed by 8F
Cross Lifting Palms
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: M,M. Damage: 8,12. Startup: i15~16 i5~6. On block: -13. On hit: +29a (+19).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
From the Ashes
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: m. Damage: 23. Startup: i20~21. On block: -13. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Transition to AOP * Low crush 18~
Born of Fire
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: M. Damage: 20. Startup: i22~24. On block: -13. On hit: +13d (-4). Properties: Power Crush, Tornado, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Power crush 7~21
1st Hit
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 20. Startup: i23~26. On block: -7. On hit: +4c. Counter hit: +24a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~
2nd Hit
Command Move
Controls: Universal Tekken notation
How it is used
u+4,1
Read as: Up + right kick β†’ left punch

Hit level: m, h. Damage: 20, 4. Startup: i23~26, i18. On block: -10. On hit: -4. Counter hit: -1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
3rd Hit
Command Move
Controls: Universal Tekken notation
How it is used
u+4,1,2
Read as: Up + right kick β†’ left punch β†’ right punch

Hit level: m, h, h. Damage: 20, 4, 7. Startup: i23~26, ,i11. On block: -10. On hit: +1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd hit * Jail from 2nd block
Move u+1+2
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m,m. Damage: 5,5. Startup: i16~18 i2~4. On block: -11. On hit: +0c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move u+1+2,2
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2,2
Read as: Up + left punch + right punch β†’ right punch

Hit level: m,m, m. Damage: 5,5, 12. Startup: i16~18 i2~4, i27. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i7 from 1st block
Fortune Cookie
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2,2,1
Read as: Up + left punch + right punch β†’ right punch β†’ left punch

Hit level: m,m, m, m. Damage: 5,5, 12, 20. Startup: i16~18 i2~4, ,i27~28. On block: -12. On hit: +16a (+7). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8)
Silver Needle
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: L. Damage: 15. Startup: i33. On block: -7. On hit: +10g c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cancel to r42? FC with D * Low crush 9~
Phoenix Flight
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 23. Startup: i26~27. On block: +6. On hit: +7c. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to standing with F (+4, +5c, +47a) * Alternate input u+2 * Chip on block [6] * Low crush 9~
Bolting Rabbit
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 13. Startup: i16~17. On block: -13. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~
Flare Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i23~26. On block: -7. On hit: +4c. Counter hit: +24a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~
Shooting Star
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,m,m. Damage: 8,10,12. Startup: i16~17, i10~11, i8~9. On block: -1. On hit: +4d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~
Jumping Pirouette
Command Move
Controls: Universal Tekken notation
How it is used
While in the air 3
Read as: While in the air left kick

Hit level: m. Damage: 30. Startup: i14. On block: -2. On hit: +29d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush
Sky Kick
Command Move
Controls: Universal Tekken notation
How it is used
While landing 3
Read as: While landing left kick

Hit level: L. Damage: 19. Startup: i15. On block: -18. On hit: +27a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Crane Kick
Command Move
Controls: Universal Tekken notation
How it is used
While landing 4
Read as: While landing right kick

Hit level: m. Damage: 25. Startup: i8. On block: -8. On hit: +23a (+13). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Low crush
Move f,F+1
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1
Read as: Forward β†’ hold Forward + left punch

Hit level: m. Damage: 13. Startup: i15. On block: -11. On hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to AOP with D (-5, +13c)
Poison Flower
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1,3
Read as: Forward β†’ hold Forward + left punch β†’ left kick

Hit level: m, h. Damage: 13, 20. Startup: i15, i18~19. On block: -1. On hit: +20a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * Interrupt with i1 from 1st block
Eclipsing Moon
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1,4
Read as: Forward β†’ hold Forward + left punch β†’ right kick

Hit level: m, m. Damage: 13, 20. Startup: i15, i21~22. On block: -12. On hit: +22d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st CH * Interrupt with i4 from 1st block
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -5. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Fortune
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1
Read as: Forward β†’ hold Forward + right punch β†’ left punch

Hit level: m, m. Damage: 12, 20. Startup: i15, i27~28. On block: -12. On hit: +16a (+7). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Interrupt with i7 from 1st block * Cancel to BT with B (-19,-8)
Raccoon Swing
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 12. Startup: i14~15. On block: -5. On hit: +6. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Soaring Blaze
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: h. Damage: 20. Startup: i20~23. On block: +9. On hit: +13g c. Counter hit: +58a (+38). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6]
Move f,F+1+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 12. Startup: i14~16. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
X Marks the Spot
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2,1+2
Read as: Forward β†’ hold Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 12, 20. Startup: i14~16, i19~20. On block: -8. On hit: +7c. Counter hit: +43a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F
Front Layout
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: M. Damage: 23. Startup: i37~45. On block: -3. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Chip on block [9] * Low crush 9~
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~24. On block: -18. On hit: +27a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * Low crush 9~
Diving Falcon
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i23~30. On block: +7g~+14g. On hit: +29a (+19). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~31 * Floating state 32~34
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to BT * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40
Move hFC.1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~34
Move hFC.2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~34
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 11. Startup: i15~17. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 1~49
Move hFC.3,2
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3,2
Read as: hFC.left kick β†’ right punch

Hit level: L, h. Damage: 11, 6. Startup: i15~17, i18. On block: +0. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit CH * Interrupt with i3 from 1st block * Whiffs vs SSL, SWL from 1st block
Move hFC.3,2,1
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3,2,1
Read as: hFC.left kick β†’ right punch β†’ left punch

Hit level: L, h, h. Damage: 11, 6, 6. Startup: i15~17, ,i14. On block: -1. On hit: +6. Counter hit: +10.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block with ?F delay
Fire Dancer
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3,2,1,4
Read as: hFC.left kick β†’ right punch β†’ left punch β†’ right kick

Hit level: L, h, h, M. Damage: 11, 6, 6, 12. Startup: i15~17, ,i18~20. On block: -18. On hit: +33a (+23).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 3rd hit CH with 11F delay * Jail from 3rd block with no delay * Move can be delayed by 14F
Move hFC.4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 1~46

Throws

12
Return to the Nest
Throw
Controls: Universal Tekken notation
How it is used
CH AOP.d+1
Read as: CH AOP.Down + left punch

Hit level: L,t. Damage: 40. Startup: i19~20. Counter hit: +0d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Attack throw on CH * i19~20 on CH * High crush 1~20
Jade
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12. On block: -6. On hit: +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2
Ruby
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12. On block: -3. On hit: +0d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Side swap
Feng Huang Zhuan Wu
Throw
Controls: Universal Tekken notation
How it is used
AOP.1+3
Read as: AOP.left punch + left kick

Hit level: t. Damage: 35. Startup: i12. On block: -6. On hit: +1d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30
Bei Shen Zhuan Wu
Throw
Controls: Universal Tekken notation
How it is used
BT.f+1+3
Read as: back turned.Forward + left punch + left kick

Hit level: t. Damage: 35. Startup: i31~33. On block: -6. On hit: +1d. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to r40 FC with D * Low crush 1~23 * Floating state 24~26
Wang's Waning Moon (BT)
Throw
Controls: Universal Tekken notation
How it is used
BT.f+2+3
Read as: back turned.Forward + right punch + left kick

Hit level: t. Damage: 20. Startup: i31~33. On block: -2. On hit: +20a. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to r40 FC with D * Low crush 1~23 * Floating state 24~26
Crank up
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. Startup: i12. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable
Arm Flip
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 45. Startup: i12. On block: -3. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1
Dump the Bucket
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 45. Startup: i12. On block: -3. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2
Dragon Fall
Throw
Controls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick

Hit level: t. Damage: 38. Startup: i12. On block: -2. On hit: +0d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 2 * Floor Break * Side Swap
Wang's Waning Moon
Throw
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: t. Damage: 20. Startup: i14. On block: -2. On hit: +20a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap
Dislocator
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: +0. On hit: +0d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw Break 1+2 * Side swap

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Innumerable Moons
Heat
Controls: Universal Tekken notation
How it is used
H.BT.2+3
Read as: in Heat.back turned.right punch + left kick

Hit level: m,m,m,m. Damage: 7,7,7,30. Startup: i15~16, i7~8, i9~10, i23~27. On block: +9. On hit: +20g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3/+5) * Chip on block [7] * Low crush 53~76 * Floating state 77~79
Divine Shooting Star
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,m,M. Damage: 8,10,12,20 (50). Startup: i15~16, i9~10, i7~8, i15~17. On block: +9. On hit: +0d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99
Bai Yang Yan Di Po
Heat
Controls: Universal Tekken notation
How it is used
H.f+2,1,2
Read as: in Heat.Forward + right punch β†’ left punch β†’ right punch

Hit level: m, h, m. Damage: 12, 14, 20. Startup: i16~17, ,i26~28. On block: +6. On hit: +23d. Counter hit: +50a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush
Bai Lian Yan Di Po
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+1,2
Read as: in Heat.Forward β†’ hold Forward + left punch β†’ right punch

Hit level: m, m. Damage: 13, 20. Startup: i15, i26~28. On block: +6. On hit: +24d. Counter hit: +50a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to with F (+4, +22d, +48a) * Low crush

Rage Art

1
Wang's Celestial Epic
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

12
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 8. Startup: i12~13. On block: -7. On hit: +4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Whirlwind Cross Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 8, 16. Startup: i12~13, i22~23. On block: -10. On hit: +12g. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 9F
Sunflower
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -3. On hit: +7. Counter hit: +38a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
Jasmine Blossom
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2*

Hit level: m. Damage: 20. Startup: i22~23. On block: -3. On hit: +38a (+28).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to r22 standing by holding down any direction (-4, +37a (+27))
Rising Axe Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 22. Startup: i22~23. On block: +3. On hit: +6c. Counter hit: +51a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC +3 +6c with D
Skyscraper Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11~13. On block: -10. On hit: +20a (+13).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move ws1+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 12. Startup: i14~16. On block: -9. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
X Marks the Spot
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2,1+2
Read as: wsleft punch + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 12, 20. Startup: i14~16, i19~20. On block: -8. On hit: +7c. Counter hit: +43a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F
Move FC.df+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: L. Damage: 8. Startup: i19. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC BT with DF_D_DB * High crush 1~27
Lotus Twist
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2,1
Read as: fully crouched.Down-Forward + right punch β†’ left punch

Hit level: L, l. Damage: 8, 10. Startup: i19, i18. On block: -8. On hit: +5c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45
Move FC.df+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 13. Startup: i18~20. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP * Alternate input AOP.f+4 * High crush 1~
Flower Garden
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4,4
Read as: fully crouched.Down-Forward + right kick β†’ right kick

Hit level: L, L. Damage: 13, 13. Startup: i18~20, i27~29. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit CH * Interrupt with i8 from 1st block * Alternate input AOP.f+4,4 * High crush 1~

Stance Technique

48
Street Sweeper
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 19. Startup: i18. On block: -13. On hit: -2. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 6~
Move AOP.1
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.1
Read as: AOP.left punch

Hit level: m. Damage: 11. Startup: i18. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HYP r21 with B (-2/+9) * +6c on crouching hit
Double Serving
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.1,2
Read as: AOP.left punch β†’ right punch

Hit level: m, h. Damage: 11, 15. Startup: i18, i21~22. On block: -3. On hit: +30g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 9F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F
Twin Mandarin Blows
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.1,4
Read as: AOP.left punch β†’ right kick

Hit level: m, M. Damage: 11, 20. Startup: i18, i25~27. On block: -9. On hit: +15d (-2). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F
Move AOP.2
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.2
Read as: AOP.right punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Phoenix Double Palm
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.2,1
Read as: AOP.right punch β†’ left punch

Hit level: m, m. Damage: 10, 20. Startup: i13~14, i21~22. On block: -12. On hit: +13a (+4). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 12F * Cancel to BT r32 with B at frame 19 (-14/-3)
Piercing Spear Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.3
Read as: AOP.left kick

Hit level: L. Damage: 19. Startup: i25~30. On block: -16~-11. On hit: +0~+5. Counter hit: +27a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 4f timestop on CH * High crush 1~60
Rising Front Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.4
Read as: AOP.right kick

Hit level: m. Damage: 14. Startup: i12~13. On block: -3. On hit: +8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Inconsistent grounded hit (more consistent on side hit)
Phoenix Cannon
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.1+2
Read as: AOP.left punch + right punch

Hit level: m. Damage: 25. Startup: i19. On block: -1. On hit: +19a (+10). Counter hit: +64a. Properties: Tornado, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break
Sliding Firecracker
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.3+4
Read as: AOP.left kick + right kick

Hit level: L. Damage: 22. Startup: i23~25. On block: -33. On hit: +1d FC.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC r53 on hit * High crush 1~44 * Floating state 45~75
Phoenix Swipe
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.d+1
Read as: AOP.Down + left punch

Hit level: L. Damage: 13. Startup: i19~21. On block: -12. On hit: -1. Counter hit: +0d. Properties: Floor Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Shift to attack throw on CH * High crush 1~50
Wave Crest
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.d+1+2
Read as: AOP.Down + left punch + right punch

Hit level: m. Damage: 21. Startup: i26. On block: -8. On hit: +42a (+32).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * * High crush 1~25
Move AOP.f+2
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.f+2
Read as: AOP.Forward + right punch

Hit level: L. Damage: 8. Startup: i19. On block: -8. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC BT with DF_D_DB * High crush 1~27
Lotus Twist
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.f+2,1
Read as: AOP.Forward + right punch β†’ left punch

Hit level: L, l. Damage: 8, 10. Startup: i19, i18. On block: -8. On hit: +5c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45
Move AOP.f+4
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.f+4
Read as: AOP.Forward + right kick

Hit level: L. Damage: 13. Startup: i18~20. On block: -7. On hit: +4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP * i18~19 when AOP.f+4,4 is input. * High crush 1~
Flower Garden
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.f+4,4
Read as: AOP.Forward + right kick β†’ right kick

Hit level: L, L. Damage: 13, 13. Startup: i18~20, i27~29. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i8 from 1st block * High crush 1~
Move AOP.uf+3
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.uf+3
Read as: AOP.Up-Forward + left kick

Hit level: m. Damage: 14. Startup: i15~17. On block: -17. On hit: +27a (+17).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38
Alley-Oop
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.uf+3,1
Read as: AOP.Up-Forward + left kick β†’ left punch

Hit level: m, m. Damage: 14, 22 (15). Startup: i15~17, i24~25. On block: -4. On hit: +7c~+8c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Airborne combo from 1st hit with 5F delay (+9a) * Interrupt with i8 from 1st block * Low crush 1~19 * Floating state 20~22 * High crush 27~47
Double Scissor Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.uf+3,4
Read as: AOP.Up-Forward + left kick β†’ right kick

Hit level: m, M. Damage: 14, 17. Startup: i15~17, i15~17. On block: -14. On hit: -3. Counter hit: +22g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input AOP.ub+3,4 AOP.u+3,4 * Interrupt with i6 from 1st block
Move AOP.uf+4
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.uf+4
Read as: AOP.Up-Forward + right kick

Hit level: m. Damage: 12. Startup: i16~26. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush
Flower Power
Stance Technique
Controls: Universal Tekken notation
How it is used
AOP.uf+4,4
Read as: AOP.Up-Forward + right kick β†’ right kick

Hit level: m, m. Damage: 12, 12. Startup: i16~26, i23. On block: -12. On hit: -1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush
Move BT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: m. Damage: 17. Startup: i16~18. On block: -5. On hit: +4. Counter hit: +64a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Jab evasion * Transition to BT
Waking Prominence
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,2
Read as: back turned.left punch β†’ right punch

Hit level: m, m. Damage: 17, 20. Startup: i16~18, i24~25. On block: -13. On hit: +17a. Properties: Tornado, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Move is delayed 2F * Move cannot be delayed * Cancel to r15 FC with D at frame 18 (-16/-7/+53a) * Low crush 9~18 * Floating state 19~21
Move BT.2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: h. Damage: 9. Startup: i12. On block: +0. On hit: +6.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT
Move BT.2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,1
Read as: back turned.right punch β†’ left punch

Hit level: h, h. Damage: 9, 8. Startup: i12, i14. On block: -1. On hit: +6. Counter hit: +10.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HYP r41 with B (-2, +5) * Combo from 1st hit * Jail from 1st block
Dark & Stormy
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,1,4
Read as: back turned.right punch β†’ left punch β†’ right kick

Hit level: h, h, M. Damage: 9, 8, 15. Startup: i12, ,i18~20. On block: -18. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F
Move BT.2,2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,2
Read as: back turned.right punch β†’ right punch

Hit level: h, m. Damage: 9, 12. Startup: i12, i21~23. On block: -7. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st CH * Interrupt with i1 from 1st block * Transition to BT
Turn of Fortune
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,2,1
Read as: back turned.right punch β†’ right punch β†’ left punch

Hit level: h, m, m,M,M. Damage: 9, 12, 7,7,7. Startup: i12, ,i12~14,i17~19,i21~27. On block: -11. On hit: +5c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC * Transition to AOP with D (-10, +5c) * Combos from 2nd hit * Jail from 2nd block with ?F delay
Peg Leg
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: M. Damage: 13. Startup: i16. On block: -5. On hit: +12.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * +21d on backturned hit * Transition to BT * Low crush 5~
Mistrust
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: M. Damage: 13. Startup: i13~15. On block: -18. On hit: +33a (+23).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Move BT.1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m,m. Damage: 6,6. Startup: i16~18,i3~5. On block: -6. On hit: +8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Battering Storm
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2,4
Read as: back turned.left punch + right punch β†’ right kick

Hit level: m,m, h. Damage: 6,6, 20. Startup: i16~18,i3~5, i23~24. On block: +3. On hit: +19a (+10). Properties: Heat Engager, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 8F * Input can be delayed by 15F * 6 chip damage on block * Transition to BT
Battering Winds
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2,1+2
Read as: back turned.left punch + right punch β†’ left punch + right punch

Hit level: m,m, m. Damage: 6,6, 6,6. Startup: i16~18,i3~5, i17~18, i4~5. On block: -13. On hit: +8d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 15F delay * Move cannot be interrupted * Move can be delayed by 8F * Input can be delayed by 15F
Monkey Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3+4
Read as: back turned.left kick + right kick

Hit level: m. Damage: 25. Startup: i18~19. On block: -16. On hit: +10a (+1). Counter hit: +33a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Transition to BT * Low crush 9
Scorched Feather Tackle
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.b+1+2
Read as: back turned.Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i17~18. On block: -14. On hit: +21a (+16). Properties: Power Crush, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16
Reverse Knee Cracker
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.db+4
Read as: back turned.Down-Back + right kick

Hit level: L. Damage: 0. Startup: i15. On block: +2c. On hit: +2c. Counter hit: +14.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input BT.df+4
Move BT.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: L. Damage: 12. Startup: i16. On block: -12. On hit: +7c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: *
Spinning Crane
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3,4
Read as: back turned.Down + left kick β†’ right kick

Hit level: L, h. Damage: 12, 20. Startup: i16, i19. On block: -5. On hit: +20a (+11). Counter hit: +37a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F
Hou Sao Tui
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+4
Read as: back turned.Down + right kick

Hit level: L. Damage: 19. Startup: i20~22. On block: -26. On hit: -1. Counter hit: +27d. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~
Back Layout
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f,F+3+4
Read as: back turned.Forward β†’ hold Forward + left kick + right kick

Hit level: M (t). Damage: 15 (43). Startup: i39. On block: +4. On hit: +39a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] * Low crush 10~
Spinning Push Hands
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+1+2
Read as: back turned.Forward + left punch + right punch

Hit level: m. Damage: 21. Startup: i23. On block: -8. On hit: +3. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Sabaki punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5?
Cyclone Left
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+3+4,3+4
Read as: back turned.Forward + left kick + right kick β†’ left kick + right kick

Hit level: M. Damage: 23. Startup: i12. On block: -11. On hit: +40a (+30).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * "Cali Roll" * High crush 1?~13? * Floating state 1?~13?
Silver Needle
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.uf+1
Read as: back turned.Up-Forward + left punch

Hit level: L. Damage: 15. Startup: i33. On block: -7. On hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~
Spin Sticker
Stance Technique
Controls: Universal Tekken notation
How it is used
HYP.2
Read as: HYP.right punch

Hit level: m. Damage: 25. Startup: i18. On block: -4. On hit: +22 (-13). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps)
Blue Luan Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
HYP.3
Read as: HYP.left kick

Hit level: L. Damage: 17. Startup: i20. On block: -13. On hit: +7c. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 600F of heat timer during heat * High crush 6~30
Falling Tiger Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
HYP.4
Read as: HYP.right kick

Hit level: h. Damage: 20. Startup: i14. On block: -2. On hit: +57a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Thunder Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
HYP.2+3
Read as: HYP.right punch + left kick

Hit level: m!. Damage: 40. Startup: i61. On hit: +10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unblockable * Cancel to BT with BB
Deadly Orchid
Stance Technique
Controls: Universal Tekken notation
How it is used
HYP.3+4
Read as: HYP.left kick + right kick

Hit level: h. Damage: 20. Startup: i25. On block: +8. On hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~

Stance / Utility

17
False Salute
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 8~15
Greetings
Stance / Utility
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Forward Roll
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP with D * Low crush 9~
Phoenix
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP * Transition to r10 FC with AOP.u * Alternate input BT.d+1+2 * High crush 1~
Hypnotist
Stance / Utility
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to HYP * db+1+2: perform Hypnotist right * ub+1+2: perform Hypnotist left * Actionable for 70F * Stance move properties change with amount of time spent in stance: * 1 step: 20~24F * 2 steps: 45~50F * 3 steps: 70~90F * Can cancel stance after 20F with b, db, u, uf, f, df or 1 jab * Punch parry (+9 HYP, opponent BT) * Alternate input ub+1+2 * Parry state 2~10?
High Mid Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? * Parry state 1~7? * (BT)
Rain Dance
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT * r25 BT when performed from BT * r15 BT when performed from AOP * Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Low Back Turn
Stance / Utility
Controls: Universal Tekken notation
How it is used
hdb+3+4
Read as: hdb + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT FC * High crush 1~25
Butterfly
Stance / Utility
Controls: Universal Tekken notation
How it is used
AOP.d
Read as: AOP.Down

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Xiaoyu ducks lower * will evade most mids * High crush 1~40
Roll Ball
Stance / Utility
Controls: Universal Tekken notation
How it is used
AOP.f+3+4
Read as: AOP.Forward + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to AOP r44 with D * High crush 1~29 * Floating state 11~24
Jumping
Stance / Utility
Controls: Universal Tekken notation
How it is used
AOP.uf
Read as: AOP.Up-Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input AOP.ub AOP.u * Low crush
High Mid Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.b+1+3
Read as: back turned.Back + left punch + left kick

On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to BT on successful parry * Alternate input BT.b+2+4 * Also possible front-facing and during HYP * Parry state 1~16
Reverse Low Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.d+1+3
Read as: back turned.Down + left punch + left kick

On hit: +51a (+35).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low Parry from BT * Alternate input BT.d+2+4 * Parry state 1?~14?
Spin Tornado Up (Down)
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.d+3+4
Read as: back turned.Down + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Xiaoyu spins and steps to the right * Alternate input BT.u+3+4 (steps to the left)
Move BT.f+3+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.f+3+4
Read as: back turned.Forward + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FC BT * High crush 1~8 * Low crush 9~ * High crush 28~30
Hypnotist
Stance / Utility
Controls: Universal Tekken notation
How it is used
HYP.1+2
Read as: HYP.left punch + right punch

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Starts taking steps in the opposite direction * Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions? * Parry state 2?~11?

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Ling Xiaoyu:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’