Perform up to four attacks forward, dealing Physical damage and Ice damage . The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.

Hugo Vlad moves, skills and special abilities
Hugo Vlad: S, Ice, Attack. Faction: Mockingbird.
Basic Attacks
2After the 4th hit of Basic Attack: Dark Abyss Quartet , the shot of Dodge Counter: Phantasm - Slash , or the shot of Quick Assist: Elegy , press or hold Basic Attack — Throw the scythe forward to perform a slash, followed by a shot, dealing Ice damage . During the shot, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.
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Dodge
3A quick dash dodge. The action includes invulnerability.
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Press Basic Attack during a dodge — Launch a dashing attack at enemies in front, dealing Physical damage .
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Press Basic Attack during a Perfect Dodge — Performs a series of attacks on enemies in front, dealing Ice damage . During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack , with its damage treated as Basic Attack damage. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
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Assist
3When the active character is launched, press Assist — Performs a series of attacks on enemies in front, dealing Ice damage . During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack , with its damage treated as Basic Attack damage. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
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When the on-field character is about to be attacked, press Assist — Parries the enemy's attack, dealing massive Daze. The action includes invulnerability.
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Press Basic Attack after a Defensive Assist — Dash forward and perform two slashes, dealing Ice damage . After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.
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Special Attack
2Spins the scythe and then unleashes a forward slash, dealing Ice damage . Anti-Interrupt level is increased while using this skill.
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With enough Energy, press EX Special Attack — Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice damage . This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.
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Chain Attack
2When a Chain Attack is triggered, select the character — Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice damage . The shot activated by this skill is considered a charged shot. The action includes invulnerability.
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When Decibel Rating is at Maximum , press Ultimate — Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice damage . This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet . The action includes invulnerability.
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Core Skill
2When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT damage increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25 / 75 . When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the damage Multiplier of the skill's Finishing Move by 500% .
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When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate 's damage increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the damage dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
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Mindscape Cinema
6When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT damage by 30%.
Requirements / unlock: Mindscape Cinema 1
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When Ultimate: Blaspheme triggers Totalize , it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Requirements / unlock: Mindscape Cinema 2
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2
Requirements / unlock: Mindscape Cinema 3
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After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Requirements / unlock: Mindscape Cinema 4
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2
Requirements / unlock: Mindscape Cinema 5
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All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that damage is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the damage multiplier of the Finishing Move by a fixed 1,000 %.
Requirements / unlock: Mindscape Cinema 6