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Hugo Vlad Zenless Zone Zero fighter artwork
Zenless Zone Zero Move & Ability Guide

Hugo Vlad moves, skills and special abilities

Move & Ability Guide

Hugo Vlad: S, Ice, Attack. Faction: Mockingbird.

20 ability entries2 Basic Attacks3 Dodge3 Assist2 Special Attack2 Chain Attack2 Core Skill6 Mindscape Cinema

Basic Attacks

2
Basic Attack: Dark Abyss Quartet
Basic Attack

Perform up to four attacks forward, dealing Physical damage and Ice damage . The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Basic Attack: Dark Abyss Concerto
Basic Attack

After the 4th hit of Basic Attack: Dark Abyss Quartet , the shot of Dodge Counter: Phantasm - Slash , or the shot of Quick Assist: Elegy , press or hold Basic Attack — Throw the scythe forward to perform a slash, followed by a shot, dealing Ice damage . During the shot, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Dodge

3
Dodge: Phantasm
Dodge

A quick dash dodge. The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Dash Attack: Phantasm - Shatter
Dodge

Press Basic Attack during a dodge — Launch a dashing attack at enemies in front, dealing Physical damage .

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Dodge Counter: Phantasm - Slash
Dodge

Press Basic Attack during a Perfect Dodge — Performs a series of attacks on enemies in front, dealing Ice damage . During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack , with its damage treated as Basic Attack damage. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Assist

3
Quick Assist: Elegy
Assist

When the active character is launched, press Assist — Performs a series of attacks on enemies in front, dealing Ice damage . During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack , with its damage treated as Basic Attack damage. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Defensive Assist: The End Has Not Come
Assist

When the on-field character is about to be attacked, press Assist — Parries the enemy's attack, dealing massive Daze. The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Assist Follow-Up: Ace Reversal
Assist

Press Basic Attack after a Defensive Assist — Dash forward and perform two slashes, dealing Ice damage . After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Special Attack

2
Special Attack: Soul Hunter - Judgment
Special Attack

Spins the scythe and then unleashes a forward slash, dealing Ice damage . Anti-Interrupt level is increased while using this skill.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
EX Special Attack: Soul Hunter - Punishment
Special Attack

With enough Energy, press EX Special Attack — Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice damage . This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Chain Attack

2
Chain Attack: Trick of Fate
Chain Attack

When a Chain Attack is triggered, select the character — Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice damage . The shot activated by this skill is considered a charged shot. The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Ultimate: Blaspheme
Chain Attack

When Decibel Rating is at Maximum , press Ultimate — Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice damage . This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Core Skill

2
Core Passive: Terminating Verdict
Core Skill

When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT damage increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25 / 75 . When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the damage Multiplier of the skill's Finishing Move by 500% .

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Additional Ability: Prelude to Finality
Core Skill

When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate 's damage increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the damage dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Mindscape Cinema

6
Child of Hatred
Mindscape Cinema

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT damage by 30%.

Requirements / unlock: Mindscape Cinema 1

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
The Child Within
Mindscape Cinema

When Ultimate: Blaspheme triggers Totalize , it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

Requirements / unlock: Mindscape Cinema 2

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Fruit of the Poisonous Tree
Mindscape Cinema

Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2

Requirements / unlock: Mindscape Cinema 3

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Dramatic Theory
Mindscape Cinema

After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

Requirements / unlock: Mindscape Cinema 4

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Nirvana
Mindscape Cinema

Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2

Requirements / unlock: Mindscape Cinema 5

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Crown of Thorns
Mindscape Cinema

All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that damage is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the damage multiplier of the Finishing Move by a fixed 1,000 %.

Requirements / unlock: Mindscape Cinema 6

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.