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Marshall Law Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Marshall Law moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

161 ability entries30 Basic Attacks80 Command Moves12 Throws5 Heat1 Rage Art9 Crouching / Rising Attack17 Stance Technique7 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

30
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 5. Startup: i10, i18. On block: -8. On hit: -6. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * CH frames also apply to combo from 1st CH
Furious Rush
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1
Read as: left punch β†’ left punch β†’ left punch

Hit level: h, h, m. Damage: 5, 5, 20. Startup: i10, ,i20. On block: -12. On hit: +15cg. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit
Knuckle Barrage Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, h. Damage: 5, 5, 12. Startup: i10, ,i17. On block: -6. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS with F ** (-6 oB, +6 oH)
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i12. On block: -3. On hit: +6. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jails from 1st attack * Combos from 1st hit
Move 1,2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 5, 8, 10. Startup: i10, ,i20. On block: -8. On hit: +4. Counter hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combos from 1st hit CH
Left Right Dragon Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2,2
Read as: left punch β†’ right punch β†’ right punch β†’ right punch

Hit level: h, h, m, h. Damage: 5, 8, 10, 15. Startup: i10, ,i13. On block: -9. On hit: +4. Counter hit: +9d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-4 oB, +9g oH, +14d CH)
Left Right Blazing Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2,1+2
Read as: left punch β†’ right punch β†’ right punch β†’ left punch + right punch

Hit level: h, h, m, m. Damage: 5, 8, 10, 23. Startup: i10, ,i19. On block: -13. On hit: +5a (-4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break
Left Right > Knee
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, m. Damage: 5, 8, 10. Startup: i10, ,i15. On block: -5. On hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack
Left Right Combo > Somersault Feint
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,uf+3,4
Read as: left punch β†’ right punch β†’ Up-Forward + left kick β†’ right kick

Hit level: h,h,Special,M. Damage: 20. Startup: i15. On block: -12. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i10. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m. Damage: 8, 10. Startup: i10, i20. On block: -8. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Delay-able
Rave War Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2
Read as: right punch β†’ right punch β†’ right punch

Hit level: h, m, h. Damage: 8, 10, 10. Startup: i10, ,i13. On block: -9. On hit: +4. Counter hit: +9d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 2nd hit * Transition to DSS with F ** (-4 oB, +9g oH, +14d)
Blazing Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,1+2
Read as: right punch β†’ right punch β†’ left punch + right punch

Hit level: h, m, m. Damage: 8, 10, 20. Startup: i10, ,i19. On block: -13. On hit: +5a (-4). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 2nd hit CH * Delay-able
Move 2,b+2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,b+2
Read as: right punch β†’ Back + right punch

Hit level: h, h. Damage: 8, 8. Startup: i10, i17. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combos from 1st hit * Delay-able
Move 2,b+2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,b+2,1
Read as: right punch β†’ Back + right punch β†’ left punch

Hit level: h, h, h. Damage: 8, 8, 8. Startup: i10, ,i23. On block: -3. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 2nd hit CH * Delay-able
Rage Dragon Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,b+2,1,2
Read as: right punch β†’ Back + right punch β†’ left punch β†’ right punch

Hit level: h, h, h, m. Damage: 8, 8, 8, 21. Startup: i10, ,i20. On block: -3. On hit: +20a. Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 3rd hit CH * Delay-able * Transition to FC with D
High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 12. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Feint > Middle Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: h, m. Damage: 12, 17. Startup: i12, i27. On block: -14. On hit: -3. Counter hit: +53a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Delay-able
High Kick > Bloody Cleaver
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: h, h. Damage: 12, 20. Startup: i12, i22. On block: -10. On hit: +19a (+10). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Balcony Break
Right High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i13. On block: -9. On hit: +7. Counter hit: +7s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move 4,3
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 15, 12. Startup: i13, i18~19. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Airborne combo from 1st CH (+24a (+17)) * Transition to DSS with F (+7/+16g/+39a (+32))
Shaolin Spin Kicks
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,4
Read as: right kick β†’ left kick β†’ right kick

Hit level: h, h, h. Damage: 15, 12, 14. Startup: i13, ,i20. On block: -6. On hit: -1. Counter hit: +31a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33))
Crescent Kick Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
4,u+3
Read as: right kick β†’ Up + left kick

Hit level: h, m. Damage: 15, 23. Startup: i13, i33. On block: -1. On hit: +30a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Move can be delayed by 4F * Low crush 23~
Tornado Claw
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: M. Damage: 20. Startup: i16~17. On block: -13~12. On hit: +12a (+5). Counter hit: +66a (+50). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH
Move 3+4
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m,m. Damage: 5,10. Startup: i14~15, i11. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input DSS.3+4 * Low crush 14~
Wild Dragon's Flight
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,4
Read as: left kick + right kick β†’ right kick

Hit level: m,m, h. Damage: 5,10, 25. Startup: i14~15, i11, i30. On block: +7. On hit: +5c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~
Cloud Gates
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4,2
Read as: left punch + right punch + left kick + right kick β†’ right punch

Hit level: h. Damage: 22. Startup: i14. On block: +1. On hit: +15a. Counter hit: +50a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 6 chip damage on block
Blackout
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4~1
Read as: left punch + right punch + left kick + right kick (quick transition) left punch

Hit level: h. Damage: 10. Startup: i12. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input: ** uf+1 ** b,B+2+3~1,3
Blackout > Muggin'
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4~1,3
Read as: left punch + right punch + left kick + right kick (quick transition) left punch β†’ left kick

Hit level: h, l. Damage: 10, 10. Startup: i12, i19. On block: -13. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3

Command Moves

80
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i12. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2
Poison Arrow
Command Move
Controls: Universal Tekken notation
How it is used
f+2~1
Read as: Forward + right punch (quick transition) left punch

Hit level: m. Damage: 24. Startup: i19~20. On block: +4. On hit: +30a (+4). Counter hit: +54a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 12. Startup: i18. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Plunging Knock
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1
Read as: Forward + left kick β†’ left punch

Hit level: m, m. Damage: 12, 15. Startup: i18, i20. On block: -2. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS with F ** (+3 oB, +13g)
Dragon Hammer
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 20. Startup: i20. On block: +3c. On hit: +8c. Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to FC with D
Dragon Killer
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: M. Damage: 20. Startup: i25~26. On block: -2. On hit: +7c. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input DSS.f+3+4 * Low crush 11~
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: First hit of Law's 10 String
Blast Claw
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 10, 24. Startup: i13, i20~21. On block: -8. On hit: +9. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed
Move df+1,3
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3
Read as: Down-Forward + left punch β†’ left kick

Hit level: m, l. Damage: 10, 6. Startup: i13, i20. On block: -16. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 2F delay * Interrupt with i2 * Move cannot be delayed * Links to 10-hit combo
Move df+1,3,2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,3,2
Read as: Down-Forward + left punch β†’ left kick β†’ right punch

Hit level: m, l, m. Damage: 10, 6, 6. Startup: i13, ,i28. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Interrupt with i8
Dragon Raise
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -7. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: +4s on crouching normal hit
Dragon Lance
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 23. Startup: i21. On block: -13. On hit: +52a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~55
Right Middle Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i13. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Right Middle Kick > Somersault Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: m, m. Damage: 15, 23. Startup: i13, i29~31. On block: -14. On hit: +68a (+52). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Instant tornado * Combo from 1st CH * Low crush 14~
Banana Peel
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: l. Damage: 12. Startup: i18. On block: -15. On hit: +4c. Counter hit: +6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~52
Low Backhand
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: l. Damage: 15. Startup: i19~20. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to Slide Step with DF * High crush 6~
Low Backhand > High Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+1,3
Read as: Down + left punch β†’ left kick

Hit level: l, h. Damage: 15, 21. Startup: i19~20, i24. On block: -9. On hit: +20a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break
Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input hFC.d+2 * High crush 4~
Body Blow > Dragon Lift
Command Move
Controls: Universal Tekken notation
How it is used
d+2,3
Read as: Down + right punch β†’ left kick

Hit level: sl, m. Damage: 8, 21. Startup: i11, i23. On block: -15. On hit: +30a (+20). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Tornado
Dragon Low
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: l. Damage: 8. Startup: i16. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to FC with D
Dragon Low > Hook Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3,3
Read as: Down + left kick β†’ left kick

Hit level: l, h. Damage: 8, 17. Startup: i16, i16. On block: -7. On hit: +20a. Counter hit: +46CS.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * -30 on block from 1st block * Delay-able
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 7. Startup: i15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Construct Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4,3
Read as: Down + right kick β†’ left kick

Hit level: l, h. Damage: 7, 12. Startup: i15, i12. On block: -12. On hit: +0. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * -26 on 1st block * Nosebleed stun * Low crush 5~9? * Floating state 10?~12?
Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l. Damage: 7. Startup: i12. On block: -15. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input hFC.4 * High crush 4~
Low Kick > Somersault
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4,3
Read as: Down + left kick + right kick β†’ left kick

Hit level: l, m. Damage: 7, 23. Startup: i12, i29. On block: -14. On hit: +14a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit CH * Alternate input hFC.4,3 * Low crush 19~
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 4~
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 15. Startup: i14. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
Elbow Spring Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4
Read as: Down-Back + right punch β†’ right kick

Hit level: m, M. Damage: 15, 25. Startup: i14, i33. On block: -15. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Transition to FUFA with D * Low crush
Shin Crusher
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 15. Startup: i17. On block: -13. On hit: +3c. Counter hit: +13g.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Dragon's Tail
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 20. Startup: i26. On block: -37. On hit: +15a. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Homing * High crush 6~
Dragon's Tail > Somersault Kick
Command Move
Controls: Universal Tekken notation
How it is used
db+4,4
Read as: Down-Back + right kick β†’ right kick

Hit level: l, m. Damage: 20, 27. Startup: i26, i37. On block: -8. On hit: +30a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush
Move db+1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: m,h,m. Damage: 8,8,8. Startup: i17. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS ** Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only)
Dragon Judgment
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,1
Read as: Down-Back + left punch + right punch β†’ left punch

Hit level: m,h,m, m. Damage: 8,8,8, 28. Startup: i17, i22. On block: -16. On hit: +16d (+6). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 3rd CH
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 12. Startup: i14. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS with F ** (-4 oB, +7 oH)
Move b+1,2
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, m. Damage: 12, 12. Startup: i14, i19. On block: -12. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH)
Dragon Storm
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2,2
Read as: Back + left punch β†’ right punch β†’ right punch

Hit level: m, m, m. Damage: 12, 12, 22. Startup: i14, ,i18. On block: -14. On hit: +12a (+5). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i16. On block: -8. On hit: +4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Vortex Rush
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 16. Startup: i16, i26. On block: -15. On hit: +11a. Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combos from 1st hit CH
Knuckle Rush
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: m, h. Damage: 12, 15. Startup: i16, i13. On block: -9. On hit: +4. Counter hit: +9d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-4 oB, +9 oH, +14d CH)
Move b+2,3
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: m, l. Damage: 12, 10. Startup: i16, i23. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Delay-able
Junkyard Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,4
Read as: Back + right punch β†’ left kick β†’ right kick

Hit level: m, l, m. Damage: 12, 10, 23. Startup: i16, ,i23. On block: -7. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH)
Dragon Rush Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,d+4
Read as: Back + right punch β†’ left kick β†’ Down + right kick

Hit level: m, l, l. Damage: 12, 10, 23. Startup: i16, ,i34. On block: -37. On hit: +11a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Delay-able * High crush
Dragon Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 27. Startup: i23. On block: -12. On hit: +17a (+8). Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH)
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 13. Startup: i14. On block: -7. On hit: +3. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Transition to BT with B ** (-4 oB, +6 oH)
Tiger Fang
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, h. Damage: 13, 21. Startup: i14, i32. On block: -5. On hit: +24a (+15). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit
Dragon Stinger
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 21. Startup: i20. On block: -14. On hit: +31a (+23). Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Power crush 7~
Dragon Arrow
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 25. Startup: i23. On block: -18. On hit: +16a (+6). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * High crush 6~10?
Fury Fist Rush
Command Move
Controls: Universal Tekken notation
How it is used
ub+1,1+2,2
Read as: Up-Back + left punch β†’ left punch + right punch β†’ right punch

Hit level: h,h,h,h. Damage: 3,3,3,25. Startup: i12,i6,i6,i13. On block: -14. On hit: +28a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH)
generic hook
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: h. Damage: 17. Startup: i15. On block: -12. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Somersault Fake
Command Move
Controls: Universal Tekken notation
How it is used
ub+3,4
Read as: Up-Back + left kick β†’ right kick

Hit level: M. Damage: 20. Startup: i15. On block: -12. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Dragon Back Blow
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: h. Damage: 20. Startup: i16~17. On block: +1. On hit: +16g. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Jab evasion
Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 12. Startup: i15. On block: -13. On hit: +19a (+9). Counter hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush
Somersault Kick
Command Move
Controls: Universal Tekken notation
How it is used
UF+4
Read as: hold Up-Forward + right kick

Hit level: m. Damage: 23. Startup: i18. On block: -17. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * 18 dmg when performed with UB+4 or FC.ub+4 * Low crush 9~
Backflipper
Command Move
Controls: Universal Tekken notation
How it is used
UF+4,3
Read as: hold Up-Forward + right kick β†’ left kick

Hit level: m, m. Damage: 23, 16. Startup: i18, i19. On block: -14. On hit: +78a (+62). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 * Low crush
Blackout
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 10. Startup: i12. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input: ** Ki Charge~1 ** b,B+2+3~1,3
Blackout > Muggin'
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,3
Read as: Up-Forward + left punch β†’ left kick

Hit level: h, l. Damage: 10, 10. Startup: i12, i19. On block: -13. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3
Gale Claw
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 21. Startup: i19~20. On block: -1. On hit: +9. Counter hit: +21d. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage on block
Dragon's Fury
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 20. Startup: i18. On block: -8. On hit: +16c. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~
Dragon's Rising Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 14. Startup: i15. On block: -13. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~
Dragon's Descent
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: l. Damage: 27. Startup: i29. On block: -24. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input DSS.uf+3+4 * Low crush 8~30?
Charge Power Punch
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 60. Startup: i78. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Can cancel and transition to DSS with b,b
Dragon's Poke
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 12. Startup: i14~16. On block: -6. On hit: +2. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f,F+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1
Read as: Forward β†’ hold Forward + right punch β†’ left punch

Hit level: m, h. Damage: 12, 12. Startup: i14~16, i22~23. On block: -4. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F
Dragon Strike Combo
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,1,3
Read as: Forward β†’ hold Forward + right punch β†’ left punch β†’ left kick

Hit level: m, h, m. Damage: 12, 12, 23. Startup: i14~16, ,i28~30. On block: -13. On hit: +11a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd hit CH with 1F delay * Move can be delayed by 17F * Input can be delayed by 18F
Dragon Dagger
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,3
Read as: Forward β†’ hold Forward + right punch β†’ left kick

Hit level: m, h. Damage: 12, 20. Startup: i14~16, i16. On block: -14. On hit: +11c. Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Jail from 1st block with 6F delay * Combo from 1st hit with 13F delay * Move can be delayed by 11F * Input can be delayed by 13F * Forces tech backroll on hit
Dragon's Poke > Poison Arrow
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,f+1+2
Read as: Forward β†’ hold Forward + right punch β†’ Forward + left punch + right punch

Hit level: m, m. Damage: 12, 24. Startup: i14~16, i31~32. On block: +4. On hit: +30a (+4). Counter hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F
Dragon Divide
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 30. Startup: i23~26. On block: +0c. On hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * 6 chip damage * Low crush 11~26 * Floating state 27~29
Dragon's Leap Shot
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 17. Startup: i20~21. On block: -9. On hit: +19cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush 23~36 * Floating state 37~39
Dragon's Rising Cannon
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i19. On block: -15. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush
Running Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i20~28. On block: +6. On hit: +9c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 6 chip damage on block * Forces tech backroll on hit * Low crush 3~29 * Floating state 30~32
Spinning Dragon Blow
Command Move
Controls: Universal Tekken notation
How it is used
ss2
Read as: ssright punch

Hit level: m. Damage: 23. Startup: i18. On block: +0. On hit: +16d (+6). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 4 chip damage on block
Low Crush
Command Move
Controls: Universal Tekken notation
How it is used
ss3
Read as: ssleft kick

Hit level: l. Damage: 17. Startup: i18. On block: -13. On hit: +7. Counter hit: +16c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS on hit
Double Dragon
Command Move
Controls: Universal Tekken notation
How it is used
ss3+4
Read as: ssleft kick + right kick

Hit level: m,h. Damage: 9,10. Startup: i15. On block: -12. On hit: +63a (+43). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush
Wall Jump Divekick
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 25. Startup: i29~33. On block: -1. On hit: +19cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Forces tech backroll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 4~
Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input d+2 * High crush 4~
Move hFC.3
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: l. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 4~
Double Impact
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3,4
Read as: hFC.left kick β†’ right kick

Hit level: l, m. Damage: 10, 27. Startup: i16, i29. On block: -14. On hit: +14a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combo from 1st hit CH * Low crush
Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 7. Startup: i12. On block: -15. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Alternate input d+3+4 * High crush 4~
Low Kick > Somersault
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4,3
Read as: hFC.right kick β†’ left kick

Hit level: l, m. Damage: 7, 23. Startup: i12, i29. On block: -14. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combos from 1st hit CH * Alternate input d+3+4,3 * Low crush

Throws

12
Dragon's Fire
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2
Hopping Frog
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Side swap * Transition to BT with D ** (+5 BT)
Dragon Bites
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. Startup: i12~14. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Unbreakable
Facelift
Throw
Controls: Universal Tekken notation
How it is used
DSS.uf+1+2
Read as: DSS.Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12. On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1+2
Dragon Parry
Throw
Controls: Universal Tekken notation
How it is used
H.DSS,P
Read as: in Heat.DSS β†’ P

Hit level: t. Damage: 38. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Punches only * Heat only * Consumes 240F? of remaining Heat Time on successful parry * Throws are unbreakable * Parry state 5~?
Headlock Kick
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1
Ball Breaker
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 42. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 2
Dragon Parry
Throw
Controls: Universal Tekken notation
How it is used
b+2+4
Read as: Back + right punch + right kick

Hit level: t. Damage: 34. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat * Parry state 5?
Knee Lift
Throw
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: t. Damage: 10. Startup: i14. On block: -3. On hit: +55a (+28).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1+2
Run Up > Drop
Throw
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: t. Damage: 35. Startup: i12. On block: -2. On hit: +6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1
Headlock Punch
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 35. Startup: i12. On block: -6. On hit: +3d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1+2
Headlock Drop
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2,1,2,1+2
Read as: Up-Forward + left punch + right punch β†’ left punch β†’ right punch β†’ left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: -6d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1+2 * Floor Break

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Heavenly Dragon
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 24,4,5,5,5,7 (50). Startup: i14. On block: +11g. On hit: +5. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block
Move H.1+2
Heat
Controls: Universal Tekken notation
How it is used
H.1+2
Read as: in Heat.left punch + right punch

On block: -8~-7. On hit: +30a. Counter hit: +66a (+50). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Weapon * Consumes 240F remaining Heat Time on block or whiff * Alternate input DSS.1+2
Gale Claw
Heat
Controls: Universal Tekken notation
How it is used
H.uf+2
Read as: in Heat.Up-Forward + right punch

Hit level: h. Damage: 21. Startup: i19~20. On block: +4. On hit: +21d. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Strong Aerial Tailspin * Balcony Break * Consumes 120F of remaining Heat Time * 4 chip damage on block
Blast Claw
Heat
Controls: Universal Tekken notation
How it is used
H.df+1,2
Read as: in Heat.Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 10, 27. Startup: i13, i20~21. On block: -5. On hit: +16a (+7). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt with i2 * Consumes 120F of remaining Heat Time * Move cannot be delayed * 5 chip damage on block

Rage Art

1
Fate of the Dragon
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

9
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 10. Startup: i13. On block: -7. On hit: -1.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS with F ** (-5 oB, +1 oH)
Flash Fist
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, h. Damage: 10, 25. Startup: i13, i16. On block: -9. On hit: +14c. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Delayable * Forces tech backroll on hit
Dragon Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i15. On block: -18. On hit: +31a (+21).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Side Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: h. Damage: 16. Startup: i16. On block: +16g. On hit: +18.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 14. Startup: i11. On block: -4. On hit: +4. Counter hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to +4, +12, +13 DSS with F
Front Kick Somersault Variation
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,3
Read as: wsright kick β†’ left kick

Hit level: m, m. Damage: 14, 23. Startup: i11, i27. On block: -14. On hit: +68a (+52). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado ** Combos from 1st hit CH * Low crush
Catapult Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: m. Damage: 30. Startup: i14. On block: -21. On hit: +0a (-17). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush
Rainbow Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.UF+3+4
Read as: fully crouched.hold Up-Forward + left kick + right kick

Hit level: m. Damage: 30. Startup: i46~49. On block: -4. On hit: +17a (+7).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush
Slide Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df,d,df+3
Read as: fully crouched.Down-Forward β†’ Down β†’ Down-Forward + left kick

Hit level: l. Damage: 17. Startup: i16~20. On block: -23. On hit: +13.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Alternate input df+3 in Slide Step

Stance Technique

17
Turning Knuckles
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 7. Startup: i10. On block: +1. On hit: +8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Can route into the same strings as his normal 1
Move BT.2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: m. Damage: 17. Startup: i15. On block: -14. On hit: -1. Counter hit: +52a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow
Blind Elbow Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,2
Read as: back turned.right punch β†’ right punch

Hit level: m, m. Damage: 17, 20. Startup: i15, i14. On block: -14. On hit: +5c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit
Move BT.3
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: h. Damage: 18. Startup: i10. On block: -8. On hit: +8.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move BT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: h. Damage: 14. Startup: i11. On block: -9. On hit: +2.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Wolf Fang
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4,3
Read as: back turned.right kick β†’ left kick

Hit level: h, m. Damage: 14, 24. Startup: i11, i24. On block: -12. On hit: +12a (+3). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combos from 1st hit CH
Dragon Back Blow
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: h. Damage: 20. Startup: i15~16. On block: +1. On hit: +16g. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Jab evasion
Move BT.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Reverse Low
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+4
Read as: back turned.Down + right kick

Hit level: l. Damage: 17. Startup: i23. On block: -13. On hit: +6c. Counter hit: +26d.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Frogman
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3+4
Read as: back turned.Down + left kick + right kick

Hit level: M. Damage: 25. Startup: i26. On block: -15. On hit: +0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to FUFA with D ** (-2 oB, +13d oH)
Dragon Knuckle
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.1
Read as: DSS.left punch

Hit level: h. Damage: 14. Startup: i12. On block: +3. On hit: +7. Counter hit: +17c.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 4 chip damage on block * Transition to DSS
Cloud Gates
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.2
Read as: DSS.right punch

Hit level: h. Damage: 20. Startup: i14. On block: +1. On hit: +15a. Counter hit: +50a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 6 chip damage on block
Dragon Charge Spin Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.3
Read as: DSS.left kick

Hit level: h. Damage: 25. Startup: i19. On block: +3. On hit: +40a. Properties: Homing, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Balcony Break * 5 Chip damage on block
Dragon Charge Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.4
Read as: DSS.right kick

Hit level: l. Damage: 21. Startup: i21. On block: -13. On hit: +6c. Counter hit: +38a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Dragon Roar
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.f+1
Read as: DSS.Forward + left punch

Hit level: m. Damage: 20 (24). Startup: i14. On block: -11. On hit: +12c. Properties: Heat Engager, Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block
Dragon Cannon
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.f+3
Read as: DSS.Forward + left kick

Hit level: m. Damage: 27 (32). Startup: i20. On block: -9. On hit: +22d (+12). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block
Dragon's Flight
Stance Technique
Controls: Universal Tekken notation
How it is used
DSS.f+4
Read as: DSS.Forward + right kick

Hit level: h. Damage: 36 (40). Startup: i19. On block: +7. On hit: +5c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 7 chip damage on block * 12 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage.

Stance / Utility

7
Taunt
Stance / Utility
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
10 Hit Combo
Stance / Utility
Controls: Universal Tekken notation
How it is used
df+1,3,2,2,3,3,3,4,4,4
Read as: Down-Forward + left punch β†’ left kick β†’ right punch β†’ right punch β†’ left kick β†’ left kick β†’ left kick β†’ right kick β†’ right kick β†’ right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: First 3 hits are a natural combo
Dragon Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS * Stance moves can be delayed by 51F * Transition to Slide Step r15 with DF
Parry
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) * Parry state 5?~11?
Somersault
Stance / Utility
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to Slide Step with DF * Alternate input u+3 * Low crush 9~
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode. The source includes additional variants or conditions for this command.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Taunt
Stance / Utility
Controls: Universal Tekken notation
How it is used
(While down, facing up) 1+2+3+4
Read as: (While down β†’ facing up) left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Marshall Law:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’