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Tekken 8 Move & Ability Guide

Panda moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

132 ability entries13 Basic Attacks65 Command Moves8 Throws5 Heat1 Rage Art7 Crouching / Rising Attack31 Stance Technique2 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

13
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, m. Damage: 5, 8. Startup: i10, i22~23. On block: -15. On hit: -4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit CH with 2F delay * Move can be delayed by 3F
G-Clef Cannon
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,1
Read as: left punch β†’ left punch β†’ left punch

Hit level: h, m, m. Damage: 5, 8, 14. Startup: i10, ,i22~23. On block: -16. On hit: +69a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd hit * Combo from 1st CH
Angry Lumberjack
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 25. Startup: i10, i22~24. On block: -5. On hit: +11 (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block
You're Welcome
Basic Attack
Controls: Universal Tekken notation
How it is used
1+3+4
Read as: left punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: -1. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 11. Startup: i10, i16. On block: -3. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high)
Bear Combo Middle
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,2
Read as: right punch β†’ left punch β†’ right punch

Hit level: h, m, m. Damage: 10, 11, 22. Startup: i10, ,i33~34. On block: -14. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Bear Combo Low
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,3
Read as: right punch β†’ left punch β†’ left kick

Hit level: h, m, l. Damage: 10, 11, 13. Startup: i10, ,i18. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 25. Startup: i18. On block: -5. On hit: +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 20. Startup: i14. On block: -6. On hit: +5. Counter hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on CH
Demon Bear Breath
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i13~14. On block: -13. On hit: +18cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit
Hunting
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: FDFA.3+4 * Can low parry in HBS with F * Transition to HBS * Transition to r10 FC with input ub_u_uf * Transition to r15 FC with DB * Remains in stance indefinitely * Can move in stance with F or B

Command Moves

65
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 11. Startup: i12. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Wild Lumberjack
Command Move
Controls: Universal Tekken notation
How it is used
f+2,1
Read as: Forward + right punch β†’ left punch

Hit level: h, h. Damage: 11, 20. Startup: i12, i20. On block: -5. On hit: +36a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 30. Startup: i20. On block: -5. On hit: +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 22. Startup: i15. On block: -6. On hit: +5. Counter hit: +30a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on CH
Move f+1+2
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 16. Startup: i18. On block: -15. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Pseudo-homing?
Bear Claw Cross
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2,1+2
Read as: Forward + left punch + right punch β†’ left punch + right punch

Hit level: m, M. Damage: 16, 20. Startup: i18, i30~31. On block: -14. On hit: +65a (+49).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 2F delay * Interrupt with i8 from 1st block * Grounded hit on off-axis hit against large body size characters?
Shape-Up Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: L. Damage: 20. Startup: i28~30. On block: -23. On hit: +6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unparryable (bug?) * High crush 6~70
Shape-Up Hip
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4,1+2
Read as: Forward + left kick + right kick β†’ left punch + right punch

Hit level: L, M. Damage: 20, 30 (24). Startup: i28~30, i50~i60. On block: -16. On hit: -13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Hip * Interrupt with i31 from 1st block * 24 damage from 1st hit with grounded scaling * High crush 0~75
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 6. Startup: i15~16. On block: -6. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 6, 9. Startup: i15~16, i22~23. On block: -11. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH
Grizzly Rampage
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1+2
Read as: Down-Forward + left punch β†’ right punch β†’ left punch + right punch

Hit level: m, m, M. Damage: 6, 9, 20. Startup: i15~16, ,i25~26. On block: -14c. On hit: +17d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F
Move df+2
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 10. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Kuma Musou
Command Move
Controls: Universal Tekken notation
How it is used
df+2,1
Read as: Down-Forward + right punch β†’ left punch

Hit level: m, m. Damage: 10, 12. Startup: i15~16, i20~21. On block: -16. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 13. Startup: i16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +2c on crouching hit
Honey Trap
Command Move
Controls: Universal Tekken notation
How it is used
df+3,2
Read as: Down-Forward + left kick β†’ right punch

Hit level: m, h. Damage: 13, 24. Startup: i16, i27~28. On block: -5. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +7c on crouching hit * High crush 4~
Crouch Spin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i20. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -6c on crouching hit * High crush 4~
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 10. Startup: i16. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~
Hip Smash
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: M. Damage: 23. Startup: i14~15. On block: -15. On hit: +13d (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Hip * 27 damage on clean hit
Bear Sit
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternative input: db+3+4 * Transition to ROL with input SIT.F * Transition to California Roll with input SIT.B * Low crush 6~12 * Floating state 13~15 * High crush 16~67
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: h. Damage: 11. Startup: i14~15. On block: -10. On hit: +4. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Double Wild Slap
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2
Read as: Down-Back + left punch β†’ right punch

Hit level: h, M. Damage: 11, 20. Startup: i14~15, i22~23. On block: -13. On hit: +4. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4
Double Wild Slap
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2*

Hit level: h, M. Damage: 11, 20. Startup: i14~15, i33~34. On block: -12. On hit: +13c. Counter hit: +42a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4
Fresh Wild Slap
Command Move
Controls: Universal Tekken notation
How it is used
db+1,2**

Hit level: h, M. Damage: 11, 30. Startup: i14~15, i47~48. On block: +3. On hit: +42a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4
Bear Lariat
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: L. Damage: 10. Startup: i18. On block: -15. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS with D or 3+4 (-17/-3) * High crush 6~51
Bear Pump in Pedal
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 12. Startup: i18. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spinning Kuma
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 20. Startup: i21~22. On block: -23. On hit: +6. Counter hit: +74a (+58).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * High crush 6~
Move db+1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: mm. Damage: 4,4. Startup: i14~15. On block: -9. On hit: +2~3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move db+1+2,1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,1+2
Read as: Down-Back + left punch + right punch β†’ left punch + right punch

Hit level: mm, mm. Damage: 4,4, 4,4. Startup: i14~15, i15~16. On block: -11. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit +10 CH but only on the last hit
Drum Roll
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,1+2,2
Read as: Down-Back + left punch + right punch β†’ left punch + right punch β†’ right punch

Hit level: mm, mm, m. Damage: 4,4, 4,4, 18. Startup: i14~15, ,i20~21. On block: -15. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Salmon Hunter
Command Move
Controls: Universal Tekken notation
How it is used
db+2+3
Read as: Down-Back + right punch + left kick

Hit level: l. Damage: 30. Startup: i32~34. On block: -12. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Salmon Hunter
Command Move
Controls: Universal Tekken notation
How it is used
db+2+3*

Hit level: l. Damage: 40. Startup: i45~47. On block: -12. On hit: +39a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * chip damage on block
Fresh Salmon Hunter
Command Move
Controls: Universal Tekken notation
How it is used
db+2+3**

Hit level: l. Damage: 60. Startup: i60~62. On block: -4. On hit: +43a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * chip damage on block
Bear Slash
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: M. Damage: 24. Startup: i22~23. On block: -13. On hit: +13a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 12. Startup: i15. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, h. Damage: 12, 14. Startup: i15, i23. On block: -3 / - 4 HBS / -14 ROL. On hit: +8 / +7 HBS / -3 ROL.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F
Howling Bear
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1,1+2
Read as: Back + right punch β†’ left punch β†’ left punch + right punch

Hit level: m, h, m. Damage: 12, 14, 20. Startup: i15, ,i26. On block: -11. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combos from 2nd hit CH
Move b+2,2
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: m, m. Damage: 12, 15. Startup: i15, i25. On block: -10. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combos from 1st hit CH
Salmon Massacre
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,1
Read as: Back + right punch β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 12, 15, 25. Startup: i15, ,i35~39. On block: -15. On hit: +25a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush
Bear X
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: h,m. Damage: 10,20. Startup: i18~19 i12~13. On block: -8. On hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
Deadly Claw
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: ub(m). Damage: 25. Startup: i60~62. On hit: +16a/+21a HBS.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS with input D or 3+4
Rolling Bear
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4,f,f
Read as: Back + left punch + right kick β†’ Forward β†’ Forward

Hit level: sm. Damage: 40. Startup: i55~i130. On block: -20~+55. On hit: +42a~+117a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA
High Jinks
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: m. Damage: 20. Startup: i22~23. On block: -28. On hit: +61a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: ws3+4 * Tornado
Bear Skip
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: l. Damage: 25. Startup: i31~32. On block: -17. On hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel into HBS with input D or 3+4 * Low crush
Big Bear Attack
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: m. Damage: 24. Startup: i18~23. On block: -8 / -7 HBS. On hit: +6 / +7 HBS. Counter hit: +8a / +9a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS with input D or 3+4 * Low crush
Pancake Press
Command Move
Controls: Universal Tekken notation
How it is used
u+3+4
Read as: Up + left kick + right kick

Hit level: m. Damage: 21. Startup: i34~39. On block: +14cg. On hit: +20d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SIT (cannot cancel) * Low crush
Hornet Sweep
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 20. Startup: i26~28. On block: -6. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: ub+1 or u+1 * chip damage on block * Low crush
Ultra Kuma
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 20. Startup: i28~30. On block: -6. On hit: +30a. Counter hit: +65a (+45).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 13. Startup: i16~17. On block: -13. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush
Move uf+3,4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4
Read as: Up-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 13, 13. Startup: i16~17, i10~12. On block: -11. On hit: +30a (+20) / +21a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Less frame advantage occurs after Combo from last hit * Low crush
Bear Double Hop Kick Combo
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,4,1+2
Read as: Up-Forward + left kick β†’ right kick β†’ left punch + right punch

Hit level: m, m, m. Damage: 13, 13, 22. Startup: i16~17, ,i18~19. On block: -15. On hit: +16a / -2a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 20. Startup: i29~30. On block: -6. On hit: -10a (-20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Low crush
Kuma Hell Axle
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,3
Read as: Up-Forward + right kick β†’ left kick

Hit level: m, m. Damage: 20, 25. Startup: i29~30, i20~21. On block: +7. On hit: +21a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush
Anger Hook
Command Move
Controls: Universal Tekken notation
How it is used
b,f+2
Read as: Back β†’ Forward + right punch

Hit level: h. Damage: 26. Startup: i15~17. On block: -5. On hit: +17a (+8). Counter hit: +62a (+42).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break Tailspin * Chip damage on block
Move d,df,f+2
Command Move
Controls: Universal Tekken notation
How it is used
d,df,f+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: m. Damage: 15. Startup: i17~18. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Grizzly Claws
Command Move
Controls: Universal Tekken notation
How it is used
d,df,f+2,1
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ left punch

Hit level: m, m. Damage: 15, 25. Startup: i17~18, i27. On block: -10. On hit: +33a (+7) / HE.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager
Grizzly Claw Smash
Command Move
Controls: Universal Tekken notation
How it is used
d,df,f+2,2
Read as: Down β†’ Down-Forward β†’ Forward + right punch β†’ right punch

Hit level: m, l. Damage: 15, 22. Startup: i17~18, i33~34. On block: -18. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Chip damage on block
Demon Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 23. Startup: i19~21. On block: -19. On hit: +45a (+35).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Falling Bear
Command Move
Controls: Universal Tekken notation
How it is used
f,F+1+2
Read as: Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 30. Startup: i37~38. On block: +8 HBS / +5 ROL. On hit: 52a HBS / +49a ROL.

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Command details & verification
* Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F
Leaping Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i22~23. On block: +6. On hit: +13a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Chip damage on block
Rabid Bear
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: m. Damage: 30. Startup: i20~24. On block: +3. On hit: +35d (-23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F
Watch Your Feet
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1
Read as: hFC.left punch

Hit level: L. Damage: 12. Startup: i19~21. On block: -8. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can be done from Crouch Level 1 * High crush 0~46
Bear Roll
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: sp. Startup: i26~i31. On block: +1~+6. On hit: +7~+12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Can be done from Crouch Level 1 * Floating state 1~31

Throws

8
Bear's Bite
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -3. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT
Bear Hug
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -6. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit
Swing Swung
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: th(h). Damage: 70. Startup: i12~14. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: none * Opponent status on hit: FUFA
Bear Toss
Throw
Controls: Universal Tekken notation
How it is used
HBS.f+1+2
Read as: HBS.Forward + left punch + right punch

Hit level: th(h). Damage: 30. Startup: i26~27. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA * Panda: Reduced attack range and vertical hitbox (does not hit as high)
Bear Slam
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: th(h). Damage: 50. Startup: i12~14. On block: -3. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Spike * Opponent status on hit: FUFT
Choke Slam
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 2 * Opponent status on hit: FUFT off axis
Rock'n Roll Circus
Throw
Controls: Universal Tekken notation
How it is used
hcb,f+1+2
Read as: Forward β†’ Down-Forward β†’ Down β†’ Down-Back β†’ Back β†’ Forward + left punch + right punch

Hit level: th(h). Damage: 50. Startup: i11. On block: +0. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit
Headbutt
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 35. Startup: i12~14. On block: 0. On hit: +26d (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Panda Super Attack
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m. Damage: 50. Startup: i15~16. On block: +9. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush
Panda Shooting Star
Heat
Controls: Universal Tekken notation
How it is used
H.uf+3+4
Read as: in Heat.Up-Forward + left kick + right kick

Hit level: m. Damage: 21 (8). Startup: i16~17. On block: +12g. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: H.ROL.uf+3+4 * Uses 240F of remaining heat time * Transition to SIT (cannot cancel) * Low crush 9?
Spinning Panda Flight
Heat
Controls: Universal Tekken notation
How it is used
H.db+4,1
Read as: in Heat.Down-Back + right kick β†’ left punch

Hit level: l, m. Damage: 20, 14. Startup: i21~22, i27~28. On hit: +17a (-18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush
So Shoe Me (Panda Style)
Heat
Controls: Universal Tekken notation
How it is used
H.db+1+3
Read as: in Heat.Down-Back + left punch + left kick

Hit level: t. Damage: 10. Startup: i15. On hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time

Rage Art

1
Close Call! Panda Storming Flower
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

7
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 13. Startup: i13~15. On block: -11. On hit: +2. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Killing Claws
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, m. Damage: 13, 20. Startup: i13~15, i18~19. On block: -13. On hit: +6 (+20g). Counter hit: +18.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH
Killing Claws
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2*

Hit level: m, m. Damage: 13, 28. Startup: i13~15, i35. On block: -12. On hit: +18c. Counter hit: +33a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado
Fresh Killing Claws
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2**

Hit level: m, m. Damage: 13, 38. Startup: i13~15, i44. On block: +3. On hit: +27a (-9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time)
Mad Angler
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -12. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spinning Bear Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 21. Startup: i18~20. On block: -9. On hit: +17 (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing
Paw Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 20. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Stance Technique

31
Salmon Swipe
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 23. Startup: i22~23. On block: -3. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 9 chip damage * Transition to +12 +3 HBS with D
Bear Butterfly
Stance Technique
Controls: Universal Tekken notation
How it is used
FDFA.1+2
Read as: FDFA.left punch + right punch

Hit level: l. Damage: 10. Startup: i14~16. On block: -12. On hit: +6. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS * Move is airborne, requires strong parry
Bear Backstroke
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFA.1+2
Read as: FUFA.left punch + right punch

Hit level: m. Damage: 15. Startup: i17~19. On block: -2 (-2). On hit: +6 (+6). Counter hit: +6 (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS (Cannot cancel)
Get Up Punch
Stance Technique
Controls: Universal Tekken notation
How it is used
FUFT.d+1+2
Read as: FUFT.Down + left punch + right punch

Hit level: m. Damage: 21. Startup: i30. On block: +17. On hit: +37a. Counter hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SIT (Cannot cancel)
Move HBS.1
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.1
Read as: HBS.left punch

Hit level: m. Damage: 10. Startup: i12~13. On block: -13. On hit: +2. Counter hit: +12.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Honeycomb Spike
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.1,2
Read as: HBS.left punch β†’ right punch

Hit level: m, m. Damage: 10, 20. Startup: i12~13, i24~25. On block: -13. On hit: +4. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
*Hold 2 to power up, up to 2 charge levels
Honeycomb Spike
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.1,2*

Hit level: m, m. Damage: 10, 20. Startup: i12~13, i33~34. On block: -12. On hit: +13c. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* chip damage on block * Heat skips to Level 2 charge
Fresh Honeycomb Spike
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.1,2**

Hit level: m, m. Damage: 10, 30. Startup: i12~13, i44~45. On block: +3. On hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time)
Bear Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.2
Read as: HBS.right punch

Hit level: L. Damage: 16. Startup: i21~24. On block: -15. On hit: +21g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS * High crush 1~
Hunting to Roll Over
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.3
Read as: HBS.left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FUFA * Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Bear Fling
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.1+2
Read as: HBS.left punch + right punch

Hit level: m. Damage: 24. Startup: i19~22. On block: -15. On hit: +79a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Bear Tackle
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.3+4
Read as: HBS.left kick + right kick

Hit level: M. Damage: 21. Startup: i20~24. On block: -14. On hit: +9a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19
Backward Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.b,b
Read as: HBS.Back β†’ Back

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: SIT.B * Transition to HBS with input D or 3+4
Move HBS.b+1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.b+1+2
Read as: HBS.Back + left punch + right punch

Hit level: l. Damage: 16. Startup: i26~29. On block: -25c. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to HBS with input D or 3+4
Break'n
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.b+1+2,1+2
Read as: HBS.Back + left punch + right punch β†’ left punch + right punch

Hit level: l, l. Damage: 16, 33. Startup: i26~29, i22~24. On block: -29c. On hit: +8a / -3a (-10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Less frame advantage occurs after Combo from last hit
Hornet Buster
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.df+1
Read as: HBS.Down-Forward + left punch

Hit level: m. Damage: 23. Startup: i25~27. On block: -7. On hit: +20a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage
Big Tree
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.df+2
Read as: HBS.Down-Forward + right punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -17. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Frolicking Bear
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.d+1+2
Read as: HBS.Down + left punch + right punch

Hit level: m. Damage: 22. Startup: i16~20. On block: -3. On hit: +4. Counter hit: +76a (+60).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
Hunting to Play Dead
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.d+3+4
Read as: HBS.Down + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to FDFA
Bear Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
HBS.f,f
Read as: HBS.Forward β†’ Forward

Hit level: sp. Startup: N/A / i26~i31 Heat. On block: +1~+6 / -6~-1 HBS. On hit: +7~+12 / 0~+5 HBS.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Dance With Me
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+1+4
Read as: OTG.Down + left punch + right kick

Hit level: l,ub(l). Damage: 16 (11),48 (33). Startup: i55~110,i25~38. On block: N/A. On hit: 8 (0) / +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent
Bear Shove
Stance Technique
Controls: Universal Tekken notation
How it is used
ROL.1
Read as: ROL.left punch

Hit level: h. Damage: 31. Startup: i15~16. On block: +4. On hit: +35d (+27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Guard Break during Heat * Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
Bear Backhand
Stance Technique
Controls: Universal Tekken notation
How it is used
ROL.2
Read as: ROL.right punch

Hit level: m. Damage: 21. Startup: i17~19. On block: -17. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Bear Slide
Stance Technique
Controls: Universal Tekken notation
How it is used
ROL.3
Read as: ROL.left kick

Hit level: l. Damage: 20. Startup: i18~26. On block: -18. On hit: +33a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers in FUFT
Bear Rolling Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
ROL.4
Read as: ROL.right kick

Hit level: m. Damage: 20. Startup: i26~30. On block: +7. On hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers in FUFT
Giant Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
ROL.1+2
Read as: ROL.left punch + right punch

Hit level: sm. Damage: 22. Startup: i10~40. On block: -30. On hit: +45a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers in FUFT on hit * Recovers in off axis FUFT on block
Move SIT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1
Read as: SIT.left punch

Hit level: l. Damage: 15. Startup: i21~22. On block: -12. On hit: +4. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Double Trout Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.1,1
Read as: SIT.left punch β†’ left punch

Hit level: l, l. Damage: 15, 13. Startup: i21~22, i25~26. On block: -12. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st CH
Trout Smash
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.2
Read as: SIT.right punch

Hit level: m. Damage: 18. Startup: i19~21. On block: -12. On hit: +73a (+57).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado
Rebound
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.3+4
Read as: SIT.left kick + right kick

Hit level: m. Damage: 20. Startup: i25. On block: -12 / -10 ROL. On hit: -4a / -2a ROL.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to ROL with input F
Bear Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
SIT.f
Read as: SIT.Forward

Hit level: sp. Startup: N/A / i26~i31 Heat. On block: +1~+6 / -6~-1 HBS. On hit: +7~+12 / 0~+5 HBS.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time)

Stance / Utility

2
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Hunting Hip Smash
Stance / Utility
Controls: Universal Tekken notation
How it is used
HBS.f+3+4
Read as: HBS.Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: HBS.b+3+4 * Transition to SIT

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Panda:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’