Homeβ€ΊGamesβ€ΊTekken 8β€ΊZafina
Zafina Tekken 8 fighter artwork
Tekken 8 Move & Ability Guide

Zafina moves, skills and special abilities

Move & Ability Guide

Move reference with controller-independent commands, throws, stances, Heat and Rage entries. Community move data: TekkenDocs / Wavu Wiki, with credit to RBNorway. Check Practice Mode for current-patch values.

147 ability entries15 Basic Attacks58 Command Moves8 Throws2 Heat1 Rage Art10 Crouching / Rising Attack47 Stance Technique6 Stance / Utility
Tekken inputs: Forward means toward the opponent; Back means away. Reverse horizontal directions when facing left. A comma or β†’ separates steps; + means press together. Use your assigned buttons if controls were remapped. 1 = left punch (PS Square / Xbox X); 2 = right punch (Triangle / Y); 3 = left kick (Cross / A); 4 = right kick (Circle / B). f/b/u/d = Forward/Back/Up/Down; df/db/uf/ub are diagonals; uppercase directions are held. n = neutral. qcf/qcb = quarter-circle forward/back; hcf/hcb = half-circle forward/back. WR = while running; WS = while rising; FC = full crouch; BT = back turned; H. = Heat; R. = Rage. ~ = quick transition; : = precise just-frame timing. Named stance prefixes require that stance; read the command details below.

Basic Attacks

15
Jab
Basic Attack
Controls: Universal Tekken notation
How it is used
1
Read as: left punch

Hit level: h. Damage: 5. Startup: i10. On block: +1. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2
Read as: left punch β†’ right punch

Hit level: h, h. Damage: 5, 9. Startup: i10, i12. On block: -3. On hit: +8.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with 3F delay * Combo from 1st hit with 3F delay
Left Right Scarecrow
Basic Attack
Controls: Universal Tekken notation
How it is used
1,2,3
Read as: left punch β†’ right punch β†’ left kick

Hit level: h, h, h. Damage: 5, 9, 12. Startup: i10, ,i20. On block: 0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit CH with 8f delay * Interrupt with i1 * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B
Anzu
Basic Attack
Controls: Universal Tekken notation
How it is used
1,3
Read as: left punch β†’ left kick

Hit level: h, h. Damage: 5, 14. Startup: i10, i17~18. On block: -2. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3f delay * Jail from 1st attack with 1f delay * Move can be delayed 2f * Cancel SCR transition -8 +1 t55 r26 with B
Ecdysis
Basic Attack
Controls: Universal Tekken notation
How it is used
1,4
Read as: left punch β†’ right kick

Hit level: h, m. Damage: 5, 17. Startup: i10, i19~20. On block: -5. On hit: +8. Counter hit: +42a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st hit with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 1f
Move 2
Basic Attack
Controls: Universal Tekken notation
How it is used
2
Read as: right punch

Hit level: h. Damage: 8. Startup: i10. On block: -7. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move 2,1
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1
Read as: right punch β†’ left punch

Hit level: h, m. Damage: 8, 9. Startup: i10, i23~25. On block: -6c. On hit: +2c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit CH with 3f delay * Interrupt with i5 from 1st block * Move can be delayed 1f
Kapara
Basic Attack
Controls: Universal Tekken notation
How it is used
2,1,3
Read as: right punch β†’ left punch β†’ left kick

Hit level: h, m, L. Damage: 8, 9, 11. Startup: i10, ,i32. On block: -17. On hit: +4d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit CH with 1f delay * Interrupt with i7 from 2nd block * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9c r25 with D * Floating state 6~31 * High crush 32~69
Move 2,2
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2
Read as: right punch β†’ right punch

Hit level: h, m. Damage: 8, 12. Startup: i10, i19-20. On block: -9. On hit: +2. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit CH with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 13f * Move can be delayed 11f
Anamalech
Basic Attack
Controls: Universal Tekken notation
How it is used
2,2,1+2
Read as: right punch β†’ right punch β†’ left punch + right punch

Hit level: h, m, m,m,m. Damage: 8, 12, 7,11,14. Startup: i10, ,i25~26 i10~11 i4~5. On block: -9c. On hit: +19d (-16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 2nd hit CH with 9f delay * Interrupt with i11 from 2nd block * Whiffs vs SW from 2nd block * Input can be delayed 14f * Move can be delayed 9f
Sharur
Basic Attack
Controls: Universal Tekken notation
How it is used
3
Read as: left kick

Hit level: h. Damage: 17. Startup: i13. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel SCR transition -8 +1 t40 r27 with B
Move 4
Basic Attack
Controls: Universal Tekken notation
How it is used
4
Read as: right kick

Hit level: h. Damage: 19. Startup: i14~15. On block: -6. On hit: -1. Counter hit: +19a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Balcony break on airborne hit
Move 1+2
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2
Read as: left punch + right punch

Hit level: m. Damage: 17. Startup: i16~17. On block: -12. On hit: +4. Counter hit: +25a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
Spike
Move 1+2,4
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,4
Read as: left punch + right punch β†’ right kick

Hit level: m, m. Damage: 17, 10. Startup: i16~17, i24~25. On block: -10. On hit: +1. Counter hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block
Manticore
Basic Attack
Controls: Universal Tekken notation
How it is used
1+2,4,4
Read as: left punch + right punch β†’ right kick β†’ right kick

Hit level: m, m, m. Damage: 17, 10, 20. Startup: i16~17, ,i30~31. On block: -11. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block * Whiffs vs SSR from 2nd block

Command Moves

58
Move f+2
Command Move
Controls: Universal Tekken notation
How it is used
f+2
Read as: Forward + right punch

Hit level: m. Damage: 17. Startup: i19. On block: -18. On hit: -6. Counter hit: +52a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move f+2,3
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3
Read as: Forward + right punch β†’ left kick

Hit level: m, h. Damage: 17, 12. Startup: i19, i19. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Move cannot be interrupted * Input can be delayed 17f * Move can be delayed 15f
Ettimu
Command Move
Controls: Universal Tekken notation
How it is used
f+2,3,4
Read as: Forward + right punch β†’ left kick β†’ right kick

Hit level: m, h, m. Damage: 17, 12, 25. Startup: i19, ,i28~29. On block: -18. On hit: +18a (+8).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block
Scarecrow Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f+3
Read as: Forward + left kick

Hit level: h. Damage: 28. Startup: i17. On block: +3. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10 t? r? with B
Aqrabuamelu
Command Move
Controls: Universal Tekken notation
How it is used
f+4
Read as: Forward + right kick

Hit level: h. Damage: 13. Startup: i14~15. On block: -6. On hit: +22a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Malicious Nail
Command Move
Controls: Universal Tekken notation
How it is used
f+1+2
Read as: Forward + left punch + right punch

Hit level: m,m. Damage: 16,22. Startup: i19~20 i13~14. On block: -9. On hit: +5a (-5).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation
Move df+1
Command Move
Controls: Universal Tekken notation
How it is used
df+1
Read as: Down-Forward + left punch

Hit level: m. Damage: 10. Startup: i13~14. On block: -5. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move df+1,2
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2
Read as: Down-Forward + left punch β†’ right punch

Hit level: m, m. Damage: 10, 16. Startup: i13~14, i15~16. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 3f delay * Move cannot be interrupted
Bloody Saif - Execution
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1
Read as: Down-Forward + left punch β†’ right punch β†’ left punch

Hit level: m, m, m. Damage: 10, 16, 16. Startup: i13~14, ,i25. On block: -12. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 2nd hit CH with 12f delay * Interrupt with i1 from 2nd block * Transition to standing with B (-12/+4)
Calamity Trifecta
Command Move
Controls: Universal Tekken notation
How it is used
df+1,2,1+2
Read as: Down-Forward + left punch β†’ right punch β†’ left punch + right punch

Hit level: m, m, sm. Damage: 10, 16, 10,10 (7),20 (10). Startup: i13~14, ,i37. On block: -9. On hit: +17a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only
Sharp Shamshir
Command Move
Controls: Universal Tekken notation
How it is used
df+1,4
Read as: Down-Forward + left punch β†’ right kick

Hit level: m, h. Damage: 10, 18. Startup: i13~14, i19~20. On block: -6. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on airborne hit * Combo from 1st hit * Interrupt with i1 from 1st block
Lamashtu Claw
Command Move
Controls: Universal Tekken notation
How it is used
df+2
Read as: Down-Forward + right punch

Hit level: m. Damage: 13. Startup: i16~17. On block: -12. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Launches crouching opponent * Can evade some highs
Move df+3
Command Move
Controls: Universal Tekken notation
How it is used
df+3
Read as: Down-Forward + left kick

Hit level: m. Damage: 15. Startup: i15~16. On block: -5. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel SCR transition -10 -1 t43 r28 with B
Dueling Scimitars
Command Move
Controls: Universal Tekken notation
How it is used
df+3,4
Read as: Down-Forward + left kick β†’ right kick

Hit level: m, h. Damage: 15, 17. Startup: i15~16, i23~24. On block: -6. On hit: +22a. Counter hit: +55a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Combo from 1st hit * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block (Inconsistent with bigger/taller characters)
Pukku
Command Move
Controls: Universal Tekken notation
How it is used
df+3,d+4
Read as: Down-Forward + left kick β†’ Down + right kick

Hit level: m, L. Damage: 15, 15. Startup: i15~16, i25~26. On block: -14. On hit: +1c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit * Interrupt with i7 from 1st block * High crush 11~
Move df+4
Command Move
Controls: Universal Tekken notation
How it is used
df+4
Read as: Down-Forward + right kick

Hit level: m. Damage: 14. Startup: i13. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Miasma Bearer
Command Move
Controls: Universal Tekken notation
How it is used
df+4,1
Read as: Down-Forward + right kick β†’ left punch

Hit level: m, m. Damage: 14, 22. Startup: i13, i31. On block: -9. On hit: +3a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation
Cerberus Strike
Command Move
Controls: Universal Tekken notation
How it is used
df+4,2
Read as: Down-Forward + right kick β†’ right punch

Hit level: m, m. Damage: 14, 20. Startup: i13, i27~29. On block: -13. On hit: +24a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block
Move d+1
Command Move
Controls: Universal Tekken notation
How it is used
d+1
Read as: Down + left punch

Hit level: m. Damage: 11. Startup: i12. On block: -16. On hit: -8. Counter hit: -3c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Ningishzida
Command Move
Controls: Universal Tekken notation
How it is used
d+1,1
Read as: Down + left punch β†’ left punch

Hit level: m, m. Damage: 11, 17. Startup: i12, i17~18. On block: -12. On hit: +19a (+12). Counter hit: +29a (+23).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit CH with 18f delay * Interrupt with i2 from 1st block * Input can be delayed 18f * Move can be delayed 10f
Move d+2
Command Move
Controls: Universal Tekken notation
How it is used
d+2
Read as: Down + right punch

Hit level: m. Damage: 17. Startup: i19~20. On block: -16c. On hit: -3c. Counter hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Move d+2,4
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4
Read as: Down + right punch β†’ right kick

Hit level: m, m. Damage: 17, 10 (7). Startup: i19~20, i26. On block: -22. On hit: -4. Counter hit: -4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit * Airborne combo from 1st CH * Move cannot be interrupted * Transition to TRT r44 with D (-22/-4/-4c) * High crush 56~84 * Floating state 6~55
Poison Rosette
Command Move
Controls: Universal Tekken notation
How it is used
d+2,4,3
Read as: Down + right punch β†’ right kick β†’ left kick

Hit level: m, m, m. Damage: 17, 10 (7), 10 (5). Startup: i19~20, ,i28~31. On block: -13~-10. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Airborne combo from 1st CH * Combo from 2nd CH * Interrupt with i5 from 2nd block
Earwig Pincer
Command Move
Controls: Universal Tekken notation
How it is used
d+3
Read as: Down + left kick

Hit level: L. Damage: 14. Startup: i22. On block: -15. On hit: +5c. Counter hit: +24d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to MNT -13 +7c +26d r32 with D * Evasive (can go under some mids) * High crush 6~
Move d+4
Command Move
Controls: Universal Tekken notation
How it is used
d+4
Read as: Down + right kick

Hit level: L. Damage: 8. Startup: i17~18. On block: -19. On hit: -3. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Iskur
Command Move
Controls: Universal Tekken notation
How it is used
d+4,3
Read as: Down + right kick β†’ left kick

Hit level: L, h. Damage: 8, 10. Startup: i17~18, i19. On block: -6. On hit: +36a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit CH with 11f delay * Interrupt with i3 from 1st block * Move can be delayed 9f * Low crush 11~17 * Floating state 18~20
Backhand Thrust
Command Move
Controls: Universal Tekken notation
How it is used
db+2
Read as: Down-Back + right punch

Hit level: m. Damage: 17. Startup: i13~14. On block: -13. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Shulshaga
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1
Read as: Down-Back + right punch β†’ left punch

Hit level: m, m. Damage: 17, 16. Startup: i13~14, i25. On block: -12. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH with 12f delay * Interrupt with i1 from 1st block * Transition to standing with B (-12/+4)
Calamity Vortex
Command Move
Controls: Universal Tekken notation
How it is used
db+2,1+2
Read as: Down-Back + right punch β†’ left punch + right punch

Hit level: m, sm. Damage: 17, 10,10 (7),20 (10). Startup: i13~14, i37. On block: -9. On hit: +17a (+16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only
Acinaces
Command Move
Controls: Universal Tekken notation
How it is used
db+3
Read as: Down-Back + left kick

Hit level: L. Damage: 13. Startup: i18. On block: -8. On hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel SCR transition -11 +0 t48 r30 with B
Move db+4
Command Move
Controls: Universal Tekken notation
How it is used
db+4
Read as: Down-Back + right kick

Hit level: L. Damage: 14. Startup: i21~22. On block: -12. On hit: -3. Counter hit: +3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to -13 -4 +2 MNT with D * High crush 6~40
Euphrates Cannon
Command Move
Controls: Universal Tekken notation
How it is used
db+4,2
Read as: Down-Back + right kick β†’ right punch

Hit level: L, m. Damage: 14, 17. Startup: i21~22, i29~32. On block: -13. On hit: +68a (+52).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit CH * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * Instant tornado launch on standing hit only
Move db+1+2
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2
Read as: Down-Back + left punch + right punch

Hit level: L. Damage: 10. Startup: i28~29. On block: -16. On hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 9~66
Sirrush
Command Move
Controls: Universal Tekken notation
How it is used
db+1+2,1+2
Read as: Down-Back + left punch + right punch β†’ left punch + right punch

Hit level: L, m. Damage: 10, 20. Startup: i28~29, i33. On block: -16. On hit: +5a (-4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combos from 1st hit * Tornado when combo from first hit only. * +37a (-10) on combo from first hit * Balcony Break on airborne hit * Interrupt with i16 from 1st block
Cursed Crow
Command Move
Controls: Universal Tekken notation
How it is used
b+1
Read as: Back + left punch

Hit level: m. Damage: 14. Startup: i18. On block: -14. On hit: +2.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17)
Revenge Hand
Command Move
Controls: Universal Tekken notation
How it is used
b+1+3
Read as: Back + left punch + left kick

Hit level: m,m. Damage: 5,23. Startup: i30~34, i29~30. On block: +2. On hit: +12d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Zafina automatically retaliates on successful power crush * Deal 8 recoverable damage to self without Heat * +2 and 11 chip damage on block after attack absorption * Gain ORB on hit * Power crush 6~29
Brisingamen Backfist
Command Move
Controls: Universal Tekken notation
How it is used
b+2
Read as: Back + right punch

Hit level: h. Damage: 22. Startup: i22~23. On block: -5. On hit: +14.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break on airborne hit * +23a on BT hit
Ereshkigal Stomp
Command Move
Controls: Universal Tekken notation
How it is used
b+3
Read as: Back + left kick

Hit level: m. Damage: 23. Startup: i24~26. On block: -14. On hit: +12a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23
Anathematic Stomp
Command Move
Controls: Universal Tekken notation
How it is used
b+3,ORB.1+2
Read as: Back + left kick β†’ ORB.left punch + right punch

Hit level: m. Damage: 13,8,(20)14. Startup: i24~26. On block: -9. On hit: -14a (-15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 48 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block * Power crush 7~23
Move b+4
Command Move
Controls: Universal Tekken notation
How it is used
b+4
Read as: Back + right kick

Hit level: m. Damage: 14. Startup: i22~23. On block: -9. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tiamat's Tail
Command Move
Controls: Universal Tekken notation
How it is used
b+4,4
Read as: Back + right kick β†’ right kick

Hit level: m, m. Damage: 14, 20. Startup: i22~23, i20~22. On block: -14. On hit: +9a (+0). Counter hit: +41a (-6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combos from 1st hit with 16f delay * Interrupt with i3 from 1st block * Move can be delayed 9f
Evil Razer
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2
Read as: Back + left punch + right punch

Hit level: m. Damage: 27. Startup: i19~20. On block: -6. On hit: +12a (+3).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block
Anathematic Razer
Command Move
Controls: Universal Tekken notation
How it is used
b+1+2,ORB.1+2
Read as: Back + left punch + right punch β†’ ORB.left punch + right punch

Hit level: m. Damage: 17,5,15. Startup: i19~20. On block: +2. On hit: +10a (-16).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block
Move ub+3
Command Move
Controls: Universal Tekken notation
How it is used
ub+3
Read as: Up-Back + left kick

Hit level: m. Damage: 19. Startup: i22~23. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Low crush 8~31 * Floating state 32~34
Move ub+4
Command Move
Controls: Universal Tekken notation
How it is used
ub+4
Read as: Up-Back + right kick

Hit level: m. Damage: 18. Startup: i17~18. On block: -13. On hit: +19a (+9). Counter hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33
Spear of Alu
Command Move
Controls: Universal Tekken notation
How it is used
ub+1+2
Read as: Up-Back + left punch + right punch

Hit level: m!. Damage: 40. Startup: i64. On hit: +41a (+10).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* +45a on side/BT hit
Lapis Dagger
Command Move
Controls: Universal Tekken notation
How it is used
uf+1
Read as: Up-Forward + left punch

Hit level: h. Damage: 19. Startup: i19. On block: +4. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Kur
Command Move
Controls: Universal Tekken notation
How it is used
uf+2
Read as: Up-Forward + right punch

Hit level: m. Damage: 20. Startup: i36~37. On block: -9. On hit: +60a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * High crush 6~35
Arali
Command Move
Controls: Universal Tekken notation
How it is used
uf+3
Read as: Up-Forward + left kick

Hit level: m. Damage: 19. Startup: i22~23. On block: -8. On hit: +19a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Transition to MNT -8 +19a with D * No forward movement when using input ub+3 * Low crush 8~31 * Floating state 32~34
Rahab
Command Move
Controls: Universal Tekken notation
How it is used
uf+4
Read as: Up-Forward + right kick

Hit level: m. Damage: 18. Startup: i17~18. On block: -13. On hit: +29a (+19).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33
Gilgamesh Blast
Command Move
Controls: Universal Tekken notation
How it is used
f,F+2
Read as: Forward β†’ hold Forward + right punch

Hit level: h. Damage: 20. Startup: i15~16. On block: +1. On hit: +21a (+12). Counter hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * 6 chip damage on block
Sagaris
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3
Read as: Forward β†’ hold Forward + left kick

Hit level: m. Damage: 20. Startup: i20~22. On block: +4. On hit: +9c. Counter hit: +14c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B
Sagaris Smash
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3,1
Read as: Forward β†’ hold Forward + left kick β†’ left punch

Hit level: m, m. Damage: 20, 24. Startup: i20~22, i18. On block: -16. On hit: +5a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH with 13F delay * Move cannot be interrupted * Input can be delayed by 13F * Move cannot be delayed
Roundhouse Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,F+4
Read as: Forward β†’ hold Forward + right kick

Hit level: m. Damage: 16. Startup: i17~19. On block: -8. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing *
Gallu
Command Move
Controls: Universal Tekken notation
How it is used
f,F+3+4
Read as: Forward β†’ hold Forward + left kick + right kick

Hit level: m,m. Damage: 10,21. Startup: i21 i8~12. On block: -11. On hit: +15a (+6).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26
Back Handspring
Command Move
Controls: Universal Tekken notation
How it is used
ub,b
Read as: Up-Back β†’ Back

Hit level: sp.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r55 MNT with 3+4 (js9~25, cs31~55) at frame 25 * Low crush 9~40 * Floating state 41~43
Leaping Side Kick
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+3
Read as: Forward β†’ Forward β†’ hold Forward + left kick

Hit level: m. Damage: 30. Startup: i23~26. On block: +7. On hit: +19a (+9).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block * Low crush 3~34 * Floating state 35~37
Tiamat
Command Move
Controls: Universal Tekken notation
How it is used
f,f,F+1+2
Read as: Forward β†’ Forward β†’ hold Forward + left punch + right punch

Hit level: h. Damage: 20. Startup: i20~21. On block: +6. On hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~

Throws

8
Cursed Claw
Throw
Controls: Universal Tekken notation
How it is used
b+1:1
Read as: Back + left punch (precise timing) left punch

Hit level: m, t. Damage: 14, 36. Startup: i18,. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95
Anathematic Claw
Throw
Controls: Universal Tekken notation
How it is used
b+1:ORB.1+2
Read as: Back + left punch (precise timing) ORB.left punch + right punch

Hit level: m, t. Damage: 14, 19,10,16. Startup: i18,. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is below 48 * Available only from 1st front hit
Diabolos
Throw
Controls: Universal Tekken notation
How it is used
1+3
Read as: left punch + left kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2
Akhazu
Throw
Controls: Universal Tekken notation
How it is used
2+4
Read as: right punch + right kick

Hit level: t. Damage: 35. Startup: i12~14. On block: -4. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit
Move Back Throw
Throw
Controls: Universal Tekken notation
How it is used
Back Throw
Read as: Back Throw

Hit level: t. Damage: 50. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Unbreakable
Move Left Throw
Throw
Controls: Universal Tekken notation
How it is used
Left Throw
Read as: Left Throw

Hit level: t. Damage: 40. On block: -3. On hit: +7d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1 * Side switch on hit
Labartu
Throw
Controls: Universal Tekken notation
How it is used
Right Throw
Read as: Right Throw

Hit level: t. Damage: 40. On block: -3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 2 * Side switch on hit
Dumuzi's Fate
Throw
Controls: Universal Tekken notation
How it is used
uf+1+2
Read as: Up-Forward + left punch + right punch

Hit level: t. Damage: 40. Startup: i12. On block: -6. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Throw break 1+2 * Can side switch on hit

Heat

2
Heat Burst
Heat
Controls: Universal notation
How it is used
2+3
Read as: right punch + left kick

Enter Heat using the universal Heat Burst command while Heat is available.

Tip: Universal system command. Check Practice Mode for current move properties.
Tekken 8 roster pass β€” September 2026Source β†—
Curse of Azazel
Heat
Controls: Universal Tekken notation
How it is used
H.2+3
Read as: in Heat.right punch + left kick

Hit level: h,sm. Damage: 51. Startup: i12~13 i47~53 i1~7 i1~7 i1~6 i1~2. On block: +3. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Smash * Reversal Break * Balcony Break * Jail from 1st block * 10 chip damage on block * Transition to attack throw on hit

Rage Art

1
Semper Avarus Eget
Rage Art
Controls: Universal Tekken notation
How it is used
R.df+1+2
Read as: in Rage.Down-Forward + left punch + right punch

Hit level: m,t. Damage: 55+. Startup: i20. On block: -18. On hit: +0d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~

Crouching / Rising Attack

10
Move ws1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1
Read as: wsleft punch

Hit level: m. Damage: 8. Startup: i15~16. On block: -10. On hit: +1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High evasion during move startup * Inconsistent grounded hit
Alraune
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws1,2
Read as: wsleft punch β†’ right punch

Hit level: m, m. Damage: 8, 8. Startup: i15~16, i20~21. On block: -13. On hit: +36a (+26).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st hit with 9f delay * Interrupt with i10 from 1st block * Move cannot be delayed * Input can be delayed by 9f
Rising Claw
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws2
Read as: wsright punch

Hit level: M. Damage: 20. Startup: i18~19. On block: -14. On hit: +28a (+18).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Enter MNT -40 +2a (-8) r67 with D at frame 26
Shargaz
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws3
Read as: wsleft kick

Hit level: m. Damage: 16. Startup: i12. On block: +0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel SCR transition -8 +1 t39 r27 with B
Bashmu
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
ws4
Read as: wsright kick

Hit level: m. Damage: 14. Startup: i11. On block: -7. On hit: +4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Spinning Sweep
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.df+3
Read as: fully crouched.Down-Forward + left kick

Hit level: L. Damage: 15. Startup: i23~24. On block: -26. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter MNT -26 +13a with D * High crush 1~
Move FC.d+1
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+1
Read as: fully crouched.Down + left punch

Hit level: sl. Damage: 5. Startup: i10. On block: -5. On hit: +6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to r24 with f * Transition input can be delayed 16f * High crush 1~
Move FC.d+2
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+2
Read as: fully crouched.Down + right punch

Hit level: sl. Damage: 8. Startup: i11. On block: -4. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Move FC.d+3
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+3
Read as: fully crouched.Down + left kick

Hit level: l. Damage: 10. Startup: i16. On block: -17. On hit: -6.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~
Move FC.d+4
Crouching / Rising Attack
Controls: Universal Tekken notation
How it is used
FC.d+4
Read as: fully crouched.Down + right kick

Hit level: l. Damage: 6. Startup: i12. On block: -15. On hit: -4.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~

Stance Technique

47
Adramelech
Stance Technique
Controls: Universal Tekken notation
How it is used
SS.1+2
Read as: SS.left punch + right punch

Hit level: m. Damage: 22. Startup: i17~18. On block: -2c. On hit: +8c. Counter hit: +28a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike
Move MNT.1
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.1
Read as: MNT.left punch

Hit level: m. Damage: 12. Startup: i13. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Butterfly Capture Combo
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.1,3
Read as: MNT.left punch β†’ left kick

Hit level: m, h. Damage: 12, 12. Startup: i13, i19. On block: 0. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B
Move MNT.2
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.2
Read as: MNT.right punch

Hit level: m. Damage: 19. Startup: i13~14. On block: -14. On hit: -3. Counter hit: +57a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Move MNT.2,1
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.2,1
Read as: MNT.right punch β†’ left punch

Hit level: m, m. Damage: 19, 10. Startup: i13~14, i18~19. On block: -14. On hit: -3.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Jail from 1st block with ?F delay * Input can be delayed 5f
Mantis Sting
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.2,1,4
Read as: MNT.right punch β†’ left punch β†’ right kick

Hit level: m, m, m. Damage: 19, 10, 25. Startup: i13~14, ,i27~28. On block: -13. On hit: +13a (+4).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 2nd hit * Interrupt with i8 from 1st block
Move MNT.3
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.3
Read as: MNT.left kick

Hit level: L. Damage: 12. Startup: i15~16. On block: -12. On hit: -1.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~46
Sweeping Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.3,1
Read as: MNT.left kick β†’ left punch

Hit level: L, m. Damage: 12, 16. Startup: i15~16, i24. On block: -9. On hit: +22a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i5 from 1st block
Move MNT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.4
Read as: MNT.right kick

Hit level: L. Damage: 13. Startup: i17~18. On block: -19. On hit: -3. Counter hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter TRT with D * High crush 1~62
Neti
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.4,3
Read as: MNT.right kick β†’ left kick

Hit level: L, m. Damage: 13, 23. Startup: i17~18, i27. On block: -30. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Floating state 10~63
Scarecrow Strike
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.1+2
Read as: MNT.left punch + right punch

Hit level: m. Damage: 21. Startup: i20. On block: -12. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19
Vicious Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.df+1
Read as: MNT.Down-Forward + left punch

Hit level: M. Damage: 30. Startup: i20~21. On block: +10. On hit: +11a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * 12 chip damage on block * Transition to SCR on normal hit * Transition to standing with B (+6/+11a) * Deal 8 recoverable damage to self without heat * Gain ORB on hit or heat activation * Azazel's Power
Enlil
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.df+2
Read as: MNT.Down-Forward + right punch

Hit level: m. Damage: 10. Startup: i19~20. On block: -9. On hit: +32a (+22).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Negal's Lance
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.df+3
Read as: MNT.Down-Forward + left kick

Hit level: m. Damage: 20. Startup: i15~16. On block: -17. On hit: +19g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT * Floating state 10~43
Mantis Slash
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.df+4
Read as: MNT.Down-Forward + right kick

Hit level: m. Damage: 18. Startup: i17~18. On block: -5. On hit: +13g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Balcony Break * High crush 1~40 * gs41~56
Move MNT.d+1
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.d+1
Read as: MNT.Down + left punch

Hit level: L. Damage: 14. Startup: i15~16. On block: -11. On hit: 0.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~58
Mantis Sickle
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.d+1,4
Read as: MNT.Down + left punch β†’ right kick

Hit level: L, m. Damage: 14, 23. Startup: i15~16, i27~30. On block: -16. On hit: +15 (+6). Counter hit: +60a (+40).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st CH * Interrupt with i10 from 1st block * Whiffs vs SSL, SWL from 1st block
Mantis Slide
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.d+4
Read as: MNT.Down + right kick

Hit level: L. Damage: 19. Startup: i20~27. On block: -22~-15. On hit: +4c~+11c. Counter hit: +19a~+26a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Knee * High crush 1~
Enki
Stance Technique
Controls: Universal Tekken notation
How it is used
MNT.uf+3
Read as: MNT.Up-Forward + left kick

Hit level: M. Damage: 25. Startup: i26~28. On block: -9c. On hit: +11d.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50
Anathematic Malice
Stance Technique
Controls: Universal Tekken notation
How it is used
ORB.SCR.df+3+4
Read as: ORB.SCR.Down-Forward + left kick + right kick

Hit level: L,m,m,sm. Damage: 6,13,3,10. Startup: i19. On block: -14. On hit: -13a (-14).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to 3rd hit on 2nd hit * Consumes ORB * Consumes 450F of Heat time * Deals 4 additional damage when Zafina's remaining health is below 48 * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is below 48 * Jail from 1st block * High crush 6~
Move SCR.1
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.1
Read as: SCR.left punch

Hit level: h. Damage: 12. Startup: i10~11. On block: -2. On hit: +9.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Scarecrow Nightmare
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.1,4
Read as: SCR.left punch β†’ right kick

Hit level: h, m. Damage: 12, 18. Startup: i10~11, i22. On block: -6. On hit: +7. Counter hit: +32a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit * Interrupt with i3 from 1st block * Unparryable with traditional kick parries
Move SCR.2
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.2
Read as: SCR.right punch

Hit level: m. Damage: 17. Startup: i14. On block: -7. On hit: +7.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Binal Venom
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.2,1
Read as: SCR.right punch β†’ left punch

Hit level: m, m. Damage: 17, 25. Startup: i14, i21. On block: -6. On hit: +30a (+20).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Interrupt with i5 from 1st block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power
Circling Cutlass
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.2,2
Read as: SCR.right punch β†’ right punch

Hit level: m, m. Damage: 17, 17. Startup: i14, i22. On block: -10. On hit: +8c. Counter hit: +8a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block
Move SCR.3
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.3
Read as: SCR.left kick

Hit level: m. Damage: 15. Startup: i13. On block: -6. On hit: +5.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Gizal
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.3,3
Read as: SCR.left kick β†’ left kick

Hit level: m, h. Damage: 15, 20. Startup: i13, i16. On block: +0. On hit: +25a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break * Combo from 1st hit with 14f delay * Interrupt with i1 from 1st block * Move can be delayed 9f
Spinning Sappara
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.4
Read as: SCR.right kick

Hit level: M. Damage: 20. Startup: i15~16. On block: -18. On hit: +58a (+42).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~14
Huwawa
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.1+2
Read as: SCR.left punch + right punch

Hit level: m. Damage: 20. Startup: i17~19. On block: +6. On hit: +17a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Enter TRT with D
Kigal
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.3+4
Read as: SCR.left kick + right kick

Hit level: m,m. Damage: 10,20. Startup: i18~19 i6~8. On block: -12. On hit: +8g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Strong Aerial Tailspin * Balcony Break * Transition to MNT -13 +7 with D * Jail from 1st attack * Low crush 6~22 * Floating state 23~25
Sinister Bite
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.b+1+2
Read as: SCR.Back + left punch + right punch

Hit level: L. Damage: 20. Startup: i16. On block: -18. On hit: +23g.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35
Dark Rising
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.df+1
Read as: SCR.Down-Forward + left punch

Hit level: m,M. Damage: 10,30. Startup: i18 i17~19. On block: -9. On hit: +68a (+52).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power
Move SCR.df+3
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.df+3
Read as: SCR.Down-Forward + left kick

Hit level: L. Damage: 10. Startup: i28~30. On block: -23. On hit: -10c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Stagger low * High crush 6~
Double Abzu Abyss
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.df+3,3
Read as: SCR.Down-Forward + left kick β†’ left kick

Hit level: L, L. Damage: 10, 10. Startup: i28~30, i29~31. On block: -23. On hit: +54a (+38).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Homing * Combo from 1st hit * High crush 1~
Scarecrow Scythe
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.df+4
Read as: SCR.Down-Forward + right kick

Hit level: L. Damage: 17. Startup: i19~20. On block: -14. On hit: +7c. Counter hit: +37a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 6~
Move SCR.d+3
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.d+3
Read as: SCR.Down + left kick

Hit level: l. Damage: 10. Startup: i18. On block: -6. On hit: -3. Counter hit: +9c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* "Punish" with i12 if Zafina uses SCR.4 * Can hit grounded when off-axis
Sag-Giga Sickle
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.d+3,3
Read as: SCR.Down + left kick β†’ left kick

Hit level: l, h. Damage: 10, 28. Startup: i18, i24. On block: +3. On hit: +77a (+61).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Tornado launches on standing hit only
Scarecrow Slide
Stance Technique
Controls: Universal Tekken notation
How it is used
SCR.d+4
Read as: SCR.Down + right kick

Hit level: L. Damage: 20. Startup: i24~30. On block: -25. On hit: -4a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter MNT with D * High crush 10~
Tarantula Shotel
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.1
Read as: TRT.left punch

Hit level: L. Damage: 13. Startup: i18. On block: -11. On hit: +5. Counter hit: +15a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tarantula Cutlass
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.2
Read as: TRT.right punch

Hit level: M. Damage: 24. Startup: i34~36. On block: -13. On hit: +38a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33
Deathstalker
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.3
Read as: TRT.left kick

Hit level: m. Damage: 16. Startup: i14~i15. On block: -7. On hit: +5c. Counter hit: +19c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Spike * Floating state 1~49?
Move TRT.4
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.4
Read as: TRT.right kick

Hit level: m. Damage: 10. Startup: i26. On block: -22. On hit: -4. Counter hit: -4c.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Transition to TRT with D * Floating state 1~70?
Tarantula's Bite
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.4,3
Read as: TRT.right kick β†’ left kick

Hit level: m, m. Damage: 10, 10. Startup: i26, i28~31. On block: -13. On hit: +18a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Combo from 1st CH * Interrupt with i5 from 1st block
Tarantula Claw
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.1+2
Read as: TRT.left punch + right punch

Hit level: m,M. Damage: 7,20. Startup: i19~20 i9~10. On block: -12c. On hit: +14a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27
Primitive Grudge
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.df+1
Read as: TRT.Down-Forward + left punch

Hit level: M. Damage: 30. Startup: i19~20. On block: +6. On hit: +30a (+15).

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power
Tarantula Scimitar
Stance Technique
Controls: Universal Tekken notation
How it is used
TRT.d+1+2
Read as: TRT.Down + left punch + right punch

Hit level: L. Damage: 20. Startup: i25. On block: -21. On hit: +10a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Tarantula Dive
Stance Technique
Controls: Universal Tekken notation
How it is used
WR.f+4
Read as: while running.Forward + right kick

Hit level: L. Damage: 21. Startup: i14~30. On block: -52~-36. On hit: -7a.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move * Floating state 14~40

Stance / Utility

6
Scarecrow Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
3+4
Read as: left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r20 with db * Can block after 21 frames with db * Cancel to r28 with UB_U_UF * Stance sidestep with u_d * Backdash/dash with b_f
Tarantula Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+1+2
Read as: Down + left punch + right punch

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r30 with DB_UB_U_UF * Cancel to r10 standing guard with DB * Crawl with F * High crush 6~33 * Floating state 34~
Mantis Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
d+3+4
Read as: Down + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Cancel to r28 with db (cs1~28, cannot block mids during cancel) * Cancel to r36 with UB_U_UF * Can block in stance on frame 31~ * Stance sidestep t31 r1 with u_d * Move backward/forward with b_f * Dash with f,f * High crush 6~30
Ki Charge
Stance / Utility
Controls: Universal Tekken notation
How it is used
1+2+3+4
Read as: left punch + right punch + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds
Paradox
Stance / Utility
Controls: Universal Tekken notation
How it is used
MNT.2+3
Read as: MNT.right punch + left kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Mantis Stance
Stance / Utility
Controls: Universal Tekken notation
How it is used
SCR.d+3+4
Read as: SCR.Down + left kick + right kick

Utility command or stance transition; see the source for conditions.

Tip: Community frame data: TekkenDocs / Wavu Wiki; credit also to RBNorway. Verify version-sensitive values in Practice Mode.
Command details & verification
* High crush 1~70 * Floating state 6~50

Practise the move in a usable situation

A move-list entry describes one action; it is not automatically a guaranteed combo route.

GetCheatBeacon's practical checklist for Zafina:

  • Read the notation and confirm the facing direction.
  • Practise the move alone before connecting it to another action.
  • Use the training display to check whether a follow-up is actually guaranteed.
  • Check any stance, Heat or counter-hit requirement before expecting the same result in a match.

Read the related game guide β†’