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Tekken 8 Move & Ability Guide

Raven moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

177 ability entries19 Basic Attacks64 Command Moves10 Throws12 Heat1 Rage Art12 Crouching / Rising Attack42 Stance Technique17 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

19
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 12. Startup: i10, i12. On block: -3. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack with 2f delay * Transition to r22 SZN with 3+4 or D (-4/+6)
Left Right Combo > Black Hole
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, M. Damage: 5, 12, 20. Startup: i10, ,i23~25. On block: -14~-12. On hit: +15a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st or 2nd CH * Interrupt with i4 * Low crush 23~42 * Floating state 43~45
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 9. Startup: i10. On block: -1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
PDK Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, l. Damage: 9, 10. Startup: i10, i22. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i4 * High crush 6~
PK Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
2,4
Read as: right punch β†’ right kick

Hit level: h, h. Damage: 9, 16. Startup: i10, i18~19. On block: -8~-7. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +16g on hit, +18g on hit when transitioning into CD * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 10. Startup: ,i14~15. On block: -8~-7. On hit: +3~+4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,3
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3
Read as: left kick β†’ left kick

Hit level: m, h. Damage: 10, 16. Startup: ,i14~15, i17~18. On block: -8~-7. On hit: +5~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block
Valkyrie Lance Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
3,3,4
Read as: left kick β†’ left kick β†’ right kick

Hit level: m, h, h. Damage: 10, 16, 20. Startup: ,i14~15, ,i26~27. On block: -9. On hit: +13c. Counter hit: +66a (+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Interrupt with i8 * Cancel to r18 BT at -16~-15/-3~-2 with B * Forces tech backroll on hit
Chariot
Basic Attack
Controls: Universal Tekken notation
How it is used
3~4
Read as: left kick (quick transition) right kick

Hit level: m,M. Damage: 10,16. Startup: i25~26 i31~36. On block: -9~-4. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Chariot to Blind Roll
Basic Attack
Controls: Universal Tekken notation
How it is used
3~4,F
Read as: left kick (quick transition) right kick β†’ hold Forward

Hit level: m,M. Damage: 10,16. Startup: i25~26 i31~36,. On block: -39~-36. On hit: -8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Will phase through opponent up-close * is8~30 * Low crush 13~41 * Floating state 42~44
High Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 16. Startup: i12~13. On block: -7~-6. On hit: +3~+4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Brocken Connect
Basic Attack
Controls: Universal Tekken notation
How it is used
4,1
Read as: right kick β†’ left punch

Hit level: h, h. Damage: 16, 13. Startup: i12~13, i19~20. On block: -3~-2. On hit: +7~+8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Jail from 1st block
Hydra Bite
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3
Read as: right kick (quick transition) left kick

Hit level: m,m. Damage: 8,10. Startup: i16 i29~30. On block: -16~-15. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30
Hydra Bite Low
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3,1
Read as: right kick (quick transition) left kick β†’ left punch

Hit level: m,m, l. Damage: 8,10, 15. Startup: i16 i29~30, i34~35. On block: -13~-2. On hit: +4~+5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Interrupt with i15 * Can be delayed * High crush 1~
Hydra Bite High
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3,3
Read as: right kick (quick transition) left kick β†’ left kick

Hit level: m,m, h. Damage: 8,10, 18. Startup: i16 i29~30, i24~27. On block: -3~+0. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i7 * Can be delayed
Hydra Bite Mid
Basic Attack
Controls: Universal Tekken notation
How it is used
4~3,4
Read as: right kick (quick transition) left kick β†’ right kick

Hit level: m,m, m. Damage: 8,10, 20. Startup: i16 i29~30, i33~34. On block: -14~-13. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i14 * Can be delayed
Crusader
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 20. Startup: i14. On block: -9. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35)
Dead End
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4,b,f,1+2
Read as: left punch + right punch + left kick + right kick β†’ Back β†’ Forward β†’ left punch + right punch

Hit level: m!. Damage: 60. Startup: ,i59~61. On hit: +21a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break Cannot be blocked * High crush 12~42

Command Moves

64
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 10. Startup: i15~16. On block: -12~-11. On hit: -1~+0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tartaros
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: m, M. Damage: 10, 13. Startup: i15~16, i21~22. On block: -9~-8. On hit: +6c~+7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 8F delay * Interrupt with i6 * Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) * Move can be delayed by 10F * Input can be delayed by 14F
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 18. Startup: i17. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transition to r30 BT with B (-6/+6)
Circling Winds
Command Move
Controls: Universal Tekken notation
How it is used
f+3,2
Read as: Forward + left kick β†’ right punch

Hit level: m, m. Damage: 18, 21. Startup: i17, i30. On block: -14. On hit: +10a (+1). Counter hit: +30a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i5
Lance Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 17. Startup: i15~16. On block: -12. On hit: +67a (+51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Instant Tornado on hit
Minos Typhoon
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h,m. Damage: 10,20. Startup: i18~19, i7. On block: -13. On hit: +30a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -9 and 12 chip damage after attack absorption * Power crush 7~17
Body Blow
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i14~15. On block: -2~-1. On hit: +8~+9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Pseudo-homing. Can only be sidewalked left at range
Body Blow > Phantom Mace
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, sm. Damage: 13, 25. Startup: i14~15, i18~27. On block: -13. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * Available only on hit or block * Forces tech backroll on hit
Uppercut
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 15. Startup: i16~18. On block: -13~-11. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow? * Launches crouching opponents * Unparryable by standard parries (bug?)
Meat Hook
Command Move
Controls: Universal Tekken notation
How it is used
df+2,3
Read as: Down-Forward + right punch β†’ left kick

Hit level: m, h. Damage: 15, 17. Startup: i16~18, i12~13. On block: -8~-7. On hit: +28a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Bolt Stunner
Command Move
Controls: Universal Tekken notation
How it is used
df+2,4
Read as: Down-Forward + right punch β†’ right kick

Hit level: m, m. Damage: 15, 24. Startup: i16~18, i12~13. On block: -15~-14. On hit: +11a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Shadow Snap Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: h. Damage: 17. Startup: i16~17. On block: -9~-8. On hit: +12a. Counter hit: +46a (+36).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~17
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -9~-8. On hit: +2~+3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Pendulum Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+4,4
Read as: Down-Forward + right kick β†’ right kick

Hit level: m, M. Damage: 15, 16. Startup: i15~16, i22~25. On block: -14~-13. On hit: +6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f
Pendulum Shadow
Command Move
Controls: Universal Tekken notation
How it is used
df+4,4,3
Read as: Down-Forward + right kick β†’ right kick β†’ left kick

Hit level: m, M, M. Damage: 15, 16, 22. Startup: i15~16, ,i27~30. On block: -6~-3. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~27 * Floating state 28~30
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can recover standing with f * High crush 4~
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4~
Stinging Low
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 10. Startup: i15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Basilisk Fang
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 18. Startup: i21. On block: -13. On hit: -2. Counter hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
-2c on crouching opponents * High crush 6~
Assassin's Sting
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 13. Startup: i13~14. On block: -4~-3. On hit: +5~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow
Assassin's Sting Combo
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: m, h. Damage: 13, 15. Startup: i13~14, i22~23. On block: -1~+0. On hit: +8~+9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Transition to r22 SZN (-4/+5) with 3+4 or D
Assassin's Sting > Phantom Javelin
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1,1
Read as: Down-Back + right punch β†’ left punch β†’ left punch

Hit level: m, h, sm. Damage: 13, 15, 24. Startup: i13~14, ,i18~19. On block: -13. On hit: +2a (-7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Projectile * Combo from 2nd CH * Interrupt with i3 * Available only on hit or block
Killer Bee
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 19. Startup: i28~29. On block: -12~-11. On hit: +5~+6. Counter hit: +39d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Cannot be low parried (bug?) * Low crush 8~24 * Floating state 25~27 * High crush 28~
Shinobi Cyclone
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 21. Startup: i24~25. On block: -14~-13. On hit: +4c~+5c. Counter hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~49
Elbow Strike
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 21. Startup: i16~17. On block: +7c~+8c. On hit: +10c~+11c. Counter hit: +33d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Elbow * 6 chip damage on block * Transitions to r26 SZN on hit or block only
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 12. Startup: i15~17. On block: -14~-12. On hit: -3~-1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+2,2
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2
Read as: Back + right punch β†’ right punch

Hit level: h, m. Damage: 12, 17. Startup: i15~17, i22. On block: -3. On hit: +6. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Elbow * Combo from 1st hit with 6F delay * -16 on whiff after 1st hit * Interrupt with i4 * Input can be delayed 13f
Unicorn's Tail
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,3
Read as: Back + right punch β†’ right punch β†’ left kick

Hit level: h, m, M. Damage: 12, 17, 20. Startup: i15~17, ,i21~22. On block: -19~-18. On hit: +12a (-5). Counter hit: +26a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Interrupt with i1 from 2nd block * Grounded hit can be inconsistent
Deadly Talon
Command Move
Controls: Universal Tekken notation
How it is used
b+2,2,1+2
Read as: Back + right punch β†’ right punch β†’ left punch + right punch

Hit level: h, m, L. Damage: 12, 17, 20. Startup: i15~17, ,i20~21. On block: -30~-29. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Interrupt with i6 from 1st block * Move is delayed 6F * Move cannot be delayed * Input cannot be delayed * High crush 18~29
Missing Worm
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4
Read as: Back + right punch β†’ right kick

Hit level: h, h. Damage: 12, 13. Startup: i15~17, i24~25. On block: -7~-6. On hit: +4~+5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * -22 on whiff after 1st hit * Interrupt with i6 from 1st block * Whiffs vs SS, SWL from 1st block * Input can be delayed 13f
Missing Worm > Phantom Halberd
Command Move
Controls: Universal Tekken notation
How it is used
b+2,4,2
Read as: Back + right punch β†’ right kick β†’ right punch

Hit level: h, h, sm. Damage: 12, 13, 21. Startup: i15~17, ,i19~20. On block: -13. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block
Hades Heel
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: M. Damage: 23. Startup: i27~29. On block: +4~+6. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 4 chip damage on block
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 13. Startup: i14~15. On block: -9~-8. On hit: -1~+0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee
Skull Smasher
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, m. Damage: 13, 20. Startup: i14~15, i17~19. On block: -8~-6. On hit: +6c~+8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit * Jail from 1st block
Skull Smasher Feint
Command Move
Controls: Universal Tekken notation
How it is used
b+4,B+4
Read as: Back + right kick β†’ hold Back + right kick

Hit level: m, M. Damage: 13, 24. Startup: i14~15, i37~42. On block: +1c~+6c. On hit: +2c~+7c. Counter hit: +12a.

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Command details & verification
* Spike * Interrupt with i15
Skull Smasher Feint Low
Command Move
Controls: Universal Tekken notation
How it is used
b+4,B+4~3
Read as: Back + right kick β†’ hold Back + right kick (quick transition) left kick

Hit level: m, L. Damage: 13, 11. Startup: i14~15, i20. On block: -11. On hit: +0.

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Command details & verification
* Interrupt with i29 * High crush 12~37
Skull Spin
Command Move
Controls: Universal Tekken notation
How it is used
b+4,B+4~3,3+4
Read as: Back + right kick β†’ hold Back + right kick (quick transition) left kick β†’ left kick + right kick

Hit level: m, L, m. Damage: 13, 11, 15. Startup: i14~15, ,i26~30. On block: -25~-21. On hit: +6a.

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Command details & verification
* Combo from 2nd hit with 4f delay * Interrupt with i6 * Input can be delayed 7f
Alternating Smash
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 30. Startup: i28~30. On block: -15~-13. On hit: +20a (+10).

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Command details & verification
* Balcony Break * Backswing blow * Evades on 6f
Move ub+1
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: m. Damage: 11. Startup: i16. On block: -6. On hit: +5.

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Command details & verification
Can be performed during CD (Shadow Sprint)
Gate Keeper
Command Move
Controls: Universal Tekken notation
How it is used
ub+1,2
Read as: Up-Back + left punch β†’ right punch

Hit level: m, m. Damage: 11, 13. Startup: i16, i18~19. On block: -13~-12. On hit: -2c~-1c.

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Command details & verification
* Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint)
Deathbringer
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: h. Damage: 23. Startup: i27~28. On block: +2. On hit: +6~+7.

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Command details & verification
* Strong Aerial Tailspin * 9 chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) * Low crush 9~30 * Floating state 31~33
Deathbringer Low
Command Move
Controls: Universal Tekken notation
How it is used
u+3,3
Read as: Up + left kick β†’ left kick

Hit level: h, L. Damage: 23, 18. Startup: i27~28, i31~32. On block: -16~-15. On hit: +16a.

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Command details & verification
* Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Interrupt with i4 * Hit cancels 1st hit's 2nd active frame * Can be performed during CD (Shadow Sprint) * High crush 14~39
Deathbringer Low > Shadow
Command Move
Controls: Universal Tekken notation
How it is used
u+3,3,3
Read as: Up + left kick β†’ left kick β†’ left kick

Hit level: h, L, M. Damage: 23, 18, 22. Startup: i27~28, ,i27~30. On block: -6~-4. On hit: +18a.

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Command details & verification
* Alternate input: ub+3,3,3 * Interrupt with i36 * Can be performed during CD (Shadow Sprint) * Low crush 1~27 * Floating state 28~30
Shadow Scythe
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: M. Damage: 20. Startup: i29~30. On block: -9. On hit: +20a.

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Command details & verification
* Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30
Move uf+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 14. Startup: i20~21. On block: -9~-8. On hit: +22a (+12).

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Command details & verification
* Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30
Stormbringer
Command Move
Controls: Universal Tekken notation
How it is used
uf+4,4
Read as: Up-Forward + right kick β†’ right kick

Hit level: m, m. Damage: 14, 20. Startup: i20~21, i16~19. On block: -15. On hit: +9g~12g. Counter hit: +21a.

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Command details & verification
* Balcony Break * Alternate input: ub+4,4 or u+4,4 * Interrupt with i6 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint)
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: m. Damage: 17. Startup: i23~25. On block: -13. On hit: +17a.

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Command details & verification
* Spike * Can be performed during CD (Shadow Sprint) * Low crush 8~26
Move uf+3+4,4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,4
Read as: Up-Forward + left kick + right kick β†’ right kick

Hit level: m, L. Damage: 17, 9. Startup: i23~25, i21~22. On block: -11~-10. On hit: +0~+1.

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Command details & verification
* Interrupt with i2 * Can be performed during CD (Shadow Sprint) * High crush 1~41
Chakram
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,4,2
Read as: Up-Forward + left kick + right kick β†’ right kick β†’ right punch

Hit level: m, L, m. Damage: 17, 9, 21. Startup: i23~25, ,i21. On block: -13. On hit: +10a.

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Command details & verification
* Interrupt with i12 * Can be performed during CD (Shadow Sprint)
Spinning Chakram
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,3+4
Read as: Up-Forward + left kick + right kick β†’ left kick + right kick

Hit level: m, m. Damage: 17, 15. Startup: i23~25, i20~24. On block: -25~-21. On hit: +6a.

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Command details & verification
* Interrupt with i3 * Can be performed during CD (Shadow Sprint)
Pandora Spin
Command Move
Controls: Universal Tekken notation
How it is used
UB,b,3+4
Read as: hold Up-Back β†’ Back β†’ left kick + right kick

Hit level: m!,m!,M!. Damage: 20,20,20. Startup: ,i38~40 i46~49 i51~54. On hit: -19a.

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Command details & verification
Spike * Low crush 21~56
War Hound
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2
Read as: Back β†’ hold Back + right punch

Hit level: m,h. Damage: 15,21. Startup: i17~18 i30~31. On block: -10~-9. On hit: +5~+6.

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Command details & verification
* Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~
Shadow Spear
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 26. Startup: i15~16. On block: -12~-11. On hit: +15a (+5).

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Command details & verification
Heat Engager Heat Dash +36a (+26) Balcony Break
Sudden Strike
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i15~18. On block: -14~-11. On hit: +43a (+29).

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Command details & verification
* Balcony Break * Knee * Low crush 7~23 * Floating state 24~26
Iron Maul
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 21. Startup: i15~17. On block: -10~-8. On hit: +21a (+4).

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Command details & verification
Balcony Break
Fatal Elbow
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1
Read as: Down β†’ Down-Forward β†’ Forward + left punch

Hit level: m. Damage: 15. Startup: i16. On block: -6. On hit: +9. Counter hit: +13.

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Command details & verification
* Elbow * Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
Fatal Elbow > Phantom Halberd
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1,2
Read as: Down β†’ Down-Forward β†’ Forward + left punch β†’ right punch

Hit level: m, sm. Damage: 15, 21. Startup: i16, i19~20. On block: -13. On hit: +24a (+9).

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Command details & verification
* Tornado * Weapon * Projectile * Combo from 1st hit with 7F delay * Interrupt with i1 * Available only on hit or block * Move can be delayed by 2F * Input can be delayed by 7F
Buzzsaw
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: L. Damage: 18. Startup: i22~23. On block: -12~-11. On hit: +5~+6. Counter hit: +14~+15.

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Command details & verification
Cancel to r41? BT with qcf+2~B * High crush 10~45
Laevateinn
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2~1
Read as: Down β†’ Down-Forward β†’ Forward + right punch (quick transition) left punch

Hit level: m. Damage: 25. Startup: i20~21. On block: -9~-8. On hit: +24a (+14).

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Command details & verification
* Balcony Break * 7 chip damage on block * Actual startup is i40~41
Black Hole
Command Move
Controls: Universal Tekken notation
How it is used
qcf+4
Read as: Down β†’ Down-Forward β†’ Forward + right kick

Hit level: M. Damage: 15. Startup: i18~20. On block: -14~-12. On hit: +32a (+22).

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Command details & verification
Tornado * Floating state 20~32
Hellhound
Command Move
Controls: Universal Tekken notation
How it is used
qcf+1+2
Read as: Down β†’ Down-Forward β†’ Forward + left punch + right punch

Hit level: m,m. Damage: 10,20. Startup: i24 i35. On block: 0. On hit: +11a (+2).

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Command details & verification
* Balcony Break
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13~-11. On hit: +32a (+22).

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Command details & verification
* Low crush 9~30 * Floating state 31~33
Typhon Fang
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i22~24. On block: +4~+6. On hit: +6a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37
Wall Jump Attack
Command Move
Controls: Universal Tekken notation
How it is used
(Back to wall).b,b,UB
Read as: (Back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i40~43. On block: +6~+9. On hit: +28a (+19).

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Command details & verification
Balcony Break * is8~13 * Floating state 18~26 * Low crush 27~45 * Floating state 46~48

Throws

10
Blind Ghost
Throw
Controls: Universal Tekken notation
How it is used
b,B+2,P
Read as: Back β†’ hold Back + right punch β†’ P

Hit level: m,h, t. Damage: 15,21, 35. Startup: i17~18 i30~31, i15~25. On block: -8~+2. On hit: +0d.

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Poison Needle > Nightmare
Throw
Controls: Universal Tekken notation
How it is used
qcf+3
Read as: Down β†’ Down-Forward β†’ Forward + left kick

Hit level: h,t. Damage: 16,14. Startup: i16~17. On block: -7~-6. On hit: -4d.

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Command details & verification
* Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Grave Digger
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2
Salamander
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

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Command details & verification
* Homing * Throw break 1 or 2 * Side switch
Move BT.f+1+2,P
Throw
Controls: Universal Tekken notation
How it is used
BT.f+1+2,P
Read as: back turned.Forward + left punch + right punch β†’ P

Hit level: t. Damage: 25. On hit: +5d.

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Command details & verification
Opponent recovers FUFA
Dark Matter
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: -4d.

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Command details & verification
* Floor Break * Unbreakable
Neck Ringer
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: -3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 1 * Side switch on hit
Swift Assassin
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: -4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break 2
Orbiting Moon
Throw
Controls: Universal Tekken notation
How it is used
df+1+4
Read as: Down-Forward + left punch + right kick

Hit level: t. Damage: 35. Startup: i11. On block: -2. On hit: +0d.

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Command details & verification
* Floor Break * Throw break 1 * Alternate input: qcf,df+1+4
Undertaker
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 * Can side switch on hit

Heat

12
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Pandemonium
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,t. Damage: 20,35. Startup: i18~20. On block: +14g. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block
Body Blow > Phantom Mace
Heat
Controls: Universal Tekken notation
How it is used
H.df+1,4
Read as: in Heat.Down-Forward + left punch β†’ right kick

Hit level: m, sm,sm. Damage: 13, 25,(30). Startup: i14~15, i18~27, i44~45. On block: -3~-2. On hit: +6cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t78 r32 on hit * 11 chip damage on block * Consumes 240F of remaining Heat time on block * Forces tech backroll on hit * Move can be delayed by 1F * Input can be delayed by 5F * Low crush 51~54 * Floating state 55~57
Assassin's Sting > Phantom Javelin
Heat
Controls: Universal Tekken notation
How it is used
H.db+2,1,1
Read as: in Heat.Down-Back + right punch β†’ left punch β†’ left punch

Hit level: m, h, sm,sm. Damage: 13, 15, 24,(30). Startup: i13~14, ,i18~19, i39~47. On block: -3~+5. On hit: +2a (-7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 9F delay * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i3 from 2nd block * 20F timestop on hit * t102 r41 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 5F * Input can be delayed by 9F * Low crush 48~61 * Floating state 62~64
Missing Worm > Phantom Halberd
Heat
Controls: Universal Tekken notation
How it is used
H.b+2,4,2
Read as: in Heat.Back + right punch β†’ right kick β†’ right punch

Hit level: h, h, sm,sm. Damage: 12, 13, 21,(30). Startup: i15~17, ,i19~20, i39~41. On block: -3~-1. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH with 9F delay * Interrupt with i5 from 2nd block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t106 r39 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 4F * Input can be delayed by 9F * Low crush 44~57 * Floating state 58~60
Typhon Fang Phantom
Heat
Controls: Universal Tekken notation
How it is used
H.f,f,F+3,4
Read as: in Heat.Forward β†’ Forward β†’ hold Forward + left kick β†’ right kick

Hit level: m, sm. Damage: 20, 20. Startup: i22~24, i19~20. On block: +7~+8. On hit: +72a (+56).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Instant Tornado on hit * Consumes 600F of remaining Heat time * Available only on hit or block * 20f timestop on hit * 6 chip damage on block * Low crush 1~10 * Floating state 11~13
Trident Kick > Phantom Halberd
Heat
Controls: Universal Tekken notation
How it is used
H.ws3,2
Read as: in Heat.wsleft kick β†’ right punch

Hit level: m, sm,sm. Damage: 18, 21 (14),(30). Startup: i16~17, i19~20, i39~41. On block: -3~-1. On hit: +65a (+49).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Airborne combo from 1st hit * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i1 from 1st block * t80 r39 on hit * Consumes 600F of remaining Heat time on block * 10 chip damage on block * Move is delayed by 4F * Input cannot be delayed * Low crush 44~57 * Floating state 58~60
Blinding Knife > Phantom Javelin
Heat
Controls: Universal Tekken notation
How it is used
H.BT.2,2,1
Read as: in Heat.back turned.right punch β†’ right punch β†’ left punch

Hit level: h, m, sm,sm. Damage: 9, 12, 24,30. Startup: i10, ,i18~19, i39~47. On block: -3. On hit: +2a (-7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Available only on hit or block
Cold Worm > Phantom Halberd
Heat
Controls: Universal Tekken notation
How it is used
H.BT.f+2,4,2
Read as: in Heat.back turned.Forward + right punch β†’ right kick β†’ right punch

Hit level: m, h, sm,sm. Damage: 13, 17, 21,30. Startup: i17~18, ,i19~20 i39~41. On block: -3~-1. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH * Available only on hit or block
Swift Blade > Phantom Mace
Heat
Controls: Universal Tekken notation
How it is used
H.SZN.1,4
Read as: in Heat.SZN.left punch β†’ right kick

Hit level: h, sm,sm. Damage: 12, 25,30. Startup: i14~15, i18~27, i44~45. On block: -3~-2. On hit: +6c.

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Command details & verification
* Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit
Radius Flail > Phantom Halberd
Heat
Controls: Universal Tekken notation
How it is used
H.SZN.3,2
Read as: in Heat.SZN.left kick β†’ right punch

Hit level: m, sm,sm. Damage: 16, 21,30. Startup: i16~17, i19~20 i39~41. On block: -3~-1. On hit: +24a (+9).

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Command details & verification
* Tornado * Combo from 1st hit * Available only on hit or block
Fatal Elbow > Phantom Halberd
Heat
Controls: Universal Tekken notation
How it is used
H.qcf+1,2
Read as: in Heat.Down β†’ Down-Forward β†’ Forward + left punch β†’ right punch

Hit level: m, sm,sm. Damage: 15, 21,(30). Startup: i16, i19~20, i39~41. On block: -3~-1. On hit: +24a (+9).

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Command details & verification
* Tornado * Combo from 1st hit * Available only on hit or block * Consumes 240F of remaining Heat time on block

Rage Art

1
Wild Hunt X-ecutor
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

12
Rising Uppercut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 14. Startup: i14~15. On block: -14~-13. On hit: +35a (+25).

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Jackknife Elbow
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -8~-7. On hit: +8~+9. Counter hit: +37a (+27).

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Command details & verification
Elbow
Trident Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 18. Startup: i16~17. On block: -8~-7. On hit: +0s.

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Trident Kick > Phantom Halberd
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,2
Read as: wsleft kick β†’ right punch

Hit level: m, sm. Damage: 18, 21 (14). Startup: i16~17, i19~20. On block: -13. On hit: +65a (+49).

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Command details & verification
* Tornado * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * 14 damage with scaling from 1st * Available only on hit or block
Shadow Snap Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 18. Startup: i11~12. On block: -7~-6. On hit: +7~+8.

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Spinning Middle Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: m. Damage: 20. Startup: i16~18. On block: -12. On hit: +7~+9.

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Command details & verification
* Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Cancel to r19 BT with B
Crouch Jab
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.1
Read as: fully crouched.left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
Can recover standing with f * High crush 1~
Crouch Straight
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.2
Read as: fully crouched.right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

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Command details & verification
* High crush 1~
Crouch Spin Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.3
Read as: fully crouched.left kick

Hit level: L. Damage: 10. Startup: i16. On block: -17. On hit: -6.

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Command details & verification
* High crush 1~
Crouch Chin Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.4
Read as: fully crouched.right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
* High crush 1~
Aqua Spider
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: L. Damage: 17. Startup: i20~22. On block: -9~-7. On hit: +2~+4. Counter hit: +30d.

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Command details & verification
Alternate input: d,DF+3 * High crush 1~35
Tornado Destruction
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3+4
Read as: fully crouched.Down-Forward + left kick + right kick

Hit level: L,sm. Damage: 17,25. Startup: i18~20 i34~36. On block: -23~-21. On hit: -5a.

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Command details & verification
* Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * High crush 1~17

Stance Technique

42
Blind Axe
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1
Read as: back turned.left punch

Hit level: h. Damage: 7. Startup: i8. On block: -1~+0. On hit: +5~+6.

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Blind Lance
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1,4
Read as: back turned.left punch β†’ right kick

Hit level: h, h. Damage: 7, 23. Startup: i8, i16~17. On block: -8~-7. On hit: +14c. Counter hit: +67a (+51).

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Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i1 * Forces tech backroll on hit
Backfist
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: h. Damage: 9. Startup: i10. On block: +0. On hit: +7.

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Backfist > Straight
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,1
Read as: back turned.right punch β†’ left punch

Hit level: h, h. Damage: 9, 10. Startup: i10, i14. On block: -1. On hit: +3.

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Command details & verification
* Elbow? * Combo from 1st hit * Jails * Transition to r36 BT with B * Transition to t31 r18 +3/+7 CD with F
Blinding Knife
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,2
Read as: back turned.right punch β†’ right punch

Hit level: h, m. Damage: 9, 12. Startup: i10, i21~22. On block: -9~-8. On hit: +2~+3.

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Command details & verification
* Combo from 1st CH * Interrupt with i2 * Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
Blinding Knife > Phantom Javelin
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2,2,1
Read as: back turned.right punch β†’ right punch β†’ left punch

Hit level: h, m, sm. Damage: 9, 12, 24. Startup: i10, ,i18~19. On block: -13. On hit: +2a (-7).

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Command details & verification
* Balcony Break * Weapon * Projectile * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH * Interrupt with i3
Move BT.3
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3
Read as: back turned.left kick

Hit level: h. Damage: 10. Startup: i10. On block: -11. On hit: +0.

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Move BT.3,4
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3,4
Read as: back turned.left kick β†’ right kick

Hit level: h, m. Damage: 10, 17. Startup: i10, i28~30. On block: +0~+2. On hit: +1~+3. Counter hit: +11g~+13g.

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Command details & verification
* Combo from 1st hit with 2f delay * Interrupt with i9 * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH * i10 attacks guaranteed on CH (1st active frame)
Crescent Mirage
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3,4,3
Read as: back turned.left kick β†’ right kick β†’ left kick

Hit level: h, m, M. Damage: 10, 17, 22. Startup: i10, ,i27~30. On block: -6~-3. On hit: +18a.

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Command details & verification
* Interrupt with i24 * Same move as (df+4,4),3 * Low crush 1~27 * Floating state 28~30
Fafnir
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3,4,4
Read as: back turned.left kick β†’ right kick β†’ right kick

Hit level: h, m, M. Damage: 10, 17, 21. Startup: i10, ,i32~34. On block: -9~-8. On hit: +5a.

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Command details & verification
* Spike * Combo from 2nd CH * Interrupt with i5 * Low crush 12~31 * Floating state 32~34
Fafnir to Blind Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3,4,4,F
Read as: back turned.left kick β†’ right kick β†’ right kick β†’ hold Forward

Hit level: h, m, M. Damage: 10, 17, 21. Startup: i10, ,. On block: -36.

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Command details & verification
* Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52
Chronos Lathe
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: m. Damage: 21. Startup: i19~20. On block: -5~-4. On hit: +18c.

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Command details & verification
* Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Forces tech backroll on hit * Low crush 6~19
Crusader
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.1+2
Read as: back turned.left punch + right punch

Hit level: m. Damage: 23. Startup: i15~16. On block: -13. On hit: +30a (+22).

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Command details & verification
* Balcony Break * -7 and 9 chip damage on block on attack absorption * Power crush 6~14
Spiral Cannon
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.3+4
Read as: back turned.left kick + right kick

Hit level: m,m. Damage: 5,16. Startup: i15 i34~35. On block: -14. On hit: +34a (+24).

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Command details & verification
* Low crush 13~31 * Floating state 32~34
Move BT.b+2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.b+2
Read as: back turned.Back + right punch

Hit level: m. Damage: 14. Startup: i16~17. On block: -2~-1. On hit: +6~+7.

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Command details & verification
* Elbow
Abyss Cannon
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.b+2,3
Read as: back turned.Back + right punch β†’ left kick

Hit level: m, m,m. Damage: 14, 5,16. Startup: i16~17, i20 i39~40. On block: -14. On hit: +34a (+24).

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Command details & verification
* Combo from 1st CH * Interrupt with i1 * Low crush 18~36 * Floating state 37~39
Abyss Spear
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.b+2,4
Read as: back turned.Back + right punch β†’ right kick

Hit level: m, h. Damage: 14, 13. Startup: i16~17, i17~18. On block: +0. On hit: +5.

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Command details & verification
* Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay
Cannon Tail
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.b+3
Read as: back turned.Back + left kick

Hit level: h. Damage: 22. Startup: i18~19. On block: +4~+5. On hit: +41a.

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Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block
Crouch Spin Knuckle
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+1
Read as: back turned.Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

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Command details & verification
* High crush 1~
Revenant Stab
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+2
Read as: back turned.Down + right punch

Hit level: L. Damage: 20. Startup: i20~21. On block: -12. On hit: +4. Counter hit: +13g.

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Command details & verification
* Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~
Shinobi Cyclone
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: L. Damage: 16. Startup: i25~27. On block: -26~-24. On hit: +0~+2.

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Command details & verification
* Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage * High crush 4~48
Crouch Spin Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+4
Read as: back turned.Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

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Command details & verification
* High crush 1~
Gremlin Smasher
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f,F+3
Read as: back turned.Forward β†’ hold Forward + left kick

Hit level: m. Damage: 25. Startup: i21~22. On block: -9~-8. On hit: +8a.

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Command details & verification
* High crush 4~22
Vermillion
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f,F+3+4
Read as: back turned.Forward β†’ hold Forward + left kick + right kick

Hit level: L. Damage: 17. Startup: i23~30. On block: -18~-11. On hit: +24a.

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Command details & verification
* Floating state 13~21 * High crush 18~49
Soul Steal
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+1
Read as: back turned.Forward + left punch

Hit level: m. Damage: 18. Startup: i16. On block: -8. On hit: +6.

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Command details & verification
* Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit
Move BT.f+2
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+2
Read as: back turned.Forward + right punch

Hit level: m. Damage: 13. Startup: i17~18. On block: -5~-4. On hit: +6~+7.

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Cold Massacre
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+2,3
Read as: back turned.Forward + right punch β†’ left kick

Hit level: m, M. Damage: 13, 15. Startup: i17~18, i24~25. On block: -7~-6. On hit: +14c~+15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st CH with 5f delay * Interrupt with i5 * Input can be delayed 12f
Cold Worm
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+2,4
Read as: back turned.Forward + right punch β†’ right kick

Hit level: m, h. Damage: 13, 17. Startup: i17~18, i20~21. On block: -7~-6. On hit: +4~+5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Interrupt with i1 * Input can be delayed 12f
Cold Worm > Phantom Halberd
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+2,4,2
Read as: back turned.Forward + right punch β†’ right kick β†’ right punch

Hit level: m, h, sm. Damage: 13, 17, 21. Startup: i17~18, ,i19~20. On block: -13. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block
Demon Knee
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+3
Read as: back turned.Forward + left kick

Hit level: m. Damage: 17. Startup: i13~14. On block: -5~-4. On hit: +6. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Transition to r45 BT at -8/+3/+11 with input B
Kama Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+4
Read as: back turned.Forward + right kick

Hit level: L. Damage: 13. Startup: i16. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Trick Bang
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+4,1
Read as: back turned.Forward + right kick β†’ left punch

Hit level: L, h. Damage: 13, 15. Startup: i16, i22~23. On block: -9~-8. On hit: +5~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * Interrupt with i2 * Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9)
Reverse Chakram
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+3+4
Read as: back turned.Forward + left kick + right kick

Hit level: M. Damage: 24. Startup: i25~27. On block: -9~-7. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51
Reverse Chakram to Blind Roll
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.f+3+4,F
Read as: back turned.Forward + left kick + right kick β†’ hold Forward

Hit level: M. Damage: 24. Startup: i25~27,. On block: -36. On hit: -22.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52
Swift Blade
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.1
Read as: SZN.left punch

Hit level: h. Damage: 12. Startup: i14~15. On block: +1. On hit: +8~+9. Counter hit: +13.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F
Swift Blade > Phantom Mace
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.1,4
Read as: SZN.left punch β†’ right kick

Hit level: h, sm. Damage: 12, 25. Startup: i14~15, i18~27. On block: -13. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit
Dual Thanatos
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.2
Read as: SZN.right punch

Hit level: m,sm. Damage: 20,10. Startup: i18, i23~24. On block: -9. On hit: +7a (-2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +36a (+26) on hit * Balcony Break * Transition to second hit on hit
Radius Flail
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.3
Read as: SZN.left kick

Hit level: m. Damage: 16. Startup: i16~17. On block: -1. On hit: +5~+6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17
Radius Flail > Phantom Halberd
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.3,2
Read as: SZN.left kick β†’ right punch

Hit level: m, sm. Damage: 16, 21. Startup: i16~17, i19~20. On block: -13. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat
Cocytus Glide
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.4
Read as: SZN.right kick

Hit level: L. Damage: 21. Startup: i17~24. On block: -14~-7. On hit: +4~+11g. Counter hit: +13a~+20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Oceanus Fissure
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.1+2
Read as: SZN.left punch + right punch

Hit level: h. Damage: 25. Startup: i15~16. On block: +0~+1. On hit: +23a. Counter hit: +69a (+53).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block
Blind Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
SZN.3+4
Read as: SZN.left kick + right kick

Hit level: m. Damage: 25. Startup: i27~30. On block: -6. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Floor Break * Low crush

Stance / Utility

17
Soulzone
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to CD (Shadow Sprint) with F * Alternate input: d+3+4 or hFC.3+4
Crouch Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transitions to Crouch Step * High crush 4~25
Utsusemi Escape
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries all attacks except for Rage Arts * Parry state 1~10
Utsusemi Escape
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3,P
Read as: Back + left punch + left kick β†’ P

On hit: -31.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC * Low crush 1~32 * High crush 33~
Labyrinth
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* CH state for 5 seconds * Can't block for 5 seconds
Back Handspring
Stance / Utility
Controls: Universal Tekken notation
How it is used
UB,b
Read as: hold Up-Back β†’ Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 10~38 * Floating state 39~41
Shadow Sprint
Stance / Utility
Controls: Universal Tekken notation
How it is used
qcf
Read as: Down β†’ Down-Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Cancel to t30 r1? FC with d,DF
Crouch Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
FC.df,d,DF
Read as: fully crouched.Down-Forward β†’ Down β†’ hold Down-Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~30
Crouch Step to Shadow Sprint
Stance / Utility
Controls: Universal Tekken notation
How it is used
FC.df,d,DF,f
Read as: fully crouched.Down-Forward β†’ Down β†’ hold Down-Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Labyrinth to Front
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.b+3+4
Read as: back turned.Back + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Can block mid or high attacks after 5f
Blind Roll
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.f,f,f
Read as: back turned.Forward β†’ Forward β†’ Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 12?~41 * Floating state 42~44
Sixth Sense
Stance / Utility
Controls: Universal Tekken notation
How it is used
BT.f+1+2
Read as: back turned.Forward + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Parries mid or high punches or kicks * Parry state 1~8
Blind Labyrinth
Stance / Utility
Controls: Universal Tekken notation
How it is used
SZN.B
Read as: SZN.hold Back

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~17 * Floating state 15~17
Blind Fall to Crouching State
Stance / Utility
Controls: Universal Tekken notation
How it is used
SZN.D
Read as: SZN.hold Down

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~17 * Floating state 15~17
Shadow Sprint
Stance / Utility
Controls: Universal Tekken notation
How it is used
SZN.F
Read as: SZN.hold Forward

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blind Fall
Stance / Utility
Controls: Universal Tekken notation
How it is used
SZN.U
Read as: SZN.hold Up

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 1~17 * Floating state 15~17

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Raven:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’