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Miary Zo Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Miary Zo moves, skills and special abilities

Move & Ability Guide

Tekken 8 downloadable fighter.

122 ability entries15 Basic Attacks57 Command Moves8 Throws8 Heat1 Rage Art6 Crouching / Rising Attack16 Stance Technique11 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

15
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

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Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 5. Startup: i10, i16. On block: -4. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 2f delay * Combo from 1st hit with 4f delay * Move can be delayed 4f
Mandihy ny Aye-aye
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, h,h. Damage: 5, 5, 4,8. Startup: i10, ,i15~16 i11~12. On block: -11. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Wall Crush +16g on hit * Hit vs BT +13d * Combo from 1st hit with 7f delay * Jails attack inputs from 1st block (crouch assist bufferable) * Duckable * Input can be delayed 7f * Move can be delayed 4f * Enter MOR -8 +5 r28 with F on hit or block only
One Two Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 6. Startup: i10, i13. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 4f delay * Move can be delayed 4f
Lefon'hery
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 6, 20. Startup: i10, ,i28~30. On block: -7. On hit: +14d. Counter hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d
Gidro Roa
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, m. Damage: 5, 10. Startup: i10, i20. On block: -6. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i11. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Lefon'aina
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 10, 20. Startup: i11, i28~30. On block: -7. On hit: +14d. Counter hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 12. Startup: i13~14. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, m. Damage: 12, 10. Startup: i13~14, i18~19. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block * Enter MOR -7 +4 r25 with F
Mandihy ny Fosa
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,2
Read as: left kick β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 10, 22. Startup: i13~14, ,i16~18. On block: -14. On hit: +28a (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH with 11f delay * Jail from 1st block with ?F delay * Input can be delayed 11f * Move can be delayed 9f
Basy Lelafo
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: m, h. Damage: 12, 20. Startup: i13~14, i26~28. On block: -6. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 5f * 4 chip damage on block * Low crush 14~31 * Floating state 32~34
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 12. Startup: i12. On block: -12. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Maki Roa
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, h. Damage: 12, 20. Startup: i12, i29~30. On block: -13. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i2 from 1st block * Transition to BAO +6 r26 automatically on hit only * Cancel BAO transition -13 +0 r32 with B * Low crush 30~50 * Floating state 51~53
Manafika
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m,h. Damage: 8,16. Startup: i15 i11~12. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break (airborne) * Wall Crush +16g on hit * Jail from 1st attack * Good right sidestep tracking * Hit vs BT +18a (+9)

Command Moves

57
Sabatra Afo
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 23. Startup: i20. On block: -13. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 12. Startup: i18. On block: -6. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~14 * Floating state 15~17
Fombafomban'ny Menarana
Command Move
Controls: Universal Tekken notation
How it is used
f+4,2
Read as: Forward + right kick β†’ right punch

Hit level: m, m. Damage: 12, 20. Startup: i18, i31. On block: -9. On hit: +16a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponent to foreground * f+4,u+2 to push opponent to background * Power up in Heat
Move f+4,4
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4
Read as: Forward + right kick β†’ right kick

Hit level: m, h. Damage: 12, 15. Startup: i18, i26. On block: -5. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Interrupt with i2 from 1st block * Input can be delayed 1f * Move cannot be delayed * Low crush 21~22 * Floating state 23~25
Fomba'ny Vazimba
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4,4
Read as: Forward + right kick β†’ right kick β†’ right kick

Hit level: m, h, h. Damage: 12, 15, 30. Startup: i18, ,i30~31. On block: -9. On hit: +14d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37
Claw Rain
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m,m. Damage: 3,3. Startup: ,i14~15 i8~9. On block: -10. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Lightning Claws
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,1+2
Read as: Forward + left punch + right punch β†’ left punch + right punch

Hit level: m,m, m,m,m. Damage: 3,3, 3,2,2. Startup: ,i14~15 i8~9, i14~15 i7~8 i7~8. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with ?F delay
Oram-Baratra
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,1+2,3+4
Read as: Forward + left punch + right punch β†’ left punch + right punch β†’ left kick + right kick

Hit level: m,m, m,m,m, m,m. Damage: 3,3, 3,2,2, 5,12. Startup: ,i14~15 i8~9, ,i16~17 i6~7. On block: -22. On hit: +6a (-11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 19~28 * Floating state 29~31
Move f+3+4
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 10. Startup: i18. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~18 * Floating state 19~21
Fanasin'ny Mpamsavy
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,2
Read as: Forward + left kick + right kick β†’ right punch

Hit level: m, m. Damage: 10, 20. Startup: i18, i29~30. On block: -20. On hit: +64a (+48).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 2f delay * Interrupt with i7 from 1st block * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58
Mid Check
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13. On block: -2. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+1,1
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h. Damage: 10, 17. Startup: i13, i19. On block: -3. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F
Famakin'ny Ala
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1,2
Read as: Down-Forward + left punch β†’ left punch β†’ right punch

Hit level: m, h, M. Damage: 10, 17, 20. Startup: i13, ,i30. On block: -12. On hit: +5a. Counter hit: +50a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Interrupt with i8 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block
Tandrokin'ny Ala
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1,1+2
Read as: Down-Forward + left punch β†’ left punch β†’ left punch + right punch

Hit level: m, h, M. Damage: 10, 17, 23. Startup: i13, ,i27~28. On block: -17. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Interrupt with i5 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26
Sifaka An'ala
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, m. Damage: 10, 17. Startup: i13, i18~19. On block: -13. On hit: +6. Counter hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37
Sifaka An'ala
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -7. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +4s against crouching * Launches crouching on CH
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 15. Startup: i20~21. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Weapon
Masoandro
Command Move
Controls: Universal Tekken notation
How it is used
df+3,3
Read as: Down-Forward + left kick β†’ left kick

Hit level: m, m. Damage: 15, 20. Startup: i20~21, .i26~27. On block: -13. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon
Daka Varatra
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 17. Startup: i16. On block: -4. On hit: +5. Counter hit: +57a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Enter MOR -1 +8 +60a r26 with F
Daka Fanala
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: L. Damage: 17. Startup: i21. On block: -15. On hit: -4. Counter hit: +6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~45
Famakin'naina
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: M. Damage: 20. Startup: i26. On block: -4c. On hit: +8d. Counter hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Chip damage on block
Diavolana
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 14. Startup: i20. On block: -14. On hit: +1. Counter hit: +12g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Weapon * High crush 12~
Dandrok'ady
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: M. Damage: 23. Startup: i19~20. On block: -17. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 10. Startup: i15. On block: -11. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tsingy Roa
Command Move
Controls: Universal Tekken notation
How it is used
db+2,3
Read as: Down-Back + right punch β†’ left kick

Hit level: m, m. Damage: 10, 10. Startup: i15, i23~24. On block: -11. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Move can be delayed 8f
Sifaka Roa
Command Move
Controls: Universal Tekken notation
How it is used
db+2,4
Read as: Down-Back + right punch β†’ right kick

Hit level: m, m. Damage: 10, 17. Startup: i15, i22~23. On block: -13. On hit: +6. Counter hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed by 8F * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41
Daka Zavona
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 21. Startup: i22~23. On block: -26. On hit: +5c. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stagger on block * High crush 8~
Daka Tany
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 13. Startup: i18. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Maritoa Afo
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: h. Damage: 18. Startup: i18. On block: +3. On hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne)
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 10. Startup: i12~13. On block: -9. On hit: +4. Counter hit: +4s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Vavaky ny Avana
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: h, h. Damage: 10, 21. Startup: i12~13, i22~23. On block: -13. On hit: +16a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Move can be delayed 3f * Launches opponent if first hit is CH +71a (+55) * Low crush 19~39 * Floating state 40~42
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 10. Startup: i13. On block: -12. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
Move b+2,3
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3
Read as: Back + right punch β†’ left kick

Hit level: h, h. Damage: 10, 16. Startup: i13, i18~19. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit * Jail from 1st block * Enter MOR -6 +5 r28 with F
Tondradrano Masina
Command Move
Controls: Universal Tekken notation
How it is used
b+2,3,2
Read as: Back + right punch β†’ left kick β†’ right punch

Hit level: h, h, h,h,h. Damage: 10, 16, 5,8,12. Startup: i13, ,i27~29 i4~5 i5~6. On block: -6. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Interrupt with i4 from 1st block * 4 chip damage on block
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 9. Startup: i16~17. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+3,4
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, h. Damage: 9, 13. Startup: i16~17, i24. On block: -13. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i5 from 1st block * Low crush 14~42 * Floating state 43~45
Mandihy ny Indry
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4,2
Read as: Back + left kick β†’ right kick β†’ right punch

Hit level: m, h, h. Damage: 9, 13, 19. Startup: i16~17, ,i28~29. On block: -13. On hit: +7a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Enter MOR -1 +19a (+10) r30 with F * Interrupt with i6 from 1st block * Chip damage on block
Daka Rahona
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 19. Startup: i19. On block: -2. On hit: +22a (+13). Counter hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Good right sidestep tracking * Low crush 9~35 * Floating state 36~38
Ampinga Afo
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 25. Startup: i18. On block: -13. On hit: +20a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17
Hazavana
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: m. Damage: 17. Startup: i17~18. On block: -9. On hit: +27g. Counter hit: +40a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31
Daka Sifaka
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 17. Startup: i16~17. On block: -13. On hit: +6. Counter hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35
Tora-bato
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 20. Startup: i22. On block: +4. On hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 14. Startup: i17. On block: -2. On hit: +2. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Vavaka Maraina
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,3
Read as: Up-Forward + right punch β†’ left kick

Hit level: h, L. Damage: 14, 14. Startup: i17, i27~28. On block: -14. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Move cannot be interrupted
Vavak'ariva
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,4
Read as: Up-Forward + right punch β†’ right kick

Hit level: h, m. Damage: 14, 20. Startup: i17, i31~32 i5~6. On block: -11. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit CH * Interrupt with i4 from 1st block * Low crush 15~34 * Floating state 35~37
Lanitra
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: h,h,m. Damage: 6,6,12. Startup: i18~19 i9~10 i9~10. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -15. On hit: -7s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~31 * Floating state 32~34
Varika Roa
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,4
Read as: Up-Forward + right kick β†’ right kick

Hit level: m, m. Damage: 10, 23. Startup: i15~16, i24~25. On block: -13. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * Jail from 1st block with ?F delay * Instant Tornado on hit * Low crush 1~49 * Floating state 50~52
Dakan'ny Kalanoro
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m. Damage: 18. Startup: i25~16. On block: -5. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Cancel to r50 with UB * Low crush 9~30 * Floating state 31~33
Afo'n Andrianerinerina
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 30. Startup: i62~63. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Move f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -9. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Rano Masina
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2,2
Read as: Forward β†’ hold Forward + right punch β†’ right punch

Hit level: m, m. Damage: 14, 14,4,10. Startup: i15~16, i22~23 i5 i5. On block: -9. On hit: +32a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * Available only on hit or block * Chip damage on block * Power up in Heat
Mandrivotra
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 19. Startup: i20~21. On block: -9. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break (airborne)
Ranomandry
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: m. Damage: 25. Startup: i17. On block: -9. On hit: +25a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Bufferable
Move f,f,F+2
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: h. Damage: 12. Startup: i14. On block: -9. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mangatsiaka
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2,1
Read as: Forward β†’ Forward β†’ hold Forward + right punch β†’ left punch

Hit level: h, h. Damage: 12, 14. Startup: i14, i17~18. On block: +1. On hit: +33d (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only
Dakan'ny Vazimba
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~26. On block: +6~+9. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Chip damage on block * Transition to BAO +6 r34 automatically on hit or block only * Cancel BAO transition with B * Low crush 21~35 * Floating state 36~38

Throws

8
Fiderana avy any Avaratra
Throw
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m,t. Damage: 13,8,29. Startup: i17. On block: -15. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) * Side switch on hit
Fiderana avy any Atsimo
Throw
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m,t. Damage: 13,8,29. Startup: i17. On block: -15. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9)
Angano avy any Tandrefana
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -9. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2 * Transition to WAL on throw break if Miary Zo makes contact with a wall
Tantara avy an Tatsinanana
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2 * Side switch on hit and throw break
Finoana avy any Atsimo
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. Startup: i12~14. On block: !. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Unbreakable
Angano avy any Tandrefana
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1
Tantara avy an Tatsinanana
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 2 * Side switch on hit
Honohono avy any Avaratra
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break 1+2

Heat

8
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Fitahin-d Ratovantany
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,th. Damage: 52. Startup: i17~18. On block: +6. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Floor Break * Transition to BAO +6 r24 automatically on block only Cancel BAO transition -13 -6 +23a (+13) r36 with B * 6 chip damage on block * Low crush
Zanahary Mihira
Heat
Controls: Universal Tekken notation
How it is used
H.b+3+4
Read as: in Heat.Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WAL * d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37) * Partially consumes remaining Heat Time
Fombafomban'ny Zanahary
Heat
Controls: Universal Tekken notation
How it is used
H.f+4,2
Read as: in Heat.Forward + right kick β†’ right punch

Hit level: m, m. Damage: 12, 25. Startup: i18, i31. On block: +2. On hit: +16a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combos from 1st hit * Interrupt with i7 from 1st block * 7 chip damage on block * Partially consumes remaining Heat Time * f+4,H.d+2 to push opponent to foreground * f+4,H.u+2 to push opponent to background
Hazavan'i Zanahary
Heat
Controls: Universal Tekken notation
How it is used
H.u+3,2
Read as: in Heat.Up + left kick β†’ right punch

Hit level: m, m. Damage: 17, 27. Startup: i17~18, i30~32. On block: -9. On hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 5 chip damage on block * Partially consumes remaining Heat Time * Low crush
Lanitry Zanahary
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3,2
Read as: in Heat.Up-Forward + left kick β†’ right punch

Hit level: h,h,m, m. Damage: 6,6,12, 22. Startup: i18~19 i9~10 i9~10, i24~25. On block: +4. On hit: +17a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * 4 chip damage on block * Partially consumes remaining Heat Time
Tandrok'i Zanahary
Heat
Controls: Universal Tekken notation
How it is used
H.MOR.4,3,1+2
Read as: in Heat.MOR.right kick β†’ left kick β†’ left punch + right punch

Hit level: L, h, m. Damage: 10, 14, 20. Startup: i17, ,i29~30. On block: -17. On hit: +14a (-3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combos from 1st hit * Interrupt with i6 from 1st block * Partially consumes remaining Heat Time * High crush
Rano Masini'i Zanahary
Heat
Controls: Universal Tekken notation
How it is used
H.f,F+2,2
Read as: in Heat.Forward β†’ hold Forward + right punch β†’ right punch

Hit level: m, m. Damage: 14, 33. Startup: i15~16, i22~23. On block: -1. On hit: +40a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 7 chip damage on block * Partially consumes remaining Heat Time

Rage Art

1
Hazon'n Andriamanitry ny Hay-ady
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -8. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Volamena Roa
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 12, 20. Startup: i13~14, i20. On block: -13. On hit: +18a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 9f delay * Move cannot be interrupted * Move can be delayed 9f
Daroka Henjana
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -13. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jab evasion?
Daka Manorana
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 20. Startup: i20. On block: +4. On hit: +7c. Counter hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Hit vs BT +14d
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mpiady Mierona
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 16. Startup: i18~19. On block: -26. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Clean hit +9a, 4 extra damage * Stagger on block * High crush 1~44

Stance Technique

16
Antsy Afo
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 22. Startup: i20. On block: +1. On hit: +3. Counter hit: +59a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29
Move BAO.1
Stance Technique
Controls: Universal Tekken notation
How it is used
BAO.1
Read as: BAO.left punch

Hit level: h. Damage: 12. Startup: i13~14. On block: +4. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~80
Hiran'ny Vonikazo
Stance Technique
Controls: Universal Tekken notation
How it is used
BAO.1,4
Read as: BAO.left punch β†’ right kick

Hit level: h, m,m. Damage: 12, 5,20. Startup: i13~14, i25~26 i7~8. On block: -5. On hit: +24d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Interrupt with i1 from 1st block * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34
Hiran'ny Fakany
Stance Technique
Controls: Universal Tekken notation
How it is used
BAO.2
Read as: BAO.right punch

Hit level: M. Damage: 24. Startup: i23~25. On block: -18. On hit: +33a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Steel pedal * Low crush 1~50 * Floating state 51~53
Hiran'ny Raviny
Stance Technique
Controls: Universal Tekken notation
How it is used
BAO.3
Read as: BAO.left kick

Hit level: m,m. Damage: 15,25. Startup: i19~20 i10~11. On block: -9. On hit: +15d (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69
Hiran'ny Raviny
Stance Technique
Controls: Universal Tekken notation
How it is used
BAO.4
Read as: BAO.right kick

Hit level: L,m. Damage: 18,20. Startup: i18~19 i27~28. On block: -24. On hit: -2d. Counter hit: +66a (+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46
Move MOR.1
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.1
Read as: MOR.left punch

Hit level: m. Damage: 14. Startup: i13. On block: -4. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Good right sidestep tracking
Bibilava Fotsy
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.1,2
Read as: MOR.left punch β†’ right punch

Hit level: m, h,h,h. Damage: 14, 5,8,12. Startup: i13, i21~23 i4~5 i5~6. On block: -3. On hit: +24cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Move cannot be interrupted * Input can be delayed 10f * Move can be delayed 7f * 4 chip damage on block
Sifaka Fotsy
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.1,4
Read as: MOR.left punch β†’ right kick

Hit level: m, m. Damage: 14, 20. Startup: i13, i22~23. On block: -13. On hit: +6. Counter hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit with 10f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41
Daroka Manga
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.2
Read as: MOR.right punch

Hit level: M. Damage: 20. Startup: i15~17. On block: -6. On hit: +18a (+1). Counter hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Elbow * Jab evasion? * Steel pedal
Tosika Mena
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.3
Read as: MOR.left kick

Hit level: m. Damage: 20. Startup: i17. On block: -13. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -9 and 8 chip damage on block after absorbing an attack * Power crush 7~16
Move MOR.4
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.4
Read as: MOR.right kick

Hit level: L. Damage: 10. Startup: i17. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~29
Lako Mavo
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.4,3
Read as: MOR.right kick β†’ left kick

Hit level: L, h. Damage: 10, 14. Startup: i17, i22~23. On block: -13. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st hit * -36 from 1st block
Tafika Maitso
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.1+2
Read as: MOR.left punch + right punch

Hit level: m. Damage: 23. Startup: i26. On block: +6. On hit: +29d. Counter hit: +84a (+64).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to BAO automatically on hit or block only * Cancel BAO transition +6 +23d +83a (+63) r31 with B * Chip damage on block * Low crush 6~24
Arahaba tsy Miloko
Stance Technique
Controls: Universal Tekken notation
How it is used
MOR.u+1+2
Read as: MOR.Up + left punch + right punch

Hit level: m. Damage: 16. Startup: i16~17. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 13~29 * Floating state 30~32
Dakan'ny Famadihana
Stance Technique
Controls: Universal Tekken notation
How it is used
WAL.4
Read as: WAL.right kick

Hit level: m. Damage: 40. Startup: i12~20. On block: +2. On hit: +10a (+34).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Reversal Break * Transition to MOR +5 +13d with F * Low crush

Stance / Utility

11
Taunt
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 13~123 * Floating state 124~126
Baobab Mihira
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 20f * Cancel to r35 with DB on frame 20 * Low crush 5~58 * 59~61
Morengy Miroso
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Actionable after 15f * Cancel to r1? FC with DB on frame 16~. 1F cost? * Stance moves available on frames 15~31 * High crush 6~44
Mikisaka Malaky
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WAL r20 on contact with wall * d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37) * Low crush 9~35 * Floating state 36~38
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Tromba
Stance / Utility
Controls: Universal Tekken notation
How it is used
Tromba
Read as: Tromba

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Miary Zo clings to the wall for a short time * Cancel with DB * Can enter WAL without wall contact when in Heat with H.b+3+4 * Low crush
Baobab Mihira > Morengy Miroso
Stance / Utility
Controls: Universal Tekken notation
How it is used
BAO.F
Read as: BAO.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~12 * Floating state 13~15 * High crush 21~59
Baobab Mihira > Move Forward
Stance / Utility
Controls: Universal Tekken notation
How it is used
BAO.uf
Read as: BAO.Up-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Evasive forward leap * Low crush 1~83 * Floating state 84~86
Morengy Miroso > Baobab Mihira
Stance / Utility
Controls: Universal Tekken notation
How it is used
MOR.3+4
Read as: MOR.left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 6~15
Tromba > Morengy Miroso
Stance / Utility
Controls: Universal Tekken notation
How it is used
WAL.F
Read as: WAL.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to MOR * Low crush 1~12 * Floating state 13~20 * High crush 21~59
Tromba > Baobab Mihira
Stance / Utility
Controls: Universal Tekken notation
How it is used
WAL.uf
Read as: WAL.Up-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BAO * Low crush

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Miary Zo:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’