Jump and dash
Equipment / movementControls: Nintendo Switch 2
How it is used
Special ability — use the current in-game command prompt
Nintendo confirms new jump and run commands for Link, alongside modern camera movement. Exact release-default buttons should be checked in-game.
Tip: Review the remake’s current prompts and equipment requirements. Exact unpublished button defaults are not inferred from older versions.
Ocarina melodies
Equipment / movementControls: Nintendo Switch 2
How it is used
Special ability — use the current in-game command prompt
Learned melodies can affect the world, including opening routes and changing day to night. The remake supports traditional controls or microphone performance.
Tip: Review the remake’s current prompts and equipment requirements. Exact unpublished button defaults are not inferred from older versions.
Ranged aiming
Equipment / movementControls: Nintendo Switch 2
How it is used
Special ability — use the current in-game command prompt
The Fairy Bow and Hookshot support button aiming or motion aiming selected through Options.
Tip: Review the remake’s current prompts and equipment requirements. Exact unpublished button defaults are not inferred from older versions.
Master Sword
Equipment / movementControls: Nintendo Switch 2
How it is used
Special ability — use the current in-game command prompt
Nintendo shows Adult Link wielding the Master Sword after the adventure develops beyond his young form. The cited preview does not provide a complete unlock walkthrough.
Tip: Review the remake’s current prompts and equipment requirements. Exact unpublished button defaults are not inferred from older versions.