Homeβ€ΊGamesβ€ΊTekken 8β€ΊVictor Chevalier
Victor Chevalier Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Victor Chevalier moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

122 ability entries19 Basic Attacks52 Command Moves10 Throws5 Heat1 Rage Art6 Crouching / Rising Attack29 Stance Technique
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

19
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Move 1,1
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1
Read as: left punch β†’ left punch

Hit level: h, h. Damage: 5, 5. Startup: i10, i16. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay
Double Cabochon Cut
Basic Attack
Controls: Universal Tekken notation
How it is used
1,1,2
Read as: left punch β†’ left punch β†’ right punch

Hit level: h, h, h,h. Damage: 5, 5, 5,7. Startup: i10, ,i17~18,i9~10. On block: -12. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Jail from 1st block * Transition to r27 PRF with F (-8/+7)
Basic Etiquette
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 12. Startup: i10, i10. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay
Briolette Cut
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,1
Read as: left punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 5, 12, 20. Startup: i10, ,i26~27. On block: -12. On hit: +18a (+1). Counter hit: +72a (+56a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F
Basic Manners
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, L. Damage: 5, 11. Startup: i10, i21~22. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 2F delay * -1c on crouching hit
Right Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 10. Startup: i12~13. On block: -12. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Cutlery Etiquette
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, h. Damage: 10, 12. Startup: i12~13, i16. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 6F delay * Transition to PRF with F (-4/+7) * Move cannot be delayed * Input can be delayed by 6F
Move 2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m,m. Damage: 10, 5,5. Startup: i12~13, i17~18,i7. On block: -10. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs
Crybaby Sophia
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,2
Read as: right punch β†’ right punch β†’ right punch

Hit level: h, m,m, h. Damage: 10, 5,5, 12. Startup: i12~13, ,i22. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile (unparryable) * Combo from 2nd hit with 8F delay * Transitions to IAI on hit or block * Move cannot be delayed * Input can be delayed by 8F * 4 chip damage on block
Move 3
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 11. Startup: i12~13. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Good Communication
Basic Attack
Controls: Universal Tekken notation
How it is used
3,1+2
Read as: left kick β†’ left punch + right punch

Hit level: h, h,h. Damage: 11, 9,10. Startup: i12~13, i19~20,i8~9. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 6F delay
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 15. Startup: i13~14. On block: -9. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 4,3
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3
Read as: right kick β†’ left kick

Hit level: h, m. Damage: 15, 17. Startup: i13~14, i23~24. On block: -10. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 7F delay * Move can be delayed by 7F * Input can be delayed by 8F
Asterism of Benevolence
Basic Attack
Controls: Universal Tekken notation
How it is used
4,3,2
Read as: right kick β†’ left kick β†’ right punch

Hit level: h, m, m. Damage: 15, 17, 25. Startup: i13~14, ,i25~26. On block: -13. On hit: +34d (+13).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 2nd CH with 10F delay * 7 chip damage on block * Move can be delayed by 9F * Input can be delayed by 10F
Eden
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 17. Startup: i15. On block: -9. On hit: +4. Counter hit: +46a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Taunt
Basic Attack
Controls: Universal Tekken notation
How it is used
2+3+4
Read as: right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Iai Stance
Basic Attack
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Stays indefinitely in stance * Cancel to FC r20 with db ** i11 stand guard
Ki Charge
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.

Command Moves

52
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: h. Damage: 10. Startup: i13~14. On block: -11. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+2,2
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2
Read as: Forward + right punch β†’ right punch

Hit level: h, h. Damage: 10, 10. Startup: i13~14, i11. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit
Move f+2,2,1
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2,1
Read as: Forward + right punch β†’ right punch β†’ left punch

Hit level: h, h, m. Damage: 10, 10, 12. Startup: i13~14, ,i13~14. On block: -11. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd CH
Gorlagon
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2,1,1
Read as: Forward + right punch β†’ right punch β†’ left punch β†’ left punch

Hit level: h, h, m, m. Damage: 10, 10, 12, 25. Startup: i13~14, ,i20~21. On block: -15. On hit: +20 (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch
Radiant Cut
Command Move
Controls: Universal Tekken notation
How it is used
f+2,2,2
Read as: Forward + right punch β†’ right punch β†’ right punch

Hit level: h, h, h,m,m. Damage: 10, 10, 7,5,20. Startup: i13~14, ,i14,i12~13,i7~8. On block: -13. On hit: +20a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 2nd CH
Perfumer
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cannot block in stance * Cancel to r20 cs5~ FC with df ** Block 2F faster with FC cancel * Punch parry only * +15~+20 PRF on successful parry * Can perform Heat Burst and Heat Smash from stance * Parry state 5-10
Move f+4
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: m. Damage: 15. Startup: i14. On block: -10. On hit: +0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Carving Cameo
Command Move
Controls: Universal Tekken notation
How it is used
f+4,1
Read as: Forward + right kick β†’ left punch

Hit level: m, h. Damage: 15, 21. Startup: i14, i23~24. On block: -4. On hit: +18a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Weapon * Combo from 1st hit
Carving Intaglio
Command Move
Controls: Universal Tekken notation
How it is used
f+4,2
Read as: Forward + right kick β†’ right punch

Hit level: m, m. Damage: 15, 20. Startup: i14, i26~27. On block: -12. On hit: +5c. Counter hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4
Durandal
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m. Damage: 30. Startup: i24~25. On block: +3. On hit: +1a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 9 chip damage on block
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -2. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Trilliant Cut
Command Move
Controls: Universal Tekken notation
How it is used
df+1,1
Read as: Down-Forward + left punch β†’ left punch

Hit level: m, h,h. Damage: 10, 7,7. Startup: i13~14, i20, i14. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Interrupt with i1 from 1st block
Arcadia
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 14. Startup: i15~16. On block: -14. On hit: +31a (+21).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Recovers 3f faster on hit (t48 r32)
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 10. Startup: i16. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+3,4
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4
Read as: Down-Forward + left kick β†’ right kick

Hit level: m, m. Damage: 10, 14. Startup: i16, i21. On block: -9. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * Combo from 1st CH * Interrupt with i1
Iridescence of Loyalty
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4,2
Read as: Down-Forward + left kick β†’ right kick β†’ right punch

Hit level: m, m, sm. Damage: 10, 14, 23. Startup: i16, ,i32~34. On block: -9. On hit: +17a (+10). Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 15. Startup: i13~14. On block: -9. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee
Selfish Miranda
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, h. Damage: 15, 16. Startup: i13~14, i22. On block: -3. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Wall Crush +12cg on hit, 3 chip damage on block * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block * Interrupt with i1 * Available on hit or block only * Transitions to IAI r36 (cannot cancel)
Llamrei
Command Move
Controls: Universal Tekken notation
How it is used
df+3+4
Read as: Down-Forward + left kick + right kick

Hit level: m. Damage: 28. Startup: i14~15. On block: -17. On hit: +16a (+11).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Shoulder
Move d+1
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: L. Damage: 7. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Cannot be parried (weapon low) * High crush 6~52
Concave Cut
Command Move
Controls: Universal Tekken notation
How it is used
d+1,1
Read as: Down + left punch β†’ left punch

Hit level: L, h. Damage: 7, 15. Startup: i16, i18. On block: -7. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block
Llawfrodedd
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 21. Startup: i18. On block: +0. On hit: +4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 6 chip damage on block
Good Manners
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 11. Startup: i18~19. On block: -13. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Fine Salute
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 10. Startup: i16. On block: -13. On hit: -2. Counter hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Perform Guilty Mariko on counter hit
Iridescence of Prowess
Command Move
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Hit level: SM. Damage: 21. Startup: i19~21. On block: -9. On hit: +17a (+10). Counter hit: +35a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Projectile * 6 chip damage on block
Move db+1
Command Move
Controls: Universal Tekken notation
How it is used
db+1
Read as: Down-Back + left punch

Hit level: m. Damage: 9. Startup: i14~15. On block: -9. On hit: -2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Emerald Cut
Command Move
Controls: Universal Tekken notation
How it is used
db+1,1
Read as: Down-Back + left punch β†’ left punch

Hit level: m, m. Damage: 9, 9. Startup: i14~15, i21~22. On block: -7. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit
Crouch Straight
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 4
Polite Greetings
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: h. Damage: 20. Startup: i19~20. On block: -11. On hit: +67a (+51a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * High crush 6
Welcome Sweep
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: l. Damage: 17. Startup: i20~21. On block: -26. On hit: +4c. Counter hit: +49a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6
Move b+1
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 11. Startup: i14. On block: -13. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Transition to PRF r25 with F (-5/+5) with 9F delay
Strobing Memories
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 5. Startup: i10. On block: -6. On hit: +5. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Deals recoverable damage only; cannot cause a K.O.
Move b+3
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 15. Startup: i17. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Caval
Command Move
Controls: Universal Tekken notation
How it is used
b+3,1
Read as: Back + left kick β†’ left punch

Hit level: m, m. Damage: 15, 25. Startup: i17, i25~26. On block: -13. On hit: +21a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block
Cordial Circuit
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: h. Damage: 20. Startup: i18~19. On block: -2. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 6 chip damage on block
Failnaught
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: h. Damage: 25. Startup: i19~20. On block: -9. On hit: +16cg.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Forces tech back roll on hit * 7 chip damage on block * +0 and 10 chip damage on block after attack absorption * Power crush 7~18
Dun Stallion
Command Move
Controls: Universal Tekken notation
How it is used
b+1+4
Read as: Back + left punch + right kick

Hit level: m. Damage: 24. Startup: i26~27. On block: -21. On hit: +37a (+6).

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Command details & verification
* Weapon * ~i5-6 backsway
Fancy Cut
Command Move
Controls: Universal Tekken notation
How it is used
ub+2
Read as: Up-Back + right punch

Hit level: m. Damage: 17. Startup: i17~18. On block: -5. On hit: +8. Counter hit: +32a.

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Command details & verification
* Weapon * Balcony Break * Can be charged * Transition to PRF -4 +9 with F
Fancy Cut (charged)
Command Move
Controls: Universal Tekken notation
How it is used
ub+2*

Hit level: m. Damage: 22. Startup: i28~29. On block: +3. On hit: +32a. Counter hit: +66a (+50).

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Command details & verification
* Weapon * Balcony Break * Tornado on CH * Transition to PRF +4 +33a with F
Caliburnus
Command Move
Controls: Universal Tekken notation
How it is used
u+1+2
Read as: Up + left punch + right punch

Hit level: M. Damage: 32. Startup: i31~32. On block: -20c. On hit: +1a.

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Command details & verification
* Weapon * 9 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * Low crush 10~26 * Floating state 27~29
Move uf+1
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: m. Damage: 9. Startup: i13. On block: -9. On hit: +4.

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Command details & verification
* Weapon
Gringolet
Command Move
Controls: Universal Tekken notation
How it is used
uf+1,1
Read as: Up-Forward + left punch β†’ left punch

Hit level: m, m. Damage: 9, 21. Startup: i13, i25~26. On block: -14. On hit: +15gc.

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Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-9/+4) with D or 3+4
Marquise Cut
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 15. Startup: i19~20. On block: -9. On hit: +7.

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Command details & verification
* Homing * Weapon
Peaceful Shoes
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 17. Startup: i18~19. On block: -9. On hit: +3. Counter hit: +36d.

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Command details & verification
* Low crush 7-15
Chatoyant Courage
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m,sm. Damage: 12,16. Startup: i15~17, i28~30. On block: -19. On hit: +73a (+57a).

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Command details & verification
* Tornado * Followup available only on 1st hit * Low crush 9
Montjoie Takemikazuchi
Command Move
Controls: Universal Tekken notation
How it is used
b,B+2+3
Read as: Back β†’ hold Back + right punch + left kick

Hit level: ub(m). Damage: 50. Startup: i65~66. On hit: +2a (-8).

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Command details & verification
* Balcony Break
Carnwennan
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: m. Damage: 24. Startup: i18~20. On block: -16. On hit: +33a (+23a).

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Command details & verification
* Tornado * Weapon * 7 chip damage on block * Jab evasion from frame 6 to 17?
Amour Shaft
Command Move
Controls: Universal Tekken notation
How it is used
qcf+2
Read as: Down β†’ Down-Forward β†’ Forward + right punch

Hit level: h. Damage: 16. Startup: i22. On block: -3. On hit: +4.

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Command details & verification
* Strong Aerial Tailspin * Wall Crush +12g on hit * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block
Le Blanc
Command Move
Controls: Universal Tekken notation
How it is used
ub,b
Read as: Up-Back β†’ Back

Hit level: sp.

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Asterism of Virtue
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+2
Read as: Forward β†’ Forward β†’ hold Forward + right punch

Hit level: m. Damage: 21. Startup: i18~19. On block: +2. On hit: +8cg. Counter hit: +61a (+45a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a)) * Forces tech back roll on hit * 6 chip damage on block
Tear Drop Cut
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: L,L. Damage: 10,14. Startup: i18, i14~15. On block: -14. On hit: +4 IAI. Counter hit: +15g IAI.

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Command details & verification
* Weapon * Transition to IAI r29 on hit (+4/+15g) * Unparryable (weapon low) * High crush 15~50
Shangri-La
Command Move
Controls: Universal Tekken notation
How it is used
hFC.1+2
Read as: hFC.left punch + right punch

Hit level: l,h. Damage: 10,10. Startup: i16,i10~11. On block: -23, -13. On hit: +0.

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Command details & verification
* Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F

Throws

10
Vanity Love
Throw
Controls: Universal Tekken notation
How it is used
b+1,2
Read as: Back + left punch β†’ right punch

Hit level: m, h,th. Damage: 11, 16(15). Startup: i14, i20. On block: -8. On hit: +0.

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Command details & verification
* Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects
Musk-Scented Natasha
Throw
Controls: Universal Tekken notation
How it is used
CH.db+4
Read as: CH.Down-Back + right kick

Hit level: l,th. Damage: 20,4. Startup: i20~21. Counter hit: +49a.

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Guilty Mariko
Throw
Controls: Universal Tekken notation
How it is used
CH.d+4
Read as: CH.Down + right kick

Hit level: L,t. Damage: 12,18. Startup: i16. Counter hit: +0d.

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Sequence
Throw
Controls: Universal Tekken notation
How it is used
IAI.3
Read as: IAI.left kick

Hit level: m,th(m). Damage: 13 (25). Startup: i17. On block: -13. On hit: +25 (+10).

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Command details & verification
* Knee * Power crush 8~16
One Night Miracle
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: -2.

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Command details & verification
* Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT
Je Te Veux
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -3. On hit: -4.

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Command details & verification
* Homing * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right
Farewell in Taj Mahal
Throw
Controls: Universal Tekken notation
How it is used
Back throw
Read as: Back throw

Hit level: t. Damage: 50. Startup: i12~14. On hit: -3.

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Command details & verification
* Throw break: none * Opponent recovery on hit: FUFA
One Night Miracle
Throw
Controls: Universal Tekken notation
How it is used
Left throw
Read as: Left throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: -2.

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Command details & verification
* Throw break: 1 * Opponent recovery on hit: FDFT
Je Te Veux
Throw
Controls: Universal Tekken notation
How it is used
Right throw
Read as: Right throw

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: -4.

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Command details & verification
* Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right
Romancing Chaser
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12~14. On block: -3. On hit: -4.

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Command details & verification
* Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA

Heat

5
Heat Burst
Heat
Controls: Universal Tekken notation
How it is used
2+3
Read as: right punch + left kick

Hit level: m. Damage: [12;12]. Startup: i16. On block: +1. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16
Γ‰limination SamouraΓ―
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: L,M. Damage: 39,(25). Startup: i20, i39~40. On block: -14. On hit: +5d.

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Command details & verification
* Heat Smash * Balcony Break * Shift to attack throw on 1st hit (39dmg) * +7a (-3) from 2nd hit * Alternate input: H.R1 * 8 chip damage on block * Low crush 36~56 * Floating state 57~59
Longinus
Heat
Controls: Universal Tekken notation
How it is used
H.IAI.d+2
Read as: in Heat.IAI.Down + right punch

Hit level: M,M,M,SM,SM. Damage: 45. Startup: i23~24, i6, i4, i3, i4. On block: +5. On hit: +20 (+2).

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Command details & verification
* Weapon * Projectile * Transition to IAI * 10 chip damage on block * Consumes 210F of remaining Heat time
Monsieur Samurai
Heat
Controls: Universal Tekken notation
How it is used
H.db+1+2
Read as: in Heat.Down-Back + left punch + right punch

Hit level: m. Damage: 30. Startup: i28~29. On block: +6. On hit: +6a (-4).

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Command details & verification
* Weapon * Transition to IAI * 9 chip damage on block * Consumes 270F of remaining Heat time
Excalibur
Heat
Controls: Universal Tekken notation
How it is used
H.u+1+2
Read as: in Heat.Up + left punch + right punch

Hit level: M. Damage: 46. Startup: i31~32. On block: -4. On hit: +0a (-1).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * 15 chip damage on block * Consumes 450F of remaining Heat time * Low crush 10~26 * Floating state 27~29

Rage Art

1
Coup de Chevalier
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

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Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

6
Oval Cut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 20. Startup: i15~16. On block: -16. On hit: +53a.

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Command details & verification
* Weapon
Baguette Cut
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: m. Damage: 15. Startup: i14~15. On block: -8. On hit: +6. Counter hit: +35a (+25).

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Command details & verification
* Weapon
Move ws3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: h. Damage: 16. Startup: i14~15. On block: -14. On hit: +6.

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Iridescence of Faith
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3,2
Read as: wsleft kick β†’ right punch

Hit level: h, sm. Damage: 16, 23. Startup: i14~15, i30~32. On block: -9. On hit: +17a (+10a). Counter hit: +35a.

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Command details & verification
* Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block
Praise Smash
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 16. Startup: i11~12. On block: -6. On hit: +5.

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Pearly Gates
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1+2
Read as: wsleft punch + right punch

Hit level: m,m. Damage: 10,12. Startup: i13~14,i9~10. On block: -8. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Transition to PRF (-8/+8) with F

Stance Technique

29
Dandy Blow
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 25. Startup: i18~19. On block: -9. On hit: +15 (+5).

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Command details & verification
* Balcony Break
Move IAI.1
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1
Read as: IAI.left punch

Hit level: m. Damage: 9. Startup: i13~14. On block: -9. On hit: +4.

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Command details & verification
* Weapon
Spumador
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1,1
Read as: IAI.left punch β†’ left punch

Hit level: m, m. Damage: 9, 21. Startup: i13~14, i25~26. On block: -14. On hit: +15g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Weapon * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers crouching on hit * Transition to PRF with F (-10/+19gc) * Cancel to IAI with D or 3+4 (-9/+4)
Move IAI.1,2
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1,2
Read as: IAI.left punch β†’ right punch

Hit level: m, m. Damage: 9, 15. Startup: i13~14, i22~24. On block: -19. On hit: +25a (+10). Counter hit: +25a (+10).

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Command details & verification
* Weapon * Combo from 1st hit * Hit Confirmable 11F * 6 chip damage on block * Low crush
Clarent
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1,2,2
Read as: IAI.left punch β†’ right punch β†’ right punch

Hit level: m, m, m. Damage: 9, 15, 16. Startup: i13~14, ,i23~24. On block: -18c. On hit: +8a (-27). Counter hit: +8a (-27).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Weapon * Combo from 1st hit * 9 chip damage on block * is? * Low crush ?
Chastiefol
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1,1+2
Read as: IAI.left punch β†’ left punch + right punch

Hit level: m, h. Damage: 9, 23. Startup: i13~14, i20~21. On block: +3. On hit: +20a (-6). Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Weapon * Combo from 1st hit * Deals 9 chip damage on block * Hit confirmable 11F * Opponent is FUFA on CH * Low crush
Almace
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.2
Read as: IAI.right punch

Hit level: m. Damage: 23. Startup: i16~17. On block: -9. On hit: +15 (+5). Counter hit: +26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado * Weapon * 9 chip damage on block * FUFA knockdown on CH
Move IAI.4
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.4
Read as: IAI.right kick

Hit level: L. Damage: 17. Startup: i18~19. On block: -12. On hit: +4. Counter hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Murgleys
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.4,2
Read as: IAI.right kick β†’ right punch

Hit level: L, h. Damage: 17, 20. Startup: i18~19, i26~27. On block: -5. On hit: +26 (+0). Counter hit: +55a (+35a).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st CH * Jail from 1st hit * Interrupt with i7 from 1st block * 8 chip damage on block
Hauteclaire
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.1+2
Read as: IAI.left punch + right punch

Hit level: h. Damage: 30. Startup: i20~21. On block: +3. On hit: +20 (-6). Counter hit: +21a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Weapon * 12 chip damage on block * Opponent is FUFA on CH * Low crush 10
Gwen
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.P.f
Read as: IAI.P.Forward

Hit level: m. Damage: 21. Startup: i16~17. On hit: +60a (+44).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Tornado
Move Backward
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.b
Read as: IAI.Back

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Take a Bow
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.d
Read as: IAI.Down

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~30
Passelande
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.d+1
Read as: IAI.Down + left punch

Hit level: M. Damage: 25. Startup: i18. On block: 0. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Weapon * 7 chip damage on block
Rhongomyniad
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.d+2
Read as: IAI.Down + right punch

Hit level: M,M,SM. Damage: 31. Startup: i23~24, i6, i7. On block: +4. On hit: +0 (-7).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block
Espee Aventureuse
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.d+1+2
Read as: IAI.Down + left punch + right punch

Hit level: l,l. Damage: 10,20. Startup: i20~21,i14~15. On block: -29. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Unparryable (weapon low,low)
Move Forward
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.f
Read as: IAI.Forward

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Parries low attacks * Parry state 3?~11? * High crush 4~17
Prydwen
Stance Technique
Controls: Universal Tekken notation
How it is used
IAI.u
Read as: IAI.Up

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Maceration
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.1
Read as: PRF.left punch

Hit level: L. Damage: 15. Startup: i19~20. On block: -12. On hit: +4c. Counter hit: +14g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Unparryable (weapon low) * High crush 6~50
Move PRF.2
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.2
Read as: PRF.right punch

Hit level: m. Damage: 9. Startup: i12~13. On block: -8. On hit: +1. Counter hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon
Move PRF.2,2
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.2,2
Read as: PRF.right punch β†’ right punch

Hit level: m, m. Damage: 9, 13. Startup: i12~13, i13~14. On block: -4 IAI. On hit: +5 IAI.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 1st hit * Transition to IAI (Cannot cancel)
Top Note
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.2,2,1
Read as: PRF.right punch β†’ right punch β†’ left punch

Hit level: m, m, h. Damage: 9, 13, 20. Startup: i12~13, ,i12~13. On block: -1. On hit: +12. Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 2nd CH
Last Note
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.2,2,1+2
Read as: PRF.right punch β†’ right punch β†’ left punch + right punch

Hit level: m, m, m. Damage: 9, 13, 31. Startup: i12~13, ,i12. On block: -13. On hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Combo from 2nd CH
Flying Gentleman
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.3
Read as: PRF.left kick

Hit level: m. Damage: 21. Startup: i15~17. On block: -8. On hit: +15c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Knee * Forces tech backroll on hit * Low crush 11~23 * Floating state 24~25
Cordial Circuit
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.4
Read as: PRF.right kick

Hit level: h. Damage: 20. Startup: i18~19. On block: -2. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 6 chip damage on block
Hengroen
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.1+2
Read as: PRF.left punch + right punch

Hit level: m. Damage: 25. Startup: i25~27. On block: +6. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D
Iai Stance
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.3+4
Read as: PRF.left kick + right kick

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* 10?f of intangibility on transition
Strobing Memories
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.b+2
Read as: PRF.Back + right punch

Hit level: h. Damage: 5. Startup: i10. On block: -6. On hit: +5. Counter hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Deals recoverable damage only; cannot cause a K.O.
Sillage
Stance Technique
Controls: Universal Tekken notation
How it is used
PRF.df
Read as: PRF.Down-Forward

Hit level: sp. Startup: i21.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers crouched * High crush 5~20

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Victor Chevalier:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’