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Reina Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Reina moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

150 ability entries23 Basic Attacks50 Command Moves10 Throws9 Heat1 Rage Art10 Crouching / Rising Attack41 Stance Technique6 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

23
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 6. Startup: i10, i15. On block: -1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Jail from 1st attack with 2f delay
Flash Punch Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, m. Damage: 5, 6, 12. Startup: i10, ,i13. On block: -17. On hit: +11.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +23g on hit, +14g without transition * Combo from 1st hit with 11f delay * Transition to SEN r29 on hit only * Cancel to r38 on hit with B (+2) * +16a (+7) / +7a (-2) on BT hit
One Two Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 6. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay
Back Fist Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, h. Damage: 5, 6, 14. Startup: i10, ,i17. On block: -14. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 2nd block with 2F delay * Combo from 2nd hit with 2F delay * Combo from 2nd CH with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F * Transition to UNS r26 with u_d (-7/+7)
Move 1,2,3
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, m. Damage: 5, 6, 10. Startup: i10, ,i21~22. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f
Sting the Works
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3,4
Read as: left punch β†’ right punch β†’ left kick β†’ right kick

Hit level: h, h, m, h. Damage: 5, 6, 10, 21. Startup: i10, ,i22~23. On block: -4. On hit: +21a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 5. Startup: i12. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, h. Damage: 5, 5. Startup: i12, i14~15. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 1f delay * Combo from 1st hit with 1f delay
Ganzan Basara
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,1
Read as: right punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 5, 20. Startup: i12, ,i22~23. On block: -14. On hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f
Move 2,2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2
Read as: right punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 5, 5, 21. Startup: i12, ,i29. On block: -6. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WRA r30 with D (-6/+6) * Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block
Bishamon Massacre
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2,1
Read as: right punch β†’ right punch β†’ right punch β†’ left punch

Hit level: h, h, m, m. Damage: 5, 5, 21, 20. Startup: i12, ,i35~37. On block: -15~13. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60
Raging Bishamon
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2,2
Read as: right punch β†’ right punch β†’ right punch β†’ right punch

Hit level: h, h, m, m. Damage: 5, 5, 21, 25. Startup: i12, ,i31. On block: -14. On hit: +21a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage
Ondeko
Basic Attack
Controls: Universal Tekken notation
How it is used
2~1
Read as: right punch (quick transition) left punch

Hit level: m,m. Damage: 4,18. Startup: i11(~14). On block: -14. On hit: +31d (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 12. Startup: i18~19. On block: -11. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Homing * High crush 8~17
Senjo-zuki
Basic Attack
Controls: Universal Tekken notation
How it is used
3,2
Read as: left kick β†’ right punch

Hit level: h, h. Damage: 12, 16. Startup: i18~19, i20. On block: -9. On hit: +8. Counter hit: +66a (+50).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit
Senjo-manji
Basic Attack
Controls: Universal Tekken notation
How it is used
3,4
Read as: left kick β†’ right kick

Hit level: h, m. Damage: 12, 20. Startup: i18~19, i20. On block: -14. On hit: +50 (+19). Counter hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st hit
Nobility Hunter
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 20. Startup: i13~14. On block: -8. On hit: +11g. Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Opponent is FUFA on CH
Demon Breath
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i12~13. On block: -10~-9. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Taunt
Basic Attack
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Input d+2+3+4 to get Heihachi's secret taunt
Move 3+4
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m,m. Damage: 5,10. Startup: i18 i26. On block: -8. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike * Low crush 9~26
Aerial Manji-geri
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4,4
Read as: left kick + right kick β†’ right kick

Hit level: m,m, m. Damage: 5,10, 20. Startup: i18 i26, i16. On block: -14. On hit: +50 (+19). Counter hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st hit with 4f delay
Ki Charge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Command Moves

50
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 8. Startup: i13. On block: -9. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r16 UNS (+0/+6) with u_d
Sousoku Rengeki
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, m. Damage: 8, 16. Startup: i13, i18~19. On block: -9. On hit: +2. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed
Kamadhatu Splits Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 20. Startup: i19~20. On block: +2c. On hit: +5c. Counter hit: +29d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +13c on crouching hit * Opponent is FDFA on CH * Spike
Senshin-zuki
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 22. Startup: i32. On block: -11. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Wall Crush +19g on hit * Transition to SSH r20 with 3_uf_uf+3_uf+4 * High crush 6~17
Ouhen Manji-geri
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: m. Damage: 25. Startup: i43. On block: -14. On hit: +50 (+19). Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r24 FC at earliest with input DB/D/DF * High crush 6~33
Ouhen Fubi Manji-geri
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4*

Hit level: m. Damage: 30. Startup: i67. On block: +10. On hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Guard Break * Cancel to r24 FC at earliest with input DB/D/DF * 9 chip damage in heat * High crush 6~57
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 8. Startup: i13~14. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SEN r18 with F (-3/+4) * Cannot block up to i15 on empty transition on block
Muso Tensho
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h. Damage: 8, 10. Startup: i13~14, i20. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 4F delay * Move can be delayed by 5F * Input can be delayed by 7F
Muso Basara
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 8, 20. Startup: i13~14, i22~23. On block: -14. On hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F
Queen Bee Stinger
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 13. Startup: i15~16. On block: -12. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp.
Wind God Step
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SEN with f+3
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i15. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+4,2
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, m. Damage: 14, 10. Startup: i15, i18. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WRA r28 with D (-6/+8) * Combo from 1st hit
Gekirosatsu
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2,3
Read as: Down-Forward + right kick β†’ right punch β†’ left kick

Hit level: m, m, h. Damage: 14, 10, 20. Startup: i15, ,i27. On block: -8. On hit: +35a. Counter hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15
Move df+3+4
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m,h. Damage: 5,10. Startup: i16,i5~9. On block: -15. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to attack throw on CH * High crush 9~14
Kasho Maki-manji
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4,4
Read as: Down-Forward + left kick + right kick β†’ right kick

Hit level: m,h, m. Damage: 5,10, 20. Startup: i16,i5~9, i20. On block: -14. On hit: +50 (+19). Counter hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Combo from 1st hit
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f * +6c on crouching hit * High crush 4~
Tecchuu-ate
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i15. On block: +0c. On hit: +3c. Counter hit: +33d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2
Unsoku Kou
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to UNS (Kou, d) * Transition to UNS (Gou) r20 with b+3 * Transition to UNS (Kou) r18 with u+3 * Transition to SEN r14 with f+3 * Transition to WGS r1 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +13 * Parry state 5~12
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~
Eisaimon
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: l,l. Damage: 10,12. Startup: i20~21,i9~10. On block: -16. On hit: -3. Counter hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 7. Startup: i16. On block: -13. On hit: -2. Counter hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Un Oshi-kuzushi
Command Move
Controls: Universal Tekken notation
How it is used
db+4,1+2
Read as: Down-Back + right kick β†’ left punch + right punch

Hit level: L, m. Damage: 7, 20. Startup: i16, i15. On block: -12. On hit: +39d (-19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: h. Damage: 14. Startup: i18. On block: -4. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move b+1,1
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1
Read as: Back + left punch β†’ left punch

Hit level: h, m. Damage: 14, 15. Startup: i18, i22. On block: -10. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F
Move b+1,1,3
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,3
Read as: Back + left punch β†’ left punch β†’ left kick

Hit level: h, m, m. Damage: 14, 15, 13. Startup: i18, ,i15~17. On block: -10. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SEN r18 with F (+0/+13) * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block
Hen-in 4 Hit Combo
Command Move
Controls: Universal Tekken notation
How it is used
b+1,1,3,3
Read as: Back + left punch β†’ left punch β†’ left kick β†’ left kick

Hit level: h, m, m, m. Damage: 14, 15, 13, 20. Startup: i18, ,i32. On block: -16. On hit: +48 (+17). Counter hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Sin Smiter
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 14. Startup: i16~17. On block: -9. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Homing
Ebi-geri
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 20. Startup: i18. On block: -8. On hit: +35a. Counter hit: +71a (+55).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * High crush 6~17
Kugai Dachi
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 20. Startup: i18. On block: -13. On hit: +14cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~17
Clairvoyant Fatal Violet
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: ub(m). Damage: 50. Startup: i64. On hit: +20d (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Cancel to r40 with b,b at frame 40
Silver Gleam
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 13. Startup: i17~18. On block: -13. On hit: +16a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Low crush 9~
Fading Shadow
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WGS r50 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition * Low crush 10~24 * Floating state 25~27
Unsoku Kou
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to UNS (Kou, u) * Transition to UNS (Gou) r20 with b+3 * Transition to UNS (Kou) r18 with d+3 * Transition to SEN r14 with f+3 * Transition to WGS r1 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +13 * Parry state 5~12
Swift Shadow
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to Wind God Step r36 with input DF ** Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition * Low crush 10~24 * Floating state 25~27
Seigan Ugachi
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 15. Startup: i13. On block: -9. On hit: +8. Counter hit: +17.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transitions to WRA (-/+8/+17) on hit
Move uf+2
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: h. Damage: 17. Startup: i15-i16. On block: -12. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Move uf+3
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: h. Damage: 10. Startup: i21~22. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 11~
Tobisenzuki
Command Move
Controls: Universal Tekken notation
How it is used
uf+3,1
Read as: Up-Forward + left kick β†’ left punch

Hit level: h, m. Damage: 10, 15. Startup: i21~22, i16. On block: -5. On hit: +5.

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Command details & verification
* +13c on crouching hit * Jails on 1st block * Combo from 1st hit
Silver Gleam
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 15. Startup: i17~18. On block: -13. On hit: +70a (+54).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Low crush 9~
Move uf+3+4
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: mm. Damage: 10,10. Startup: i20,i4. On block: -10. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush 9~
Un Hiensatsu
Command Move
Controls: Universal Tekken notation
How it is used
uf+3+4,1+2
Read as: Up-Forward + left kick + right kick β†’ left punch + right punch

Hit level: mm, m. Damage: 10,10, 20. Startup: i20,i4, i17. On block: -14. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
Wall Jump
Command Move
Controls: Universal Tekken notation
How it is used
b,b,UB
Read as: Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i39-41. On block: +4c. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Requires back close to wall to execute * Low crush
Raiden
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 14. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SEN r22 with F (+2/+13) * Cannot block up to i12 on empty transition on block
Trailokya Splits Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i20~22. On block: -3. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike
Un Hien-geri
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: h. Damage: 22. Startup: i16~19. On block: -2. On hit: +23c. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30
Electric Wind God Fist
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:2
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) right punch

Hit level: h. Damage: 23. Startup: i11~12 (~i13). On block: +5. On hit: +35a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 4 chip damage on block
Electric War God Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,n,d,df:3
Read as: Forward β†’ neutral β†’ Down β†’ Down-Forward (precise timing) left kick

Hit level: M. Damage: 23. Startup: i15~17. On block: -9. On hit: +13a (-4). Counter hit: +23a (+17).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 4 chip damage on block
Ten Chuten-geri
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 22. Startup: i24~27. On block: +6. On hit: +32a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 6 chip damage on block * Low crush 3~34 * Floating state 35~37
Un Tobi Kaijo-geri
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+4
Read as: Forward β†’ Forward β†’ hold Forward + right kick

Hit level: h. Damage: 23. Startup: i26~27. On block: +4. On hit: +31a (+5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Homing * Transition to WRA r29 with D (+8/+35a (+9)) * 4 chip damage on block * Low crush 17~26 * Floating state 27~29

Throws

10
Nen Dougarami
Throw
Controls: Universal Tekken notation
How it is used
CH.df+3+4
Read as: CH.Down-Forward + left kick + right kick

Hit level: m,t. Damage: 6,35. Startup: i16. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Gekka Hyojin
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -3. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Homing * Throw break 1 or 2 * Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -6. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break
Trailokyavijaya
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: th(h). Damage: 50. Startup: i12~14. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Break: none * Opponent recovery on hit: FDFA
Gekka Hyojin
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Opponent recovery on hit: FUFA
Haburi-kaze
Throw
Controls: Universal Tekken notation
How it is used
SEN.1+3
Read as: SEN.left punch + left kick

Hit level: th(h). Damage: 12. Startup: i16. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: none * Opponent recovery on hit: FUFA
Heaven's Roar
Throw
Controls: Universal Tekken notation
How it is used
WRA.1+3
Read as: WRA.left punch + left kick

Hit level: t(h). Damage: 20. Startup: i16. On hit: +10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit * +22d (-17?) on wall hit
Raidou Hitsumetsu
Throw
Controls: Universal Tekken notation
How it is used
d,db,b,f+2
Read as: Down β†’ Down-Back β†’ Back β†’ Forward + right punch

Hit level: th(h). Damage: 40. Startup: i12. On block: -3. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT
Stonehead
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 35. Startup: i12. On block: -6. On hit: +25 (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Throw break: 1+2 * Side switch on Throw break

Heat

9
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Divine Dominance of Annihilation
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m. Damage: 20,35. Startup: i21. On block: +8. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19a WRA if only second hit connects (25 dmg) * 7 chip damage on block
Divine Wrath of Annihilation
Heat
Controls: Universal Tekken notation
How it is used
H.WRA.d+3+4
Read as: in Heat.WRA.Down + left kick + right kick

Hit level: l,m,m,m. Damage: 12,8,3,12. Startup: i18~19. On block: -17. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 600F of remaining Heat time
Charging Hard
Heat
Controls: Universal Tekken notation
How it is used
H.d+1+2
Read as: in Heat.Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Automatically parries limb-based, non-airborne mids and highs * Deals 40 damage on successful parry * +1d on successful parry * Consumes 240F of remaining Heat time * Throws received are unbreakable * Parry state 20~60
Senjomanji Lethal Fury
Heat
Controls: Universal Tekken notation
How it is used
H.3,4,4
Read as: in Heat.left kick β†’ right kick β†’ right kick

Hit level: h, m, m. Damage: 12, 20, 28. Startup: i18~19, ,i27. On block: -8. On hit: +23a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Jail from 2nd block * Consumes 240F of remaining Heat time * 11 chip damage on block
Aerial Manji Lethal Fury
Heat
Controls: Universal Tekken notation
How it is used
H.3+4,4,4
Read as: in Heat.left kick + right kick β†’ right kick β†’ right kick

Hit level: m,m, m, m. Damage: 5,10, 20, 28. Startup: i18 i26, ,i27. On block: -8. On hit: +23a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Consumes 240F of remaining Heat time
Move H.f+3+4*,4
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4*,4

Hit level: m, m. Damage: 30, 28. Startup: i67, i27. On block: -8. On hit: +23a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st block * Airborne combo from 1st hit * does 19 damage if 1st connect on block or hit
Ouhen Manji Lethal Fury
Heat
Controls: Universal Tekken notation
How it is used
H.f+3+4,4
Read as: in Heat.Forward + left kick + right kick β†’ right kick

Hit level: m, m. Damage: 25, 28. Startup: i43, i27. On block: -8. On hit: +23a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit
Demon's Lethal Fury
Heat
Controls: Universal Tekken notation
How it is used
H.d+2,1+2
Read as: in Heat.Down + right punch β†’ left punch + right punch

Hit level: m, m. Damage: 17, 28. Startup: i15, i12~13. On block: +5 UNS. On hit: +33a (+7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to UNS r34 on block (+5) * 5 chip damage on block * Consumes 300F of remaining Heat time

Rage Art

1
Sacred Dismantle Spark
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

10
Jewel Snatcher
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 12. Startup: i13. On block: -13. On hit: +13 SEN.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Transition to SEN r39 on hit
Benten Thrust
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 20. Startup: i18. On block: -8. On hit: +9. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break * High crush 1~6
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 14. Startup: i15~16. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Twin Stingers
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,4
Read as: wsleft kick β†’ right kick

Hit level: m, h. Damage: 14, 19. Startup: i15~16, i22~23. On block: -4. On hit: +21a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 10F * Input can be delayed by 12F
Move ws4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 10. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Seven Seas Splits Kick
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4,4
Read as: wsright kick β†’ right kick

Hit level: m, m. Damage: 10, 15. Startup: i11~12, i17~18. On block: -17. On hit: -1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA r29 with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F
Hen Gyakujo-geri
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3+4
Read as: wsleft kick + right kick

Hit level: m. Damage: 14. Startup: i14~15. On block: -8. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~13
Nen Hangetsu-ate
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: m. Damage: 25. Startup: i20. On block: -17. On hit: +54a (+34).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Can evade some mids * High crush 1~ * Floating state 18~19
Manji-geri
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: m. Damage: 20. Startup: i15. On block: -14. On hit: +54a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break
Move FC.d+3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+3
Read as: fully crouched.Down + left kick

Hit level: l. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~

Stance Technique

41
Jirin Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.4
Read as: SS.right kick

Hit level: l. Damage: 17. Startup: i18~19. On block: -13. On hit: +0. Counter hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Senshin Karami-ate
Stance Technique
Controls: Universal Tekken notation
How it is used
SSH.3
Read as: SSH.left kick

Hit level: L. Damage: 26. Startup: i22. On block: -26. On hit: -4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* i42 effective startup
Nen Ashigarami
Stance Technique
Controls: Universal Tekken notation
How it is used
SSH.CH.3
Read as: SSH.CH.left kick

Hit level: L. Damage: 33,18. Startup: i22. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break
Senshin Hiei
Stance Technique
Controls: Universal Tekken notation
How it is used
SSH.uf
Read as: SSH.Up-Forward

Hit level: sp.

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Command details & verification
* Floating state 1~13 * Low crush 14~30 * Floating state 31~33
Senshin Chuten-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
SSH.uf+3
Read as: SSH.Up-Forward + left kick

Hit level: m. Damage: 22. Startup: i30~33. On block: +6. On hit: +32a (+24).

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Command details & verification
* Balcony Break * i50~53 effective startup * 6 chip damage on block * Floating state 1~13 * Low crush 12~37 * Floating state 38~40
Senshin Tobi Kaijo-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
SSH.uf+4
Read as: SSH.Up-Forward + right kick

Hit level: h. Damage: 28. Startup: i32~33. On block: +4. On hit: +31a (+5).

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Command details & verification
* Balcony Break * Homing * i52~53 effective startup * 5 chip damage on block * Transition to WRA r29 with D (+8/+35a (+9)) * Floating state 1~22 * Low crush 23~32 * Floating state 33~35
Rear Manji-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.4
Read as: back turned.right kick

Hit level: m. Damage: 20. Startup: i17. On block: -14. On hit: +54a.

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Command details & verification
Strong Aerial Tailspin
Move OTG.d+4
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4
Read as: OTG.Down + right kick

Hit level: L. Damage: 14 (11). Startup: i19. On block: -19. On hit: -8 / -8a (-16).

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Command details & verification
22 (17) dmg if done with input OTG.d+4 alone
Totetsu Jyurin
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.d+4,1
Read as: OTG.Down + right kick β†’ left punch

Hit level: L, L. Damage: 14 (11), 17 (20). Startup: i19, i20~21. On block: -26. On hit: -10 / -15a (-23).

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Command details & verification
* Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit
Move SEN.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.1
Read as: SEN.left punch

Hit level: m. Damage: 12. Startup: i16. On block: -14. On hit: +1.

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Command details & verification
-9 and 2 chip damage on block after absorbing an attack in power crush state * Power crush 6~15
Furin Kazan
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.1,2
Read as: SEN.left punch β†’ right punch

Hit level: m, m. Damage: 12, 25. Startup: i16, i26. On block: -16. On hit: +21a (+0).

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Command details & verification
* Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state
Rashomon
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.2
Read as: SEN.right punch

Hit level: m. Damage: 20. Startup: i13. On block: -6. On hit: +8.

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Command details & verification
* Tornado * Transition to WRA (-6/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough)
Sen Kaijo-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.3
Read as: SEN.left kick

Hit level: h. Damage: 22. Startup: i12~13. On block: +1. On hit: +7.

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Command details & verification
* Homing * Heat Engager * Heat Dash +5, +43d (+35) * Deals chip damage on block
Kandachi-geri
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.4
Read as: SEN.right kick

Hit level: M. Damage: 24. Startup: i26~27. On block: +4. On hit: +12d.

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Command details & verification
* Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19
Inverse Deva Laser
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.1+2
Read as: SEN.left punch + right punch

Hit level: m,m. Damage: 13,17. Startup: i14~15,i12~13. On block: -6 WRA. On hit: +31a (+23).

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Command details & verification
* Tornado * Balcony Break * Transitions to r32? WRA after recovery
Yaksha Sweep
Stance Technique
Controls: Universal Tekken notation
How it is used
SEN.3+4
Read as: SEN.left kick + right kick

Hit level: L,h. Damage: 10,12. Startup: i20~21, i35~36. On block: -29/-11. On hit: +4.

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Command details & verification
* Homing * -29 stagger block on 1st block * -11 on 2nd block * High crush 10~34
Stone Cutter
Stance Technique
Controls: Universal Tekken notation
How it is used
UNS.2
Read as: UNS.right punch

Hit level: h. Damage: 15. Startup: i13. On block: -3. On hit: +8. Counter hit: +14c.

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Command details & verification
* Homing
Unpu Tobi-Manji
Stance Technique
Controls: Universal Tekken notation
How it is used
UNS.4
Read as: UNS.right kick

Hit level: m. Damage: 23. Startup: i18~19. On block: -8. On hit: +43a (-15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +62a (+42) * 6 chip damage on block * Can be cancelled into crouch with DB/D/DF * High crush 6~16
Santei Gedan-Geri
Stance Technique
Controls: Universal Tekken notation
How it is used
UNS.d+4
Read as: UNS.Down + right kick

Hit level: L. Damage: 14. Startup: i20. On block: -12. On hit: +3 SEN. Counter hit: +13 SEN.

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Command details & verification
* Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B * WDS.4: Unbufferable. i22 effective startup * High crush 6~35
Fusenkyaku
Stance Technique
Controls: Universal Tekken notation
How it is used
WDS.3
Read as: WDS.left kick

Hit level: m. Damage: 17. Startup: i16~17. On block: -6. On hit: +4. Counter hit: +58a.

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Command details & verification
- WDS.3: Unbufferable. i18 effective startup
Thunder God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.1
Read as: WGS.left punch

Hit level: m. Damage: 24/26. Startup: i19~21. On block: -22. On hit: +24a (+14).

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Command details & verification
* 26 dmg if manual CD * Low crush 19~40 * Floating state 41~43
Lightning Splits Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.1,3
Read as: WGS.left punch β†’ left kick

Hit level: m, m. Damage: 24/26, 22 (15). Startup: i19~21, i26~30. On block: -12. On hit: +14a / +18d (-17).

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Command details & verification
* Spike * Airborne combo from 1st hit (+18d (-17)) * Interrupt with i9 from 1st block * 6 chip damage on block * Low crush 1~31
Lightning Wheel
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.1,4
Read as: WGS.left punch β†’ right kick

Hit level: m, h. Damage: 24/26, 26 (18). Startup: i19~21, i23~27. On block: -7. On hit: +13a (-13) / +1a (+0).

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Command details & verification
* Balcony Break * Wall Crush +0c on block * Airborne combo from 1st hit (+1a (+0)) * Interrupt with i2 from 1st block * 10 chip damage on block * Low crush 1~30 * Floating state 31~33
Wind God Fist
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.2
Read as: WGS.right punch

Hit level: h. Damage: 15/20. Startup: i11~12. On block: -10. On hit: +35a (+25).

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Command details & verification
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 20dmg if manual CD
Move WGS.DF+4
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.DF+4
Read as: WGS.hold Down-Forward + right kick

Hit level: L. Damage: 6/8. Startup: i16. On block: -23. On hit: +2c.

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Command details & verification
* 8 dmg if manual CD * High crush 15~55
Ruthless Demon
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.DF+4,2
Read as: WGS.hold Down-Forward + right kick β†’ right punch

Hit level: L, h. Damage: 6/8, 20. Startup: i16, i24. On block: -22. On hit: -1.

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Command details & verification
* Transition to WRA with D (-15/+6) * Combo from 1st hit
Spinning Demon
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.DF+4,4
Read as: WGS.hold Down-Forward + right kick β†’ right kick

Hit level: L, L. Damage: 6/8, 16. Startup: i16, i17~18. On block: -23. On hit: +2. Counter hit: +23a.

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Command details & verification
* Combo from 1st hit * High crush 10~55
War God Kick
Stance Technique
Controls: Universal Tekken notation
How it is used
WGS.df+3
Read as: WGS.Down-Forward + left kick

Hit level: M. Damage: 17/21. Startup: i15~17. On block: -13. On hit: +13a (-4). Counter hit: +23a (+17).

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Command details & verification
* Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
Move WRA.1
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.1
Read as: WRA.left punch

Hit level: h. Damage: 12. Startup: i12. On block: -4. On hit: +8. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Transition to SEN with F (+0/+12/+18c) * Cannot block up to i13 on empty transition on block * Transition to UNS with u_d (+0/+12/+18c)
Funkei Goma
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.1,4
Read as: WRA.left punch β†’ right kick

Hit level: h, M. Damage: 12, 22. Startup: i12, i25~26. On block: -9c. On hit: +9d.

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Command details & verification
* Balcony Break * Spike * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 6F * 6 chip damage on block
Iron Hand
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.2
Read as: WRA.right punch

Hit level: m. Damage: 30. Startup: i15~16. On block: -9. On hit: +11a (+2).

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Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block
Move WRA.3
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.3
Read as: WRA.left kick

Hit level: m. Damage: 17. Startup: i28. On block: -6. On hit: +22a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 3 chip damage on block * Low crush 9~36 * Floating state 37~39
Hell Axle
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.3,4
Read as: WRA.left kick β†’ right kick

Hit level: m, m. Damage: 17, 20. Startup: i28, i18~19. On block: +6. On hit: +17a (+16).

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Command details & verification
* Balcony Break * Jails from 1st block with 1F delay * Combo from 1st hit with 1F delay * 8 chip damage on block (11 total) * Transition to WRA with D (+8/+19a (+18)) * gives wallsplat at specific distances from the wall * can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block * Move cannot be delayed * Input can be delayed by 1F * Low crush 1~26 * Floating state 27~29
Move WRA.4
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.4
Read as: WRA.right kick

Hit level: M,M. Damage: 6,8. Startup: i17~18,i13. On block: -10. On hit: +7c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block
Move WRA.4,2
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.4,2
Read as: WRA.right kick β†’ right punch

Hit level: M,M, m. Damage: 6,8, 8. Startup: i17~18,i13, i15. On block: -18. On hit: -7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 2nd block with 4F delay * Combo from 1st CH or 2nd hit with 14F delay * Move can be delayed by 10F * Input can be delayed by 14F
Move WRA.4,2,2
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.4,2,2
Read as: WRA.right kick β†’ right punch β†’ right punch

Hit level: M,M, m, h. Damage: 6,8, 8, 4. Startup: i17~18,i13, ,i15. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from 1st block with 4F delay * Combo from 1st CH or 2nd hit with 10F delay
Kongo Gekimetsujin
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.4,2,2,1+2
Read as: WRA.right kick β†’ right punch β†’ right punch β†’ left punch + right punch

Hit level: M,M, m, h, m. Damage: 6,8, 8, 4, 22. Startup: i17~18,i13, ,i24~25. On block: -20. On hit: +24a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Jail from 1st block with 1F delay * Combo from 1st CH or 2nd hit with 1F delay * Move can be delayed by 15F
Demon Bolt
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.1+2
Read as: WRA.left punch + right punch

Hit level: m. Damage: 30. Startup: i15~16. On block: -13~-12. On hit: +16g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Opponent recovers crouching on hit * -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 6~14
Goma-sai
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.3+4
Read as: WRA.left kick + right kick

Hit level: M. Damage: 26. Startup: i18~19. On block: +0c~+1c. On hit: +5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * 7 chip damage on block * Opponent is FDFA on normal hit
Move WRA.d+4
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.d+4
Read as: WRA.Down + right kick

Hit level: L. Damage: 9. Startup: i16~17. On block: -15. On hit: -4. Counter hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~50
Harai Kuzushi-manji
Stance Technique
Controls: Universal Tekken notation
How it is used
WRA.d+4,3
Read as: WRA.Down + right kick β†’ left kick

Hit level: L, m. Damage: 9, 20. Startup: i16~17, i21~22. On block: -16. On hit: +48 (+17). Counter hit: +53a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 15F delay * Input can be delayed 16F * Move can be delayed 13F * High crush 1~9

Stance / Utility

6
Fukuteki
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+4
Read as: left punch + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to WGS with DF after 14 frames * Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * High crush 1~30
Sentai
Stance / Utility
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Heaven's Wrath
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r14 SEN with f+3 * Transition to r2 WGS with DF
Tatenashi
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parry mids and highs * Converts incoming damage to recoverable health * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move * Parry state 3~9
Unsoku Gen
Stance / Utility
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to UNS (Gen) * Transition to UNS (Kou) r18 with u+3_d+3 * Transition to SEN r14 with f+3 * Transition to WGS r1 with DF ** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * See also Unsoku Cancel
Wind Step
Stance / Utility
Controls: Universal Tekken notation
How it is used
f,n
Read as: Forward β†’ neutral

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can transition to WGS with input DF * Punch parry, transitions to WGS on successful parry with +10 * Stance moves are unbufferable * Parry state 2~8

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Reina:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’