Homeβ€ΊGamesβ€ΊTekken 8β€ΊShaheen
Shaheen Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Shaheen moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

90 ability entries15 Basic Attacks42 Command Moves7 Throws4 Heat1 Rage Art10 Crouching / Rising Attack11 Stance Technique
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

15
Move 1
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spica
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 9. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spica Gut Punch
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,2
Read as: left punch β†’ right punch β†’ right punch

Hit level: h, h, m. Damage: 5, 9, 17. Startup: i10, ,i20~21. On block: -11. On hit: +3. Counter hit: +58a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH or 2nd CH with 10F delay * Interrupt with i2 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to SNK (-13/-2) with DF
Spica Blinding Sands
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, h. Damage: 5, 9, 18. Startup: i10, ,i20. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -1, +10 SNK with DF * Combo from 1st CH with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 5F * Input can be delayed by 7F
Spica Wheel Spin
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,4
Read as: left punch β†’ right punch β†’ right kick

Hit level: h, h, m. Damage: 5, 9, 20. Startup: i10, ,i24~26. On block: -13. On hit: +33a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st or 2nd CH with 2F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 2F
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i10. On block: +0. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Cut In
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 10, 7. Startup: i10, i17~18. On block: -4. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit
Porrima Blinding Sands
Basic Attack
Controls: Universal Tekken notation
How it is used
2,3
Read as: right punch β†’ left kick

Hit level: h, h. Damage: 10, 13. Startup: i10, i20. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -1, +10 SNK with DF * Combo from 1st hit with 2F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 2F
Blinding Sands
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 18. Startup: i14. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -1, +10 SNK with DF
Hallux Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 16. Startup: i13. On block: -10. On hit: +1. Counter hit: +1s.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Hallux Kick > Algenib
Basic Attack
Controls: Universal Tekken notation
How it is used
4,1
Read as: right kick β†’ left punch

Hit level: h, h. Damage: 16, 14. Startup: i13, i18. On block: -5. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +31a (+24) from 1st CH * Combo from 1st hit * Jails attack inputs from 1st block (crouch assist bufferable) * Duckable
Hallux Kick > High Slashing Kick
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, h. Damage: 16, 21. Startup: i13, i31. On block: -1. On hit: +26a (+17). Counter hit: +71a (51).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Crouch assist bufferable * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block
Hallux Kick > Ra'd
Basic Attack
Controls: Universal Tekken notation
How it is used
4,4
Read as: right kick β†’ right kick

Hit level: h, m. Damage: 16, 25. Startup: i13, i24~25. On block: -13. On hit: +20d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Aerial combo from 1st CH * When combo from 1st CH: Floor Break * Interrupt with i4 from 1st block
Wheel Spin
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: m. Damage: 20. Startup: i18~20. On block: -9. On hit: +19a (+2).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break
Ki Charge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Command Moves

42
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i12. On block: -8. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Silent Sting
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: h, h. Damage: 10, 23. Startup: i12, i18. On block: -12. On hit: +21a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Jail from 1st block with ?F delay * Combo from 1st hit with 7F delay * Move can be delayed by 9F * Input can be delayed by 10F
Move f+2,4
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4
Read as: Forward + right punch β†’ right kick

Hit level: h, L. Damage: 10, 16. Startup: i12, i22~23. On block: -13. On hit: +2. Counter hit: +29a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * Transition to -11, +4, +31a SNK with DF * Move can be delayed by 10F * Input can be delayed by 11F
Silent Flow
Command Move
Controls: Universal Tekken notation
How it is used
f+2,4,4
Read as: Forward + right punch β†’ right kick β†’ right kick

Hit level: h, L, h. Damage: 10, 16, 21. Startup: i12, ,i26~27. On block: -7. On hit: +10g. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block
Crescent Moon
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: m. Damage: 17. Startup: i20. On block: -5. On hit: +6. Counter hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~
Piercing Talon
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 24. Startup: i15~16. On block: +0. On hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Homing * 7 chip damage on block
Skyline
Command Move
Controls: Universal Tekken notation
How it is used
f+3+4
Read as: Forward + left kick + right kick

Hit level: M,M. Damage: 20. Startup: i22~23. On block: +3c. On hit: +11c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 6 chip damage on block * Transitions to SNK * Floor Break
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i13~14. On block: -1. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Tracks SSR/SWR completely
Rising Falcon
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 13. Startup: i15~16. On block: -7. On hit: +34a (+24).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH
Whirlwind Kick
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 20. Startup: i17. On block: -13. On hit: +21d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 13. Startup: i14. On block: -7. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+4,1
Command Move
Controls: Universal Tekken notation
How it is used
df+4,1
Read as: Down-Forward + right kick β†’ left punch

Hit level: m, m. Damage: 13, 10. Startup: i14, i22~23. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -2, +9 SNK with DF * Combo from 1st hit * Jail from 1st block with ?F delay
Al-Faras
Command Move
Controls: Universal Tekken notation
How it is used
df+4,1,3
Read as: Down-Forward + right kick β†’ left punch β†’ left kick

Hit level: m, m, m. Damage: 13, 10, 28. Startup: i14, ,i27~28. On block: -13. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move can be delayed by 10F * Input can be delayed by 11F * Low crush
Al-Fard al-Shuja
Command Move
Controls: Universal Tekken notation
How it is used
df+4,3
Read as: Down-Forward + right kick β†’ left kick

Hit level: m, h. Damage: 13, 23. Startup: i14, i23~24. On block: -4. On hit: +23a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit * Move cannot be interrupted
Stealth Step
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transitions to SNK * Transition to r1? FC with SNK.DB
Hermit Needle
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: L. Damage: 16. Startup: i20~21. On block: -13. On hit: +4. Counter hit: +28g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~52
Gut Impact
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 15. Startup: i18~19. On block: -6. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jab evasion
Silent Rigel
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 12. Startup: i16~17. On block: -14. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -10, +4 SNK with DF * High crush 6~48
Vicious Stomp
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 10. Startup: i19. On block: -12. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crouch Shin Kick
Command Move
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* -4c on crouching hit * High crush 4~
Crouch Jab
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~
Move db+2
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 11. Startup: i14. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to SNK with input db+2,DF (-3/+8/+8)
Rapid Strikes
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: m, h. Damage: 11, 24. Startup: i14, i20. On block: -11. On hit: +15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Interrupt with i2 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit
Snake's Bite
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 12. Startup: i20~21. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Snake's Bite > Rising Scimitar
Command Move
Controls: Universal Tekken notation
How it is used
db+3,4
Read as: Down-Back + left kick β†’ right kick

Hit level: L, h. Damage: 12, 20. Startup: i20~21, i18. On block: -13. On hit: +68a (+52).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH * Jail from 1st hit * -36? from 1st block * High crush
Rising Scimitar
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: h. Damage: 23. Startup: i20. On block: -13. On hit: +28 (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * High crush 6
Shaula
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: ub!(m). Damage: 40. Startup: i64~65. On hit: +42 (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Achernar
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 20. Startup: i19~20. On block: +0c. On hit: +6c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D
Silent Death Trap
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: sp. Damage: 15 (15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Removes Recoverable Health * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry * Parry state 5~12
Heel Strike
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 17. Startup: i19. On block: +1c. On hit: +3c. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 5 chip damage on block
Broken Mirage
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: M. Damage: 23. Startup: i17. On block: -15. On hit: +4. Counter hit: +29a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Elnath
Command Move
Controls: Universal Tekken notation
How it is used
b+3+4
Read as: Back + left kick + right kick

Hit level: h. Damage: 25. Startup: i16. On block: -9. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15
Vega
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 25. Startup: i24~25. On block: +1. On hit: +20d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * Cancel to FC with input uf+1,D * Low crush 9
Crescent Cleaver
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 22. Startup: i25~26. On block: -7. On hit: +24.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: ub+3 or u+3 * Low crush 9
Altair
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 13. Startup: i15~17. On block: -13. On hit: +33 (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Alternate input: ub+4 or u+4 * Low crush 9
Al-Ghul
Command Move
Controls: Universal Tekken notation
How it is used
D*,u+2

Hit level: h. Damage: 35. Startup: i17~18. On block: +6. On hit: +30d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~
Hunting Falcon Dive
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 23. Startup: i17. On block: -12. On hit: +63 (+48).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13
Hornet
Command Move
Controls: Universal Tekken notation
How it is used
f,b+2
Read as: Forward β†’ Back + right punch

Hit level: h. Damage: 42. Startup: i14. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2
Hornet
Command Move
Controls: Universal Tekken notation
How it is used
f:b+2
Read as: Forward (precise timing) Back + right punch

Hit level: h. Damage: 42. Startup: i13. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * input must be less or equal to 6 frames * (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
Delayed Rising Toe Kick
Command Move
Controls: Universal Tekken notation
How it is used
uf,n,4
Read as: Up-Forward β†’ neutral β†’ right kick

Hit level: m. Damage: 20. Startup: i23~25. On block: -13. On hit: +32 (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Low crush
Antares
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: m. Damage: 30. Startup: i17~18. On block: +5. On hit: +13c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * chip damage on block * Forces tech backroll on hit * Jab evasion
Wall Jump Backflip
Command Move
Controls: Universal Tekken notation
How it is used
(back to wall).b,b,UB
Read as: (back to wall).Back β†’ Back β†’ hold Up-Back

Hit level: m. Damage: 21. Startup: i35~38. On block: +1. On hit: +34d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40

Throws

7
Dust Storm
Throw
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: m(th). Damage: 12,16. Startup: i14~15. On block: -9. On hit: -2d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Removes Recoverable Health * Transition to attack throw on standing front hit
Desert Fang
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw escape: 1 or 2 * Opponent status on hit: FUFA
Aldebaran
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: th(h). Damage: 35. Startup: i12~14. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Floor Break * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit
Silent Death
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: th(h). Damage: 50. Startup: i12~14. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Removes Recoverable Health * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit
Chasm Drop
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit
Axel Spinner
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Removes Recoverable Health * Throw escape: 2 * Opponent status on hit: FUFA
Wezen
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: th(h). Damage: 40. Startup: i12~14. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit

Heat

4
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Rumh al-Muzaffar
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: L,t. Damage: 40. Startup: i20~21. On block: -14. On hit: +24a (+14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 52dmg and +13a (+3) from 2nd hit * 8 chip damage on block * Low crush 9~15 * Floating state 16~18 * Low crush 41~85 * Floating state 86~88
Al-Ghul Master
Heat
Controls: Universal Tekken notation
How it is used
H.D*,u+2

On block: +13. On hit: +63a (+47).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Guard break * i57~58 effective startup when unbuffered (Charge takes 40f) * Consumes 450F of remaining Heat Time * Read more
Rumh al-Dawla
Heat
Controls: Universal Tekken notation
How it is used
H.f+1+2
Read as: in Heat.Forward + left punch + right punch

Hit level: m,m. Damage: 15,25 (17). Startup: i16~17. On block: +4c SNK. On hit: +27d (-8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51

Rage Art

1
Najm Alshamal
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

10
Albireo
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 17. Startup: i14. On block: -2. On hit: +4. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Hawk Edge
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 21. Startup: i16. On block: -17. On hit: +57.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 9. Startup: i13. On block: -11. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -7, +4 SNK with DF
Double Scorpion
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,3
Read as: wsleft kick β†’ left kick

Hit level: m, m. Damage: 9, 25. Startup: i13, i17. On block: -13. On hit: +11a (+2). Counter hit: +43a (-4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Jail from 1st block with ?F delay
Jaw Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Slide Step
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df,d,DF
Read as: fully crouched.Down-Forward β†’ Down β†’ hold Down-Forward

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush
Sand Storm
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df,d,DF+3
Read as: fully crouched.Down-Forward β†’ Down β†’ hold Down-Forward + left kick

Hit level: L. Damage: 17. Startup: i16~20. On block: -23a. On hit: +7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transitions to SNK on hit * Low crush
Janbiya
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+2
Read as: fully crouched.Down-Forward + right punch

Hit level: m. Damage: 21. Startup: i18~19. On block: -9. On hit: +17a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break
Move FC.df+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4
Read as: fully crouched.Down-Forward + right kick

Hit level: L. Damage: 16. Startup: i16~17. On block: -14. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -11, +4 SNK with DF ** -12 with perfect SNK cancel
Serpens
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+4,1
Read as: fully crouched.Down-Forward + right kick β†’ left punch

Hit level: L, h. Damage: 16, 20. Startup: i16~17, i26. On block: -2. On hit: +24a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block

Stance Technique

11
Nisif Kamar
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.2
Read as: SS.right punch

Hit level: L. Damage: 14. Startup: i20. On block: -12. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Sidestep takes 9f; effective startup i29 * High crush 15~
Haboob
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 23. Startup: i19~20. On block: +3. On hit: +22g. Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Sidestep takes 9f; effective startup i28 * 6 chip damage on block
Reverse Edge
Stance Technique
Controls: Universal Tekken notation
How it is used
BT.2
Read as: back turned.right punch

Hit level: m. Damage: 20. Startup: i14~15. On block: -3. On hit: +42a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Blinding Snake
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.1
Read as: SNK.left punch

Hit level: h. Damage: 10. Startup: i12. On block: -1. On hit: +5. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Crimson Tempest
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.2
Read as: SNK.right punch

Hit level: M. Damage: 17. Startup: i15~16. On block: -9. On hit: +8. Counter hit: +23a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony BreakOn counterhit
Hunting Falcon Dive
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.3
Read as: SNK.left kick

Hit level: m. Damage: 23. Startup: i20. On block: -12. On hit: +63 (+48).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Hit throw which side switches * Low crush 13
Sliding Shave
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.4
Read as: SNK.right kick

Hit level: L. Damage: 20. Startup: i20~22. On block: -14. On hit: +3c. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Al-Sayf
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.1+2
Read as: SNK.left punch + right punch

Hit level: m. Damage: 21. Startup: i19. On block: +4c. On hit: +8c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block
Move SNK.df+1
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.df+1
Read as: SNK.Down-Forward + left punch

Hit level: m. Damage: 12. Startup: i15~16. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Good left sidestep tracking
Flash Hornet
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.df+1,2
Read as: SNK.Down-Forward + left punch β†’ right punch

Hit level: m, h. Damage: 12, 40. Startup: i15~16, i20. On block: -4. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Removes Recoverable Health * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F * Transition to attack throw on standing front hit
Flash Deneb
Stance Technique
Controls: Universal Tekken notation
How it is used
SNK.df+1,3
Read as: SNK.Down-Forward + left punch β†’ left kick

Hit level: m, m. Damage: 12, 28. Startup: i15~16, i27~28. On block: -13. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Shaheen:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’