Homeβ€ΊGamesβ€ΊTekken 8β€ΊNina Williams
Nina Williams Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Nina Williams moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

192 ability entries25 Basic Attacks100 Command Moves32 Throws11 Heat1 Rage Art9 Crouching / Rising Attack8 Stance Technique6 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

25
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Recovers 2f faster on hit or block (t27 r17)
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 10. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st attack with 8f delay * Enter SS +0 +11 t15 r9 with D_U
Move 1,2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, h. Damage: 5, 10, 17. Startup: i10, ,i26~27. On block: -3. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 4f delay * Interrupt with i6 from 1st block * Input can be delayed 6f
Biting Kiss Shot
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1,1+2
Read as: left punch β†’ right punch β†’ left punch β†’ left punch + right punch

Hit level: h, h, h, h,h,h. Damage: 5, 10, 17, 6,6,6. Startup: i10, ,i25 i32 i39. On block: -9. On hit: +8c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Jail from 3rd block * Combo from 2nd CH with 4F? delay * 12 chip damage on block * Power up in Heat * Forces tech backroll on hit * Move cannot be delayed * Input can be delayed by 4F
Bermuda Triangle
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, h. Damage: 5, 10, 22. Startup: i10, ,i22. On block: -6. On hit: +20a (+11). Counter hit: +49a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 10f
Double Explosion
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1+2
Read as: left punch β†’ right punch β†’ left punch + right punch

Hit level: h, h, m. Damage: 5, 10, 22. Startup: i10, ,i23. On block: -14. On hit: +17a (+8). Counter hit: +36d (+28). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 2nd block * Recovers 6F faster on hit (r28 t71)
PK Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, h. Damage: 5, 17. Startup: i10, i17~18. On block: -4. On hit: +1. Counter hit: +50a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit * Move cannot be interrupted * Move can be delayed 2f
PK Combo > Assassin's Blade
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4,1
Read as: left punch β†’ right kick β†’ left punch

Hit level: h, h, m. Damage: 5, 17, 21. Startup: i10, ,i25~26. On block: -11. On hit: +15g. Counter hit: +67a (+47a). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Interrupt with i1 from 2nd block
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +1. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Right Jab > Spider Knee
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, m. Damage: 10, 15. Startup: i10, i18. On block: -13. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move cannot be interrupted * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 14. Startup: i14. On block: -16. On hit: -5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Left High Kick > Spiral Explosion
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: h, m. Damage: 14, 22. Startup: i14, i19. On block: -9. On hit: +36a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Side roll takes 34 frames, effective startup i53 * Interrupt with i33 from 1st block * Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D
Move 3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: h, h. Damage: 14, 4. Startup: i14, i17. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Jail from 1st attack
Move 3,3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,3
Read as: left kick β†’ left kick β†’ left kick

Hit level: h, h, h. Damage: 14, 4, 6. Startup: i14, ,i17. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Duckable
Flash Kicks
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,3,4
Read as: left kick β†’ left kick β†’ left kick β†’ right kick

Hit level: h, h, h, h. Damage: 14, 4, 6, 20. Startup: i14, ,i24. On block: -6. On hit: +20a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 3rd CH with 6f delay * Interrupt with i4 from 1st block * Input can be delayed 10f
Head Ringer
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: h, h. Damage: 14, 20. Startup: i14, i22. On block: -6. On hit: +20a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 10f
High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i11. On block: -9. On hit: +7. Counter hit: +7s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Right High Kick > Spiral Explosion
Basic Attack
Controls: Universal Tekken notation
How it is used
4,2
Read as: right kick β†’ right punch

Hit level: h, m. Damage: 15, 22. Startup: i11, i19. On block: -9. On hit: +3. Counter hit: +37a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Side roll takes 35 frames, effective startup i54 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D
Easy Prey Kick Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 15, 20. Startup: i11, i29~30. On block: -2c. On hit: +5c. Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i13 from 1st block * Whiffs vs SSR from 1st block
Move 4,4
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, h. Damage: 15, 21. Startup: i11, i28~39. On block: -7. On hit: +4. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37
High Kick > Deadly Hunter
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4,4
Read as: right kick β†’ right kick β†’ right kick

Hit level: h, h, L. Damage: 15, 21, 20. Startup: i11, ,i30~31. On block: -12. On hit: +4c. Counter hit: +46a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on airborne hit * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 16~55
High Kick > Deadly Assault
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4,3+4
Read as: right kick β†’ right kick β†’ left kick + right kick

Hit level: h, h, M,M. Damage: 15, 21, 8,21. Startup: i11, ,i35~39 i43~49. On block: -6~+0. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL) * Low crush 29~36 * Floating state 37~42
Ray Hands
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 19. Startup: i16~17. On block: -3. On hit: +8. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Homing
Ivory Cutter
Basic Attack
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Hit level: m,m. Damage: 4,20. Startup: i15~16 i13~14. On block: -5. On hit: +4c. Counter hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Transition to CD r25 with F (-2/+7c/+10c) * Second hit is +7c on CH if the first hit whiffs
Fatal Blow
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 20. Startup: i18~19. On block: -10. On hit: +11g. Properties: Homing, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F

Command Moves

100
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 12. Startup: i13. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move f+2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: h, m. Damage: 12, 12. Startup: i13, i19~20. On block: -13. On hit: -6s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 9f delay * Jail from 1st block with ?F delay
Swallowtail
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,3
Read as: Forward + right punch β†’ left punch β†’ left kick

Hit level: h, m, M. Damage: 12, 12, 20. Startup: i13, ,i27~29. On block: -15~-13. On hit: +27a. Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43
Mimosa Combo
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1,4
Read as: Forward + right punch β†’ left punch β†’ right kick

Hit level: h, m, h. Damage: 12, 12, 22. Startup: i13, ,i25~27. On block: -3~-1. On hit: +23a (+14). Counter hit: +40a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Aerial combo from 1st CH with 4f delay (+24a (+17)) * Interrupt with i3 from 1st block * Input can be delayed 19f * Move can be delayed 18f
Siren's Kiss
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h,h. Damage: 10,20. Startup: i14~15 i10~11. On block: +3~+4. On hit: +24a (+15). Counter hit: +54a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Does not jail * 2nd hit is homing
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 15. Startup: i21~22. On block: -5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Enter SS +2 +12 with D_U * Low crush 12~24
Aconite
Command Move
Controls: Universal Tekken notation
How it is used
f+4,2
Read as: Forward + right kick β†’ right punch

Hit level: m, h. Damage: 15, 22. Startup: i21~22, i18. On block: -9. On hit: +13c. Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 14f delay * Move cannot be interrupted * Input can be delayed 15f * Move can be delayed 9f * Forces tech backroll on hit
Blonde Bomb
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 24. Startup: i17. On block: -14. On hit: +11a (+2). Properties: Power Crush, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * -8 and 9 chip damage on block after attack absorption * Power crush 7~16
Move f+3+4
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 12. Startup: i14. On block: -6. On hit: +1. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Impact Palm Bomb
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,1
Read as: Forward + left kick + right kick β†’ left punch

Hit level: m, m. Damage: 12, 22. Startup: i14, i27. On block: -14. On hit: +10a (+1). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 3F delay * Combo from 1st CH with 4F delay * Move can be delayed by 3F * Input can be delayed by 4F * Interrupt with i4 from 1st block
Quick Kiss Shot
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,2
Read as: Forward + left kick + right kick β†’ right punch

Hit level: m, sm,sm. Damage: 12, 12,12. Startup: i14, i30, i5. On block: -9. On hit: +8cg. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH with 5F delay * Available only on 1st block or hit * 4 chip damage on block * Forces tech backroll on hit * Move can be delayed by 4F * Input can be delayed by 5F * Interrupt with i7 from 1st block
Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Uppercut > Jab
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 10, 10. Startup: i13~14, i16. On block: -5. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block * Combo from 1st hit * Transition to SS r19 with D_U (-1/+6) * Transition CD r18 with F (+0/+7) * Links to 1 jab extensions
Move df+1,2,1
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1
Read as: Down-Forward + left punch β†’ right punch β†’ left punch

Hit level: m, h, h. Damage: 10, 10, 17. Startup: i13~14, ,i26~27. On block: -3. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Interrupt with i7 from 1st block * Whiffs vs SSL from 1st block * Move cannot be delayed
Biting Kiss Shot
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1,1+2
Read as: Down-Forward + left punch β†’ right punch β†’ left punch β†’ left punch + right punch

Hit level: m, h, h, h,h,h. Damage: 10, 10, 17, 6,6,6. Startup: i13~14, ,i25 i32 i39. On block: -9. On hit: +8c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Jail from 3rd block * Combo from 2nd CH with 4F? delay * 12 chip damage on block * Power up in Heat * Forces tech backroll on hit * Move cannot be delayed * Input can be delayed by 4F
Bermuda Triangle
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,4
Read as: Down-Forward + left punch β†’ right punch β†’ right kick

Hit level: m, h, h. Damage: 10, 10, 22. Startup: i13~14, ,i22. On block: -6. On hit: +20a (+11). Counter hit: +49a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Move can be delayed by 10F * Interrupt with i3 from 2nd block
Double Explosion
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1+2
Read as: Down-Forward + left punch β†’ right punch β†’ left punch + right punch

Hit level: m, h, m. Damage: 10, 10, 22. Startup: i13~14, ,i23. On block: -14. On hit: +17a (+8). Counter hit: +36d (+28). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Move can be delayed by 10F * Interrupt with i4 from 2nd block * Recovers 6F faster on hit (r28 t81)
Silent Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -7. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * +4s on hit against crouching opponent * Does not launch crouching opponent
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 13. Startup: i14. On block: -11. On hit: +0. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Move df+3,1
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1
Read as: Down-Forward + left kick β†’ left punch

Hit level: m, h. Damage: 13, 10. Startup: i14, i30. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U
Dead Drop Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+3,1,2
Read as: Down-Forward + left kick β†’ left punch β†’ right punch

Hit level: m, h, M. Damage: 13, 10, 20. Startup: i14, ,i25~27. On block: -12c. On hit: +16d. Counter hit: +16a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo
Move df+3,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 13, 9. Startup: i14, i19. On block: +1. On hit: +5. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 10f delay * Move cannot be interrupted * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B
Move df+3,2,1
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1
Read as: Down-Forward + left kick β†’ right punch β†’ left punch

Hit level: m, h, h. Damage: 13, 9, 6. Startup: i14, ,i16. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay * Links to 10-hit combo
Move df+3,2,1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch

Hit level: m, h, h, h. Damage: 13, 9, 6, 6. Startup: i14, ,i16. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 3rd block with 2f delay * Combo from 3th CH with 9f delay * Move can be delayed by 11f
Move df+3,2,1,2,1+2
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,2,1+2
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right punch β†’ left punch + right punch

Hit level: m, h, h, h, m. Damage: 13, 9, 6, 6, 22. Startup: i14, ,i23. On block: -14. On hit: +17a (+8). Counter hit: +36d (+28). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 4th CH with 7f delay * Interrupt with i3 from 4th block * Move can be delayed 10f * Recovers 6F faster on hit (t116 r28)
Creeping Snake
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,1,4
Read as: Down-Forward + left kick β†’ right punch β†’ left punch β†’ right kick

Hit level: m, h, h, L. Damage: 13, 9, 6, 12. Startup: i14, ,i23. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 3rd CH with 2f delay * Interrupt with i4 from 3rd block * -2c vs crouching opponents * Move can be delayed by 11f * High crush 10~55
Creeping Snake > Geyser Cannon
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,3
Read as: Down-Forward + left kick β†’ right punch β†’ left kick

Hit level: m, h, m. Damage: 13, 9, 21. Startup: i14, ,i19~20. On block: -17. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 2nd CH with 10f delay * Interrupt with i8 from 2nd block
Creeping Snake > Right High Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2,4
Read as: Down-Forward + left kick β†’ right punch β†’ right kick

Hit level: m, h, h. Damage: 13, 9, 22. Startup: i14, ,i22. On block: -6. On hit: +20a (+11). Counter hit: +49a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 2nd CH with 8f delay * Interrupt with i2 from 2nd block * Move can be delayed by 9f
Bisection Combo
Command Move
Controls: Universal Tekken notation
How it is used
df+3,3
Read as: Down-Forward + left kick β†’ left kick

Hit level: m, m. Damage: 13, 14. Startup: i14, i28. On block: -10. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i12. On block: -4. On hit: +7.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Low Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing r24 with f * High crush 4~
Low Jab > Mid Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+1,4
Read as: Down + left punch β†’ right kick

Hit level: sl, m. Damage: 5, 10. Startup: i10, i16~17. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Jail from 1st block with ?F delay
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 13. Startup: i20. On block: -12. On hit: +0. Counter hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to CD r22/r23 with F (-8 r23/+2/+7) * Recovers 6F faster on hit (t45 r25) * High crush 6~51
Vertical Slitter
Command Move
Controls: Universal Tekken notation
How it is used
d+2,2
Read as: Down + right punch β†’ right punch

Hit level: L, M. Damage: 13, 20. Startup: i20, i28~29. On block: -12. On hit: +17a (+0). Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i8 from 1st block
Left Spin Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 4~
Left Spin Low Kick > Right Upper
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β†’ right punch

Hit level: L, m. Damage: 10, 18. Startup: i16, i25~27. On block: -11~-9. On hit: +12~+14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i5 from 1st block
Move d+3,4
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, h. Damage: 10, 14. Startup: i16, i20. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Move cannot be interrupted
Easy Prey
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4,3
Read as: Down + left kick β†’ right kick β†’ left kick

Hit level: L, h, m. Damage: 10, 14, 20. Startup: i16, ,i29~30. On block: -7. On hit: +22a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block
Right Low Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 4~
Right Low Kick > Back Spin Chop
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1
Read as: Down + right kick β†’ left punch

Hit level: l, h. Damage: 6, 10. Startup: i12, i24. On block: +0. On hit: +6. Counter hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH with 6f delay * Interrupt with i4 from 1st block * Input can be delayed 9f * Cancel to SS with D_U (-13/-2) ** Cannot block up to i21 on block?
Right Backhand Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 17. Startup: i24~25. On block: -5. On hit: +8. Counter hit: +61a. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Strong Aerial Tailspin * Homing * Crumple stun +11F on CH
Stiletto Heel
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 17. Startup: i20. On block: -13. On hit: +4c. Counter hit: +13a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Slicer
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 5. Startup: i16~17. On block: -9a. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 6~16
Geyser Cannon Combo
Command Move
Controls: Universal Tekken notation
How it is used
db+4,3
Read as: Down-Back + right kick β†’ left kick

Hit level: L, m. Damage: 5, 21. Startup: i16~17, i27~28. On block: -13. On hit: +71a (+55). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st CH with 1f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block
Reverberation Palm Bomb
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: h,m. Damage: 5,22. Startup: i11 i18. On block: -14. On hit: +10a (+1). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st attack
Geyser Cannon
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: m. Damage: 21. Startup: i18~19. On block: -17. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado
Throat Slasher
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 10. Startup: i12~13. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Throat Slasher > Glass Jaw
Command Move
Controls: Universal Tekken notation
How it is used
b+1,4
Read as: Back + left punch β†’ right kick

Hit level: h, M. Damage: 10, 22. Startup: i12~13, i28~29. On block: -12. On hit: +7. Counter hit: +71a (+55). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSR from 1st block * Can hit grounded when off-axis
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 12. Startup: i12. On block: -14. On hit: -3. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Female characters can slap back with 2 on hit
Move b+2,2
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: h, h. Damage: 12, 12. Startup: i12, i14~15. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f
Backhand Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,2
Read as: Back + right punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 12, 12, 20. Startup: i12, ,i25~26. On block: -9. On hit: +9g. Counter hit: +14c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Interrupt with i5 from 2nd block * 4F timestop on CH * Cancel to SS -10 +1 with D_U ** If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit ** Cannot block i25 moves on block or i14 on hit * Input can be delayed 13f
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 10. Startup: i18. On block: -6. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Spike
Stinger Heel Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+3,4
Read as: Back + left kick β†’ right kick

Hit level: m, h. Damage: 10, 17. Startup: i18, i20~21. On block: -8. On hit: +14c. Counter hit: +45a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st hit with 16f delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Input can be delayed by 17F
Spear Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 15. Startup: i14. On block: -9. On hit: +9. Counter hit: +15.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Shockwave Palm
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m,m. Damage: 5,20. Startup: i16 i8~10. On block: -4. On hit: +5a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat
Reverse Ivory Cutter
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m,m. Damage: 4,14. Startup: i15 i13~14. On block: -15. On hit: +34a (+24). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Tornado
Out of Sight
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: h. Damage: 16. Startup: i14~15. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Has good left sidestep tracking
Out of Sight > Assassin Somersault Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4,3
Read as: Back + left kick + right kick β†’ left kick

Hit level: h, M. Damage: 16, 20. Startup: i14~15, i28~29. On block: -15~-14. On hit: +27a. Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46
Out of Sight > Kiss Shot
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4,1+2
Read as: Back + left kick + right kick β†’ left punch + right punch

Hit level: h, h,h,h. Damage: 16, 6,6,6. Startup: i14~15, i28 i5 i5. On block: -5. On hit: +8cg. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 12 chip damage on block * Powered up in heat * Forces tech back roll on hit
Left Backhand Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m. Damage: 15. Startup: i20~21. On block: -16. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Sidesteps to the left
Move ub+3
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: m. Damage: 15. Startup: i14. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 6~26 * Floating state 27~29
Move u+3
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: m. Damage: 20. Startup: i14. On block: -15. On hit: +16a (+6). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush 6~26 * Floating state 27~29
Leaping Axe Kick
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: M. Damage: 21. Startup: i23~28. On block: +0c~+5c. On hit: +5g~+10g. Counter hit: +22a.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33
Skull Splitter
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 20. Startup: i26. On block: -5. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Spike * Low crush 10~26
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 10. Startup: i18. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Binding Whip
Command Move
Controls: Universal Tekken notation
How it is used
uf+2,1
Read as: Up-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 10. Startup: i18, i21. On block: -13. On hit: +49a (+40).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed 7f
Catapult Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 18. Startup: i14. On block: -10. On hit: +21a (+11). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Balcony Break * Low crush 6~26 * Floating state 27~29
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: h. Damage: 22. Startup: i18. On block: -9. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~30 * Floating state 31~33
Move uf+4,3
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,3
Read as: Up-Forward + right kick β†’ left kick

Hit level: h, L. Damage: 22, 10. Startup: i18, i18. On block: -19. On hit: -8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Move cannot be interrupted * High crush 35~64
Can Opener
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,3,4
Read as: Up-Forward + right kick β†’ left kick β†’ right kick

Hit level: h, L, h. Damage: 22, 10, 14. Startup: i18, ,i20. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 2nd hit * Move cannot be interrupted * Enter SS -5 +6 with D_U
Twist Jab
Command Move
Controls: Universal Tekken notation
How it is used
BT+1
Read as: back turned + left punch

Hit level: h. Damage: 15. Startup: i8. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Links to 1 jab extensions
Hunting Swan / Power Charge
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: m!. Damage: 50. Startup: i65. On hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Cancel to r25 with b,b
Wipe the Floor
Command Move
Controls: Universal Tekken notation
How it is used
d,DF+4
Read as: Down β†’ hold Down-Forward + right kick

Hit level: L. Damage: 20. Startup: i20~24. On block: -37. On hit: +14a. Counter hit: +55a (+39). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Faster version of df+3+4 * Instant Tornado on CH * High crush 1~
Sunset Strike
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: h. Damage: 20. Startup: i14. On block: -4. On hit: +32a (+24). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Cannot be buffered * Transition to CD r23 with F (+6/+42a (+34))) * 4 chip damage on block
Bad Habit
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: M. Damage: 24. Startup: i15. On block: -14. On hit: +8. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Cannot be buffered
Kneel Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 20. Startup: i28~32. On block: -10~-6. On hit: +9g~+13g. Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~
Bombshell Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: M. Damage: 26. Startup: i23~24. On block: -5. On hit: +12a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 5 chip damage on block * Cannot be buffered
Bombshell Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2*

Hit level: M. Damage: 32. Startup: i33~34. On block: +8g. On hit: +19a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * 9 chip damage on block * Cannot be buffered
Move uf,n,D+3
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,D+3
Read as: Up-Forward β†’ neutral β†’ hold Down + left kick

Hit level: L. Damage: 15. Startup: i43. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 9~30 * Floating state 31~33 * High crush 34~53
Hopping Low Kick to Right Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,D+3,2
Read as: Up-Forward β†’ neutral β†’ hold Down + left kick β†’ right punch

Hit level: L, m. Damage: 15, 18. Startup: i43, i25~27. On block: -11~-9. On hit: +12~+14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Interrupt with i5 from 1st block
Move uf,n,D+3,4
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,D+3,4
Read as: Up-Forward β†’ neutral β†’ hold Down + left kick β†’ right kick

Hit level: L, h. Damage: 15, 14. Startup: i43, i20. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Combo from 1st CH * Move cannot be interrupted
Hopping Low Kick to Easy Prey
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,D+3,4,3
Read as: Up-Forward β†’ neutral β†’ hold Down + left kick β†’ right kick β†’ left kick

Hit level: L, h, m. Damage: 15, 14, 20. Startup: i43, ,i29~30. On block: -7. On hit: +22a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block
Move f,f,F+3
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 10. Startup: i20~21. On block: -8. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Low crush 4~18 * Floating state 19~21
Electric Ray
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3,3
Read as: Forward β†’ Forward β†’ hold Forward + left kick β†’ left kick

Hit level: m, M. Damage: 10, 20. Startup: i20~21, i32~35. On block: -4~-1. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * 6 chip damage on block * Low crush 19~34 * Floating state 35~37
Stingray
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3,4
Read as: Forward β†’ Forward β†’ hold Forward + left kick β†’ right kick

Hit level: m, m. Damage: 10, 21. Startup: i20~21, i24~25. On block: -13. On hit: +34a (+19). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Combo from 1st hit * Move cannot be interrupted
Spiral Bombshell Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 30. Startup: i20~21. On block: +4. On hit: +12a (+3). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 js7~16, fs17~19, t55 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40
Hellbringer
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: h. Damage: 19. Startup: i14~16. On block: +1~+3. On hit: +3~+5. Counter hit: +47a (+37).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * 5 chip damage on block, * bufferable
Shut Up
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: M. Damage: 25. Startup: i16~17. On block: -8. On hit: +32a (+17). Properties: Heat Engager, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break
Sideslip
Command Move
Controls: Universal Tekken notation
How it is used
qcf+3
Read as: Down β†’ Down-Forward β†’ Forward + left kick

Hit level: L. Damage: 17. Startup: i19~28. On block: -20~-11. On hit: +0c~+9c. Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * High crush 10~49
Move qcf+4
Command Move
Controls: Universal Tekken notation
How it is used
qcf+4
Read as: Down β†’ Down-Forward β†’ Forward + right kick

Hit level: m. Damage: 15. Startup: i14. On block: -8. On hit: +6s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Knee
Move qcf+4,3
Command Move
Controls: Universal Tekken notation
How it is used
qcf+4,3
Read as: Down β†’ Down-Forward β†’ Forward + right kick β†’ left kick

Hit level: m, h. Damage: 15, 23. Startup: i14, i25. On block: -10. On hit: +14a (+5). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Move can be delayed 3f
Lapwing Kiss Shot
Command Move
Controls: Universal Tekken notation
How it is used
qcf+4,3,1+2
Read as: Down β†’ Down-Forward β†’ Forward + right kick β†’ left kick β†’ left punch + right punch

Hit level: m, h, h,h,h. Damage: 15, 23, 6,6,6. Startup: i14, ,i28,i5,i5. On block: -9. On hit: +8c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Aerial combo from 1st hit (+24a (-9)) * Interrupt with i2 from 2nd block * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit
Evil Mist
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2+3
Read as: Down β†’ Down-Forward β†’ Forward + right punch + left kick

Hit level: h!. Damage: [10;10]. Startup: i24~38. On hit: +36g~+50g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Opponent can recover in crouch on hit with D * High crush 1~37
Ice Pick
Command Move
Controls: Universal Tekken notation
How it is used
qcb+4
Read as: Down β†’ Down-Back β†’ Back + right kick

Hit level: M. Damage: 20. Startup: i19~20. On block: -12. On hit: +68a (+52). Properties: Tornado.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~
Move hFC.1,4
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1,4
Read as: hFC.left punch β†’ right kick

Hit level: sl, m. Damage: 5, 10. Startup: i10, i16~17. On block: -11. On hit: +0.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Combo from 1st CH
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
hFC.2
Read as: hFC.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * +7c on crouching hit * High crush 1~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.3
Read as: hFC.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * -6c on crouching hit * High crush 1~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
hFC.4
Read as: hFC.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * -4c on crouching hit * High crush 1~

Throws

32
Running Jump Kick
Throw
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m,t. Damage: 20,13. Startup: i23~30. On block: -23a~-16a. On hit: +2d / +9a (-1). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony break on meaty hit * Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 * +9a (-1) on meaty hit * Unbreakable * Low crush 3~34 * Floating state 35~
Spider Knee
Throw
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m,t. Damage: 15. Startup: i13. On block: -13. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable
Sadistic Cupid
Throw
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m,t. Damage: 15,15. Startup: i14. On block: -11. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Removes Recoverable Health
Arm Grab Flip
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: -2. Properties: Homing.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Opponent recovers FUFA
Over the Back Toss
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: +0. On hit: +0d. Properties: Homing.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Homing * Throw break 1 or 2 * Side switch * Nina recovers BT
Shoulder Through Buster (STB)
Throw
Controls: Universal Tekken notation
How it is used
2+4,2
Read as: right punch + right kick β†’ right punch

Hit level: t. Damage: 25. On block: +0. On hit: -5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable * Side switch
Double Arm Break
Throw
Controls: Universal Tekken notation
How it is used
ABK.1
Read as: ABK.left punch

Hit level: t. Damage: 15 (20). On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Power up with 3,1,1+2 (+5 damage)
Falling Arm Break
Throw
Controls: Universal Tekken notation
How it is used
ABK.2
Read as: ABK.right punch

Hit level: t. Damage: 15 (20). On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 2 * Power up with 2,1,3,4,1+2 (+5 damage)
Arm Break (ABK)
Throw
Controls: Universal Tekken notation
How it is used
BHS.1
Read as: BHS.left punch

Hit level: t. Damage: 8 (13). On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1 * Power up with 1,3,1 (+5 damage)
Stomach Lock (TSS)
Throw
Controls: Universal Tekken notation
How it is used
BHS.2
Read as: BHS.right punch

Hit level: t. Damage: 9 (12),6 (8). On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Power up with 2,3,4,2 (+5 damage)
Seoi Gyaku Juji-gatame
Throw
Controls: Universal Tekken notation
How it is used
BHS.1+2
Read as: BHS.left punch + right punch

Hit level: t. Damage: 10 (15),10. On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Power up with 3,4,3,1+2 (+5 damage)
Arm Break (ABK)
Throw
Controls: Universal Tekken notation
How it is used
BTR.1
Read as: BTR.left punch

Hit level: t. Damage: 13 (18). On block: -3. On hit: +4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1 * Power up with 1,3,1 (+5 damage)
Twisted Nightmare (NTM)
Throw
Controls: Universal Tekken notation
How it is used
BTR.2
Read as: BTR.right punch

Hit level: t. Damage: 10 (15). On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Power up with 2,1,1+2 (+5 damage)
Leaping Triangle Hold
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 60. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Unbreakable * Can side switch on hit
Commando Arm Lock
Throw
Controls: Universal Tekken notation
How it is used
CHD.1
Read as: CHD.left punch

Hit level: t. Damage: 25 (30). On block: +0d. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Power up with 3,4,1+2 (+5 damage)
Heel Hold (HHD)
Throw
Controls: Universal Tekken notation
How it is used
CHD.2
Read as: CHD.right punch

Hit level: t. Damage: 8 (13). On block: +0d. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Power up with 4,2,1+2 (+5 damage)
Kneebar
Throw
Controls: Universal Tekken notation
How it is used
HHD.1
Read as: HHD.left punch

Hit level: t. Damage: 20 (25). On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Power up with 3,4,2+4 (+5 damage)
Double Heel Hold
Throw
Controls: Universal Tekken notation
How it is used
HHD.2
Read as: HHD.right punch

Hit level: t. Damage: 25 (30). On block: -9. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 2 * Power up with 1,3,2+4,1+2 (+5 damage)
Kneebar
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Can side switch on hit
Neck Crusher
Throw
Controls: Universal Tekken notation
How it is used
NTM.1
Read as: NTM.left punch

Hit level: t. Damage: 15 (20). On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Power up with 1,1,2,1+2 (+5 damage)
Leg Stretch Arm Lock
Throw
Controls: Universal Tekken notation
How it is used
NTM.2
Read as: NTM.right punch

Hit level: t. Damage: 20 (25). On block: -3. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 2 * Power up with 1,2,4,3,1+3 (+5 damage)
Hammer Throw
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 38. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 2
Shoulder Through Arm Breaker
Throw
Controls: Universal Tekken notation
How it is used
STB.2
Read as: STB.right punch

Hit level: t. Damage: 5 (7). On block: +0. On hit: -6d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Unbreakable * Side switch * Power up with input 2,1,3 (+2 damage)
Neck Crusher
Throw
Controls: Universal Tekken notation
How it is used
TSS.1
Read as: TSS.left punch

Hit level: t. Damage: 15 (20). On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 1 * Power up with 1,1,2,1+2 (+5 damage)
Leg Stretch Arm Lock
Throw
Controls: Universal Tekken notation
How it is used
TSS.2
Read as: TSS.right punch

Hit level: t. Damage: 20 (25). On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 2 * Power up with 1,2,4,3,1+3 (+5 damage)
Elbow Smash
Throw
Controls: Universal Tekken notation
How it is used
df,df+1
Read as: Down-Forward β†’ Down-Forward + left punch

Hit level: t. Damage: 43. Startup: i12. On block: -6. On hit: -2d. Properties: Floor Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Floor Break * Throw break 1+2
Elbow > Arm Grab Flip
Throw
Controls: Universal Tekken notation
How it is used
df+1+3
Read as: Down-Forward + left punch + left kick

Hit level: t. Damage: 37. Startup: i11. On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Throw break 1
Reverse Neck Breaker
Throw
Controls: Universal Tekken notation
How it is used
df+2+4
Read as: Down-Forward + right punch + right kick

Hit level: t. Damage: 37. Startup: i11. On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Removes Recoverable Health * Throw break 2 * Side switch on hit
Crab Hold (CHD)
Throw
Controls: Universal Tekken notation
How it is used
f+1+3
Read as: Forward + left punch + left kick

Hit level: t. Damage: 15. Startup: i13. On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 1 * Alternate input: qcf+1+3
Backhand Slap (BHS)
Throw
Controls: Universal Tekken notation
How it is used
f+2+4
Read as: Forward + right punch + right kick

Hit level: t. Damage: 15. Startup: i13. On block: -2. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Throw break 2 * Alternate input: qcf+2+4
Betrayer (BTR)
Throw
Controls: Universal Tekken notation
How it is used
qcb,B+1+3
Read as: Down β†’ Down-Back β†’ Back β†’ hold Back + left punch + left kick

Hit level: t. Damage: 15. Startup: i12. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Unbreakable * qcb,B+2+4
Jumping Flip
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 30,10. Startup: i12. On block: +0. On hit: +29a (-32).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:

Heat

11
Heat Burst
Heat
Controls: Universal notation
How it is used
2+3
Read as: right punch + left kick

Enter Heat using the universal Heat Burst command while Heat is available.

Tip: Universal system command. Check Practice Mode for current move properties.
Current movelist reference check β€” September 2026Source β†—
Bullet Assassination
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,h,h,h,h,m. Damage: 20,9, 12 (8), 14 (7), 14 (5), 30 (52). Startup: i16 i28, i5, i5, i6, i40~41. On block: +5~+6. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Heat Smash * Spike * Transition to attack throw on hit (52 damage) * Transition to CD r30 with F on block (+7) * +11 FC from 2nd block * Last hit is available only on 1st block or hit * t151 r32 standing on block * +40a (+7) from 2nd or 3rd or 4th hit * +15a (+6) from 5th hit * First received bullet is always 9dmg on hit * 10f timestop on block * 10 chip damage on block * Jails * Strong jab evasion (frames 7 to 11?)
Shockwave Palm > Kiss Shot Penetrator
Heat
Controls: Universal Tekken notation
How it is used
H.b+1+2
Read as: in Heat.Back + left punch + right punch

Hit level: m,m,h,h,h,h. Damage: 5,20,2,2,3,3. Startup: i16, i8~10, i28, i5, i5, i6. On block: +0. On hit: +33a (+7). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block
Biting Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.1,2,1,1+2
Read as: in Heat.left punch β†’ right punch β†’ left punch β†’ left punch + right punch

Hit level: h, h, h, h,h,h,h,h. Damage: 5, 10, 17, 6,6,6,[5],[5]. Startup: i10, ,i25,i6,i6,i5,i5. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH with 4F? delay * 13 chip damage on block * Consumes 180F of remaining Heat time * Move cannot be delayed * Input can be delayed by 4F
Quick Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4,2
Read as: in Heat.Forward + left kick + right kick β†’ right punch

Hit level: m, sm,sm,sm,sm. Damage: 12, 12,12,5,5. Startup: i14, i30, i5, i6, i6. On block: -6. On hit: +19a (+9). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH with 5F delay * Interrupt with i7 from 1st block * Available only from 1st hit or block * 12 chip damage on block * Consumes 180F of remaining Heat time * Move can be delayed by 4F * Input can be delayed by 5F
Biting Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.df+1,2,1,1+2
Read as: in Heat.Down-Forward + left punch β†’ right punch β†’ left punch β†’ left punch + right punch

Hit level: m, h, h, h,h,h,h,h. Damage: 10, 10, 17, 6,6,6,[5],[5]. Startup: i13~14, ,i25,i6,i6,i5,i5. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH with 4F? delay * 13 chip damage on block * Consumes 180F of remaining Heat time * Move cannot be delayed * Input can be delayed by 4F
Out of Sight > Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.b+3+4,1+2
Read as: in Heat.Back + left kick + right kick β†’ left punch + right punch

Hit level: h, h,h,h,h,h. Damage: 16, 6,6,6,[5],[5]. Startup: i14~15, i28, i5, i5, i6, i6. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i1 from 1st block * 13 chip damage on block * Consumes 180F of remaining Heat time
Fluttering Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.ws1,1+2
Read as: in Heat.wsleft punch β†’ left punch + right punch

Hit level: m, h,h,h,h,h. Damage: 17, 6,6,6,[5],[5]. Startup: i13~14, i25, i5, i6, i6, i6. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * 13 chip damage on block * Consumes 180F of remaining Heat time
Haematopus Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.ws4,3,1+2
Read as: in Heat.wsright kick β†’ left kick β†’ left punch + right punch

Hit level: m, h, h,h,h,h,h. Damage: 15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]). Startup: i11~12, ,i28, i5, i5, i6, i6. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time
Spiral Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.SS.1+2,1+2
Read as: in Heat.SS.left punch + right punch β†’ left punch + right punch

Hit level: m, sm,sm,sm,sm. Damage: 22, 8,8,[5],[5]. Startup: i19, i30,i5,i6,i6. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Combo from 1st hit * Jails from 1st block * 10 chip damage on block * Consumes 180F of remaining Heat time
Lapwing Kiss Shot
Heat
Controls: Universal Tekken notation
How it is used
H.qcf+4,3,1+2
Read as: in Heat.Down β†’ Down-Forward β†’ Forward + right kick β†’ left kick β†’ left punch + right punch

Hit level: m, h, h,h,h,h,h. Damage: 15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]). Startup: i14, ,i28, i5, i5, i6, i6. On block: -2. On hit: +29a (+3). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Airborne combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time

Rage Art

1
Death by Degrees
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d. Properties: Power Crush.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

9
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -6. On hit: +5.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Diving Hornet
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,4
Read as: wsleft punch β†’ right kick

Hit level: m, m. Damage: 17, 20. Startup: i13~14, i34~35. On block: -3c. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Spike * Interrupt with i18 from 1st block * Interrupt with i7 from 1st block * Whiffs vs SWL from 1st block * Whiffs vs SSR, SWR from 1st hit * Move can be delayed 3f * Cancel to SS r28 with D_U (-13/-2) at frame 19
Fluttering Kiss Shot
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,1+2
Read as: wsleft punch β†’ left punch + right punch

Hit level: m, h,h,h. Damage: 17, 6,6,6. Startup: i13~14, i25 i5 i5. On block: -9. On hit: +8c. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Jail from 2nd block * Combo from 1st hit * Interrupt with i9 from 1st block * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit
Palm Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -13. On hit: +28a (+18).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Toe Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -4. On hit: +7.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Toe Smash > Spiral Explosion
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,2
Read as: wsright kick β†’ right punch

Hit level: m, m. Damage: 15, 22. Startup: i11~12, i19. On block: -9. On hit: +36a. Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block) * Cancel to r38 FC with D
Flashing Escape
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,3
Read as: wsright kick β†’ left kick

Hit level: m, h. Damage: 15, 24. Startup: i11~12, i25. On block: -10. On hit: +14a (+5). Properties: Balcony Break.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block
Haematopus Kiss Shot
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,3,1+2
Read as: wsright kick β†’ left kick β†’ left punch + right punch

Hit level: m, h, h,h,h. Damage: 15, 24, 6 (4),6 (3),6 (2). Startup: i11~12, ,i28 i5 i5. On block: -9. On hit: +8c. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Jail from 3rd block * Aerial combo from 2nd hit (+24a (-9)) * Interrupt with i2 from 1st block * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit
Geyser Cannon
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: m. Damage: 21. Startup: i18~19. On block: -17. On hit: +36a (+26). Properties: Tornado.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado

Stance Technique

8
Snakeshot
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1
Read as: SS.left punch

Hit level: m. Damage: 15. Startup: i14~15. On block: -10. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Enter CD +10g +23g with F * Enter SWA +10g +23g with B
Double Shot
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1,2
Read as: SS.left punch β†’ right punch

Hit level: m, m. Damage: 15, 15. Startup: i14~15, i16~18. On block: -3. On hit: +3.

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Jail from 1st block
Lift Shot
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 15. Startup: i13~14. On block: -14. On hit: +33a (+23).

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Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Heel Slicer
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: L. Damage: 14. Startup: i20. On block: -14. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Sidestep adds minimum 9f, effective startup i29 * High crush 6~39
Tranquilizer
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4,2
Read as: SS.right kick β†’ right punch

Hit level: L, h. Damage: 14, 22. Startup: i20, i22. On block: -7. On hit: +11cg. Properties: Tornado, Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block * Forces tech back roll on hit * 6 chip damage on block
Spiral Explosion
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 22. Startup: i19. On block: -8. On hit: +3. Counter hit: +37a. Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * 6 chip damage on block
Spiral Kiss Shot
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2,1+2
Read as: SS.left punch + right punch β†’ left punch + right punch

Hit level: m, sm,sm. Damage: 22, 8,8. Startup: i19, i30,i5. On block: -9. On hit: +16a (+16). Properties: Balcony Break.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Balcony Break * Weapon * Available only on 1st hit or block * Combo from 1st hit * Jails from 1st block * 6 chip damage on block
Twisted Mind
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+3+4
Read as: OTG.Down + left kick + right kick

Hit level: L. Damage: 30 (21). Startup: i17~18. On block: -17. On hit: -7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: Spike

Stance / Utility

6
Move df+3+4
Stance / Utility
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Startup: i31~35.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * i20~24 startup with input d,DF+4 * Instant tornado on CH * High crush 4~80
Attack Reversal
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

On block: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Damage is 25 + 50% of the opponent's attack * Parries mid or high punches or kicks * Parry state 5~12
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Move db,qcf,n,DB+2+3
Stance / Utility
Controls: Universal Tekken notation
How it is used
db,qcf,n,DB+2+3
Read as: Down-Back β†’ Down β†’ Down-Forward β†’ Forward β†’ neutral β†’ hold Down-Back + right punch + left kick

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes:
Sway
Stance / Utility
Controls: Universal Tekken notation
How it is used
qcb
Read as: Down β†’ Down-Back β†’ Back

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Cancel to SS with u * Buffer to r10 SS with d * Recovers in FC for 5 frames (21~25) * High crush 1~20
Ducking Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
qcf
Read as: Down β†’ Down-Forward β†’ Forward

Non-damaging command or stance transition; consult the linked move reference for its conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Snapshot 8 October 2026. Check version-sensitive values in Practice Mode.
Command details & verification
Source commit e32d3809ec8c5854321ee3bb84417dac27340963. Numeric and command facts transcribed from the reusable data; not independently tested in-game. Original source notes: * Perform WS moves with any direction except f * Transition to r6? hFC with alternate input d,DF ** Cannot access stance moves * High crush 1~20

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Nina Williams:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’