Homeβ€ΊGamesβ€ΊTekken 8β€ΊSergei Dragunov
Sergei Dragunov Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Sergei Dragunov moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

141 ability entries21 Basic Attacks64 Command Moves26 Throws5 Heat1 Rage Art9 Crouching / Rising Attack11 Stance Technique4 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

21
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2f faster on hit or block (t27 r17) * Increased tracking and different animation when 1,3 is input
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 8. Startup: i10, i20. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i1 from 1st block
Eye Gouge > Hilt
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,3
Read as: left punch β†’ left punch β†’ left kick

Hit level: h, h, m. Damage: 5, 8, 22. Startup: i10, ,i25~26. On block: -9. On hit: +15a (+6). Counter hit: +36a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i5 from 1st block * Input can be 10f delayed
Move 1,2
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, m. Damage: 5, 8. Startup: i10, i18. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack * Combo from 1st hit
Salvo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, m, m. Damage: 5, 8, 20. Startup: i10, ,i19~20. On block: -14. On hit: +15cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH * Jail from 1st block * Opponent recovers Crouching
Move 1,3
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, h. Damage: 5, 14. Startup: i10, i16~17. On block: -7. On hit: +1. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack * Combo from 1st hit
Move 1,3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3,1
Read as: left punch β†’ left kick β†’ left punch

Hit level: h, h, h. Damage: 5, 14, 10. Startup: i10, ,i27~28. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd CH * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Links to 10-hit strings
Hammer and Sickle
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3,2
Read as: left punch β†’ left kick β†’ right punch

Hit level: h, h, m. Damage: 5, 14, 20. Startup: i10, ,i22~23. On block: -13. On hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 2nd CH * Interrupt with i4 from 1st block
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 10, 10. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4)
One Two Scud Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,3
Read as: right punch β†’ left punch β†’ left kick

Hit level: h, h, h. Damage: 10, 10, 24. Startup: i10, ,i18~19. On block: -9. On hit: +14cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i2 from 1st block * Forces tech back roll on hit * Input can be delayed 14f * Move can be delayed 10f
One Two Mine Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,4
Read as: right punch β†’ left punch β†’ right kick

Hit level: h, h, L. Damage: 10, 10, 14. Startup: i10, ,i23. On block: -12. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Interrupt with i7 from 2nd block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: m. Damage: 10. Startup: i15~16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 3,1
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1
Read as: left kick β†’ left punch

Hit level: m, h. Damage: 10, 8. Startup: i15~16, i21~22. On block: -2. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i3 from 1st block * Enter SNK -3 +6 r23 with DF
Disconnector Combo Middle
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,2
Read as: left kick β†’ left punch β†’ right punch

Hit level: m, h, m. Damage: 10, 8, 24. Startup: i15~16, ,i19~21. On block: -12. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Jail from 2nd block with 1F delay * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f
Disconnector Combo High
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1,4
Read as: left kick β†’ left punch β†’ right kick

Hit level: m, h, h. Damage: 10, 8, 24. Startup: i15~16, ,i22~23. On block: -9. On hit: +16cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i2 from 2nd block * Input can be delayed 11f * Move can be delayed 10f
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 10. Startup: i12. On block: -9. On hit: -1. Counter hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Karnov Hook
Basic Attack
Controls: Universal Tekken notation
How it is used
4,1
Read as: right kick β†’ left punch

Hit level: h, h. Damage: 10, 17. Startup: i12, i17~18. On block: -4. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne) * Combo from 1st hit * Jails attack inputs from 1st block (movement bufferable) * Duckable * Recovers 3f faster on hit or block
Karnov Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 10, 18. Startup: i12, i23~24. On block: -12. On hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st CH * Interrupt with i4 from 1st block
Karnov Avalanche
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, m. Damage: 10, 23. Startup: i12, i35~36. On block: +5. On hit: +29a (+20). Counter hit: +46a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * 6 chip damage on block * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit * Low crush 22~42 * Floating state 43~45
Bloodhound Strike
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 25. Startup: i21~22. On block: -14. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~20

Command Moves

64
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 16. Startup: i19~20. On block: -8. On hit: +3. Counter hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Elbow
Stun Gun
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: h, m. Damage: 16, 24. Startup: i19~20, i19~20. On block: -7. On hit: +28a (+23). Counter hit: +31a (+25).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Knee * Combo from 1st CH with 10f delay * Move cannot be interruptable * Input can be delayed 10f
Move f+3
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 11. Startup: i20. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Enter SNK +0 +11 r19 with DF
Step-in Mantis
Command Move
Controls: Universal Tekken notation
How it is used
f+3,3
Read as: Forward + left kick β†’ left kick

Hit level: m, m. Damage: 11, 14. Startup: i20, i17~20. On block: -10. On hit: +1d / +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st CH * Interrupt with i4 from 1st block * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range
Crushing Blizzard
Command Move
Controls: Universal Tekken notation
How it is used
f+3,1+2
Read as: Forward + left kick β†’ left punch + right punch

Hit level: m, m. Damage: 11, 27. Startup: i20, i30~31. On block: -3. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * 8 chip damage on block * Interrupt with i10 from 1st block
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 16. Startup: i14~15. On block: -7. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Knee
Falcon Combination
Command Move
Controls: Universal Tekken notation
How it is used
f+4,3
Read as: Forward + right kick β†’ left kick

Hit level: h, h. Damage: 16, 22. Startup: i14~15, i30~32. On block: -9. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block
Move f+4,4
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4
Read as: Forward + right kick β†’ right kick

Hit level: h, h. Damage: 16, 11. Startup: i14~15, i20~21. On block: -11. On hit: +0. Counter hit: +22a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break ** Only on CH * Combo from 1st hit with 5f delay * Interrupt with i4 from 1st block
Cougar Combination
Command Move
Controls: Universal Tekken notation
How it is used
f+4,4,3
Read as: Forward + right kick β†’ right kick β†’ left kick

Hit level: h, h, h. Damage: 16, 11, 17. Startup: i14~15, ,i22~23. On block: -5. On hit: +21a (+12).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Interrupt with i6 from 2nd block
Orca Combination
Command Move
Controls: Universal Tekken notation
How it is used
f+4,d+4
Read as: Forward + right kick β†’ Down + right kick

Hit level: h, L. Damage: 16, 12. Startup: i14~15, i25. On block: -12. On hit: +3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block
Scabbard
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: h. Damage: 27. Startup: i16~17. On block: -9. On hit: +35d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Elbow
Iron Flail
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: h. Damage: 25. Startup: i25~26. On block: -13. On hit: +41a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tech-rollable on frames 34~38 * Low crush 13~37 * Floating state 38~40 * gs41~
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 13. Startup: i13. On block: -2. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Enter -2, -11 PGR with 3+4 (or d+3+4)
Switchblade Ripper
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 13, 23. Startup: i13, i22~23. On block: -7. On hit: +22a (+13). Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f
Scimitar
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -12. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Launches crouching opponent
Mantis Heel
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 16. Startup: i17~20. On block: -6~-3. On hit: +5c~+8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * +20 damage throw when hit from the front in close range * Removes Recoverable Health
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i12. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Reaper Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m. Damage: 19. Startup: i22~24. On block: -7. On hit: +12g. Counter hit: +24d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break
Bunker-buster Elbow
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 18. Startup: i18~19. On block: +1c. On hit: +8c. Counter hit: +13d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Elbow
Razer
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: L. Damage: 14. Startup: i18~19. On block: -13. On hit: -1c. Counter hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move d+3
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 13. Startup: i17~18. On block: -14. On hit: -3. Counter hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move d+3,2
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2
Read as: Down + left kick β†’ right punch

Hit level: L, h. Damage: 13, 18. Startup: i17~18, i24~25. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i5 from 1st block
Avalanche Hammer Rush
Command Move
Controls: Universal Tekken notation
How it is used
d+3,2,1+2
Read as: Down + left kick β†’ right punch β†’ left punch + right punch

Hit level: L, h, m. Damage: 13, 18, 24. Startup: i17~18, ,i35~36. On block: -2c. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * 7 chip damage on block * Interrupt with i14 from 2nd block
Detached Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3,4
Read as: Down + left kick β†’ right kick

Hit level: L, m. Damage: 13, 18. Startup: i17~18, i28. On block: -11. On hit: +5. Counter hit: +23g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Combo from 1st CH * Interrupt with i9 from 1st block * Whiffs vs SSR, SW from 1st block
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 12. Startup: i15~16. On block: -15. On hit: -9. Counter hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move d+4,1
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1
Read as: Down + right kick β†’ left punch

Hit level: L, h. Damage: 12, 8. Startup: i15~16, i14~15. On block: -11. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 1f delay * -27 from 1st block
Separator
Command Move
Controls: Universal Tekken notation
How it is used
d+4,1,3
Read as: Down + right kick β†’ left punch β†’ left kick

Hit level: L, h, h. Damage: 12, 8, 21. Startup: i15~16, ,i15~16. On block: -16. On hit: +9a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH or 2nd hit * Jails from 2nd block * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block
Stiletto
Command Move
Controls: Universal Tekken notation
How it is used
d+4,4
Read as: Down + right kick β†’ right kick

Hit level: L, h. Damage: 12, 23. Startup: i15~16, i22~23. On block: -14. On hit: +16a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block
Pit Fall
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Damage: 40. On hit: +5d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries lows except weapons * Can side switch on a successful parry * 100% recoverable damage * Parry state 5~15 * High crush 1~25
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 12. Startup: i14~15. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move db+2,1
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: m, m. Damage: 12, 10. Startup: i14~15, i20~21. On block: -10. On hit: +1. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 11f
Death's Door
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1,2
Read as: Down-Back + right punch β†’ left punch β†’ right punch

Hit level: m, m, m. Damage: 12, 10, 20. Startup: i14~15, ,i25. On block: -14. On hit: +29a (+23).

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Command details & verification
* Combo from 2nd CH with 6f delay * Interrupt with i6 * Whiffs vs SSR from 2nd block * Input can be delayed 14f
Clipping Sweep
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: l. Damage: 17. Startup: i27~29. On block: -26. On hit: -2c. Counter hit: +67a (+51).

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Command details & verification
Clean hit +67a (+51) * High crush 6~49
Deadly Scorpion
Command Move
Controls: Universal Tekken notation
How it is used
db+3+4
Read as: Down-Back + left kick + right kick

Hit level: L. Damage: 23. Startup: i20~21. On block: -31. On hit: +3g. Counter hit: +20a.

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Command details & verification
* Balcony Break (airborne)
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 14. Startup: i17. On block: -10. On hit: +1.

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Pommel Fling
Command Move
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, m. Damage: 14, 18. Startup: i17, i25~26. On block: -12. On hit: +18cg.

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Command details & verification
* Tornado * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Opponent recovers crouching
Red Alert
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Damage: 25. On hit: -5d.

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Command details & verification
* Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit * Parry state 5~12
Move b+2
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m. Damage: 14. Startup: i15. On block: -3. On hit: +8.

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Move b+2,1
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1
Read as: Back + right punch β†’ left punch

Hit level: m, h. Damage: 14, 11. Startup: i15, i17~19. On block: -5. On hit: +6.

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Command details & verification
* Combo from 1st hit with 3F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 3F
Eye Gouge > Stingray
Command Move
Controls: Universal Tekken notation
How it is used
b+2,1,3
Read as: Back + right punch β†’ left punch β†’ left kick

Hit level: m, h, l. Damage: 14, 11, 17. Startup: i15, ,i29~31. On block: -26. On hit: -2c. Counter hit: +1d.

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Command details & verification
* Clean hit +4 * Interrupt with i11 from 1st block * Shift to Clipping Heel Hook on close range CH * High crush 15~50
Serrated Edge
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: h. Damage: 17. Startup: i14~15. On block: -9. On hit: +11g.

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Command details & verification
* Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 15. Startup: i14. On block: -7. On hit: +4.

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Command details & verification
+4c on crouching opponents
Move b+4,2
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2
Read as: Back + right kick β†’ right punch

Hit level: m, m. Damage: 15, 10. Startup: i14, i21. On block: -7. On hit: +4.

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Command details & verification
* Floor Break * Combo from 1st CH with 5f delay * Interrupt with i1 * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF
Tundra Strike > Ear Grab
Command Move
Controls: Universal Tekken notation
How it is used
b+4,2,1
Read as: Back + right kick β†’ right punch β†’ left punch

Hit level: m, m, h. Damage: 15, 10, 17. Startup: i14, ,i23~24. On block: +1. On hit: +5. Counter hit: +14c.

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Command details & verification
* Combo from 1st CH or 2nd hit with 7F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F
Tundra Slash
Command Move
Controls: Universal Tekken notation
How it is used
b+4,3
Read as: Back + right kick β†’ left kick

Hit level: m, h. Damage: 15, 16. Startup: i14, i17~18. On block: -9. On hit: +21a (+12).

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Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay * Jails attack inputs (movement bufferable) * Duckable
Blizzard Hammer
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 26. Startup: i22~23. On block: +6. On hit: +13c.

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Command details & verification
Floor Break
Inertia Kick
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: h. Damage: 22. Startup: i28~29. On block: -2. On hit: +1d.

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Command details & verification
* Balcony Break (airborne) * Transitions to throw on block front hit * +26a on side or back hit * Punch parry * Parry state 7~15
Hunter Hook
Command Move
Controls: Universal Tekken notation
How it is used
ub+1
Read as: Up-Back + left punch

Hit level: h. Damage: 17. Startup: i15~16. On block: -4. On hit: +8. Counter hit: +18g.

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Command details & verification
* Balcony Break (airborne)
Counterstrike
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: h. Damage: 18. Startup: i20. On block: -5. On hit: +9. Counter hit: +53a.

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Command details & verification
Sidesteps left
Move ub+3
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: m. Damage: 16. Startup: i17~21. On block: -17. On hit: -6.

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Command details & verification
* Low crush 9~27 * Floating state 28~30
Slicing Sobat
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 21. Startup: i22~23. On block: -16~17. On hit: +11a.

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Command details & verification
* Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30
Sub-Zero
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 60. Startup: i63~64. On hit: +26d (-32).

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Command details & verification
Balcony Break * Unblockable
Move u+3
Command Move
Controls: Universal Tekken notation
How it is used
u+3
Read as: Up + left kick

Hit level: m. Damage: 16. Startup: i17~21. On block: -13. On hit: +14a (+4).

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Command details & verification
Balcony Break * Low crush 9~27 * Floating state 28~30
Slicing Sobat
Command Move
Controls: Universal Tekken notation
How it is used
u+4
Read as: Up + right kick

Hit level: m. Damage: 21. Startup: i22~23. On block: -12~13. On hit: +15a.

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Command details & verification
* Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30
Eye Blast
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 20. Startup: i14. On block: -9. On hit: +12c.

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Command details & verification
* Tornado * Balcony Break
Under Pressure
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: M. Damage: 20. Startup: i30-31. On block: -5. On hit: +42a.

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Command details & verification
Floor Break * Low crush 9~30
Breaching Charge Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 16. Startup: i17~21. On block: -7. On hit: +20a (+10).

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Command details & verification
Balcony Break * Low crush 9~27 * Floating state 28~30
Slicing Sobat
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 21. Startup: i22~23. On block: -9. On hit: +19a.

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Command details & verification
* Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30
Russian Sickle
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -12. On hit: +15a. Counter hit: +30d (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * Cancel to Feint & Catch with 1+2 at frame 14
Stinger Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: h. Damage: 35. Startup: i21~23. On block: +5. On hit: +30a (+4).

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Command details & verification
* Homing * Balcony Break * 14 chip damage on block
Rolling Thunder
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: M. Damage: 21. Startup: i26~28. On block: -1. On hit: +13c.

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Command details & verification
Floor Break * Floating state 10~30
Mass Elbow
Command Move
Controls: Universal Tekken notation
How it is used
qcb+2
Read as: Down β†’ Down-Back β†’ Back + right punch

Hit level: m. Damage: 23. Startup: i26~27. On block: -15. On hit: +32a.

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Command details & verification
* Tornado * Elbow
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~i25. On block: -13. On hit: +32a (+22a).

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Command details & verification
* Low crush 9~30 * Floating state 31~33
Russian Assault / Russian Hook Special
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: m. Damage: 22. Startup: i15~17. On block: +4. On hit: +6cg. Counter hit: +44a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * 4 chip damage on block * Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block * Forces tech back roll on hit

Throws

26
Feint & Catch
Throw
Controls: Universal Tekken notation
How it is used
1,3,2~1+2
Read as: left punch β†’ left kick β†’ right punch (quick transition) left punch + right punch

Hit level: h, h, t. Damage: 5, 14, 40. Startup: i10, ,i29~32. On block: +5. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Input 1+2 at frame 21 of 1,3,2 * i50 effective startup * Throw break: 1+2 ** Unbreakable during Heat ** Consumes 180F of remaining Heat time * Cancel to r28 with B
Tundra Strike > Ambush Tackle
Throw
Controls: Universal Tekken notation
How it is used
b+4,2,1+2
Read as: Back + right kick β†’ right punch β†’ left punch + right punch

Hit level: m, m, t. Damage: 15, 10. Startup: i14, ,i40. On block: -5 BT. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Consumes 300F of remaining Heat time * Interrupt with i21 from 2nd block * Interrupt with i9 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSL, SWL from 2nd hit * High crush 24~40
Inertia Kick (throw)
Throw
Controls: Universal Tekken notation
How it is used
b+3+4:1+2
Read as: Back + left kick + right kick (precise timing) left punch + right punch

Hit level: h, t. Damage: 22, 20. Startup: i28~29, i28~29. On hit: +1d.

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Command details & verification
* Removes Recoverable Health * Unbreakable * Transitions to throw when blocked from the front * Just frame not required during Heat * Partially consumes remaining Heat time
Snap Knee Assault
Throw
Controls: Universal Tekken notation
How it is used
f,f,F+4
Read as: Forward β†’ Forward β†’ hold Forward + right kick

Hit level: m,t. Damage: 20,25. Startup: i20~21. On block: -7. On hit: +1d.

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Command details & verification
* Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit
Integral Slicer Clutch
Throw
Controls: Universal Tekken notation
How it is used
SS.2,3
Read as: SS.right punch β†’ left kick

Hit level: m, h,t. Damage: 16, 20,20. Startup: i20~21, i18. On block: -9. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw when hit from the front * Removes Recoverable Health * Side switch on front hit * +5 on side or BT hit * Combo from 1st hit with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 15F * Input can be delayed by 18F
Integral Blitz > Ambush Tackle
Throw
Controls: Universal Tekken notation
How it is used
SS.2,1+2,1+2
Read as: SS.right punch β†’ left punch + right punch β†’ left punch + right punch

Hit level: m, m,m, m (t). Damage: 16, 8,12. Startup: i20~21, ,i40. On block: -5. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Interrupt with i22 from 3rd block * Whiffs vs SSL, SW from 3rd block * Whiffs vs SSL, SWL from 3rd hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) * High crush 24~40
Death's Fragrance
Throw
Controls: Universal Tekken notation
How it is used
(During enemy wall stun).f,f,F+4
Read as: (During enemy wall stun).Forward β†’ Forward β†’ hold Forward + right kick

Hit level: m,t. Damage: 20,20,25,35. Startup: i20~21.

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Command details & verification
* Tornado * Deals maximum 32 (20) damage due to scaling
Living Dead > Ambush Tackle
Throw
Controls: Universal Tekken notation
How it is used
FDFA.1+2,1+2
Read as: FDFA.left punch + right punch β†’ left punch + right punch

Hit level: m (t). Startup: i20~21. On block: -5. On hit: +3.

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Command details & verification
* Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
Clipping Heel Hook
Throw
Controls: Universal Tekken notation
How it is used
FDFT.3
Read as: FDFT.left kick

Hit level: l,t. Damage: 8,30. Startup: i19. On block: -9. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
On close hit * High crush 1~47
Pigeon Roll > Ambush Tackle
Throw
Controls: Universal Tekken notation
How it is used
PGR.1+2
Read as: PGR.left punch + right punch

Hit level: m(t). Startup: i26. On block: -5. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) * High crush 1~26
Slay Ride
Throw
Controls: Universal Tekken notation
How it is used
SNK.3
Read as: SNK.left kick

Hit level: L,t. Damage: 17,20. Startup: i17~18. On block: -16. On hit: +0. Counter hit: +1d/(+26a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw when CH from the front or on airborne hit in close range ** Called "Needle Hold" in-game * +26a on CH from distance * Floating state 10~42 * High crush 12~52
Chernobog Sweep
Throw
Controls: Universal Tekken notation
How it is used
WR.F+3
Read as: while running.hold Forward + left kick

Hit level: L,t. Damage: 20,20. Startup: i17~18. On block: -15. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to attack throw on front standing hit * Must run for 32f to access this move * +27a on BT hit * Normally Side switches on hit * High crush 12~44 * Floating state 10~42
Volk Clutch
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Opponent recovers in FUFA
Purge Slam
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -2. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Side switch on hit or break * Opponent recovers in FDFL
Absolute Silence
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. On hit: +1d.

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Command details & verification
Unbreakable
Tarantula Sting
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Opponent recovers in FUFA (FUFL?)
Reverse Fracture
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. On block: -3. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Opponent recovers in FUFL
Frost Bite
Throw
Controls: Universal Tekken notation
How it is used
Tackle.1
Read as: Tackle.left punch

Hit level: t. Damage: 35. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Removes Recoverable Health
Achilles' Hold
Throw
Controls: Universal Tekken notation
How it is used
Tackle.2
Read as: Tackle.right punch

Hit level: t. Damage: 40. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2
Iron Curtain
Throw
Controls: Universal Tekken notation
How it is used
Tackle.1+2
Read as: Tackle.left punch + right punch

Hit level: t. Damage: 45. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2
Feint & Low Catch
Throw
Controls: Universal Tekken notation
How it is used
db+3~1+2
Read as: Down-Back + left kick (quick transition) left punch + right punch

Hit level: t. Damage: 35. Startup: i19~20. On hit: +1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Side switch * Crouch throw * Cancel to FC with D, DB or DF * High crush 1~19
Cold Fate
Throw
Controls: Universal Tekken notation
How it is used
d+1+3
Read as: Down + left punch + left kick

Hit level: t (m). Damage: 35. Startup: i12~14. On hit: +1d.

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Command details & verification
* Side switch * Crouch throw
Reverse Victor Clutch
Throw
Controls: Universal Tekken notation
How it is used
f+1+4
Read as: Forward + left punch + right kick

Hit level: t. Damage: 40. Startup: i11. On block: -2. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Side switch on hit * Opponent recovers in FDFT
Victor Clutch
Throw
Controls: Universal Tekken notation
How it is used
f+2+3
Read as: Forward + right punch + left kick

Hit level: t. Damage: 40. Startup: i11. On block: -2. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Opponent recovers in FUFA (FUFL?)
Blizzard Rush
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: -10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw break: 1+2 * Side switch on hit
Scorpion Scissors
Throw
Controls: Universal Tekken notation
How it is used
uf+3+4
Read as: Up-Forward + left kick + right kick

Hit level: t. Damage: 35. Startup: i38~42. On hit: -12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Unbreakable (avoid by ducking) * Low crush 20~46 * Floating state 47~49

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Ultra Russian Sickle
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: m,m,m. Damage: 25,14,23. Startup: i15~16, i30~32,i31~32. On block: +6. On hit: +3d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle
Heat
Controls: Universal Tekken notation
How it is used
H.2+3,db+1+2
Read as: in Heat.right punch + left kick β†’ Down-Back + left punch + right punch

Hit level: m,m,m, t. Damage: 25,14,23, 0. Startup: i15~16, i30~32,i31~32, i26. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable on hit * Shift to tackle on hit * Interrupt with i15 on 1st block
Russian Hook Special > Ambush Tackle
Heat
Controls: Universal Tekken notation
How it is used
H.f,f,F+2,1+2
Read as: in Heat.Forward β†’ Forward β†’ hold Forward + right punch β†’ left punch + right punch

Hit level: m, t. Damage: 22, 0. Startup: i15~17, i40. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i24 from 1st block * Whiffs vs SSL, SWL and SWR from 1st block * High crush 24~40
Hail Slicer > Ambush Tackle
Heat
Controls: Universal Tekken notation
How it is used
H.FC.df+1,1+2
Read as: in Heat.fully crouched.Down-Forward + left punch β†’ left punch + right punch

Hit level: L, t. Damage: 8, 0. Startup: i16~17, i40. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * Interrupt with i19 from 1st hit * Whiffs vs SSL, SWL and SWR from 1st block or hit * High crush 24~40

Rage Art

1
White Angel of Death
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

9
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 11. Startup: i12~13. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Enter SNK -5 +2 r22 with DF
Qullion
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, h. Damage: 11, 14. Startup: i12~13, i22~23. On block: -7. On hit: +10g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Interrupt with i4 from 1st block
Double Hilt
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,3
Read as: wsleft punch β†’ left kick

Hit level: m, m. Damage: 11, 17. Startup: i12~13, i17~18. On block: -13. On hit: +15a (+6). Counter hit: +36a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 1F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F
Ballistic Upper
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 15. Startup: i15~16. On block: -12. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Glacial Hilt
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 21. Startup: i16~17. On block: -9. On hit: +15a (+6). Counter hit: +36a (+0).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony Break
Gelid Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 15. Startup: i11~12. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Frost Tackle
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m. Damage: 28. Startup: i12~13. On block: -14. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Shoulder
Move FC.df+1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1
Read as: fully crouched.Down-Forward + left punch

Hit level: L. Damage: 8. Startup: i16~17. On block: -13. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Hail Slicer
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+1,4
Read as: fully crouched.Down-Forward + left punch β†’ right kick

Hit level: L, m. Damage: 8, 10. Startup: i16~17, i16~17. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage

Stance Technique

11
Move SS.2
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: m. Damage: 16. Startup: i20~21. On block: -10. On hit: +1.

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Command details & verification
Floor Break
Move SS.2,1+2
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2,1+2
Read as: SS.right punch β†’ left punch + right punch

Hit level: m, m,m. Damage: 16, 8,12. Startup: i20~21, i27~29 i8~9. On block: -4. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 1F
Integral Blitz
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2,1+2,4
Read as: SS.right punch β†’ left punch + right punch β†’ right kick

Hit level: m, m,m, h. Damage: 16, 8,12, 28. Startup: i20~21, ,i26~27. On block: -10. On hit: +45a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Move can be delayed by 15F * Interrupt with i6 from 3rd block * Whiffs vs SSR, SWR from 3rd block
Cane Stab
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.d+3
Read as: back turned.Down + left kick

Hit level: l. Damage: 20. Startup: i16. On block: -11. On hit: +10d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Six Feet Under
Stance Technique
Controls: Universal Tekken notation
How it is used
OTG.db+3
Read as: OTG.Down-Back + left kick

Hit level: L. Damage: 24. Startup: i24. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * +0a (-8) on grounded
Frozen Scythe
Stance Technique
Controls: Universal Tekken notation
How it is used
PGR.2
Read as: PGR.right punch

Hit level: M. Damage: 24. Startup: i16~17. On block: -9. On hit: +19a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break
Frozen Heel Hook
Stance Technique
Controls: Universal Tekken notation
How it is used
PGR.3
Read as: PGR.left kick

Hit level: l. Damage: 21. Startup: i18~19. On block: -26. On hit: -1d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50
Cocked Hammer
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.1
Read as: SNK.left punch

Hit level: h. Damage: 20. Startup: i15~16. On block: -8. On hit: +51a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break (airborne)
Stinger Elbow
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.2
Read as: SNK.right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -14. On hit: +36a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Elbow * High evasion?
Ignition Switch
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.4
Read as: SNK.right kick

Hit level: m. Damage: 22. Startup: i19~20. On block: +7. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 4 chip damage on block
Snap Knee
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.3+4
Read as: SNK.left kick + right kick

Hit level: m. Damage: 20. Startup: i17~18. On block: -13. On hit: +27g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Absorb a hit to transition to Snap Knee Assault ** +1d 45dmg total * -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~16

Stance / Utility

4
Pigeon Roll
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transitions to FC on frame 28~ * High crush 6~38
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Sneak
Stance / Utility
Controls: Universal Tekken notation
How it is used
SNK
Read as: SNK

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Lapses to standing * Cancel to SS with u * Input d, DF to transition to FC instead of SNK * Stance moves can be delayed by 20F
Living Dead
Stance / Utility
Controls: Universal Tekken notation
How it is used
FDFA.1+2
Read as: FDFA.left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 1~29 * High crush 30~40

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Sergei Dragunov:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’