Press or hold Basic Attack — Perform up to five forward strikes, dealing Physical damage and Fire damage . During the 3rd hit of the Basic Attack , drag the movement input , and repeatedly press or hold Basic Attack to unleash a series of melee follow-up attacks. Release the movement input to follow up with the 4th hit of the Basic Attack . While performing the startup light punch in the 5th hit of the Basic Attack , drag the movement input and repeatedly press or hold Basic Attack to keep alternating between the light punch and 4th hit of the Basic Attack . Release the movement input to follow up with the subsequent jab combo.

Lighter moves, skills and special abilities
Lighter: S, Fire, Stun. Faction: Sons of Calydon.
Basic Attacks
1Dodge
3A quick dash dodge. The action includes invulnerability. Press Dodge while the character is attacking — Perform a quick shuffle dodge in the direction of the movement input . This skill will not interrupt the combo count for Basic Attacks . The action includes invulnerability.
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Press Basic Attack during a dodge — Rapidly strikes enemies in front, dealing Physical damage .
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Press Basic Attack during a Perfect Dodge — Strike enemies in front, dealing Fire damage . The action includes invulnerability. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack .
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Assist
3When the on-field character is launched, press Assist — Strike enemies in front, dealing Fire damage . The action includes invulnerability. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack .
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When the on-field character is about to be attacked, press Assist — Parries the enemy's attack, dealing massive Daze. The action includes invulnerability.
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Press Basic Attack after a Defensive Assist — Strike enemies in front, dealing Fire damage . The action includes invulnerability. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack .
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Special Attack
2Strikes enemies in front with an uppercut, dealing Fire damage . Anti-Interrupt level is increased while using this skill. Press Special Attack during a shuffle dodge — Strike forward with a series of punches, dealing Fire damage . This skill will not interrupt the combo count for Basic Attacks . Anti-Interrupt level is increased while using this skill.
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With enough Energy, press EX Special Attack — Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire damage . Press EX Special Attack again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire damage . The action includes invulnerability. After using this skill, press or hold Basic Attack to follow up with the 4th hit of the Basic Attack . With enough Energy, press EX Special Attack during the shuffle dodge —
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Chain Attack
2When a Chain Attack is triggered, select the character — Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire damage . The action includes invulnerability.
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When Decibel Rating is at Maximum , press Ultimate — Unleashes a powerful strike in a large area around, dealing massive Fire damage . The action includes invulnerability.
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Core Skill
2Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale , up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist . Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack . When a skill hits an enemy with its power increased, it will continuously consume Morale . With every 10 points of Morale consumed, Lighter's Impact increases by 1% , up to a maximum increase of 10% , and lasting 6s.
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When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation , stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation , an Agent's Ice damage and Fire damage increase by 1.25%. When obtaining Elation , if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack , it will refresh the duration of all squad members' Elation . Elation can increase the Ice damage and Fire damage of Agents by a maximum of 75%.
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Mindscape Cinema
6Among the debuffs imposed by Core Passive: Accelerant , the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo inflicts 30% increased damage.
Requirements / unlock: Mindscape Cinema 1
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When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun damage Multiplier increases by 25%. The increase to Ice damage and Fire damage provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
Requirements / unlock: Mindscape Cinema 2
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2.
Requirements / unlock: Mindscape Cinema 3
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When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter recovers 4 Energy for off-field characters. This effect can trigger once every 18s.
Requirements / unlock: Mindscape Cinema 4
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2.
Requirements / unlock: Mindscape Cinema 5
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Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack , Dodge Counter , Special Attack , EX Special Attack , Quick Assist , Assist Follow-Up , Chain Attack , or Ultimate , it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire damage . This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.
Requirements / unlock: Mindscape Cinema 6